﻿id,Summary,Owner,Type,Priority,Component,Created
1961,Add UI sound type and suitable API to sound manager,stwf,enhancement,Should Have,Core engine,06/04/13 21:44:27
2080,Add maximum scrollbar size and fix minimum scrollbar size.,Josh,defect,Should Have,UI & Simulation,08/24/13 18:46:38
1944,Add optional attribute to action element for beginning of sound playback,stwf,enhancement,Should Have,Core engine,05/25/13 02:01:30
2082,Aegis errors in Multiplayer.,wraitii,defect,Must Have,UI & Simulation,08/25/13 03:03:39
902,Allow setting rally points while constructing buildings,Josh,enhancement,Nice to Have,UI & Simulation,07/17/11 13:35:27
1925,Atlas crashes with coastal waves enabled,wraitii,defect,Release Blocker,Atlas editor,05/01/13 03:21:49
2046,Badly looking speed selection window,ben,defect,Should Have,UI & Simulation,08/01/13 14:52:19
1076,Boost spews excessive warnings,,defect,Nice to Have,Build & Packages,12/27/11 21:38:55
1927,Broken: Hero limits.,michael,defect,Release Blocker,UI & Simulation,05/02/13 09:53:13
190,COLLADA: split skeleton definitions into moddable files,leper,enhancement,Nice to Have,Core engine,03/16/07 18:06:32
2057,"CSoundManager::IdleTask error: path separator mismatch, Win XP",,defect,Should Have,Core engine,08/12/13 04:39:48
2078,Consider disabling frame-pointer omission in VC++ 2008 projects (breaks stack walker),ben,defect,Should Have,Build & Packages,08/23/13 05:40:18
1575,Crash detecting graphics card on Windows 7 netbook,ben,defect,Should Have,Core engine,08/04/12 02:59:31
2042,Crash if hotloading main menu while splash screen shown,,defect,Must Have,Core engine,07/24/13 14:15:45
1813,Crash: infinite recursion in debug stack dump (Win 7/64),ben,defect,Should Have,Core engine,01/05/13 22:10:07
1796,Doors stay open when garrisoned troops too close,leper,defect,Must Have,UI & Simulation,12/22/12 02:23:22
1820,Dual technologies research bug,leper,defect,Must Have,UI & Simulation,01/14/13 15:25:46
2071,Filters with no maps cause problems in match setup,,defect,Nice to Have,UI & Simulation,08/19/13 14:58:36
171,GL extension loading slightly incorrect on Linux,ben,defect,Nice to Have,Core engine,01/04/07 15:42:09
818,Garrisoned units on ships don't increase fire power,,defect,Should Have,UI & Simulation,05/02/11 21:51:01
1952,Graphics card detection fails with NVIDIA Optimus on Windows,ben,defect,Must Have,Core engine,05/29/13 07:03:12
2069,Incorrect and duplicate terrain textures,michael,defect,Should Have,Art & Animation,08/17/13 23:23:39
2068,"Maurian ranged archer elephant. No actor on attachpoint ""projectile""",,defect,Must Have,Art & Animation,08/17/13 22:27:06
961,Music Manager,stwf,enhancement,Should Have,Core engine,09/15/11 08:09:10
2035,OOM errors in Javascript force game to close,,defect,Should Have,Core engine,07/11/13 00:58:14
1881,OOS during Multiplayer Game,,defect,Release Blocker,Core engine,03/24/13 22:47:03
1715,OpenAL error displayed when you run the game without sound card,stwf,defect,Should Have,Core engine,11/07/12 06:17:50
1898,OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507),stwf,defect,Should Have,Core engine,04/04/13 11:53:11
12,Orientation properties / entity alignment,,enhancement,Nice to Have,Core engine,05/13/06 10:24:03
2079,Projectile Attachment Error with Slaughtering,leper,defect,Release Blocker,UI & Simulation,08/23/13 22:25:58
2063,Reflection glitches in Atlas,wraitii,defect,Should Have,Core engine,08/15/13 02:55:01
1955,Remove OpenAL dependency from sound manager public API,stwf,defect,Should Have,Core engine,05/31/13 23:57:12
1965,Restrict some sound groups by listening player,stwf,defect,Should Have,Core engine,06/07/13 23:16:01
2066,Seg fault in CSoundData::SoundDataFromFile,stwf,defect,Release Blocker,Core engine,08/17/13 03:11:35
407,Serialization of script class objects,historic_bruno,task,Nice to Have,UI & Simulation,11/22/09 21:40:37
406,Serialization of standard JS object types,historic_bruno,task,Nice to Have,UI & Simulation,11/22/09 21:31:52
1874,Some merchant ships can't reach their market,leper,defect,Should Have,Core engine,03/19/13 19:45:40
1956,Source files needed to resample sounds as mono,stwf,defect,Should Have,Core engine,06/01/13 04:08:05
1929,Ubiquitous Sound Effects,stwf,defect,Must Have,Music & Sound FX,05/11/13 08:23:52
1897,Upgrade Boost and add VC++ 2012 libs and runtimes,ben,defect,Should Have,Build & Packages,04/03/13 23:49:50
1633,Use floats for entity health values instead of integers.,peter,enhancement,Should Have,UI & Simulation,08/29/12 07:03:43
2017,"Vector subscript out of range in WaterManager::CreateSuperfancyInfo, with no visible water",ben,defect,Must Have,Core engine,06/30/13 09:59:06
2037,Water shader errors related to refraction,wraitii,defect,Release Blocker,Core engine,07/15/13 04:59:58
2028,[BUG] CInput::UpdateText() crash in Debug build,Jorma Rebane,defect,Must Have,Core engine,07/06/13 10:17:36
2030,"[PATCH] ""Save As"" Function",Crynux,enhancement,Should Have,UI & Simulation,07/07/13 04:21:32
1945,[PATCH] AI sometimes forgets to call ProfileStop,wraitii,defect,Should Have,UI & Simulation,05/25/13 11:51:41
948,[PATCH] Add buttonSound attribute to buttons,historic_bruno,enhancement,Nice to Have,Core engine,09/07/11 00:17:24
2033,[PATCH] Adjustable props to the terrain profile,leper,enhancement,Nice to Have,Core engine,07/09/13 11:27:49
1411,[PATCH] Allow actors that are only visible in Atlas,leper,enhancement,Nice to Have,Core engine,05/17/12 04:30:33
2049,[PATCH] Better ARM support,Josh,defect,Nice to Have,Build & Packages,08/05/13 23:51:09
1478,[PATCH] Broken animation causing infinite loop in archive builder,ben,defect,Should Have,Core engine,06/02/12 04:51:00
1851,[PATCH] Build warnings,ben,defect,Nice to Have,Build & Packages,03/03/13 08:10:37
1771,[PATCH] Building previews casting overproportioned shadows,ben,defect,Nice to Have,Core engine,12/16/12 09:43:01
2012,[PATCH] Cache GetPercentMapExplored,ben,enhancement,Nice to Have,Core engine,06/29/13 16:25:25
1691,[PATCH] Changing the trading gain,ben,enhancement,Nice to Have,UI & Simulation,10/07/12 18:58:49
1999,[PATCH] Cleaning of OnDestroy in UnitAI,leper,defect,Should Have,UI & Simulation,06/23/13 18:12:27
1924,[PATCH] Display entity limits for buildings in the GUI,Josh,enhancement,Nice to Have,UI & Simulation,04/30/13 00:53:08
1871,[PATCH] Display the number/max of gatherers when selecting a ResourceSupply,peter,enhancement,Should Have,Core engine,03/16/13 16:14:34
1960,[PATCH] Elevation advantage for ranged units,peter,enhancement,Nice to Have,UI & Simulation,06/04/13 19:11:04
1963,[PATCH] Error when hovering over market with selected unifinished market,leper,defect,Must Have,UI & Simulation,06/05/13 14:08:42
1908,[PATCH] Exponential armor,,enhancement,Must Have,UI & Simulation,04/09/13 22:04:43
1498,[PATCH] Fire particles for roman temple,Noël Ströhmer,enhancement,Nice to Have,Art & Animation,06/13/12 16:24:33
1940,[PATCH] Fix VFS to write mod data correctly,leper,defect,Must Have,Core engine,05/25/13 00:06:40
1938,[PATCH] Fix build failure with boost 1.53,leper,defect,Should Have,Build & Packages,05/24/13 10:40:57
1807,[PATCH] Garrison units inside allied buildings,leper,enhancement,Nice to Have,Core engine,01/02/13 14:04:50
1935,[PATCH] Gaul champion xml not found,leper,defect,Release Blocker,Art & Animation,05/21/13 13:16:07
1878,[PATCH] Gui tick is really slow when a unit is selected,leper,defect,Should Have,UI & Simulation,03/22/13 22:21:28
2051,[PATCH] Health regeneration,,enhancement,Nice to Have,UI & Simulation,08/06/13 17:57:09
1802,[PATCH] Hero button,,enhancement,Nice to Have,UI & Simulation,12/31/12 23:11:18
1988,[PATCH] Implement the Anchor tag,ben,enhancement,Should Have,Core engine,06/19/13 20:30:03
785,[PATCH] Implement variable game speed,historic_bruno,defect,Nice to Have,Core engine,04/17/11 02:19:21
1610,[PATCH] Improve build restrictions for walls,peter,defect,Should Have,UI & Simulation,08/19/12 23:53:29
1921,[PATCH] Improve ship sinking.,wraitii,enhancement,Nice to Have,Art & Animation,04/26/13 18:41:38
2062,[PATCH] Landing and Go-Around for Flying Units,peter,enhancement,Nice to Have,UI & Simulation,08/15/13 01:26:15
1882,[PATCH] Location hotkeys,peter,enhancement,Should Have,UI & Simulation,03/25/13 21:31:50
1937,[PATCH] Memory leak in CSoundData::SoundDataFromFile,stwf,defect,Should Have,Core engine,05/24/13 00:26:56
1891,[PATCH] Memory leaks in WaterManager,ben,defect,Should Have,Core engine,04/01/13 19:20:59
2019,[PATCH] Moddable cheats,leper,enhancement,Should Have,UI & Simulation,07/01/13 03:40:00
1954,[PATCH] Non-rounded gains on garisonned merchant ship,ben,defect,Should Have,UI & Simulation,05/31/13 14:36:05
1990,[PATCH] OOS due to inconsistent Math.pow,ben,defect,Release Blocker,Core engine,06/20/13 23:38:39
2067,[PATCH] P-51 Mustang improvements,peter,enhancement,Nice to Have,UI & Simulation,08/17/13 07:59:57
1931,[PATCH] Pause production when the entity is garrisoned,leper,defect,Nice to Have,UI & Simulation,05/16/13 01:43:42
769,[PATCH] Projectiles occasionally bounce,Markus,defect,Nice to Have,Core engine,04/08/11 02:17:47
1848,[PATCH] Rally points cannot be set using the minimap,Jethro,defect,Nice to Have,UI & Simulation,02/26/13 00:05:52
1424,[PATCH] Remove hardcoded paths for better Linux Packaging support,leper,defect,Nice to Have,Build & Packages,05/21/12 06:05:39
1997,[PATCH] Rounding Failure,scythetwirler,defect,Should Have,UI & Simulation,06/22/13 06:27:54
1887,[PATCH] Set ownership on rubble entities,ben,enhancement,Nice to Have,UI & Simulation,03/31/13 22:46:14
1591,[PATCH] Show combined costs in gate conversion tooltip.,leper,enhancement,Nice to Have,UI & Simulation,08/13/12 22:55:51
1947,[PATCH] Small error in qbot-wc/economy.js: gameState.currentPhase is a function,wraitii,defect,Should Have,UI & Simulation,05/25/13 14:42:40
1870,[PATCH] Stop hotkey,leper,enhancement,Should Have,UI & Simulation,03/15/13 22:06:10
2043,[PATCH] Support for extra keys usefull for hotkeys on non qwerty keybords on Linux and OS X.,ben,enhancement,Should Have,Core engine,07/24/13 23:33:45
1928,[PATCH] Un-select All Units and Cancel Building Placement Using Esc,Josh,enhancement,Nice to Have,UI & Simulation,05/03/13 03:20:56
1866,[PATCH] Unit attack instability,leper,defect,Nice to Have,UI & Simulation,03/14/13 15:24:25
1971,[PATCH] Update valgrind,ben,defect,Should Have,Core engine,06/10/13 18:08:36
2059,[PATCH] [ATLAS] Non smooth terrain altering (good for making sharp mountains),sanderd17,enhancement,If Time Permits,Atlas editor,08/13/13 14:10:37
1903,[PATCH] change the way renamed entities are taken into account,leper,defect,Should Have,Core engine,04/07/13 15:14:23
1930,[PATCH] delayed build bug,leper,defect,Should Have,UI & Simulation,05/15/13 21:16:34
1915,[PATCH] display the current number of garrisoned units when trying to garrison more units,leper,enhancement,Should Have,Core engine,04/14/13 20:06:31
1918,[PATCH] fix a small bug in the recent allied garrison patch,leper,defect,Should Have,Core engine,04/18/13 09:25:48
1986,[PATCH] graphics/Terrain.cpp overflow,ben,defect,Should Have,Core engine,06/19/13 18:20:24
1934,[PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play,stwf,defect,Should Have,Core engine,05/20/13 23:34:21
1933,[PATCH] memleak in CVertexBuffer::Release,ben,defect,Should Have,Core engine,05/20/13 21:42:56
2018,[PATCH] traders garrisoned in ships not taken into account,leper,defect,Should Have,Core engine,06/30/13 22:34:43
2074,"cache.h(83): Assertion failed: ""Validate()""",ben,defect,Release Blocker,Core engine,08/21/13 02:37:24
