﻿id	Summary	Owner	Type	Priority	Resolution	Created
1673	"Unit ""build wall"" commands are always queued"	Deiz	defect	Should Have	fixed	09/15/12 04:20:14
1721	"[PATCH] Add ""score"" tab in post-game summary"	EMontana	task	Should Have	fixed	11/16/12 17:26:23
1582	[PATCH] Improve default player names.	O.Davoodi	enhancement	Nice to Have	fixed	08/06/12 09:20:23
1654	"[PATCH] Adjust random map ""Fortress"" now that gates work"	O.Davoodi	enhancement	Should Have	fixed	09/06/12 14:47:19
1668	"[PATCH] Add ""Random"" option to map selection dropdown"	O.Davoodi	enhancement	Nice to Have	fixed	09/13/12 15:11:53
1678	"[PATCH] Each culture should have an equal chance to be chosen by ""random"" option"	O.Davoodi	defect	Should Have	fixed	09/21/12 14:51:45
1700	Persian architecture bug ?	Yves	defect	Should Have	fixed	10/17/12 10:40:15
1410	Improve technology manager event passing	ben	enhancement	Must Have	fixed	05/17/12 01:53:55
1489	[PATCH] Add UI command/hotkey to override enemy gather with attack	ben	defect	Should Have	fixed	06/03/12 20:36:49
1718	Packing and Unpacking siege weapons	ben	enhancement	Should Have	fixed	11/15/12 12:25:00
1432	[PATCH] Limit heroes to one living per player	fcxSanya	enhancement	Should Have	fixed	05/23/12 03:11:53
592	Order queuing for formations	leper	task	Should Have	fixed	10/03/10 21:54:17
593	Move in formation towards non-movement-order targets	leper	task	Should Have	fixed	10/03/10 21:58:49
1260	[PATCH] The resource carrying animation is not displayed, or displayed when not needed	leper	defect	Nice to Have	fixed	03/29/12 23:30:56
1624	Units stop the attack after changing formation	leper	defect	Should Have	fixed	08/26/12 13:26:36
1662	"UnitAI error ""InternalError: too much recursion"""	leper	defect	Should Have	fixed	09/08/12 20:49:05
1675	[PATCH] Replace resource names with icons in tooltips	leper	enhancement	Nice to Have	fixed	09/16/12 08:52:51
1716	[PATCH] Some queue orders for citizen-soldiers still need implemented	leper	defect	Must Have	fixed	11/12/12 00:55:30
1726	New hotkeys fails when no trainable unit is available in that slot	leper	defect	Should Have	fixed	11/22/12 08:44:31
1727	[PATCH] Minor spelling fixes in input.js	leper	defect	Should Have	fixed	11/24/12 20:35:05
1734	[PATCH] Group Civs/Factions in civinfo page	leper	enhancement	Nice to Have	fixed	11/30/12 23:29:47
1226	[PATCH] Queue train units via hotkeys	Jonathan Waller	enhancement	Should Have	fixed	03/20/12 03:03:51
1652	[PATCH] Ranged units need a special melee/knife attack to hunt animals	Jonathan Waller	enhancement	Should Have	fixed	09/04/12 20:50:09
1732	[PATCH] Hide slaughter attack from training tooltips	Jonathan Waller	enhancement	Should Have	fixed	11/27/12 09:00:12
1748	Error selecting Starting Economy Walkthrough	Jonathan Waller	defect	Release Blocker	fixed	12/05/12 01:56:41
1713	[PATCH] Selection sound plays on unit death	zoot	defect	Nice to Have	fixed	11/05/12 18:59:15
1717	[PATCH] Tooltips should show the batch training cost when the hotkey is held down	zoot	enhancement	Nice to Have	fixed	11/13/12 22:54:52
1688	"[PATCH] Add random map ""Belgian Uplands"" based on erosion"		enhancement	Should Have	fixed	10/01/12 13:57:17
1694	Fishing Boats try to deliver to Civic Centre		defect	Should Have	fixed	10/11/12 22:08:33
1711	"[PATCH] Fix an unwanted shift of woods in ""Deep Forest"" RMS"		defect	Should Have	fixed	11/04/12 09:52:01
1742	Units don't fight when in formation		defect	Release Blocker	fixed	12/03/12 00:36:32
1746	Undefined this.order.data on stop command		defect	Should Have	fixed	12/03/12 20:17:18
