| #4303 |
Entity LimitChangers not working correctly
|
Silier
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #5109 |
Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected
|
Silier
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #5119 |
Enforce formation required member count
|
Silier
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #5374 |
Differentiating building structure voices from repairing it
|
Silier
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #29 |
Automatic exploring / scouting
|
Freagarach
|
enhancement
|
new
|
Should Have
|
Work In Progress
|
| #995 |
[PATCH] Trampling
|
Freagarach
|
enhancement
|
new
|
Should Have
|
Work In Progress
|
| #2577 |
[PATCH] Turrets and/or sub-units
|
Freagarach
|
enhancement
|
new
|
Nice to Have
|
Work In Progress
|
| #3394 |
Violent units follow enemies through the fog of war
|
Freagarach
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #4189 |
Capture attack doesn't work for unit with a buildingAI
|
Freagarach
|
defect
|
new
|
Must Have
|
Work In Progress
|
| #4801 |
Move damage types to json files
|
Freagarach
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #5007 |
Relics should not be attacked - Allow units without health and use it for relics
|
Freagarach
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #1665 |
Citizen soldiers attack gaia animals without provocation
|
Grapjas
|
enhancement
|
assigned
|
Should Have
|
Backlog
|
| #3202 |
Explored map - resources disappear after taking a little bit of it
|
Itms
|
defect
|
new
|
Should Have
|
Backlog
|
| #3866 |
[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary
|
Mercury
|
defect
|
new
|
Must Have
|
Backlog
|
| #1973 |
[PATCH] Regenerative resources
|
Stan
|
enhancement
|
new
|
Should Have
|
Work In Progress
|
| #4355 |
Treasure not being picked up
|
Teiresias
|
defect
|
closed
|
Must Have
|
Alpha 25
|
| #5371 |
Population Cap and Starting Resources for Scenarios
|
Wundersam
|
defect
|
assigned
|
Should Have
|
Backlog
|
| #410 |
Component script debugger
|
Yves
|
enhancement
|
reopened
|
Should Have
|
Backlog
|
| #3749 |
"Conquest structures" victory condition fails when a player never builds a structure at all.
|
bb
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #5140 |
Resigning as gaia and crash when garrisoning
|
bb
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #3265 |
[PATCH] Tribute all resources to active allies before resigning
|
Vlad Topala
|
enhancement
|
assigned
|
Nice to Have
|
Backlog
|
| #4504 |
[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation
|
elexis
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #3444 |
[PATCH] Lions / Lionesses don't run when attacked
|
erraunt
|
defect
|
new
|
Should Have
|
Work In Progress
|
| #3177 |
[PATCH] Implement camouflaging
|
marder
|
enhancement
|
new
|
Should Have
|
Work In Progress
|
| #3356 |
[PATCH] siege tower should be able to capture structures
|
mimo
|
enhancement
|
reopened
|
Nice to Have
|
Backlog
|
| #3785 |
[PATCH]shortPathfinder may return paths in non passable region.
|
mimo
|
defect
|
reopened
|
Should Have
|
Backlog
|
| #4015 |
[PATCH] Stop unpacking siege on stop/move command
|
Ágoston Sipos
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #5214 |
Siege engines should not be able to pickup treasures
|
pszemsza
|
defect
|
closed
|
Nice to Have
|
Alpha 25
|
| #3488 |
[PATCH] Extend Visible Garrisoning Schema
|
Stan
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #5160 |
Update some stuff when adding Kush civ
|
Stan
|
defect
|
closed
|
Should Have
|
|
| #3517 |
Exploit spawning / ungarrisoning to climb impassable mountains
|
temple
|
defect
|
assigned
|
Must Have
|
Backlog
|
| #2679 |
Visible Garrisoning in animated gate bug
|
wraitii
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #3274 |
Order is replaced if resource-carrying men in formation and women are selected
|
wraitii
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #3472 |
Ship not reacting correctly to garrison command.
|
wraitii
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #3800 |
List of unused technologies template (json files)
|
wraitii
|
task
|
closed
|
Should Have
|
Alpha 24
|
| #4153 |
Units in formation beome uncontrollable or stuck
|
wraitii
|
defect
|
closed
|
Must Have
|
|
| #4318 |
Special Formation Animations stop working when idle
|
wraitii
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #4334 |
[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js
|
wraitii
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #4340 |
[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced
|
wraitii
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4370 |
Mods should be able to prevent some resources to be traded or bartered
|
wraitii
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #4420 |
[PATCH] UnitMotion rewrite
|
wraitii
|
enhancement
|
closed
|
Must Have
|
Alpha 24
|
| #4473 |
Units stuck trying to garrison walls
|
wraitii
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #4935 |
Formation movement
|
wraitii
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #5151 |
Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.
|
wraitii
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #5185 |
OOS on rejoin on turn 0
|
wraitii
|
defect
|
closed
|
Must Have
|
Alpha 24
|
| #997 |
Unit Conversion / Capturing
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1912 |
Continuous damage after hit detection
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2581 |
Altitude bonus does not affect vision range
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #2632 |
When player resigns, the entities belonging to the player should be deleted
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2687 |
Simulation templates: Allow XPath to reference another XML node's value.
|
|
enhancement
|
new
|
If Time Permits
|
Backlog
|
| #2736 |
Firing range techs should enlarge the vision range too.
|
|
task
|
new
|
Should Have
|
Backlog
|
| #2950 |
[PATCH] Extend / Improve Trigger functionality
|
|
enhancement
|
new
|
Must Have
|
Backlog
|
| #3007 |
Allow Gaia to be neutral to other players
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3009 |
Sometime the "build rising" animation when building a new construction doesn't appear
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3057 |
Follow command- different to escort
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3104 |
Don't distungish between animal types during hunting
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3105 |
Allow choice of predefined range for pursuing animals during hunting
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3144 |
Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations
|
|
enhancement
|
closed
|
Nice to Have
|
Alpha 24
|
| #3231 |
add places count for taking over building
|
|
enhancement
|
closed
|
Should Have
|
Alpha 24
|
| #3340 |
Decay of non-capturable structures.
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3381 |
Archers outrange buildings despite having less attack range
|
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #3412 |
[PATCH] Fix templates of non-garrisonable units
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3428 |
[PATCH] Garrisoning traders in merchant ship is not profitable
|
|
enhancement
|
reopened
|
Should Have
|
Backlog
|
| #3442 |
Prioritize some units when moving to a target
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #3478 |
Formations - use the formation that most of the selected units use
|
|
enhancement
|
closed
|
Nice to Have
|
Alpha 24
|
| #3479 |
Formations - units stop their current order to get into formation
|
|
defect
|
closed
|
Must Have
|
|
| #3484 |
Notification stating being attacked by an ally after capturing
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #3523 |
Fix Formation Bonuses/Aura
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #3528 |
Territory influence weight is inverted
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3588 |
General pathfinder optimizations
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3592 |
Allow to set multiple build restrictions
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #3601 |
Information Leak - I see rubble of destroyed buildings
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3623 |
Giving buildings and/or units to an ally
|
|
enhancement
|
reopened
|
Nice to Have
|
Backlog
|
| #3657 |
Cavalry unit reverse flying
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3689 |
[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3690 |
Unit AI warning in GuardedAttacked
|
|
defect
|
closed
|
Must Have
|
|
| #3696 |
[PATCH] Sheep-shield - different kinds of population limits
|
|
defect
|
reopened
|
Should Have
|
Backlog
|
| #3697 |
[PATCH] Improve the trading mechanism
|
|
enhancement
|
closed
|
Should Have
|
|
| #3726 |
[PATCH] prevent fluctuation of number of gatherers when returning resources
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3748 |
[PATCH] Idle units undetected for one second
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #3783 |
behaviour of violent/aggressive animals
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3795 |
Trade carts travelling between markets without carrying goods
|
|
defect
|
closed
|
Should Have
|
|
| #3809 |
Explore initial CC locations of allies
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3811 |
[PATCH] Bugfix and balance walls / siege
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3818 |
[PATCH] Number type problem with relative templates.
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3825 |
Start using template strings
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #3872 |
Trade road
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #3895 |
Give more control to map makers wrt the passability of terrain
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #3918 |
animal DPS balance
|
|
enhancement
|
closed
|
Nice to Have
|
Alpha 24
|
| #3925 |
[PATCH] Stop-gap optimizations in the Vertex Pathfinder
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3974 |
Loyalty aura for all buildings
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3997 |
Terrain bonuses
|
|
enhancement
|
new
|
If Time Permits
|
Backlog
|
| #4000 |
[WIP] Don't use BuildingAI for ships or siege tower
|
|
defect
|
new
|
Must Have
|
Backlog
|
| #4025 |
Walk animation not triggered if a units starts and ends the walk in the same turn
|
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #4030 |
Elephant garrisoning should be specified explicitly by the template
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4050 |
Build back own buildings to gather resources
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4075 |
Capture the Sheep mode
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4076 |
[PATCH] Improve moddability of templates
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4081 |
Move PopulationBonus outside of Cost component
|
|
task
|
closed
|
Should Have
|
Alpha 24
|
| #4098 |
[PATCH] UnitAI tests
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #4116 |
[PATCH] War elephants should be upgradable
|
|
defect
|
new
|
Must Have
|
Work In Progress
|
| #4117 |
[PATCH] Carthaginian fleet should be actually stronger
|
|
enhancement
|
new
|
Nice to Have
|
Work In Progress
|
| #4126 |
[PATCH] Promotion by Technology
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4135 |
Elephants running amok
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4138 |
[PATCH] Visibility tests
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4170 |
Mercenary camp (egyptian) and Nile map issues
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4199 |
[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4216 |
Pathfinding detour to the civic center after picking berries
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4224 |
Heroic elephants aren't human
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4228 |
0.001 WalkSpeed for unpacked siege engines
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4234 |
Market built so that the first trade cart stuck is always stuck
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4260 |
CCmpSelectable.cpp unit test for buildings without footprint
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #4282 |
Missing territory exploration with shared ally vision
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4283 |
Foundations being affected by techs
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4286 |
unlock_sharedlos and unlock_dropsites techs modifications array
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4293 |
Optimize the Timer calls to Unit.Gather.Gathering in UnitAI
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4325 |
Reduce garrisoned regeneration rate for disconnected buildings
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4327 |
Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4337 |
Survival of the fittest - Treasure spawned visible in fog of war
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4342 |
Negative Farming Aura for Civic Center
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4357 |
Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4372 |
Double shot by catapult
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4373 |
Catapult shot animation out of sync after load game
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4434 |
Implement local modifications of training costs (resources and time)
|
|
task
|
new
|
Should Have
|
Backlog
|
| #4449 |
Circular bounding box selection shape
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #4457 |
When the bell is rung, units ejected from a destroyed building should garrison in another
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4477 |
Trade with Gaia dock
|
|
defect
|
closed
|
Must Have
|
|
| #4484 |
Siege engines should ungarrison behind the unit to prevent blocking
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4503 |
Hero brennus yielding 10 metal for every female and animal killed
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #4508 |
UnitAI - Patroling ships should ignore units outside of attack range
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #4516 |
Fix chariot passability class and archer elephant stats
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4545 |
New feature: Battalions/formation.
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #4560 |
Update entity.pm module to special filters
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4584 |
Specify which units towers, etc. should attack
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4585 |
Units stand in a square shape when attacking buildings
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4588 |
Allow {civ} replacement for auras.
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4593 |
Unit becomes idle and ignores enemies
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4595 |
Promotion while dying
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4619 |
Carthaginian naval dockyard should be able to garrison more than one ship with 4 units
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #4624 |
"Expertise in War" mercenary upgrade on already created units
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4630 |
GetTechModifiedProperty don't handle multiplication or addition by 0
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4636 |
Territory Manager should exclude 3 territory tile border
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4642 |
Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus
|
|
defect
|
closed
|
Should Have
|
|
| #4655 |
Move some barter parameters from the gui to resources files.
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4667 |
Historic phase names
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #4725 |
Issues with Unit AI and ranged units
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4733 |
[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4749 |
Issues with territory decay
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4762 |
Capture The Relic should consider relics placed by the map
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #4764 |
Handle better corpse placement and altitude.
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4793 |
Units mining without a mine
|
|
defect
|
closed
|
Should Have
|
|
| #4849 |
Add missing default structures
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #4905 |
Ranged units can shoot through walls
|
|
defect
|
closed
|
Should Have
|
|
| #4926 |
AuraManager should distinguish Auras by Aura name, not by Aura effects
|
|
defect
|
closed
|
Should Have
|
|
| #4929 |
Units tasked to repair don't auto-continue and repair other damaged structures.
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #4951 |
Long range capturing
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #4990 |
Invisible formation bug
|
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #4994 |
Formation can bug units stuck
|
|
defect
|
closed
|
Must Have
|
|
| #5026 |
Naval Pathfinding failure
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #5072 |
Units get stuck / freeze (forever)
|
|
defect
|
closed
|
Should Have
|
|
| #5101 |
Gaia buildings should be automatically attacked by siege units
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #5106 |
A single unit "dancing" to dodge arrows of dozens of attackers
|
|
defect
|
closed
|
Release Blocker
|
Alpha 24
|
| #5110 |
Wall and gate direction
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #5118 |
Walls not build if wall tower foundations overlap
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #5120 |
Fix GetClosestMember function of Formation
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #5169 |
Warning and segfault for disabled pathfinder tests
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #5223 |
Unit lose gatherer animation after promotion
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #5328 |
Siege engines can't cancel unpacking
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #5338 |
Deer walk speed way too slow
|
|
defect
|
closed
|
Should Have
|
Alpha 24
|
| #5400 |
Add a timeout to particle emitters
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #408 |
[PATCH] Use exception strings instead of LOGERROR in (de)serializer
|
|
enhancement
|
new
|
If Time Permits
|
Backlog
|
| #417 |
Component integration testing framework
|
|
task
|
new
|
Should Have
|
Backlog
|
| #418 |
Debug serializer should handle exceptions nicely
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #419 |
Binary serializer should report more helpful script error messages
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #420 |
[PATCH] Overflow checking in CFixed
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #430 |
Create binary serializer debugging code
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #445 |
Script component serializability tests
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #791 |
Lightweight components / reduce overhead for resources
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #940 |
Ships should have a turn radius and other movement enhancements
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #994 |
Running / Charging Units
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1017 |
Tree-falling animation
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #1045 |
Rally point flags are hidden inside of large obstacles
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #1230 |
Overlaying of vehicles and buildings on animals
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #1237 |
Add rotation attribute to variant element in Actor files
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #1312 |
Add hotkeys in the construction.
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1437 |
Decide on land unit fishing
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #1441 |
Building foundations should clear actors
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #1488 |
Ranged unit AI should use attack priorities
|
|
defect
|
reopened
|
Should Have
|
Backlog
|
| #1601 |
Show attacking units outside LOS
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1649 |
Add more victory conditions / Gamemodes
|
|
enhancement
|
reopened
|
Nice to Have
|
Backlog
|
| #1699 |
[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)
|
|
enhancement
|
reopened
|
Nice to Have
|
Backlog
|
| #1724 |
[PATCH] adding some collective behaviour of wild animals when attacked
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #1731 |
Mismatch between query and target range
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #1750 |
Improve stances
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1752 |
Improve siege order handling while packing
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #1783 |
Don't use rubble in some situations
|
|
defect
|
new
|
Nice to Have
|
Backlog
|
| #1791 |
Units command queue is reset when they enter new formation
|
|
defect
|
reopened
|
Should Have
|
Backlog
|
| #1836 |
Validation errors in the special/player.xml template causes segmentation fault
|
|
defect
|
new
|
If Time Permits
|
Backlog
|
| #1860 |
[PATCH] Use a vector for iterating in the ComponentManager
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1907 |
[PATCH] Herding / Corralling
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #1942 |
Short/Vertex Pathfinder Rewrite
|
|
enhancement
|
new
|
Must Have
|
Backlog
|
| #2001 |
Melee units with big maximum range can attack through walls
|
|
enhancement
|
new
|
Must Have
|
Backlog
|
| #2010 |
[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #2091 |
Health should/could influence speed
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2128 |
[PATCH] Let structures deploy units without any cost directly after being built
|
|
enhancement
|
new
|
If Time Permits
|
Backlog
|
| #2159 |
[PATCH] Invalid commands should be ignored
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2264 |
[PATCH] Implement terrain flattening
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2319 |
Fake physics effects to have units fly in the air after a charge/explosion nearby
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2459 |
Add a cooperative mode
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2461 |
[PATCH] Ship Sinking Refinement
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #2503 |
Different idle/walk stances with enemies around
|
|
task
|
new
|
Nice to Have
|
Backlog
|
| #2528 |
Traders in formation
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #2563 |
Infinite attempts to return resources in UnitAI
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #2566 |
Attack range inconsistent with visual
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #2568 |
Unresponsive move/attack orders
|
|
defect
|
closed
|
Must Have
|
|
| #2710 |
Improve foundation placing
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #3201 |
Information Leak - see animals being lured and gathered through fog of war
|
|
defect
|
new
|
Should Have
|
Backlog
|
| #3562 |
Decide whether resources/corpses should have an obstruction, and if so how and which.
|
|
task
|
new
|
Should Have
|
Backlog
|
| #3589 |
[PATCH] Tiny errors in UnitAI.js
|
|
defect
|
closed
|
Nice to Have
|
Alpha 24
|
| #3707 |
[PATCH] Rebalance repairable
|
|
defect
|
closed
|
Should Have
|
|
| #3778 |
[PATCH] animal stats counter-intuitive
|
|
enhancement
|
new
|
Nice to Have
|
Backlog
|
| #3919 |
improve animal AI
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4028 |
Replace the elevation bonus for units with something less resource intensive.
|
|
enhancement
|
new
|
Should Have
|
Backlog
|
| #4309 |
Building takeover on neutral diplomacy
|
|
defect
|
new
|
Should Have
|
Backlog
|