﻿id	Summary	Status	Keywords	Owner	Type	Priority
940	Ships should have a turn radius and other movement enhancements	new	pathfinding		enhancement	Nice to Have
1230	Overlaying of vehicles and buildings on animals	new	pathfinding		defect	Nice to Have
3290	Enable the JPS cache	new	pathfinding		enhancement	Nice to Have
3534	Pathfinder - Some unused constants	new	pathfinding		defect	Nice to Have
29	Automatic exploring / scouting	new	pathfinding	Freagarach	enhancement	Should Have
1468	[PATCH] Use the pathfinder to perform distance checks	new	pathfinding, patch, beta		defect	Should Have
2563	Infinite attempts to return resources in UnitAI	new	pathfinding		defect	Should Have
2602	Bend formation when traveling	new	pathfinding		enhancement	Should Have
2710	Improve foundation placing	new	pathfinding		enhancement	Should Have
3291	Fix pathfinder overlays	new	pathfinding		defect	Should Have
3442	Prioritize some units when moving to a target	new	Pathfinding		enhancement	Should Have
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.	new	design pathfinding		task	Should Have
3588	General pathfinder optimizations	new	pathfinding		defect	Should Have
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder	new	pathfinding		defect	Should Have
4216	Pathfinding detour to the civic center after picking berries	new	pathfinding		defect	Should Have
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder	new	pathfinding		defect	Should Have
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	new	pathfinding patch design	wraitii	enhancement	Should Have
4430	Consider bridges	new	pathfinding		enhancement	Should Have
4585	Units stand in a square shape when attacking buildings	new	pathfinder		defect	Should Have
4788	CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map	new	pathfinding		defect	Should Have
5026	Naval Pathfinding failure	new	pathfinder		defect	Should Have
5251	small pathfinding issue with boats in narrow channels	new	pathfinding		defect	Should Have
5526	Units stuck before enemy gate instead of walking around it.	new	pathfinder		defect	Should Have
5624	Units can fail to go around large obstacles when short-pathing	new	pathfinding		defect	Should Have
6142	Elephants keep getting stuck.	new	elephants pathfinding		enhancement	Should Have
6229	Fix freehand position.	new	freehand  position delay missing path		enhancement	Should Have
1942	Short/Vertex Pathfinder Rewrite	new	pathfinding		enhancement	Must Have
3644	Ships stuck at docks	new	pathfinding		defect	Must Have
5661	Very wrong pathing bumping into the map edge	new	pathfinding		defect	Must Have
