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Component: AI (3 matches)

Ticket Summary Owner
#2460 [PATCH] Savanna Ravine scenario AI makes no units Yves
#2500 Update Aegis’s description wraitii
#2486 Error in the aegis AI, Path to target.

Component: Art & Animation (28 matches)

Ticket Summary Owner
#2542 fishes on land in Ptolemies Demo map 1 michael
#2231 Unit: Ship: Ptolemies: Trireme
#2232 Unit: Ship: Ptolemies: Quinquereme enrique
#2236 Unit: Ship: Ptolemies: Merchant enrique
#2237 Unit: Ship: Ptolemies: Fishing boat wraitii
#2230 Unit: Ship: Ptolemies: Bireme
#2234 Unit: Ptolemies: Priest/Healer enrique
#2229 Unit: Ptolemies: African war elephant
#2287 Thracian Horned helmet
#2218 Structure: Ptolemies: Market
#2217 Structure: Ptolemies: Docks enrique
#2215 Structure: Ptolemies: Corral Stan
#2222 Structure: Iberians: Corral
#2226 Structure: Gauls: Farmstead
#2332 Problem with the boar skeleton leper
#2374 Missing Textures errors appear ingame upon destroying gaul civic centre. sanderd17
#2454 Hawk skeleton has duplicate "Head" bone/joint leper
#2318 Carthagian towers are constructed with the garrison flag up sanderd17
#1976 Animal: Nile Crocodile
#1975 Animal: Hawk wraitii
#1980 Animal: Eurasian Wolf
#1228 Add bird animations / AI wraitii
#2297 (Seleucid Emblem) Marcio
#2294 "Thracian Mercenary" helmet
#2291 "Pyrrhus" helmet
#2286 "Ptolemaic" helmet
#2290 "Perseus" hero helmet.
#2295 "Heavy Infantry" Seleucid helmet

Component: Atlas editor (3 matches)

Ticket Summary Owner
#2434 [PATCH] Reduce/avoid duplicated code in Atlas' ScriptInterface Yves
#2375 [PATCH] AtlasUI compilation failure with wxWidgets 3.0 leper
#1743 Super fancy water problems in Atlas wraitii

Component: Build & Packages (5 matches)

Ticket Summary Owner
#2425 [PATCH] Resolve always failing test_performance_DISABLED() test mimo
#2304 [PATCH] Failure to compile on Mac OS Mavericks ben
#1563 [PATCH] FCollada MSVC build broken
#2325 [PATCH] Build failure on Debian kfreebsd leper
#2359 GCC Compile Warnings wraitii

Component: Core engine (41 matches)

Ticket Summary Owner
#2479 tex_dds.cpp(466): Invalid/unsupported texture format
#2367 assertion 'sys_page_size == 0' failed + JS errors Yves
#1886 [PATCH] Upgrade SpiderMonkey to v24 Yves
#2241 [PATCH] Remove g_ScriptingHost and implement global to compartment 1 to 1 relation Yves
#1537 [PATCH] Melee attack on a running target sanderd17
#67 [PATCH] Internationalization gallaecio
#2390 [PATCH] Implement GetMonitorSize() on Mac -- fixes ERR::NOT_SUPPORTED ben
#2533 [PATCH] Disable ICU locale verification sanderd17
#2388 [PATCH] Clang warning [-Woverloaded-virtual] in ShaderProgramFFP.cpp ben
#2361 [PATCH] Check, if save game has the correct version. Michael
#2354 [PATCH] Camera position is missing in save game Michael
#2457 [PATCH] Better font support sanderd17
#2243 [PATCH] Allow actor changes on tech researches sanderd17
#2442 [PATCH] Adjust buildscripts and test SpiderMonkey 24 on Mac OS X Yves
#2394 [PATCH] Add prototype functions to FixedVector return values from C++ to JS sanderd17
#2386 [Fixed] SVN 14951 Build Test Error
#1803 Water waves in places which don't make sense. wraitii
#2455 Texture System Update IronNerd
#2515 Taking big screenshot is crashing. ben
#2360 Speed up territory computation mimo
#2483 Replacement chars aren't working in the new fonts sanderd17
#1193 Replace SpiderMonkey's Math functions with platform consistent versions
#700 Multiplayer - Server should better handle player assignments
#2369 JS error when attacking aegis AI
#2366 Investigate how the technology "affects" works, should work, and is used sanderd17
#2456 Interface update for tex_codec JoshuaJB
#600 Formation slot assignments
#2458 Fix out of date comments in Tex and ITexCodec wraitii
#2416 Fix moving GC and rooting issues with ValueCloner Yves
#35 Entity Event - Town Bell
#1666 Don't crash when loading an incompatible saved game
#2368 Crash in TerrainOverlay sanderd17
#2408 Crash in MSVC debug build when GUI page closes Yves
#2345 Crash in CSoundManager::ClearPlayListItems() Line 489, after AlcInit failed ben
#2183 Crash in CSoundManager::ClearPlayListItems ben
#2328 Can't Load Saved "Random" Games sanderd17
#2346 Assertion failed: "largePageSize != 0" wcpu.cpp:121 (os_cpu_LargePageSize) ben
#2414 Add hover effect to minimap button Michael
#2377 AIs don't have aura information wraitii
#2379 AI Errors wraitii
#2505 0ad crash on various maps when GLSL is enabled leper

Component: Multiplayer lobby (9 matches)

Ticket Summary Owner
#2276 [PATCH]Opening the developer overlay doesn't work in games started through the lobby pogisanpolo
#2312 [PATCH] Redesign Lobby Login UI Josh
#2491 [PATCH] Keep XMPP connections alive Josh
#2371 [PATCH] Add ratings to player list in the Multiplayer Lobby scythetwirler
#2402 Two player games where both players are allied with each other change the rating scythetwirler
#2439 Lobby ToS Visibility Josh
#2404 Allow Unrated Games Josh
#2308 Add proper license header and tests to hash functions for the lobby Josh
#2453 0AD crashes when Chinese characters are used Josh

Component: Network (1 match)

Ticket Summary Owner
#2420 [PATCH] EndGame() does not send pending messages of turn to server Michael

Component: Non-game systems (4 matches)

Ticket Summary Owner
#2450 Upgrade cxxtest Yves
#2348 Temorarily remove the JS debugger Yves
#1890 JS Debugger hooks are per runtime Yves
#2493 Add an internationalization and localization component to Trac

Component: UI & Simulation (64 matches)

Ticket Summary Owner
#2471 update "Advanced citizen infantry" doesn't apply to garison units leper
#2485 javascript sprintf error since translation update sanderd17
#2326 binaries/system/test 1 test failed sanderd17
#2501 [WIP PATCH] Help to translate button sanderd17
#2247 [PATCH] quotes.txt Michael
#2473 [PATCH] blacksmith building for Britons and Gauls available at the beginning michael
#2393 [PATCH] When allied with an AI, the AI workers follow our units mimo
#2340 [PATCH] Units loose orders after town bell (alert) Michael
#2242 [PATCH] Units garrisoned inside a ship should not always be killed when the ship is destroyed mimo
#1207 [PATCH] Trading Waypoints (2-parter) leper
#2413 [PATCH] Resource Trickle O.Davoodi
#2447 [PATCH] Require that all users confirm game settings before host can start game. scythetwirler
#2187 [PATCH] Remove EntityLimitsChanger sanderd17
#2093 [PATCH] Ranged attack spread should be varied by distance wraitii
#2275 [PATCH] Opening the game manual/settings/exit dialog/resign dialog shouldn't pause a multiplayer game Michael
#2311 [PATCH] New way to manage trade mimo
#2322 [PATCH] Move all AI players to one global Yves
#2352 [PATCH] Make it possible to see the attack rate of units and buildings (number of attacks per second) sanderd17
#2358 [PATCH] Make entity selection faster Josh
#2156 [PATCH] Improve UnitAI range query performance dumbo
#2310 [PATCH] Graphic settings aren't saved between different executions José Manuel Santamaría Lema
#2190 [PATCH] Garrison loading range should depend on obstruction wraitii
#2497 [PATCH] Display how many remaining buildings are needed to advance phase Itms
#2341 [PATCH] Delete groups with mouse Michael
#2373 [PATCH] Confirm user resignation on exit game. Michael
#1902 [PATCH] Color hero icon based on health Michael
#2395 [PATCH] Color fade improvement Michael
#2436 [PATCH] Cannot find idle dogs with the slash hotkey sanderd17
#1822 [PATCH] Batch-trained traders fail to arrive at market rally point leper
#2116 [PATCH] Allow resetting splash screen Itms
#2072 [PATCH] Advance technologies cheat Michael
#686 [PATCH] Additional counters for summary screen Bajter
#2117 [PATCH] Add visual indicator for setting and unsetting rally-points mimo
#2385 [PATCH] Add the info on mods in the saved game metadata patch review
#2154 [PATCH] Add an alert button (kind of Town Bell) Itms
#2353 [PATCHES] Multiple Town Bell defects Itms
#1984 [PATCH READY] Save GUI Sprites and Images in vectors / maps as pointers instead of objects JoshuaJB
#2490 Training heros with no attack triggers errors. sanderd17
#2401 Toggling the wireframe mode works in rated games Josh
#681 Think about reserved slots in pseudo-global
#2362 SVN 14531 - Error: test_UnitAI.js sanderd17
#2403 Pressing the up arrow in the lobby after having a game selected crashes the game Josh
#2256 PATCH] Need to improve the AI handling of bartering wraitii
#2399 OOS after rejoin in MP game sanderd17
#2496 Need to send units to attack twice sanderd17
#2482 Multiplayer gamesetup doesn't work. sanderd17
#2032 Move Javascript vector math to global namespace Josh
#1821 Lone traders fail to follow rally points leper
#2536 Kennels increase dog limit already as foundations sanderd17
#1966 JS OOM error in the simulation during multiplayer game Yves
#823 Improve idle workers button
#2334 Graphical glitch for techs with no costs. sanderd17
#2336 Female won't drop food when full sanderd17
#2389 Exceeded max population
#2410 Errors in attack.js sanderd17
#2383 Errors in ResourceSupply.js [SVN] wraitii
#1010 Error in BuildingAI FireArrows when a player with a tower is defeated
#1324 Camera should be preserved when loading a saved game
#2380 Building repairs cease if one of the repairing units in the formation dies sanderd17
#2347 Builders get stuck forever trying to build, if an animal is in the way sanderd17
#2342 Auto garrison units produced during an Alert Itms
#2274 Aegis javascript error wraitii
#1964 AI can spawn units before the needed technologies are researched wraitii
#2364 AI battle problems
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