﻿id	Summary	Owner	Type	Priority	Created	Modified
3265	[PATCH] Tribute all resources to active allies before resigning	Vlad Topala	enhancement	Nice to Have	05/24/15 22:20:59	08/26/21 11:13:02
5371	Population Cap and Starting Resources for Scenarios	Wundersam	defect	Should Have	12/25/18 16:30:16	03/10/19 19:41:56
3517	Exploit spawning / ungarrisoning to climb impassable mountains	temple	defect	Must Have	10/11/15 15:13:15	05/27/21 08:29:02
1665	Citizen soldiers attack gaia animals without provocation	Grapjas	enhancement	Should Have	09/10/12 22:25:09	04/01/22 08:35:13
4286	unlock_sharedlos and unlock_dropsites techs modifications array		defect	Should Have	10/18/16 18:46:01	03/10/19 19:41:56
3919	improve animal AI		enhancement	Should Have	04/21/16 09:52:31	04/23/20 10:40:28
6117	crash		defect	Should Have	03/26/21 02:45:10	03/26/21 07:10:08
3783	behaviour of violent/aggressive animals		defect	Should Have	02/13/16 19:46:05	04/20/20 17:08:17
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)		defect	Should Have	04/05/16 18:48:06	03/16/19 14:32:20
1709	animals / fauna flee in straight lines		enhancement	Nice to Have	11/02/12 03:21:43	04/20/20 17:08:40
6599	[needs design decision] Attack as formation is useless		defect	Must Have	07/31/22 18:03:27	01/12/23 11:37:42
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned		enhancement	Nice to Have	03/02/21 16:19:07	03/02/21 16:27:14
4000	[WIP] Don't use BuildingAI for ships or siege tower		defect	Must Have	05/22/16 16:32:32	01/04/24 07:18:53
4405	[Patch] Remove AiProxy from non-AI (player only) games		enhancement	Should Have	12/13/16 14:48:50	03/16/19 14:32:20
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources		defect	Should Have	01/04/16 19:22:01	06/24/21 07:00:00
3778	[PATCH] animal stats counter-intuitive		enhancement	Nice to Have	02/11/16 12:04:34	03/10/19 19:41:56
1724	[PATCH] adding some collective behaviour of wild animals when attacked		enhancement	Nice to Have	11/18/12 20:30:31	04/20/20 17:08:19
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	Mercury	defect	Must Have	03/30/16 22:53:00	01/09/23 15:27:29
4138	[PATCH] Visibility tests		enhancement	Nice to Have	08/08/16 16:00:07	08/26/21 11:13:02
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer		enhancement	If Time Permits	11/22/09 21:43:44	03/10/19 19:41:56
1860	[PATCH] Use a vector for iterating in the ComponentManager		enhancement	Should Have	03/10/13 18:15:35	03/10/19 19:41:56
4098	[PATCH] UnitAI tests		defect	Nice to Have	07/13/16 01:45:51	09/11/22 15:37:28
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder		defect	Should Have	04/23/16 21:55:38	03/10/19 19:41:56
2461	[PATCH] Ship Sinking Refinement		enhancement	Nice to Have	03/30/14 22:25:29	08/26/21 11:13:02
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura		defect	Should Have	08/21/17 00:48:15	06/14/23 12:15:23
4126	[PATCH] Promotion by Technology		defect	Should Have	07/31/16 12:42:02	08/26/21 11:13:02
420	[PATCH] Overflow checking in CFixed		task	Nice to Have	11/23/09 15:06:12	03/10/19 19:41:56
3818	[PATCH] Number type problem with relative templates.		defect	Should Have	03/10/16 22:03:03	01/23/22 08:41:50
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp		enhancement	Nice to Have	09/07/16 16:20:49	06/14/23 12:15:23
2128	[PATCH] Let structures deploy units without any cost directly after being built		enhancement	If Time Permits	09/12/13 23:01:06	08/07/20 19:52:45
2159	[PATCH] Invalid commands should be ignored		enhancement	Nice to Have	09/25/13 19:55:41	03/10/19 19:41:56
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI		enhancement	Should Have	06/27/13 14:47:57	11/02/23 15:54:03
4076	[PATCH] Improve moddability of templates		enhancement	Should Have	06/28/16 21:01:59	03/10/19 19:41:56
2264	[PATCH] Implement terrain flattening		enhancement	Nice to Have	11/14/13 15:04:10	03/10/19 19:41:56
3748	[PATCH] Idle units undetected for one second		defect	Nice to Have	01/19/16 16:54:35	03/10/19 19:41:56
1907	[PATCH] Herding / Corralling		enhancement	Should Have	04/09/13 21:30:46	11/24/22 10:53:34
3412	[PATCH] Fix templates of non-garrisonable units		enhancement	Nice to Have	09/11/15 23:51:06	02/05/21 12:51:33
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment		defect	Should Have	12/05/15 15:34:40	03/10/19 19:41:56
2950	[PATCH] Extend / Improve Trigger functionality		enhancement	Must Have	12/08/14 19:26:02	03/10/19 19:41:56
3811	[PATCH] Bugfix and balance walls / siege		defect	Should Have	03/08/16 14:41:22	03/10/19 19:41:56
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	wraitii	enhancement	Should Have	11/12/16 17:07:44	01/18/21 20:47:47
1521	[PATCH] Allow proper technology queueing		enhancement	Nice to Have	07/04/12 00:49:59	03/16/19 14:32:20
4457	When the bell is rung, units ejected from a destroyed building should garrison in another		defect	Should Have	01/13/17 16:39:11	07/13/19 01:09:21
2632	When player resigns, the entities belonging to the player should be deleted		enhancement	Nice to Have	06/17/14 14:43:26	03/10/19 19:41:56
5169	Warning and segfault for disabled pathfinder tests		defect	If Time Permits	05/21/18 15:42:08	03/10/19 19:41:56
5118	Walls not build if wall tower foundations overlap		defect	Should Have	04/11/18 16:25:17	03/10/19 19:41:56
5133	Wall snapping doesn't work for mirages		defect	Nice to Have	04/19/18 01:16:33	03/03/23 18:25:26
5110	Wall and gate direction		defect	Nice to Have	04/03/18 02:36:32	03/10/19 19:41:56
5661	Very wrong pathing bumping into the map edge		defect	Must Have	01/06/20 06:59:00	01/06/20 07:14:57
1836	Validation errors in the special/player.xml template causes segmentation fault		defect	If Time Permits	02/10/13 17:30:01	03/10/19 19:41:56
5822	Use range query in patrol instead of timer.		enhancement	Nice to Have	09/11/20 09:06:16	01/12/23 11:37:42
5886	Use cmpPatrol		enhancement	If Time Permits	12/20/20 08:17:45	01/12/23 11:37:42
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.		defect	Should Have	01/24/23 12:35:07	01/30/23 12:22:07
4560	Update entity.pm module to special filters		defect	Should Have	05/07/17 18:13:21	08/26/21 11:13:02
5631	Units with 0 max range are able to attack		defect	Nice to Have	10/27/19 20:53:42	12/25/20 11:16:51
4929	Units tasked to repair don't auto-continue and repair other damaged structures.		defect	Nice to Have	01/07/18 03:32:30	08/26/21 11:13:02
5526	Units stuck before enemy gate instead of walking around it.		defect	Should Have	07/21/19 22:22:11	09/09/19 19:16:02
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder		defect	Should Have	11/10/16 17:12:37	03/10/19 19:41:56
6575	Units in formation should have one stance?		defect	If Time Permits	06/17/22 19:22:21	06/18/22 16:57:12
5500	Units busy walking to/from dropsites blocking foundation from going up		defect	Must Have	07/13/19 01:54:53	06/18/20 07:49:09
5962	UnitAI Gathering optimisations		enhancement	Should Have	01/22/21 14:40:10	05/07/22 08:05:33
4508	UnitAI - Patroling ships should ignore units outside of attack range		defect	Nice to Have	03/14/17 16:20:52	03/10/19 19:41:56
5223	Unit lose gatherer animation after promotion		defect	If Time Permits	06/12/18 18:23:50	02/05/21 12:08:17
4593	Unit becomes idle and ignores enemies		defect	Should Have	05/24/17 16:03:33	03/10/19 19:41:56
997	Unit Conversion / Capturing		enhancement	Should Have	10/11/11 01:26:00	03/10/19 19:41:56
4899	Unify RangeOverlayRenderer and RangeOverlayManager		enhancement	Nice to Have	12/10/17 04:27:18	03/16/19 14:32:20
5581	Unexpected gaia soldier build list		enhancement	If Time Permits	09/02/19 19:44:31	09/12/19 21:43:19
6249	Unable to construct due to units stuck in a loop walking in and out of foundation		defect	Must Have	07/09/21 02:08:03	04/01/22 08:35:13
1017	Tree-falling animation		enhancement	Nice to Have	11/13/11 01:58:43	03/10/19 19:41:56
5888	Treasure improvements.		enhancement	Should Have	12/20/20 08:31:40	04/06/22 18:22:45
2528	Traders in formation		defect	Should Have	05/04/14 23:36:27	03/10/19 19:41:56
3872	Trade road		enhancement	Should Have	04/02/16 21:38:30	03/10/19 19:41:56
5883	The details tooltip for mirages is not shown		defect	Should Have	12/20/20 00:47:59	05/07/22 08:05:33
4427	Tests for globalscripts		defect	Should Have	12/22/16 09:31:39	09/06/22 11:14:44
3528	Territory influence weight is inverted		defect	Should Have	10/15/15 09:52:01	03/10/19 19:41:56
4636	Territory Manager should exclude 3 territory tile border		defect	Should Have	06/13/17 06:03:33	08/26/21 11:13:02
3997	Terrain bonuses		enhancement	If Time Permits	05/22/16 13:51:48	03/10/19 19:41:56
4337	Survival of the fittest - Treasure  spawned visible in fog of war		defect	Should Have	11/12/16 00:18:15	03/10/19 19:41:56
5899	Support multiple .json files in an AI directory structure		defect	If Time Permits	12/25/20 21:57:05	08/04/21 15:44:27
3825	Start using template strings		task	Nice to Have	03/14/16 09:47:11	03/10/19 19:41:56
5893	Split attacks from preparing.		enhancement	Nice to Have	12/20/20 09:00:41	01/12/23 11:37:42
4584	Specify which units towers, etc. should attack		enhancement	Nice to Have	05/21/17 01:27:06	08/08/19 08:15:18
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"		defect	Should Have	01/14/15 09:42:21	03/10/19 19:41:56
2687	Simulation templates: Allow XPath to reference another XML node's value.		enhancement	If Time Permits	07/27/14 15:45:06	03/10/19 19:41:56
4484	Siege engines should ungarrison behind the unit to prevent blocking		enhancement	Nice to Have	02/01/17 05:58:13	03/10/19 19:41:56
5328	Siege engines can't cancel unpacking		defect	Should Have	10/30/18 16:24:24	06/07/21 15:19:38
1601	Show attacking units outside LOS		enhancement	Should Have	08/19/12 01:47:07	03/10/19 19:41:56
1942	Short/Vertex Pathfinder Rewrite		enhancement	Must Have	05/25/13 00:26:45	03/10/19 19:41:56
940	Ships should have a turn radius and other movement enhancements		enhancement	Nice to Have	09/01/11 21:41:28	03/10/19 19:41:56
3092	Search function for resources		enhancement	If Time Permits	03/10/15 18:31:17	09/03/20 15:04:38
445	Script component serializability tests		task	Nice to Have	01/07/10 00:42:21	03/10/19 19:41:56
994	Running / Charging Units		enhancement	Should Have	10/11/11 00:49:52	12/04/19 16:52:40
4444	Restore groups / shortcuts after rejoin		enhancement	Nice to Have	01/04/17 05:25:09	03/16/19 14:32:20
6917	Resource Trickle is not taken into account for summary		defect	Should Have	05/02/24 12:12:07	05/02/24 12:12:07
4367	Replay files from saved games are incomplete		defect	Should Have	11/26/16 18:20:11	04/01/22 08:35:13
4028	Replace the elevation bonus for units with something less resource intensive.		enhancement	Should Have	06/01/16 16:52:24	03/10/19 19:41:56
4325	Reduce garrisoned regeneration rate for disconnected buildings		defect	Should Have	11/10/16 00:02:05	03/10/19 19:41:56
1045	Rally point flags are hidden inside of large obstacles		defect	Should Have	12/16/11 17:35:15	04/01/22 08:35:13
4628	Prototype inheritance for Trigger scripts		defect	Should Have	06/10/17 18:25:05	07/13/19 10:37:03
4595	Promotion while dying		defect	Should Have	05/26/17 04:46:03	07/22/20 11:48:27
3442	Prioritize some units when moving to a target		enhancement	Should Have	09/23/15 20:22:35	04/02/21 18:31:00
5659	Player does not get loot when entity promotes while killing stuff.		defect	Should Have	01/05/20 16:36:49	01/05/20 19:12:59
4798	PlayAsGroup has an unused parameter		defect	Nice to Have	09/28/17 21:51:55	03/16/19 14:32:20
4216	Pathfinding detour to the civic center after picking berries		defect	Should Have	09/16/16 14:44:55	04/17/20 08:50:48
6122	Packing as tristate.		enhancement	If Time Permits	03/27/21 08:08:24	01/12/23 11:37:42
1230	Overlaying of vehicles and buildings on animals		defect	Nice to Have	03/21/12 17:16:27	03/10/19 19:41:56
5771	Orders are rejected in incorrect way [UnitAI]		defect	Must Have	06/09/20 08:08:18	03/13/22 18:28:36
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI		enhancement	Should Have	10/26/16 23:45:55	04/08/21 07:31:38
3484	Notification stating being attacked by an ally after capturing		defect	Nice to Have	10/05/15 04:48:03	04/15/21 07:45:13
6466	Non-formation units staying stationary when recieveing multiple walk order		defect	If Time Permits	03/19/22 08:12:02	05/16/22 06:32:38
4545	New feature: Battalions/formation.		task	Nice to Have	04/29/17 10:06:17	02/09/22 07:54:13
5415	New concept for fields		enhancement	Should Have	03/17/19 17:14:15	04/19/20 09:36:58
1318	New Farmland Paradigm		enhancement	Should Have	04/15/12 04:41:33	03/28/24 19:52:34
4342	Negative Farming Aura for Civic Center		defect	Should Have	11/13/16 02:47:21	02/23/21 04:35:54
5026	Naval Pathfinding failure		defect	Should Have	02/10/18 11:16:42	03/10/19 19:41:56
4655	Move some barter parameters from the gui to resources files.		defect	Should Have	06/26/17 13:52:58	03/10/19 19:41:56
5885	Move cmpGuard to cmpGuardable.		enhancement	Nice to Have	12/20/20 08:12:21	01/12/23 11:37:42
4282	Missing territory exploration with shared ally vision		defect	Should Have	10/14/16 14:54:40	03/10/19 19:41:56
1731	Mismatch between query and target range		defect	Should Have	11/26/12 21:26:37	07/29/19 21:56:47
5889	Merge BuildingAI and UnitAI.		enhancement	Should Have	12/20/20 08:40:02	10/14/21 18:55:48
4170	Mercenary camp (egyptian) and Nile map issues		defect	Should Have	08/27/16 10:24:48	08/26/21 11:13:02
2001	Melee units with big maximum range can attack through walls		enhancement	Must Have	06/24/13 19:15:43	06/02/21 09:37:16
4234	Market built so that the first trade cart stuck is always stuck		defect	Should Have	09/21/16 16:35:55	03/10/19 19:41:56
5905	Make hero permadeath a game option.		enhancement	Nice to Have	01/01/21 09:17:02	01/12/23 11:37:42
3563	Make capturing optional		defect	Nice to Have	11/01/15 01:59:10	09/26/19 17:49:56
6460	Make affectedPlayers be used for Garrison auras		enhancement	Should Have	03/13/22 19:26:25	01/12/23 11:37:42
3974	Loyalty aura for all buildings		enhancement	Nice to Have	05/12/16 00:21:27	03/10/19 19:41:56
4951	Long range capturing		defect	Should Have	01/13/18 15:59:14	09/06/22 11:15:40
6083	Load cheats from files.		enhancement	Nice to Have	03/02/21 11:32:07	01/12/23 11:37:42
6353	Limit the number of builders for a structure		enhancement	Should Have	10/10/21 18:07:49	01/12/23 11:37:42
791	Lightweight components / reduce overhead for resources		enhancement	Nice to Have	04/21/11 15:31:41	04/10/23 14:21:52
5621	Knockback		defect	Should Have	10/15/19 15:57:59	11/28/19 09:15:01
4749	Issues with territory decay		defect	Should Have	08/25/17 05:45:19	01/18/21 20:40:57
4725	Issues with Unit AI and ranged units		defect	Should Have	08/17/17 01:53:19	03/10/19 19:41:56
5811	Introduce INVALID_POSITION.		enhancement	If Time Permits	08/27/20 20:12:27	08/26/21 11:13:02
3201	Information Leak - see animals being lured and gathered through fog of war		defect	Should Have	04/26/15 21:41:04	01/09/23 15:27:29
3601	Information Leak - I see rubble of destroyed buildings		defect	Should Have	11/12/15 14:47:25	03/10/19 19:41:56
2563	Infinite attempts to return resources in UnitAI		defect	Should Have	05/17/14 22:46:18	03/10/19 19:41:56
5070	Include chat messages in the replay		enhancement	Should Have	03/10/18 19:06:40	03/24/19 00:21:31
6622	In some cases, 0ad falsely detects mod incompatibility		defect	Should Have	09/25/22 18:52:34	09/25/22 20:31:13
1750	Improve stances		enhancement	Should Have	12/09/12 22:57:09	10/31/21 00:51:15
1752	Improve siege order handling while packing		enhancement	Nice to Have	12/09/12 23:10:10	04/23/20 10:56:04
2299	Improve handling of the start game		defect	Should Have	12/04/13 10:38:23	03/16/19 14:32:20
2710	Improve foundation placing		enhancement	Should Have	08/05/14 01:02:44	03/10/19 19:41:56
4434	Implement local modifications of training costs (resources and time)		task	Should Have	12/26/16 19:39:21	03/10/19 19:41:56
6066	Implement general extensible way of stat-changes.		enhancement	If Time Permits	02/25/21 11:56:10	02/25/21 11:56:10
6195	Hunting animals without killing them		defect	Must Have	06/02/21 12:40:41	04/01/22 08:35:13
4667	Historic phase names		defect	Nice to Have	07/06/17 16:32:51	03/10/19 19:41:56
4224	Heroic elephants aren't human		defect	Should Have	09/18/16 23:19:25	08/26/21 11:13:02
4503	Hero brennus yielding 10 metal for every female and animal killed		defect	If Time Permits	03/03/17 02:19:15	03/10/19 19:41:56
2091	Health should/could influence speed		enhancement	Nice to Have	09/01/13 11:51:59	03/10/19 19:41:56
4764	Handle better corpse placement and altitude.		defect	Should Have	09/08/17 13:16:37	03/10/19 19:41:56
6007	Guarding entities can cause enormous lag.		defect	Must Have	02/11/21 08:04:31	04/01/22 07:58:27
5779	Guard healer should heal nearby entities		defect	Should Have	06/23/20 20:13:56	06/23/20 20:13:56
3895	Give more control to map makers wrt the passability of terrain		enhancement	Should Have	04/11/16 09:52:03	03/10/19 19:41:56
4630	GetTechModifiedProperty don't handle multiplication or addition by 0		defect	Should Have	06/11/17 15:30:18	04/20/20 13:05:17
5891	Generalise carrying stuff into cmpInventory.		enhancement	Nice to Have	12/20/20 08:49:38	01/12/23 11:37:42
3588	General pathfinder optimizations		defect	Should Have	11/08/15 22:29:10	03/10/19 19:41:56
5101	Gaia buildings should be automatically attacked by siege units		defect	Should Have	03/25/18 20:00:38	03/10/19 19:41:56
4283	Foundations being affected by techs		defect	Should Have	10/15/16 14:09:23	03/10/19 19:41:56
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command		defect	Must Have	07/31/22 17:41:28	01/12/23 11:37:42
6265	Formation.js this.offsets is undefined but has no reason		defect	Must Have	08/01/21 16:14:49	01/09/23 15:27:29
5678	Formation of units is destroyed		enhancement	Should Have	02/09/20 09:01:03	04/20/20 18:04:29
3057	Follow command- different to escort		enhancement	Nice to Have	02/15/15 18:55:50	04/23/20 11:43:51
4516	Fix chariot passability class and archer elephant stats		defect	Should Have	03/24/17 22:08:15	08/26/21 11:13:02
5120	Fix GetClosestMember function of Formation		defect	Should Have	04/12/18 03:15:16	06/14/23 12:15:23
3523	Fix Formation Bonuses/Aura		defect	Nice to Have	10/13/15 19:00:05	04/22/20 19:34:10
2736	Firing range techs should enlarge the vision range too.		task	Should Have	08/18/14 19:43:41	03/10/19 19:41:56
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby		enhancement	Nice to Have	12/22/13 23:51:55	04/23/20 11:28:52
3202	Explored map - resources disappear after taking a little bit of it	Itms	defect	Should Have	04/26/15 21:59:15	04/16/20 11:45:25
3809	Explore initial CC locations of allies		enhancement	Nice to Have	03/08/16 01:30:04	03/10/19 19:41:56
16	Entity Event - Ready		task	Nice to Have	05/13/06 10:28:50	06/19/20 11:10:41
4135	Elephants running amok		enhancement	Should Have	08/07/16 13:40:36	03/10/19 19:41:56
6142	Elephants keep getting stuck.		enhancement	Should Have	04/13/21 18:50:31	05/07/22 08:05:33
4030	Elephant garrisoning should be specified explicitly by the template		defect	Should Have	06/02/16 16:17:25	03/10/19 19:41:56
4372	Double shot by catapult		defect	Should Have	11/27/16 19:48:35	03/10/19 19:41:56
1783	Don't use rubble in some situations		defect	Nice to Have	12/17/12 04:39:05	03/10/19 19:41:56
6134	Don't move outside of states in UnitAI.		defect	Must Have	04/06/21 19:55:51	04/01/22 08:35:13
5979	Don't initialise null/boolean values in components.		enhancement	Should Have	01/25/21 07:52:19	04/06/22 18:22:45
6132	Don't get lured by arrows from buildings while attacking.		defect	Should Have	04/04/21 22:35:43	01/12/23 11:37:42
3104	Don't distungish between animal types during hunting		enhancement	Nice to Have	03/16/15 22:33:41	03/10/19 19:41:56
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."		enhancement	Nice to Have	04/04/21 22:31:29	01/12/23 11:37:42
2503	Different idle/walk stances with enemies around		task	Nice to Have	04/28/14 19:13:13	03/10/19 19:41:56
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.		task	Should Have	10/31/15 21:15:25	03/10/19 19:41:56
1437	Decide on land unit fishing		defect	Should Have	05/25/12 02:42:08	03/10/19 19:41:56
3340	Decay of non-capturable structures.		defect	Should Have	07/17/15 20:18:11	03/10/19 19:41:56
418	Debug serializer should handle exceptions nicely		task	Nice to Have	11/23/09 14:58:02	03/10/19 19:41:56
430	Create binary serializer debugging code		task	Nice to Have	11/28/09 16:11:04	03/10/19 19:41:56
1912	Continuous damage after hit detection		enhancement	Nice to Have	04/10/13 00:14:38	01/18/21 20:34:20
6174	Conquest structures/units should exclude not conquest critical entities like conquest does		defect	Should Have	05/08/21 11:15:28	01/12/23 11:37:42
5882	Compute formation turnrate		defect	Should Have	12/18/20 00:41:50	12/18/20 00:41:50
417	Component integration testing framework		task	Should Have	11/23/09 14:51:11	03/10/19 19:41:56
5983	Clean up Transform.js		defect	Should Have	01/27/21 08:01:27	05/07/22 08:05:33
6133	Clean Identity.js.		enhancement	Should Have	04/06/21 14:04:36	04/06/21 14:51:42
4449	Circular bounding box selection shape		defect	Nice to Have	01/06/17 08:53:28	03/10/19 19:41:56
3657	Cavalry unit reverse flying		defect	Should Have	11/29/15 14:03:11	03/10/19 19:41:56
4373	Catapult shot animation out of sync after load game		defect	Should Have	11/27/16 19:57:11	04/19/20 09:40:58
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units		defect	If Time Permits	06/09/17 02:27:35	03/10/19 19:41:56
4075	Capture the Sheep mode		enhancement	Nice to Have	06/28/16 11:39:23	03/10/19 19:41:56
4762	Capture The Relic should consider relics placed by the map		defect	If Time Permits	09/07/17 00:13:28	08/26/21 11:13:02
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.		enhancement	Nice to Have	11/20/16 23:45:39	08/26/21 11:13:02
4260	CCmpSelectable.cpp unit test for buildings without footprint		defect	If Time Permits	10/01/16 11:44:24	08/26/21 11:13:02
4309	Building takeover on neutral diplomacy		defect	Should Have	11/03/16 16:26:28	03/10/19 19:41:56
1441	Building foundations should clear actors		defect	Nice to Have	05/26/12 08:57:25	03/10/19 19:41:56
4050	Build back own buildings to gather resources		enhancement	Nice to Have	06/10/16 00:23:38	03/10/19 19:41:56
4681	Blinking territory but not decaying		defect	Nice to Have	07/18/17 01:49:31	03/16/19 14:32:20
419	Binary serializer should report more helpful script error messages		task	Nice to Have	11/23/09 15:01:02	03/10/19 19:41:56
6743	Auto-queue doesn't play well with heroes.		defect	Should Have	02/16/23 12:08:37	06/05/23 19:32:03
6278	Auto-queue doesn't play well with corrals.		enhancement	Must Have	08/15/21 17:35:48	02/16/23 20:11:51
2566	Attack range inconsistent with visual		defect	Should Have	05/18/14 16:15:55	03/10/19 19:41:56
5967	Attack entities in area/zone.		enhancement	If Time Permits	01/23/21 07:51:13	01/23/21 07:51:13
2581	Altitude bonus does not affect vision range		defect	Should Have	05/23/14 00:28:07	04/16/20 17:30:57
5887	Also store specific resource type when gathering.		enhancement	Nice to Have	12/20/20 08:22:44	01/12/23 11:37:42
4588	Allow {civ} replacement for auras.		enhancement	Nice to Have	05/22/17 18:25:51	08/26/21 11:13:02
3592	Allow to set multiple build restrictions		enhancement	Should Have	11/10/15 18:31:59	03/10/19 19:41:56
5991	Allow to limit the structures a builder can construct.		enhancement	Nice to Have	02/02/21 14:42:18	07/17/22 19:21:47
5616	Allow target-specific approaching animations		defect	Should Have	10/02/19 17:08:48	04/18/20 18:25:40
5897	Allow relics without victory.		enhancement	If Time Permits	12/24/20 07:05:25	01/12/23 11:37:42
6364	Allow multiple researchers to research one technology.		enhancement	Nice to Have	10/22/21 08:48:21	01/12/23 11:37:42
5992	Allow global resource pools.		enhancement	If Time Permits	02/02/21 15:04:11	02/02/21 15:04:21
5906	Allow garrisoned entities to transform into one that cannot garrison.	Freagarach	defect	Should Have	01/04/21 13:45:20	01/09/23 15:27:29
3105	Allow choice of predefined range for pursuing animals during hunting		enhancement	Nice to Have	03/16/15 23:49:44	03/10/19 19:41:56
6297	"Allow a ""turbo"" match."	Freagarach	enhancement	Should Have	08/28/21 06:47:41	01/12/23 11:37:42
5819	Allow ResourceSupply to be affected by modifications.		enhancement	Should Have	09/03/20 14:52:35	08/26/21 11:13:02
3007	Allow Gaia to be neutral to other players		defect	Should Have	01/13/15 18:26:00	03/10/19 19:41:56
1237	Add rotation attribute to variant element in Actor files		enhancement	Nice to Have	03/23/12 01:44:25	03/10/19 19:41:56
6769	Add prefered classes for healers		defect	Should Have	03/28/23 20:01:44	03/28/23 20:02:08
4849	Add missing default structures		enhancement	Nice to Have	11/14/17 18:35:54	08/26/21 11:13:02
5783	Add long-term effect to blacksmith.		enhancement	Nice to Have	06/25/20 09:27:31	06/25/20 09:27:55
1312	Add hotkeys in the construction.		enhancement	Should Have	04/11/12 09:37:47	03/10/19 19:41:56
5400	Add a timeout to particle emitters		defect	Should Have	02/17/19 18:24:27	03/10/19 19:41:56
2459	Add a cooperative mode		enhancement	Nice to Have	03/20/14 23:57:43	02/08/21 13:11:27
4228	0.001 WalkSpeed for unpacked siege engines		defect	Should Have	09/19/16 15:00:09	03/10/19 19:41:56
5840	"""Infinite Resources"" Option for Games"		enhancement	If Time Permits	10/08/20 22:56:18	10/09/20 08:24:07
4624	"""Expertise in War"" mercenary upgrade on already created units"		defect	Should Have	06/09/17 20:36:46	03/10/19 19:41:56
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."		defect	Should Have	09/27/23 12:30:04	09/27/23 12:44:33
3785	[PATCH]shortPathfinder may return paths in non passable region.	mimo	defect	Should Have	02/14/16 17:07:11	03/10/19 19:41:56
3356	[PATCH] siege tower should be able to capture structures	mimo	enhancement	Nice to Have	07/30/15 20:03:54	04/27/19 19:29:51
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)		enhancement	Nice to Have	10/16/12 22:28:45	03/10/19 19:41:56
3696	[PATCH] Sheep-shield - different kinds of population limits		defect	Should Have	12/07/15 21:31:18	08/26/21 11:13:02
3428	[PATCH] Garrisoning traders in merchant ship is not profitable		enhancement	Should Have	09/17/15 19:45:49	03/10/19 19:41:56
1791	Units command queue is reset when they enter new formation		defect	Should Have	12/19/12 22:09:35	12/31/20 11:25:38
1488	Ranged unit AI should use attack priorities		defect	Should Have	06/03/12 18:53:51	03/10/19 19:41:56
3623	Giving buildings and/or units to an ally		enhancement	Nice to Have	11/20/15 12:28:56	03/10/19 19:41:56
410	Component script debugger	Yves	enhancement	Should Have	11/22/09 22:29:31	03/10/19 19:41:56
1649	Add more victory conditions / Gamemodes		enhancement	Nice to Have	09/01/12 20:55:46	03/10/19 19:41:56
