﻿id	Summary	Owner	Type	Priority	Resolution	Created
3265	[PATCH] Tribute all resources to active allies before resigning	Vlad Topala	enhancement	Nice to Have		05/24/15 22:20:59
5371	Population Cap and Starting Resources for Scenarios	Wundersam	defect	Should Have		12/25/18 16:30:16
3517	Exploit spawning / ungarrisoning to climb impassable mountains	temple	defect	Must Have		10/11/15 15:13:15
1665	Citizen soldiers attack gaia animals without provocation	Grapjas	enhancement	Should Have		09/10/12 22:25:09
4286	unlock_sharedlos and unlock_dropsites techs modifications array		defect	Should Have		10/18/16 18:46:01
3919	improve animal AI		enhancement	Should Have		04/21/16 09:52:31
6117	crash		defect	Should Have		03/26/21 02:45:10
3783	behaviour of violent/aggressive animals		defect	Should Have		02/13/16 19:46:05
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)		defect	Should Have		04/05/16 18:48:06
1709	animals / fauna flee in straight lines		enhancement	Nice to Have		11/02/12 03:21:43
6599	[needs design decision] Attack as formation is useless		defect	Must Have		07/31/22 18:03:27
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned		enhancement	Nice to Have		03/02/21 16:19:07
4000	[WIP] Don't use BuildingAI for ships or siege tower		defect	Must Have		05/22/16 16:32:32
4405	[Patch] Remove AiProxy from non-AI (player only) games		enhancement	Should Have		12/13/16 14:48:50
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources		defect	Should Have		01/04/16 19:22:01
3778	[PATCH] animal stats counter-intuitive		enhancement	Nice to Have		02/11/16 12:04:34
1724	[PATCH] adding some collective behaviour of wild animals when attacked		enhancement	Nice to Have		11/18/12 20:30:31
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	Mercury	defect	Must Have		03/30/16 22:53:00
4138	[PATCH] Visibility tests		enhancement	Nice to Have		08/08/16 16:00:07
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer		enhancement	If Time Permits		11/22/09 21:43:44
1860	[PATCH] Use a vector for iterating in the ComponentManager		enhancement	Should Have		03/10/13 18:15:35
4098	[PATCH] UnitAI tests		defect	Nice to Have		07/13/16 01:45:51
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder		defect	Should Have		04/23/16 21:55:38
2461	[PATCH] Ship Sinking Refinement		enhancement	Nice to Have		03/30/14 22:25:29
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura		defect	Should Have		08/21/17 00:48:15
4126	[PATCH] Promotion by Technology		defect	Should Have		07/31/16 12:42:02
420	[PATCH] Overflow checking in CFixed		task	Nice to Have		11/23/09 15:06:12
3818	[PATCH] Number type problem with relative templates.		defect	Should Have		03/10/16 22:03:03
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp		enhancement	Nice to Have		09/07/16 16:20:49
2128	[PATCH] Let structures deploy units without any cost directly after being built		enhancement	If Time Permits		09/12/13 23:01:06
2159	[PATCH] Invalid commands should be ignored		enhancement	Nice to Have		09/25/13 19:55:41
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI		enhancement	Should Have		06/27/13 14:47:57
4076	[PATCH] Improve moddability of templates		enhancement	Should Have		06/28/16 21:01:59
2264	[PATCH] Implement terrain flattening		enhancement	Nice to Have		11/14/13 15:04:10
3748	[PATCH] Idle units undetected for one second		defect	Nice to Have		01/19/16 16:54:35
1907	[PATCH] Herding / Corralling		enhancement	Should Have		04/09/13 21:30:46
3412	[PATCH] Fix templates of non-garrisonable units		enhancement	Nice to Have		09/11/15 23:51:06
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment		defect	Should Have		12/05/15 15:34:40
2950	[PATCH] Extend / Improve Trigger functionality		enhancement	Must Have		12/08/14 19:26:02
3811	[PATCH] Bugfix and balance walls / siege		defect	Should Have		03/08/16 14:41:22
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	wraitii	enhancement	Should Have		11/12/16 17:07:44
1521	[PATCH] Allow proper technology queueing		enhancement	Nice to Have		07/04/12 00:49:59
4457	When the bell is rung, units ejected from a destroyed building should garrison in another		defect	Should Have		01/13/17 16:39:11
2632	When player resigns, the entities belonging to the player should be deleted		enhancement	Nice to Have		06/17/14 14:43:26
5169	Warning and segfault for disabled pathfinder tests		defect	If Time Permits		05/21/18 15:42:08
5118	Walls not build if wall tower foundations overlap		defect	Should Have		04/11/18 16:25:17
5133	Wall snapping doesn't work for mirages		defect	Nice to Have		04/19/18 01:16:33
5110	Wall and gate direction		defect	Nice to Have		04/03/18 02:36:32
5661	Very wrong pathing bumping into the map edge		defect	Must Have		01/06/20 06:59:00
1836	Validation errors in the special/player.xml template causes segmentation fault		defect	If Time Permits		02/10/13 17:30:01
5822	Use range query in patrol instead of timer.		enhancement	Nice to Have		09/11/20 09:06:16
5886	Use cmpPatrol		enhancement	If Time Permits		12/20/20 08:17:45
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.		defect	Should Have		01/24/23 12:35:07
4560	Update entity.pm module to special filters		defect	Should Have		05/07/17 18:13:21
5631	Units with 0 max range are able to attack		defect	Nice to Have		10/27/19 20:53:42
4929	Units tasked to repair don't auto-continue and repair other damaged structures.		defect	Nice to Have		01/07/18 03:32:30
5526	Units stuck before enemy gate instead of walking around it.		defect	Should Have		07/21/19 22:22:11
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder		defect	Should Have		11/10/16 17:12:37
6575	Units in formation should have one stance?		defect	If Time Permits		06/17/22 19:22:21
5500	Units busy walking to/from dropsites blocking foundation from going up		defect	Must Have		07/13/19 01:54:53
5962	UnitAI Gathering optimisations		enhancement	Should Have		01/22/21 14:40:10
4508	UnitAI - Patroling ships should ignore units outside of attack range		defect	Nice to Have		03/14/17 16:20:52
5223	Unit lose gatherer animation after promotion		defect	If Time Permits		06/12/18 18:23:50
4593	Unit becomes idle and ignores enemies		defect	Should Have		05/24/17 16:03:33
997	Unit Conversion / Capturing		enhancement	Should Have		10/11/11 01:26:00
4899	Unify RangeOverlayRenderer and RangeOverlayManager		enhancement	Nice to Have		12/10/17 04:27:18
5581	Unexpected gaia soldier build list		enhancement	If Time Permits		09/02/19 19:44:31
6249	Unable to construct due to units stuck in a loop walking in and out of foundation		defect	Must Have		07/09/21 02:08:03
1017	Tree-falling animation		enhancement	Nice to Have		11/13/11 01:58:43
5888	Treasure improvements.		enhancement	Should Have		12/20/20 08:31:40
2528	Traders in formation		defect	Should Have		05/04/14 23:36:27
3872	Trade road		enhancement	Should Have		04/02/16 21:38:30
5883	The details tooltip for mirages is not shown		defect	Should Have		12/20/20 00:47:59
4427	Tests for globalscripts		defect	Should Have		12/22/16 09:31:39
3528	Territory influence weight is inverted		defect	Should Have		10/15/15 09:52:01
4636	Territory Manager should exclude 3 territory tile border		defect	Should Have		06/13/17 06:03:33
3997	Terrain bonuses		enhancement	If Time Permits		05/22/16 13:51:48
4337	Survival of the fittest - Treasure  spawned visible in fog of war		defect	Should Have		11/12/16 00:18:15
5899	Support multiple .json files in an AI directory structure		defect	If Time Permits		12/25/20 21:57:05
3825	Start using template strings		task	Nice to Have		03/14/16 09:47:11
5893	Split attacks from preparing.		enhancement	Nice to Have		12/20/20 09:00:41
4584	Specify which units towers, etc. should attack		enhancement	Nice to Have		05/21/17 01:27:06
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"		defect	Should Have		01/14/15 09:42:21
2687	Simulation templates: Allow XPath to reference another XML node's value.		enhancement	If Time Permits		07/27/14 15:45:06
4484	Siege engines should ungarrison behind the unit to prevent blocking		enhancement	Nice to Have		02/01/17 05:58:13
5328	Siege engines can't cancel unpacking		defect	Should Have		10/30/18 16:24:24
1601	Show attacking units outside LOS		enhancement	Should Have		08/19/12 01:47:07
1942	Short/Vertex Pathfinder Rewrite		enhancement	Must Have		05/25/13 00:26:45
940	Ships should have a turn radius and other movement enhancements		enhancement	Nice to Have		09/01/11 21:41:28
3092	Search function for resources		enhancement	If Time Permits		03/10/15 18:31:17
445	Script component serializability tests		task	Nice to Have		01/07/10 00:42:21
994	Running / Charging Units		enhancement	Should Have		10/11/11 00:49:52
4444	Restore groups / shortcuts after rejoin		enhancement	Nice to Have		01/04/17 05:25:09
6917	Resource Trickle is not taken into account for summary		defect	Should Have		05/02/24 12:12:07
4367	Replay files from saved games are incomplete		defect	Should Have		11/26/16 18:20:11
4028	Replace the elevation bonus for units with something less resource intensive.		enhancement	Should Have		06/01/16 16:52:24
4325	Reduce garrisoned regeneration rate for disconnected buildings		defect	Should Have		11/10/16 00:02:05
1045	Rally point flags are hidden inside of large obstacles		defect	Should Have		12/16/11 17:35:15
4628	Prototype inheritance for Trigger scripts		defect	Should Have		06/10/17 18:25:05
4595	Promotion while dying		defect	Should Have		05/26/17 04:46:03
3442	Prioritize some units when moving to a target		enhancement	Should Have		09/23/15 20:22:35
5659	Player does not get loot when entity promotes while killing stuff.		defect	Should Have		01/05/20 16:36:49
4798	PlayAsGroup has an unused parameter		defect	Nice to Have		09/28/17 21:51:55
4216	Pathfinding detour to the civic center after picking berries		defect	Should Have		09/16/16 14:44:55
6122	Packing as tristate.		enhancement	If Time Permits		03/27/21 08:08:24
1230	Overlaying of vehicles and buildings on animals		defect	Nice to Have		03/21/12 17:16:27
5771	Orders are rejected in incorrect way [UnitAI]		defect	Must Have		06/09/20 08:08:18
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI		enhancement	Should Have		10/26/16 23:45:55
3484	Notification stating being attacked by an ally after capturing		defect	Nice to Have		10/05/15 04:48:03
6466	Non-formation units staying stationary when recieveing multiple walk order		defect	If Time Permits		03/19/22 08:12:02
4545	New feature: Battalions/formation.		task	Nice to Have		04/29/17 10:06:17
5415	New concept for fields		enhancement	Should Have		03/17/19 17:14:15
1318	New Farmland Paradigm		enhancement	Should Have		04/15/12 04:41:33
4342	Negative Farming Aura for Civic Center		defect	Should Have		11/13/16 02:47:21
5026	Naval Pathfinding failure		defect	Should Have		02/10/18 11:16:42
4655	Move some barter parameters from the gui to resources files.		defect	Should Have		06/26/17 13:52:58
5885	Move cmpGuard to cmpGuardable.		enhancement	Nice to Have		12/20/20 08:12:21
4282	Missing territory exploration with shared ally vision		defect	Should Have		10/14/16 14:54:40
1731	Mismatch between query and target range		defect	Should Have		11/26/12 21:26:37
5889	Merge BuildingAI and UnitAI.		enhancement	Should Have		12/20/20 08:40:02
4170	Mercenary camp (egyptian) and Nile map issues		defect	Should Have		08/27/16 10:24:48
2001	Melee units with big maximum range can attack through walls		enhancement	Must Have		06/24/13 19:15:43
4234	Market built so that the first trade cart stuck is always stuck		defect	Should Have		09/21/16 16:35:55
5905	Make hero permadeath a game option.		enhancement	Nice to Have		01/01/21 09:17:02
3563	Make capturing optional		defect	Nice to Have		11/01/15 01:59:10
6460	Make affectedPlayers be used for Garrison auras		enhancement	Should Have		03/13/22 19:26:25
3974	Loyalty aura for all buildings		enhancement	Nice to Have		05/12/16 00:21:27
4951	Long range capturing		defect	Should Have		01/13/18 15:59:14
6083	Load cheats from files.		enhancement	Nice to Have		03/02/21 11:32:07
6353	Limit the number of builders for a structure		enhancement	Should Have		10/10/21 18:07:49
791	Lightweight components / reduce overhead for resources		enhancement	Nice to Have		04/21/11 15:31:41
5621	Knockback		defect	Should Have		10/15/19 15:57:59
4749	Issues with territory decay		defect	Should Have		08/25/17 05:45:19
4725	Issues with Unit AI and ranged units		defect	Should Have		08/17/17 01:53:19
5811	Introduce INVALID_POSITION.		enhancement	If Time Permits		08/27/20 20:12:27
3201	Information Leak - see animals being lured and gathered through fog of war		defect	Should Have		04/26/15 21:41:04
3601	Information Leak - I see rubble of destroyed buildings		defect	Should Have		11/12/15 14:47:25
2563	Infinite attempts to return resources in UnitAI		defect	Should Have		05/17/14 22:46:18
5070	Include chat messages in the replay		enhancement	Should Have		03/10/18 19:06:40
6622	In some cases, 0ad falsely detects mod incompatibility		defect	Should Have		09/25/22 18:52:34
1750	Improve stances		enhancement	Should Have		12/09/12 22:57:09
1752	Improve siege order handling while packing		enhancement	Nice to Have		12/09/12 23:10:10
2299	Improve handling of the start game		defect	Should Have		12/04/13 10:38:23
2710	Improve foundation placing		enhancement	Should Have		08/05/14 01:02:44
4434	Implement local modifications of training costs (resources and time)		task	Should Have		12/26/16 19:39:21
6066	Implement general extensible way of stat-changes.		enhancement	If Time Permits		02/25/21 11:56:10
6195	Hunting animals without killing them		defect	Must Have		06/02/21 12:40:41
4667	Historic phase names		defect	Nice to Have		07/06/17 16:32:51
4224	Heroic elephants aren't human		defect	Should Have		09/18/16 23:19:25
4503	Hero brennus yielding 10 metal for every female and animal killed		defect	If Time Permits		03/03/17 02:19:15
2091	Health should/could influence speed		enhancement	Nice to Have		09/01/13 11:51:59
4764	Handle better corpse placement and altitude.		defect	Should Have		09/08/17 13:16:37
6007	Guarding entities can cause enormous lag.		defect	Must Have		02/11/21 08:04:31
5779	Guard healer should heal nearby entities		defect	Should Have		06/23/20 20:13:56
3895	Give more control to map makers wrt the passability of terrain		enhancement	Should Have		04/11/16 09:52:03
4630	GetTechModifiedProperty don't handle multiplication or addition by 0		defect	Should Have		06/11/17 15:30:18
5891	Generalise carrying stuff into cmpInventory.		enhancement	Nice to Have		12/20/20 08:49:38
3588	General pathfinder optimizations		defect	Should Have		11/08/15 22:29:10
5101	Gaia buildings should be automatically attacked by siege units		defect	Should Have		03/25/18 20:00:38
4283	Foundations being affected by techs		defect	Should Have		10/15/16 14:09:23
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command		defect	Must Have		07/31/22 17:41:28
6265	Formation.js this.offsets is undefined but has no reason		defect	Must Have		08/01/21 16:14:49
5678	Formation of units is destroyed		enhancement	Should Have		02/09/20 09:01:03
3057	Follow command- different to escort		enhancement	Nice to Have		02/15/15 18:55:50
4516	Fix chariot passability class and archer elephant stats		defect	Should Have		03/24/17 22:08:15
5120	Fix GetClosestMember function of Formation		defect	Should Have		04/12/18 03:15:16
3523	Fix Formation Bonuses/Aura		defect	Nice to Have		10/13/15 19:00:05
2736	Firing range techs should enlarge the vision range too.		task	Should Have		08/18/14 19:43:41
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby		enhancement	Nice to Have		12/22/13 23:51:55
3202	Explored map - resources disappear after taking a little bit of it	Itms	defect	Should Have		04/26/15 21:59:15
3809	Explore initial CC locations of allies		enhancement	Nice to Have		03/08/16 01:30:04
16	Entity Event - Ready		task	Nice to Have		05/13/06 10:28:50
4135	Elephants running amok		enhancement	Should Have		08/07/16 13:40:36
6142	Elephants keep getting stuck.		enhancement	Should Have		04/13/21 18:50:31
4030	Elephant garrisoning should be specified explicitly by the template		defect	Should Have		06/02/16 16:17:25
4372	Double shot by catapult		defect	Should Have		11/27/16 19:48:35
1783	Don't use rubble in some situations		defect	Nice to Have		12/17/12 04:39:05
6134	Don't move outside of states in UnitAI.		defect	Must Have		04/06/21 19:55:51
5979	Don't initialise null/boolean values in components.		enhancement	Should Have		01/25/21 07:52:19
6132	Don't get lured by arrows from buildings while attacking.		defect	Should Have		04/04/21 22:35:43
3104	Don't distungish between animal types during hunting		enhancement	Nice to Have		03/16/15 22:33:41
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."		enhancement	Nice to Have		04/04/21 22:31:29
2503	Different idle/walk stances with enemies around		task	Nice to Have		04/28/14 19:13:13
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.		task	Should Have		10/31/15 21:15:25
1437	Decide on land unit fishing		defect	Should Have		05/25/12 02:42:08
3340	Decay of non-capturable structures.		defect	Should Have		07/17/15 20:18:11
418	Debug serializer should handle exceptions nicely		task	Nice to Have		11/23/09 14:58:02
430	Create binary serializer debugging code		task	Nice to Have		11/28/09 16:11:04
1912	Continuous damage after hit detection		enhancement	Nice to Have		04/10/13 00:14:38
6174	Conquest structures/units should exclude not conquest critical entities like conquest does		defect	Should Have		05/08/21 11:15:28
5882	Compute formation turnrate		defect	Should Have		12/18/20 00:41:50
417	Component integration testing framework		task	Should Have		11/23/09 14:51:11
5983	Clean up Transform.js		defect	Should Have		01/27/21 08:01:27
6133	Clean Identity.js.		enhancement	Should Have		04/06/21 14:04:36
4449	Circular bounding box selection shape		defect	Nice to Have		01/06/17 08:53:28
3657	Cavalry unit reverse flying		defect	Should Have		11/29/15 14:03:11
4373	Catapult shot animation out of sync after load game		defect	Should Have		11/27/16 19:57:11
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units		defect	If Time Permits		06/09/17 02:27:35
4075	Capture the Sheep mode		enhancement	Nice to Have		06/28/16 11:39:23
4762	Capture The Relic should consider relics placed by the map		defect	If Time Permits		09/07/17 00:13:28
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.		enhancement	Nice to Have		11/20/16 23:45:39
4260	CCmpSelectable.cpp unit test for buildings without footprint		defect	If Time Permits		10/01/16 11:44:24
4309	Building takeover on neutral diplomacy		defect	Should Have		11/03/16 16:26:28
1441	Building foundations should clear actors		defect	Nice to Have		05/26/12 08:57:25
4050	Build back own buildings to gather resources		enhancement	Nice to Have		06/10/16 00:23:38
4681	Blinking territory but not decaying		defect	Nice to Have		07/18/17 01:49:31
419	Binary serializer should report more helpful script error messages		task	Nice to Have		11/23/09 15:01:02
6743	Auto-queue doesn't play well with heroes.		defect	Should Have		02/16/23 12:08:37
6278	Auto-queue doesn't play well with corrals.		enhancement	Must Have		08/15/21 17:35:48
2566	Attack range inconsistent with visual		defect	Should Have		05/18/14 16:15:55
5967	Attack entities in area/zone.		enhancement	If Time Permits		01/23/21 07:51:13
2581	Altitude bonus does not affect vision range		defect	Should Have		05/23/14 00:28:07
5887	Also store specific resource type when gathering.		enhancement	Nice to Have		12/20/20 08:22:44
4588	Allow {civ} replacement for auras.		enhancement	Nice to Have		05/22/17 18:25:51
3592	Allow to set multiple build restrictions		enhancement	Should Have		11/10/15 18:31:59
5991	Allow to limit the structures a builder can construct.		enhancement	Nice to Have		02/02/21 14:42:18
5616	Allow target-specific approaching animations		defect	Should Have		10/02/19 17:08:48
5897	Allow relics without victory.		enhancement	If Time Permits		12/24/20 07:05:25
6364	Allow multiple researchers to research one technology.		enhancement	Nice to Have		10/22/21 08:48:21
5992	Allow global resource pools.		enhancement	If Time Permits		02/02/21 15:04:11
5906	Allow garrisoned entities to transform into one that cannot garrison.	Freagarach	defect	Should Have		01/04/21 13:45:20
3105	Allow choice of predefined range for pursuing animals during hunting		enhancement	Nice to Have		03/16/15 23:49:44
6297	"Allow a ""turbo"" match."	Freagarach	enhancement	Should Have		08/28/21 06:47:41
5819	Allow ResourceSupply to be affected by modifications.		enhancement	Should Have		09/03/20 14:52:35
3007	Allow Gaia to be neutral to other players		defect	Should Have		01/13/15 18:26:00
1237	Add rotation attribute to variant element in Actor files		enhancement	Nice to Have		03/23/12 01:44:25
6769	Add prefered classes for healers		defect	Should Have		03/28/23 20:01:44
4849	Add missing default structures		enhancement	Nice to Have		11/14/17 18:35:54
5783	Add long-term effect to blacksmith.		enhancement	Nice to Have		06/25/20 09:27:31
1312	Add hotkeys in the construction.		enhancement	Should Have		04/11/12 09:37:47
5400	Add a timeout to particle emitters		defect	Should Have		02/17/19 18:24:27
2459	Add a cooperative mode		enhancement	Nice to Have		03/20/14 23:57:43
4228	0.001 WalkSpeed for unpacked siege engines		defect	Should Have		09/19/16 15:00:09
5840	"""Infinite Resources"" Option for Games"		enhancement	If Time Permits		10/08/20 22:56:18
4624	"""Expertise in War"" mercenary upgrade on already created units"		defect	Should Have		06/09/17 20:36:46
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."		defect	Should Have		09/27/23 12:30:04
3785	[PATCH]shortPathfinder may return paths in non passable region.	mimo	defect	Should Have		02/14/16 17:07:11
3356	[PATCH] siege tower should be able to capture structures	mimo	enhancement	Nice to Have		07/30/15 20:03:54
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)		enhancement	Nice to Have		10/16/12 22:28:45
3696	[PATCH] Sheep-shield - different kinds of population limits		defect	Should Have		12/07/15 21:31:18
3428	[PATCH] Garrisoning traders in merchant ship is not profitable		enhancement	Should Have		09/17/15 19:45:49
1791	Units command queue is reset when they enter new formation		defect	Should Have		12/19/12 22:09:35
1488	Ranged unit AI should use attack priorities		defect	Should Have		06/03/12 18:53:51
3623	Giving buildings and/or units to an ally		enhancement	Nice to Have		11/20/15 12:28:56
410	Component script debugger	Yves	enhancement	Should Have		11/22/09 22:29:31
1649	Add more victory conditions / Gamemodes		enhancement	Nice to Have		09/01/12 20:55:46
