﻿id,Summary,Owner,Type,Priority,Resolution,Created
1665,Citizen soldiers attack gaia animals without provocation,Grapjas,enhancement,Should Have,,09/10/12 22:25:09
3265,[PATCH] Tribute all resources to active allies before resigning,Vlad Topala,enhancement,Nice to Have,,05/24/15 22:20:59
3517,Exploit spawning / ungarrisoning to climb impassable mountains,temple,defect,Must Have,,10/11/15 15:13:15
5371,Population Cap and Starting Resources for Scenarios,Wundersam,defect,Should Have,,12/25/18 16:30:16
16,Entity Event - Ready,,task,Nice to Have,,05/13/06 10:28:50
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,,enhancement,If Time Permits,,11/22/09 21:43:44
417,Component integration testing framework,,task,Should Have,,11/23/09 14:51:11
418,Debug serializer should handle exceptions nicely,,task,Nice to Have,,11/23/09 14:58:02
419,Binary serializer should report more helpful script error messages,,task,Nice to Have,,11/23/09 15:01:02
420,[PATCH] Overflow checking in CFixed,,task,Nice to Have,,11/23/09 15:06:12
430,Create binary serializer debugging code,,task,Nice to Have,,11/28/09 16:11:04
445,Script component serializability tests,,task,Nice to Have,,01/07/10 00:42:21
791,Lightweight components / reduce overhead for resources,,enhancement,Nice to Have,,04/21/11 15:31:41
940,Ships should have a turn radius and other movement enhancements,,enhancement,Nice to Have,,09/01/11 21:41:28
994,Running / Charging Units,,enhancement,Should Have,,10/11/11 00:49:52
997,Unit Conversion / Capturing,,enhancement,Should Have,,10/11/11 01:26:00
1017,Tree-falling animation,,enhancement,Nice to Have,,11/13/11 01:58:43
1045,Rally point flags are hidden inside of large obstacles,,defect,Should Have,,12/16/11 17:35:15
1230,Overlaying of vehicles and buildings on animals,,defect,Nice to Have,,03/21/12 17:16:27
1237,Add rotation attribute to variant element in Actor files,,enhancement,Nice to Have,,03/23/12 01:44:25
1312,Add hotkeys in the construction.,,enhancement,Should Have,,04/11/12 09:37:47
1318,New Farmland Paradigm,,enhancement,Should Have,,04/15/12 04:41:33
1437,Decide on land unit fishing,,defect,Should Have,,05/25/12 02:42:08
1441,Building foundations should clear actors,,defect,Nice to Have,,05/26/12 08:57:25
1521,[PATCH] Allow proper technology queueing,,enhancement,Nice to Have,,07/04/12 00:49:59
1601,Show attacking units outside LOS,,enhancement,Should Have,,08/19/12 01:47:07
1709,animals / fauna flee in straight lines,,enhancement,Nice to Have,,11/02/12 03:21:43
1724,[PATCH] adding some collective behaviour of wild animals when attacked,,enhancement,Nice to Have,,11/18/12 20:30:31
1731,Mismatch between query and target range,,defect,Should Have,,11/26/12 21:26:37
1750,Improve stances,,enhancement,Should Have,,12/09/12 22:57:09
1752,Improve siege order handling while packing,,enhancement,Nice to Have,,12/09/12 23:10:10
1783,Don't use rubble in some situations,,defect,Nice to Have,,12/17/12 04:39:05
1836,Validation errors in the special/player.xml template causes segmentation fault,,defect,If Time Permits,,02/10/13 17:30:01
1860,[PATCH] Use a vector for iterating in the ComponentManager,,enhancement,Should Have,,03/10/13 18:15:35
1907,[PATCH] Herding / Corralling,,enhancement,Should Have,,04/09/13 21:30:46
1912,Continuous damage after hit detection,,enhancement,Nice to Have,,04/10/13 00:14:38
1942,Short/Vertex Pathfinder Rewrite,,enhancement,Must Have,,05/25/13 00:26:45
2001,Melee units with big maximum range can attack through walls,,enhancement,Must Have,,06/24/13 19:15:43
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,,enhancement,Should Have,,06/27/13 14:47:57
2091,Health should/could influence speed,,enhancement,Nice to Have,,09/01/13 11:51:59
2128,[PATCH] Let structures deploy units without any cost directly after being built,,enhancement,If Time Permits,,09/12/13 23:01:06
2159,[PATCH] Invalid commands should be ignored,,enhancement,Nice to Have,,09/25/13 19:55:41
2264,[PATCH] Implement terrain flattening,,enhancement,Nice to Have,,11/14/13 15:04:10
2299,Improve handling of the start game,,defect,Should Have,,12/04/13 10:38:23
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,,enhancement,Nice to Have,,12/22/13 23:51:55
2459,Add a cooperative mode,,enhancement,Nice to Have,,03/20/14 23:57:43
2461,[PATCH] Ship Sinking Refinement,,enhancement,Nice to Have,,03/30/14 22:25:29
2503,Different idle/walk stances with enemies around,,task,Nice to Have,,04/28/14 19:13:13
2528,Traders in formation,,defect,Should Have,,05/04/14 23:36:27
2563,Infinite attempts to return resources in UnitAI,,defect,Should Have,,05/17/14 22:46:18
2566,Attack range inconsistent with visual,,defect,Should Have,,05/18/14 16:15:55
2581,Altitude bonus does not affect vision range,,defect,Should Have,,05/23/14 00:28:07
2632,"When player resigns, the entities belonging to the player should be deleted",,enhancement,Nice to Have,,06/17/14 14:43:26
2687,Simulation templates: Allow XPath to reference another XML node's value.,,enhancement,If Time Permits,,07/27/14 15:45:06
2710,Improve foundation placing,,enhancement,Should Have,,08/05/14 01:02:44
2736,Firing range techs should enlarge the vision range too.,,task,Should Have,,08/18/14 19:43:41
2950,[PATCH] Extend / Improve Trigger functionality,,enhancement,Must Have,,12/08/14 19:26:02
3007,Allow Gaia to be neutral to other players,,defect,Should Have,,01/13/15 18:26:00
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",,defect,Should Have,,01/14/15 09:42:21
3057,Follow command- different to escort,,enhancement,Nice to Have,,02/15/15 18:55:50
3092,Search function for resources,,enhancement,If Time Permits,,03/10/15 18:31:17
3104,Don't distungish between animal types during hunting,,enhancement,Nice to Have,,03/16/15 22:33:41
3105,Allow choice of predefined range for pursuing animals during hunting,,enhancement,Nice to Have,,03/16/15 23:49:44
3201,Information Leak - see animals being lured and gathered through fog of war,,defect,Should Have,,04/26/15 21:41:04
3202,Explored map - resources disappear after taking a little bit of it,Itms,defect,Should Have,,04/26/15 21:59:15
3340,Decay of non-capturable structures.,,defect,Should Have,,07/17/15 20:18:11
3412,[PATCH] Fix templates of non-garrisonable units,,enhancement,Nice to Have,,09/11/15 23:51:06
3442,Prioritize some units when moving to a target,,enhancement,Should Have,,09/23/15 20:22:35
3484,Notification stating being attacked by an ally after capturing,,defect,Nice to Have,,10/05/15 04:48:03
3523,Fix Formation Bonuses/Aura,,defect,Nice to Have,,10/13/15 19:00:05
3528,Territory influence weight is inverted,,defect,Should Have,,10/15/15 09:52:01
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",,task,Should Have,,10/31/15 21:15:25
3563,Make capturing optional,,defect,Nice to Have,,11/01/15 01:59:10
3588,General pathfinder optimizations,,defect,Should Have,,11/08/15 22:29:10
3592,Allow to set multiple build restrictions,,enhancement,Should Have,,11/10/15 18:31:59
3601,Information Leak - I see rubble of destroyed buildings,,defect,Should Have,,11/12/15 14:47:25
3657,Cavalry unit reverse flying,,defect,Should Have,,11/29/15 14:03:11
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",,defect,Should Have,,12/05/15 15:34:40
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,,defect,Should Have,,01/04/16 19:22:01
3748,[PATCH] Idle units undetected for one second,,defect,Nice to Have,,01/19/16 16:54:35
3778,[PATCH] animal stats counter-intuitive,,enhancement,Nice to Have,,02/11/16 12:04:34
3783,behaviour of violent/aggressive animals,,defect,Should Have,,02/13/16 19:46:05
3809,Explore initial CC locations of allies,,enhancement,Nice to Have,,03/08/16 01:30:04
3811,[PATCH] Bugfix and balance walls / siege,,defect,Should Have,,03/08/16 14:41:22
3818,[PATCH] Number type problem with relative templates.,,defect,Should Have,,03/10/16 22:03:03
3825,Start using template strings,,task,Nice to Have,,03/14/16 09:47:11
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,Mercury,defect,Must Have,,03/30/16 22:53:00
3872,Trade road,,enhancement,Should Have,,04/02/16 21:38:30
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),,defect,Should Have,,04/05/16 18:48:06
3895,Give more control to map makers wrt the passability of terrain,,enhancement,Should Have,,04/11/16 09:52:03
3919,improve animal AI,,enhancement,Should Have,,04/21/16 09:52:31
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,,defect,Should Have,,04/23/16 21:55:38
3974,Loyalty aura for all buildings,,enhancement,Nice to Have,,05/12/16 00:21:27
3997,Terrain bonuses,,enhancement,If Time Permits,,05/22/16 13:51:48
4000,[WIP] Don't use BuildingAI for ships or siege tower,,defect,Must Have,,05/22/16 16:32:32
4028,Replace the elevation bonus for units with something less resource intensive.,,enhancement,Should Have,,06/01/16 16:52:24
4030,Elephant garrisoning should be specified explicitly by the template,,defect,Should Have,,06/02/16 16:17:25
4050,Build back own buildings to gather resources,,enhancement,Nice to Have,,06/10/16 00:23:38
4075,Capture the Sheep mode,,enhancement,Nice to Have,,06/28/16 11:39:23
4076,[PATCH] Improve moddability of templates,,enhancement,Should Have,,06/28/16 21:01:59
4098,[PATCH] UnitAI tests,,defect,Nice to Have,,07/13/16 01:45:51
4126,[PATCH] Promotion by Technology,,defect,Should Have,,07/31/16 12:42:02
4135,Elephants running amok,,enhancement,Should Have,,08/07/16 13:40:36
4138,[PATCH] Visibility tests,,enhancement,Nice to Have,,08/08/16 16:00:07
4170,Mercenary camp (egyptian) and Nile map issues,,defect,Should Have,,08/27/16 10:24:48
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,,enhancement,Nice to Have,,09/07/16 16:20:49
4216,Pathfinding detour to the civic center after picking berries,,defect,Should Have,,09/16/16 14:44:55
4224,Heroic elephants aren't human,,defect,Should Have,,09/18/16 23:19:25
4228,0.001 WalkSpeed for unpacked siege engines,,defect,Should Have,,09/19/16 15:00:09
4234,Market built so that the first trade cart stuck is always stuck,,defect,Should Have,,09/21/16 16:35:55
4260,CCmpSelectable.cpp unit test for buildings without footprint,,defect,If Time Permits,,10/01/16 11:44:24
4282,Missing territory exploration with shared ally vision,,defect,Should Have,,10/14/16 14:54:40
4283,Foundations being affected by techs,,defect,Should Have,,10/15/16 14:09:23
4286,unlock_sharedlos and unlock_dropsites techs modifications array,,defect,Should Have,,10/18/16 18:46:01
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,,enhancement,Should Have,,10/26/16 23:45:55
4309,Building takeover on neutral diplomacy,,defect,Should Have,,11/03/16 16:26:28
4325,Reduce garrisoned regeneration rate for disconnected buildings,,defect,Should Have,,11/10/16 00:02:05
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,,defect,Should Have,,11/10/16 17:12:37
4337,Survival of the fittest - Treasure  spawned visible in fog of war,,defect,Should Have,,11/12/16 00:18:15
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,wraitii,enhancement,Should Have,,11/12/16 17:07:44
4342,Negative Farming Aura for Civic Center,,defect,Should Have,,11/13/16 02:47:21
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,,enhancement,Nice to Have,,11/20/16 23:45:39
4367,Replay files from saved games are incomplete,,defect,Should Have,,11/26/16 18:20:11
4372,Double shot by catapult,,defect,Should Have,,11/27/16 19:48:35
4373,Catapult shot animation out of sync after load game,,defect,Should Have,,11/27/16 19:57:11
4405,[Patch] Remove AiProxy from non-AI (player only) games,,enhancement,Should Have,,12/13/16 14:48:50
4427,Tests for globalscripts,,defect,Should Have,,12/22/16 09:31:39
4434,Implement local modifications of training costs (resources and time),,task,Should Have,,12/26/16 19:39:21
4444,Restore groups / shortcuts after rejoin,,enhancement,Nice to Have,,01/04/17 05:25:09
4449,Circular bounding box selection shape,,defect,Nice to Have,,01/06/17 08:53:28
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",,defect,Should Have,,01/13/17 16:39:11
4484,Siege engines should ungarrison behind the unit to prevent blocking,,enhancement,Nice to Have,,02/01/17 05:58:13
4503,Hero brennus yielding 10 metal for every female and animal killed,,defect,If Time Permits,,03/03/17 02:19:15
4508,UnitAI - Patroling ships should ignore units outside of attack range,,defect,Nice to Have,,03/14/17 16:20:52
4516,Fix chariot passability class and archer elephant stats,,defect,Should Have,,03/24/17 22:08:15
4545,New feature: Battalions/formation.,,task,Nice to Have,,04/29/17 10:06:17
4560,Update entity.pm module to special filters,,defect,Should Have,,05/07/17 18:13:21
4584,"Specify which units towers, etc. should attack",,enhancement,Nice to Have,,05/21/17 01:27:06
4588,Allow {civ} replacement for auras.,,enhancement,Nice to Have,,05/22/17 18:25:51
4593,Unit becomes idle and ignores enemies,,defect,Should Have,,05/24/17 16:03:33
4595,Promotion while dying,,defect,Should Have,,05/26/17 04:46:03
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,,defect,If Time Permits,,06/09/17 02:27:35
4624,"""Expertise in War"" mercenary upgrade on already created units",,defect,Should Have,,06/09/17 20:36:46
4628,Prototype inheritance for Trigger scripts,,defect,Should Have,,06/10/17 18:25:05
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,,defect,Should Have,,06/11/17 15:30:18
4636,Territory Manager should exclude 3 territory tile border,,defect,Should Have,,06/13/17 06:03:33
4655,Move some barter parameters from the gui to resources files.,,defect,Should Have,,06/26/17 13:52:58
4667,Historic phase names,,defect,Nice to Have,,07/06/17 16:32:51
4681,Blinking territory but not decaying,,defect,Nice to Have,,07/18/17 01:49:31
4725,Issues with Unit AI and ranged units,,defect,Should Have,,08/17/17 01:53:19
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,,defect,Should Have,,08/21/17 00:48:15
4749,Issues with territory decay,,defect,Should Have,,08/25/17 05:45:19
4762,Capture The Relic should consider relics placed by the map,,defect,If Time Permits,,09/07/17 00:13:28
4764,Handle better corpse placement and altitude.,,defect,Should Have,,09/08/17 13:16:37
4798,PlayAsGroup has an unused parameter,,defect,Nice to Have,,09/28/17 21:51:55
4849,Add missing default structures,,enhancement,Nice to Have,,11/14/17 18:35:54
4899,Unify RangeOverlayRenderer and RangeOverlayManager,,enhancement,Nice to Have,,12/10/17 04:27:18
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,,defect,Nice to Have,,01/07/18 03:32:30
4951,Long range capturing,,defect,Should Have,,01/13/18 15:59:14
5026,Naval Pathfinding failure,,defect,Should Have,,02/10/18 11:16:42
5070,Include chat messages in the replay,,enhancement,Should Have,,03/10/18 19:06:40
5101,Gaia buildings should be automatically attacked by siege units,,defect,Should Have,,03/25/18 20:00:38
5110,Wall and gate direction,,defect,Nice to Have,,04/03/18 02:36:32
5118,Walls not build if wall tower foundations overlap,,defect,Should Have,,04/11/18 16:25:17
5120,Fix GetClosestMember function of Formation,,defect,Should Have,,04/12/18 03:15:16
5133,Wall snapping doesn't work for mirages,,defect,Nice to Have,,04/19/18 01:16:33
5169,Warning and segfault for disabled pathfinder tests,,defect,If Time Permits,,05/21/18 15:42:08
5223,Unit lose gatherer animation after promotion,,defect,If Time Permits,,06/12/18 18:23:50
5328,Siege engines can't cancel unpacking,,defect,Should Have,,10/30/18 16:24:24
5400,Add a timeout to particle emitters,,defect,Should Have,,02/17/19 18:24:27
5415,New concept for fields,,enhancement,Should Have,,03/17/19 17:14:15
5500,Units busy walking to/from dropsites blocking foundation from going up,,defect,Must Have,,07/13/19 01:54:53
5526,Units stuck before enemy gate instead of walking around it.,,defect,Should Have,,07/21/19 22:22:11
5581,Unexpected gaia soldier build list,,enhancement,If Time Permits,,09/02/19 19:44:31
5616,Allow target-specific approaching animations,,defect,Should Have,,10/02/19 17:08:48
5621,Knockback,,defect,Should Have,,10/15/19 15:57:59
5631,Units with 0 max range are able to attack,,defect,Nice to Have,,10/27/19 20:53:42
5659,Player does not get loot when entity promotes while killing stuff.,,defect,Should Have,,01/05/20 16:36:49
5661,Very wrong pathing bumping into the map edge,,defect,Must Have,,01/06/20 06:59:00
5678,Formation of units is destroyed,,enhancement,Should Have,,02/09/20 09:01:03
5771,Orders are rejected in incorrect way [UnitAI],,defect,Must Have,,06/09/20 08:08:18
5779,Guard healer should heal nearby entities,,defect,Should Have,,06/23/20 20:13:56
5783,Add long-term effect to blacksmith.,,enhancement,Nice to Have,,06/25/20 09:27:31
5811,Introduce INVALID_POSITION.,,enhancement,If Time Permits,,08/27/20 20:12:27
5819,Allow ResourceSupply to be affected by modifications.,,enhancement,Should Have,,09/03/20 14:52:35
5822,Use range query in patrol instead of timer.,,enhancement,Nice to Have,,09/11/20 09:06:16
5840,"""Infinite Resources"" Option for Games",,enhancement,If Time Permits,,10/08/20 22:56:18
5882,Compute formation turnrate,,defect,Should Have,,12/18/20 00:41:50
5883,The details tooltip for mirages is not shown,,defect,Should Have,,12/20/20 00:47:59
5885,Move cmpGuard to cmpGuardable.,,enhancement,Nice to Have,,12/20/20 08:12:21
5886,Use cmpPatrol,,enhancement,If Time Permits,,12/20/20 08:17:45
5887,Also store specific resource type when gathering.,,enhancement,Nice to Have,,12/20/20 08:22:44
5888,Treasure improvements.,,enhancement,Should Have,,12/20/20 08:31:40
5889,Merge BuildingAI and UnitAI.,,enhancement,Should Have,,12/20/20 08:40:02
5891,Generalise carrying stuff into cmpInventory.,,enhancement,Nice to Have,,12/20/20 08:49:38
5893,Split attacks from preparing.,,enhancement,Nice to Have,,12/20/20 09:00:41
5897,Allow relics without victory.,,enhancement,If Time Permits,,12/24/20 07:05:25
5899,Support multiple .json files in an AI directory structure,,defect,If Time Permits,,12/25/20 21:57:05
5905,Make hero permadeath a game option.,,enhancement,Nice to Have,,01/01/21 09:17:02
5906,Allow garrisoned entities to transform into one that cannot garrison.,Freagarach,defect,Should Have,,01/04/21 13:45:20
5962,UnitAI Gathering optimisations,,enhancement,Should Have,,01/22/21 14:40:10
5967,Attack entities in area/zone.,,enhancement,If Time Permits,,01/23/21 07:51:13
5979,Don't initialise null/boolean values in components.,,enhancement,Should Have,,01/25/21 07:52:19
5983,Clean up Transform.js,,defect,Should Have,,01/27/21 08:01:27
5991,Allow to limit the structures a builder can construct.,,enhancement,Nice to Have,,02/02/21 14:42:18
5992,Allow global resource pools.,,enhancement,If Time Permits,,02/02/21 15:04:11
6007,Guarding entities can cause enormous lag.,,defect,Must Have,,02/11/21 08:04:31
6066,Implement general extensible way of stat-changes.,,enhancement,If Time Permits,,02/25/21 11:56:10
6083,Load cheats from files.,,enhancement,Nice to Have,,03/02/21 11:32:07
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,,enhancement,Nice to Have,,03/02/21 16:19:07
6117,crash,,defect,Should Have,,03/26/21 02:45:10
6122,Packing as tristate.,,enhancement,If Time Permits,,03/27/21 08:08:24
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",,enhancement,Nice to Have,,04/04/21 22:31:29
6132,Don't get lured by arrows from buildings while attacking.,,defect,Should Have,,04/04/21 22:35:43
6133,Clean Identity.js.,,enhancement,Should Have,,04/06/21 14:04:36
6134,Don't move outside of states in UnitAI.,,defect,Must Have,,04/06/21 19:55:51
6142,Elephants keep getting stuck.,,enhancement,Should Have,,04/13/21 18:50:31
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,,defect,Should Have,,05/08/21 11:15:28
6195,Hunting animals without killing them,,defect,Must Have,,06/02/21 12:40:41
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,,defect,Must Have,,07/09/21 02:08:03
6265,Formation.js this.offsets is undefined but has no reason,,defect,Must Have,,08/01/21 16:14:49
6278,Auto-queue doesn't play well with corrals.,,enhancement,Must Have,,08/15/21 17:35:48
6297,"Allow a ""turbo"" match.",Freagarach,enhancement,Should Have,,08/28/21 06:47:41
6353,Limit the number of builders for a structure,,enhancement,Should Have,,10/10/21 18:07:49
6364,Allow multiple researchers to research one technology.,,enhancement,Nice to Have,,10/22/21 08:48:21
6460,Make affectedPlayers be used for Garrison auras,,enhancement,Should Have,,03/13/22 19:26:25
6466,Non-formation units staying stationary when recieveing multiple walk order,,defect,If Time Permits,,03/19/22 08:12:02
6575,Units in formation should have one stance?,,defect,If Time Permits,,06/17/22 19:22:21
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,,defect,Must Have,,07/31/22 17:41:28
6599,[needs design decision] Attack as formation is useless,,defect,Must Have,,07/31/22 18:03:27
6622,"In some cases, 0ad falsely detects mod incompatibility",,defect,Should Have,,09/25/22 18:52:34
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,,defect,Should Have,,01/24/23 12:35:07
6743,Auto-queue doesn't play well with heroes.,,defect,Should Have,,02/16/23 12:08:37
6769,Add prefered classes for healers,,defect,Should Have,,03/28/23 20:01:44
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",,defect,Should Have,,09/27/23 12:30:04
6917,Resource Trickle is not taken into account for summary,,defect,Should Have,,05/02/24 12:12:07
410,Component script debugger,Yves,enhancement,Should Have,,11/22/09 22:29:31
1488,Ranged unit AI should use attack priorities,,defect,Should Have,,06/03/12 18:53:51
1649,Add more victory conditions / Gamemodes,,enhancement,Nice to Have,,09/01/12 20:55:46
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),,enhancement,Nice to Have,,10/16/12 22:28:45
1791,Units command queue is reset when they enter new formation,,defect,Should Have,,12/19/12 22:09:35
3356,[PATCH] siege tower should be able to capture structures,mimo,enhancement,Nice to Have,,07/30/15 20:03:54
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,,enhancement,Should Have,,09/17/15 19:45:49
3623,Giving buildings and/or units to an ally,,enhancement,Nice to Have,,11/20/15 12:28:56
3696,[PATCH] Sheep-shield - different kinds of population limits,,defect,Should Have,,12/07/15 21:31:18
3785,[PATCH]shortPathfinder may return paths in non passable region.,mimo,defect,Should Have,,02/14/16 17:07:11
