This Trac instance is not used for development anymore!

We migrated our development workflow to git and Gitea.
To test the future redirection, replace trac by ariadne in the page URL.

Custom Query (224 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Ticket Summary Owner Type Status Priority Milestone
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer enhancement new If Time Permits Backlog
#1836 Validation errors in the special/player.xml template causes segmentation fault defect new If Time Permits Backlog
#2128 [PATCH] Let structures deploy units without any cost directly after being built enhancement new If Time Permits Backlog
#2687 Simulation templates: Allow XPath to reference another XML node's value. enhancement new If Time Permits Backlog
#3997 Terrain bonuses enhancement new If Time Permits Backlog
#4260 CCmpSelectable.cpp unit test for buildings without footprint defect new If Time Permits Backlog
#4503 Hero brennus yielding 10 metal for every female and animal killed defect new If Time Permits Backlog
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units defect new If Time Permits Backlog
#4762 Capture The Relic should consider relics placed by the map defect new If Time Permits Backlog
#5169 Warning and segfault for disabled pathfinder tests defect new If Time Permits Backlog
#5223 Unit lose gatherer animation after promotion defect new If Time Permits Backlog
#418 Debug serializer should handle exceptions nicely task new Nice to Have Backlog
#419 Binary serializer should report more helpful script error messages task new Nice to Have Backlog
#420 [PATCH] Overflow checking in CFixed task new Nice to Have Backlog
#430 Create binary serializer debugging code task new Nice to Have Backlog
#445 Script component serializability tests task new Nice to Have Backlog
#791 Lightweight components / reduce overhead for resources enhancement new Nice to Have Backlog
#940 Ships should have a turn radius and other movement enhancements enhancement new Nice to Have Backlog
#1017 Tree-falling animation enhancement new Nice to Have Backlog
#1230 Overlaying of vehicles and buildings on animals defect new Nice to Have Backlog
#1237 Add rotation attribute to variant element in Actor files enhancement new Nice to Have Backlog
#1441 Building foundations should clear actors defect new Nice to Have Backlog
#1649 Add more victory conditions / Gamemodes enhancement reopened Nice to Have Backlog
#1699 [PATCH] Spartan females won't chase ranged units (Infinite Chase Bug) enhancement reopened Nice to Have Backlog
#1724 [PATCH] adding some collective behaviour of wild animals when attacked enhancement new Nice to Have Backlog
#1752 Improve siege order handling while packing enhancement new Nice to Have Backlog
#1783 Don't use rubble in some situations defect new Nice to Have Backlog
#1912 Continuous damage after hit detection enhancement new Nice to Have Backlog
#2091 Health should/could influence speed enhancement new Nice to Have Backlog
#2159 [PATCH] Invalid commands should be ignored enhancement new Nice to Have Backlog
#2264 [PATCH] Implement terrain flattening enhancement new Nice to Have Backlog
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby enhancement new Nice to Have Backlog
#2459 Add a cooperative mode enhancement new Nice to Have Backlog
#2461 [PATCH] Ship Sinking Refinement enhancement new Nice to Have Backlog
#2503 Different idle/walk stances with enemies around task new Nice to Have Backlog
#2577 [PATCH] Turrets and/or sub-units Freagarach enhancement new Nice to Have Work In Progress
#2632 When player resigns, the entities belonging to the player should be deleted enhancement new Nice to Have Backlog
#2679 Visible Garrisoning in animated gate bug wraitii defect closed Nice to Have Alpha 24
#3057 Follow command- different to escort enhancement new Nice to Have Backlog
#3104 Don't distungish between animal types during hunting enhancement new Nice to Have Backlog
#3105 Allow choice of predefined range for pursuing animals during hunting enhancement new Nice to Have Backlog
#3144 Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations enhancement closed Nice to Have Alpha 24
#3265 [PATCH] Tribute all resources to active allies before resigning Vlad Topala enhancement assigned Nice to Have Backlog
#3356 [PATCH] siege tower should be able to capture structures mimo enhancement reopened Nice to Have Backlog
#3412 [PATCH] Fix templates of non-garrisonable units enhancement new Nice to Have Backlog
#3478 Formations - use the formation that most of the selected units use enhancement closed Nice to Have Alpha 24
#3484 Notification stating being attacked by an ally after capturing defect new Nice to Have Backlog
#3523 Fix Formation Bonuses/Aura defect new Nice to Have Backlog
#3589 [PATCH] Tiny errors in UnitAI.js defect closed Nice to Have Alpha 24
#3623 Giving buildings and/or units to an ally enhancement reopened Nice to Have Backlog
#3748 [PATCH] Idle units undetected for one second defect new Nice to Have Backlog
#3778 [PATCH] animal stats counter-intuitive enhancement new Nice to Have Backlog
#3809 Explore initial CC locations of allies enhancement new Nice to Have Backlog
#3825 Start using template strings task new Nice to Have Backlog
#3918 animal DPS balance enhancement closed Nice to Have Alpha 24
#3974 Loyalty aura for all buildings enhancement new Nice to Have Backlog
#4015 [PATCH] Stop unpacking siege on stop/move command Ágoston Sipos defect closed Nice to Have Alpha 24
#4025 Walk animation not triggered if a units starts and ends the walk in the same turn defect closed Nice to Have Alpha 24
#4050 Build back own buildings to gather resources enhancement new Nice to Have Backlog
#4075 Capture the Sheep mode enhancement new Nice to Have Backlog
#4098 [PATCH] UnitAI tests defect new Nice to Have Backlog
#4117 [PATCH] Carthaginian fleet should be actually stronger enhancement new Nice to Have Work In Progress
#4138 [PATCH] Visibility tests enhancement new Nice to Have Backlog
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp enhancement new Nice to Have Backlog
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. enhancement new Nice to Have Backlog
#4370 Mods should be able to prevent some resources to be traded or bartered wraitii defect closed Nice to Have Alpha 24
#4449 Circular bounding box selection shape defect new Nice to Have Backlog
#4484 Siege engines should ungarrison behind the unit to prevent blocking enhancement new Nice to Have Backlog
#4508 UnitAI - Patroling ships should ignore units outside of attack range defect new Nice to Have Backlog
#4545 New feature: Battalions/formation. task new Nice to Have Backlog
#4584 Specify which units towers, etc. should attack enhancement new Nice to Have Backlog
#4588 Allow {civ} replacement for auras. enhancement new Nice to Have Backlog
#4667 Historic phase names defect new Nice to Have Backlog
#4849 Add missing default structures enhancement new Nice to Have Backlog
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. defect new Nice to Have Backlog
#5110 Wall and gate direction defect new Nice to Have Backlog
#5214 Siege engines should not be able to pickup treasures pszemsza defect closed Nice to Have Alpha 25
#5374 Differentiating building structure voices from repairing it Silier defect closed Nice to Have Alpha 24
#29 Automatic exploring / scouting Freagarach enhancement new Should Have Work In Progress
#410 Component script debugger Yves enhancement reopened Should Have Backlog
#417 Component integration testing framework task new Should Have Backlog
#994 Running / Charging Units enhancement new Should Have Backlog
#995 [PATCH] Trampling Freagarach enhancement new Should Have Work In Progress
#997 Unit Conversion / Capturing enhancement new Should Have Backlog
#1045 Rally point flags are hidden inside of large obstacles defect new Should Have Backlog
#1312 Add hotkeys in the construction. enhancement new Should Have Backlog
#1437 Decide on land unit fishing defect new Should Have Backlog
#1488 Ranged unit AI should use attack priorities defect reopened Should Have Backlog
#1601 Show attacking units outside LOS enhancement new Should Have Backlog
#1665 Citizen soldiers attack gaia animals without provocation Grapjas enhancement assigned Should Have Backlog
#1731 Mismatch between query and target range defect new Should Have Backlog
#1750 Improve stances enhancement new Should Have Backlog
#1791 Units command queue is reset when they enter new formation defect reopened Should Have Backlog
#1860 [PATCH] Use a vector for iterating in the ComponentManager enhancement new Should Have Backlog
#1907 [PATCH] Herding / Corralling enhancement new Should Have Backlog
#1973 [PATCH] Regenerative resources Stan enhancement new Should Have Work In Progress
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI enhancement new Should Have Backlog
#2528 Traders in formation defect new Should Have Backlog
#2563 Infinite attempts to return resources in UnitAI defect new Should Have Backlog
#2566 Attack range inconsistent with visual defect new Should Have Backlog
#2581 Altitude bonus does not affect vision range defect new Should Have Backlog
#2710 Improve foundation placing enhancement new Should Have Backlog
#2736 Firing range techs should enlarge the vision range too. task new Should Have Backlog
#3007 Allow Gaia to be neutral to other players defect new Should Have Backlog
#3009 Sometime the "build rising" animation when building a new construction doesn't appear defect new Should Have Backlog
#3177 [PATCH] Implement camouflaging marder enhancement new Should Have Work In Progress
#3201 Information Leak - see animals being lured and gathered through fog of war defect new Should Have Backlog
#3202 Explored map - resources disappear after taking a little bit of it Itms defect new Should Have Backlog
#3231 add places count for taking over building enhancement closed Should Have Alpha 24
#3274 Order is replaced if resource-carrying men in formation and women are selected wraitii defect closed Should Have Alpha 24
#3340 Decay of non-capturable structures. defect new Should Have Backlog
#3381 Archers outrange buildings despite having less attack range defect closed Should Have Alpha 24
#3428 [PATCH] Garrisoning traders in merchant ship is not profitable enhancement reopened Should Have Backlog
#3442 Prioritize some units when moving to a target enhancement new Should Have Backlog
#3444 [PATCH] Lions / Lionesses don't run when attacked erraunt defect new Should Have Work In Progress
#3488 [PATCH] Extend Visible Garrisoning Schema Stan defect closed Should Have Alpha 24
#3528 Territory influence weight is inverted defect new Should Have Backlog
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. task new Should Have Backlog
#3588 General pathfinder optimizations defect new Should Have Backlog
#3592 Allow to set multiple build restrictions enhancement new Should Have Backlog
#3601 Information Leak - I see rubble of destroyed buildings defect new Should Have Backlog
#3657 Cavalry unit reverse flying defect new Should Have Backlog
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment defect new Should Have Backlog
#3696 [PATCH] Sheep-shield - different kinds of population limits defect reopened Should Have Backlog
#3697 [PATCH] Improve the trading mechanism enhancement closed Should Have
#3707 [PATCH] Rebalance repairable defect closed Should Have
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources defect new Should Have Backlog
#3749 "Conquest structures" victory condition fails when a player never builds a structure at all. bb defect closed Should Have Alpha 24
#3783 behaviour of violent/aggressive animals defect new Should Have Backlog
#3785 [PATCH]shortPathfinder may return paths in non passable region. mimo defect reopened Should Have Backlog
#3795 Trade carts travelling between markets without carrying goods defect closed Should Have
#3800 List of unused technologies template (json files) wraitii task closed Should Have Alpha 24
#3811 [PATCH] Bugfix and balance walls / siege defect new Should Have Backlog
#3818 [PATCH] Number type problem with relative templates. defect new Should Have Backlog
#3872 Trade road enhancement new Should Have Backlog
#3895 Give more control to map makers wrt the passability of terrain enhancement new Should Have Backlog
#3919 improve animal AI enhancement new Should Have Backlog
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder defect new Should Have Backlog
#4028 Replace the elevation bonus for units with something less resource intensive. enhancement new Should Have Backlog
#4030 Elephant garrisoning should be specified explicitly by the template defect new Should Have Backlog
#4076 [PATCH] Improve moddability of templates enhancement new Should Have Backlog
#4081 Move PopulationBonus outside of Cost component task closed Should Have Alpha 24
#4126 [PATCH] Promotion by Technology defect new Should Have Backlog
#4135 Elephants running amok enhancement new Should Have Backlog
#4170 Mercenary camp (egyptian) and Nile map issues defect new Should Have Backlog
#4216 Pathfinding detour to the civic center after picking berries defect new Should Have Backlog
#4224 Heroic elephants aren't human defect new Should Have Backlog
#4228 0.001 WalkSpeed for unpacked siege engines defect new Should Have Backlog
#4234 Market built so that the first trade cart stuck is always stuck defect new Should Have Backlog
#4282 Missing territory exploration with shared ally vision defect new Should Have Backlog
#4283 Foundations being affected by techs defect new Should Have Backlog
#4286 unlock_sharedlos and unlock_dropsites techs modifications array defect new Should Have Backlog
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI enhancement new Should Have Backlog
#4309 Building takeover on neutral diplomacy defect new Should Have Backlog
#4318 Special Formation Animations stop working when idle wraitii defect closed Should Have Alpha 24
#4325 Reduce garrisoned regeneration rate for disconnected buildings defect new Should Have Backlog
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder defect new Should Have Backlog
#4334 [PATCH] Make Promotion use the common helper in Transform.js and update Transform.js wraitii defect closed Should Have Alpha 24
#4337 Survival of the fittest - Treasure spawned visible in fog of war defect new Should Have Backlog
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced wraitii enhancement new Should Have Backlog
#4342 Negative Farming Aura for Civic Center defect new Should Have Backlog
#4372 Double shot by catapult defect new Should Have Backlog
#4373 Catapult shot animation out of sync after load game defect new Should Have Backlog
#4434 Implement local modifications of training costs (resources and time) task new Should Have Backlog
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another defect new Should Have Backlog
#4504 [PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation elexis defect closed Should Have Alpha 24
#4516 Fix chariot passability class and archer elephant stats defect new Should Have Backlog
#4560 Update entity.pm module to special filters defect new Should Have Backlog
#4585 Units stand in a square shape when attacking buildings defect new Should Have Backlog
#4593 Unit becomes idle and ignores enemies defect new Should Have Backlog
#4595 Promotion while dying defect new Should Have Backlog
#4624 "Expertise in War" mercenary upgrade on already created units defect new Should Have Backlog
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 defect new Should Have Backlog
#4636 Territory Manager should exclude 3 territory tile border defect new Should Have Backlog
#4642 Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus defect closed Should Have
#4655 Move some barter parameters from the gui to resources files. defect new Should Have Backlog
#4725 Issues with Unit AI and ranged units defect new Should Have Backlog
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura defect new Should Have Backlog
#4749 Issues with territory decay defect new Should Have Backlog
#4764 Handle better corpse placement and altitude. defect new Should Have Backlog
#4793 Units mining without a mine defect closed Should Have
#4801 Move damage types to json files Freagarach defect closed Should Have Alpha 24
#4905 Ranged units can shoot through walls defect closed Should Have
#4926 AuraManager should distinguish Auras by Aura name, not by Aura effects defect closed Should Have
#4951 Long range capturing defect new Should Have Backlog
#4990 Invisible formation bug defect closed Should Have Alpha 24
#5007 Relics should not be attacked - Allow units without health and use it for relics Freagarach defect closed Should Have Alpha 24
#5026 Naval Pathfinding failure defect new Should Have Backlog
#5072 Units get stuck / freeze (forever) defect closed Should Have
#5101 Gaia buildings should be automatically attacked by siege units defect new Should Have Backlog
#5118 Walls not build if wall tower foundations overlap defect new Should Have Backlog
#5119 Enforce formation required member count Silier defect closed Should Have Alpha 24
#5120 Fix GetClosestMember function of Formation defect new Should Have Backlog
#5160 Update some stuff when adding Kush civ Stan defect closed Should Have
#5328 Siege engines can't cancel unpacking defect new Should Have Backlog
#5338 Deer walk speed way too slow defect closed Should Have Alpha 24
#5371 Population Cap and Starting Resources for Scenarios Wundersam defect assigned Should Have Backlog
#5400 Add a timeout to particle emitters defect new Should Have Backlog
#1942 Short/Vertex Pathfinder Rewrite enhancement new Must Have Backlog
#2001 Melee units with big maximum range can attack through walls enhancement new Must Have Backlog
#2568 Unresponsive move/attack orders defect closed Must Have
#2950 [PATCH] Extend / Improve Trigger functionality enhancement new Must Have Backlog
#3394 Violent units follow enemies through the fog of war Freagarach defect closed Must Have Alpha 24
#3472 Ship not reacting correctly to garrison command. wraitii defect closed Must Have Alpha 24
#3479 Formations - units stop their current order to get into formation defect closed Must Have
#3517 Exploit spawning / ungarrisoning to climb impassable mountains temple defect assigned Must Have Backlog
#3690 Unit AI warning in GuardedAttacked defect closed Must Have
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary Mercury defect new Must Have Backlog
#4000 [WIP] Don't use BuildingAI for ships or siege tower defect new Must Have Backlog
#4116 [PATCH] War elephants should be upgradable defect new Must Have Work In Progress
#4153 Units in formation beome uncontrollable or stuck wraitii defect closed Must Have
#4189 Capture attack doesn't work for unit with a buildingAI Freagarach defect new Must Have Work In Progress
#4303 Entity LimitChangers not working correctly Silier defect closed Must Have Alpha 24
#4355 Treasure not being picked up Teiresias defect closed Must Have Alpha 25
#4420 [PATCH] UnitMotion rewrite wraitii enhancement closed Must Have Alpha 24
#4473 Units stuck trying to garrison walls wraitii defect closed Must Have Alpha 24
#4477 Trade with Gaia dock defect closed Must Have
#4935 Formation movement wraitii defect closed Must Have Alpha 24
#4994 Formation can bug units stuck defect closed Must Have
#5109 Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected Silier defect closed Must Have Alpha 24
#5140 Resigning as gaia and crash when garrisoning bb defect closed Must Have Alpha 24
#5151 Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck. wraitii defect closed Must Have Alpha 24
#5185 OOS on rejoin on turn 0 wraitii defect closed Must Have Alpha 24
#5106 A single unit "dancing" to dodge arrows of dozens of attackers defect closed Release Blocker Alpha 24
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.