﻿id	Summary	Status	Owner	Type	Priority	Created
6763	Error: production queue undefined on game end	new	Freagarach	defect	Must Have	03/15/23 12:10:01
6784	Invisible mercenary units of rank basic when spawned in formation	new		defect	Must Have	04/11/23 15:07:56
6760	Bartering can be too efficient.	new		enhancement	Should Have	03/09/23 10:36:52
6777	Improve docks with an aura to heal nearby ships	new		defect	Should Have	04/05/23 22:04:03
6778	Allow any player controlled unit to collect treasures	new		defect	Should Have	04/05/23 22:32:35
6877	Mauryas should get along with cattle and elephants	new		enhancement	Should Have	10/08/23 16:05:55
6884	Aura/Tech Affects for Acceleration and Turn Rate	new		enhancement	Nice to Have	11/02/23 05:22:47
5894	Split Player.js component.	new		enhancement	If Time Permits	12/20/20 09:04:11
6614	Actors using wrong animation(s) when assuming formations	reopened	wowgetoffyourcellphone	defect	If Time Permits	08/29/22 04:37:07
6745	Cavalry units created from a structure should be able to enter it	new		defect	If Time Permits	02/21/23 19:44:44
1942	Short/Vertex Pathfinder Rewrite	new		enhancement	Must Have	05/25/13 00:26:45
2001	Melee units with big maximum range can attack through walls	new		enhancement	Must Have	06/24/13 19:15:43
2950	[PATCH] Extend / Improve Trigger functionality	new		enhancement	Must Have	12/08/14 19:26:02
3517	Exploit spawning / ungarrisoning to climb impassable mountains	assigned	temple	defect	Must Have	10/11/15 15:13:15
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	new	Mercury	defect	Must Have	03/30/16 22:53:00
4000	[WIP] Don't use BuildingAI for ships or siege tower	new		defect	Must Have	05/22/16 16:32:32
5500	Units busy walking to/from dropsites blocking foundation from going up	new		defect	Must Have	07/13/19 01:54:53
5661	Very wrong pathing bumping into the map edge	new		defect	Must Have	01/06/20 06:59:00
5771	Orders are rejected in incorrect way [UnitAI]	new		defect	Must Have	06/09/20 08:08:18
6007	Guarding entities can cause enormous lag.	new		defect	Must Have	02/11/21 08:04:31
6134	Don't move outside of states in UnitAI.	new		defect	Must Have	04/06/21 19:55:51
6195	Hunting animals without killing them	new		defect	Must Have	06/02/21 12:40:41
6249	Unable to construct due to units stuck in a loop walking in and out of foundation	new		defect	Must Have	07/09/21 02:08:03
6265	Formation.js this.offsets is undefined but has no reason	new		defect	Must Have	08/01/21 16:14:49
6278	Auto-queue doesn't play well with corrals.	new		enhancement	Must Have	08/15/21 17:35:48
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command	new		defect	Must Have	07/31/22 17:41:28
6599	[needs design decision] Attack as formation is useless	new		defect	Must Have	07/31/22 18:03:27
410	Component script debugger	reopened	Yves	enhancement	Should Have	11/22/09 22:29:31
417	Component integration testing framework	new		task	Should Have	11/23/09 14:51:11
994	Running / Charging Units	new		enhancement	Should Have	10/11/11 00:49:52
997	Unit Conversion / Capturing	new		enhancement	Should Have	10/11/11 01:26:00
1045	Rally point flags are hidden inside of large obstacles	new		defect	Should Have	12/16/11 17:35:15
1312	Add hotkeys in the construction.	new		enhancement	Should Have	04/11/12 09:37:47
1318	New Farmland Paradigm	new		enhancement	Should Have	04/15/12 04:41:33
1437	Decide on land unit fishing	new		defect	Should Have	05/25/12 02:42:08
1488	Ranged unit AI should use attack priorities	reopened		defect	Should Have	06/03/12 18:53:51
1601	Show attacking units outside LOS	new		enhancement	Should Have	08/19/12 01:47:07
1665	Citizen soldiers attack gaia animals without provocation	assigned	Grapjas	enhancement	Should Have	09/10/12 22:25:09
1731	Mismatch between query and target range	new		defect	Should Have	11/26/12 21:26:37
1750	Improve stances	new		enhancement	Should Have	12/09/12 22:57:09
1791	Units command queue is reset when they enter new formation	reopened		defect	Should Have	12/19/12 22:09:35
1860	[PATCH] Use a vector for iterating in the ComponentManager	new		enhancement	Should Have	03/10/13 18:15:35
1907	[PATCH] Herding / Corralling	new		enhancement	Should Have	04/09/13 21:30:46
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI	new		enhancement	Should Have	06/27/13 14:47:57
2299	Improve handling of the start game	new		defect	Should Have	12/04/13 10:38:23
2528	Traders in formation	new		defect	Should Have	05/04/14 23:36:27
2563	Infinite attempts to return resources in UnitAI	new		defect	Should Have	05/17/14 22:46:18
2566	Attack range inconsistent with visual	new		defect	Should Have	05/18/14 16:15:55
2581	Altitude bonus does not affect vision range	new		defect	Should Have	05/23/14 00:28:07
2710	Improve foundation placing	new		enhancement	Should Have	08/05/14 01:02:44
2736	Firing range techs should enlarge the vision range too.	new		task	Should Have	08/18/14 19:43:41
3007	Allow Gaia to be neutral to other players	new		defect	Should Have	01/13/15 18:26:00
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"	new		defect	Should Have	01/14/15 09:42:21
3201	Information Leak - see animals being lured and gathered through fog of war	new		defect	Should Have	04/26/15 21:41:04
3202	Explored map - resources disappear after taking a little bit of it	new	Itms	defect	Should Have	04/26/15 21:59:15
3340	Decay of non-capturable structures.	new		defect	Should Have	07/17/15 20:18:11
3428	[PATCH] Garrisoning traders in merchant ship is not profitable	reopened		enhancement	Should Have	09/17/15 19:45:49
3442	Prioritize some units when moving to a target	new		enhancement	Should Have	09/23/15 20:22:35
3528	Territory influence weight is inverted	new		defect	Should Have	10/15/15 09:52:01
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.	new		task	Should Have	10/31/15 21:15:25
3588	General pathfinder optimizations	new		defect	Should Have	11/08/15 22:29:10
3592	Allow to set multiple build restrictions	new		enhancement	Should Have	11/10/15 18:31:59
3601	Information Leak - I see rubble of destroyed buildings	new		defect	Should Have	11/12/15 14:47:25
3657	Cavalry unit reverse flying	new		defect	Should Have	11/29/15 14:03:11
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment	new		defect	Should Have	12/05/15 15:34:40
3696	[PATCH] Sheep-shield - different kinds of population limits	reopened		defect	Should Have	12/07/15 21:31:18
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources	new		defect	Should Have	01/04/16 19:22:01
3783	behaviour of violent/aggressive animals	new		defect	Should Have	02/13/16 19:46:05
3785	[PATCH]shortPathfinder may return paths in non passable region.	reopened	mimo	defect	Should Have	02/14/16 17:07:11
3811	[PATCH] Bugfix and balance walls / siege	new		defect	Should Have	03/08/16 14:41:22
3818	[PATCH] Number type problem with relative templates.	new		defect	Should Have	03/10/16 22:03:03
3872	Trade road	new		enhancement	Should Have	04/02/16 21:38:30
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)	new		defect	Should Have	04/05/16 18:48:06
3895	Give more control to map makers wrt the passability of terrain	new		enhancement	Should Have	04/11/16 09:52:03
3919	improve animal AI	new		enhancement	Should Have	04/21/16 09:52:31
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder	new		defect	Should Have	04/23/16 21:55:38
4028	Replace the elevation bonus for units with something less resource intensive.	new		enhancement	Should Have	06/01/16 16:52:24
4030	Elephant garrisoning should be specified explicitly by the template	new		defect	Should Have	06/02/16 16:17:25
4076	[PATCH] Improve moddability of templates	new		enhancement	Should Have	06/28/16 21:01:59
4126	[PATCH] Promotion by Technology	new		defect	Should Have	07/31/16 12:42:02
4135	Elephants running amok	new		enhancement	Should Have	08/07/16 13:40:36
4170	Mercenary camp (egyptian) and Nile map issues	new		defect	Should Have	08/27/16 10:24:48
4216	Pathfinding detour to the civic center after picking berries	new		defect	Should Have	09/16/16 14:44:55
4224	Heroic elephants aren't human	new		defect	Should Have	09/18/16 23:19:25
4228	0.001 WalkSpeed for unpacked siege engines	new		defect	Should Have	09/19/16 15:00:09
4234	Market built so that the first trade cart stuck is always stuck	new		defect	Should Have	09/21/16 16:35:55
4282	Missing territory exploration with shared ally vision	new		defect	Should Have	10/14/16 14:54:40
4283	Foundations being affected by techs	new		defect	Should Have	10/15/16 14:09:23
4286	unlock_sharedlos and unlock_dropsites techs modifications array	new		defect	Should Have	10/18/16 18:46:01
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI	new		enhancement	Should Have	10/26/16 23:45:55
4309	Building takeover on neutral diplomacy	new		defect	Should Have	11/03/16 16:26:28
4325	Reduce garrisoned regeneration rate for disconnected buildings	new		defect	Should Have	11/10/16 00:02:05
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder	new		defect	Should Have	11/10/16 17:12:37
4337	Survival of the fittest - Treasure  spawned visible in fog of war	new		defect	Should Have	11/12/16 00:18:15
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	new	wraitii	enhancement	Should Have	11/12/16 17:07:44
4342	Negative Farming Aura for Civic Center	new		defect	Should Have	11/13/16 02:47:21
4367	Replay files from saved games are incomplete	new		defect	Should Have	11/26/16 18:20:11
4372	Double shot by catapult	new		defect	Should Have	11/27/16 19:48:35
4373	Catapult shot animation out of sync after load game	new		defect	Should Have	11/27/16 19:57:11
4405	[Patch] Remove AiProxy from non-AI (player only) games	new		enhancement	Should Have	12/13/16 14:48:50
4427	Tests for globalscripts	new		defect	Should Have	12/22/16 09:31:39
4434	Implement local modifications of training costs (resources and time)	new		task	Should Have	12/26/16 19:39:21
4457	When the bell is rung, units ejected from a destroyed building should garrison in another	new		defect	Should Have	01/13/17 16:39:11
4516	Fix chariot passability class and archer elephant stats	new		defect	Should Have	03/24/17 22:08:15
4560	Update entity.pm module to special filters	new		defect	Should Have	05/07/17 18:13:21
4593	Unit becomes idle and ignores enemies	new		defect	Should Have	05/24/17 16:03:33
4595	Promotion while dying	new		defect	Should Have	05/26/17 04:46:03
4624	"""Expertise in War"" mercenary upgrade on already created units"	new		defect	Should Have	06/09/17 20:36:46
4628	Prototype inheritance for Trigger scripts	new		defect	Should Have	06/10/17 18:25:05
4630	GetTechModifiedProperty don't handle multiplication or addition by 0	new		defect	Should Have	06/11/17 15:30:18
4636	Territory Manager should exclude 3 territory tile border	new		defect	Should Have	06/13/17 06:03:33
4655	Move some barter parameters from the gui to resources files.	new		defect	Should Have	06/26/17 13:52:58
4725	Issues with Unit AI and ranged units	new		defect	Should Have	08/17/17 01:53:19
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura	new		defect	Should Have	08/21/17 00:48:15
4749	Issues with territory decay	new		defect	Should Have	08/25/17 05:45:19
4764	Handle better corpse placement and altitude.	new		defect	Should Have	09/08/17 13:16:37
4951	Long range capturing	new		defect	Should Have	01/13/18 15:59:14
5026	Naval Pathfinding failure	new		defect	Should Have	02/10/18 11:16:42
5070	Include chat messages in the replay	new		enhancement	Should Have	03/10/18 19:06:40
5101	Gaia buildings should be automatically attacked by siege units	new		defect	Should Have	03/25/18 20:00:38
5118	Walls not build if wall tower foundations overlap	new		defect	Should Have	04/11/18 16:25:17
5120	Fix GetClosestMember function of Formation	new		defect	Should Have	04/12/18 03:15:16
5328	Siege engines can't cancel unpacking	new		defect	Should Have	10/30/18 16:24:24
5371	Population Cap and Starting Resources for Scenarios	assigned	Wundersam	defect	Should Have	12/25/18 16:30:16
5400	Add a timeout to particle emitters	new		defect	Should Have	02/17/19 18:24:27
5415	New concept for fields	new		enhancement	Should Have	03/17/19 17:14:15
5526	Units stuck before enemy gate instead of walking around it.	new		defect	Should Have	07/21/19 22:22:11
5616	Allow target-specific approaching animations	new		defect	Should Have	10/02/19 17:08:48
5621	Knockback	new		defect	Should Have	10/15/19 15:57:59
5659	Player does not get loot when entity promotes while killing stuff.	new		defect	Should Have	01/05/20 16:36:49
5678	Formation of units is destroyed	new		enhancement	Should Have	02/09/20 09:01:03
5779	Guard healer should heal nearby entities	new		defect	Should Have	06/23/20 20:13:56
5819	Allow ResourceSupply to be affected by modifications.	new		enhancement	Should Have	09/03/20 14:52:35
5882	Compute formation turnrate	new		defect	Should Have	12/18/20 00:41:50
5883	The details tooltip for mirages is not shown	new		defect	Should Have	12/20/20 00:47:59
5888	Treasure improvements.	new		enhancement	Should Have	12/20/20 08:31:40
5889	Merge BuildingAI and UnitAI.	new		enhancement	Should Have	12/20/20 08:40:02
5906	Allow garrisoned entities to transform into one that cannot garrison.	new	Freagarach	defect	Should Have	01/04/21 13:45:20
5962	UnitAI Gathering optimisations	new		enhancement	Should Have	01/22/21 14:40:10
5979	Don't initialise null/boolean values in components.	new		enhancement	Should Have	01/25/21 07:52:19
5983	Clean up Transform.js	new		defect	Should Have	01/27/21 08:01:27
6117	crash	new		defect	Should Have	03/26/21 02:45:10
6132	Don't get lured by arrows from buildings while attacking.	new		defect	Should Have	04/04/21 22:35:43
6133	Clean Identity.js.	new		enhancement	Should Have	04/06/21 14:04:36
6142	Elephants keep getting stuck.	new		enhancement	Should Have	04/13/21 18:50:31
6174	Conquest structures/units should exclude not conquest critical entities like conquest does	new		defect	Should Have	05/08/21 11:15:28
6297	"Allow a ""turbo"" match."	new	Freagarach	enhancement	Should Have	08/28/21 06:47:41
6353	Limit the number of builders for a structure	new		enhancement	Should Have	10/10/21 18:07:49
6460	Make affectedPlayers be used for Garrison auras	new		enhancement	Should Have	03/13/22 19:26:25
6622	In some cases, 0ad falsely detects mod incompatibility	new		defect	Should Have	09/25/22 18:52:34
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.	new		defect	Should Have	01/24/23 12:35:07
6743	Auto-queue doesn't play well with heroes.	new		defect	Should Have	02/16/23 12:08:37
6769	Add prefered classes for healers	new		defect	Should Have	03/28/23 20:01:44
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."	new		defect	Should Have	09/27/23 12:30:04
6917	Resource Trickle is not taken into account for summary	new		defect	Should Have	05/02/24 12:12:07
16	Entity Event - Ready	new		task	Nice to Have	05/13/06 10:28:50
418	Debug serializer should handle exceptions nicely	new		task	Nice to Have	11/23/09 14:58:02
419	Binary serializer should report more helpful script error messages	new		task	Nice to Have	11/23/09 15:01:02
420	[PATCH] Overflow checking in CFixed	new		task	Nice to Have	11/23/09 15:06:12
430	Create binary serializer debugging code	new		task	Nice to Have	11/28/09 16:11:04
445	Script component serializability tests	new		task	Nice to Have	01/07/10 00:42:21
791	Lightweight components / reduce overhead for resources	new		enhancement	Nice to Have	04/21/11 15:31:41
940	Ships should have a turn radius and other movement enhancements	new		enhancement	Nice to Have	09/01/11 21:41:28
1017	Tree-falling animation	new		enhancement	Nice to Have	11/13/11 01:58:43
1230	Overlaying of vehicles and buildings on animals	new		defect	Nice to Have	03/21/12 17:16:27
1237	Add rotation attribute to variant element in Actor files	new		enhancement	Nice to Have	03/23/12 01:44:25
1441	Building foundations should clear actors	new		defect	Nice to Have	05/26/12 08:57:25
1521	[PATCH] Allow proper technology queueing	new		enhancement	Nice to Have	07/04/12 00:49:59
1649	Add more victory conditions / Gamemodes	reopened		enhancement	Nice to Have	09/01/12 20:55:46
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)	reopened		enhancement	Nice to Have	10/16/12 22:28:45
1709	animals / fauna flee in straight lines	new		enhancement	Nice to Have	11/02/12 03:21:43
1724	[PATCH] adding some collective behaviour of wild animals when attacked	new		enhancement	Nice to Have	11/18/12 20:30:31
1752	Improve siege order handling while packing	new		enhancement	Nice to Have	12/09/12 23:10:10
1783	Don't use rubble in some situations	new		defect	Nice to Have	12/17/12 04:39:05
1912	Continuous damage after hit detection	new		enhancement	Nice to Have	04/10/13 00:14:38
2091	Health should/could influence speed	new		enhancement	Nice to Have	09/01/13 11:51:59
2159	[PATCH] Invalid commands should be ignored	new		enhancement	Nice to Have	09/25/13 19:55:41
2264	[PATCH] Implement terrain flattening	new		enhancement	Nice to Have	11/14/13 15:04:10
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby	new		enhancement	Nice to Have	12/22/13 23:51:55
2459	Add a cooperative mode	new		enhancement	Nice to Have	03/20/14 23:57:43
2461	[PATCH] Ship Sinking Refinement	new		enhancement	Nice to Have	03/30/14 22:25:29
2503	Different idle/walk stances with enemies around	new		task	Nice to Have	04/28/14 19:13:13
2632	When player resigns, the entities belonging to the player should be deleted	new		enhancement	Nice to Have	06/17/14 14:43:26
3057	Follow command- different to escort	new		enhancement	Nice to Have	02/15/15 18:55:50
3104	Don't distungish between animal types during hunting	new		enhancement	Nice to Have	03/16/15 22:33:41
3105	Allow choice of predefined range for pursuing animals during hunting	new		enhancement	Nice to Have	03/16/15 23:49:44
3265	[PATCH] Tribute all resources to active allies before resigning	assigned	Vlad Topala	enhancement	Nice to Have	05/24/15 22:20:59
3356	[PATCH] siege tower should be able to capture structures	reopened	mimo	enhancement	Nice to Have	07/30/15 20:03:54
3412	[PATCH] Fix templates of non-garrisonable units	new		enhancement	Nice to Have	09/11/15 23:51:06
3484	Notification stating being attacked by an ally after capturing	new		defect	Nice to Have	10/05/15 04:48:03
3523	Fix Formation Bonuses/Aura	new		defect	Nice to Have	10/13/15 19:00:05
3563	Make capturing optional	new		defect	Nice to Have	11/01/15 01:59:10
3623	Giving buildings and/or units to an ally	reopened		enhancement	Nice to Have	11/20/15 12:28:56
3748	[PATCH] Idle units undetected for one second	new		defect	Nice to Have	01/19/16 16:54:35
3778	[PATCH] animal stats counter-intuitive	new		enhancement	Nice to Have	02/11/16 12:04:34
3809	Explore initial CC locations of allies	new		enhancement	Nice to Have	03/08/16 01:30:04
3825	Start using template strings	new		task	Nice to Have	03/14/16 09:47:11
3974	Loyalty aura for all buildings	new		enhancement	Nice to Have	05/12/16 00:21:27
4050	Build back own buildings to gather resources	new		enhancement	Nice to Have	06/10/16 00:23:38
4075	Capture the Sheep mode	new		enhancement	Nice to Have	06/28/16 11:39:23
4098	[PATCH] UnitAI tests	new		defect	Nice to Have	07/13/16 01:45:51
4138	[PATCH] Visibility tests	new		enhancement	Nice to Have	08/08/16 16:00:07
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp	new		enhancement	Nice to Have	09/07/16 16:20:49
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.	new		enhancement	Nice to Have	11/20/16 23:45:39
4444	Restore groups / shortcuts after rejoin	new		enhancement	Nice to Have	01/04/17 05:25:09
4449	Circular bounding box selection shape	new		defect	Nice to Have	01/06/17 08:53:28
4484	Siege engines should ungarrison behind the unit to prevent blocking	new		enhancement	Nice to Have	02/01/17 05:58:13
4508	UnitAI - Patroling ships should ignore units outside of attack range	new		defect	Nice to Have	03/14/17 16:20:52
4545	New feature: Battalions/formation.	new		task	Nice to Have	04/29/17 10:06:17
4584	Specify which units towers, etc. should attack	new		enhancement	Nice to Have	05/21/17 01:27:06
4588	Allow {civ} replacement for auras.	new		enhancement	Nice to Have	05/22/17 18:25:51
4667	Historic phase names	new		defect	Nice to Have	07/06/17 16:32:51
4681	Blinking territory but not decaying	new		defect	Nice to Have	07/18/17 01:49:31
4798	PlayAsGroup has an unused parameter	new		defect	Nice to Have	09/28/17 21:51:55
4849	Add missing default structures	new		enhancement	Nice to Have	11/14/17 18:35:54
4899	Unify RangeOverlayRenderer and RangeOverlayManager	new		enhancement	Nice to Have	12/10/17 04:27:18
4929	Units tasked to repair don't auto-continue and repair other damaged structures.	new		defect	Nice to Have	01/07/18 03:32:30
5110	Wall and gate direction	new		defect	Nice to Have	04/03/18 02:36:32
5133	Wall snapping doesn't work for mirages	new		defect	Nice to Have	04/19/18 01:16:33
5631	Units with 0 max range are able to attack	new		defect	Nice to Have	10/27/19 20:53:42
5783	Add long-term effect to blacksmith.	new		enhancement	Nice to Have	06/25/20 09:27:31
5822	Use range query in patrol instead of timer.	new		enhancement	Nice to Have	09/11/20 09:06:16
5885	Move cmpGuard to cmpGuardable.	new		enhancement	Nice to Have	12/20/20 08:12:21
5887	Also store specific resource type when gathering.	new		enhancement	Nice to Have	12/20/20 08:22:44
5891	Generalise carrying stuff into cmpInventory.	new		enhancement	Nice to Have	12/20/20 08:49:38
5893	Split attacks from preparing.	new		enhancement	Nice to Have	12/20/20 09:00:41
5905	Make hero permadeath a game option.	new		enhancement	Nice to Have	01/01/21 09:17:02
5991	Allow to limit the structures a builder can construct.	new		enhancement	Nice to Have	02/02/21 14:42:18
6083	Load cheats from files.	new		enhancement	Nice to Have	03/02/21 11:32:07
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned	new		enhancement	Nice to Have	03/02/21 16:19:07
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."	new		enhancement	Nice to Have	04/04/21 22:31:29
6364	Allow multiple researchers to research one technology.	new		enhancement	Nice to Have	10/22/21 08:48:21
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer	new		enhancement	If Time Permits	11/22/09 21:43:44
1836	Validation errors in the special/player.xml template causes segmentation fault	new		defect	If Time Permits	02/10/13 17:30:01
2128	[PATCH] Let structures deploy units without any cost directly after being built	new		enhancement	If Time Permits	09/12/13 23:01:06
2687	Simulation templates: Allow XPath to reference another XML node's value.	new		enhancement	If Time Permits	07/27/14 15:45:06
3092	Search function for resources	new		enhancement	If Time Permits	03/10/15 18:31:17
3997	Terrain bonuses	new		enhancement	If Time Permits	05/22/16 13:51:48
4260	CCmpSelectable.cpp unit test for buildings without footprint	new		defect	If Time Permits	10/01/16 11:44:24
4503	Hero brennus yielding 10 metal for every female and animal killed	new		defect	If Time Permits	03/03/17 02:19:15
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units	new		defect	If Time Permits	06/09/17 02:27:35
4762	Capture The Relic should consider relics placed by the map	new		defect	If Time Permits	09/07/17 00:13:28
5169	Warning and segfault for disabled pathfinder tests	new		defect	If Time Permits	05/21/18 15:42:08
5223	Unit lose gatherer animation after promotion	new		defect	If Time Permits	06/12/18 18:23:50
5581	Unexpected gaia soldier build list	new		enhancement	If Time Permits	09/02/19 19:44:31
5811	Introduce INVALID_POSITION.	new		enhancement	If Time Permits	08/27/20 20:12:27
5840	"""Infinite Resources"" Option for Games"	new		enhancement	If Time Permits	10/08/20 22:56:18
5886	Use cmpPatrol	new		enhancement	If Time Permits	12/20/20 08:17:45
5897	Allow relics without victory.	new		enhancement	If Time Permits	12/24/20 07:05:25
5899	Support multiple .json files in an AI directory structure	new		defect	If Time Permits	12/25/20 21:57:05
5967	Attack entities in area/zone.	new		enhancement	If Time Permits	01/23/21 07:51:13
5992	Allow global resource pools.	new		enhancement	If Time Permits	02/02/21 15:04:11
6066	Implement general extensible way of stat-changes.	new		enhancement	If Time Permits	02/25/21 11:56:10
6122	Packing as tristate.	new		enhancement	If Time Permits	03/27/21 08:08:24
6466	Non-formation units staying stationary when recieveing multiple walk order	new		defect	If Time Permits	03/19/22 08:12:02
6575	Units in formation should have one stance?	new		defect	If Time Permits	06/17/22 19:22:21
4116	[PATCH] War elephants should be upgradable	new		defect	Must Have	07/24/16 02:46:25
4189	Capture attack doesn't work for unit with a buildingAI	new	Freagarach	defect	Must Have	09/04/16 14:49:36
29	Automatic exploring / scouting	new	Freagarach	enhancement	Should Have	05/13/06 16:13:28
995	[PATCH] Trampling	new	Freagarach	enhancement	Should Have	10/11/11 00:55:24
1973	[PATCH] Regenerative resources	new	Stan	enhancement	Should Have	06/12/13 22:54:16
3177	[PATCH] Implement camouflaging	new	marder	enhancement	Should Have	04/16/15 23:34:55
3444	[PATCH] Lions / Lionesses don't run when attacked	new	erraunt	defect	Should Have	09/24/15 01:41:50
5657	Starting cavalry hunting only the first 5 chicken	new	Freagarach	defect	Should Have	12/27/19 23:55:18
2031	Change the terrain alignment when a unit is dead	new		enhancement	Nice to Have	07/08/13 17:49:42
2577	[PATCH] Turrets and/or sub-units	new	Freagarach	enhancement	Nice to Have	05/20/14 17:10:25
4117	[PATCH] Carthaginian fleet should be actually stronger	new		enhancement	Nice to Have	07/24/16 03:00:11
