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Custom Query (29 matches)

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Ticket Summary Status Keywords Owner Type Priority
#940 Ships should have a turn radius and other movement enhancements new pathfinding enhancement Nice to Have
#1230 Overlaying of vehicles and buildings on animals new pathfinding defect Nice to Have
#1468 [PATCH] Use the pathfinder to perform distance checks new pathfinding, patch, beta defect Should Have
#1942 Short/Vertex Pathfinder Rewrite new pathfinding enhancement Must Have
#2563 Infinite attempts to return resources in UnitAI new pathfinding defect Should Have
#2710 Improve foundation placing new pathfinding enhancement Should Have
#3290 Enable the JPS cache new pathfinding enhancement Nice to Have
#3291 Fix pathfinder overlays new pathfinding defect Should Have
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. new design pathfinding task Should Have
#2602 Bend formation when traveling new pathfinding enhancement Should Have
#3442 Prioritize some units when moving to a target new Pathfinding enhancement Should Have
#3534 Pathfinder - Some unused constants new pathfinding defect Nice to Have
#3588 General pathfinder optimizations new pathfinding defect Should Have
#3644 Ships stuck at docks new pathfinding defect Must Have
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder new pathfinding defect Should Have
#4216 Pathfinding detour to the civic center after picking berries new pathfinding defect Should Have
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder new pathfinding defect Should Have
#4430 Consider bridges new pathfinding enhancement Should Have
#4585 Units stand in a square shape when attacking buildings new pathfinder defect Should Have
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map new pathfinding defect Should Have
#5026 Naval Pathfinding failure new pathfinder defect Should Have
#5251 small pathfinding issue with boats in narrow channels new pathfinding defect Should Have
#5526 Units stuck before enemy gate instead of walking around it. new pathfinder defect Should Have
#5624 Units can fail to go around large obstacles when short-pathing new pathfinding defect Should Have
#5661 Very wrong pathing bumping into the map edge new pathfinding defect Must Have
#6142 Elephants keep getting stuck. new elephants pathfinding enhancement Should Have
#6229 Fix freehand position. new freehand position delay missing path enhancement Should Have
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced new pathfinding patch design wraitii enhancement Should Have
#29 Automatic exploring / scouting new pathfinding Freagarach enhancement Should Have
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