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Status: closed (224 matches)

Ticket Summary Owner Type Priority Component Resolution
#4011 [PATCH] New buildings enable players to train wrong units fatherbushido defect Release Blocker UI & Simulation fixed
#4053 [PATCH] Building spidermonkey on GCC 6 results in segfaults in the Garbage Collector echotangoecho defect Release Blocker Core engine fixed
#4071 [PATCH] Dahae horse archer stops attack animation sanderd17 defect Release Blocker UI & Simulation fixed
#4120 Game can't be started after gamesetup rejoin - again elexis defect Release Blocker UI & Simulation fixed
#4190 [PATCH] Make 0 A.D. large address aware on Windows for releases Itms enhancement Release Blocker Build & Packages fixed
#4191 [PATCH] Clever map updates for the AI Itms defect Release Blocker Core engine fixed
#4239 [PATCH] Serialize the data in DataTemplateManager to avoid OOS on rejoin Itms defect Release Blocker UI & Simulation fixed
#4247 [PATCH] Reading a saved game (with AIs) give a segmentation fault Itms defect Release Blocker Core engine fixed
#4251 [PATCH] Paired techs don't work with the multiple commands handling Imarok defect Release Blocker UI & Simulation fixed
#4270 [PATCH] OOS on rejoin - Visual Actor Itms defect Release Blocker UI & Simulation fixed
#4277 [PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty visibilities in the rangemanager elexis defect Release Blocker UI & Simulation fixed
#4279 OOS on rejoin - vision range techs not taken into account elexis defect Release Blocker UI & Simulation fixed
#4288 [PATCH] Wrong water colors on some maps elexis defect Release Blocker Maps fixed
#4289 Game does not start if a client leaves while the game is synchronizing elexis defect Release Blocker Network fixed
#4310 [PATCH] OOS on rejoin - Survival of the fittest elexis defect Release Blocker UI & Simulation fixed
#3051 [PATCH] Allow the removal of hotkeys sanderd17 enhancement Must Have Core engine fixed
#3143 [PATCH] "Show Full Games" option hides games that are not full elexis defect Must Have Multiplayer lobby fixed
#3263 [PATCH] Objectives / Map & gamesettings info dialog elexis enhancement Must Have UI & Simulation fixed
#3277 [PATCH] Trade cart unusable if origin market is destroyed before finishing the trade route setup otero defect Must Have UI & Simulation fixed
#3350 [PATCH] Time is not localized but in UTC elexis defect Must Have UI & Simulation fixed
#3492 Attacking instead of Capturing when women + men are selected elexis defect Must Have UI & Simulation fixed
#3526 [PATCH] Build a tower in enemy territory sanderd17 defect Must Have UI & Simulation fixed
#3668 commands changes depending on selected units elexis defect Must Have UI & Simulation fixed
#3792 [PATCH] Stackable auras sanderd17 defect Must Have UI & Simulation fixed
#3823 [PATCH] Correctly handle commands for multiple units Imarok task Must Have UI & Simulation fixed
#3836 [PATCH] Most maps can have inaccessible chickens elexis defect Must Have Maps fixed
#3869 [PATCH] Build error at Fedora 23 Itms defect Must Have Build & Packages fixed
#3884 [PATCH] Add current OS X version to build-osx-bundle.sh Itms defect Must Have Build & Packages fixed
#3901 [PATCH] Changing music gain doesn't have any effect Damien PIQUET defect Must Have UI & Simulation fixed
#3926 [PATCH] Two little bugs in Petra. mimo defect Must Have AI fixed
#3966 [PATCH] Empty simlog directories elexis defect Must Have Core engine fixed
#3967 [PATCH] Update workspaces fails with gcc 6 sanderd17 defect Must Have Build & Packages fixed
#3982 [PATCH] Update l10n/message.json for aura translation sanderd17 defect Must Have UI & Simulation fixed
#4007 [PATCH] Cleanup selection panels sanderd17 enhancement Must Have UI & Simulation fixed
#4123 [PATCH] AuraManager tests fatherbushido defect Must Have UI & Simulation fixed
#4127 [PATCH] Actually initialize random number generator seed in the simulation elexis defect Must Have Core engine fixed
#4187 [PATCH] Summary screen must show who has actually won / was defeated javiergodas defect Must Have UI & Simulation fixed
#4193 [Patch] Loot tooltips Mate-86 defect Must Have UI & Simulation fixed
#4194 Missing PreferredClasses fatherbushido defect Must Have UI & Simulation fixed
#4195 [PATCH] Some foundations have more armor than finished buildings fatherbushido defect Must Have UI & Simulation fixed
#4233 Train unlimited mauryan hero healers fatherbushido defect Must Have UI & Simulation fixed
#4238 The visual actor unit causes SEGFAULT when running without graphics Itms defect Must Have UI & Simulation fixed
#4248 [PATCH] Gamesetup defaults to unassigned instead of AI when switching the map elexis defect Must Have UI & Simulation fixed
#4255 [PATCH] When upgrading the costs are substracted then readded. elexis defect Must Have UI & Simulation fixed
#4262 [PATCH] Summary screen: Fix Map control percentages FeXoR defect Must Have UI & Simulation fixed
#4272 [PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in the background elexis defect Must Have Core engine fixed
#4281 Can't unload from ship on nomad sicilia mimo defect Must Have UI & Simulation fixed
#4287 Disabling "shadows on water" makes water featureless wraitii defect Must Have Core engine fixed
#4296 [PATCH] Fix typo breaking random map latium FeXoR defect Must Have Maps fixed
#1090 [PATCH] Improve load game UI mimo enhancement Should Have UI & Simulation fixed
#1720 [PATCH] Patrol svott enhancement Should Have UI & Simulation fixed
#1950 [PATCH] Multiplayer pausing does not work as expected echotangoecho defect Should Have Network fixed
#2125 Garrison Flag for Moving Objects enhancement Should Have Core engine fixed
#2160 [PATCH] Regicide game enhancement Should Have UI & Simulation fixed
#2214 Structure: Ptolemies: Military settlement Stan task Should Have Art & Animation fixed
#2324 [PATCH] Actor format update wraitii enhancement Should Have Core engine fixed
#2445 [PATCH] Implement team civ bonuses sanderd17 enhancement Should Have UI & Simulation fixed
#2807 [PATCH] Check the list of enabled mods when running a replay from the command line Arno Hemelhof defect Should Have Core engine fixed
#2817 [PATCH] Random map "Survival of the fittest" improvements/fixes defect Should Have Maps fixed
#2925 [PATCH] Alignment error in German language screen elexis defect Should Have UI & Simulation fixed
#3000 [PATCH] GUI: Hero icon area in upper left limited to one hero at a time Stephen Imhoff defect Should Have UI & Simulation fixed
#3022 [PATCH] Split rating from lobby bot into another scythetwirler defect Should Have Multiplayer lobby fixed
#3039 SpiderMonkey 31 compilation error with Ubuntu PPA scythetwirler defect Should Have Build & Packages fixed
#3040 [PATCH] Only send game reports if the game is actually rated elexis defect Should Have Multiplayer lobby fixed
#3150 [PATCH] Inconsistent exploration score for teams in summary gui Imarok defect Should Have UI & Simulation fixed
#3216 [PATCH] Add capture statistics to summary screen Imarok enhancement Should Have UI & Simulation fixed
#3234 [PATCH] Different timeouts for wonder victory elexis enhancement Should Have UI & Simulation fixed
#3268 [PATCH] A cleanup of SoundGroup XML files otero task Should Have Core engine fixed
#3286 [PATCH] File inclusion in actor files enhancement Should Have Core engine fixed
#3436 [PATCH] Replay Menu - singleplayer / multiplayer filter Imarok enhancement Should Have UI & Simulation fixed
#3451 [PATCH] Complete the tooltips of the tech phases sanderd17 defect Should Have UI & Simulation fixed
#3522 [PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too defect Should Have UI & Simulation fixed
#3543 [PATCH] Ptolemian gate has no open animation Stan defect Should Have Art & Animation fixed
#3561 Summary screen - team totals wrong Imarok defect Should Have UI & Simulation fixed
#3570 [PATCH] Change message for failed join to host. Stan enhancement Should Have Network fixed
#3698 Range manager visibility initialization defect Should Have Core engine fixed
#3708 [PATCH] SpiderMonkey 38 Upgrade Itms enhancement Should Have Core engine fixed
#3746 Fish on land elexis defect Should Have Maps fixed
#3750 Skirmish map - Dueling Cliffs (3v3) enhancement Should Have Maps fixed
#3764 [PATCH] Add heightmap manipulation library for random maps FeXoR enhancement Should Have Maps fixed
#3786 [PATCH] elliptic animal footprints sanderd17 enhancement Should Have UI & Simulation fixed
#3796 [PATCH] CCacheLoader failed to find archived or source file for: "" Itms defect Should Have UI & Simulation fixed
#3837 Schwarzwald player placement bug defect Should Have Maps fixed
#3841 [PATCH] Ingame player summary screen and allied resource/population tooltips Imarok enhancement Should Have UI & Simulation fixed
#3850 Entity selection rectangle needs to take fog-of-war into account for observers elexis defect Should Have UI & Simulation fixed
#3855 [PATCH] Health / capture point round error sanderd17 defect Should Have UI & Simulation fixed
#3861 [PATCH] The Stonehenge wonder can go through other buildings fatherbushido defect Should Have UI & Simulation fixed
#3864 [PATCH] prevent the AI to train too much support units mimo defect Should Have AI fixed
#3877 [PATCH] Corral diversity mimo enhancement Should Have UI & Simulation fixed
#3880 [PATCH] autostart does not work when gaia is set (null value) in the playerData of the map xml mimo defect Should Have Core engine fixed
#3887 [PATCH] Put auras back into structree tooltips. s0600204 defect Should Have UI & Simulation fixed
#3889 [PATCH] Give XP per hit instead of per kill sanderd17 enhancement Should Have UI & Simulation fixed
#3891 [PATCH] Territory isn't updated when diplomacy changes sanderd17 defect Should Have UI & Simulation fixed
#3894 [PATCH] We should be able to set a trade-route with a miraged market mimo defect Should Have UI & Simulation fixed
#3896 [PATCH] Error in queueplanTraining.js Line 25 defect Should Have AI fixed
#3898 [PATCH] Center lake in random map schwarzwald defect Should Have Maps fixed
#3899 [PATCH] Remove (civ-)unsearchable techs from production queue of captured structure sanderd17 defect Should Have UI & Simulation fixed
#3900 [PATCH] Seperate _kalis RMGen library FeXoR enhancement Should Have Maps fixed
#3902 [PATCH] fix some civ requirements in technology templates sanderd17 defect Should Have UI & Simulation fixed
#3904 [PATCH] Mauryans Yudhpot ship garrison number limit number doesn't match unit description elexis defect Should Have UI & Simulation fixed
#3905 [PATCH] Add a function to manipulate selected_column_order and selected_column of COList elexis defect Should Have UI & Simulation fixed
#3909 [PATCH] Rename TechnologyTemplateManager to JsonTemplateManager sanderd17 defect Should Have UI & Simulation fixed
#3917 [PATCH] Moving the international bonus constant from simulation/helpers/TraderGain.js to template mimo defect Should Have UI & Simulation fixed
#3930 [PATCH] Modifications of Technology Resources Cost and Research Time. sanderd17 enhancement Should Have UI & Simulation fixed
#3932 [PATCH] Make healer UnitAI more proactive mimo enhancement Should Have UI & Simulation fixed
#3938 [PATCH] Insufficient number of GUI elements available to display the Seleucid Structure Tree in its entirety sanderd17 defect Should Have UI & Simulation fixed
#3943 [PATCH] Remove the hardcoded trading gain in petra LittleDev defect Should Have AI fixed
#3952 [PATCH] Allow simulation to set actor variation selection sanderd17 defect Should Have UI & Simulation fixed
#3954 [PATCH] some inconsistencies in templates for gauls infantry and pers trirem units mimo defect Should Have UI & Simulation fixed
#3955 [PATCH] Typo in entityExtend.js mimo defect Should Have AI fixed
#3956 [PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves Pilzschaf defect Should Have UI & Simulation fixed
#3957 [PATCH] mirages should have a non blocking obstruction mimo defect Should Have UI & Simulation fixed
#3959 [PATCH] Missing icons for new buildings in alpha 21 defect Should Have Art & Animation fixed
#3962 [PATCH] Hotkey - force delete buildings with shift+delete elexis enhancement Should Have UI & Simulation fixed
#3968 [PATCH] Remove duplicat of getDistance FeXoR defect Should Have Maps fixed
#3970 [PATCH] Last man standing - gamesetup option to disable allied victory elexis enhancement Should Have UI & Simulation fixed
#3973 [PATCH] Capturerate threshold mimo enhancement Should Have UI & Simulation fixed
#3979 [PATCH] Use actual playername in singleplayer instead of "You" elexis enhancement Should Have UI & Simulation fixed
#3980 [PATCH] Remove naming inconsistencies in gamesetup elexis defect Should Have UI & Simulation fixed
#3983 [PATCH] Different variants for different health levels sanderd17 enhancement Should Have UI & Simulation fixed
#3985 Delete miraged construction sites defect Should Have Simulation fixed
#3986 [PATCH] Make it easy for modders to extend the credits sanderd17 enhancement Should Have UI & Simulation fixed
#3988 [PATCH] Move building angle from maps to libs FeXoR enhancement Should Have Maps fixed
#3991 [PATCH] Make SimContext const again enhancement Should Have Core engine fixed
#3992 [PATCH] techs and auras changes for entities are not serialized in the ai defect Should Have AI fixed
#3999 [PATCH] Remove player argument from GUIInterface calls elexis defect Should Have UI & Simulation fixed
#4003 [PATCH] Adapt the AI for #3930 mimo defect Should Have AI fixed
#4005 Actor error with samnite_skirmisher sanderd17 defect Should Have UI & Simulation fixed
#4006 [PATCH] Some BoltShooter issues elexis defect Should Have UI & Simulation fixed
#4010 [PATCH] Wonder victory messages need to be deleted after win Itms defect Should Have UI & Simulation fixed
#4012 [PATCH] Phoenician levant has unreachable trees FeXoR defect Should Have Maps fixed
#4013 Defeating players twice elexis defect Should Have UI & Simulation fixed
#4016 [PATCH] Merge duplicate theatron templates elexis defect Should Have UI & Simulation fixed
#4020 [PATCH] Save replay metadata on Alt+F4 elexis enhancement Should Have Core engine fixed
#4022 [PATCH] Merge duplicate rotary mill templates elexis defect Should Have UI & Simulation fixed
#4026 [PATCH] Healer tooltip missing elexis defect Should Have UI & Simulation fixed
#4031 [PATCH] Enter doesn't start a server elexis defect Should Have UI & Simulation fixed
#4033 [PATCH] Siege Engines are not shown in the summary Mate-86 defect Should Have UI & Simulation fixed
#4061 [PATCH] Interval weird infos for capture attack in AttackTooltip elexis defect Should Have UI & Simulation fixed
#4065 [PATCH] Make quinqueremes/heavy warships useful for siege elexis enhancement Should Have UI & Simulation fixed
#4068 [PATCH] Prepare random map lib map.js for further libraries FeXoR enhancement Should Have Maps fixed
#4069 [PATCH] Ingame chat history elexis enhancement Should Have UI & Simulation fixed
#4085 [PATCH] Make the AI to use allied dropsites mimo enhancement Should Have AI fixed
#4087 [PATCH] Error when quitting a visual replay started from commandline following r18452 defect Should Have UI & Simulation fixed
#4088 [PATCH] Ambush:The ccs of allies are at the exact same place in 3v1 elexis defect Should Have Maps fixed
#4089 [PATCH] Update manual for hotkeys related to idle fighters Andy Alt defect Should Have UI & Simulation fixed
#4092 [PATCH] Restricted classes should allow whitelisting fatherbushido defect Should Have UI & Simulation fixed
#4100 [PATCH] Merge big house templates elexis defect Should Have UI & Simulation fixed
#4112 [PATCH] hide "I'm ready" button to observers echotangoecho defect Should Have UI & Simulation fixed
#4121 [PATCH] Add tests to foundation code sanderd17 enhancement Should Have UI & Simulation fixed
#4129 [PATCH] Fishing and merchant ships should be filtered when selecting military units only fatherbushido defect Should Have UI & Simulation fixed
#4131 [PATCH] SwitchMarketOrder error elexis defect Should Have UI & Simulation fixed
#4139 [PATCH] Nuke charge elexis defect Should Have UI & Simulation fixed
#4141 Better gamesetup descriptions elexis defect Should Have UI & Simulation fixed
#4145 [PATCH] Display autocomplete tooltips elexis enhancement Should Have UI & Simulation fixed
#4147 [PATCH] Classes and VisibleClasses cleanup fatherbushido defect Should Have UI & Simulation fixed
#4149 [PATCH] Capturable component test fatherbushido defect Should Have UI & Simulation fixed
#4160 Sort component in alphabetical orders and fix identations in xml simulation templates. fatherbushido defect Should Have UI & Simulation fixed
#4161 [PATCH] cmpPlayer cleanup leper enhancement Should Have UI & Simulation fixed
#4165 [PATCH] Distinguish between a checked and an unchecked disabled checkbox elexis defect Should Have UI & Simulation fixed
#4169 [PATCH] MissileHit: TypeError: cmpHealth is null leper defect Should Have UI & Simulation fixed
#4174 [PATCH] Heightmap interpolation FeXoR defect Should Have UI & Simulation fixed
#4184 Misleading mapsize description defect Should Have UI & Simulation fixed
#4215 Repairing fireships defect Should Have UI & Simulation fixed
#4221 [PATCH] Not sorted country list in the advanced locale settings Vladislav Belov defect Should Have UI & Simulation fixed
#4222 [PATCH] Click sound of buttons is missed Vladislav Belov defect Should Have UI & Simulation fixed
#4226 [PATCH] More authentic map descriptions for _kalis new maps elexis defect Should Have UI & Simulation fixed
#4232 Temple of Vesta and Wonder Temples don't have the same techs and production queues elexis defect Should Have UI & Simulation fixed
#4241 Ballistics / projectiles cause damage even if they miss defect Should Have UI & Simulation fixed
#4245 [PATCH] New random map Caledonian Meadows FeXoR enhancement Should Have Maps fixed
#4269 [PATCH] Groups portrait - can't convert undefined to object elexis defect Should Have UI & Simulation fixed
#4271 [PATCH]Ai may try to find builders when the construction finishes mimo defect Should Have AI fixed
#4275 [PATCH] Optimize Caledonian Meadows FeXoR defect Should Have Maps fixed
#4285 [PATCH] Take account of control group when checking if we can upgrade an entity. fatherbushido defect Should Have UI & Simulation fixed
#4416 Remove "More Options" window from the gamesetup defect Should Have UI & Simulation fixed
#1919 [PATCH] Packing and unpacking units into structure and vice versa enhancement Nice to Have UI & Simulation fixed
#2163 [PATCH] Content sensitive group icon elexis enhancement Nice to Have UI & Simulation fixed
#2706 [PATCH] Allow individual entities to upgrade to other entities wraitii enhancement Nice to Have UI & Simulation fixed
#2738 Set Player name in the game options. enhancement Nice to Have Core engine fixed
#2898 [PATCH] audio notification system when your nick is mentioned in chat Andy Alt enhancement Nice to Have Music & Sound FX fixed
#3113 [PATCH] Provide information about carried resources of a selection Imarok enhancement Nice to Have UI & Simulation fixed
#3114 [PATCH] Display healing process of garrisoned units Imarok enhancement Nice to Have UI & Simulation fixed
#3288 [PATCH] Inconsistent display of researchable techs when several structures are selected elexis enhancement Nice to Have UI & Simulation fixed
#3437 Add link from summary screen to replay Imarok enhancement Nice to Have UI & Simulation fixed
#3470 AI should not capture houses in enemy territory enhancement Nice to Have AI fixed
#3476 [PATCH] Add more information about lobby matches elexis enhancement Nice to Have Multiplayer lobby fixed
#3501 [PATCH] Distinguish player resign and defeat message Damien PIQUET enhancement Nice to Have UI & Simulation fixed
#3504 The foundation of the cart wall tower should not have a garrison flag sanderd17 defect Nice to Have UI & Simulation fixed
#3575 [PATCH] Allow hosting on different UDP ports Imarok enhancement Nice to Have Network fixed
#3610 [PATCH] Projectiles do not cause any damage if the shooter dies Leander Hemelhof enhancement Nice to Have UI & Simulation fixed
#3667 [PATCH] Exploit nomad: make cc for opponent unbuildable during ceasefire mimo defect Nice to Have UI & Simulation fixed
#3734 [PATCH] Improve AppData and Desktop file enhancement Nice to Have Build & Packages fixed
#3742 [PATCH] Restore selection after replay Imarok enhancement Nice to Have UI & Simulation fixed
#3761 [PATCH] "Colour" label has edges slightly cut off in Match Setup mko defect Nice to Have UI & Simulation fixed
#3781 [PATCH] Improved Water Rendering wraitii enhancement Nice to Have Core engine fixed
#3804 [PATCH] Gamesetup - swapping players should also swap the civs Vladislav Belov enhancement Nice to Have UI & Simulation fixed
#3805 [PATCH] Gamesetup - reset-civilizations button elexis enhancement Nice to Have UI & Simulation fixed
#3816 Structure tree - show garrisson limit elexis enhancement Nice to Have UI & Simulation fixed
#3826 [PATCH] Improve FindIdleUnits of GUIInterface Stephen Imhoff enhancement Nice to Have UI & Simulation fixed
#3839 [PATCH] Show bartered resources to observers elexis enhancement Nice to Have UI & Simulation fixed
#3844 [PATCH] Lion's Den map can have unexpected, passable terrain elexis defect Nice to Have Maps fixed
#3859 [PATCH] Sheeps in idle selection elexis defect Nice to Have UI & Simulation fixed
#3911 [PATCH] Make AI Settings visible to players Imarok enhancement Nice to Have UI & Simulation fixed
#3916 Farm variation by civ. Adding the committed farm to the civs. enhancement Nice to Have Art & Animation fixed
#3939 [PATCH]Structure Tree research highlighting too long usey11 defect Nice to Have UI & Simulation fixed
#3942 [PATCH] Don't show the aiconfig button when unassigned Imarok defect Nice to Have UI & Simulation fixed
#3947 [PATCH] Sheep are affected by auras sanderd17 defect Nice to Have UI & Simulation fixed
#3953 [PATCH] Network cleanup - IP address conversion elexis enhancement Nice to Have Network fixed
#3975 Player has won message enhancement Nice to Have UI & Simulation fixed
#3989 [PATCH] Sight range of a fully upgraded defence tower is lower than his attack range elexis defect Nice to Have UI & Simulation fixed
#4001 [PATCH] Show units with researchable techs alongside units with trainable units sanderd17 defect Nice to Have UI & Simulation fixed
#4002 [PATCH] Can't set rallypoint for wonder elexis defect Nice to Have UI & Simulation fixed
#4008 [PATCH] Missing unit action hotkeys enhancement Nice to Have UI & Simulation fixed
#4021 [PATCH] Merge duplicate library templates defect Nice to Have UI & Simulation fixed
#4035 Multiplayer join dialog - retry instead of close on disconnect elexis enhancement Nice to Have UI & Simulation fixed
#4052 [PATCH] Player color of garrisoned units not visible when the player does not control them elexis defect Nice to Have UI & Simulation fixed
#4056 [PATCH] Improve Profiler2 enhancement Nice to Have Core engine fixed
#4059 [PATCH] Batch size should be a user-configurable option elexis enhancement Nice to Have UI & Simulation fixed
#4125 [PATCH] Wooden Tower upgrade to Defense Tower elexis enhancement Nice to Have UI & Simulation fixed
#4128 [PATCH] Clean up of components/interfaces comments fatherbushido enhancement Nice to Have UI & Simulation fixed
#4246 [PATCH] Gamesetup map filter for new maps elexis enhancement Nice to Have UI & Simulation fixed
#3907 [PATCH] Use range based for in network code Itms defect If Time Permits Network fixed
#4062 [PATCH] Fix some formating issues in json auras files elexis defect If Time Permits UI & Simulation fixed
#4166 Delete unused sprites and styles enhancement If Time Permits UI & Simulation fixed
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