﻿id,Summary,Owner,Type,Priority,Created,Modified
3517,Exploit spawning / ungarrisoning to climb impassable mountains,temple,defect,Must Have,10/11/15 15:13:15,05/27/21 08:29:02
3265,[PATCH] Tribute all resources to active allies before resigning,Vlad Topala,enhancement,Nice to Have,05/24/15 22:20:59,08/26/21 11:13:02
5371,Population Cap and Starting Resources for Scenarios,Wundersam,defect,Should Have,12/25/18 16:30:16,03/10/19 19:41:56
1665,Citizen soldiers attack gaia animals without provocation,Grapjas,enhancement,Should Have,09/10/12 22:25:09,04/01/22 08:35:13
16,Entity Event - Ready,,task,Nice to Have,05/13/06 10:28:50,06/19/20 11:10:41
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,,enhancement,If Time Permits,11/22/09 21:43:44,03/10/19 19:41:56
417,Component integration testing framework,,task,Should Have,11/23/09 14:51:11,03/10/19 19:41:56
418,Debug serializer should handle exceptions nicely,,task,Nice to Have,11/23/09 14:58:02,03/10/19 19:41:56
419,Binary serializer should report more helpful script error messages,,task,Nice to Have,11/23/09 15:01:02,03/10/19 19:41:56
420,[PATCH] Overflow checking in CFixed,,task,Nice to Have,11/23/09 15:06:12,03/10/19 19:41:56
430,Create binary serializer debugging code,,task,Nice to Have,11/28/09 16:11:04,03/10/19 19:41:56
445,Script component serializability tests,,task,Nice to Have,01/07/10 00:42:21,03/10/19 19:41:56
791,Lightweight components / reduce overhead for resources,,enhancement,Nice to Have,04/21/11 15:31:41,04/10/23 14:21:52
940,Ships should have a turn radius and other movement enhancements,,enhancement,Nice to Have,09/01/11 21:41:28,03/10/19 19:41:56
994,Running / Charging Units,,enhancement,Should Have,10/11/11 00:49:52,12/04/19 16:52:40
1017,Tree-falling animation,,enhancement,Nice to Have,11/13/11 01:58:43,03/10/19 19:41:56
1045,Rally point flags are hidden inside of large obstacles,,defect,Should Have,12/16/11 17:35:15,04/01/22 08:35:13
1230,Overlaying of vehicles and buildings on animals,,defect,Nice to Have,03/21/12 17:16:27,03/10/19 19:41:56
1237,Add rotation attribute to variant element in Actor files,,enhancement,Nice to Have,03/23/12 01:44:25,03/10/19 19:41:56
1312,Add hotkeys in the construction.,,enhancement,Should Have,04/11/12 09:37:47,03/10/19 19:41:56
1318,New Farmland Paradigm,,enhancement,Should Have,04/15/12 04:41:33,03/28/24 19:52:34
1437,Decide on land unit fishing,,defect,Should Have,05/25/12 02:42:08,03/10/19 19:41:56
1441,Building foundations should clear actors,,defect,Nice to Have,05/26/12 08:57:25,03/10/19 19:41:56
1521,[PATCH] Allow proper technology queueing,,enhancement,Nice to Have,07/04/12 00:49:59,03/16/19 14:32:20
1601,Show attacking units outside LOS,,enhancement,Should Have,08/19/12 01:47:07,03/10/19 19:41:56
1709,animals / fauna flee in straight lines,,enhancement,Nice to Have,11/02/12 03:21:43,04/20/20 17:08:40
1724,[PATCH] adding some collective behaviour of wild animals when attacked,,enhancement,Nice to Have,11/18/12 20:30:31,04/20/20 17:08:19
1731,Mismatch between query and target range,,defect,Should Have,11/26/12 21:26:37,07/29/19 21:56:47
1750,Improve stances,,enhancement,Should Have,12/09/12 22:57:09,10/31/21 00:51:15
1752,Improve siege order handling while packing,,enhancement,Nice to Have,12/09/12 23:10:10,04/23/20 10:56:04
1783,Don't use rubble in some situations,,defect,Nice to Have,12/17/12 04:39:05,03/10/19 19:41:56
1836,Validation errors in the special/player.xml template causes segmentation fault,,defect,If Time Permits,02/10/13 17:30:01,03/10/19 19:41:56
1860,[PATCH] Use a vector for iterating in the ComponentManager,,enhancement,Should Have,03/10/13 18:15:35,03/10/19 19:41:56
1907,[PATCH] Herding / Corralling,,enhancement,Should Have,04/09/13 21:30:46,11/24/22 10:53:34
1942,Short/Vertex Pathfinder Rewrite,,enhancement,Must Have,05/25/13 00:26:45,03/10/19 19:41:56
2001,Melee units with big maximum range can attack through walls,,enhancement,Must Have,06/24/13 19:15:43,06/02/21 09:37:16
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,,enhancement,Should Have,06/27/13 14:47:57,11/02/23 15:54:03
2091,Health should/could influence speed,,enhancement,Nice to Have,09/01/13 11:51:59,03/10/19 19:41:56
2128,[PATCH] Let structures deploy units without any cost directly after being built,,enhancement,If Time Permits,09/12/13 23:01:06,08/07/20 19:52:45
2159,[PATCH] Invalid commands should be ignored,,enhancement,Nice to Have,09/25/13 19:55:41,03/10/19 19:41:56
2264,[PATCH] Implement terrain flattening,,enhancement,Nice to Have,11/14/13 15:04:10,03/10/19 19:41:56
2299,Improve handling of the start game,,defect,Should Have,12/04/13 10:38:23,03/16/19 14:32:20
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,,enhancement,Nice to Have,12/22/13 23:51:55,04/23/20 11:28:52
2459,Add a cooperative mode,,enhancement,Nice to Have,03/20/14 23:57:43,02/08/21 13:11:27
2461,[PATCH] Ship Sinking Refinement,,enhancement,Nice to Have,03/30/14 22:25:29,08/26/21 11:13:02
2503,Different idle/walk stances with enemies around,,task,Nice to Have,04/28/14 19:13:13,03/10/19 19:41:56
2528,Traders in formation,,defect,Should Have,05/04/14 23:36:27,03/10/19 19:41:56
2563,Infinite attempts to return resources in UnitAI,,defect,Should Have,05/17/14 22:46:18,03/10/19 19:41:56
2566,Attack range inconsistent with visual,,defect,Should Have,05/18/14 16:15:55,03/10/19 19:41:56
2710,Improve foundation placing,,enhancement,Should Have,08/05/14 01:02:44,03/10/19 19:41:56
3201,Information Leak - see animals being lured and gathered through fog of war,,defect,Should Have,04/26/15 21:41:04,01/09/23 15:27:29
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",,task,Should Have,10/31/15 21:15:25,03/10/19 19:41:56
3778,[PATCH] animal stats counter-intuitive,,enhancement,Nice to Have,02/11/16 12:04:34,03/10/19 19:41:56
3919,improve animal AI,,enhancement,Should Have,04/21/16 09:52:31,04/23/20 10:40:28
4028,Replace the elevation bonus for units with something less resource intensive.,,enhancement,Should Have,06/01/16 16:52:24,03/10/19 19:41:56
4309,Building takeover on neutral diplomacy,,defect,Should Have,11/03/16 16:26:28,03/10/19 19:41:56
997,Unit Conversion / Capturing,,enhancement,Should Have,10/11/11 01:26:00,03/10/19 19:41:56
1912,Continuous damage after hit detection,,enhancement,Nice to Have,04/10/13 00:14:38,01/18/21 20:34:20
2581,Altitude bonus does not affect vision range,,defect,Should Have,05/23/14 00:28:07,04/16/20 17:30:57
2632,"When player resigns, the entities belonging to the player should be deleted",,enhancement,Nice to Have,06/17/14 14:43:26,03/10/19 19:41:56
2687,Simulation templates: Allow XPath to reference another XML node's value.,,enhancement,If Time Permits,07/27/14 15:45:06,03/10/19 19:41:56
2736,Firing range techs should enlarge the vision range too.,,task,Should Have,08/18/14 19:43:41,03/10/19 19:41:56
2950,[PATCH] Extend / Improve Trigger functionality,,enhancement,Must Have,12/08/14 19:26:02,03/10/19 19:41:56
3007,Allow Gaia to be neutral to other players,,defect,Should Have,01/13/15 18:26:00,03/10/19 19:41:56
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",,defect,Should Have,01/14/15 09:42:21,03/10/19 19:41:56
3057,Follow command- different to escort,,enhancement,Nice to Have,02/15/15 18:55:50,04/23/20 11:43:51
3092,Search function for resources,,enhancement,If Time Permits,03/10/15 18:31:17,09/03/20 15:04:38
3104,Don't distungish between animal types during hunting,,enhancement,Nice to Have,03/16/15 22:33:41,03/10/19 19:41:56
3105,Allow choice of predefined range for pursuing animals during hunting,,enhancement,Nice to Have,03/16/15 23:49:44,03/10/19 19:41:56
3340,Decay of non-capturable structures.,,defect,Should Have,07/17/15 20:18:11,03/10/19 19:41:56
3412,[PATCH] Fix templates of non-garrisonable units,,enhancement,Nice to Have,09/11/15 23:51:06,02/05/21 12:51:33
3442,Prioritize some units when moving to a target,,enhancement,Should Have,09/23/15 20:22:35,04/02/21 18:31:00
3484,Notification stating being attacked by an ally after capturing,,defect,Nice to Have,10/05/15 04:48:03,04/15/21 07:45:13
3523,Fix Formation Bonuses/Aura,,defect,Nice to Have,10/13/15 19:00:05,04/22/20 19:34:10
3528,Territory influence weight is inverted,,defect,Should Have,10/15/15 09:52:01,03/10/19 19:41:56
3563,Make capturing optional,,defect,Nice to Have,11/01/15 01:59:10,09/26/19 17:49:56
3588,General pathfinder optimizations,,defect,Should Have,11/08/15 22:29:10,03/10/19 19:41:56
3592,Allow to set multiple build restrictions,,enhancement,Should Have,11/10/15 18:31:59,03/10/19 19:41:56
3601,Information Leak - I see rubble of destroyed buildings,,defect,Should Have,11/12/15 14:47:25,03/10/19 19:41:56
3657,Cavalry unit reverse flying,,defect,Should Have,11/29/15 14:03:11,03/10/19 19:41:56
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",,defect,Should Have,12/05/15 15:34:40,03/10/19 19:41:56
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,,defect,Should Have,01/04/16 19:22:01,06/24/21 07:00:00
3748,[PATCH] Idle units undetected for one second,,defect,Nice to Have,01/19/16 16:54:35,03/10/19 19:41:56
3783,behaviour of violent/aggressive animals,,defect,Should Have,02/13/16 19:46:05,04/20/20 17:08:17
3809,Explore initial CC locations of allies,,enhancement,Nice to Have,03/08/16 01:30:04,03/10/19 19:41:56
3811,[PATCH] Bugfix and balance walls / siege,,defect,Should Have,03/08/16 14:41:22,03/10/19 19:41:56
3818,[PATCH] Number type problem with relative templates.,,defect,Should Have,03/10/16 22:03:03,01/23/22 08:41:50
3825,Start using template strings,,task,Nice to Have,03/14/16 09:47:11,03/10/19 19:41:56
3872,Trade road,,enhancement,Should Have,04/02/16 21:38:30,03/10/19 19:41:56
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),,defect,Should Have,04/05/16 18:48:06,03/16/19 14:32:20
3895,Give more control to map makers wrt the passability of terrain,,enhancement,Should Have,04/11/16 09:52:03,03/10/19 19:41:56
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,,defect,Should Have,04/23/16 21:55:38,03/10/19 19:41:56
3974,Loyalty aura for all buildings,,enhancement,Nice to Have,05/12/16 00:21:27,03/10/19 19:41:56
3997,Terrain bonuses,,enhancement,If Time Permits,05/22/16 13:51:48,03/10/19 19:41:56
4000,[WIP] Don't use BuildingAI for ships or siege tower,,defect,Must Have,05/22/16 16:32:32,01/04/24 07:18:53
4030,Elephant garrisoning should be specified explicitly by the template,,defect,Should Have,06/02/16 16:17:25,03/10/19 19:41:56
4050,Build back own buildings to gather resources,,enhancement,Nice to Have,06/10/16 00:23:38,03/10/19 19:41:56
4075,Capture the Sheep mode,,enhancement,Nice to Have,06/28/16 11:39:23,03/10/19 19:41:56
4076,[PATCH] Improve moddability of templates,,enhancement,Should Have,06/28/16 21:01:59,03/10/19 19:41:56
4098,[PATCH] UnitAI tests,,defect,Nice to Have,07/13/16 01:45:51,09/11/22 15:37:28
4126,[PATCH] Promotion by Technology,,defect,Should Have,07/31/16 12:42:02,08/26/21 11:13:02
4135,Elephants running amok,,enhancement,Should Have,08/07/16 13:40:36,03/10/19 19:41:56
4138,[PATCH] Visibility tests,,enhancement,Nice to Have,08/08/16 16:00:07,08/26/21 11:13:02
4170,Mercenary camp (egyptian) and Nile map issues,,defect,Should Have,08/27/16 10:24:48,08/26/21 11:13:02
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,,enhancement,Nice to Have,09/07/16 16:20:49,06/14/23 12:15:23
4216,Pathfinding detour to the civic center after picking berries,,defect,Should Have,09/16/16 14:44:55,04/17/20 08:50:48
4224,Heroic elephants aren't human,,defect,Should Have,09/18/16 23:19:25,08/26/21 11:13:02
4228,0.001 WalkSpeed for unpacked siege engines,,defect,Should Have,09/19/16 15:00:09,03/10/19 19:41:56
4234,Market built so that the first trade cart stuck is always stuck,,defect,Should Have,09/21/16 16:35:55,03/10/19 19:41:56
4260,CCmpSelectable.cpp unit test for buildings without footprint,,defect,If Time Permits,10/01/16 11:44:24,08/26/21 11:13:02
4282,Missing territory exploration with shared ally vision,,defect,Should Have,10/14/16 14:54:40,03/10/19 19:41:56
4283,Foundations being affected by techs,,defect,Should Have,10/15/16 14:09:23,03/10/19 19:41:56
4286,unlock_sharedlos and unlock_dropsites techs modifications array,,defect,Should Have,10/18/16 18:46:01,03/10/19 19:41:56
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,,enhancement,Should Have,10/26/16 23:45:55,04/08/21 07:31:38
4325,Reduce garrisoned regeneration rate for disconnected buildings,,defect,Should Have,11/10/16 00:02:05,03/10/19 19:41:56
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,,defect,Should Have,11/10/16 17:12:37,03/10/19 19:41:56
4337,Survival of the fittest - Treasure  spawned visible in fog of war,,defect,Should Have,11/12/16 00:18:15,03/10/19 19:41:56
4342,Negative Farming Aura for Civic Center,,defect,Should Have,11/13/16 02:47:21,02/23/21 04:35:54
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,,enhancement,Nice to Have,11/20/16 23:45:39,08/26/21 11:13:02
4367,Replay files from saved games are incomplete,,defect,Should Have,11/26/16 18:20:11,04/01/22 08:35:13
4372,Double shot by catapult,,defect,Should Have,11/27/16 19:48:35,03/10/19 19:41:56
4373,Catapult shot animation out of sync after load game,,defect,Should Have,11/27/16 19:57:11,04/19/20 09:40:58
4405,[Patch] Remove AiProxy from non-AI (player only) games,,enhancement,Should Have,12/13/16 14:48:50,03/16/19 14:32:20
4427,Tests for globalscripts,,defect,Should Have,12/22/16 09:31:39,09/06/22 11:14:44
4434,Implement local modifications of training costs (resources and time),,task,Should Have,12/26/16 19:39:21,03/10/19 19:41:56
4444,Restore groups / shortcuts after rejoin,,enhancement,Nice to Have,01/04/17 05:25:09,03/16/19 14:32:20
4449,Circular bounding box selection shape,,defect,Nice to Have,01/06/17 08:53:28,03/10/19 19:41:56
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",,defect,Should Have,01/13/17 16:39:11,07/13/19 01:09:21
4484,Siege engines should ungarrison behind the unit to prevent blocking,,enhancement,Nice to Have,02/01/17 05:58:13,03/10/19 19:41:56
4503,Hero brennus yielding 10 metal for every female and animal killed,,defect,If Time Permits,03/03/17 02:19:15,03/10/19 19:41:56
4508,UnitAI - Patroling ships should ignore units outside of attack range,,defect,Nice to Have,03/14/17 16:20:52,03/10/19 19:41:56
4516,Fix chariot passability class and archer elephant stats,,defect,Should Have,03/24/17 22:08:15,08/26/21 11:13:02
4545,New feature: Battalions/formation.,,task,Nice to Have,04/29/17 10:06:17,02/09/22 07:54:13
4560,Update entity.pm module to special filters,,defect,Should Have,05/07/17 18:13:21,08/26/21 11:13:02
4584,"Specify which units towers, etc. should attack",,enhancement,Nice to Have,05/21/17 01:27:06,08/08/19 08:15:18
4588,Allow {civ} replacement for auras.,,enhancement,Nice to Have,05/22/17 18:25:51,08/26/21 11:13:02
4593,Unit becomes idle and ignores enemies,,defect,Should Have,05/24/17 16:03:33,03/10/19 19:41:56
4595,Promotion while dying,,defect,Should Have,05/26/17 04:46:03,07/22/20 11:48:27
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,,defect,If Time Permits,06/09/17 02:27:35,03/10/19 19:41:56
4624,"""Expertise in War"" mercenary upgrade on already created units",,defect,Should Have,06/09/17 20:36:46,03/10/19 19:41:56
4628,Prototype inheritance for Trigger scripts,,defect,Should Have,06/10/17 18:25:05,07/13/19 10:37:03
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,,defect,Should Have,06/11/17 15:30:18,04/20/20 13:05:17
4636,Territory Manager should exclude 3 territory tile border,,defect,Should Have,06/13/17 06:03:33,08/26/21 11:13:02
4655,Move some barter parameters from the gui to resources files.,,defect,Should Have,06/26/17 13:52:58,03/10/19 19:41:56
4667,Historic phase names,,defect,Nice to Have,07/06/17 16:32:51,03/10/19 19:41:56
4681,Blinking territory but not decaying,,defect,Nice to Have,07/18/17 01:49:31,03/16/19 14:32:20
4725,Issues with Unit AI and ranged units,,defect,Should Have,08/17/17 01:53:19,03/10/19 19:41:56
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,,defect,Should Have,08/21/17 00:48:15,06/14/23 12:15:23
4749,Issues with territory decay,,defect,Should Have,08/25/17 05:45:19,01/18/21 20:40:57
4762,Capture The Relic should consider relics placed by the map,,defect,If Time Permits,09/07/17 00:13:28,08/26/21 11:13:02
4764,Handle better corpse placement and altitude.,,defect,Should Have,09/08/17 13:16:37,03/10/19 19:41:56
4798,PlayAsGroup has an unused parameter,,defect,Nice to Have,09/28/17 21:51:55,03/16/19 14:32:20
4849,Add missing default structures,,enhancement,Nice to Have,11/14/17 18:35:54,08/26/21 11:13:02
4899,Unify RangeOverlayRenderer and RangeOverlayManager,,enhancement,Nice to Have,12/10/17 04:27:18,03/16/19 14:32:20
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,,defect,Nice to Have,01/07/18 03:32:30,08/26/21 11:13:02
4951,Long range capturing,,defect,Should Have,01/13/18 15:59:14,09/06/22 11:15:40
5026,Naval Pathfinding failure,,defect,Should Have,02/10/18 11:16:42,03/10/19 19:41:56
5070,Include chat messages in the replay,,enhancement,Should Have,03/10/18 19:06:40,03/24/19 00:21:31
5101,Gaia buildings should be automatically attacked by siege units,,defect,Should Have,03/25/18 20:00:38,03/10/19 19:41:56
5110,Wall and gate direction,,defect,Nice to Have,04/03/18 02:36:32,03/10/19 19:41:56
5118,Walls not build if wall tower foundations overlap,,defect,Should Have,04/11/18 16:25:17,03/10/19 19:41:56
5120,Fix GetClosestMember function of Formation,,defect,Should Have,04/12/18 03:15:16,06/14/23 12:15:23
5133,Wall snapping doesn't work for mirages,,defect,Nice to Have,04/19/18 01:16:33,03/03/23 18:25:26
5169,Warning and segfault for disabled pathfinder tests,,defect,If Time Permits,05/21/18 15:42:08,03/10/19 19:41:56
5223,Unit lose gatherer animation after promotion,,defect,If Time Permits,06/12/18 18:23:50,02/05/21 12:08:17
5328,Siege engines can't cancel unpacking,,defect,Should Have,10/30/18 16:24:24,06/07/21 15:19:38
5400,Add a timeout to particle emitters,,defect,Should Have,02/17/19 18:24:27,03/10/19 19:41:56
5415,New concept for fields,,enhancement,Should Have,03/17/19 17:14:15,04/19/20 09:36:58
5500,Units busy walking to/from dropsites blocking foundation from going up,,defect,Must Have,07/13/19 01:54:53,06/18/20 07:49:09
5526,Units stuck before enemy gate instead of walking around it.,,defect,Should Have,07/21/19 22:22:11,09/09/19 19:16:02
5581,Unexpected gaia soldier build list,,enhancement,If Time Permits,09/02/19 19:44:31,09/12/19 21:43:19
5616,Allow target-specific approaching animations,,defect,Should Have,10/02/19 17:08:48,04/18/20 18:25:40
5621,Knockback,,defect,Should Have,10/15/19 15:57:59,11/28/19 09:15:01
5631,Units with 0 max range are able to attack,,defect,Nice to Have,10/27/19 20:53:42,12/25/20 11:16:51
5659,Player does not get loot when entity promotes while killing stuff.,,defect,Should Have,01/05/20 16:36:49,01/05/20 19:12:59
5661,Very wrong pathing bumping into the map edge,,defect,Must Have,01/06/20 06:59:00,01/06/20 07:14:57
5678,Formation of units is destroyed,,enhancement,Should Have,02/09/20 09:01:03,04/20/20 18:04:29
5771,Orders are rejected in incorrect way [UnitAI],,defect,Must Have,06/09/20 08:08:18,03/13/22 18:28:36
5779,Guard healer should heal nearby entities,,defect,Should Have,06/23/20 20:13:56,06/23/20 20:13:56
5783,Add long-term effect to blacksmith.,,enhancement,Nice to Have,06/25/20 09:27:31,06/25/20 09:27:55
5811,Introduce INVALID_POSITION.,,enhancement,If Time Permits,08/27/20 20:12:27,08/26/21 11:13:02
5819,Allow ResourceSupply to be affected by modifications.,,enhancement,Should Have,09/03/20 14:52:35,08/26/21 11:13:02
5822,Use range query in patrol instead of timer.,,enhancement,Nice to Have,09/11/20 09:06:16,01/12/23 11:37:42
5840,"""Infinite Resources"" Option for Games",,enhancement,If Time Permits,10/08/20 22:56:18,10/09/20 08:24:07
5882,Compute formation turnrate,,defect,Should Have,12/18/20 00:41:50,12/18/20 00:41:50
5883,The details tooltip for mirages is not shown,,defect,Should Have,12/20/20 00:47:59,05/07/22 08:05:33
5885,Move cmpGuard to cmpGuardable.,,enhancement,Nice to Have,12/20/20 08:12:21,01/12/23 11:37:42
5886,Use cmpPatrol,,enhancement,If Time Permits,12/20/20 08:17:45,01/12/23 11:37:42
5887,Also store specific resource type when gathering.,,enhancement,Nice to Have,12/20/20 08:22:44,01/12/23 11:37:42
5888,Treasure improvements.,,enhancement,Should Have,12/20/20 08:31:40,04/06/22 18:22:45
5889,Merge BuildingAI and UnitAI.,,enhancement,Should Have,12/20/20 08:40:02,10/14/21 18:55:48
5891,Generalise carrying stuff into cmpInventory.,,enhancement,Nice to Have,12/20/20 08:49:38,01/12/23 11:37:42
5893,Split attacks from preparing.,,enhancement,Nice to Have,12/20/20 09:00:41,01/12/23 11:37:42
5897,Allow relics without victory.,,enhancement,If Time Permits,12/24/20 07:05:25,01/12/23 11:37:42
5899,Support multiple .json files in an AI directory structure,,defect,If Time Permits,12/25/20 21:57:05,08/04/21 15:44:27
5905,Make hero permadeath a game option.,,enhancement,Nice to Have,01/01/21 09:17:02,01/12/23 11:37:42
5962,UnitAI Gathering optimisations,,enhancement,Should Have,01/22/21 14:40:10,05/07/22 08:05:33
5967,Attack entities in area/zone.,,enhancement,If Time Permits,01/23/21 07:51:13,01/23/21 07:51:13
5979,Don't initialise null/boolean values in components.,,enhancement,Should Have,01/25/21 07:52:19,04/06/22 18:22:45
5983,Clean up Transform.js,,defect,Should Have,01/27/21 08:01:27,05/07/22 08:05:33
5991,Allow to limit the structures a builder can construct.,,enhancement,Nice to Have,02/02/21 14:42:18,07/17/22 19:21:47
5992,Allow global resource pools.,,enhancement,If Time Permits,02/02/21 15:04:11,02/02/21 15:04:21
6007,Guarding entities can cause enormous lag.,,defect,Must Have,02/11/21 08:04:31,04/01/22 07:58:27
6066,Implement general extensible way of stat-changes.,,enhancement,If Time Permits,02/25/21 11:56:10,02/25/21 11:56:10
6083,Load cheats from files.,,enhancement,Nice to Have,03/02/21 11:32:07,01/12/23 11:37:42
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,,enhancement,Nice to Have,03/02/21 16:19:07,03/02/21 16:27:14
6117,crash,,defect,Should Have,03/26/21 02:45:10,03/26/21 07:10:08
6122,Packing as tristate.,,enhancement,If Time Permits,03/27/21 08:08:24,01/12/23 11:37:42
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",,enhancement,Nice to Have,04/04/21 22:31:29,01/12/23 11:37:42
6132,Don't get lured by arrows from buildings while attacking.,,defect,Should Have,04/04/21 22:35:43,01/12/23 11:37:42
6133,Clean Identity.js.,,enhancement,Should Have,04/06/21 14:04:36,04/06/21 14:51:42
6134,Don't move outside of states in UnitAI.,,defect,Must Have,04/06/21 19:55:51,04/01/22 08:35:13
6142,Elephants keep getting stuck.,,enhancement,Should Have,04/13/21 18:50:31,05/07/22 08:05:33
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,,defect,Should Have,05/08/21 11:15:28,01/12/23 11:37:42
6195,Hunting animals without killing them,,defect,Must Have,06/02/21 12:40:41,04/01/22 08:35:13
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,,defect,Must Have,07/09/21 02:08:03,04/01/22 08:35:13
6265,Formation.js this.offsets is undefined but has no reason,,defect,Must Have,08/01/21 16:14:49,01/09/23 15:27:29
6278,Auto-queue doesn't play well with corrals.,,enhancement,Must Have,08/15/21 17:35:48,02/16/23 20:11:51
6353,Limit the number of builders for a structure,,enhancement,Should Have,10/10/21 18:07:49,01/12/23 11:37:42
6364,Allow multiple researchers to research one technology.,,enhancement,Nice to Have,10/22/21 08:48:21,01/12/23 11:37:42
6460,Make affectedPlayers be used for Garrison auras,,enhancement,Should Have,03/13/22 19:26:25,01/12/23 11:37:42
6466,Non-formation units staying stationary when recieveing multiple walk order,,defect,If Time Permits,03/19/22 08:12:02,05/16/22 06:32:38
6575,Units in formation should have one stance?,,defect,If Time Permits,06/17/22 19:22:21,06/18/22 16:57:12
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,,defect,Must Have,07/31/22 17:41:28,01/12/23 11:37:42
6599,[needs design decision] Attack as formation is useless,,defect,Must Have,07/31/22 18:03:27,01/12/23 11:37:42
6622,"In some cases, 0ad falsely detects mod incompatibility",,defect,Should Have,09/25/22 18:52:34,09/25/22 20:31:13
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,,defect,Should Have,01/24/23 12:35:07,01/30/23 12:22:07
6743,Auto-queue doesn't play well with heroes.,,defect,Should Have,02/16/23 12:08:37,06/05/23 19:32:03
6769,Add prefered classes for healers,,defect,Should Have,03/28/23 20:01:44,03/28/23 20:02:08
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",,defect,Should Have,09/27/23 12:30:04,09/27/23 12:44:33
6917,Resource Trickle is not taken into account for summary,,defect,Should Have,05/02/24 12:12:07,05/02/24 12:12:07
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,wraitii,enhancement,Should Have,11/12/16 17:07:44,01/18/21 20:47:47
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,Mercury,defect,Must Have,03/30/16 22:53:00,01/09/23 15:27:29
3202,Explored map - resources disappear after taking a little bit of it,Itms,defect,Should Have,04/26/15 21:59:15,04/16/20 11:45:25
5906,Allow garrisoned entities to transform into one that cannot garrison.,Freagarach,defect,Should Have,01/04/21 13:45:20,01/09/23 15:27:29
6297,"Allow a ""turbo"" match.",Freagarach,enhancement,Should Have,08/28/21 06:47:41,01/12/23 11:37:42
1488,Ranged unit AI should use attack priorities,,defect,Should Have,06/03/12 18:53:51,03/10/19 19:41:56
1649,Add more victory conditions / Gamemodes,,enhancement,Nice to Have,09/01/12 20:55:46,03/10/19 19:41:56
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),,enhancement,Nice to Have,10/16/12 22:28:45,03/10/19 19:41:56
1791,Units command queue is reset when they enter new formation,,defect,Should Have,12/19/12 22:09:35,12/31/20 11:25:38
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,,enhancement,Should Have,09/17/15 19:45:49,03/10/19 19:41:56
3623,Giving buildings and/or units to an ally,,enhancement,Nice to Have,11/20/15 12:28:56,03/10/19 19:41:56
3696,[PATCH] Sheep-shield - different kinds of population limits,,defect,Should Have,12/07/15 21:31:18,08/26/21 11:13:02
3356,[PATCH] siege tower should be able to capture structures,mimo,enhancement,Nice to Have,07/30/15 20:03:54,04/27/19 19:29:51
3785,[PATCH]shortPathfinder may return paths in non passable region.,mimo,defect,Should Have,02/14/16 17:07:11,03/10/19 19:41:56
410,Component script debugger,Yves,enhancement,Should Have,11/22/09 22:29:31,03/10/19 19:41:56
