﻿id	Summary	Status	Keywords	Owner	Type	Priority
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.	new	design pathfinding		task	Should Have
252	[PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks	assigned	design, patch, rfc	bb	enhancement	Should Have
637	blood spray	new	design		enhancement	Nice to Have
997	Unit Conversion / Capturing	new	design		enhancement	Should Have
1003	remove 'TIMER' printing on stdout on non debug builds	new	design		enhancement	If Time Permits
1318	New Farmland Paradigm	new	design		enhancement	Should Have
1320	Implement error window on OS X	new	osx design mac		enhancement	Should Have
1335	Add small distinct unit type icons to unit portraits	new	design		enhancement	Nice to Have
1521	[PATCH] Allow proper technology queueing	new	patch design		enhancement	Nice to Have
1532	GUI - Dropdown improvements	new	design		enhancement	Should Have
1657	[PATCH] Session GUI: Unit panel improvements	new	patch, design, simple		enhancement	Nice to Have
1724	[PATCH] adding some collective behaviour of wild animals when attacked	new	patch design		enhancement	Nice to Have
1907	[PATCH] Herding / Corralling	new	patch design		enhancement	Should Have
1973	[PATCH] Regenerative resources	new	patch design	Stan	enhancement	Should Have
2702	[PATCH] Improve GUI right-click action selection behavior	new	patch design art ui		enhancement	Should Have
2788	Starcraft-like reveal when all civic centers destroyed	new	design		enhancement	Should Have
3177	[PATCH] Implement camouflaging	new	patch design	marder	enhancement	Should Have
3914	Automated production for Corrals	new	design		enhancement	Nice to Have
3974	Loyalty aura for all buildings	new	beta design		enhancement	Nice to Have
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	new	pathfinding patch design	wraitii	enhancement	Should Have
5037	Color bonuses and penalties for clarity	new	design		enhancement	Should Have
5415	New concept for fields	new	design		enhancement	Should Have
5611	Proposal: Formations and Stances as dropdown.	new	GUI, design		enhancement	Nice to Have
5613	Proposal: Structures to build sorted in tabs.	new	GUI, design		enhancement	Nice to Have
6066	Implement general extensible way of stat-changes.	new	design		enhancement	If Time Permits
6254	[PetraAI] - Use more robust dependency injection.	new	design, simple		enhancement	Nice to Have
6285	Use 'proper' classes in the AI.	new	design		enhancement	Should Have
1437	Decide on land unit fishing	new	design		defect	Should Have
3528	Territory influence weight is inverted	new	design		defect	Should Have
3563	Make capturing optional	new	design		defect	Nice to Have
4274	Show more command buttons	new	design	Imarok	defect	Must Have
4342	Negative Farming Aura for Civic Center	new	beta design		defect	Should Have
6575	Units in formation should have one stance?	new	design		defect	If Time Permits
