﻿id,Summary,Owner,Type,Status,Priority,Milestone
68,Network - Basic,Andrew,task,closed,Must Have,Alpha 2
216,Chat doesn't work in multiplayer,brian,task,closed,Should Have,
69,Enhance Multiplayer Experience,,enhancement,closed,Must Have,Alpha 19
3264,[PATCH] Better timeout handling,elexis,enhancement,closed,Should Have,Alpha 20
3570,[PATCH] Change message for failed join to host.,Stan,enhancement,closed,Should Have,Alpha 21
3787,Network window,,enhancement,new,Should Have,Work In Progress
3890,Multiplayer performance warnings,echotangoecho,enhancement,new,Should Have,Backlog
3953,[PATCH] Network cleanup - IP address conversion,elexis,enhancement,closed,Nice to Have,Alpha 21
2420,[PATCH] EndGame() does not send pending messages of turn to server,Michael,defect,closed,Must Have,Alpha 16
2464,"Multiplayer : player leaving : lag, notice, connecting back,",,defect,closed,Must Have,
3199,"Clicking ""not ready"" just before the host starts the game causes a network fsm error",,defect,closed,Should Have,Alpha 22
3348,OOS dump sometimes contains the simulation state of a later turn,wraitii,defect,reopened,Must Have,Backlog
3604,[PATCH] Prohibit joins with an existing name,elexis,defect,closed,Should Have,Alpha 20
3907,[PATCH] Use range based for in network code,Itms,defect,closed,If Time Permits,Alpha 21
3949,[PATCH] Ensure the unique client IDs,sbirmi,defect,closed,Should Have,Alpha 22
4017,Networked summary screen,,defect,closed,Nice to Have,
