This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Custom Query (40 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Ticket Summary Owner Type Status Priority Milestone
#252 [PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks bb enhancement assigned Should Have Work In Progress
#3928 [PATCH] Change screenshot naming schematic Vladislav Belov enhancement assigned Nice to Have Work In Progress
#1109 [PATCH] Atlas Enhancement: Map re-sizing position Stan enhancement closed Must Have Alpha 24
#1910 [PATCH] Unit death damage Mate-86 task closed Nice to Have Alpha 23
#2160 [PATCH] Regicide game enhancement closed Should Have Alpha 21
#2951 [PATCH] Dynamically generate templates for special entites Itms defect closed Must Have Alpha 22
#3194 [PATCH] Hotkey status outdated, Hotkey release event and display units to queue without waiting another turn wraitii enhancement closed Should Have Alpha 22
#3212 [PATCH] Provide a unit tree like the tech tree is provided s0600204 enhancement closed Should Have Alpha 23
#3433 [PATCH] Fix replay menu loading time by using a cache file Imarok defect closed Must Have Alpha 22
#3699 [PATCH] Display tooltips for victory conditions Vladislav Belov enhancement closed Nice to Have Alpha 22
#3747 [PATCH] Structure tree doesn't consider promotion s0600204 defect closed Should Have Alpha 22
#3824 [PATCH] WxWidgets 3.1 : Horizontal alignment flags are ignored in horizontal sizers Stephen Imhoff defect closed If Time Permits Alpha 23
#4015 [PATCH] Stop unpacking siege on stop/move command Ágoston Sipos defect closed Nice to Have Alpha 24
#4078 [PATCH] Singleplayergame with only bots elexis defect closed Nice to Have Alpha 22
#4079 [PATCH] Show Upgrade in Structure Tree defect closed Should Have Alpha 22
#4095 [PATCH] Rename CNetTurnManager to CTurnManager echotangoecho enhancement closed Nice to Have Alpha 22
#4217 [PATCH] Structure tree shows wrong specific tech names s0600204 defect closed Must Have Alpha 22
#4220 [PATCH] Wrong cursor for capture attack on a structure wich is in RestrictedClasses fatherbushido defect closed Should Have Alpha 22
#4263 [PATCH] Merge different logics of technology requirements and fix the related bugs. s0600204 defect closed Must Have Alpha 22
#4264 [PATCH] Fix training tooltip with multiple selection Imarok defect closed Should Have Alpha 22
#4266 [PATCH] Ex-allies units visible in fog of war after changing the diplomacy Itms defect closed Must Have Alpha 22
#4297 [PATCH] Miraging is broken for certain entities the first time the mirage appears wraitii defect closed Must Have Alpha 22
#4308 [PATCH] Show resource gifts to all allies enhancement closed Nice to Have Alpha 22
#4323 [PATCH] Don't flag the player as won on scenario maps without enemies Vladislav Belov defect closed Should Have Alpha 22
#4324 [PATCH] Thread the pathfinder computations to reduce latency wraitii enhancement closed Should Have Alpha 25
#4344 [PATCH] Add function to get OpenGL error name by the code Vladislav Belov enhancement closed Nice to Have Alpha 22
#4350 [PATCH] Color of disabled gui elements Vladislav Belov defect closed Should Have Alpha 22
#4351 [PATCH] Shadow map improvements Vladislav Belov enhancement closed Must Have Alpha 23
#4354 Hannibal Barca's maps enhancement closed Should Have Alpha 22
#3588 General pathfinder optimizations defect new Should Have Backlog
#4030 Elephant garrisoning should be specified explicitly by the template defect new Should Have Backlog
#4055 [PATCH] Make l10n for manual more translation-proof enhancement new Should Have Work In Progress
#4099 [PATCH] Round instead of ceil/floor in the GUI defect new Must Have Work In Progress
#4116 [PATCH] War elephants should be upgradable defect new Must Have Work In Progress
#4117 [PATCH] Carthaginian fleet should be actually stronger enhancement new Nice to Have Work In Progress
#4180 [PATCH] Add "Requires X." tooltip to aura tooltips automatically. defect new Nice to Have Backlog
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp enhancement new Nice to Have Backlog
#4321 [PATCH] Permit setting a max size on relationally-sized GUI Objects enhancement new Nice to Have Work In Progress
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder defect new Should Have Backlog
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced wraitii enhancement new Should Have Backlog
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.