﻿id	Summary	Status	Owner	Type	Priority	Milestone
1942	Short/Vertex Pathfinder Rewrite	new		enhancement	Must Have	Backlog
2001	Melee units with big maximum range can attack through walls	new		enhancement	Must Have	Backlog
2950	[PATCH] Extend / Improve Trigger functionality	new		enhancement	Must Have	Backlog
3517	Exploit spawning / ungarrisoning to climb impassable mountains	assigned	temple	defect	Must Have	Backlog
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	new	Mercury	defect	Must Have	Backlog
4000	[WIP] Don't use BuildingAI for ships or siege tower	new		defect	Must Have	Backlog
4116	[PATCH] War elephants should be upgradable	new		defect	Must Have	Work In Progress
4189	Capture attack doesn't work for unit with a buildingAI	new	Freagarach	defect	Must Have	Work In Progress
5500	Units busy walking to/from dropsites blocking foundation from going up	new		defect	Must Have	Backlog
5661	Very wrong pathing bumping into the map edge	new		defect	Must Have	Backlog
5771	Orders are rejected in incorrect way [UnitAI]	new		defect	Must Have	Backlog
6007	Guarding entities can cause enormous lag.	new		defect	Must Have	Backlog
6134	Don't move outside of states in UnitAI.	new		defect	Must Have	Backlog
6195	Hunting animals without killing them	new		defect	Must Have	Backlog
6249	Unable to construct due to units stuck in a loop walking in and out of foundation	new		defect	Must Have	Backlog
6265	Formation.js this.offsets is undefined but has no reason	new		defect	Must Have	Backlog
6278	Auto-queue doesn't play well with corrals.	new		enhancement	Must Have	Backlog
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command	new		defect	Must Have	Backlog
6599	[needs design decision] Attack as formation is useless	new		defect	Must Have	Backlog
6763	Error: production queue undefined on game end	new	Freagarach	defect	Must Have	Alpha 27
6784	Invisible mercenary units of rank basic when spawned in formation	new		defect	Must Have	Alpha 27
29	Automatic exploring / scouting	new	Freagarach	enhancement	Should Have	Work In Progress
410	Component script debugger	reopened	Yves	enhancement	Should Have	Backlog
417	Component integration testing framework	new		task	Should Have	Backlog
994	Running / Charging Units	new		enhancement	Should Have	Backlog
995	[PATCH] Trampling	new	Freagarach	enhancement	Should Have	Work In Progress
997	Unit Conversion / Capturing	new		enhancement	Should Have	Backlog
1045	Rally point flags are hidden inside of large obstacles	new		defect	Should Have	Backlog
1312	Add hotkeys in the construction.	new		enhancement	Should Have	Backlog
1318	New Farmland Paradigm	new		enhancement	Should Have	Backlog
1437	Decide on land unit fishing	new		defect	Should Have	Backlog
1488	Ranged unit AI should use attack priorities	reopened		defect	Should Have	Backlog
1601	Show attacking units outside LOS	new		enhancement	Should Have	Backlog
1665	Citizen soldiers attack gaia animals without provocation	assigned	Grapjas	enhancement	Should Have	Backlog
1731	Mismatch between query and target range	new		defect	Should Have	Backlog
1750	Improve stances	new		enhancement	Should Have	Backlog
1791	Units command queue is reset when they enter new formation	reopened		defect	Should Have	Backlog
1860	[PATCH] Use a vector for iterating in the ComponentManager	new		enhancement	Should Have	Backlog
1907	[PATCH] Herding / Corralling	new		enhancement	Should Have	Backlog
1973	[PATCH] Regenerative resources	new	Stan	enhancement	Should Have	Work In Progress
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI	new		enhancement	Should Have	Backlog
2299	Improve handling of the start game	new		defect	Should Have	Backlog
2528	Traders in formation	new		defect	Should Have	Backlog
2563	Infinite attempts to return resources in UnitAI	new		defect	Should Have	Backlog
2566	Attack range inconsistent with visual	new		defect	Should Have	Backlog
2581	Altitude bonus does not affect vision range	new		defect	Should Have	Backlog
2710	Improve foundation placing	new		enhancement	Should Have	Backlog
2736	Firing range techs should enlarge the vision range too.	new		task	Should Have	Backlog
3007	Allow Gaia to be neutral to other players	new		defect	Should Have	Backlog
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"	new		defect	Should Have	Backlog
3177	[PATCH] Implement camouflaging	new	marder	enhancement	Should Have	Work In Progress
3201	Information Leak - see animals being lured and gathered through fog of war	new		defect	Should Have	Backlog
3202	Explored map - resources disappear after taking a little bit of it	new	Itms	defect	Should Have	Backlog
3340	Decay of non-capturable structures.	new		defect	Should Have	Backlog
3428	[PATCH] Garrisoning traders in merchant ship is not profitable	reopened		enhancement	Should Have	Backlog
3442	Prioritize some units when moving to a target	new		enhancement	Should Have	Backlog
3444	[PATCH] Lions / Lionesses don't run when attacked	new	erraunt	defect	Should Have	Work In Progress
3528	Territory influence weight is inverted	new		defect	Should Have	Backlog
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.	new		task	Should Have	Backlog
3588	General pathfinder optimizations	new		defect	Should Have	Backlog
3592	Allow to set multiple build restrictions	new		enhancement	Should Have	Backlog
3601	Information Leak - I see rubble of destroyed buildings	new		defect	Should Have	Backlog
3657	Cavalry unit reverse flying	new		defect	Should Have	Backlog
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment	new		defect	Should Have	Backlog
3696	[PATCH] Sheep-shield - different kinds of population limits	reopened		defect	Should Have	Backlog
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources	new		defect	Should Have	Backlog
3783	behaviour of violent/aggressive animals	new		defect	Should Have	Backlog
3785	[PATCH]shortPathfinder may return paths in non passable region.	reopened	mimo	defect	Should Have	Backlog
3811	[PATCH] Bugfix and balance walls / siege	new		defect	Should Have	Backlog
3818	[PATCH] Number type problem with relative templates.	new		defect	Should Have	Backlog
3872	Trade road	new		enhancement	Should Have	Backlog
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)	new		defect	Should Have	Backlog
3895	Give more control to map makers wrt the passability of terrain	new		enhancement	Should Have	Backlog
3919	improve animal AI	new		enhancement	Should Have	Backlog
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder	new		defect	Should Have	Backlog
4028	Replace the elevation bonus for units with something less resource intensive.	new		enhancement	Should Have	Backlog
4030	Elephant garrisoning should be specified explicitly by the template	new		defect	Should Have	Backlog
4076	[PATCH] Improve moddability of templates	new		enhancement	Should Have	Backlog
4126	[PATCH] Promotion by Technology	new		defect	Should Have	Backlog
4135	Elephants running amok	new		enhancement	Should Have	Backlog
4170	Mercenary camp (egyptian) and Nile map issues	new		defect	Should Have	Backlog
4216	Pathfinding detour to the civic center after picking berries	new		defect	Should Have	Backlog
4224	Heroic elephants aren't human	new		defect	Should Have	Backlog
4228	0.001 WalkSpeed for unpacked siege engines	new		defect	Should Have	Backlog
4234	Market built so that the first trade cart stuck is always stuck	new		defect	Should Have	Backlog
4282	Missing territory exploration with shared ally vision	new		defect	Should Have	Backlog
4283	Foundations being affected by techs	new		defect	Should Have	Backlog
4286	unlock_sharedlos and unlock_dropsites techs modifications array	new		defect	Should Have	Backlog
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI	new		enhancement	Should Have	Backlog
4309	Building takeover on neutral diplomacy	new		defect	Should Have	Backlog
4325	Reduce garrisoned regeneration rate for disconnected buildings	new		defect	Should Have	Backlog
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder	new		defect	Should Have	Backlog
4337	Survival of the fittest - Treasure  spawned visible in fog of war	new		defect	Should Have	Backlog
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	new	wraitii	enhancement	Should Have	Backlog
4342	Negative Farming Aura for Civic Center	new		defect	Should Have	Backlog
4367	Replay files from saved games are incomplete	new		defect	Should Have	Backlog
4372	Double shot by catapult	new		defect	Should Have	Backlog
4373	Catapult shot animation out of sync after load game	new		defect	Should Have	Backlog
4405	[Patch] Remove AiProxy from non-AI (player only) games	new		enhancement	Should Have	Backlog
4427	Tests for globalscripts	new		defect	Should Have	Backlog
4434	Implement local modifications of training costs (resources and time)	new		task	Should Have	Backlog
4457	When the bell is rung, units ejected from a destroyed building should garrison in another	new		defect	Should Have	Backlog
4516	Fix chariot passability class and archer elephant stats	new		defect	Should Have	Backlog
4560	Update entity.pm module to special filters	new		defect	Should Have	Backlog
4593	Unit becomes idle and ignores enemies	new		defect	Should Have	Backlog
4595	Promotion while dying	new		defect	Should Have	Backlog
4624	"""Expertise in War"" mercenary upgrade on already created units"	new		defect	Should Have	Backlog
4628	Prototype inheritance for Trigger scripts	new		defect	Should Have	Backlog
4630	GetTechModifiedProperty don't handle multiplication or addition by 0	new		defect	Should Have	Backlog
4636	Territory Manager should exclude 3 territory tile border	new		defect	Should Have	Backlog
4655	Move some barter parameters from the gui to resources files.	new		defect	Should Have	Backlog
4725	Issues with Unit AI and ranged units	new		defect	Should Have	Backlog
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura	new		defect	Should Have	Backlog
4749	Issues with territory decay	new		defect	Should Have	Backlog
4764	Handle better corpse placement and altitude.	new		defect	Should Have	Backlog
4951	Long range capturing	new		defect	Should Have	Backlog
5026	Naval Pathfinding failure	new		defect	Should Have	Backlog
5070	Include chat messages in the replay	new		enhancement	Should Have	Backlog
5101	Gaia buildings should be automatically attacked by siege units	new		defect	Should Have	Backlog
5118	Walls not build if wall tower foundations overlap	new		defect	Should Have	Backlog
5120	Fix GetClosestMember function of Formation	new		defect	Should Have	Backlog
5328	Siege engines can't cancel unpacking	new		defect	Should Have	Backlog
5371	Population Cap and Starting Resources for Scenarios	assigned	Wundersam	defect	Should Have	Backlog
5400	Add a timeout to particle emitters	new		defect	Should Have	Backlog
5415	New concept for fields	new		enhancement	Should Have	Backlog
5526	Units stuck before enemy gate instead of walking around it.	new		defect	Should Have	Backlog
5616	Allow target-specific approaching animations	new		defect	Should Have	Backlog
5621	Knockback	new		defect	Should Have	Backlog
5657	Starting cavalry hunting only the first 5 chicken	new	Freagarach	defect	Should Have	Work In Progress
5659	Player does not get loot when entity promotes while killing stuff.	new		defect	Should Have	Backlog
5678	Formation of units is destroyed	new		enhancement	Should Have	Backlog
5779	Guard healer should heal nearby entities	new		defect	Should Have	Backlog
5819	Allow ResourceSupply to be affected by modifications.	new		enhancement	Should Have	Backlog
5882	Compute formation turnrate	new		defect	Should Have	Backlog
5883	The details tooltip for mirages is not shown	new		defect	Should Have	Backlog
5888	Treasure improvements.	new		enhancement	Should Have	Backlog
5889	Merge BuildingAI and UnitAI.	new		enhancement	Should Have	Backlog
5906	Allow garrisoned entities to transform into one that cannot garrison.	new	Freagarach	defect	Should Have	Backlog
5962	UnitAI Gathering optimisations	new		enhancement	Should Have	Backlog
5979	Don't initialise null/boolean values in components.	new		enhancement	Should Have	Backlog
5983	Clean up Transform.js	new		defect	Should Have	Backlog
6117	crash	new		defect	Should Have	Backlog
6132	Don't get lured by arrows from buildings while attacking.	new		defect	Should Have	Backlog
6133	Clean Identity.js.	new		enhancement	Should Have	Backlog
6142	Elephants keep getting stuck.	new		enhancement	Should Have	Backlog
6174	Conquest structures/units should exclude not conquest critical entities like conquest does	new		defect	Should Have	Backlog
6297	"Allow a ""turbo"" match."	new	Freagarach	enhancement	Should Have	Backlog
6353	Limit the number of builders for a structure	new		enhancement	Should Have	Backlog
6460	Make affectedPlayers be used for Garrison auras	new		enhancement	Should Have	Backlog
6622	In some cases, 0ad falsely detects mod incompatibility	new		defect	Should Have	Backlog
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.	new		defect	Should Have	Backlog
6743	Auto-queue doesn't play well with heroes.	new		defect	Should Have	Backlog
6760	Bartering can be too efficient.	new		enhancement	Should Have	Alpha 27
6769	Add prefered classes for healers	new		defect	Should Have	Backlog
6777	Improve docks with an aura to heal nearby ships	new		defect	Should Have	Alpha 27
6778	Allow any player controlled unit to collect treasures	new		defect	Should Have	Alpha 27
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."	new		defect	Should Have	Backlog
6877	Mauryas should get along with cattle and elephants	new		enhancement	Should Have	Alpha 27
6917	Resource Trickle is not taken into account for summary	new		defect	Should Have	Backlog
16	Entity Event - Ready	new		task	Nice to Have	Backlog
418	Debug serializer should handle exceptions nicely	new		task	Nice to Have	Backlog
419	Binary serializer should report more helpful script error messages	new		task	Nice to Have	Backlog
420	[PATCH] Overflow checking in CFixed	new		task	Nice to Have	Backlog
430	Create binary serializer debugging code	new		task	Nice to Have	Backlog
445	Script component serializability tests	new		task	Nice to Have	Backlog
791	Lightweight components / reduce overhead for resources	new		enhancement	Nice to Have	Backlog
940	Ships should have a turn radius and other movement enhancements	new		enhancement	Nice to Have	Backlog
1017	Tree-falling animation	new		enhancement	Nice to Have	Backlog
1230	Overlaying of vehicles and buildings on animals	new		defect	Nice to Have	Backlog
1237	Add rotation attribute to variant element in Actor files	new		enhancement	Nice to Have	Backlog
1441	Building foundations should clear actors	new		defect	Nice to Have	Backlog
1521	[PATCH] Allow proper technology queueing	new		enhancement	Nice to Have	Backlog
1649	Add more victory conditions / Gamemodes	reopened		enhancement	Nice to Have	Backlog
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)	reopened		enhancement	Nice to Have	Backlog
1709	animals / fauna flee in straight lines	new		enhancement	Nice to Have	Backlog
1724	[PATCH] adding some collective behaviour of wild animals when attacked	new		enhancement	Nice to Have	Backlog
1752	Improve siege order handling while packing	new		enhancement	Nice to Have	Backlog
1783	Don't use rubble in some situations	new		defect	Nice to Have	Backlog
1912	Continuous damage after hit detection	new		enhancement	Nice to Have	Backlog
2031	Change the terrain alignment when a unit is dead	new		enhancement	Nice to Have	Work In Progress
2091	Health should/could influence speed	new		enhancement	Nice to Have	Backlog
2159	[PATCH] Invalid commands should be ignored	new		enhancement	Nice to Have	Backlog
2264	[PATCH] Implement terrain flattening	new		enhancement	Nice to Have	Backlog
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby	new		enhancement	Nice to Have	Backlog
2459	Add a cooperative mode	new		enhancement	Nice to Have	Backlog
2461	[PATCH] Ship Sinking Refinement	new		enhancement	Nice to Have	Backlog
2503	Different idle/walk stances with enemies around	new		task	Nice to Have	Backlog
2577	[PATCH] Turrets and/or sub-units	new	Freagarach	enhancement	Nice to Have	Work In Progress
2632	When player resigns, the entities belonging to the player should be deleted	new		enhancement	Nice to Have	Backlog
3057	Follow command- different to escort	new		enhancement	Nice to Have	Backlog
3104	Don't distungish between animal types during hunting	new		enhancement	Nice to Have	Backlog
3105	Allow choice of predefined range for pursuing animals during hunting	new		enhancement	Nice to Have	Backlog
3265	[PATCH] Tribute all resources to active allies before resigning	assigned	Vlad Topala	enhancement	Nice to Have	Backlog
3356	[PATCH] siege tower should be able to capture structures	reopened	mimo	enhancement	Nice to Have	Backlog
3412	[PATCH] Fix templates of non-garrisonable units	new		enhancement	Nice to Have	Backlog
3484	Notification stating being attacked by an ally after capturing	new		defect	Nice to Have	Backlog
3523	Fix Formation Bonuses/Aura	new		defect	Nice to Have	Backlog
3563	Make capturing optional	new		defect	Nice to Have	Backlog
3623	Giving buildings and/or units to an ally	reopened		enhancement	Nice to Have	Backlog
3748	[PATCH] Idle units undetected for one second	new		defect	Nice to Have	Backlog
3778	[PATCH] animal stats counter-intuitive	new		enhancement	Nice to Have	Backlog
3809	Explore initial CC locations of allies	new		enhancement	Nice to Have	Backlog
3825	Start using template strings	new		task	Nice to Have	Backlog
3974	Loyalty aura for all buildings	new		enhancement	Nice to Have	Backlog
4050	Build back own buildings to gather resources	new		enhancement	Nice to Have	Backlog
4075	Capture the Sheep mode	new		enhancement	Nice to Have	Backlog
4098	[PATCH] UnitAI tests	new		defect	Nice to Have	Backlog
4117	[PATCH] Carthaginian fleet should be actually stronger	new		enhancement	Nice to Have	Work In Progress
4138	[PATCH] Visibility tests	new		enhancement	Nice to Have	Backlog
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp	new		enhancement	Nice to Have	Backlog
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.	new		enhancement	Nice to Have	Backlog
4444	Restore groups / shortcuts after rejoin	new		enhancement	Nice to Have	Backlog
4449	Circular bounding box selection shape	new		defect	Nice to Have	Backlog
4484	Siege engines should ungarrison behind the unit to prevent blocking	new		enhancement	Nice to Have	Backlog
4508	UnitAI - Patroling ships should ignore units outside of attack range	new		defect	Nice to Have	Backlog
4545	New feature: Battalions/formation.	new		task	Nice to Have	Backlog
4584	Specify which units towers, etc. should attack	new		enhancement	Nice to Have	Backlog
4588	Allow {civ} replacement for auras.	new		enhancement	Nice to Have	Backlog
4667	Historic phase names	new		defect	Nice to Have	Backlog
4681	Blinking territory but not decaying	new		defect	Nice to Have	Backlog
4798	PlayAsGroup has an unused parameter	new		defect	Nice to Have	Backlog
4849	Add missing default structures	new		enhancement	Nice to Have	Backlog
4899	Unify RangeOverlayRenderer and RangeOverlayManager	new		enhancement	Nice to Have	Backlog
4929	Units tasked to repair don't auto-continue and repair other damaged structures.	new		defect	Nice to Have	Backlog
5110	Wall and gate direction	new		defect	Nice to Have	Backlog
5133	Wall snapping doesn't work for mirages	new		defect	Nice to Have	Backlog
5631	Units with 0 max range are able to attack	new		defect	Nice to Have	Backlog
5783	Add long-term effect to blacksmith.	new		enhancement	Nice to Have	Backlog
5822	Use range query in patrol instead of timer.	new		enhancement	Nice to Have	Backlog
5885	Move cmpGuard to cmpGuardable.	new		enhancement	Nice to Have	Backlog
5887	Also store specific resource type when gathering.	new		enhancement	Nice to Have	Backlog
5891	Generalise carrying stuff into cmpInventory.	new		enhancement	Nice to Have	Backlog
5893	Split attacks from preparing.	new		enhancement	Nice to Have	Backlog
5905	Make hero permadeath a game option.	new		enhancement	Nice to Have	Backlog
5991	Allow to limit the structures a builder can construct.	new		enhancement	Nice to Have	Backlog
6083	Load cheats from files.	new		enhancement	Nice to Have	Backlog
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned	new		enhancement	Nice to Have	Backlog
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."	new		enhancement	Nice to Have	Backlog
6364	Allow multiple researchers to research one technology.	new		enhancement	Nice to Have	Backlog
6884	Aura/Tech Affects for Acceleration and Turn Rate	new		enhancement	Nice to Have	Alpha 27
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer	new		enhancement	If Time Permits	Backlog
1836	Validation errors in the special/player.xml template causes segmentation fault	new		defect	If Time Permits	Backlog
2128	[PATCH] Let structures deploy units without any cost directly after being built	new		enhancement	If Time Permits	Backlog
2687	Simulation templates: Allow XPath to reference another XML node's value.	new		enhancement	If Time Permits	Backlog
3092	Search function for resources	new		enhancement	If Time Permits	Backlog
3997	Terrain bonuses	new		enhancement	If Time Permits	Backlog
4260	CCmpSelectable.cpp unit test for buildings without footprint	new		defect	If Time Permits	Backlog
4503	Hero brennus yielding 10 metal for every female and animal killed	new		defect	If Time Permits	Backlog
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units	new		defect	If Time Permits	Backlog
4762	Capture The Relic should consider relics placed by the map	new		defect	If Time Permits	Backlog
5169	Warning and segfault for disabled pathfinder tests	new		defect	If Time Permits	Backlog
5223	Unit lose gatherer animation after promotion	new		defect	If Time Permits	Backlog
5581	Unexpected gaia soldier build list	new		enhancement	If Time Permits	Backlog
5811	Introduce INVALID_POSITION.	new		enhancement	If Time Permits	Backlog
5840	"""Infinite Resources"" Option for Games"	new		enhancement	If Time Permits	Backlog
5886	Use cmpPatrol	new		enhancement	If Time Permits	Backlog
5894	Split Player.js component.	new		enhancement	If Time Permits	Alpha 27
5897	Allow relics without victory.	new		enhancement	If Time Permits	Backlog
5899	Support multiple .json files in an AI directory structure	new		defect	If Time Permits	Backlog
5967	Attack entities in area/zone.	new		enhancement	If Time Permits	Backlog
5992	Allow global resource pools.	new		enhancement	If Time Permits	Backlog
6066	Implement general extensible way of stat-changes.	new		enhancement	If Time Permits	Backlog
6122	Packing as tristate.	new		enhancement	If Time Permits	Backlog
6466	Non-formation units staying stationary when recieveing multiple walk order	new		defect	If Time Permits	Backlog
6575	Units in formation should have one stance?	new		defect	If Time Permits	Backlog
6614	Actors using wrong animation(s) when assuming formations	reopened	wowgetoffyourcellphone	defect	If Time Permits	Alpha 27
6745	Cavalry units created from a structure should be able to enter it	new		defect	If Time Permits	Alpha 27
