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Status: assigned (4 matches)

Ticket Summary Owner Type Priority Resolution Created
#1665 Citizen soldiers attack gaia animals without provocation Grapjas enhancement Should Have 12 years
#5371 Population Cap and Starting Resources for Scenarios Wundersam defect Should Have 6 years
#3265 [PATCH] Tribute all resources to active allies before resigning Vlad Topala enhancement Nice to Have 10 years
#3517 Exploit spawning / ungarrisoning to climb impassable mountains temple defect Must Have 9 years

Status: new (232 matches)

Ticket Summary Owner Type Priority Resolution Created
#5906 Allow garrisoned entities to transform into one that cannot garrison. Freagarach defect Should Have 4 years
#6297 Allow a "turbo" match. Freagarach enhancement Should Have 3 years
#3202 Explored map - resources disappear after taking a little bit of it Itms defect Should Have 10 years
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary Mercury defect Must Have 9 years
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced wraitii enhancement Should Have 8 years
#997 Unit Conversion / Capturing enhancement Should Have 13 years
#1912 Continuous damage after hit detection enhancement Nice to Have 12 years
#2581 Altitude bonus does not affect vision range defect Should Have 11 years
#2632 When player resigns, the entities belonging to the player should be deleted enhancement Nice to Have 11 years
#2687 Simulation templates: Allow XPath to reference another XML node's value. enhancement If Time Permits 10 years
#2736 Firing range techs should enlarge the vision range too. task Should Have 10 years
#2950 [PATCH] Extend / Improve Trigger functionality enhancement Must Have 10 years
#3007 Allow Gaia to be neutral to other players defect Should Have 10 years
#3009 Sometime the "build rising" animation when building a new construction doesn't appear defect Should Have 10 years
#3057 Follow command- different to escort enhancement Nice to Have 10 years
#3092 Search function for resources enhancement If Time Permits 10 years
#3104 Don't distungish between animal types during hunting enhancement Nice to Have 10 years
#3105 Allow choice of predefined range for pursuing animals during hunting enhancement Nice to Have 10 years
#3340 Decay of non-capturable structures. defect Should Have 9 years
#3412 [PATCH] Fix templates of non-garrisonable units enhancement Nice to Have 9 years
#3442 Prioritize some units when moving to a target enhancement Should Have 9 years
#3484 Notification stating being attacked by an ally after capturing defect Nice to Have 9 years
#3523 Fix Formation Bonuses/Aura defect Nice to Have 9 years
#3528 Territory influence weight is inverted defect Should Have 9 years
#3563 Make capturing optional defect Nice to Have 9 years
#3588 General pathfinder optimizations defect Should Have 9 years
#3592 Allow to set multiple build restrictions enhancement Should Have 9 years
#3601 Information Leak - I see rubble of destroyed buildings defect Should Have 9 years
#3657 Cavalry unit reverse flying defect Should Have 9 years
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment defect Should Have 9 years
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources defect Should Have 9 years
#3748 [PATCH] Idle units undetected for one second defect Nice to Have 9 years
#3783 behaviour of violent/aggressive animals defect Should Have 9 years
#3809 Explore initial CC locations of allies enhancement Nice to Have 9 years
#3811 [PATCH] Bugfix and balance walls / siege defect Should Have 9 years
#3818 [PATCH] Number type problem with relative templates. defect Should Have 9 years
#3825 Start using template strings task Nice to Have 9 years
#3872 Trade road enhancement Should Have 9 years
#3885 athen.json cannot be suffixed with .DELETED (without breaking anything) defect Should Have 9 years
#3895 Give more control to map makers wrt the passability of terrain enhancement Should Have 9 years
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder defect Should Have 9 years
#3974 Loyalty aura for all buildings enhancement Nice to Have 9 years
#3997 Terrain bonuses enhancement If Time Permits 9 years
#4000 [WIP] Don't use BuildingAI for ships or siege tower defect Must Have 9 years
#4030 Elephant garrisoning should be specified explicitly by the template defect Should Have 9 years
#4050 Build back own buildings to gather resources enhancement Nice to Have 9 years
#4075 Capture the Sheep mode enhancement Nice to Have 9 years
#4076 [PATCH] Improve moddability of templates enhancement Should Have 9 years
#4098 [PATCH] UnitAI tests defect Nice to Have 8 years
#4126 [PATCH] Promotion by Technology defect Should Have 8 years
#4135 Elephants running amok enhancement Should Have 8 years
#4138 [PATCH] Visibility tests enhancement Nice to Have 8 years
#4170 Mercenary camp (egyptian) and Nile map issues defect Should Have 8 years
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp enhancement Nice to Have 8 years
#4216 Pathfinding detour to the civic center after picking berries defect Should Have 8 years
#4224 Heroic elephants aren't human defect Should Have 8 years
#4228 0.001 WalkSpeed for unpacked siege engines defect Should Have 8 years
#4234 Market built so that the first trade cart stuck is always stuck defect Should Have 8 years
#4260 CCmpSelectable.cpp unit test for buildings without footprint defect If Time Permits 8 years
#4282 Missing territory exploration with shared ally vision defect Should Have 8 years
#4283 Foundations being affected by techs defect Should Have 8 years
#4286 unlock_sharedlos and unlock_dropsites techs modifications array defect Should Have 8 years
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI enhancement Should Have 8 years
#4325 Reduce garrisoned regeneration rate for disconnected buildings defect Should Have 8 years
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder defect Should Have 8 years
#4337 Survival of the fittest - Treasure spawned visible in fog of war defect Should Have 8 years
#4342 Negative Farming Aura for Civic Center defect Should Have 8 years
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. enhancement Nice to Have 8 years
#4367 Replay files from saved games are incomplete defect Should Have 8 years
#4372 Double shot by catapult defect Should Have 8 years
#4373 Catapult shot animation out of sync after load game defect Should Have 8 years
#4405 [Patch] Remove AiProxy from non-AI (player only) games enhancement Should Have 8 years
#4427 Tests for globalscripts defect Should Have 8 years
#4434 Implement local modifications of training costs (resources and time) task Should Have 8 years
#4444 Restore groups / shortcuts after rejoin enhancement Nice to Have 8 years
#4449 Circular bounding box selection shape defect Nice to Have 8 years
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another defect Should Have 8 years
#4484 Siege engines should ungarrison behind the unit to prevent blocking enhancement Nice to Have 8 years
#4503 Hero brennus yielding 10 metal for every female and animal killed defect If Time Permits 8 years
#4508 UnitAI - Patroling ships should ignore units outside of attack range defect Nice to Have 8 years
#4516 Fix chariot passability class and archer elephant stats defect Should Have 8 years
#4545 New feature: Battalions/formation. task Nice to Have 8 years
#4560 Update entity.pm module to special filters defect Should Have 8 years
#4584 Specify which units towers, etc. should attack enhancement Nice to Have 8 years
#4588 Allow {civ} replacement for auras. enhancement Nice to Have 8 years
#4593 Unit becomes idle and ignores enemies defect Should Have 8 years
#4595 Promotion while dying defect Should Have 8 years
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units defect If Time Permits 8 years
#4624 "Expertise in War" mercenary upgrade on already created units defect Should Have 8 years
#4628 Prototype inheritance for Trigger scripts defect Should Have 8 years
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 defect Should Have 8 years
#4636 Territory Manager should exclude 3 territory tile border defect Should Have 8 years
#4655 Move some barter parameters from the gui to resources files. defect Should Have 8 years
#4667 Historic phase names defect Nice to Have 8 years
#4681 Blinking territory but not decaying defect Nice to Have 7 years
#4725 Issues with Unit AI and ranged units defect Should Have 7 years
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura defect Should Have 7 years
#4749 Issues with territory decay defect Should Have 7 years
#4762 Capture The Relic should consider relics placed by the map defect If Time Permits 7 years
#4764 Handle better corpse placement and altitude. defect Should Have 7 years
#4798 PlayAsGroup has an unused parameter defect Nice to Have 7 years
#4849 Add missing default structures enhancement Nice to Have 7 years
#4899 Unify RangeOverlayRenderer and RangeOverlayManager enhancement Nice to Have 7 years
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. defect Nice to Have 7 years
#4951 Long range capturing defect Should Have 7 years
#5026 Naval Pathfinding failure defect Should Have 7 years
#5070 Include chat messages in the replay enhancement Should Have 7 years
#5101 Gaia buildings should be automatically attacked by siege units defect Should Have 7 years
#5110 Wall and gate direction defect Nice to Have 7 years
#5118 Walls not build if wall tower foundations overlap defect Should Have 7 years
#5120 Fix GetClosestMember function of Formation defect Should Have 7 years
#5133 Wall snapping doesn't work for mirages defect Nice to Have 7 years
#5169 Warning and segfault for disabled pathfinder tests defect If Time Permits 7 years
#5223 Unit lose gatherer animation after promotion defect If Time Permits 7 years
#5328 Siege engines can't cancel unpacking defect Should Have 6 years
#5400 Add a timeout to particle emitters defect Should Have 6 years
#5415 New concept for fields enhancement Should Have 6 years
#5500 Units busy walking to/from dropsites blocking foundation from going up defect Must Have 5 years
#5526 Units stuck before enemy gate instead of walking around it. defect Should Have 5 years
#5581 Unexpected gaia soldier build list enhancement If Time Permits 5 years
#5616 Allow target-specific approaching animations defect Should Have 5 years
#5621 Knockback defect Should Have 5 years
#5631 Units with 0 max range are able to attack defect Nice to Have 5 years
#5659 Player does not get loot when entity promotes while killing stuff. defect Should Have 5 years
#5661 Very wrong pathing bumping into the map edge defect Must Have 5 years
#5678 Formation of units is destroyed enhancement Should Have 5 years
#5771 Orders are rejected in incorrect way [UnitAI] defect Must Have 5 years
#5779 Guard healer should heal nearby entities defect Should Have 5 years
#5783 Add long-term effect to blacksmith. enhancement Nice to Have 5 years
#5811 Introduce INVALID_POSITION. enhancement If Time Permits 4 years
#5819 Allow ResourceSupply to be affected by modifications. enhancement Should Have 4 years
#5822 Use range query in patrol instead of timer. enhancement Nice to Have 4 years
#5840 "Infinite Resources" Option for Games enhancement If Time Permits 4 years
#5882 Compute formation turnrate defect Should Have 4 years
#5883 The details tooltip for mirages is not shown defect Should Have 4 years
#5885 Move cmpGuard to cmpGuardable. enhancement Nice to Have 4 years
#5886 Use cmpPatrol enhancement If Time Permits 4 years
#5887 Also store specific resource type when gathering. enhancement Nice to Have 4 years
#5888 Treasure improvements. enhancement Should Have 4 years
#5889 Merge BuildingAI and UnitAI. enhancement Should Have 4 years
#5891 Generalise carrying stuff into cmpInventory. enhancement Nice to Have 4 years
#5893 Split attacks from preparing. enhancement Nice to Have 4 years
#5897 Allow relics without victory. enhancement If Time Permits 4 years
#5899 Support multiple .json files in an AI directory structure defect If Time Permits 4 years
#5905 Make hero permadeath a game option. enhancement Nice to Have 4 years
#5962 UnitAI Gathering optimisations enhancement Should Have 4 years
#5967 Attack entities in area/zone. enhancement If Time Permits 4 years
#5979 Don't initialise null/boolean values in components. enhancement Should Have 4 years
#5983 Clean up Transform.js defect Should Have 4 years
#5991 Allow to limit the structures a builder can construct. enhancement Nice to Have 4 years
#5992 Allow global resource pools. enhancement If Time Permits 4 years
#6007 Guarding entities can cause enormous lag. defect Must Have 4 years
#6066 Implement general extensible way of stat-changes. enhancement If Time Permits 4 years
#6083 Load cheats from files. enhancement Nice to Have 4 years
#6084 [feature suggestion] Buildings produce units based on how many units are garrisoned enhancement Nice to Have 4 years
#6117 crash defect Should Have 4 years
#6122 Packing as tristate. enhancement If Time Permits 4 years
#6131 Do not change from current formation to "forced march" formation when moving to a distant location. enhancement Nice to Have 4 years
#6132 Don't get lured by arrows from buildings while attacking. defect Should Have 4 years
#6133 Clean Identity.js. enhancement Should Have 4 years
#6134 Don't move outside of states in UnitAI. defect Must Have 4 years
#6142 Elephants keep getting stuck. enhancement Should Have 4 years
#6174 Conquest structures/units should exclude not conquest critical entities like conquest does defect Should Have 4 years
#6195 Hunting animals without killing them defect Must Have 4 years
#6249 Unable to construct due to units stuck in a loop walking in and out of foundation defect Must Have 3 years
#6265 Formation.js this.offsets is undefined but has no reason defect Must Have 3 years
#6278 Auto-queue doesn't play well with corrals. enhancement Must Have 3 years
#6353 Limit the number of builders for a structure enhancement Should Have 3 years
#6364 Allow multiple researchers to research one technology. enhancement Nice to Have 3 years
#6460 Make affectedPlayers be used for Garrison auras enhancement Should Have 3 years
#6466 Non-formation units staying stationary when recieveing multiple walk order defect If Time Permits 3 years
#6575 Units in formation should have one stance? defect If Time Permits 3 years
#6598 Formations in no-override mode don't react collectivly to a target when using attack-walk command defect Must Have 2 years
#6599 [needs design decision] Attack as formation is useless defect Must Have 2 years
#6622 In some cases, 0ad falsely detects mod incompatibility defect Should Have 2 years
#6709 Upgrade/Promotion to random phenotype gives random chance of correctness. defect Should Have 2 years
#6743 Auto-queue doesn't play well with heroes. defect Should Have 23 months
#6769 Add prefered classes for healers defect Should Have 22 months
#6873 "Close Order" formation sorting doesn't work with "champion" level units. defect Should Have 16 months
#6917 Resource Trickle is not taken into account for summary defect Should Have 8 months
#16 Entity Event - Ready task Nice to Have 19 years
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer enhancement If Time Permits 15 years
#417 Component integration testing framework task Should Have 15 years
#418 Debug serializer should handle exceptions nicely task Nice to Have 15 years
#419 Binary serializer should report more helpful script error messages task Nice to Have 15 years
#420 [PATCH] Overflow checking in CFixed task Nice to Have 15 years
#430 Create binary serializer debugging code task Nice to Have 15 years
#445 Script component serializability tests task Nice to Have 15 years
#791 Lightweight components / reduce overhead for resources enhancement Nice to Have 14 years
#940 Ships should have a turn radius and other movement enhancements enhancement Nice to Have 13 years
#994 Running / Charging Units enhancement Should Have 13 years
#1017 Tree-falling animation enhancement Nice to Have 13 years
#1045 Rally point flags are hidden inside of large obstacles defect Should Have 13 years
#1230 Overlaying of vehicles and buildings on animals defect Nice to Have 13 years
#1237 Add rotation attribute to variant element in Actor files enhancement Nice to Have 13 years
#1312 Add hotkeys in the construction. enhancement Should Have 13 years
#1318 New Farmland Paradigm enhancement Should Have 13 years
#1437 Decide on land unit fishing defect Should Have 13 years
#1441 Building foundations should clear actors defect Nice to Have 13 years
#1521 [PATCH] Allow proper technology queueing enhancement Nice to Have 13 years
#1601 Show attacking units outside LOS enhancement Should Have 12 years
#1709 animals / fauna flee in straight lines enhancement Nice to Have 12 years
#1724 [PATCH] adding some collective behaviour of wild animals when attacked enhancement Nice to Have 12 years
#1731 Mismatch between query and target range defect Should Have 12 years
#1750 Improve stances enhancement Should Have 12 years
#1752 Improve siege order handling while packing enhancement Nice to Have 12 years
#1783 Don't use rubble in some situations defect Nice to Have 12 years
#1836 Validation errors in the special/player.xml template causes segmentation fault defect If Time Permits 12 years
#1860 [PATCH] Use a vector for iterating in the ComponentManager enhancement Should Have 12 years
#1907 [PATCH] Herding / Corralling enhancement Should Have 12 years
#1942 Short/Vertex Pathfinder Rewrite enhancement Must Have 12 years
#2001 Melee units with big maximum range can attack through walls enhancement Must Have 12 years
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI enhancement Should Have 12 years
#2091 Health should/could influence speed enhancement Nice to Have 11 years
#2128 [PATCH] Let structures deploy units without any cost directly after being built enhancement If Time Permits 11 years
#2159 [PATCH] Invalid commands should be ignored enhancement Nice to Have 11 years
#2264 [PATCH] Implement terrain flattening enhancement Nice to Have 11 years
#2299 Improve handling of the start game defect Should Have 11 years
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby enhancement Nice to Have 11 years
#2459 Add a cooperative mode enhancement Nice to Have 11 years
#2461 [PATCH] Ship Sinking Refinement enhancement Nice to Have 11 years
#2503 Different idle/walk stances with enemies around task Nice to Have 11 years
#2528 Traders in formation defect Should Have 11 years
#2563 Infinite attempts to return resources in UnitAI defect Should Have 11 years
#2566 Attack range inconsistent with visual defect Should Have 11 years
#2710 Improve foundation placing enhancement Should Have 10 years
#3201 Information Leak - see animals being lured and gathered through fog of war defect Should Have 10 years
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. task Should Have 9 years
#3778 [PATCH] animal stats counter-intuitive enhancement Nice to Have 9 years
#3919 improve animal AI enhancement Should Have 9 years
#4028 Replace the elevation bonus for units with something less resource intensive. enhancement Should Have 9 years
#4309 Building takeover on neutral diplomacy defect Should Have 8 years

Status: reopened (10 matches)

Ticket Summary Owner Type Priority Resolution Created
#410 Component script debugger Yves enhancement Should Have 15 years
#3356 [PATCH] siege tower should be able to capture structures mimo enhancement Nice to Have 9 years
#3785 [PATCH]shortPathfinder may return paths in non passable region. mimo defect Should Have 9 years
#3428 [PATCH] Garrisoning traders in merchant ship is not profitable enhancement Should Have 9 years
#3623 Giving buildings and/or units to an ally enhancement Nice to Have 9 years
#3696 [PATCH] Sheep-shield - different kinds of population limits defect Should Have 9 years
#1488 Ranged unit AI should use attack priorities defect Should Have 13 years
#1649 Add more victory conditions / Gamemodes enhancement Nice to Have 12 years
#1699 [PATCH] Spartan females won't chase ranged units (Infinite Chase Bug) enhancement Nice to Have 12 years
#1791 Units command queue is reset when they enter new formation defect Should Have 12 years
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