﻿id	Summary	Owner	Type	Status	Priority	Milestone
410	Component script debugger	Yves	enhancement	reopened	Should Have	Backlog
1488	Ranged unit AI should use attack priorities		defect	reopened	Should Have	Backlog
1649	Add more victory conditions / Gamemodes		enhancement	reopened	Nice to Have	Backlog
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)		enhancement	reopened	Nice to Have	Backlog
1791	Units command queue is reset when they enter new formation		defect	reopened	Should Have	Backlog
3356	[PATCH] siege tower should be able to capture structures	mimo	enhancement	reopened	Nice to Have	Backlog
3428	[PATCH] Garrisoning traders in merchant ship is not profitable		enhancement	reopened	Should Have	Backlog
3623	Giving buildings and/or units to an ally		enhancement	reopened	Nice to Have	Backlog
3696	[PATCH] Sheep-shield - different kinds of population limits		defect	reopened	Should Have	Backlog
3785	[PATCH]shortPathfinder may return paths in non passable region.	mimo	defect	reopened	Should Have	Backlog
29	Automatic exploring / scouting	Freagarach	enhancement	new	Should Have	Work In Progress
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer		enhancement	new	If Time Permits	Backlog
417	Component integration testing framework		task	new	Should Have	Backlog
418	Debug serializer should handle exceptions nicely		task	new	Nice to Have	Backlog
419	Binary serializer should report more helpful script error messages		task	new	Nice to Have	Backlog
420	[PATCH] Overflow checking in CFixed		task	new	Nice to Have	Backlog
430	Create binary serializer debugging code		task	new	Nice to Have	Backlog
445	Script component serializability tests		task	new	Nice to Have	Backlog
791	Lightweight components / reduce overhead for resources		enhancement	new	Nice to Have	Backlog
940	Ships should have a turn radius and other movement enhancements		enhancement	new	Nice to Have	Backlog
994	Running / Charging Units		enhancement	new	Should Have	Backlog
995	[PATCH] Trampling	Freagarach	enhancement	new	Should Have	Work In Progress
997	Unit Conversion / Capturing		enhancement	new	Should Have	Backlog
1017	Tree-falling animation		enhancement	new	Nice to Have	Backlog
1045	Rally point flags are hidden inside of large obstacles		defect	new	Should Have	Backlog
1230	Overlaying of vehicles and buildings on animals		defect	new	Nice to Have	Backlog
1237	Add rotation attribute to variant element in Actor files		enhancement	new	Nice to Have	Backlog
1312	Add hotkeys in the construction.		enhancement	new	Should Have	Backlog
1437	Decide on land unit fishing		defect	new	Should Have	Backlog
1441	Building foundations should clear actors		defect	new	Nice to Have	Backlog
1601	Show attacking units outside LOS		enhancement	new	Should Have	Backlog
1724	[PATCH] adding some collective behaviour of wild animals when attacked		enhancement	new	Nice to Have	Backlog
1731	Mismatch between query and target range		defect	new	Should Have	Backlog
1750	Improve stances		enhancement	new	Should Have	Backlog
1752	Improve siege order handling while packing		enhancement	new	Nice to Have	Backlog
1783	Don't use rubble in some situations		defect	new	Nice to Have	Backlog
1836	Validation errors in the special/player.xml template causes segmentation fault		defect	new	If Time Permits	Backlog
1860	[PATCH] Use a vector for iterating in the ComponentManager		enhancement	new	Should Have	Backlog
1907	[PATCH] Herding / Corralling		enhancement	new	Should Have	Backlog
1912	Continuous damage after hit detection		enhancement	new	Nice to Have	Backlog
1942	Short/Vertex Pathfinder Rewrite		enhancement	new	Must Have	Backlog
1973	[PATCH] Regenerative resources	Stan	enhancement	new	Should Have	Work In Progress
2001	Melee units with big maximum range can attack through walls		enhancement	new	Must Have	Backlog
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI		enhancement	new	Should Have	Backlog
2091	Health should/could influence speed		enhancement	new	Nice to Have	Backlog
2128	[PATCH] Let structures deploy units without any cost directly after being built		enhancement	new	If Time Permits	Backlog
2159	[PATCH] Invalid commands should be ignored		enhancement	new	Nice to Have	Backlog
2264	[PATCH] Implement terrain flattening		enhancement	new	Nice to Have	Backlog
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby		enhancement	new	Nice to Have	Backlog
2459	Add a cooperative mode		enhancement	new	Nice to Have	Backlog
2461	[PATCH] Ship Sinking Refinement		enhancement	new	Nice to Have	Backlog
2503	Different idle/walk stances with enemies around		task	new	Nice to Have	Backlog
2528	Traders in formation		defect	new	Should Have	Backlog
2563	Infinite attempts to return resources in UnitAI		defect	new	Should Have	Backlog
2566	Attack range inconsistent with visual		defect	new	Should Have	Backlog
2577	[PATCH] Turrets and/or sub-units	Freagarach	enhancement	new	Nice to Have	Work In Progress
2581	Altitude bonus does not affect vision range		defect	new	Should Have	Backlog
2632	When player resigns, the entities belonging to the player should be deleted		enhancement	new	Nice to Have	Backlog
2687	Simulation templates: Allow XPath to reference another XML node's value.		enhancement	new	If Time Permits	Backlog
2710	Improve foundation placing		enhancement	new	Should Have	Backlog
2736	Firing range techs should enlarge the vision range too.		task	new	Should Have	Backlog
2950	[PATCH] Extend / Improve Trigger functionality		enhancement	new	Must Have	Backlog
3007	Allow Gaia to be neutral to other players		defect	new	Should Have	Backlog
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"		defect	new	Should Have	Backlog
3057	Follow command- different to escort		enhancement	new	Nice to Have	Backlog
3104	Don't distungish between animal types during hunting		enhancement	new	Nice to Have	Backlog
3105	Allow choice of predefined range for pursuing animals during hunting		enhancement	new	Nice to Have	Backlog
3177	[PATCH] Implement camouflaging	marder	enhancement	new	Should Have	Work In Progress
3201	Information Leak - see animals being lured and gathered through fog of war		defect	new	Should Have	Backlog
3202	Explored map - resources disappear after taking a little bit of it	Itms	defect	new	Should Have	Backlog
3340	Decay of non-capturable structures.		defect	new	Should Have	Backlog
3412	[PATCH] Fix templates of non-garrisonable units		enhancement	new	Nice to Have	Backlog
3442	Prioritize some units when moving to a target		enhancement	new	Should Have	Backlog
3444	[PATCH] Lions / Lionesses don't run when attacked	erraunt	defect	new	Should Have	Work In Progress
3484	Notification stating being attacked by an ally after capturing		defect	new	Nice to Have	Backlog
3523	Fix Formation Bonuses/Aura		defect	new	Nice to Have	Backlog
3528	Territory influence weight is inverted		defect	new	Should Have	Backlog
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.		task	new	Should Have	Backlog
3588	General pathfinder optimizations		defect	new	Should Have	Backlog
3592	Allow to set multiple build restrictions		enhancement	new	Should Have	Backlog
3601	Information Leak - I see rubble of destroyed buildings		defect	new	Should Have	Backlog
3657	Cavalry unit reverse flying		defect	new	Should Have	Backlog
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment		defect	new	Should Have	Backlog
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources		defect	new	Should Have	Backlog
3748	[PATCH] Idle units undetected for one second		defect	new	Nice to Have	Backlog
3778	[PATCH] animal stats counter-intuitive		enhancement	new	Nice to Have	Backlog
3783	behaviour of violent/aggressive animals		defect	new	Should Have	Backlog
3809	Explore initial CC locations of allies		enhancement	new	Nice to Have	Backlog
3811	[PATCH] Bugfix and balance walls / siege		defect	new	Should Have	Backlog
3818	[PATCH] Number type problem with relative templates.		defect	new	Should Have	Backlog
3825	Start using template strings		task	new	Nice to Have	Backlog
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	Mercury	defect	new	Must Have	Backlog
3872	Trade road		enhancement	new	Should Have	Backlog
3895	Give more control to map makers wrt the passability of terrain		enhancement	new	Should Have	Backlog
3919	improve animal AI		enhancement	new	Should Have	Backlog
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder		defect	new	Should Have	Backlog
3974	Loyalty aura for all buildings		enhancement	new	Nice to Have	Backlog
3997	Terrain bonuses		enhancement	new	If Time Permits	Backlog
4000	[WIP] Don't use BuildingAI for ships or siege tower		defect	new	Must Have	Backlog
4028	Replace the elevation bonus for units with something less resource intensive.		enhancement	new	Should Have	Backlog
4030	Elephant garrisoning should be specified explicitly by the template		defect	new	Should Have	Backlog
4050	Build back own buildings to gather resources		enhancement	new	Nice to Have	Backlog
4075	Capture the Sheep mode		enhancement	new	Nice to Have	Backlog
4076	[PATCH] Improve moddability of templates		enhancement	new	Should Have	Backlog
4098	[PATCH] UnitAI tests		defect	new	Nice to Have	Backlog
4116	[PATCH] War elephants should be upgradable		defect	new	Must Have	Work In Progress
4117	[PATCH] Carthaginian fleet should be actually stronger		enhancement	new	Nice to Have	Work In Progress
4126	[PATCH] Promotion by Technology		defect	new	Should Have	Backlog
4135	Elephants running amok		enhancement	new	Should Have	Backlog
4138	[PATCH] Visibility tests		enhancement	new	Nice to Have	Backlog
4170	Mercenary camp (egyptian) and Nile map issues		defect	new	Should Have	Backlog
4189	Capture attack doesn't work for unit with a buildingAI	Freagarach	defect	new	Must Have	Work In Progress
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp		enhancement	new	Nice to Have	Backlog
4216	Pathfinding detour to the civic center after picking berries		defect	new	Should Have	Backlog
4224	Heroic elephants aren't human		defect	new	Should Have	Backlog
4228	0.001 WalkSpeed for unpacked siege engines		defect	new	Should Have	Backlog
4234	Market built so that the first trade cart stuck is always stuck		defect	new	Should Have	Backlog
4260	CCmpSelectable.cpp unit test for buildings without footprint		defect	new	If Time Permits	Backlog
4282	Missing territory exploration with shared ally vision		defect	new	Should Have	Backlog
4283	Foundations being affected by techs		defect	new	Should Have	Backlog
4286	unlock_sharedlos and unlock_dropsites techs modifications array		defect	new	Should Have	Backlog
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI		enhancement	new	Should Have	Backlog
4309	Building takeover on neutral diplomacy		defect	new	Should Have	Backlog
4325	Reduce garrisoned regeneration rate for disconnected buildings		defect	new	Should Have	Backlog
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder		defect	new	Should Have	Backlog
4337	Survival of the fittest - Treasure  spawned visible in fog of war		defect	new	Should Have	Backlog
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	wraitii	enhancement	new	Should Have	Backlog
4342	Negative Farming Aura for Civic Center		defect	new	Should Have	Backlog
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.		enhancement	new	Nice to Have	Backlog
4372	Double shot by catapult		defect	new	Should Have	Backlog
4373	Catapult shot animation out of sync after load game		defect	new	Should Have	Backlog
4434	Implement local modifications of training costs (resources and time)		task	new	Should Have	Backlog
4449	Circular bounding box selection shape		defect	new	Nice to Have	Backlog
4457	When the bell is rung, units ejected from a destroyed building should garrison in another		defect	new	Should Have	Backlog
4484	Siege engines should ungarrison behind the unit to prevent blocking		enhancement	new	Nice to Have	Backlog
4503	Hero brennus yielding 10 metal for every female and animal killed		defect	new	If Time Permits	Backlog
4508	UnitAI - Patroling ships should ignore units outside of attack range		defect	new	Nice to Have	Backlog
4516	Fix chariot passability class and archer elephant stats		defect	new	Should Have	Backlog
4545	New feature: Battalions/formation.		task	new	Nice to Have	Backlog
4560	Update entity.pm module to special filters		defect	new	Should Have	Backlog
4584	Specify which units towers, etc. should attack		enhancement	new	Nice to Have	Backlog
4585	Units stand in a square shape when attacking buildings		defect	new	Should Have	Backlog
4588	Allow {civ} replacement for auras.		enhancement	new	Nice to Have	Backlog
4593	Unit becomes idle and ignores enemies		defect	new	Should Have	Backlog
4595	Promotion while dying		defect	new	Should Have	Backlog
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units		defect	new	If Time Permits	Backlog
4624	"""Expertise in War"" mercenary upgrade on already created units"		defect	new	Should Have	Backlog
4630	GetTechModifiedProperty don't handle multiplication or addition by 0		defect	new	Should Have	Backlog
4636	Territory Manager should exclude 3 territory tile border		defect	new	Should Have	Backlog
4655	Move some barter parameters from the gui to resources files.		defect	new	Should Have	Backlog
4667	Historic phase names		defect	new	Nice to Have	Backlog
4725	Issues with Unit AI and ranged units		defect	new	Should Have	Backlog
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura		defect	new	Should Have	Backlog
4749	Issues with territory decay		defect	new	Should Have	Backlog
4762	Capture The Relic should consider relics placed by the map		defect	new	If Time Permits	Backlog
4764	Handle better corpse placement and altitude.		defect	new	Should Have	Backlog
4849	Add missing default structures		enhancement	new	Nice to Have	Backlog
4929	Units tasked to repair don't auto-continue and repair other damaged structures.		defect	new	Nice to Have	Backlog
4951	Long range capturing		defect	new	Should Have	Backlog
5026	Naval Pathfinding failure		defect	new	Should Have	Backlog
5101	Gaia buildings should be automatically attacked by siege units		defect	new	Should Have	Backlog
5110	Wall and gate direction		defect	new	Nice to Have	Backlog
5118	Walls not build if wall tower foundations overlap		defect	new	Should Have	Backlog
5120	Fix GetClosestMember function of Formation		defect	new	Should Have	Backlog
5169	Warning and segfault for disabled pathfinder tests		defect	new	If Time Permits	Backlog
5223	Unit lose gatherer animation after promotion		defect	new	If Time Permits	Backlog
5328	Siege engines can't cancel unpacking		defect	new	Should Have	Backlog
5400	Add a timeout to particle emitters		defect	new	Should Have	Backlog
2568	Unresponsive move/attack orders		defect	closed	Must Have	
2679	Visible Garrisoning in animated gate bug	wraitii	defect	closed	Nice to Have	Alpha 24
3144	Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations		enhancement	closed	Nice to Have	Alpha 24
3231	add places count for taking over building		enhancement	closed	Should Have	Alpha 24
3274	Order is replaced if resource-carrying men in formation and women are selected	wraitii	defect	closed	Should Have	Alpha 24
3381	Archers outrange buildings despite having less attack range		defect	closed	Should Have	Alpha 24
3394	Violent units follow enemies through the fog of war	Freagarach	defect	closed	Must Have	Alpha 24
3472	Ship not reacting correctly to garrison command.	wraitii	defect	closed	Must Have	Alpha 24
3478	Formations - use the formation that most of the selected units use		enhancement	closed	Nice to Have	Alpha 24
3479	Formations - units stop their current order to get into formation		defect	closed	Must Have	
3488	[PATCH] Extend Visible Garrisoning Schema	Stan	defect	closed	Should Have	Alpha 24
3589	[PATCH] Tiny errors in UnitAI.js		defect	closed	Nice to Have	Alpha 24
3690	Unit AI warning in GuardedAttacked		defect	closed	Must Have	
3697	[PATCH] Improve the trading mechanism		enhancement	closed	Should Have	
3707	[PATCH] Rebalance repairable		defect	closed	Should Have	
3749	"""Conquest structures"" victory condition fails when a player never builds a structure at all."	bb	defect	closed	Should Have	Alpha 24
3795	Trade carts travelling between markets without carrying goods		defect	closed	Should Have	
3800	List of unused technologies template (json files)	wraitii	task	closed	Should Have	Alpha 24
3918	animal DPS balance		enhancement	closed	Nice to Have	Alpha 24
4015	[PATCH] Stop unpacking siege on stop/move command	Ágoston Sipos	defect	closed	Nice to Have	Alpha 24
4025	Walk animation not triggered if a units starts and ends the walk in the same turn		defect	closed	Nice to Have	Alpha 24
4081	Move PopulationBonus outside of Cost component		task	closed	Should Have	Alpha 24
4153	Units in formation beome uncontrollable or stuck	wraitii	defect	closed	Must Have	
4303	Entity LimitChangers not working correctly	Silier	defect	closed	Must Have	Alpha 24
4318	Special Formation Animations stop working when idle	wraitii	defect	closed	Should Have	Alpha 24
4334	[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js	wraitii	defect	closed	Should Have	Alpha 24
4355	Treasure not being picked up	Teiresias	defect	closed	Must Have	Alpha 25
4370	Mods should be able to prevent some resources to be traded or bartered	wraitii	defect	closed	Nice to Have	Alpha 24
4420	[PATCH] UnitMotion rewrite	wraitii	enhancement	closed	Must Have	Alpha 24
4473	Units stuck trying to garrison walls	wraitii	defect	closed	Must Have	Alpha 24
4477	Trade with Gaia dock		defect	closed	Must Have	
4504	[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation	elexis	defect	closed	Should Have	Alpha 24
4642	Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus		defect	closed	Should Have	
4793	Units mining without a mine		defect	closed	Should Have	
4801	Move damage types to json files	Freagarach	defect	closed	Should Have	Alpha 24
4905	Ranged units can shoot through walls		defect	closed	Should Have	
4926	AuraManager should distinguish Auras by Aura name, not by Aura effects		defect	closed	Should Have	
4935	Formation movement	wraitii	defect	closed	Must Have	Alpha 24
4990	Invisible formation bug		defect	closed	Should Have	Alpha 24
4994	Formation can bug units stuck		defect	closed	Must Have	
5007	Relics should not be attacked - Allow units without health and use it for relics	Freagarach	defect	closed	Should Have	Alpha 24
5072	Units get stuck / freeze (forever)		defect	closed	Should Have	
5106	"A single unit ""dancing"" to dodge arrows of dozens of attackers"		defect	closed	Release Blocker	Alpha 24
5109	Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected	Silier	defect	closed	Must Have	Alpha 24
5119	Enforce formation required member count	Silier	defect	closed	Should Have	Alpha 24
5140	Resigning as gaia and crash when garrisoning	bb	defect	closed	Must Have	Alpha 24
5151	Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.	wraitii	defect	closed	Must Have	Alpha 24
5160	Update some stuff when adding Kush civ	Stan	defect	closed	Should Have	
5185	OOS on rejoin on turn 0	wraitii	defect	closed	Must Have	Alpha 24
5214	Siege engines should not be able to pickup treasures	pszemsza	defect	closed	Nice to Have	Alpha 25
5338	Deer walk speed way too slow		defect	closed	Should Have	Alpha 24
5374	Differentiating building structure voices from repairing it	Silier	defect	closed	Nice to Have	Alpha 24
1665	Citizen soldiers attack gaia animals without provocation	Grapjas	enhancement	assigned	Should Have	Backlog
3265	[PATCH] Tribute all resources to active allies before resigning	Vlad Topala	enhancement	assigned	Nice to Have	Backlog
3517	Exploit spawning / ungarrisoning to climb impassable mountains	temple	defect	assigned	Must Have	Backlog
5371	Population Cap and Starting Resources for Scenarios	Wundersam	defect	assigned	Should Have	Backlog
