﻿id,Summary,Status,Owner,Type,Priority,Milestone
1942,Short/Vertex Pathfinder Rewrite,new,,enhancement,Must Have,Backlog
2001,Melee units with big maximum range can attack through walls,new,,enhancement,Must Have,Backlog
2950,[PATCH] Extend / Improve Trigger functionality,new,,enhancement,Must Have,Backlog
3517,Exploit spawning / ungarrisoning to climb impassable mountains,assigned,temple,defect,Must Have,Backlog
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,new,Mercury,defect,Must Have,Backlog
4000,[WIP] Don't use BuildingAI for ships or siege tower,new,,defect,Must Have,Backlog
4116,[PATCH] War elephants should be upgradable,new,,defect,Must Have,Work In Progress
4189,Capture attack doesn't work for unit with a buildingAI,new,Freagarach,defect,Must Have,Work In Progress
5500,Units busy walking to/from dropsites blocking foundation from going up,new,,defect,Must Have,Backlog
5661,Very wrong pathing bumping into the map edge,new,,defect,Must Have,Backlog
5771,Orders are rejected in incorrect way [UnitAI],new,,defect,Must Have,Backlog
6007,Guarding entities can cause enormous lag.,new,,defect,Must Have,Backlog
6134,Don't move outside of states in UnitAI.,new,,defect,Must Have,Backlog
6195,Hunting animals without killing them,new,,defect,Must Have,Backlog
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,new,,defect,Must Have,Backlog
6265,Formation.js this.offsets is undefined but has no reason,new,,defect,Must Have,Backlog
6278,Auto-queue doesn't play well with corrals.,new,,enhancement,Must Have,Backlog
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,new,,defect,Must Have,Backlog
6599,[needs design decision] Attack as formation is useless,new,,defect,Must Have,Backlog
6763,Error: production queue undefined on game end,new,Freagarach,defect,Must Have,Alpha 27
6784,Invisible mercenary units of rank basic when spawned in formation,new,,defect,Must Have,Alpha 27
29,Automatic exploring / scouting,new,Freagarach,enhancement,Should Have,Work In Progress
410,Component script debugger,reopened,Yves,enhancement,Should Have,Backlog
417,Component integration testing framework,new,,task,Should Have,Backlog
994,Running / Charging Units,new,,enhancement,Should Have,Backlog
995,[PATCH] Trampling,new,Freagarach,enhancement,Should Have,Work In Progress
997,Unit Conversion / Capturing,new,,enhancement,Should Have,Backlog
1045,Rally point flags are hidden inside of large obstacles,new,,defect,Should Have,Backlog
1312,Add hotkeys in the construction.,new,,enhancement,Should Have,Backlog
1318,New Farmland Paradigm,new,,enhancement,Should Have,Backlog
1437,Decide on land unit fishing,new,,defect,Should Have,Backlog
1488,Ranged unit AI should use attack priorities,reopened,,defect,Should Have,Backlog
1601,Show attacking units outside LOS,new,,enhancement,Should Have,Backlog
1665,Citizen soldiers attack gaia animals without provocation,assigned,Grapjas,enhancement,Should Have,Backlog
1731,Mismatch between query and target range,new,,defect,Should Have,Backlog
1750,Improve stances,new,,enhancement,Should Have,Backlog
1791,Units command queue is reset when they enter new formation,reopened,,defect,Should Have,Backlog
1860,[PATCH] Use a vector for iterating in the ComponentManager,new,,enhancement,Should Have,Backlog
1907,[PATCH] Herding / Corralling,new,,enhancement,Should Have,Backlog
1973,[PATCH] Regenerative resources,new,Stan,enhancement,Should Have,Work In Progress
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,new,,enhancement,Should Have,Backlog
2299,Improve handling of the start game,new,,defect,Should Have,Backlog
2528,Traders in formation,new,,defect,Should Have,Backlog
2563,Infinite attempts to return resources in UnitAI,new,,defect,Should Have,Backlog
2566,Attack range inconsistent with visual,new,,defect,Should Have,Backlog
2581,Altitude bonus does not affect vision range,new,,defect,Should Have,Backlog
2710,Improve foundation placing,new,,enhancement,Should Have,Backlog
2736,Firing range techs should enlarge the vision range too.,new,,task,Should Have,Backlog
3007,Allow Gaia to be neutral to other players,new,,defect,Should Have,Backlog
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",new,,defect,Should Have,Backlog
3177,[PATCH] Implement camouflaging,new,marder,enhancement,Should Have,Work In Progress
3201,Information Leak - see animals being lured and gathered through fog of war,new,,defect,Should Have,Backlog
3202,Explored map - resources disappear after taking a little bit of it,new,Itms,defect,Should Have,Backlog
3340,Decay of non-capturable structures.,new,,defect,Should Have,Backlog
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,reopened,,enhancement,Should Have,Backlog
3442,Prioritize some units when moving to a target,new,,enhancement,Should Have,Backlog
3444,[PATCH] Lions / Lionesses don't run when attacked,new,erraunt,defect,Should Have,Work In Progress
3528,Territory influence weight is inverted,new,,defect,Should Have,Backlog
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",new,,task,Should Have,Backlog
3588,General pathfinder optimizations,new,,defect,Should Have,Backlog
3592,Allow to set multiple build restrictions,new,,enhancement,Should Have,Backlog
3601,Information Leak - I see rubble of destroyed buildings,new,,defect,Should Have,Backlog
3657,Cavalry unit reverse flying,new,,defect,Should Have,Backlog
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",new,,defect,Should Have,Backlog
3696,[PATCH] Sheep-shield - different kinds of population limits,reopened,,defect,Should Have,Backlog
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,new,,defect,Should Have,Backlog
3783,behaviour of violent/aggressive animals,new,,defect,Should Have,Backlog
3785,[PATCH]shortPathfinder may return paths in non passable region.,reopened,mimo,defect,Should Have,Backlog
3811,[PATCH] Bugfix and balance walls / siege,new,,defect,Should Have,Backlog
3818,[PATCH] Number type problem with relative templates.,new,,defect,Should Have,Backlog
3872,Trade road,new,,enhancement,Should Have,Backlog
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),new,,defect,Should Have,Backlog
3895,Give more control to map makers wrt the passability of terrain,new,,enhancement,Should Have,Backlog
3919,improve animal AI,new,,enhancement,Should Have,Backlog
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,new,,defect,Should Have,Backlog
4028,Replace the elevation bonus for units with something less resource intensive.,new,,enhancement,Should Have,Backlog
4030,Elephant garrisoning should be specified explicitly by the template,new,,defect,Should Have,Backlog
4076,[PATCH] Improve moddability of templates,new,,enhancement,Should Have,Backlog
4126,[PATCH] Promotion by Technology,new,,defect,Should Have,Backlog
4135,Elephants running amok,new,,enhancement,Should Have,Backlog
4170,Mercenary camp (egyptian) and Nile map issues,new,,defect,Should Have,Backlog
4216,Pathfinding detour to the civic center after picking berries,new,,defect,Should Have,Backlog
4224,Heroic elephants aren't human,new,,defect,Should Have,Backlog
4228,0.001 WalkSpeed for unpacked siege engines,new,,defect,Should Have,Backlog
4234,Market built so that the first trade cart stuck is always stuck,new,,defect,Should Have,Backlog
4282,Missing territory exploration with shared ally vision,new,,defect,Should Have,Backlog
4283,Foundations being affected by techs,new,,defect,Should Have,Backlog
4286,unlock_sharedlos and unlock_dropsites techs modifications array,new,,defect,Should Have,Backlog
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,new,,enhancement,Should Have,Backlog
4309,Building takeover on neutral diplomacy,new,,defect,Should Have,Backlog
4325,Reduce garrisoned regeneration rate for disconnected buildings,new,,defect,Should Have,Backlog
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,new,,defect,Should Have,Backlog
4337,Survival of the fittest - Treasure  spawned visible in fog of war,new,,defect,Should Have,Backlog
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,new,wraitii,enhancement,Should Have,Backlog
4342,Negative Farming Aura for Civic Center,new,,defect,Should Have,Backlog
4367,Replay files from saved games are incomplete,new,,defect,Should Have,Backlog
4372,Double shot by catapult,new,,defect,Should Have,Backlog
4373,Catapult shot animation out of sync after load game,new,,defect,Should Have,Backlog
4405,[Patch] Remove AiProxy from non-AI (player only) games,new,,enhancement,Should Have,Backlog
4427,Tests for globalscripts,new,,defect,Should Have,Backlog
4434,Implement local modifications of training costs (resources and time),new,,task,Should Have,Backlog
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",new,,defect,Should Have,Backlog
4516,Fix chariot passability class and archer elephant stats,new,,defect,Should Have,Backlog
4560,Update entity.pm module to special filters,new,,defect,Should Have,Backlog
4593,Unit becomes idle and ignores enemies,new,,defect,Should Have,Backlog
4595,Promotion while dying,new,,defect,Should Have,Backlog
4624,"""Expertise in War"" mercenary upgrade on already created units",new,,defect,Should Have,Backlog
4628,Prototype inheritance for Trigger scripts,new,,defect,Should Have,Backlog
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,new,,defect,Should Have,Backlog
4636,Territory Manager should exclude 3 territory tile border,new,,defect,Should Have,Backlog
4655,Move some barter parameters from the gui to resources files.,new,,defect,Should Have,Backlog
4725,Issues with Unit AI and ranged units,new,,defect,Should Have,Backlog
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,new,,defect,Should Have,Backlog
4749,Issues with territory decay,new,,defect,Should Have,Backlog
4764,Handle better corpse placement and altitude.,new,,defect,Should Have,Backlog
4951,Long range capturing,new,,defect,Should Have,Backlog
5026,Naval Pathfinding failure,new,,defect,Should Have,Backlog
5070,Include chat messages in the replay,new,,enhancement,Should Have,Backlog
5101,Gaia buildings should be automatically attacked by siege units,new,,defect,Should Have,Backlog
5118,Walls not build if wall tower foundations overlap,new,,defect,Should Have,Backlog
5120,Fix GetClosestMember function of Formation,new,,defect,Should Have,Backlog
5328,Siege engines can't cancel unpacking,new,,defect,Should Have,Backlog
5371,Population Cap and Starting Resources for Scenarios,assigned,Wundersam,defect,Should Have,Backlog
5400,Add a timeout to particle emitters,new,,defect,Should Have,Backlog
5415,New concept for fields,new,,enhancement,Should Have,Backlog
5526,Units stuck before enemy gate instead of walking around it.,new,,defect,Should Have,Backlog
5616,Allow target-specific approaching animations,new,,defect,Should Have,Backlog
5621,Knockback,new,,defect,Should Have,Backlog
5657,Starting cavalry hunting only the first 5 chicken,new,Freagarach,defect,Should Have,Work In Progress
5659,Player does not get loot when entity promotes while killing stuff.,new,,defect,Should Have,Backlog
5678,Formation of units is destroyed,new,,enhancement,Should Have,Backlog
5779,Guard healer should heal nearby entities,new,,defect,Should Have,Backlog
5819,Allow ResourceSupply to be affected by modifications.,new,,enhancement,Should Have,Backlog
5882,Compute formation turnrate,new,,defect,Should Have,Backlog
5883,The details tooltip for mirages is not shown,new,,defect,Should Have,Backlog
5888,Treasure improvements.,new,,enhancement,Should Have,Backlog
5889,Merge BuildingAI and UnitAI.,new,,enhancement,Should Have,Backlog
5906,Allow garrisoned entities to transform into one that cannot garrison.,new,Freagarach,defect,Should Have,Backlog
5962,UnitAI Gathering optimisations,new,,enhancement,Should Have,Backlog
5979,Don't initialise null/boolean values in components.,new,,enhancement,Should Have,Backlog
5983,Clean up Transform.js,new,,defect,Should Have,Backlog
6117,crash,new,,defect,Should Have,Backlog
6132,Don't get lured by arrows from buildings while attacking.,new,,defect,Should Have,Backlog
6133,Clean Identity.js.,new,,enhancement,Should Have,Backlog
6142,Elephants keep getting stuck.,new,,enhancement,Should Have,Backlog
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,new,,defect,Should Have,Backlog
6297,"Allow a ""turbo"" match.",new,Freagarach,enhancement,Should Have,Backlog
6353,Limit the number of builders for a structure,new,,enhancement,Should Have,Backlog
6460,Make affectedPlayers be used for Garrison auras,new,,enhancement,Should Have,Backlog
6622,"In some cases, 0ad falsely detects mod incompatibility",new,,defect,Should Have,Backlog
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,new,,defect,Should Have,Backlog
6743,Auto-queue doesn't play well with heroes.,new,,defect,Should Have,Backlog
6760,Bartering can be too efficient.,new,,enhancement,Should Have,Alpha 27
6769,Add prefered classes for healers,new,,defect,Should Have,Backlog
6777,Improve docks with an aura to heal nearby ships,new,,defect,Should Have,Alpha 27
6778,Allow any player controlled unit to collect treasures,new,,defect,Should Have,Alpha 27
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",new,,defect,Should Have,Backlog
6877,Mauryas should get along with cattle and elephants,new,,enhancement,Should Have,Alpha 27
6917,Resource Trickle is not taken into account for summary,new,,defect,Should Have,Backlog
16,Entity Event - Ready,new,,task,Nice to Have,Backlog
418,Debug serializer should handle exceptions nicely,new,,task,Nice to Have,Backlog
419,Binary serializer should report more helpful script error messages,new,,task,Nice to Have,Backlog
420,[PATCH] Overflow checking in CFixed,new,,task,Nice to Have,Backlog
430,Create binary serializer debugging code,new,,task,Nice to Have,Backlog
445,Script component serializability tests,new,,task,Nice to Have,Backlog
791,Lightweight components / reduce overhead for resources,new,,enhancement,Nice to Have,Backlog
940,Ships should have a turn radius and other movement enhancements,new,,enhancement,Nice to Have,Backlog
1017,Tree-falling animation,new,,enhancement,Nice to Have,Backlog
1230,Overlaying of vehicles and buildings on animals,new,,defect,Nice to Have,Backlog
1237,Add rotation attribute to variant element in Actor files,new,,enhancement,Nice to Have,Backlog
1441,Building foundations should clear actors,new,,defect,Nice to Have,Backlog
1521,[PATCH] Allow proper technology queueing,new,,enhancement,Nice to Have,Backlog
1649,Add more victory conditions / Gamemodes,reopened,,enhancement,Nice to Have,Backlog
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),reopened,,enhancement,Nice to Have,Backlog
1709,animals / fauna flee in straight lines,new,,enhancement,Nice to Have,Backlog
1724,[PATCH] adding some collective behaviour of wild animals when attacked,new,,enhancement,Nice to Have,Backlog
1752,Improve siege order handling while packing,new,,enhancement,Nice to Have,Backlog
1783,Don't use rubble in some situations,new,,defect,Nice to Have,Backlog
1912,Continuous damage after hit detection,new,,enhancement,Nice to Have,Backlog
2031,Change the terrain alignment when a unit is dead,new,,enhancement,Nice to Have,Work In Progress
2091,Health should/could influence speed,new,,enhancement,Nice to Have,Backlog
2159,[PATCH] Invalid commands should be ignored,new,,enhancement,Nice to Have,Backlog
2264,[PATCH] Implement terrain flattening,new,,enhancement,Nice to Have,Backlog
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,new,,enhancement,Nice to Have,Backlog
2459,Add a cooperative mode,new,,enhancement,Nice to Have,Backlog
2461,[PATCH] Ship Sinking Refinement,new,,enhancement,Nice to Have,Backlog
2503,Different idle/walk stances with enemies around,new,,task,Nice to Have,Backlog
2577,[PATCH] Turrets and/or sub-units,new,Freagarach,enhancement,Nice to Have,Work In Progress
2632,"When player resigns, the entities belonging to the player should be deleted",new,,enhancement,Nice to Have,Backlog
3057,Follow command- different to escort,new,,enhancement,Nice to Have,Backlog
3104,Don't distungish between animal types during hunting,new,,enhancement,Nice to Have,Backlog
3105,Allow choice of predefined range for pursuing animals during hunting,new,,enhancement,Nice to Have,Backlog
3265,[PATCH] Tribute all resources to active allies before resigning,assigned,Vlad Topala,enhancement,Nice to Have,Backlog
3356,[PATCH] siege tower should be able to capture structures,reopened,mimo,enhancement,Nice to Have,Backlog
3412,[PATCH] Fix templates of non-garrisonable units,new,,enhancement,Nice to Have,Backlog
3484,Notification stating being attacked by an ally after capturing,new,,defect,Nice to Have,Backlog
3523,Fix Formation Bonuses/Aura,new,,defect,Nice to Have,Backlog
3563,Make capturing optional,new,,defect,Nice to Have,Backlog
3623,Giving buildings and/or units to an ally,reopened,,enhancement,Nice to Have,Backlog
3748,[PATCH] Idle units undetected for one second,new,,defect,Nice to Have,Backlog
3778,[PATCH] animal stats counter-intuitive,new,,enhancement,Nice to Have,Backlog
3809,Explore initial CC locations of allies,new,,enhancement,Nice to Have,Backlog
3825,Start using template strings,new,,task,Nice to Have,Backlog
3974,Loyalty aura for all buildings,new,,enhancement,Nice to Have,Backlog
4050,Build back own buildings to gather resources,new,,enhancement,Nice to Have,Backlog
4075,Capture the Sheep mode,new,,enhancement,Nice to Have,Backlog
4098,[PATCH] UnitAI tests,new,,defect,Nice to Have,Backlog
4117,[PATCH] Carthaginian fleet should be actually stronger,new,,enhancement,Nice to Have,Work In Progress
4138,[PATCH] Visibility tests,new,,enhancement,Nice to Have,Backlog
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,new,,enhancement,Nice to Have,Backlog
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,new,,enhancement,Nice to Have,Backlog
4444,Restore groups / shortcuts after rejoin,new,,enhancement,Nice to Have,Backlog
4449,Circular bounding box selection shape,new,,defect,Nice to Have,Backlog
4484,Siege engines should ungarrison behind the unit to prevent blocking,new,,enhancement,Nice to Have,Backlog
4508,UnitAI - Patroling ships should ignore units outside of attack range,new,,defect,Nice to Have,Backlog
4545,New feature: Battalions/formation.,new,,task,Nice to Have,Backlog
4584,"Specify which units towers, etc. should attack",new,,enhancement,Nice to Have,Backlog
4588,Allow {civ} replacement for auras.,new,,enhancement,Nice to Have,Backlog
4667,Historic phase names,new,,defect,Nice to Have,Backlog
4681,Blinking territory but not decaying,new,,defect,Nice to Have,Backlog
4798,PlayAsGroup has an unused parameter,new,,defect,Nice to Have,Backlog
4849,Add missing default structures,new,,enhancement,Nice to Have,Backlog
4899,Unify RangeOverlayRenderer and RangeOverlayManager,new,,enhancement,Nice to Have,Backlog
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,new,,defect,Nice to Have,Backlog
5110,Wall and gate direction,new,,defect,Nice to Have,Backlog
5133,Wall snapping doesn't work for mirages,new,,defect,Nice to Have,Backlog
5631,Units with 0 max range are able to attack,new,,defect,Nice to Have,Backlog
5783,Add long-term effect to blacksmith.,new,,enhancement,Nice to Have,Backlog
5822,Use range query in patrol instead of timer.,new,,enhancement,Nice to Have,Backlog
5885,Move cmpGuard to cmpGuardable.,new,,enhancement,Nice to Have,Backlog
5887,Also store specific resource type when gathering.,new,,enhancement,Nice to Have,Backlog
5891,Generalise carrying stuff into cmpInventory.,new,,enhancement,Nice to Have,Backlog
5893,Split attacks from preparing.,new,,enhancement,Nice to Have,Backlog
5905,Make hero permadeath a game option.,new,,enhancement,Nice to Have,Backlog
5991,Allow to limit the structures a builder can construct.,new,,enhancement,Nice to Have,Backlog
6083,Load cheats from files.,new,,enhancement,Nice to Have,Backlog
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,new,,enhancement,Nice to Have,Backlog
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",new,,enhancement,Nice to Have,Backlog
6364,Allow multiple researchers to research one technology.,new,,enhancement,Nice to Have,Backlog
6884,Aura/Tech Affects for Acceleration and Turn Rate,new,,enhancement,Nice to Have,Alpha 27
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,new,,enhancement,If Time Permits,Backlog
1836,Validation errors in the special/player.xml template causes segmentation fault,new,,defect,If Time Permits,Backlog
2128,[PATCH] Let structures deploy units without any cost directly after being built,new,,enhancement,If Time Permits,Backlog
2687,Simulation templates: Allow XPath to reference another XML node's value.,new,,enhancement,If Time Permits,Backlog
3092,Search function for resources,new,,enhancement,If Time Permits,Backlog
3997,Terrain bonuses,new,,enhancement,If Time Permits,Backlog
4260,CCmpSelectable.cpp unit test for buildings without footprint,new,,defect,If Time Permits,Backlog
4503,Hero brennus yielding 10 metal for every female and animal killed,new,,defect,If Time Permits,Backlog
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,new,,defect,If Time Permits,Backlog
4762,Capture The Relic should consider relics placed by the map,new,,defect,If Time Permits,Backlog
5169,Warning and segfault for disabled pathfinder tests,new,,defect,If Time Permits,Backlog
5223,Unit lose gatherer animation after promotion,new,,defect,If Time Permits,Backlog
5581,Unexpected gaia soldier build list,new,,enhancement,If Time Permits,Backlog
5811,Introduce INVALID_POSITION.,new,,enhancement,If Time Permits,Backlog
5840,"""Infinite Resources"" Option for Games",new,,enhancement,If Time Permits,Backlog
5886,Use cmpPatrol,new,,enhancement,If Time Permits,Backlog
5894,Split Player.js component.,new,,enhancement,If Time Permits,Alpha 27
5897,Allow relics without victory.,new,,enhancement,If Time Permits,Backlog
5899,Support multiple .json files in an AI directory structure,new,,defect,If Time Permits,Backlog
5967,Attack entities in area/zone.,new,,enhancement,If Time Permits,Backlog
5992,Allow global resource pools.,new,,enhancement,If Time Permits,Backlog
6066,Implement general extensible way of stat-changes.,new,,enhancement,If Time Permits,Backlog
6122,Packing as tristate.,new,,enhancement,If Time Permits,Backlog
6466,Non-formation units staying stationary when recieveing multiple walk order,new,,defect,If Time Permits,Backlog
6575,Units in formation should have one stance?,new,,defect,If Time Permits,Backlog
6614,Actors using wrong animation(s) when assuming formations,reopened,wowgetoffyourcellphone,defect,If Time Permits,Alpha 27
6745,Cavalry units created from a structure should be able to enter it,new,,defect,If Time Permits,Alpha 27
