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Ticket Summary Status Owner Type Priority Milestone
#4364 Dedicated server should appear in the lobby game list new Imarok defect Should Have Backlog
#3890 Multiplayer performance warnings new echotangoecho enhancement Should Have Backlog
#4641 Lagwarnings for lost packets new elexis enhancement Must Have Backlog
#6804 Chat commands should only be sent to the relevant players. assigned phosit defect Must Have Alpha 27
#3348 OOS dump sometimes contains the simulation state of a later turn reopened wraitii defect Must Have Backlog
#3752 Improve multiplayer game responsiveness new wraitii enhancement Should Have Backlog
#3494 [PATCH] Display an OOS error message on each failed rejoin new enhancement Nice to Have Backlog
#3643 [PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again reopened defect Should Have Backlog
#3787 Network window new enhancement Should Have Work In Progress
#3923 Client-side detection of serverside command-injection new enhancement If Time Permits Backlog
#3963 Rejoined clients should be able to download the full replay from the host new enhancement Should Have Backlog
#4144 Automatic pausing if a player disconnects new enhancement If Time Permits Backlog
#4210 Increase the observer limit to 4096 new defect Should Have Backlog
#4301 IPv6 enet support new task Must Have Backlog
#4365 Optionally show failed attempts to the join when late-observer joins are disabled new enhancement Nice to Have Backlog
#4443 Disconnect chat notification should distinguish between intentional quit and lost connection new enhancement Nice to Have Backlog
#4462 Gamesetup - synchronize the list of loaded mods and available maps new defect Nice to Have Backlog
#4524 Net server: Error running FSM update (type=2 state=0) new defect Should Have Backlog
#4615 Empty "waiting for other clients to load" list new defect Nice to Have Backlog
#4948 Wrong order of joining shown in gamesetup new defect If Time Permits Backlog
#5201 TurnManager - Game doesn't start new defect Must Have Backlog
#5202 Speed up rejoins by not calling ParseEntities new defect Should Have Backlog
#5203 NetServer should send hash of previous turns too new defect If Time Permits Backlog
#5210 Replace NetServer breakpoints with error messages and disconnect new defect Should Have Backlog
#5212 Small networking code refactoring new defect Nice to Have Backlog
#5213 unhandled enet errors if the network interface is shutdown new defect If Time Permits Backlog
#5320 Remove rating from nickname new defect Should Have Backlog
#5321 Object-oriented JS networking interface new enhancement Nice to Have Backlog
#5323 Inform about clients simulating too slowly / simulation lag new defect Should Have Backlog
#5467 Encrypt enet connections new enhancement Must Have Backlog
#5585 Networked GUI message callback handler new defect Nice to Have Backlog
#5587 Connection not established / Segfault after nick change and hosting STUN game new defect Should Have Backlog
#5904 Stop sending game state if client leaves mid rejoin. new enhancement Nice to Have Backlog
#6794 Stop writing sensitive information about multiplayer matches in mainlog.html new defect Should Have Alpha 27
#1602 Do engine- and mod version checks when connecting to direct MP games new enhancement Must Have Backlog
#3373 Reduce latency by using multiple ENet channels new enhancement If Time Permits Backlog
#3556 [PATCH] Dedicated server new enhancement Nice to Have Backlog
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