| #2471 |
update "Advanced citizen infantry" doesn't apply to garison units
|
leper
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| #2485 |
javascript sprintf error since translation update
|
sanderd17
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| #2326 |
binaries/system/test 1 test failed
|
sanderd17
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| #2501 |
[WIP PATCH] Help to translate button
|
sanderd17
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| #2247 |
[PATCH] quotes.txt
|
Michael
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| #2473 |
[PATCH] blacksmith building for Britons and Gauls available at the beginning
|
michael
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| #2393 |
[PATCH] When allied with an AI, the AI workers follow our units
|
mimo
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| #2340 |
[PATCH] Units loose orders after town bell (alert)
|
Michael
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| #2242 |
[PATCH] Units garrisoned inside a ship should not always be killed when the ship is destroyed
|
mimo
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| #1207 |
[PATCH] Trading Waypoints (2-parter)
|
leper
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| #2413 |
[PATCH] Resource Trickle
|
O.Davoodi
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| #2447 |
[PATCH] Require that all users confirm game settings before host can start game.
|
scythetwirler
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| #2187 |
[PATCH] Remove EntityLimitsChanger
|
sanderd17
|
| #2093 |
[PATCH] Ranged attack spread should be varied by distance
|
wraitii
|
| #2275 |
[PATCH] Opening the game manual/settings/exit dialog/resign dialog shouldn't pause a multiplayer game
|
Michael
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| #2311 |
[PATCH] New way to manage trade
|
mimo
|
| #2322 |
[PATCH] Move all AI players to one global
|
Yves
|
| #2352 |
[PATCH] Make it possible to see the attack rate of units and buildings (number of attacks per second)
|
sanderd17
|
| #2358 |
[PATCH] Make entity selection faster
|
Josh
|
| #2156 |
[PATCH] Improve UnitAI range query performance
|
dumbo
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| #2310 |
[PATCH] Graphic settings aren't saved between different executions
|
José Manuel Santamaría Lema
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| #2190 |
[PATCH] Garrison loading range should depend on obstruction
|
wraitii
|
| #2497 |
[PATCH] Display how many remaining buildings are needed to advance phase
|
Itms
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| #2341 |
[PATCH] Delete groups with mouse
|
Michael
|
| #2373 |
[PATCH] Confirm user resignation on exit game.
|
Michael
|
| #1902 |
[PATCH] Color hero icon based on health
|
Michael
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| #2395 |
[PATCH] Color fade improvement
|
Michael
|
| #2436 |
[PATCH] Cannot find idle dogs with the slash hotkey
|
sanderd17
|
| #1822 |
[PATCH] Batch-trained traders fail to arrive at market rally point
|
leper
|
| #2116 |
[PATCH] Allow resetting splash screen
|
Itms
|
| #2072 |
[PATCH] Advance technologies cheat
|
Michael
|
| #686 |
[PATCH] Additional counters for summary screen
|
Bajter
|
| #2117 |
[PATCH] Add visual indicator for setting and unsetting rally-points
|
mimo
|
| #2385 |
[PATCH] Add the info on mods in the saved game metadata
|
patch review
|
| #2154 |
[PATCH] Add an alert button (kind of Town Bell)
|
Itms
|
| #2353 |
[PATCHES] Multiple Town Bell defects
|
Itms
|
| #1984 |
[PATCH READY] Save GUI Sprites and Images in vectors / maps as pointers instead of objects
|
JoshuaJB
|
| #2490 |
Training heros with no attack triggers errors.
|
sanderd17
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| #2401 |
Toggling the wireframe mode works in rated games
|
Josh
|
| #681 |
Think about reserved slots in pseudo-global
|
|
| #2362 |
SVN 14531 - Error: test_UnitAI.js
|
sanderd17
|
| #2403 |
Pressing the up arrow in the lobby after having a game selected crashes the game
|
Josh
|
| #2256 |
PATCH] Need to improve the AI handling of bartering
|
wraitii
|
| #2399 |
OOS after rejoin in MP game
|
sanderd17
|
| #2496 |
Need to send units to attack twice
|
sanderd17
|
| #2482 |
Multiplayer gamesetup doesn't work.
|
sanderd17
|
| #2032 |
Move Javascript vector math to global namespace
|
Josh
|
| #1821 |
Lone traders fail to follow rally points
|
leper
|
| #2536 |
Kennels increase dog limit already as foundations
|
sanderd17
|
| #1966 |
JS OOM error in the simulation during multiplayer game
|
Yves
|
| #823 |
Improve idle workers button
|
|
| #2334 |
Graphical glitch for techs with no costs.
|
sanderd17
|
| #2336 |
Female won't drop food when full
|
sanderd17
|
| #2389 |
Exceeded max population
|
|
| #2410 |
Errors in attack.js
|
sanderd17
|
| #2383 |
Errors in ResourceSupply.js [SVN]
|
wraitii
|
| #1010 |
Error in BuildingAI FireArrows when a player with a tower is defeated
|
|
| #1324 |
Camera should be preserved when loading a saved game
|
|
| #2380 |
Building repairs cease if one of the repairing units in the formation dies
|
sanderd17
|
| #2347 |
Builders get stuck forever trying to build, if an animal is in the way
|
sanderd17
|
| #2342 |
Auto garrison units produced during an Alert
|
Itms
|
| #2274 |
Aegis javascript error
|
wraitii
|
| #1964 |
AI can spawn units before the needed technologies are researched
|
wraitii
|
| #2364 |
AI battle problems
|
|