﻿id	Summary	Status	Owner	Type	Priority	Milestone
6804	Chat commands should only be sent to the relevant players.	assigned	phosit	defect	Must Have	Alpha 27
6794	Stop writing sensitive information about multiplayer matches in mainlog.html	new		defect	Should Have	Alpha 27
5904	Stop sending game state if client leaves mid rejoin.	new		enhancement	Nice to Have	Backlog
5587	Connection not established / Segfault after nick change and hosting STUN game	new		defect	Should Have	Backlog
5585	Networked GUI message callback handler	new		defect	Nice to Have	Backlog
5467	Encrypt enet connections	new		enhancement	Must Have	Backlog
5323	Inform about clients simulating too slowly / simulation lag	new		defect	Should Have	Backlog
5321	Object-oriented JS networking interface	new		enhancement	Nice to Have	Backlog
5320	Remove rating from nickname	new		defect	Should Have	Backlog
5213	unhandled enet errors if the network interface is shutdown	new		defect	If Time Permits	Backlog
5212	Small networking code refactoring	new		defect	Nice to Have	Backlog
5210	Replace NetServer breakpoints with error messages and disconnect	new		defect	Should Have	Backlog
5203	NetServer should send hash of previous turns too	new		defect	If Time Permits	Backlog
5202	Speed up rejoins by not calling ParseEntities	new		defect	Should Have	Backlog
5201	TurnManager - Game doesn't start	new		defect	Must Have	Backlog
4948	Wrong order of joining shown in gamesetup	new		defect	If Time Permits	Backlog
4641	Lagwarnings for lost packets	new	elexis	enhancement	Must Have	Backlog
4615	"Empty ""waiting for other clients to load"" list"	new		defect	Nice to Have	Backlog
4524	Net server: Error running FSM update (type=2 state=0)	new		defect	Should Have	Backlog
4462	Gamesetup - synchronize the list of loaded mods and available maps	new		defect	Nice to Have	Backlog
4443	Disconnect chat notification should distinguish between intentional quit and lost connection	new		enhancement	Nice to Have	Backlog
4365	Optionally show failed attempts to the join when late-observer joins are disabled	new		enhancement	Nice to Have	Backlog
4364	Dedicated server should appear in the lobby game list	new	Imarok	defect	Should Have	Backlog
4301	IPv6 enet support	new		task	Must Have	Backlog
4210	Increase the observer limit to 4096	new		defect	Should Have	Backlog
4144	Automatic pausing if a player disconnects	new		enhancement	If Time Permits	Backlog
3963	Rejoined clients should be able to download the full replay from the host	new		enhancement	Should Have	Backlog
3923	Client-side detection of serverside command-injection	new		enhancement	If Time Permits	Backlog
3890	Multiplayer performance warnings	new	echotangoecho	enhancement	Should Have	Backlog
3787	Network window	new		enhancement	Should Have	Work In Progress
3752	Improve multiplayer game responsiveness	new	wraitii	enhancement	Should Have	Backlog
3643	[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again	reopened		defect	Should Have	Backlog
3556	[PATCH] Dedicated server	new		enhancement	Nice to Have	Backlog
3494	[PATCH] Display an OOS error message on each failed rejoin	new		enhancement	Nice to Have	Backlog
3373	Reduce latency by using multiple ENet channels	new		enhancement	If Time Permits	Backlog
3348	OOS dump sometimes contains the simulation state of a later turn	reopened	wraitii	defect	Must Have	Backlog
1602	Do engine- and mod version checks when connecting to direct MP games	new		enhancement	Must Have	Backlog
