﻿id,Summary,Status,Owner,Type,Priority,Created
6763,Error: production queue undefined on game end,new,Freagarach,defect,Must Have,03/15/23 12:10:01
6784,Invisible mercenary units of rank basic when spawned in formation,new,,defect,Must Have,04/11/23 15:07:56
6760,Bartering can be too efficient.,new,,enhancement,Should Have,03/09/23 10:36:52
6777,Improve docks with an aura to heal nearby ships,new,,defect,Should Have,04/05/23 22:04:03
6778,Allow any player controlled unit to collect treasures,new,,defect,Should Have,04/05/23 22:32:35
6877,Mauryas should get along with cattle and elephants,new,,enhancement,Should Have,10/08/23 16:05:55
6884,Aura/Tech Affects for Acceleration and Turn Rate,new,,enhancement,Nice to Have,11/02/23 05:22:47
5894,Split Player.js component.,new,,enhancement,If Time Permits,12/20/20 09:04:11
6614,Actors using wrong animation(s) when assuming formations,reopened,wowgetoffyourcellphone,defect,If Time Permits,08/29/22 04:37:07
6745,Cavalry units created from a structure should be able to enter it,new,,defect,If Time Permits,02/21/23 19:44:44
1942,Short/Vertex Pathfinder Rewrite,new,,enhancement,Must Have,05/25/13 00:26:45
2001,Melee units with big maximum range can attack through walls,new,,enhancement,Must Have,06/24/13 19:15:43
2950,[PATCH] Extend / Improve Trigger functionality,new,,enhancement,Must Have,12/08/14 19:26:02
3517,Exploit spawning / ungarrisoning to climb impassable mountains,assigned,temple,defect,Must Have,10/11/15 15:13:15
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,new,Mercury,defect,Must Have,03/30/16 22:53:00
4000,[WIP] Don't use BuildingAI for ships or siege tower,new,,defect,Must Have,05/22/16 16:32:32
5500,Units busy walking to/from dropsites blocking foundation from going up,new,,defect,Must Have,07/13/19 01:54:53
5661,Very wrong pathing bumping into the map edge,new,,defect,Must Have,01/06/20 06:59:00
5771,Orders are rejected in incorrect way [UnitAI],new,,defect,Must Have,06/09/20 08:08:18
6007,Guarding entities can cause enormous lag.,new,,defect,Must Have,02/11/21 08:04:31
6134,Don't move outside of states in UnitAI.,new,,defect,Must Have,04/06/21 19:55:51
6195,Hunting animals without killing them,new,,defect,Must Have,06/02/21 12:40:41
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,new,,defect,Must Have,07/09/21 02:08:03
6265,Formation.js this.offsets is undefined but has no reason,new,,defect,Must Have,08/01/21 16:14:49
6278,Auto-queue doesn't play well with corrals.,new,,enhancement,Must Have,08/15/21 17:35:48
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,new,,defect,Must Have,07/31/22 17:41:28
6599,[needs design decision] Attack as formation is useless,new,,defect,Must Have,07/31/22 18:03:27
410,Component script debugger,reopened,Yves,enhancement,Should Have,11/22/09 22:29:31
417,Component integration testing framework,new,,task,Should Have,11/23/09 14:51:11
994,Running / Charging Units,new,,enhancement,Should Have,10/11/11 00:49:52
997,Unit Conversion / Capturing,new,,enhancement,Should Have,10/11/11 01:26:00
1045,Rally point flags are hidden inside of large obstacles,new,,defect,Should Have,12/16/11 17:35:15
1312,Add hotkeys in the construction.,new,,enhancement,Should Have,04/11/12 09:37:47
1318,New Farmland Paradigm,new,,enhancement,Should Have,04/15/12 04:41:33
1437,Decide on land unit fishing,new,,defect,Should Have,05/25/12 02:42:08
1488,Ranged unit AI should use attack priorities,reopened,,defect,Should Have,06/03/12 18:53:51
1601,Show attacking units outside LOS,new,,enhancement,Should Have,08/19/12 01:47:07
1665,Citizen soldiers attack gaia animals without provocation,assigned,Grapjas,enhancement,Should Have,09/10/12 22:25:09
1731,Mismatch between query and target range,new,,defect,Should Have,11/26/12 21:26:37
1750,Improve stances,new,,enhancement,Should Have,12/09/12 22:57:09
1791,Units command queue is reset when they enter new formation,reopened,,defect,Should Have,12/19/12 22:09:35
1860,[PATCH] Use a vector for iterating in the ComponentManager,new,,enhancement,Should Have,03/10/13 18:15:35
1907,[PATCH] Herding / Corralling,new,,enhancement,Should Have,04/09/13 21:30:46
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,new,,enhancement,Should Have,06/27/13 14:47:57
2299,Improve handling of the start game,new,,defect,Should Have,12/04/13 10:38:23
2528,Traders in formation,new,,defect,Should Have,05/04/14 23:36:27
2563,Infinite attempts to return resources in UnitAI,new,,defect,Should Have,05/17/14 22:46:18
2566,Attack range inconsistent with visual,new,,defect,Should Have,05/18/14 16:15:55
2581,Altitude bonus does not affect vision range,new,,defect,Should Have,05/23/14 00:28:07
2710,Improve foundation placing,new,,enhancement,Should Have,08/05/14 01:02:44
2736,Firing range techs should enlarge the vision range too.,new,,task,Should Have,08/18/14 19:43:41
3007,Allow Gaia to be neutral to other players,new,,defect,Should Have,01/13/15 18:26:00
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",new,,defect,Should Have,01/14/15 09:42:21
3201,Information Leak - see animals being lured and gathered through fog of war,new,,defect,Should Have,04/26/15 21:41:04
3202,Explored map - resources disappear after taking a little bit of it,new,Itms,defect,Should Have,04/26/15 21:59:15
3340,Decay of non-capturable structures.,new,,defect,Should Have,07/17/15 20:18:11
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,reopened,,enhancement,Should Have,09/17/15 19:45:49
3442,Prioritize some units when moving to a target,new,,enhancement,Should Have,09/23/15 20:22:35
3528,Territory influence weight is inverted,new,,defect,Should Have,10/15/15 09:52:01
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",new,,task,Should Have,10/31/15 21:15:25
3588,General pathfinder optimizations,new,,defect,Should Have,11/08/15 22:29:10
3592,Allow to set multiple build restrictions,new,,enhancement,Should Have,11/10/15 18:31:59
3601,Information Leak - I see rubble of destroyed buildings,new,,defect,Should Have,11/12/15 14:47:25
3657,Cavalry unit reverse flying,new,,defect,Should Have,11/29/15 14:03:11
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",new,,defect,Should Have,12/05/15 15:34:40
3696,[PATCH] Sheep-shield - different kinds of population limits,reopened,,defect,Should Have,12/07/15 21:31:18
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,new,,defect,Should Have,01/04/16 19:22:01
3783,behaviour of violent/aggressive animals,new,,defect,Should Have,02/13/16 19:46:05
3785,[PATCH]shortPathfinder may return paths in non passable region.,reopened,mimo,defect,Should Have,02/14/16 17:07:11
3811,[PATCH] Bugfix and balance walls / siege,new,,defect,Should Have,03/08/16 14:41:22
3818,[PATCH] Number type problem with relative templates.,new,,defect,Should Have,03/10/16 22:03:03
3872,Trade road,new,,enhancement,Should Have,04/02/16 21:38:30
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),new,,defect,Should Have,04/05/16 18:48:06
3895,Give more control to map makers wrt the passability of terrain,new,,enhancement,Should Have,04/11/16 09:52:03
3919,improve animal AI,new,,enhancement,Should Have,04/21/16 09:52:31
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,new,,defect,Should Have,04/23/16 21:55:38
4028,Replace the elevation bonus for units with something less resource intensive.,new,,enhancement,Should Have,06/01/16 16:52:24
4030,Elephant garrisoning should be specified explicitly by the template,new,,defect,Should Have,06/02/16 16:17:25
4076,[PATCH] Improve moddability of templates,new,,enhancement,Should Have,06/28/16 21:01:59
4126,[PATCH] Promotion by Technology,new,,defect,Should Have,07/31/16 12:42:02
4135,Elephants running amok,new,,enhancement,Should Have,08/07/16 13:40:36
4170,Mercenary camp (egyptian) and Nile map issues,new,,defect,Should Have,08/27/16 10:24:48
4216,Pathfinding detour to the civic center after picking berries,new,,defect,Should Have,09/16/16 14:44:55
4224,Heroic elephants aren't human,new,,defect,Should Have,09/18/16 23:19:25
4228,0.001 WalkSpeed for unpacked siege engines,new,,defect,Should Have,09/19/16 15:00:09
4234,Market built so that the first trade cart stuck is always stuck,new,,defect,Should Have,09/21/16 16:35:55
4282,Missing territory exploration with shared ally vision,new,,defect,Should Have,10/14/16 14:54:40
4283,Foundations being affected by techs,new,,defect,Should Have,10/15/16 14:09:23
4286,unlock_sharedlos and unlock_dropsites techs modifications array,new,,defect,Should Have,10/18/16 18:46:01
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,new,,enhancement,Should Have,10/26/16 23:45:55
4309,Building takeover on neutral diplomacy,new,,defect,Should Have,11/03/16 16:26:28
4325,Reduce garrisoned regeneration rate for disconnected buildings,new,,defect,Should Have,11/10/16 00:02:05
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,new,,defect,Should Have,11/10/16 17:12:37
4337,Survival of the fittest - Treasure  spawned visible in fog of war,new,,defect,Should Have,11/12/16 00:18:15
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,new,wraitii,enhancement,Should Have,11/12/16 17:07:44
4342,Negative Farming Aura for Civic Center,new,,defect,Should Have,11/13/16 02:47:21
4367,Replay files from saved games are incomplete,new,,defect,Should Have,11/26/16 18:20:11
4372,Double shot by catapult,new,,defect,Should Have,11/27/16 19:48:35
4373,Catapult shot animation out of sync after load game,new,,defect,Should Have,11/27/16 19:57:11
4405,[Patch] Remove AiProxy from non-AI (player only) games,new,,enhancement,Should Have,12/13/16 14:48:50
4427,Tests for globalscripts,new,,defect,Should Have,12/22/16 09:31:39
4434,Implement local modifications of training costs (resources and time),new,,task,Should Have,12/26/16 19:39:21
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",new,,defect,Should Have,01/13/17 16:39:11
4516,Fix chariot passability class and archer elephant stats,new,,defect,Should Have,03/24/17 22:08:15
4560,Update entity.pm module to special filters,new,,defect,Should Have,05/07/17 18:13:21
4593,Unit becomes idle and ignores enemies,new,,defect,Should Have,05/24/17 16:03:33
4595,Promotion while dying,new,,defect,Should Have,05/26/17 04:46:03
4624,"""Expertise in War"" mercenary upgrade on already created units",new,,defect,Should Have,06/09/17 20:36:46
4628,Prototype inheritance for Trigger scripts,new,,defect,Should Have,06/10/17 18:25:05
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,new,,defect,Should Have,06/11/17 15:30:18
4636,Territory Manager should exclude 3 territory tile border,new,,defect,Should Have,06/13/17 06:03:33
4655,Move some barter parameters from the gui to resources files.,new,,defect,Should Have,06/26/17 13:52:58
4725,Issues with Unit AI and ranged units,new,,defect,Should Have,08/17/17 01:53:19
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,new,,defect,Should Have,08/21/17 00:48:15
4749,Issues with territory decay,new,,defect,Should Have,08/25/17 05:45:19
4764,Handle better corpse placement and altitude.,new,,defect,Should Have,09/08/17 13:16:37
4951,Long range capturing,new,,defect,Should Have,01/13/18 15:59:14
5026,Naval Pathfinding failure,new,,defect,Should Have,02/10/18 11:16:42
5070,Include chat messages in the replay,new,,enhancement,Should Have,03/10/18 19:06:40
5101,Gaia buildings should be automatically attacked by siege units,new,,defect,Should Have,03/25/18 20:00:38
5118,Walls not build if wall tower foundations overlap,new,,defect,Should Have,04/11/18 16:25:17
5120,Fix GetClosestMember function of Formation,new,,defect,Should Have,04/12/18 03:15:16
5328,Siege engines can't cancel unpacking,new,,defect,Should Have,10/30/18 16:24:24
5371,Population Cap and Starting Resources for Scenarios,assigned,Wundersam,defect,Should Have,12/25/18 16:30:16
5400,Add a timeout to particle emitters,new,,defect,Should Have,02/17/19 18:24:27
5415,New concept for fields,new,,enhancement,Should Have,03/17/19 17:14:15
5526,Units stuck before enemy gate instead of walking around it.,new,,defect,Should Have,07/21/19 22:22:11
5616,Allow target-specific approaching animations,new,,defect,Should Have,10/02/19 17:08:48
5621,Knockback,new,,defect,Should Have,10/15/19 15:57:59
5659,Player does not get loot when entity promotes while killing stuff.,new,,defect,Should Have,01/05/20 16:36:49
5678,Formation of units is destroyed,new,,enhancement,Should Have,02/09/20 09:01:03
5779,Guard healer should heal nearby entities,new,,defect,Should Have,06/23/20 20:13:56
5819,Allow ResourceSupply to be affected by modifications.,new,,enhancement,Should Have,09/03/20 14:52:35
5882,Compute formation turnrate,new,,defect,Should Have,12/18/20 00:41:50
5883,The details tooltip for mirages is not shown,new,,defect,Should Have,12/20/20 00:47:59
5888,Treasure improvements.,new,,enhancement,Should Have,12/20/20 08:31:40
5889,Merge BuildingAI and UnitAI.,new,,enhancement,Should Have,12/20/20 08:40:02
5906,Allow garrisoned entities to transform into one that cannot garrison.,new,Freagarach,defect,Should Have,01/04/21 13:45:20
5962,UnitAI Gathering optimisations,new,,enhancement,Should Have,01/22/21 14:40:10
5979,Don't initialise null/boolean values in components.,new,,enhancement,Should Have,01/25/21 07:52:19
5983,Clean up Transform.js,new,,defect,Should Have,01/27/21 08:01:27
6117,crash,new,,defect,Should Have,03/26/21 02:45:10
6132,Don't get lured by arrows from buildings while attacking.,new,,defect,Should Have,04/04/21 22:35:43
6133,Clean Identity.js.,new,,enhancement,Should Have,04/06/21 14:04:36
6142,Elephants keep getting stuck.,new,,enhancement,Should Have,04/13/21 18:50:31
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,new,,defect,Should Have,05/08/21 11:15:28
6297,"Allow a ""turbo"" match.",new,Freagarach,enhancement,Should Have,08/28/21 06:47:41
6353,Limit the number of builders for a structure,new,,enhancement,Should Have,10/10/21 18:07:49
6460,Make affectedPlayers be used for Garrison auras,new,,enhancement,Should Have,03/13/22 19:26:25
6622,"In some cases, 0ad falsely detects mod incompatibility",new,,defect,Should Have,09/25/22 18:52:34
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,new,,defect,Should Have,01/24/23 12:35:07
6743,Auto-queue doesn't play well with heroes.,new,,defect,Should Have,02/16/23 12:08:37
6769,Add prefered classes for healers,new,,defect,Should Have,03/28/23 20:01:44
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",new,,defect,Should Have,09/27/23 12:30:04
6917,Resource Trickle is not taken into account for summary,new,,defect,Should Have,05/02/24 12:12:07
16,Entity Event - Ready,new,,task,Nice to Have,05/13/06 10:28:50
418,Debug serializer should handle exceptions nicely,new,,task,Nice to Have,11/23/09 14:58:02
419,Binary serializer should report more helpful script error messages,new,,task,Nice to Have,11/23/09 15:01:02
420,[PATCH] Overflow checking in CFixed,new,,task,Nice to Have,11/23/09 15:06:12
430,Create binary serializer debugging code,new,,task,Nice to Have,11/28/09 16:11:04
445,Script component serializability tests,new,,task,Nice to Have,01/07/10 00:42:21
791,Lightweight components / reduce overhead for resources,new,,enhancement,Nice to Have,04/21/11 15:31:41
940,Ships should have a turn radius and other movement enhancements,new,,enhancement,Nice to Have,09/01/11 21:41:28
1017,Tree-falling animation,new,,enhancement,Nice to Have,11/13/11 01:58:43
1230,Overlaying of vehicles and buildings on animals,new,,defect,Nice to Have,03/21/12 17:16:27
1237,Add rotation attribute to variant element in Actor files,new,,enhancement,Nice to Have,03/23/12 01:44:25
1441,Building foundations should clear actors,new,,defect,Nice to Have,05/26/12 08:57:25
1521,[PATCH] Allow proper technology queueing,new,,enhancement,Nice to Have,07/04/12 00:49:59
1649,Add more victory conditions / Gamemodes,reopened,,enhancement,Nice to Have,09/01/12 20:55:46
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),reopened,,enhancement,Nice to Have,10/16/12 22:28:45
1709,animals / fauna flee in straight lines,new,,enhancement,Nice to Have,11/02/12 03:21:43
1724,[PATCH] adding some collective behaviour of wild animals when attacked,new,,enhancement,Nice to Have,11/18/12 20:30:31
1752,Improve siege order handling while packing,new,,enhancement,Nice to Have,12/09/12 23:10:10
1783,Don't use rubble in some situations,new,,defect,Nice to Have,12/17/12 04:39:05
1912,Continuous damage after hit detection,new,,enhancement,Nice to Have,04/10/13 00:14:38
2091,Health should/could influence speed,new,,enhancement,Nice to Have,09/01/13 11:51:59
2159,[PATCH] Invalid commands should be ignored,new,,enhancement,Nice to Have,09/25/13 19:55:41
2264,[PATCH] Implement terrain flattening,new,,enhancement,Nice to Have,11/14/13 15:04:10
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,new,,enhancement,Nice to Have,12/22/13 23:51:55
2459,Add a cooperative mode,new,,enhancement,Nice to Have,03/20/14 23:57:43
2461,[PATCH] Ship Sinking Refinement,new,,enhancement,Nice to Have,03/30/14 22:25:29
2503,Different idle/walk stances with enemies around,new,,task,Nice to Have,04/28/14 19:13:13
2632,"When player resigns, the entities belonging to the player should be deleted",new,,enhancement,Nice to Have,06/17/14 14:43:26
3057,Follow command- different to escort,new,,enhancement,Nice to Have,02/15/15 18:55:50
3104,Don't distungish between animal types during hunting,new,,enhancement,Nice to Have,03/16/15 22:33:41
3105,Allow choice of predefined range for pursuing animals during hunting,new,,enhancement,Nice to Have,03/16/15 23:49:44
3265,[PATCH] Tribute all resources to active allies before resigning,assigned,Vlad Topala,enhancement,Nice to Have,05/24/15 22:20:59
3356,[PATCH] siege tower should be able to capture structures,reopened,mimo,enhancement,Nice to Have,07/30/15 20:03:54
3412,[PATCH] Fix templates of non-garrisonable units,new,,enhancement,Nice to Have,09/11/15 23:51:06
3484,Notification stating being attacked by an ally after capturing,new,,defect,Nice to Have,10/05/15 04:48:03
3523,Fix Formation Bonuses/Aura,new,,defect,Nice to Have,10/13/15 19:00:05
3563,Make capturing optional,new,,defect,Nice to Have,11/01/15 01:59:10
3623,Giving buildings and/or units to an ally,reopened,,enhancement,Nice to Have,11/20/15 12:28:56
3748,[PATCH] Idle units undetected for one second,new,,defect,Nice to Have,01/19/16 16:54:35
3778,[PATCH] animal stats counter-intuitive,new,,enhancement,Nice to Have,02/11/16 12:04:34
3809,Explore initial CC locations of allies,new,,enhancement,Nice to Have,03/08/16 01:30:04
3825,Start using template strings,new,,task,Nice to Have,03/14/16 09:47:11
3974,Loyalty aura for all buildings,new,,enhancement,Nice to Have,05/12/16 00:21:27
4050,Build back own buildings to gather resources,new,,enhancement,Nice to Have,06/10/16 00:23:38
4075,Capture the Sheep mode,new,,enhancement,Nice to Have,06/28/16 11:39:23
4098,[PATCH] UnitAI tests,new,,defect,Nice to Have,07/13/16 01:45:51
4138,[PATCH] Visibility tests,new,,enhancement,Nice to Have,08/08/16 16:00:07
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,new,,enhancement,Nice to Have,09/07/16 16:20:49
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,new,,enhancement,Nice to Have,11/20/16 23:45:39
4444,Restore groups / shortcuts after rejoin,new,,enhancement,Nice to Have,01/04/17 05:25:09
4449,Circular bounding box selection shape,new,,defect,Nice to Have,01/06/17 08:53:28
4484,Siege engines should ungarrison behind the unit to prevent blocking,new,,enhancement,Nice to Have,02/01/17 05:58:13
4508,UnitAI - Patroling ships should ignore units outside of attack range,new,,defect,Nice to Have,03/14/17 16:20:52
4545,New feature: Battalions/formation.,new,,task,Nice to Have,04/29/17 10:06:17
4584,"Specify which units towers, etc. should attack",new,,enhancement,Nice to Have,05/21/17 01:27:06
4588,Allow {civ} replacement for auras.,new,,enhancement,Nice to Have,05/22/17 18:25:51
4667,Historic phase names,new,,defect,Nice to Have,07/06/17 16:32:51
4681,Blinking territory but not decaying,new,,defect,Nice to Have,07/18/17 01:49:31
4798,PlayAsGroup has an unused parameter,new,,defect,Nice to Have,09/28/17 21:51:55
4849,Add missing default structures,new,,enhancement,Nice to Have,11/14/17 18:35:54
4899,Unify RangeOverlayRenderer and RangeOverlayManager,new,,enhancement,Nice to Have,12/10/17 04:27:18
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,new,,defect,Nice to Have,01/07/18 03:32:30
5110,Wall and gate direction,new,,defect,Nice to Have,04/03/18 02:36:32
5133,Wall snapping doesn't work for mirages,new,,defect,Nice to Have,04/19/18 01:16:33
5631,Units with 0 max range are able to attack,new,,defect,Nice to Have,10/27/19 20:53:42
5783,Add long-term effect to blacksmith.,new,,enhancement,Nice to Have,06/25/20 09:27:31
5822,Use range query in patrol instead of timer.,new,,enhancement,Nice to Have,09/11/20 09:06:16
5885,Move cmpGuard to cmpGuardable.,new,,enhancement,Nice to Have,12/20/20 08:12:21
5887,Also store specific resource type when gathering.,new,,enhancement,Nice to Have,12/20/20 08:22:44
5891,Generalise carrying stuff into cmpInventory.,new,,enhancement,Nice to Have,12/20/20 08:49:38
5893,Split attacks from preparing.,new,,enhancement,Nice to Have,12/20/20 09:00:41
5905,Make hero permadeath a game option.,new,,enhancement,Nice to Have,01/01/21 09:17:02
5991,Allow to limit the structures a builder can construct.,new,,enhancement,Nice to Have,02/02/21 14:42:18
6083,Load cheats from files.,new,,enhancement,Nice to Have,03/02/21 11:32:07
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,new,,enhancement,Nice to Have,03/02/21 16:19:07
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",new,,enhancement,Nice to Have,04/04/21 22:31:29
6364,Allow multiple researchers to research one technology.,new,,enhancement,Nice to Have,10/22/21 08:48:21
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,new,,enhancement,If Time Permits,11/22/09 21:43:44
1836,Validation errors in the special/player.xml template causes segmentation fault,new,,defect,If Time Permits,02/10/13 17:30:01
2128,[PATCH] Let structures deploy units without any cost directly after being built,new,,enhancement,If Time Permits,09/12/13 23:01:06
2687,Simulation templates: Allow XPath to reference another XML node's value.,new,,enhancement,If Time Permits,07/27/14 15:45:06
3092,Search function for resources,new,,enhancement,If Time Permits,03/10/15 18:31:17
3997,Terrain bonuses,new,,enhancement,If Time Permits,05/22/16 13:51:48
4260,CCmpSelectable.cpp unit test for buildings without footprint,new,,defect,If Time Permits,10/01/16 11:44:24
4503,Hero brennus yielding 10 metal for every female and animal killed,new,,defect,If Time Permits,03/03/17 02:19:15
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,new,,defect,If Time Permits,06/09/17 02:27:35
4762,Capture The Relic should consider relics placed by the map,new,,defect,If Time Permits,09/07/17 00:13:28
5169,Warning and segfault for disabled pathfinder tests,new,,defect,If Time Permits,05/21/18 15:42:08
5223,Unit lose gatherer animation after promotion,new,,defect,If Time Permits,06/12/18 18:23:50
5581,Unexpected gaia soldier build list,new,,enhancement,If Time Permits,09/02/19 19:44:31
5811,Introduce INVALID_POSITION.,new,,enhancement,If Time Permits,08/27/20 20:12:27
5840,"""Infinite Resources"" Option for Games",new,,enhancement,If Time Permits,10/08/20 22:56:18
5886,Use cmpPatrol,new,,enhancement,If Time Permits,12/20/20 08:17:45
5897,Allow relics without victory.,new,,enhancement,If Time Permits,12/24/20 07:05:25
5899,Support multiple .json files in an AI directory structure,new,,defect,If Time Permits,12/25/20 21:57:05
5967,Attack entities in area/zone.,new,,enhancement,If Time Permits,01/23/21 07:51:13
5992,Allow global resource pools.,new,,enhancement,If Time Permits,02/02/21 15:04:11
6066,Implement general extensible way of stat-changes.,new,,enhancement,If Time Permits,02/25/21 11:56:10
6122,Packing as tristate.,new,,enhancement,If Time Permits,03/27/21 08:08:24
6466,Non-formation units staying stationary when recieveing multiple walk order,new,,defect,If Time Permits,03/19/22 08:12:02
6575,Units in formation should have one stance?,new,,defect,If Time Permits,06/17/22 19:22:21
4116,[PATCH] War elephants should be upgradable,new,,defect,Must Have,07/24/16 02:46:25
4189,Capture attack doesn't work for unit with a buildingAI,new,Freagarach,defect,Must Have,09/04/16 14:49:36
29,Automatic exploring / scouting,new,Freagarach,enhancement,Should Have,05/13/06 16:13:28
995,[PATCH] Trampling,new,Freagarach,enhancement,Should Have,10/11/11 00:55:24
1973,[PATCH] Regenerative resources,new,Stan,enhancement,Should Have,06/12/13 22:54:16
3177,[PATCH] Implement camouflaging,new,marder,enhancement,Should Have,04/16/15 23:34:55
3444,[PATCH] Lions / Lionesses don't run when attacked,new,erraunt,defect,Should Have,09/24/15 01:41:50
5657,Starting cavalry hunting only the first 5 chicken,new,Freagarach,defect,Should Have,12/27/19 23:55:18
2031,Change the terrain alignment when a unit is dead,new,,enhancement,Nice to Have,07/08/13 17:49:42
2577,[PATCH] Turrets and/or sub-units,new,Freagarach,enhancement,Nice to Have,05/20/14 17:10:25
4117,[PATCH] Carthaginian fleet should be actually stronger,new,,enhancement,Nice to Have,07/24/16 03:00:11
