﻿id	Summary	Owner	Type	Priority	Component	Created
2807	[PATCH] Check the list of enabled mods when running a replay from the command line	Arno Hemelhof	defect	Should Have	Core engine	09/20/14 10:13:18
3000	[PATCH] GUI: Hero  icon area in upper left limited to one hero at a time	Stephen Imhoff	defect	Should Have	UI & Simulation	01/11/15 21:35:41
3826	[PATCH] Improve FindIdleUnits of GUIInterface	Stephen Imhoff	enhancement	Nice to Have	UI & Simulation	03/14/16 16:44:36
3764	[PATCH] Add heightmap manipulation library for random maps	FeXoR	enhancement	Should Have	Maps	01/31/16 16:21:51
3900	[PATCH] Seperate _kalis RMGen library	FeXoR	enhancement	Should Have	Maps	04/12/16 19:52:27
3968	[PATCH] Remove duplicat of getDistance	FeXoR	defect	Should Have	Maps	05/08/16 17:08:39
3988	[PATCH] Move building angle from maps to libs	FeXoR	enhancement	Should Have	Maps	05/18/16 14:16:50
4012	[PATCH] Phoenician levant has unreachable trees	FeXoR	defect	Should Have	Maps	05/29/16 18:02:32
4068	[PATCH] Prepare random map lib map.js for further libraries	FeXoR	enhancement	Should Have	Maps	06/21/16 09:33:14
4174	[PATCH] Heightmap interpolation	FeXoR	defect	Should Have	UI & Simulation	08/27/16 16:32:15
4245	[PATCH] New random map Caledonian Meadows	FeXoR	enhancement	Should Have	Maps	09/24/16 15:22:18
4262	[PATCH] Summary screen: Fix Map control percentages	FeXoR	defect	Must Have	UI & Simulation	10/01/16 12:42:51
4275	[PATCH] Optimize Caledonian Meadows	FeXoR	defect	Should Have	Maps	10/09/16 15:40:44
4296	[PATCH] Fix typo breaking random map latium	FeXoR	defect	Must Have	Maps	10/29/16 14:07:57
3113	[PATCH] Provide information about carried resources of a selection	Imarok	enhancement	Nice to Have	UI & Simulation	03/20/15 16:08:51
3114	[PATCH] Display healing process of garrisoned units	Imarok	enhancement	Nice to Have	UI & Simulation	03/20/15 16:11:12
3150	[PATCH] Inconsistent exploration score for teams in summary gui	Imarok	defect	Should Have	UI & Simulation	03/29/15 15:46:20
3216	[PATCH] Add capture statistics to summary screen	Imarok	enhancement	Should Have	UI & Simulation	05/03/15 21:55:08
3436	[PATCH] Replay Menu - singleplayer / multiplayer filter	Imarok	enhancement	Should Have	UI & Simulation	09/23/15 01:17:55
3437	Add link from summary screen to replay	Imarok	enhancement	Nice to Have	UI & Simulation	09/23/15 08:56:58
3561	Summary screen - team totals wrong	Imarok	defect	Should Have	UI & Simulation	10/30/15 20:49:22
3575	[PATCH] Allow hosting on different UDP ports	Imarok	enhancement	Nice to Have	Network	11/03/15 14:47:59
3742	[PATCH] Restore selection after replay	Imarok	enhancement	Nice to Have	UI & Simulation	01/16/16 11:18:41
3823	[PATCH] Correctly handle commands for multiple units	Imarok	task	Must Have	UI & Simulation	03/13/16 23:18:07
3841	[PATCH] Ingame player summary screen and allied resource/population tooltips	Imarok	enhancement	Should Have	UI & Simulation	03/21/16 12:04:12
3911	[PATCH] Make AI Settings visible to players	Imarok	enhancement	Nice to Have	UI & Simulation	04/17/16 18:47:41
3942	[PATCH] Don't show the aiconfig button when unassigned	Imarok	defect	Nice to Have	UI & Simulation	04/29/16 17:39:33
4251	[PATCH] Paired techs don't work with the multiple commands handling	Imarok	defect	Release Blocker	UI & Simulation	09/25/16 22:19:30
3708	[PATCH] SpiderMonkey 38 Upgrade	Itms	enhancement	Should Have	Core engine	12/22/15 00:07:48
3796	"[PATCH] CCacheLoader failed to find archived or source file for: """""	Itms	defect	Should Have	UI & Simulation	03/01/16 03:32:50
3869	[PATCH] Build error at Fedora 23	Itms	defect	Must Have	Build & Packages	04/01/16 11:16:41
3884	[PATCH] Add current OS X version to build-osx-bundle.sh	Itms	defect	Must Have	Build & Packages	04/05/16 16:04:38
3907	[PATCH] Use range based for in network code	Itms	defect	If Time Permits	Network	04/15/16 10:50:22
4010	[PATCH] Wonder victory messages need to be deleted after win	Itms	defect	Should Have	UI & Simulation	05/28/16 22:02:19
4190	[PATCH] Make 0 A.D. large address aware on Windows for releases	Itms	enhancement	Release Blocker	Build & Packages	09/05/16 10:31:58
4191	[PATCH] Clever map updates for the AI	Itms	defect	Release Blocker	Core engine	09/05/16 13:07:13
4238	The visual actor unit causes SEGFAULT when running without graphics	Itms	defect	Must Have	UI & Simulation	09/23/16 09:06:03
4239	[PATCH] Serialize the data in DataTemplateManager to avoid OOS on rejoin	Itms	defect	Release Blocker	UI & Simulation	09/23/16 20:13:09
4247	[PATCH] Reading a saved game (with AIs) give a segmentation fault	Itms	defect	Release Blocker	Core engine	09/25/16 20:23:51
4270	[PATCH] OOS on rejoin - Visual Actor	Itms	defect	Release Blocker	UI & Simulation	10/07/16 13:43:42
3610	[PATCH] Projectiles do not cause any damage if the shooter dies	Leander Hemelhof	enhancement	Nice to Have	UI & Simulation	11/15/15 05:40:36
3943	[PATCH] Remove the hardcoded trading gain in petra	LittleDev	defect	Should Have	AI	04/30/16 10:11:41
4033	[PATCH] Siege Engines are not shown in the summary	Mate-86	defect	Should Have	UI & Simulation	06/03/16 17:44:08
4193	[Patch] Loot tooltips	Mate-86	defect	Must Have	UI & Simulation	09/06/16 22:00:51
3956	"[PATCH] Chat addressee dropdown selects ""Everyone"" if someone joins/leaves"	Pilzschaf	defect	Should Have	UI & Simulation	05/04/16 20:28:20
2898	[PATCH] audio notification system when your nick is mentioned in chat	Andy Alt	enhancement	Nice to Have	Music & Sound FX	10/29/14 14:03:56
4089	[PATCH] Update manual for hotkeys related to idle fighters	Andy Alt	defect	Should Have	UI & Simulation	07/11/16 02:13:42
3501	[PATCH] Distinguish player resign and defeat message	Damien PIQUET	enhancement	Nice to Have	UI & Simulation	10/08/15 21:26:25
3901	[PATCH] Changing music gain doesn't have any effect	Damien PIQUET	defect	Must Have	UI & Simulation	04/12/16 21:42:52
1950	[PATCH] Multiplayer pausing does not work as expected	echotangoecho	defect	Should Have	Network	05/27/13 04:16:20
4053	[PATCH] Building spidermonkey on GCC 6 results in segfaults in the Garbage Collector	echotangoecho	defect	Release Blocker	Core engine	06/11/16 18:44:34
4112	"[PATCH] hide ""I'm ready"" button to observers"	echotangoecho	defect	Should Have	UI & Simulation	07/22/16 22:07:04
2163	[PATCH] Content sensitive group icon	elexis	enhancement	Nice to Have	UI & Simulation	09/26/13 23:07:01
2925	[PATCH] Alignment error in German language screen	elexis	defect	Should Have	UI & Simulation	11/10/14 16:10:29
3040	[PATCH] Only send game reports if the game is actually rated	elexis	defect	Should Have	Multiplayer lobby	02/08/15 03:10:27
3143	"[PATCH] ""Show Full Games"" option hides games that are not full"	elexis	defect	Must Have	Multiplayer lobby	03/24/15 22:34:17
3234	[PATCH] Different timeouts for wonder victory	elexis	enhancement	Should Have	UI & Simulation	05/09/15 12:27:59
3263	[PATCH] Objectives / Map & gamesettings info dialog	elexis	enhancement	Must Have	UI & Simulation	05/24/15 15:19:49
3288	[PATCH] Inconsistent display of researchable techs when several structures are selected	elexis	enhancement	Nice to Have	UI & Simulation	06/07/15 12:20:35
3350	[PATCH] Time is not localized but in UTC	elexis	defect	Must Have	UI & Simulation	07/27/15 13:58:26
3476	[PATCH] Add more information about lobby matches	elexis	enhancement	Nice to Have	Multiplayer lobby	10/02/15 14:26:30
3492	Attacking instead of Capturing when women + men are selected	elexis	defect	Must Have	UI & Simulation	10/07/15 19:27:16
3668	commands changes depending on selected units	elexis	defect	Must Have	UI & Simulation	11/30/15 15:25:16
3746	Fish on land	elexis	defect	Should Have	Maps	01/16/16 12:41:52
3805	[PATCH] Gamesetup - reset-civilizations button	elexis	enhancement	Nice to Have	UI & Simulation	03/07/16 15:19:26
3816	Structure tree - show garrisson limit	elexis	enhancement	Nice to Have	UI & Simulation	03/10/16 13:12:16
3836	[PATCH] Most maps can have inaccessible chickens	elexis	defect	Must Have	Maps	03/18/16 13:21:59
3839	[PATCH] Show bartered resources to observers	elexis	enhancement	Nice to Have	UI & Simulation	03/21/16 02:03:46
3844	[PATCH] Lion's Den map can have unexpected, passable terrain	elexis	defect	Nice to Have	Maps	03/21/16 19:41:02
3850	Entity selection rectangle needs to take fog-of-war into account for observers	elexis	defect	Should Have	UI & Simulation	03/24/16 01:15:55
3859	[PATCH] Sheeps in idle selection	elexis	defect	Nice to Have	UI & Simulation	03/27/16 15:54:13
3904	[PATCH] Mauryans Yudhpot ship garrison number limit number doesn't match unit description	elexis	defect	Should Have	UI & Simulation	04/14/16 20:53:03
3905	[PATCH] Add a function to manipulate selected_column_order and selected_column of COList	elexis	defect	Should Have	UI & Simulation	04/14/16 22:18:03
3953	[PATCH] Network cleanup - IP address conversion	elexis	enhancement	Nice to Have	Network	05/03/16 12:41:49
3962	[PATCH] Hotkey - force delete buildings with shift+delete	elexis	enhancement	Should Have	UI & Simulation	05/08/16 02:15:02
3966	[PATCH] Empty simlog directories	elexis	defect	Must Have	Core engine	05/08/16 14:20:02
3970	[PATCH] Last man standing - gamesetup option to disable allied victory	elexis	enhancement	Should Have	UI & Simulation	05/09/16 02:44:07
3979	"[PATCH] Use actual playername in singleplayer instead of ""You"""	elexis	enhancement	Should Have	UI & Simulation	05/14/16 11:40:49
3980	[PATCH] Remove naming inconsistencies in gamesetup	elexis	defect	Should Have	UI & Simulation	05/14/16 12:09:24
3989	[PATCH] Sight range of a fully upgraded defence tower is lower than his attack range	elexis	defect	Nice to Have	UI & Simulation	05/18/16 21:51:57
3999	[PATCH] Remove player argument from GUIInterface calls	elexis	defect	Should Have	UI & Simulation	05/22/16 16:32:12
4002	[PATCH] Can't set rallypoint for wonder	elexis	defect	Nice to Have	UI & Simulation	05/23/16 01:29:17
4006	[PATCH] Some BoltShooter issues	elexis	defect	Should Have	UI & Simulation	05/27/16 11:00:31
4013	Defeating players twice	elexis	defect	Should Have	UI & Simulation	05/29/16 18:55:13
4016	[PATCH] Merge duplicate theatron templates	elexis	defect	Should Have	UI & Simulation	05/30/16 11:20:11
4020	[PATCH] Save replay metadata on Alt+F4	elexis	enhancement	Should Have	Core engine	05/30/16 15:49:43
4022	[PATCH] Merge duplicate rotary mill templates	elexis	defect	Should Have	UI & Simulation	05/31/16 14:57:29
4026	[PATCH] Healer tooltip missing	elexis	defect	Should Have	UI & Simulation	06/01/16 11:54:37
4031	[PATCH] Enter doesn't start a server	elexis	defect	Should Have	UI & Simulation	06/02/16 18:10:41
4035	Multiplayer join dialog - retry instead of close on disconnect	elexis	enhancement	Nice to Have	UI & Simulation	06/03/16 19:01:57
4052	[PATCH] Player color of garrisoned units not visible when the player does not control them	elexis	defect	Nice to Have	UI & Simulation	06/11/16 13:52:42
4059	[PATCH] Batch size should be a user-configurable option	elexis	enhancement	Nice to Have	UI & Simulation	06/17/16 01:41:49
4061	[PATCH] Interval weird infos for capture attack in AttackTooltip	elexis	defect	Should Have	UI & Simulation	06/18/16 10:07:57
4062	[PATCH] Fix some formating issues in json auras files	elexis	defect	If Time Permits	UI & Simulation	06/18/16 11:37:11
4065	[PATCH] Make quinqueremes/heavy warships useful for siege	elexis	enhancement	Should Have	UI & Simulation	06/20/16 08:40:50
4069	[PATCH] Ingame chat history	elexis	enhancement	Should Have	UI & Simulation	06/21/16 14:07:28
4088	[PATCH] Ambush:The ccs of allies are at the exact same place in 3v1	elexis	defect	Should Have	Maps	07/10/16 22:17:16
4100	[PATCH] Merge big house templates	elexis	defect	Should Have	UI & Simulation	07/13/16 04:13:11
4120	Game can't be started after gamesetup rejoin - again	elexis	defect	Release Blocker	UI & Simulation	07/24/16 23:55:48
4125	[PATCH] Wooden Tower upgrade to Defense Tower	elexis	enhancement	Nice to Have	UI & Simulation	07/30/16 08:15:42
4127	[PATCH] Actually initialize random number generator seed in the simulation	elexis	defect	Must Have	Core engine	08/02/16 01:20:33
4131	[PATCH] SwitchMarketOrder error	elexis	defect	Should Have	UI & Simulation	08/04/16 02:23:28
4139	[PATCH] Nuke charge	elexis	defect	Should Have	UI & Simulation	08/09/16 16:02:41
4141	Better gamesetup descriptions	elexis	defect	Should Have	UI & Simulation	08/11/16 12:58:35
4145	[PATCH] Display autocomplete tooltips	elexis	enhancement	Should Have	UI & Simulation	08/14/16 10:08:47
4165	[PATCH] Distinguish between a checked and an unchecked disabled checkbox	elexis	defect	Should Have	UI & Simulation	08/23/16 11:15:12
4226	[PATCH] More authentic map descriptions for _kalis new maps	elexis	defect	Should Have	UI & Simulation	09/19/16 03:49:23
4232	Temple of Vesta and Wonder Temples don't have the same techs and production queues	elexis	defect	Should Have	UI & Simulation	09/21/16 12:36:19
4246	[PATCH] Gamesetup map filter for new maps	elexis	enhancement	Nice to Have	UI & Simulation	09/24/16 16:15:01
4248	[PATCH] Gamesetup defaults to unassigned instead of AI when switching the map	elexis	defect	Must Have	UI & Simulation	09/25/16 20:35:45
4255	[PATCH] When upgrading the costs are substracted then readded.	elexis	defect	Must Have	UI & Simulation	09/27/16 18:18:55
4269	[PATCH] Groups portrait - can't convert undefined to object	elexis	defect	Should Have	UI & Simulation	10/06/16 10:59:28
4272	[PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in the background	elexis	defect	Must Have	Core engine	10/08/16 10:28:01
4277	[PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty visibilities in the rangemanager	elexis	defect	Release Blocker	UI & Simulation	10/11/16 15:39:47
4279	OOS on rejoin - vision range techs not taken into account	elexis	defect	Release Blocker	UI & Simulation	10/12/16 10:29:31
4288	[PATCH] Wrong water colors on some maps	elexis	defect	Release Blocker	Maps	10/20/16 12:46:56
4289	Game does not start if a client leaves while the game is synchronizing	elexis	defect	Release Blocker	Network	10/23/16 16:28:43
4310	[PATCH] OOS on rejoin - Survival of the fittest	elexis	defect	Release Blocker	UI & Simulation	11/04/16 02:49:32
3861	[PATCH] The Stonehenge wonder can go through other buildings	fatherbushido	defect	Should Have	UI & Simulation	03/27/16 19:38:12
4011	[PATCH] New buildings enable players to train wrong units	fatherbushido	defect	Release Blocker	UI & Simulation	05/29/16 10:51:12
4092	[PATCH] Restricted classes should allow whitelisting	fatherbushido	defect	Should Have	UI & Simulation	07/11/16 15:28:30
4123	[PATCH] AuraManager tests	fatherbushido	defect	Must Have	UI & Simulation	07/28/16 12:37:54
4128	[PATCH] Clean up of components/interfaces comments	fatherbushido	enhancement	Nice to Have	UI & Simulation	08/02/16 11:00:05
4129	[PATCH] Fishing and merchant ships should be filtered when selecting military units only	fatherbushido	defect	Should Have	UI & Simulation	08/03/16 00:43:06
4147	[PATCH] Classes and VisibleClasses cleanup	fatherbushido	defect	Should Have	UI & Simulation	08/15/16 08:46:33
4149	[PATCH] Capturable component test	fatherbushido	defect	Should Have	UI & Simulation	08/15/16 14:41:24
4160	Sort component in alphabetical orders and fix identations in xml simulation templates.	fatherbushido	defect	Should Have	UI & Simulation	08/21/16 16:42:45
4194	Missing PreferredClasses	fatherbushido	defect	Must Have	UI & Simulation	09/06/16 23:34:10
4195	[PATCH] Some foundations have more armor than finished buildings	fatherbushido	defect	Must Have	UI & Simulation	09/07/16 00:18:45
4233	Train unlimited mauryan hero healers	fatherbushido	defect	Must Have	UI & Simulation	09/21/16 15:12:27
4285	[PATCH] Take account of control group when checking if we can upgrade an entity.	fatherbushido	defect	Should Have	UI & Simulation	10/18/16 16:19:48
4187	[PATCH] Summary screen must show who has actually won / was defeated	javiergodas	defect	Must Have	UI & Simulation	09/03/16 21:57:50
4161	[PATCH] cmpPlayer cleanup	leper	enhancement	Should Have	UI & Simulation	08/22/16 05:11:24
4169	[PATCH] MissileHit: TypeError: cmpHealth is null	leper	defect	Should Have	UI & Simulation	08/26/16 20:28:21
1090	[PATCH] Improve load game UI	mimo	enhancement	Should Have	UI & Simulation	01/02/12 19:35:42
3667	[PATCH] Exploit nomad: make cc for opponent unbuildable during ceasefire	mimo	defect	Nice to Have	UI & Simulation	11/30/15 12:29:16
3864	[PATCH] prevent the AI to train too much support units	mimo	defect	Should Have	AI	03/28/16 22:07:10
3877	[PATCH] Corral diversity	mimo	enhancement	Should Have	UI & Simulation	04/03/16 11:39:29
3880	[PATCH] autostart does not work when gaia is set (null value) in the playerData of the map xml	mimo	defect	Should Have	Core engine	04/03/16 22:08:26
3894	[PATCH] We should be able to set a trade-route with a miraged market	mimo	defect	Should Have	UI & Simulation	04/10/16 23:01:50
3917	[PATCH] Moving the international bonus constant from simulation/helpers/TraderGain.js to template	mimo	defect	Should Have	UI & Simulation	04/20/16 15:10:55
3926	[PATCH] Two little bugs in Petra.	mimo	defect	Must Have	AI	04/24/16 13:40:51
3932	[PATCH] Make healer UnitAI more proactive	mimo	enhancement	Should Have	UI & Simulation	04/28/16 03:25:54
3954	[PATCH] some inconsistencies in templates for gauls infantry and pers trirem units	mimo	defect	Should Have	UI & Simulation	05/03/16 19:31:33
3955	[PATCH] Typo in entityExtend.js	mimo	defect	Should Have	AI	05/03/16 20:23:47
3957	[PATCH]  mirages should have a non blocking obstruction	mimo	defect	Should Have	UI & Simulation	05/05/16 13:21:29
3973	[PATCH] Capturerate threshold	mimo	enhancement	Should Have	UI & Simulation	05/12/16 00:13:48
4003	[PATCH] Adapt the AI for #3930	mimo	defect	Should Have	AI	05/23/16 23:19:04
4085	[PATCH] Make the AI to use allied dropsites	mimo	enhancement	Should Have	AI	07/08/16 16:49:30
4271	[PATCH]Ai may try to find builders when the construction finishes	mimo	defect	Should Have	AI	10/07/16 20:29:04
4281	Can't unload from ship on nomad sicilia	mimo	defect	Must Have	UI & Simulation	10/12/16 18:42:14
3761	"[PATCH] ""Colour"" label has edges slightly cut off in Match Setup"	mko	defect	Nice to Have	UI & Simulation	01/28/16 17:44:20
3268	[PATCH] A cleanup of SoundGroup XML files	otero	task	Should Have	Core engine	05/26/15 21:54:35
3277	[PATCH] Trade cart unusable if origin market is destroyed before finishing the trade route setup	otero	defect	Must Have	UI & Simulation	05/30/15 21:38:35
3887	[PATCH] Put auras back into structree tooltips.	s0600204	defect	Should Have	UI & Simulation	04/06/16 20:51:16
2445	[PATCH] Implement team civ bonuses	sanderd17	enhancement	Should Have	UI & Simulation	02/25/14 10:48:57
3051	[PATCH] Allow the removal of hotkeys	sanderd17	enhancement	Must Have	Core engine	02/12/15 20:33:36
3451	[PATCH] Complete the tooltips of the tech phases	sanderd17	defect	Should Have	UI & Simulation	09/25/15 00:22:38
3504	The foundation of the cart wall tower should not have a garrison flag	sanderd17	defect	Nice to Have	UI & Simulation	10/08/15 22:41:45
3526	[PATCH] Build a tower in enemy territory	sanderd17	defect	Must Have	UI & Simulation	10/14/15 17:19:52
3786	[PATCH] elliptic animal footprints	sanderd17	enhancement	Should Have	UI & Simulation	02/17/16 14:27:27
3792	[PATCH] Stackable auras	sanderd17	defect	Must Have	UI & Simulation	02/25/16 22:54:29
3855	[PATCH] Health / capture point round error	sanderd17	defect	Should Have	UI & Simulation	03/25/16 13:23:06
3889	[PATCH] Give XP per hit instead of per kill	sanderd17	enhancement	Should Have	UI & Simulation	04/09/16 10:53:27
3891	[PATCH] Territory isn't updated when diplomacy changes	sanderd17	defect	Should Have	UI & Simulation	04/09/16 14:40:56
3899	[PATCH] Remove (civ-)unsearchable techs from production queue of captured structure	sanderd17	defect	Should Have	UI & Simulation	04/12/16 14:54:41
3902	[PATCH] fix some civ requirements in technology templates	sanderd17	defect	Should Have	UI & Simulation	04/13/16 14:46:23
3909	[PATCH] Rename TechnologyTemplateManager to JsonTemplateManager	sanderd17	defect	Should Have	UI & Simulation	04/16/16 14:15:41
3930	[PATCH] Modifications of Technology Resources Cost and Research Time.	sanderd17	enhancement	Should Have	UI & Simulation	04/28/16 01:31:36
3938	[PATCH] Insufficient number of GUI elements available to display the Seleucid Structure Tree in its entirety	sanderd17	defect	Should Have	UI & Simulation	04/29/16 11:46:39
3947	[PATCH] Sheep are affected by auras	sanderd17	defect	Nice to Have	UI & Simulation	05/02/16 01:41:10
3952	[PATCH] Allow simulation to set actor variation selection	sanderd17	defect	Should Have	UI & Simulation	05/02/16 18:09:16
3967	[PATCH] Update workspaces fails with gcc 6	sanderd17	defect	Must Have	Build & Packages	05/08/16 14:29:43
3982	[PATCH] Update l10n/message.json for aura translation	sanderd17	defect	Must Have	UI & Simulation	05/16/16 10:44:57
3983	[PATCH] Different variants for different health levels	sanderd17	enhancement	Should Have	UI & Simulation	05/16/16 11:51:14
3986	[PATCH] Make it easy for modders to extend the credits	sanderd17	enhancement	Should Have	UI & Simulation	05/17/16 11:16:15
4001	[PATCH] Show units with researchable techs alongside units with trainable units	sanderd17	defect	Nice to Have	UI & Simulation	05/22/16 17:08:01
4005	Actor error with samnite_skirmisher	sanderd17	defect	Should Have	UI & Simulation	05/26/16 19:52:55
4007	[PATCH] Cleanup selection panels	sanderd17	enhancement	Must Have	UI & Simulation	05/27/16 15:28:03
4071	[PATCH] Dahae horse archer stops attack animation	sanderd17	defect	Release Blocker	UI & Simulation	06/26/16 02:30:00
4121	[PATCH] Add tests to foundation code	sanderd17	enhancement	Should Have	UI & Simulation	07/25/16 12:05:43
3022	[PATCH] Split rating from lobby bot into another	scythetwirler	defect	Should Have	Multiplayer lobby	01/26/15 23:33:48
3039	SpiderMonkey 31 compilation error with Ubuntu PPA	scythetwirler	defect	Should Have	Build & Packages	02/07/15 17:58:40
2214	Structure: Ptolemies: Military settlement	Stan	task	Should Have	Art & Animation	10/20/13 13:22:44
3543	[PATCH] Ptolemian gate has no open animation	Stan	defect	Should Have	Art & Animation	10/21/15 20:30:05
3570	[PATCH] Change message for failed join to host.	Stan	enhancement	Should Have	Network	11/02/15 06:51:25
1720	[PATCH] Patrol	svott	enhancement	Should Have	UI & Simulation	11/16/12 03:40:57
3939	[PATCH]Structure Tree research highlighting too long	usey11	defect	Nice to Have	UI & Simulation	04/29/16 12:47:33
3804	[PATCH] Gamesetup - swapping players should also swap the civs	Vladislav Belov	enhancement	Nice to Have	UI & Simulation	03/07/16 15:07:01
4221	[PATCH] Not sorted country list in the advanced locale settings	Vladislav Belov	defect	Should Have	UI & Simulation	09/18/16 02:12:13
4222	[PATCH] Click sound of buttons is missed	Vladislav Belov	defect	Should Have	UI & Simulation	09/18/16 19:31:04
2324	[PATCH] Actor format update	wraitii	enhancement	Should Have	Core engine	12/26/13 18:00:56
2706	[PATCH] Allow individual entities to upgrade to other entities	wraitii	enhancement	Nice to Have	UI & Simulation	08/04/14 19:15:55
3781	[PATCH] Improved Water Rendering	wraitii	enhancement	Nice to Have	Core engine	02/12/16 06:54:42
4287	"Disabling ""shadows on water"" makes water featureless"	wraitii	defect	Must Have	Core engine	10/20/16 12:44:12
2738	Set Player name in the game options.		enhancement	Nice to Have	Core engine	08/22/14 10:21:07
3470	AI should not capture houses in enemy territory		enhancement	Nice to Have	AI	09/30/15 21:51:45
3522	[PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too		defect	Should Have	UI & Simulation	10/13/15 12:50:15
3750	Skirmish map - Dueling Cliffs (3v3)		enhancement	Should Have	Maps	01/21/16 14:39:03
3837	Schwarzwald player placement bug		defect	Should Have	Maps	03/19/16 13:45:48
3896	[PATCH] Error in queueplanTraining.js Line 25		defect	Should Have	AI	04/11/16 15:13:12
3898	[PATCH] Center lake in random map schwarzwald		defect	Should Have	Maps	04/12/16 12:30:47
3916	Farm variation by civ. Adding the committed farm to the civs.		enhancement	Nice to Have	Art & Animation	04/19/16 21:20:35
3959	[PATCH] Missing icons for new buildings in alpha 21		defect	Should Have	Art & Animation	05/06/16 23:04:10
3975	Player has won message		enhancement	Nice to Have	UI & Simulation	05/13/16 02:01:34
3985	Delete miraged construction sites		defect	Should Have	Simulation	05/17/16 00:34:21
3991	[PATCH] Make SimContext const again		enhancement	Should Have	Core engine	05/19/16 15:27:21
3992	[PATCH] techs and auras changes for entities are not serialized in the ai		defect	Should Have	AI	05/19/16 19:59:01
4008	[PATCH] Missing unit action hotkeys		enhancement	Nice to Have	UI & Simulation	05/28/16 01:56:31
4021	[PATCH] Merge duplicate library templates		defect	Nice to Have	UI & Simulation	05/31/16 14:27:43
4056	[PATCH] Improve Profiler2		enhancement	Nice to Have	Core engine	06/13/16 19:10:06
4087	[PATCH] Error when quitting a visual replay started from commandline following r18452		defect	Should Have	UI & Simulation	07/09/16 21:04:33
4166	Delete unused sprites and styles		enhancement	If Time Permits	UI & Simulation	08/23/16 15:36:23
4184	Misleading mapsize description		defect	Should Have	UI & Simulation	09/03/16 11:40:08
4215	Repairing fireships		defect	Should Have	UI & Simulation	09/16/16 13:27:14
4241	Ballistics / projectiles cause damage even if they miss		defect	Should Have	UI & Simulation	09/24/16 02:35:19
4416	"Remove ""More Options"" window from the gamesetup"		defect	Should Have	UI & Simulation	12/16/16 17:21:16
1919	[PATCH] Packing and unpacking units into structure and vice versa		enhancement	Nice to Have	UI & Simulation	04/26/13 16:47:33
2125	Garrison Flag for Moving Objects		enhancement	Should Have	Core engine	09/10/13 11:59:46
2160	[PATCH] Regicide game		enhancement	Should Have	UI & Simulation	09/25/13 20:20:15
2817	"[PATCH] Random map ""Survival of the fittest"" improvements/fixes"		defect	Should Have	Maps	09/21/14 21:59:04
3286	[PATCH] File inclusion in actor files		enhancement	Should Have	Core engine	06/06/15 16:00:37
3698	Range manager visibility initialization		defect	Should Have	Core engine	12/10/15 00:22:22
3734	[PATCH] Improve AppData and Desktop file		enhancement	Nice to Have	Build & Packages	01/10/16 18:26:17
