﻿id,Summary,Owner,Type,Status,Priority,Milestone
410,Component script debugger,Yves,enhancement,reopened,Should Have,Backlog
1488,Ranged unit AI should use attack priorities,,defect,reopened,Should Have,Backlog
1649,Add more victory conditions / Gamemodes,,enhancement,reopened,Nice to Have,Backlog
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),,enhancement,reopened,Nice to Have,Backlog
1791,Units command queue is reset when they enter new formation,,defect,reopened,Should Have,Backlog
3356,[PATCH] siege tower should be able to capture structures,mimo,enhancement,reopened,Nice to Have,Backlog
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,,enhancement,reopened,Should Have,Backlog
3623,Giving buildings and/or units to an ally,,enhancement,reopened,Nice to Have,Backlog
3696,[PATCH] Sheep-shield - different kinds of population limits,,defect,reopened,Should Have,Backlog
3785,[PATCH]shortPathfinder may return paths in non passable region.,mimo,defect,reopened,Should Have,Backlog
29,Automatic exploring / scouting,Freagarach,enhancement,new,Should Have,Work In Progress
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,,enhancement,new,If Time Permits,Backlog
417,Component integration testing framework,,task,new,Should Have,Backlog
418,Debug serializer should handle exceptions nicely,,task,new,Nice to Have,Backlog
419,Binary serializer should report more helpful script error messages,,task,new,Nice to Have,Backlog
420,[PATCH] Overflow checking in CFixed,,task,new,Nice to Have,Backlog
430,Create binary serializer debugging code,,task,new,Nice to Have,Backlog
445,Script component serializability tests,,task,new,Nice to Have,Backlog
791,Lightweight components / reduce overhead for resources,,enhancement,new,Nice to Have,Backlog
940,Ships should have a turn radius and other movement enhancements,,enhancement,new,Nice to Have,Backlog
994,Running / Charging Units,,enhancement,new,Should Have,Backlog
995,[PATCH] Trampling,Freagarach,enhancement,new,Should Have,Work In Progress
997,Unit Conversion / Capturing,,enhancement,new,Should Have,Backlog
1017,Tree-falling animation,,enhancement,new,Nice to Have,Backlog
1045,Rally point flags are hidden inside of large obstacles,,defect,new,Should Have,Backlog
1230,Overlaying of vehicles and buildings on animals,,defect,new,Nice to Have,Backlog
1237,Add rotation attribute to variant element in Actor files,,enhancement,new,Nice to Have,Backlog
1312,Add hotkeys in the construction.,,enhancement,new,Should Have,Backlog
1437,Decide on land unit fishing,,defect,new,Should Have,Backlog
1441,Building foundations should clear actors,,defect,new,Nice to Have,Backlog
1601,Show attacking units outside LOS,,enhancement,new,Should Have,Backlog
1724,[PATCH] adding some collective behaviour of wild animals when attacked,,enhancement,new,Nice to Have,Backlog
1731,Mismatch between query and target range,,defect,new,Should Have,Backlog
1750,Improve stances,,enhancement,new,Should Have,Backlog
1752,Improve siege order handling while packing,,enhancement,new,Nice to Have,Backlog
1783,Don't use rubble in some situations,,defect,new,Nice to Have,Backlog
1836,Validation errors in the special/player.xml template causes segmentation fault,,defect,new,If Time Permits,Backlog
1860,[PATCH] Use a vector for iterating in the ComponentManager,,enhancement,new,Should Have,Backlog
1907,[PATCH] Herding / Corralling,,enhancement,new,Should Have,Backlog
1912,Continuous damage after hit detection,,enhancement,new,Nice to Have,Backlog
1942,Short/Vertex Pathfinder Rewrite,,enhancement,new,Must Have,Backlog
1973,[PATCH] Regenerative resources,Stan,enhancement,new,Should Have,Work In Progress
2001,Melee units with big maximum range can attack through walls,,enhancement,new,Must Have,Backlog
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,,enhancement,new,Should Have,Backlog
2091,Health should/could influence speed,,enhancement,new,Nice to Have,Backlog
2128,[PATCH] Let structures deploy units without any cost directly after being built,,enhancement,new,If Time Permits,Backlog
2159,[PATCH] Invalid commands should be ignored,,enhancement,new,Nice to Have,Backlog
2264,[PATCH] Implement terrain flattening,,enhancement,new,Nice to Have,Backlog
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,,enhancement,new,Nice to Have,Backlog
2459,Add a cooperative mode,,enhancement,new,Nice to Have,Backlog
2461,[PATCH] Ship Sinking Refinement,,enhancement,new,Nice to Have,Backlog
2503,Different idle/walk stances with enemies around,,task,new,Nice to Have,Backlog
2528,Traders in formation,,defect,new,Should Have,Backlog
2563,Infinite attempts to return resources in UnitAI,,defect,new,Should Have,Backlog
2566,Attack range inconsistent with visual,,defect,new,Should Have,Backlog
2577,[PATCH] Turrets and/or sub-units,Freagarach,enhancement,new,Nice to Have,Work In Progress
2581,Altitude bonus does not affect vision range,,defect,new,Should Have,Backlog
2632,"When player resigns, the entities belonging to the player should be deleted",,enhancement,new,Nice to Have,Backlog
2687,Simulation templates: Allow XPath to reference another XML node's value.,,enhancement,new,If Time Permits,Backlog
2710,Improve foundation placing,,enhancement,new,Should Have,Backlog
2736,Firing range techs should enlarge the vision range too.,,task,new,Should Have,Backlog
2950,[PATCH] Extend / Improve Trigger functionality,,enhancement,new,Must Have,Backlog
3007,Allow Gaia to be neutral to other players,,defect,new,Should Have,Backlog
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",,defect,new,Should Have,Backlog
3057,Follow command- different to escort,,enhancement,new,Nice to Have,Backlog
3104,Don't distungish between animal types during hunting,,enhancement,new,Nice to Have,Backlog
3105,Allow choice of predefined range for pursuing animals during hunting,,enhancement,new,Nice to Have,Backlog
3177,[PATCH] Implement camouflaging,marder,enhancement,new,Should Have,Work In Progress
3201,Information Leak - see animals being lured and gathered through fog of war,,defect,new,Should Have,Backlog
3202,Explored map - resources disappear after taking a little bit of it,Itms,defect,new,Should Have,Backlog
3340,Decay of non-capturable structures.,,defect,new,Should Have,Backlog
3412,[PATCH] Fix templates of non-garrisonable units,,enhancement,new,Nice to Have,Backlog
3442,Prioritize some units when moving to a target,,enhancement,new,Should Have,Backlog
3444,[PATCH] Lions / Lionesses don't run when attacked,erraunt,defect,new,Should Have,Work In Progress
3484,Notification stating being attacked by an ally after capturing,,defect,new,Nice to Have,Backlog
3523,Fix Formation Bonuses/Aura,,defect,new,Nice to Have,Backlog
3528,Territory influence weight is inverted,,defect,new,Should Have,Backlog
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",,task,new,Should Have,Backlog
3588,General pathfinder optimizations,,defect,new,Should Have,Backlog
3592,Allow to set multiple build restrictions,,enhancement,new,Should Have,Backlog
3601,Information Leak - I see rubble of destroyed buildings,,defect,new,Should Have,Backlog
3657,Cavalry unit reverse flying,,defect,new,Should Have,Backlog
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",,defect,new,Should Have,Backlog
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,,defect,new,Should Have,Backlog
3748,[PATCH] Idle units undetected for one second,,defect,new,Nice to Have,Backlog
3778,[PATCH] animal stats counter-intuitive,,enhancement,new,Nice to Have,Backlog
3783,behaviour of violent/aggressive animals,,defect,new,Should Have,Backlog
3809,Explore initial CC locations of allies,,enhancement,new,Nice to Have,Backlog
3811,[PATCH] Bugfix and balance walls / siege,,defect,new,Should Have,Backlog
3818,[PATCH] Number type problem with relative templates.,,defect,new,Should Have,Backlog
3825,Start using template strings,,task,new,Nice to Have,Backlog
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,Mercury,defect,new,Must Have,Backlog
3872,Trade road,,enhancement,new,Should Have,Backlog
3895,Give more control to map makers wrt the passability of terrain,,enhancement,new,Should Have,Backlog
3919,improve animal AI,,enhancement,new,Should Have,Backlog
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,,defect,new,Should Have,Backlog
3974,Loyalty aura for all buildings,,enhancement,new,Nice to Have,Backlog
3997,Terrain bonuses,,enhancement,new,If Time Permits,Backlog
4000,[WIP] Don't use BuildingAI for ships or siege tower,,defect,new,Must Have,Backlog
4028,Replace the elevation bonus for units with something less resource intensive.,,enhancement,new,Should Have,Backlog
4030,Elephant garrisoning should be specified explicitly by the template,,defect,new,Should Have,Backlog
4050,Build back own buildings to gather resources,,enhancement,new,Nice to Have,Backlog
4075,Capture the Sheep mode,,enhancement,new,Nice to Have,Backlog
4076,[PATCH] Improve moddability of templates,,enhancement,new,Should Have,Backlog
4098,[PATCH] UnitAI tests,,defect,new,Nice to Have,Backlog
4116,[PATCH] War elephants should be upgradable,,defect,new,Must Have,Work In Progress
4117,[PATCH] Carthaginian fleet should be actually stronger,,enhancement,new,Nice to Have,Work In Progress
4126,[PATCH] Promotion by Technology,,defect,new,Should Have,Backlog
4135,Elephants running amok,,enhancement,new,Should Have,Backlog
4138,[PATCH] Visibility tests,,enhancement,new,Nice to Have,Backlog
4170,Mercenary camp (egyptian) and Nile map issues,,defect,new,Should Have,Backlog
4189,Capture attack doesn't work for unit with a buildingAI,Freagarach,defect,new,Must Have,Work In Progress
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,,enhancement,new,Nice to Have,Backlog
4216,Pathfinding detour to the civic center after picking berries,,defect,new,Should Have,Backlog
4224,Heroic elephants aren't human,,defect,new,Should Have,Backlog
4228,0.001 WalkSpeed for unpacked siege engines,,defect,new,Should Have,Backlog
4234,Market built so that the first trade cart stuck is always stuck,,defect,new,Should Have,Backlog
4260,CCmpSelectable.cpp unit test for buildings without footprint,,defect,new,If Time Permits,Backlog
4282,Missing territory exploration with shared ally vision,,defect,new,Should Have,Backlog
4283,Foundations being affected by techs,,defect,new,Should Have,Backlog
4286,unlock_sharedlos and unlock_dropsites techs modifications array,,defect,new,Should Have,Backlog
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,,enhancement,new,Should Have,Backlog
4309,Building takeover on neutral diplomacy,,defect,new,Should Have,Backlog
4325,Reduce garrisoned regeneration rate for disconnected buildings,,defect,new,Should Have,Backlog
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,,defect,new,Should Have,Backlog
4337,Survival of the fittest - Treasure  spawned visible in fog of war,,defect,new,Should Have,Backlog
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,wraitii,enhancement,new,Should Have,Backlog
4342,Negative Farming Aura for Civic Center,,defect,new,Should Have,Backlog
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,,enhancement,new,Nice to Have,Backlog
4372,Double shot by catapult,,defect,new,Should Have,Backlog
4373,Catapult shot animation out of sync after load game,,defect,new,Should Have,Backlog
4434,Implement local modifications of training costs (resources and time),,task,new,Should Have,Backlog
4449,Circular bounding box selection shape,,defect,new,Nice to Have,Backlog
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",,defect,new,Should Have,Backlog
4484,Siege engines should ungarrison behind the unit to prevent blocking,,enhancement,new,Nice to Have,Backlog
4503,Hero brennus yielding 10 metal for every female and animal killed,,defect,new,If Time Permits,Backlog
4508,UnitAI - Patroling ships should ignore units outside of attack range,,defect,new,Nice to Have,Backlog
4516,Fix chariot passability class and archer elephant stats,,defect,new,Should Have,Backlog
4545,New feature: Battalions/formation.,,task,new,Nice to Have,Backlog
4560,Update entity.pm module to special filters,,defect,new,Should Have,Backlog
4584,"Specify which units towers, etc. should attack",,enhancement,new,Nice to Have,Backlog
4585,Units stand in a square shape when attacking buildings,,defect,new,Should Have,Backlog
4588,Allow {civ} replacement for auras.,,enhancement,new,Nice to Have,Backlog
4593,Unit becomes idle and ignores enemies,,defect,new,Should Have,Backlog
4595,Promotion while dying,,defect,new,Should Have,Backlog
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,,defect,new,If Time Permits,Backlog
4624,"""Expertise in War"" mercenary upgrade on already created units",,defect,new,Should Have,Backlog
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,,defect,new,Should Have,Backlog
4636,Territory Manager should exclude 3 territory tile border,,defect,new,Should Have,Backlog
4655,Move some barter parameters from the gui to resources files.,,defect,new,Should Have,Backlog
4667,Historic phase names,,defect,new,Nice to Have,Backlog
4725,Issues with Unit AI and ranged units,,defect,new,Should Have,Backlog
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,,defect,new,Should Have,Backlog
4749,Issues with territory decay,,defect,new,Should Have,Backlog
4762,Capture The Relic should consider relics placed by the map,,defect,new,If Time Permits,Backlog
4764,Handle better corpse placement and altitude.,,defect,new,Should Have,Backlog
4849,Add missing default structures,,enhancement,new,Nice to Have,Backlog
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,,defect,new,Nice to Have,Backlog
4951,Long range capturing,,defect,new,Should Have,Backlog
5026,Naval Pathfinding failure,,defect,new,Should Have,Backlog
5101,Gaia buildings should be automatically attacked by siege units,,defect,new,Should Have,Backlog
5110,Wall and gate direction,,defect,new,Nice to Have,Backlog
5118,Walls not build if wall tower foundations overlap,,defect,new,Should Have,Backlog
5120,Fix GetClosestMember function of Formation,,defect,new,Should Have,Backlog
5169,Warning and segfault for disabled pathfinder tests,,defect,new,If Time Permits,Backlog
5223,Unit lose gatherer animation after promotion,,defect,new,If Time Permits,Backlog
5328,Siege engines can't cancel unpacking,,defect,new,Should Have,Backlog
5400,Add a timeout to particle emitters,,defect,new,Should Have,Backlog
2568,Unresponsive move/attack orders,,defect,closed,Must Have,
2679,Visible Garrisoning in animated gate bug,wraitii,defect,closed,Nice to Have,Alpha 24
3144,Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations,,enhancement,closed,Nice to Have,Alpha 24
3231,add places count for taking over building,,enhancement,closed,Should Have,Alpha 24
3274,Order is replaced if resource-carrying men in formation and women are selected,wraitii,defect,closed,Should Have,Alpha 24
3381,Archers outrange buildings despite having less attack range,,defect,closed,Should Have,Alpha 24
3394,Violent units follow enemies through the fog of war,Freagarach,defect,closed,Must Have,Alpha 24
3472,Ship not reacting correctly to garrison command.,wraitii,defect,closed,Must Have,Alpha 24
3478,Formations - use the formation that most of the selected units use,,enhancement,closed,Nice to Have,Alpha 24
3479,Formations - units stop their current order to get into formation,,defect,closed,Must Have,
3488,[PATCH] Extend Visible Garrisoning Schema,Stan,defect,closed,Should Have,Alpha 24
3589,[PATCH] Tiny errors in UnitAI.js,,defect,closed,Nice to Have,Alpha 24
3690,Unit AI warning in GuardedAttacked,,defect,closed,Must Have,
3697,[PATCH] Improve the trading mechanism,,enhancement,closed,Should Have,
3707,[PATCH] Rebalance repairable,,defect,closed,Should Have,
3749,"""Conquest structures"" victory condition fails when a player never builds a structure at all.",bb,defect,closed,Should Have,Alpha 24
3795,Trade carts travelling between markets without carrying goods,,defect,closed,Should Have,
3800,List of unused technologies template (json files),wraitii,task,closed,Should Have,Alpha 24
3918,animal DPS balance,,enhancement,closed,Nice to Have,Alpha 24
4015,[PATCH] Stop unpacking siege on stop/move command,Ágoston Sipos,defect,closed,Nice to Have,Alpha 24
4025,Walk animation not triggered if a units starts and ends the walk in the same turn,,defect,closed,Nice to Have,Alpha 24
4081,Move PopulationBonus outside of Cost component,,task,closed,Should Have,Alpha 24
4153,Units in formation beome uncontrollable or stuck,wraitii,defect,closed,Must Have,
4303,Entity LimitChangers not working correctly,Silier,defect,closed,Must Have,Alpha 24
4318,Special Formation Animations stop working when idle,wraitii,defect,closed,Should Have,Alpha 24
4334,[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js,wraitii,defect,closed,Should Have,Alpha 24
4355,Treasure not being picked up,Teiresias,defect,closed,Must Have,Alpha 25
4370,Mods should be able to prevent some resources to be traded or bartered,wraitii,defect,closed,Nice to Have,Alpha 24
4420,[PATCH] UnitMotion rewrite,wraitii,enhancement,closed,Must Have,Alpha 24
4473,Units stuck trying to garrison walls,wraitii,defect,closed,Must Have,Alpha 24
4477,Trade with Gaia dock,,defect,closed,Must Have,
4504,"[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation",elexis,defect,closed,Should Have,Alpha 24
4642,Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus,,defect,closed,Should Have,
4793,Units mining without a mine,,defect,closed,Should Have,
4801,Move damage types to json files,Freagarach,defect,closed,Should Have,Alpha 24
4905,Ranged units can shoot through walls,,defect,closed,Should Have,
4926,"AuraManager should distinguish Auras by Aura name, not by Aura effects",,defect,closed,Should Have,
4935,Formation movement,wraitii,defect,closed,Must Have,Alpha 24
4990,Invisible formation bug,,defect,closed,Should Have,Alpha 24
4994,Formation can bug units stuck,,defect,closed,Must Have,
5007,Relics should not be attacked - Allow units without health and use it for relics,Freagarach,defect,closed,Should Have,Alpha 24
5072,Units get stuck / freeze (forever),,defect,closed,Should Have,
5106,"A single unit ""dancing"" to dodge arrows of dozens of attackers",,defect,closed,Release Blocker,Alpha 24
5109,Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected,Silier,defect,closed,Must Have,Alpha 24
5119,Enforce formation required member count,Silier,defect,closed,Should Have,Alpha 24
5140,Resigning as gaia and crash when garrisoning,bb,defect,closed,Must Have,Alpha 24
5151,Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.,wraitii,defect,closed,Must Have,Alpha 24
5160,Update some stuff when adding Kush civ,Stan,defect,closed,Should Have,
5185,OOS on rejoin on turn 0,wraitii,defect,closed,Must Have,Alpha 24
5214,Siege engines should not be able to pickup treasures,pszemsza,defect,closed,Nice to Have,Alpha 25
5338,Deer walk speed way too slow,,defect,closed,Should Have,Alpha 24
5374,Differentiating building structure voices from repairing it,Silier,defect,closed,Nice to Have,Alpha 24
1665,Citizen soldiers attack gaia animals without provocation,Grapjas,enhancement,assigned,Should Have,Backlog
3265,[PATCH] Tribute all resources to active allies before resigning,Vlad Topala,enhancement,assigned,Nice to Have,Backlog
3517,Exploit spawning / ungarrisoning to climb impassable mountains,temple,defect,assigned,Must Have,Backlog
5371,Population Cap and Starting Resources for Scenarios,Wundersam,defect,assigned,Should Have,Backlog
