| #1881 |
OOS during Multiplayer Game
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #1925 |
Atlas crashes with coastal waves enabled
|
wraitii
|
defect
|
Release Blocker
|
Atlas editor
|
fixed
|
| #1927 |
Broken: Hero limits.
|
michael
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #1935 |
[PATCH] Gaul champion xml not found
|
leper
|
defect
|
Release Blocker
|
Art & Animation
|
fixed
|
| #1990 |
[PATCH] OOS due to inconsistent Math.pow
|
ben
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #2037 |
Water shader errors related to refraction
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #2066 |
Seg fault in CSoundData::SoundDataFromFile
|
stwf
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #2074 |
cache.h(83): Assertion failed: "Validate()"
|
ben
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #2079 |
Projectile Attachment Error with Slaughtering
|
leper
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #1796 |
Doors stay open when garrisoned troops too close
|
leper
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #1820 |
Dual technologies research bug
|
leper
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #1908 |
[PATCH] Exponential armor
|
|
enhancement
|
Must Have
|
UI & Simulation
|
fixed
|
| #1929 |
Ubiquitous Sound Effects
|
stwf
|
defect
|
Must Have
|
Music & Sound FX
|
fixed
|
| #1940 |
[PATCH] Fix VFS to write mod data correctly
|
leper
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #1952 |
Graphics card detection fails with NVIDIA Optimus on Windows
|
ben
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #1963 |
[PATCH] Error when hovering over market with selected unifinished market
|
leper
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #2017 |
Vector subscript out of range in WaterManager::CreateSuperfancyInfo, with no visible water
|
ben
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #2028 |
[BUG] CInput::UpdateText() crash in Debug build
|
Jorma Rebane
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #2042 |
Crash if hotloading main menu while splash screen shown
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #2068 |
Maurian ranged archer elephant. No actor on attachpoint "projectile"
|
|
defect
|
Must Have
|
Art & Animation
|
fixed
|
| #2082 |
Aegis errors in Multiplayer.
|
wraitii
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #818 |
Garrisoned units on ships don't increase fire power
|
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #961 |
Music Manager
|
stwf
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1478 |
[PATCH] Broken animation causing infinite loop in archive builder
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1575 |
Crash detecting graphics card on Windows 7 netbook
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1610 |
[PATCH] Improve build restrictions for walls
|
peter
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1633 |
Use floats for entity health values instead of integers.
|
peter
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #1715 |
OpenAL error displayed when you run the game without sound card
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1813 |
Crash: infinite recursion in debug stack dump (Win 7/64)
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1870 |
[PATCH] Stop hotkey
|
leper
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #1871 |
[PATCH] Display the number/max of gatherers when selecting a ResourceSupply
|
peter
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1874 |
Some merchant ships can't reach their market
|
leper
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1878 |
[PATCH] Gui tick is really slow when a unit is selected
|
leper
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1882 |
[PATCH] Location hotkeys
|
peter
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #1891 |
[PATCH] Memory leaks in WaterManager
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1897 |
Upgrade Boost and add VC++ 2012 libs and runtimes
|
ben
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #1898 |
OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1903 |
[PATCH] change the way renamed entities are taken into account
|
leper
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1915 |
[PATCH] display the current number of garrisoned units when trying to garrison more units
|
leper
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1918 |
[PATCH] fix a small bug in the recent allied garrison patch
|
leper
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1930 |
[PATCH] delayed build bug
|
leper
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1933 |
[PATCH] memleak in CVertexBuffer::Release
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1934 |
[PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1937 |
[PATCH] Memory leak in CSoundData::SoundDataFromFile
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1938 |
[PATCH] Fix build failure with boost 1.53
|
leper
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #1944 |
Add optional attribute to action element for beginning of sound playback
|
stwf
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1945 |
[PATCH] AI sometimes forgets to call ProfileStop
|
wraitii
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1947 |
[PATCH] Small error in qbot-wc/economy.js: gameState.currentPhase is a function
|
wraitii
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1954 |
[PATCH] Non-rounded gains on garisonned merchant ship
|
ben
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1955 |
Remove OpenAL dependency from sound manager public API
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1956 |
Source files needed to resample sounds as mono
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1961 |
Add UI sound type and suitable API to sound manager
|
stwf
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1965 |
Restrict some sound groups by listening player
|
stwf
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1971 |
[PATCH] Update valgrind
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1986 |
[PATCH] graphics/Terrain.cpp overflow
|
ben
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #1988 |
[PATCH] Implement the Anchor tag
|
ben
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #1997 |
[PATCH] Rounding Failure
|
scythetwirler
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #1999 |
[PATCH] Cleaning of OnDestroy in UnitAI
|
leper
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #2018 |
[PATCH] traders garrisoned in ships not taken into account
|
leper
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2019 |
[PATCH] Moddable cheats
|
leper
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #2030 |
[PATCH] "Save As" Function
|
Crynux
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #2035 |
OOM errors in Javascript force game to close
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2043 |
[PATCH] Support for extra keys usefull for hotkeys on non qwerty keybords on Linux and OS X.
|
ben
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #2046 |
Badly looking speed selection window
|
ben
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #2057 |
CSoundManager::IdleTask error: path separator mismatch, Win XP
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2063 |
Reflection glitches in Atlas
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2069 |
Incorrect and duplicate terrain textures
|
michael
|
defect
|
Should Have
|
Art & Animation
|
fixed
|
| #2078 |
Consider disabling frame-pointer omission in VC++ 2008 projects (breaks stack walker)
|
ben
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #2080 |
Add maximum scrollbar size and fix minimum scrollbar size.
|
Josh
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #12 |
Orientation properties / entity alignment
|
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #171 |
GL extension loading slightly incorrect on Linux
|
ben
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #190 |
COLLADA: split skeleton definitions into moddable files
|
leper
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #406 |
Serialization of standard JS object types
|
historic_bruno
|
task
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #407 |
Serialization of script class objects
|
historic_bruno
|
task
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #769 |
[PATCH] Projectiles occasionally bounce
|
Markus
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #785 |
[PATCH] Implement variable game speed
|
historic_bruno
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #902 |
Allow setting rally points while constructing buildings
|
Josh
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #948 |
[PATCH] Add buttonSound attribute to buttons
|
historic_bruno
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #1076 |
Boost spews excessive warnings
|
|
defect
|
Nice to Have
|
Build & Packages
|
fixed
|
| #1411 |
[PATCH] Allow actors that are only visible in Atlas
|
leper
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #1424 |
[PATCH] Remove hardcoded paths for better Linux Packaging support
|
leper
|
defect
|
Nice to Have
|
Build & Packages
|
fixed
|
| #1498 |
[PATCH] Fire particles for roman temple
|
Noël Ströhmer
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #1591 |
[PATCH] Show combined costs in gate conversion tooltip.
|
leper
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1691 |
[PATCH] Changing the trading gain
|
ben
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1771 |
[PATCH] Building previews casting overproportioned shadows
|
ben
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #1802 |
[PATCH] Hero button
|
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1807 |
[PATCH] Garrison units inside allied buildings
|
leper
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #1848 |
[PATCH] Rally points cannot be set using the minimap
|
Jethro
|
defect
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1851 |
[PATCH] Build warnings
|
ben
|
defect
|
Nice to Have
|
Build & Packages
|
fixed
|
| #1866 |
[PATCH] Unit attack instability
|
leper
|
defect
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1887 |
[PATCH] Set ownership on rubble entities
|
ben
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1921 |
[PATCH] Improve ship sinking.
|
wraitii
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #1924 |
[PATCH] Display entity limits for buildings in the GUI
|
Josh
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1928 |
[PATCH] Un-select All Units and Cancel Building Placement Using Esc
|
Josh
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1931 |
[PATCH] Pause production when the entity is garrisoned
|
leper
|
defect
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #1960 |
[PATCH] Elevation advantage for ranged units
|
peter
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #2012 |
[PATCH] Cache GetPercentMapExplored
|
ben
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #2033 |
[PATCH] Adjustable props to the terrain profile
|
leper
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #2049 |
[PATCH] Better ARM support
|
Josh
|
defect
|
Nice to Have
|
Build & Packages
|
fixed
|
| #2051 |
[PATCH] Health regeneration
|
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #2062 |
[PATCH] Landing and Go-Around for Flying Units
|
peter
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #2067 |
[PATCH] P-51 Mustang improvements
|
peter
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #2071 |
Filters with no maps cause problems in match setup
|
|
defect
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #2059 |
[PATCH] [ATLAS] Non smooth terrain altering (good for making sharp mountains)
|
sanderd17
|
enhancement
|
If Time Permits
|
Atlas editor
|
fixed
|