| #6056 |
Can't compile a24 due to multiple missing includes
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6052 |
Formation Garrison bug.
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6037 |
Program installed but immediately crashes in windows 10
|
|
defect
|
Must Have
|
Core engine
|
duplicate
|
| #6034 |
Crash in decal rendering since rP24870
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6027 |
Opening 'Manual' causes errors for español
|
wraitii
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #6020 |
AI assisted gameplay bug
|
wraitii
|
defect
|
Release Blocker
|
UI – Game setup
|
fixed
|
| #6019 |
Creating lots of units, unknown error
|
wraitii
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6018 |
Siege units automatically pack after unpacking if they are in formation
|
wraitii
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #6016 |
Turrets keep a ghost obstruction after death
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6008 |
Errors: entering /clear in lobby
|
Freagarach
|
defect
|
Release Blocker
|
UI – Game setup
|
fixed
|
| #6006 |
Walls: Infinite building
|
|
defect
|
Should Have
|
UI – In-game
|
duplicate
|
| #6004 |
Multiple Shift-walk in formation then shift-order (not in formation) fails
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6003 |
COMBAT.APPROACHING movement can fail and lead to attacking structures
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6002 |
UnitAI errors related to chasing.
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6001 |
Assertion failed: "selected >= 0 && selected+1 < (int)m_ItemsYPositions.size()"
|
wraitii
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6000 |
Blurred tech tree icons
|
wraitii
|
defect
|
If Time Permits
|
UI – Game setup
|
fixed
|
| #5998 |
Errors when selecting the Persian Phoenician trireme
|
Imarok
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5997 |
Break dance! Waltzing.
|
wraitii
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5994 |
Opening the 'Manual' in different languages
|
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #5993 |
Map browser scrolling issues
|
wraitii
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #5988 |
CCacheLoader failed upon joining the lobby.
|
wraitii
|
defect
|
Must Have
|
Multiplayer lobby
|
fixed
|
| #5982 |
Issues with the hotkey editor when doing changes then cancelling
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5976 |
Snapping: Persian and Seleucids houses
|
Vladislav Belov
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5975 |
Standground freezes units
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5974 |
Unoccupied outpost stands in darkness
|
wraitii
|
enhancement
|
If Time Permits
|
Core engine
|
fixed
|
| #5968 |
Idle entities not reacting to nearby enemies.
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5966 |
Cheering problems
|
Silier
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5963 |
Error when switching gathering units out of formation
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5960 |
PetraAI has undefined in SquareVectorDistance.
|
wraitii
|
defect
|
Must Have
|
AI
|
fixed
|
| #5958 |
0 A.D. crashes at map generation in some cases
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5955 |
Optimize Windows installer
|
wraitii
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5952 |
Black water after r24732.
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5951 |
Bring back some camels around lake tutorial.
|
Stan
|
defect
|
Release Blocker
|
Maps
|
fixed
|
| #5950 |
One failed test when running 0ad/binaries/system/test on a mac
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5949 |
Show indicator in list of matches in lobby that match requires password
|
Silier
|
enhancement
|
Must Have
|
UI & Simulation
|
fixed
|
| #5948 |
AI is not researching free (cost or time) technologies
|
Silier
|
defect
|
Should Have
|
AI
|
fixed
|
| #5946 |
Map control (peak) displays a zero for both defeated parties in miscellaneous summary
|
Freagarach
|
defect
|
Release Blocker
|
UI – Miscellaneous
|
fixed
|
| #5945 |
Hero "aggressive" state not working
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5944 |
Unit-only attack move not working
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5943 |
Hotkey macOS: Pausing the game via MacBook keyboard not possible without changing the default hotkey
|
wraitii
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #5941 |
No victorious music after winning a match.
|
wraitii
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #5939 |
Target height is not computed correctly for targets moving on a slope
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5936 |
Ranged cavalry cannot be efficiently chased
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5935 |
Clicking "Manual" results in errors
|
Vladislav Belov
|
defect
|
Release Blocker
|
UI – Miscellaneous
|
fixed
|
| #5934 |
Starting a game, the "Map" option panel is not automatically displayed
|
Stan
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #5933 |
Lobby gamelist will sometimes show of a match a newly joined client as observer when he had actually been immediately assigned to an open player slot.
|
user1
|
defect
|
Release Blocker
|
UI – Game setup
|
fixed
|
| #5932 |
Simultaneous segfault of both players
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5931 |
Mod Refresh list button never finishes
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5930 |
Unable to give Mouse commands
|
wraitii
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #5929 |
Lobby gamelist not updated correctly when a player leaves or joins a match.
|
user1
|
defect
|
Release Blocker
|
UI – Game setup
|
fixed
|
| #5928 |
Ingame menu overlaps developer menu
|
fpre_O_O_O_O_O_O
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5927 |
Hotkey mapping used invalid key 'unused'"
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5926 |
Game speed button unusable in min resolution
|
Imarok
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5925 |
Attack notification sound is broken
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5924 |
Game speed multiplier sometimes outside overlay box
|
Imarok
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5923 |
Traders waypoints are bugged
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5922 |
View rotation of doom
|
wraitii
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #5921 |
blank lines in chat
|
s0600204
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #5920 |
Double clicking action gets triggered by selecting different units
|
wraitii
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #5918 |
0ad graphics broken with 32-bit color depth under Xorg
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5917 |
Game freezes on MP.
|
wraitii
|
defect
|
Release Blocker
|
Network
|
fixed
|
| #5916 |
Gamesetup map size is incorrectly updated
|
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #5915 |
GUI errors out when captured buildings with paired techs of a different civ.
|
Freagarach
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5913 |
Hide ip and port from users until they want to join, add optional password
|
Angen user1
|
defect
|
Release Blocker
|
Multiplayer lobby
|
fixed
|
| #5912 |
Hotkey page breaks template validation
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5909 |
Replays OOS
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5908 |
Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]}) rP24551
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5898 |
Compilation errors with PCH disabled
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5895 |
Errorlog is off by one.
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5877 |
(FR) Added initial support of MCST Elbrus 2000 (e2k) CPU architecture
|
Stan
|
enhancement
|
Should Have
|
Build & Packages
|
fixed
|
| #5870 |
Assertion failed: "it != m_EntityData.end()" [CCmpRangeManager] rP24218
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5864 |
Units with large passability fail to reach goal with minimum range.
|
Silier
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5862 |
Drop Visual Studio 2015 and use C++17
|
wraitii
|
task
|
Release Blocker
|
Core engine
|
fixed
|
| #5861 |
Upgrade 0 A.D. to Spidermonkey ESR 78
|
wraitii
|
task
|
Release Blocker
|
Core engine
|
fixed
|
| #5860 |
Upgrade 0 A.D. to Spidermonkey ESR 68
|
wraitii
|
task
|
Release Blocker
|
Core engine
|
fixed
|
| #5859 |
Upgrade 0 A.D. to Spidermonkey ESR 60
|
wraitii
|
task
|
Release Blocker
|
Core engine
|
fixed
|
| #5852 |
Dot product overflow in CCmpUnitMotion
|
wraitii
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5851 |
OOS on rejoin on slightly outdated SVN
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5849 |
Error building Civic Center
|
wraitii
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5848 |
Unrecognized phase
|
s0600204
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5847 |
Can't capture relics
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5844 |
TypeError: g_Settings.PlayerDefaults[(this.playerIndex + 1)] is undefined
|
Silier
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #5842 |
Xcursor dependency obsolete
|
Stan
|
defect
|
Must Have
|
Build & Packages
|
fixed
|
| #5824 |
When one deletes file in replays, compatible filter ticks itself
|
Silier
|
defect
|
Must Have
|
UI – Miscellaneous
|
fixed
|
| #5823 |
API3 handles 0/false values from template incorrect
|
|
defect
|
Must Have
|
AI
|
fixed
|
| #5807 |
Snapping: make sure buildings are rotated correctly
|
Vladislav Belov
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5800 |
Petra error in incrementBuilderCounters for structures/maur_defense_tower with count < 0 (vs the Mauryans)
|
|
defect
|
Must Have
|
AI
|
fixed
|
| #5795 |
UnitMotion can go into dead ends when too many units are around
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5788 |
Gathering/hunting infinite loop r23796
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5785 |
[svn]When re-hosting, map preview shows incorrect biome
|
Silier
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #5782 |
Opening the summary as gaia throws errors
|
Imarok
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5777 |
Graphic scales-down glitch on macOS 10.15 Catalina (red box)
|
Krinkle
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5776 |
Context mismatch in CGame::ReallyStartGame()?
|
Itms
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5768 |
Implementing poison for Maurya maidens
|
Stan
|
enhancement
|
Should Have
|
Simulation
|
fixed
|
| #5761 |
Units refuse to enter formation
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5760 |
Ryzen (Zen2) slowdowns
|
Stan
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5757 |
Invalid/unsupported texture format r23304 on Linux Mint
|
Itms
|
defect
|
Must Have
|
Build & Packages
|
fixed
|
| #5756 |
undefined reference to `void HierarchicalPathfinder::FindReachableRegions<std::less<HierarchicalPathfinder::RegionID> >
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5753 |
Pathfinding: Units stuck around a building even after move order. Might be related for formation.
|
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5750 |
orderone doesn't work when placing building foundations
|
wraitii
|
enhancement
|
Should Have
|
Simulation
|
fixed
|
| #5749 |
Upgrading a tower reset its upgrade queue
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5745 |
Error when deleting the last unpacking bolt shooter
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5743 |
0AD does not fill the screen in macOS, or loses text if it does
|
|
task
|
Must Have
|
Core engine
|
fixed
|
| #5740 |
"Unquoted parameters are not supported" When seeing the terms of use for the user repports
|
|
defect
|
Should Have
|
Internationalization & Localization
|
fixed
|
| #5735 |
Game Crash on Startup and Lagging in MP
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5732 |
"0 A.D.app would like to receive keystrokes from any application"
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5729 |
gnutls-3.6.8 fails to build on macOS 10.15 Catalina
|
Krinkle
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5726 |
Remote segfault when spamming chat
|
wraitii
|
defect
|
Release Blocker
|
Network
|
fixed
|
| #5712 |
Capture points not initialised properly.
|
Silier
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5710 |
Trunk failing on macOS (NVTT build failed)
|
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5709 |
fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance)
|
Itms
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5695 |
Middle mouse button get stuck
|
Imarok
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5694 |
Stop using Python 2 in 0 A.D.
|
Itms
|
task
|
Must Have
|
Core engine
|
fixed
|
| #5677 |
Sharpening Pass
|
OptimusShepard
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #5675 |
" and undefined have won the game" victory chat message when ceasefire ended
|
Silier
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5668 |
Missing cmpTechnologyManager check in Commands.js
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5666 |
CCmpRangeManager: No owners in query for entity 0
|
Silier
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5660 |
Unknown player has rejoined - part 2 - undefined property g_PlayerAssignments[msg.guid]
|
elexis
|
defect
|
Should Have
|
Network
|
fixed
|
| #5656 |
INDIVIDUAL.COMBAT.CHASING but idling
|
Silier
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5655 |
js::GCMarker::eagerlyMarkChildren segfault
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5646 |
format.h is bugged
|
adrian
|
defect
|
Must Have
|
Build & Packages
|
fixed
|
| #5635 |
Crash in non-GLSL mode when gpuskinning is enabled
|
Silier
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5632 |
Allow auras and technologies to modify resource trickle intervals
|
Stan
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5626 |
UnitMotionFlying IsMoveRequested error
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5625 |
Petra tribute & diplomacy request yields undefined evt.amounts[request.type]
|
|
defect
|
Should Have
|
AI
|
fixed
|
| #5622 |
Britons wonder Uffington White Horse not possible to get expansion bonus
|
Stan
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5620 |
UserReporter thread always uses max CPU resources since r22772
|
Imarok
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5617 |
Game crashing when building from source/executing .exe
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5615 |
JS lobby hides some public messages misleading mods to use it as a private channel
|
elexis
|
defect
|
Should Have
|
Multiplayer lobby
|
fixed
|
| #5610 |
Unit doesn't attack enemies nearby after killing one
|
Silier
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5605 |
Unrecognizable trade resources and loot resources due to missing rounding
|
|
defect
|
Must Have
|
UI – In-game
|
fixed
|
| #5604 |
OOS on rejoin - a24 Pathfinder
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5602 |
ProductionQueue WARNING: Invalid command: can't train 0 units
|
elexis
|
defect
|
Nice to Have
|
UI – In-game
|
fixed
|
| #5601 |
Gaia ships and some entities rain arrows
|
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5600 |
Missing files from latest changeset 22935
|
|
defect
|
Must Have
|
Art & Animation
|
fixed
|
| #5597 |
Untick Promote selected units when command is sent
|
|
defect
|
Nice to Have
|
UI – In-game
|
fixed
|
| #5596 |
Jenkins VS2015 build warnings go unreported on Phabricator
|
Stan
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5595 |
Add continuous integration for macOS
|
Itms
|
enhancement
|
Should Have
|
Build & Packages
|
fixed
|
| #5589 |
PETRA.getLandAccess gamePosToMapPos p is undefined common-api/map-module.js
|
Silier
|
defect
|
Must Have
|
AI
|
fixed
|
| #5588 |
Unit max health not changing when promoted.
|
Silier
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5586 |
Pathfinding - Units deleting long-range path waypoints getting stuck.
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5584 |
Capturing or repairing bolt shooter or catapult stops when the unit switches states
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5580 |
Coastal wave foam glitch/bug. Not following the shore.
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5579 |
Unit building without build animation
|
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5575 |
GUIutil.h rewrite
|
elexis
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5574 |
Atlas dll outdated (Actor Viewer doesn't play animations anymore)
|
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5572 |
Wonder population upgrade broken
|
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5569 |
INDIVIDUAL.GATHER.APPROACHING but idling
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5565 |
Record Replays in Nonvisual Mode
|
elexis
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #5558 |
Duplicate medit_city_tile terrain detected by Checkrefs.pl
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5557 |
Garrison pickup bug.
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5552 |
OOS on rejoin - VisualActor animation state
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5548 |
Remote Interface for Reinforcement Learning
|
wraitii
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #5547 |
Pathfinding A24.
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5545 |
Entity fails to find path to center of clump of units.
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5544 |
Attack move broken, observed at [22571]
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5542 |
WARNING: JavaScript warning: gui/session/menu.js line 566 Script value conversion check failed: v.isBoolean() (got type undefined)
|
elexis
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5541 |
Unit fleeing trying to go back to attacker when attacker moving in close proximity.
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5537 |
Switch to SDL2 clipboard API
|
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #5535 |
Don't print clipboard values in terminal
|
historic_bruno
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5534 |
Fixed function pipeline rendering is broken
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5533 |
JSI_Debug script functions missing from hwdetect.js
|
historic_bruno
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #5531 |
this.order is undefined in INDIVIDUAL.PATROL.MovementUpdate
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5530 |
Units ignoring fact that target went out of range during attack
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5529 |
Units idling in GATHER APPROACHING and RETURN RESOURCE
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5527 |
VS2015 requires Universal C Runtime (CRT)
|
Itms
|
defect
|
Release Blocker
|
Build & Packages
|
fixed
|
| #5522 |
Grid.h memory leak
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5521 |
Some ComputeShortPath 700ms simulation lagspike over 40 seconds
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5519 |
Idle formations should order members to attack nearby enemy when aggressive.
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5518 |
Units sometimes build facing the wrong direction
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5515 |
Fix ambiguous uses of abs [-Wabsolute-value]
|
historic_bruno
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5512 |
Siege not unpacking when attacking
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5510 |
Stuck unit at obstruction corner
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5508 |
UnitMotion waypoint OOS / hash mismatch in nonvisual replay mode
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5504 |
panelEntButton undefined
|
bb
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5503 |
Symbols not found and linker command failed errors during CLI build on MacOS
|
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5501 |
[ATLAS] Crash when opening system menu (globe icon) on Windows 10
|
historic_bruno
|
defect
|
Must Have
|
Atlas editor
|
fixed
|
| #5496 |
UnitMotion PathResult Stack smash on A24.
|
wraitii
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5493 |
[ATLASUI] Build atlasUI inside xcode missing libpng, libjpeg
|
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5490 |
Don't download HTML error pages in build-osx-libs.sh
|
historic_bruno
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5489 |
warning: PIE disabled. Absolute addressing
|
historic_bruno
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5486 |
Wrap long lines in build-osx-libs.sh
|
historic_bruno
|
enhancement
|
Nice to Have
|
Build & Packages
|
fixed
|
| #5480 |
Unit computed a path that makes it stuck, then ignores some but not all move orders
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5479 |
Order queue not followed / Units remain in INDIVIDUAL.WALKING state
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5478 |
Ranged cavalry hunting results in idling in INDIVIDUAL.COMBAT.APPROACHING
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5477 |
Rallypoint gather-orders result in the wrong resource location being gathered from
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5476 |
Units take detours around obstruction corners
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5470 |
[ATLASUI] Main Thread Checker: UI API called on a background thread: -[NSView initWithFrame:]
|
trompetin17
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5469 |
Some construction sites not being progressed in a24 - animals not leaving foundations
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5462 |
auto-tasking broken ?
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5461 |
Units dont attack anymore
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5460 |
UnitAI infinite loop / segfault on a24
|
wraitii
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #5459 |
Bug: unverified mod makes 0 ad mod downloader unable to function.
|
Silier
|
defect
|
Must Have
|
UI – Miscellaneous
|
fixed
|
| #5454 |
Building construction unable to start with animals in the corner
|
wraitii
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5453 |
GnuTLS build failed on macOS Mojave
|
historic_bruno
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5445 |
[ATLAS] Add a "new" checkbox to the map settings tab
|
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5443 |
Units in formation change run to walk after some time when chasing fleeing unit
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5442 |
Don't add GUI object type specific functions to JSInterface_IGUIObject
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5428 |
Replace includes uniform_foo with uniform_foo_distribution
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5417 |
Add GameDataPaths URL to Windows crash error message
|
Silier
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #5412 |
HardwareDetection - AMD processor - ACPI SRAT table contains unknown APIC IDs
|
Imarok
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5408 |
Multiple assertation fails in Actor Editor
|
shh
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5386 |
Mac OS X GMP flags crash
|
Stan
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5385 |
F.P.S. Overlay bug when in bulgarian language
|
bb
|
defect
|
Should Have
|
UI – Miscellaneous
|
fixed
|
| #5379 |
Drop Visual Studio 2013
|
Itms
|
task
|
Nice to Have
|
Build & Packages
|
fixed
|
| #5376 |
Remove Vector C++/JS prototype workaround from r14645
|
Krinkle
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5374 |
Differentiating building structure voices from repairing it
|
Silier
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #5372 |
Game Setup: settings reset when clicking "random" in the map type dropdown
|
elexis
|
defect
|
If Time Permits
|
UI – Game setup
|
fixed
|
| #5357 |
Associate . pyromod files on Mac Os
|
trompetin17
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5352 |
Rally points are not deleted if one selects the building just before it is captured.
|
Stan
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5349 |
Fedora 29 GnuTLS Crash on lobby login
|
|
defect
|
Release Blocker
|
Multiplayer lobby
|
fixed
|
| #5345 |
An extra argument is passed to Array.shift
|
FeXoR
|
defect
|
Should Have
|
Maps
|
fixed
|
| #5341 |
Black screen on startup on macOS 10.14 Mojave
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5338 |
Deer walk speed way too slow
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5322 |
Object orientation gamesetup rewrite
|
elexis
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #5315 |
Gamesetup Map Browser
|
wraitii
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #5282 |
Petra serialization error when ceasefire ends
|
Silier
|
defect
|
Must Have
|
AI
|
fixed
|
| #5272 |
Backslash isn't visible within In-game manual
|
|
defect
|
Should Have
|
Non-game systems
|
fixed
|
| #5269 |
Rightclick on production queue selection panel buttons should be possible even if left-click is disabled
|
Stan
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5266 |
Input max_length field doesn't work anymore
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5265 |
Audio issues on Mac OS
|
wraitii
|
defect
|
Must Have
|
Music & Sound FX
|
fixed
|
| #5255 |
FreeBSD porting patches
|
Stan
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #5222 |
XML Syntax errors should be seen at least once per application start
|
elexis
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #5185 |
OOS on rejoin on turn 0
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5177 |
Giant Jebel Barkal doesn't generate
|
Freagarach
|
defect
|
Must Have
|
Maps
|
fixed
|
| #5165 |
Zip files with comments trip assertion on game startup
|
Stan
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #5157 |
Error when compiling 0ad on Arch & Slackware: stdlib.h: No such file or directory
|
s0600204
|
defect
|
Must Have
|
Build & Packages
|
fixed
|
| #5155 |
Untranslated strings
|
Andreas Nilsson
|
defect
|
Release Blocker
|
Internationalization & Localization
|
fixed
|
| #5151 |
Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5140 |
Resigning as gaia and crash when garrisoning
|
bb
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5132 |
"You have been attacked by" hint the location
|
Imarok
|
enhancement
|
Nice to Have
|
UI – In-game
|
fixed
|
| #5129 |
Create a CPP Interface for cmp Attack
|
Stan
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5119 |
Enforce formation required member count
|
Silier
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #5112 |
createObjectGroups should not break when receiving an empty areas array
|
FeXoR
|
defect
|
Should Have
|
Maps
|
fixed
|
| #5109 |
Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected
|
Silier
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #5106 |
A single unit "dancing" to dodge arrows of dozens of attackers
|
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #5095 |
Right click on the left panel doesn't work in observer mode
|
Stan
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5094 |
Specify charset in compiler commandline to avoid issues with different locales
|
Itms
|
enhancement
|
If Time Permits
|
Build & Packages
|
fixed
|
| #5068 |
Use victory conditions json's in Atlas
|
Stan
|
enhancement
|
Should Have
|
Atlas editor
|
fixed
|
| #5055 |
Lagging while pressing the Shift hotkey
|
bb
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5038 |
Brush-up of the precompiled headers
|
wraitii
|
task
|
Nice to Have
|
Build & Packages
|
fixed
|
| #5008 |
Update Checkref.pl
|
Stan
|
defect
|
Nice to Have
|
Build & Packages
|
fixed
|
| #5007 |
Relics should not be attacked - Allow units without health and use it for relics
|
Freagarach
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4990 |
Invisible formation bug
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4936 |
Atlas crashes if map descriptions contain Unicode characters
|
s0600204
|
defect
|
Nice to Have
|
Atlas editor
|
fixed
|
| #4935 |
Formation movement
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #4923 |
Fix possible mismatch between shown and actual victory condition
|
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #4915 |
Inconsistent behaviour of SDL_HOTKEYDOWN for special keys
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #4893 |
Build 0ad using system libmozjs-52 / SpiderMonkey52
|
wraitii
|
enhancement
|
Release Blocker
|
Core engine
|
fixed
|
| #4877 |
Incorrect "is not a moderator anymore" message, XmppClient GUI Message should allow more than 2 properties
|
elexis
|
defect
|
Must Have
|
Multiplayer lobby
|
fixed
|
| #4838 |
Map-specific gamesetup settings
|
elexis
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #4827 |
rmgen library tests
|
elexis
|
defect
|
Should Have
|
Maps
|
fixed
|
| #4803 |
plan to remove "force_s3tc_enable" workaround
|
|
task
|
If Time Permits
|
Build & Packages
|
fixed
|
| #4801 |
Move damage types to json files
|
Freagarach
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4789 |
Crash on Slackware 14.2
|
Imarok
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #4782 |
No window icon for the mod selector
|
Stan
|
defect
|
Should Have
|
Art & Animation
|
fixed
|
| #4777 |
checkrefs script needs update for biome files
|
Stan
|
defect
|
Should Have
|
Maps
|
fixed
|
| #4763 |
Server Password
|
|
enhancement
|
Should Have
|
Network
|
fixed
|
| #4698 |
OOS on rejoin when using Vectors - Use prototype serialization code
|
wraitii
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #4669 |
Communicate field diminishing returns to the player
|
Happy Concepts
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #4616 |
Assertion failed: m_DestructionQueue.empty()
|
wraitii
|
defect
|
Must Have
|
Network
|
fixed
|
| #4587 |
Match setup option 'Revealed Map' does not persist
|
elexis
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #4554 |
Show current simulation values in summary graphs
|
Toonijn
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
fixed
|
| #4552 |
Show summary graphs for team scores
|
Imarok
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
fixed
|
| #4549 |
Update to NVTT 2.1.1
|
Itms
|
task
|
Should Have
|
Build & Packages
|
fixed
|
| #4504 |
[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation
|
elexis
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4493 |
Gamesetup: Disable the "Disable Treasure: Disabled" double negation
|
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #4473 |
Units stuck trying to garrison walls
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #4460 |
FCollada crash in debug mode
|
|
defect
|
Must Have
|
Art & Animation
|
fixed
|
| #4420 |
[PATCH] UnitMotion rewrite
|
wraitii
|
enhancement
|
Must Have
|
Simulation
|
fixed
|
| #4383 |
[PATCH] Crash without required UV sets
|
Vladislav Belov
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #4370 |
Mods should be able to prevent some resources to be traded or bartered
|
wraitii
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #4360 |
HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()"
|
Imarok
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #4334 |
[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4332 |
Reselect building after promotion tech
|
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #4318 |
Special Formation Animations stop working when idle
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #4312 |
Automatically check for missing references when changing art files
|
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #4311 |
"I am too busy" cheat code and tooltips
|
|
defect
|
Nice to Have
|
UI – In-game
|
fixed
|
| #4303 |
Entity LimitChangers not working correctly
|
Silier
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #4132 |
Walking idlers
|
der-spaete-jo
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #4114 |
Keep gamesetup open after disconnect
|
elexis
|
enhancement
|
Should Have
|
UI – Game setup
|
fixed
|
| #4110 |
Gamesetup random map starting position option
|
elexis
|
enhancement
|
Nice to Have
|
UI – Game setup
|
fixed
|
| #4101 |
[PATCH] sound notification when people join hosted game menu
|
Polakrity
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #4081 |
Move PopulationBonus outside of Cost component
|
|
task
|
Should Have
|
Simulation
|
fixed
|
| #4025 |
Walk animation not triggered if a units starts and ends the walk in the same turn
|
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #4019 |
[PATCH] assign back to work icon to the GUI.
|
Stan
|
enhancement
|
Should Have
|
Art & Animation
|
fixed
|
| #4015 |
[PATCH] Stop unpacking siege on stop/move command
|
Ágoston Sipos
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #3950 |
Rework rating-setting in the gamesetup
|
elexis
|
enhancement
|
Should Have
|
UI – Game setup
|
fixed
|
| #3918 |
animal DPS balance
|
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #3883 |
[PATCH] Persist match settings should only save some settings
|
elexis
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #3879 |
Walking animation for some animals.
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #3845 |
Simulation API
|
|
enhancement
|
Nice to Have
|
AI
|
fixed
|
| #3820 |
Endless and erratic UnitMotion when all nearest point around a target are occupied
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3800 |
List of unused technologies template (json files)
|
wraitii
|
task
|
Should Have
|
Simulation
|
fixed
|
| #3753 |
TestCppformat runtime check failures in Windows debug build
|
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #3749 |
"Conquest structures" victory condition fails when a player never builds a structure at all.
|
bb
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #3740 |
Remove Aken driver and related mahaf code
|
|
task
|
Nice to Have
|
Core engine
|
fixed
|
| #3700 |
[PATCH] Running the NetClient in a separate thread
|
elexis
|
defect
|
Must Have
|
Network
|
fixed
|
| #3676 |
[PATCH] Disable camera hotkeys while chatting
|
|
defect
|
Nice to Have
|
UI – In-game
|
fixed
|
| #3640 |
[PATCH] Shader preprocessor improvements
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #3589 |
[PATCH] Tiny errors in UnitAI.js
|
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #3578 |
[PATCH] Seed random sounds
|
Thomas
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3502 |
Select all buildings of the same type of different civs
|
|
enhancement
|
Should Have
|
UI – In-game
|
fixed
|
| #3488 |
[PATCH] Extend Visible Garrisoning Schema
|
Stan
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #3478 |
Formations - use the formation that most of the selected units use
|
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #3472 |
Ship not reacting correctly to garrison command.
|
wraitii
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #3458 |
Skybox might be to small for the increased terrain height range
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3394 |
Violent units follow enemies through the fog of war
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #3381 |
Archers outrange buildings despite having less attack range
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #3299 |
Fix Windows 10 version detection
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3274 |
Order is replaced if resource-carrying men in formation and women are selected
|
wraitii
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #3231 |
add places count for taking over building
|
|
enhancement
|
Should Have
|
Simulation
|
fixed
|
| #3206 |
GUI not updated when popup is shown
|
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #3190 |
[PATCH] Update cppformat
|
Itms
|
task
|
Should Have
|
Core engine
|
fixed
|
| #3145 |
Copy & Paste need to paste two times to get correct contents
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3144 |
Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations
|
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #3120 |
[PATCH] In Match Setup screen, selecting a map shouldn't change the selected civilizations
|
elexis
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #2907 |
VisualActor changes are not applied for building placement previews, corpses and fogged entities
|
wraitii
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #2850 |
SDL2: Hotkey behavior differences with non-QWERTY keyboard layouts
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2846 |
SDL2: Atlas text input broken
|
wraitii
|
defect
|
Nice to Have
|
Atlas editor
|
fixed
|
| #2780 |
test_parse failing on OS X Mavericks
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #2679 |
Visible Garrisoning in animated gate bug
|
wraitii
|
defect
|
Nice to Have
|
Simulation
|
fixed
|
| #2604 |
Hotkey editor
|
wraitii
|
defect
|
Must Have
|
UI – Miscellaneous
|
fixed
|
| #2524 |
Clean obsolete / broken art files
|
enrique
|
task
|
Nice to Have
|
Art & Animation
|
fixed
|
| #2427 |
[PATCH] AtlasUI does not open on on commandline Mavericks 10.9
|
trompetin17
|
defect
|
Must Have
|
Atlas editor
|
fixed
|
| #2296 |
Improve escort/guard icons
|
Stan
|
enhancement
|
If Time Permits
|
Art & Animation
|
fixed
|
| #1981 |
Animal: Eurasian Brown Bear
|
Stan
|
task
|
Should Have
|
Art & Animation
|
fixed
|
| #1970 |
Animal: Aurochs Bull & Aurochs Cow
|
|
task
|
Must Have
|
Art & Animation
|
fixed
|
| #1969 |
Animal: Hippopotamus
|
Stan
|
task
|
Should Have
|
Art & Animation
|
fixed
|
| #1917 |
Resolve Delete hotkey issue on Mac keyboards
|
wraitii
|
enhancement
|
Nice to Have
|
Core engine
|
fixed
|
| #1637 |
After game installation there is no 0 A.D. shortcut on the desktop
|
wraitii
|
enhancement
|
Nice to Have
|
Non-game systems
|
fixed
|
| #1590 |
Add particle support to actor editor
|
shh
|
enhancement
|
Nice to Have
|
Atlas editor
|
fixed
|
| #1325 |
[PATCH] Replace ecvt() in FCollada with something else
|
Stan
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #1109 |
[PATCH] Atlas Enhancement: Map re-sizing position
|
Stan
|
enhancement
|
Must Have
|
Atlas editor
|
fixed
|
| #643 |
[PATCH] Add current gatherers count next to player's resource count
|
Freagarach
|
enhancement
|
Nice to Have
|
UI – In-game
|
fixed
|
| #205 |
PMD/PSA skeleton mismatches should be reported nicely
|
|
task
|
Should Have
|
Core engine
|
fixed
|