| #3589 |
[PATCH] Tiny errors in UnitAI.js
|
|
defect
|
Nice to Have
|
9 years
|
5 years
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| #3144 |
Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations
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enhancement
|
Nice to Have
|
10 years
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5 years
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| #3231 |
add places count for taking over building
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|
enhancement
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Should Have
|
10 years
|
5 years
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| #3381 |
Archers outrange buildings despite having less attack range
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|
defect
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Should Have
|
9 years
|
4 years
|
| #3478 |
Formations - use the formation that most of the selected units use
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|
enhancement
|
Nice to Have
|
9 years
|
4 years
|
| #3918 |
animal DPS balance
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|
enhancement
|
Nice to Have
|
9 years
|
4 years
|
| #4025 |
Walk animation not triggered if a units starts and ends the walk in the same turn
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|
defect
|
Nice to Have
|
9 years
|
5 years
|
| #4081 |
Move PopulationBonus outside of Cost component
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task
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Should Have
|
8 years
|
4 years
|
| #4990 |
Invisible formation bug
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|
defect
|
Should Have
|
7 years
|
5 years
|
| #5106 |
A single unit "dancing" to dodge arrows of dozens of attackers
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|
defect
|
Release Blocker
|
7 years
|
3 years
|
| #5338 |
Deer walk speed way too slow
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|
defect
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Should Have
|
6 years
|
5 years
|
| #5461 |
Units dont attack anymore
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|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5462 |
auto-tasking broken ?
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|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5469 |
Some construction sites not being progressed in a24 - animals not leaving foundations
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|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5478 |
Ranged cavalry hunting results in idling in INDIVIDUAL.COMBAT.APPROACHING
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|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5479 |
Order queue not followed / Units remain in INDIVIDUAL.WALKING state
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defect
|
Release Blocker
|
6 years
|
5 years
|
| #5480 |
Unit computed a path that makes it stuck, then ignores some but not all move orders
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|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5572 |
Wonder population upgrade broken
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defect
|
Must Have
|
5 years
|
5 years
|
| #5579 |
Unit building without build animation
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|
defect
|
Must Have
|
5 years
|
5 years
|
| #5601 |
Gaia ships and some entities rain arrows
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|
defect
|
Must Have
|
5 years
|
5 years
|
| #5745 |
Error when deleting the last unpacking bolt shooter
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|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5753 |
Pathfinding: Units stuck around a building even after move order. Might be related for formation.
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|
defect
|
Must Have
|
5 years
|
5 years
|
| #2679 |
Visible Garrisoning in animated gate bug
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wraitii
|
defect
|
Nice to Have
|
10 years
|
5 years
|
| #3274 |
Order is replaced if resource-carrying men in formation and women are selected
|
wraitii
|
defect
|
Should Have
|
10 years
|
5 years
|
| #3472 |
Ship not reacting correctly to garrison command.
|
wraitii
|
defect
|
Must Have
|
9 years
|
4 years
|
| #3800 |
List of unused technologies template (json files)
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wraitii
|
task
|
Should Have
|
9 years
|
5 years
|
| #4318 |
Special Formation Animations stop working when idle
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wraitii
|
defect
|
Should Have
|
8 years
|
5 years
|
| #4334 |
[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js
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wraitii
|
defect
|
Should Have
|
8 years
|
5 years
|
| #4370 |
Mods should be able to prevent some resources to be traded or bartered
|
wraitii
|
defect
|
Nice to Have
|
8 years
|
5 years
|
| #4420 |
[PATCH] UnitMotion rewrite
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wraitii
|
enhancement
|
Must Have
|
8 years
|
5 years
|
| #4473 |
Units stuck trying to garrison walls
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wraitii
|
defect
|
Must Have
|
8 years
|
5 years
|
| #4935 |
Formation movement
|
wraitii
|
defect
|
Must Have
|
7 years
|
4 years
|
| #5151 |
Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.
|
wraitii
|
defect
|
Must Have
|
7 years
|
5 years
|
| #5185 |
OOS on rejoin on turn 0
|
wraitii
|
defect
|
Must Have
|
7 years
|
4 years
|
| #5443 |
Units in formation change run to walk after some time when chasing fleeing unit
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wraitii
|
defect
|
Should Have
|
6 years
|
4 years
|
| #5454 |
Building construction unable to start with animals in the corner
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wraitii
|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5476 |
Units take detours around obstruction corners
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wraitii
|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5477 |
Rallypoint gather-orders result in the wrong resource location being gathered from
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wraitii
|
defect
|
Release Blocker
|
6 years
|
5 years
|
| #5508 |
UnitMotion waypoint OOS / hash mismatch in nonvisual replay mode
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wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5510 |
Stuck unit at obstruction corner
|
wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5512 |
Siege not unpacking when attacking
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wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5521 |
Some ComputeShortPath 700ms simulation lagspike over 40 seconds
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wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5522 |
Grid.h memory leak
|
wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5529 |
Units idling in GATHER APPROACHING and RETURN RESOURCE
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wraitii
|
defect
|
Must Have
|
5 years
|
5 years
|
| #5530 |
Units ignoring fact that target went out of range during attack
|
wraitii
|
defect
|
Must Have
|
5 years
|
5 years
|
| #5531 |
this.order is undefined in INDIVIDUAL.PATROL.MovementUpdate
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wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5541 |
Unit fleeing trying to go back to attacker when attacker moving in close proximity.
|
wraitii
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5544 |
Attack move broken, observed at [22571]
|
wraitii
|
defect
|
Must Have
|
5 years
|
5 years
|
| #5545 |
Entity fails to find path to center of clump of units.
|
wraitii
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5547 |
Pathfinding A24.
|
wraitii
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5552 |
OOS on rejoin - VisualActor animation state
|
wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5569 |
INDIVIDUAL.GATHER.APPROACHING but idling
|
wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5584 |
Capturing or repairing bolt shooter or catapult stops when the unit switches states
|
wraitii
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5586 |
Pathfinding - Units deleting long-range path waypoints getting stuck.
|
wraitii
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5604 |
OOS on rejoin - a24 Pathfinder
|
wraitii
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5750 |
orderone doesn't work when placing building foundations
|
wraitii
|
enhancement
|
Should Have
|
5 years
|
4 years
|
| #5788 |
Gathering/hunting infinite loop r23796
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5795 |
UnitMotion can go into dead ends when too many units are around
|
wraitii
|
defect
|
Must Have
|
4 years
|
4 years
|
| #5851 |
OOS on rejoin on slightly outdated SVN
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5908 |
Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]}) rP24551
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5923 |
Traders waypoints are bugged
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5936 |
Ranged cavalry cannot be efficiently chased
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5944 |
Unit-only attack move not working
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5945 |
Hero "aggressive" state not working
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5968 |
Idle entities not reacting to nearby enemies.
|
wraitii
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5975 |
Standground freezes units
|
wraitii
|
defect
|
Must Have
|
4 years
|
4 years
|
| #6002 |
UnitAI errors related to chasing.
|
wraitii
|
defect
|
Must Have
|
4 years
|
4 years
|
| #5807 |
Snapping: make sure buildings are rotated correctly
|
Vladislav Belov
|
defect
|
Should Have
|
4 years
|
4 years
|
| #3488 |
[PATCH] Extend Visible Garrisoning Schema
|
Stan
|
defect
|
Should Have
|
9 years
|
4 years
|
| #5129 |
Create a CPP Interface for cmp Attack
|
Stan
|
defect
|
Should Have
|
7 years
|
5 years
|
| #5632 |
Allow auras and technologies to modify resource trickle intervals
|
Stan
|
defect
|
Should Have
|
5 years
|
4 years
|
| #5768 |
Implementing poison for Maurya maidens
|
Stan
|
enhancement
|
Should Have
|
5 years
|
4 years
|
| #4015 |
[PATCH] Stop unpacking siege on stop/move command
|
Ágoston Sipos
|
defect
|
Nice to Have
|
9 years
|
4 years
|
| #4504 |
[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation
|
elexis
|
defect
|
Should Have
|
8 years
|
5 years
|
| #3749 |
"Conquest structures" victory condition fails when a player never builds a structure at all.
|
bb
|
defect
|
Should Have
|
9 years
|
4 years
|
| #5140 |
Resigning as gaia and crash when garrisoning
|
bb
|
defect
|
Must Have
|
7 years
|
4 years
|
| #5622 |
Britons wonder Uffington White Horse not possible to get expansion bonus
|
Stan
|
defect
|
Should Have
|
5 years
|
4 years
|
| #5998 |
Errors when selecting the Persian Phoenician trireme
|
Imarok
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #3394 |
Violent units follow enemies through the fog of war
|
Freagarach
|
defect
|
Must Have
|
9 years
|
4 years
|
| #4801 |
Move damage types to json files
|
Freagarach
|
defect
|
Should Have
|
7 years
|
5 years
|
| #5007 |
Relics should not be attacked - Allow units without health and use it for relics
|
Freagarach
|
defect
|
Should Have
|
7 years
|
4 years
|
| #5847 |
Can't capture relics
|
Freagarach
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #5925 |
Attack notification sound is broken
|
Freagarach
|
defect
|
Release Blocker
|
4 years
|
4 years
|
| #6052 |
Formation Garrison bug.
|
Freagarach
|
defect
|
Must Have
|
4 years
|
4 years
|
| #4303 |
Entity LimitChangers not working correctly
|
Silier
|
defect
|
Must Have
|
8 years
|
4 years
|
| #5109 |
Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected
|
Silier
|
defect
|
Must Have
|
7 years
|
5 years
|
| #5119 |
Enforce formation required member count
|
Silier
|
defect
|
Should Have
|
7 years
|
5 years
|
| #5374 |
Differentiating building structure voices from repairing it
|
Silier
|
defect
|
Nice to Have
|
6 years
|
5 years
|
| #5557 |
Garrison pickup bug.
|
Silier
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5588 |
Unit max health not changing when promoted.
|
Silier
|
defect
|
Must Have
|
5 years
|
5 years
|
| #5610 |
Unit doesn't attack enemies nearby after killing one
|
Silier
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5626 |
UnitMotionFlying IsMoveRequested error
|
Silier
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5656 |
INDIVIDUAL.COMBAT.CHASING but idling
|
Silier
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5666 |
CCmpRangeManager: No owners in query for entity 0
|
Silier
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5668 |
Missing cmpTechnologyManager check in Commands.js
|
Silier
|
defect
|
Should Have
|
5 years
|
5 years
|
| #5675 |
" and undefined have won the game" victory chat message when ceasefire ended
|
Silier
|
defect
|
Must Have
|
5 years
|
4 years
|
| #5712 |
Capture points not initialised properly.
|
Silier
|
defect
|
Release Blocker
|
5 years
|
5 years
|
| #5749 |
Upgrading a tower reset its upgrade queue
|
Silier
|
defect
|
Should Have
|
5 years
|
4 years
|
| #5761 |
Units refuse to enter formation
|
Silier
|
defect
|
Should Have
|
5 years
|
5 years
|