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Status: closed (336 matches)

Ticket Summary Owner Type Priority Component Resolution
#205 PMD/PSA skeleton mismatches should be reported nicely task Should Have Core engine fixed
#1970 Animal: Aurochs Bull & Aurochs Cow task Must Have Art & Animation fixed
#3589 [PATCH] Tiny errors in UnitAI.js defect Nice to Have Simulation fixed
#3740 Remove Aken driver and related mahaf code task Nice to Have Core engine fixed
#3144 Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations enhancement Nice to Have Simulation fixed
#3145 Copy & Paste need to paste two times to get correct contents defect Should Have Core engine fixed
#3206 GUI not updated when popup is shown defect If Time Permits UI – In-game fixed
#3231 add places count for taking over building enhancement Should Have Simulation fixed
#3299 Fix Windows 10 version detection defect Should Have Core engine fixed
#3381 Archers outrange buildings despite having less attack range defect Should Have Simulation fixed
#3458 Skybox might be to small for the increased terrain height range defect Should Have Core engine fixed
#3478 Formations - use the formation that most of the selected units use enhancement Nice to Have Simulation fixed
#3502 Select all buildings of the same type of different civs enhancement Should Have UI – In-game fixed
#3676 [PATCH] Disable camera hotkeys while chatting defect Nice to Have UI – In-game fixed
#3753 TestCppformat runtime check failures in Windows debug build defect Nice to Have Core engine fixed
#3845 Simulation API enhancement Nice to Have AI fixed
#3879 Walking animation for some animals. enhancement Nice to Have Art & Animation fixed
#3918 animal DPS balance enhancement Nice to Have Simulation fixed
#4025 Walk animation not triggered if a units starts and ends the walk in the same turn defect Nice to Have Simulation fixed
#4081 Move PopulationBonus outside of Cost component task Should Have Simulation fixed
#4311 "I am too busy" cheat code and tooltips defect Nice to Have UI – In-game fixed
#4312 Automatically check for missing references when changing art files defect Should Have Build & Packages fixed
#4332 Reselect building after promotion tech defect Should Have UI – In-game fixed
#4460 FCollada crash in debug mode defect Must Have Art & Animation fixed
#4493 Gamesetup: Disable the "Disable Treasure: Disabled" double negation defect Should Have UI – Game setup fixed
#4763 Server Password enhancement Should Have Network fixed
#4803 plan to remove "force_s3tc_enable" workaround task If Time Permits Build & Packages fixed
#4915 Inconsistent behaviour of SDL_HOTKEYDOWN for special keys defect Must Have Core engine fixed
#4923 Fix possible mismatch between shown and actual victory condition defect Must Have UI – Game setup fixed
#4990 Invisible formation bug defect Should Have Simulation fixed
#5106 A single unit "dancing" to dodge arrows of dozens of attackers defect Release Blocker Simulation fixed
#5272 Backslash isn't visible within In-game manual defect Should Have Non-game systems fixed
#5338 Deer walk speed way too slow defect Should Have Simulation fixed
#5341 Black screen on startup on macOS 10.14 Mojave defect Must Have Core engine fixed
#5349 Fedora 29 GnuTLS Crash on lobby login defect Release Blocker Multiplayer lobby fixed
#5428 Replace includes uniform_foo with uniform_foo_distribution defect Should Have Core engine fixed
#5442 Don't add GUI object type specific functions to JSInterface_IGUIObject defect Should Have Core engine fixed
#5445 [ATLAS] Add a "new" checkbox to the map settings tab defect Should Have Atlas editor fixed
#5461 Units dont attack anymore defect Release Blocker Simulation fixed
#5462 auto-tasking broken ? defect Release Blocker Simulation fixed
#5469 Some construction sites not being progressed in a24 - animals not leaving foundations defect Release Blocker Simulation fixed
#5478 Ranged cavalry hunting results in idling in INDIVIDUAL.COMBAT.APPROACHING defect Release Blocker Simulation fixed
#5479 Order queue not followed / Units remain in INDIVIDUAL.WALKING state defect Release Blocker Simulation fixed
#5480 Unit computed a path that makes it stuck, then ignores some but not all move orders defect Release Blocker Simulation fixed
#5493 [ATLASUI] Build atlasUI inside xcode missing libpng, libjpeg defect Should Have Atlas editor fixed
#5503 Symbols not found and linker command failed errors during CLI build on MacOS defect Should Have Build & Packages fixed
#5534 Fixed function pipeline rendering is broken defect Should Have Core engine fixed
#5537 Switch to SDL2 clipboard API enhancement Should Have Core engine fixed
#5572 Wonder population upgrade broken defect Must Have Simulation fixed
#5574 Atlas dll outdated (Actor Viewer doesn't play animations anymore) defect Release Blocker Build & Packages fixed
#5579 Unit building without build animation defect Must Have Simulation fixed
#5597 Untick Promote selected units when command is sent defect Nice to Have UI – In-game fixed
#5600 Missing files from latest changeset 22935 defect Must Have Art & Animation fixed
#5601 Gaia ships and some entities rain arrows defect Must Have Simulation fixed
#5605 Unrecognizable trade resources and loot resources due to missing rounding defect Must Have UI – In-game fixed
#5617 Game crashing when building from source/executing .exe defect Should Have Core engine fixed
#5625 Petra tribute & diplomacy request yields undefined evt.amounts[request.type] defect Should Have AI fixed
#5710 Trunk failing on macOS (NVTT build failed) defect Release Blocker Build & Packages fixed
#5732 "0 A.D.app would like to receive keystrokes from any application" defect Must Have Core engine fixed
#5735 Game Crash on Startup and Lagging in MP defect Must Have Core engine fixed
#5740 "Unquoted parameters are not supported" When seeing the terms of use for the user repports defect Should Have Internationalization & Localization fixed
#5743 0AD does not fill the screen in macOS, or loses text if it does task Must Have Core engine fixed
#5745 Error when deleting the last unpacking bolt shooter defect Release Blocker Simulation fixed
#5753 Pathfinding: Units stuck around a building even after move order. Might be related for formation. defect Must Have Simulation fixed
#5800 Petra error in incrementBuilderCounters for structures/maur_defense_tower with count < 0 (vs the Mauryans) defect Must Have AI fixed
#5823 API3 handles 0/false values from template incorrect defect Must Have AI fixed
#5916 Gamesetup map size is incorrectly updated defect Must Have UI & Simulation fixed
#5918 0ad graphics broken with 32-bit color depth under Xorg defect Should Have Core engine fixed
#5958 0 A.D. crashes at map generation in some cases defect Must Have Core engine fixed
#5963 Error when switching gathering units out of formation defect Must Have Core engine fixed
#5994 Opening the 'Manual' in different languages defect Must Have UI – Game setup fixed
#6004 Multiple Shift-walk in formation then shift-order (not in formation) fails defect Release Blocker Core engine fixed
#6006 Walls: Infinite building defect Should Have UI – In-game duplicate
#6037 Program installed but immediately crashes in windows 10 defect Must Have Core engine duplicate
#6056 Can't compile a24 due to multiple missing includes defect Should Have Core engine fixed
#1637 After game installation there is no 0 A.D. shortcut on the desktop wraitii enhancement Nice to Have Non-game systems fixed
#1917 Resolve Delete hotkey issue on Mac keyboards wraitii enhancement Nice to Have Core engine fixed
#2604 Hotkey editor wraitii defect Must Have UI – Miscellaneous fixed
#2679 Visible Garrisoning in animated gate bug wraitii defect Nice to Have Simulation fixed
#2780 test_parse failing on OS X Mavericks wraitii defect Should Have Core engine fixed
#2846 SDL2: Atlas text input broken wraitii defect Nice to Have Atlas editor fixed
#2850 SDL2: Hotkey behavior differences with non-QWERTY keyboard layouts wraitii defect Should Have Core engine fixed
#2907 VisualActor changes are not applied for building placement previews, corpses and fogged entities wraitii defect Nice to Have Core engine fixed
#3274 Order is replaced if resource-carrying men in formation and women are selected wraitii defect Should Have Simulation fixed
#3472 Ship not reacting correctly to garrison command. wraitii defect Must Have Simulation fixed
#3800 List of unused technologies template (json files) wraitii task Should Have Simulation fixed
#3820 Endless and erratic UnitMotion when all nearest point around a target are occupied wraitii defect Should Have Core engine fixed
#4318 Special Formation Animations stop working when idle wraitii defect Should Have Simulation fixed
#4334 [PATCH] Make Promotion use the common helper in Transform.js and update Transform.js wraitii defect Should Have Simulation fixed
#4370 Mods should be able to prevent some resources to be traded or bartered wraitii defect Nice to Have Simulation fixed
#4420 [PATCH] UnitMotion rewrite wraitii enhancement Must Have Simulation fixed
#4473 Units stuck trying to garrison walls wraitii defect Must Have Simulation fixed
#4616 Assertion failed: m_DestructionQueue.empty() wraitii defect Must Have Network fixed
#4698 OOS on rejoin when using Vectors - Use prototype serialization code wraitii defect Must Have Core engine fixed
#4893 Build 0ad using system libmozjs-52 / SpiderMonkey52 wraitii enhancement Release Blocker Core engine fixed
#4935 Formation movement wraitii defect Must Have Simulation fixed
#5038 Brush-up of the precompiled headers wraitii task Nice to Have Build & Packages fixed
#5151 Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck. wraitii defect Must Have Simulation fixed
#5185 OOS on rejoin on turn 0 wraitii defect Must Have Simulation fixed
#5265 Audio issues on Mac OS wraitii defect Must Have Music & Sound FX fixed
#5315 Gamesetup Map Browser wraitii defect Should Have UI – Game setup fixed
#5443 Units in formation change run to walk after some time when chasing fleeing unit wraitii defect Should Have Simulation fixed
#5454 Building construction unable to start with animals in the corner wraitii defect Release Blocker Simulation fixed
#5460 UnitAI infinite loop / segfault on a24 wraitii defect Release Blocker UI & Simulation fixed
#5476 Units take detours around obstruction corners wraitii defect Release Blocker Simulation fixed
#5477 Rallypoint gather-orders result in the wrong resource location being gathered from wraitii defect Release Blocker Simulation fixed
#5496 UnitMotion PathResult Stack smash on A24. wraitii defect Release Blocker Core engine fixed
#5508 UnitMotion waypoint OOS / hash mismatch in nonvisual replay mode wraitii defect Release Blocker Simulation fixed
#5510 Stuck unit at obstruction corner wraitii defect Release Blocker Simulation fixed
#5512 Siege not unpacking when attacking wraitii defect Release Blocker Simulation fixed
#5518 Units sometimes build facing the wrong direction wraitii defect Release Blocker Core engine fixed
#5519 Idle formations should order members to attack nearby enemy when aggressive. wraitii defect Release Blocker Core engine fixed
#5521 Some ComputeShortPath 700ms simulation lagspike over 40 seconds wraitii defect Release Blocker Simulation fixed
#5522 Grid.h memory leak wraitii defect Release Blocker Simulation fixed
#5529 Units idling in GATHER APPROACHING and RETURN RESOURCE wraitii defect Must Have Simulation fixed
#5530 Units ignoring fact that target went out of range during attack wraitii defect Must Have Simulation fixed
#5531 this.order is undefined in INDIVIDUAL.PATROL.MovementUpdate wraitii defect Release Blocker Simulation fixed
#5541 Unit fleeing trying to go back to attacker when attacker moving in close proximity. wraitii defect Should Have Simulation fixed
#5544 Attack move broken, observed at [22571] wraitii defect Must Have Simulation fixed
#5545 Entity fails to find path to center of clump of units. wraitii defect Should Have Simulation fixed
#5547 Pathfinding A24. wraitii defect Should Have Simulation fixed
#5548 Remote Interface for Reinforcement Learning wraitii enhancement Nice to Have Core engine fixed
#5552 OOS on rejoin - VisualActor animation state wraitii defect Release Blocker Simulation fixed
#5569 INDIVIDUAL.GATHER.APPROACHING but idling wraitii defect Release Blocker Simulation fixed
#5580 Coastal wave foam glitch/bug. Not following the shore. wraitii defect Should Have Core engine fixed
#5584 Capturing or repairing bolt shooter or catapult stops when the unit switches states wraitii defect Should Have Simulation fixed
#5586 Pathfinding - Units deleting long-range path waypoints getting stuck. wraitii defect Should Have Simulation fixed
#5604 OOS on rejoin - a24 Pathfinder wraitii defect Release Blocker Simulation fixed
#5655 js::GCMarker::eagerlyMarkChildren segfault wraitii defect Release Blocker Core engine fixed
#5726 Remote segfault when spamming chat wraitii defect Release Blocker Network fixed
#5750 orderone doesn't work when placing building foundations wraitii enhancement Should Have Simulation fixed
#5756 undefined reference to `void HierarchicalPathfinder::FindReachableRegions<std::less<HierarchicalPathfinder::RegionID> > wraitii defect Release Blocker Core engine fixed
#5788 Gathering/hunting infinite loop r23796 wraitii defect Release Blocker Simulation fixed
#5795 UnitMotion can go into dead ends when too many units are around wraitii defect Must Have Simulation fixed
#5849 Error building Civic Center wraitii defect Should Have UI – In-game fixed
#5851 OOS on rejoin on slightly outdated SVN wraitii defect Release Blocker Simulation fixed
#5852 Dot product overflow in CCmpUnitMotion wraitii defect Must Have Core engine fixed
#5859 Upgrade 0 A.D. to Spidermonkey ESR 60 wraitii task Release Blocker Core engine fixed
#5860 Upgrade 0 A.D. to Spidermonkey ESR 68 wraitii task Release Blocker Core engine fixed
#5861 Upgrade 0 A.D. to Spidermonkey ESR 78 wraitii task Release Blocker Core engine fixed
#5862 Drop Visual Studio 2015 and use C++17 wraitii task Release Blocker Core engine fixed
#5870 Assertion failed: "it != m_EntityData.end()" [CCmpRangeManager] rP24218 wraitii defect Release Blocker Core engine fixed
#5895 Errorlog is off by one. wraitii defect Release Blocker Core engine fixed
#5898 Compilation errors with PCH disabled wraitii defect Release Blocker Core engine fixed
#5908 Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]}) rP24551 wraitii defect Release Blocker Simulation fixed
#5909 Replays OOS wraitii defect Release Blocker Core engine fixed
#5912 Hotkey page breaks template validation wraitii defect Should Have Core engine fixed
#5917 Game freezes on MP. wraitii defect Release Blocker Network fixed
#5920 Double clicking action gets triggered by selecting different units wraitii defect Must Have UI & Simulation fixed
#5922 View rotation of doom wraitii defect Release Blocker UI – In-game fixed
#5923 Traders waypoints are bugged wraitii defect Release Blocker Simulation fixed
#5927 Hotkey mapping used invalid key 'unused'" wraitii defect Should Have Core engine fixed
#5930 Unable to give Mouse commands wraitii defect Release Blocker UI – In-game fixed
#5931 Mod Refresh list button never finishes wraitii defect Release Blocker Core engine fixed
#5932 Simultaneous segfault of both players wraitii defect Release Blocker Core engine fixed
#5936 Ranged cavalry cannot be efficiently chased wraitii defect Release Blocker Simulation fixed
#5939 Target height is not computed correctly for targets moving on a slope wraitii defect Should Have Core engine fixed
#5941 No victorious music after winning a match. wraitii defect Release Blocker UI – In-game fixed
#5943 Hotkey macOS: Pausing the game via MacBook keyboard not possible without changing the default hotkey wraitii defect If Time Permits UI – In-game fixed
#5944 Unit-only attack move not working wraitii defect Release Blocker Simulation fixed
#5945 Hero "aggressive" state not working wraitii defect Release Blocker Simulation fixed
#5950 One failed test when running 0ad/binaries/system/test on a mac wraitii defect Release Blocker Core engine fixed
#5955 Optimize Windows installer wraitii defect Should Have Build & Packages fixed
#5960 PetraAI has undefined in SquareVectorDistance. wraitii defect Must Have AI fixed
#5968 Idle entities not reacting to nearby enemies. wraitii defect Release Blocker Simulation fixed
#5974 Unoccupied outpost stands in darkness wraitii enhancement If Time Permits Core engine fixed
#5975 Standground freezes units wraitii defect Must Have Simulation fixed
#5982 Issues with the hotkey editor when doing changes then cancelling wraitii defect Should Have Core engine fixed
#5988 CCacheLoader failed upon joining the lobby. wraitii defect Must Have Multiplayer lobby fixed
#5993 Map browser scrolling issues wraitii defect Should Have UI – Game setup fixed
#5997 Break dance! Waltzing. wraitii defect Should Have UI – In-game fixed
#6000 Blurred tech tree icons wraitii defect If Time Permits UI – Game setup fixed
#6001 Assertion failed: "selected >= 0 && selected+1 < (int)m_ItemsYPositions.size()" wraitii defect Should Have UI & Simulation fixed
#6002 UnitAI errors related to chasing. wraitii defect Must Have Simulation fixed
#6003 COMBAT.APPROACHING movement can fail and lead to attacking structures wraitii defect Release Blocker Core engine fixed
#6016 Turrets keep a ghost obstruction after death wraitii defect Release Blocker Core engine fixed
#6018 Siege units automatically pack after unpacking if they are in formation wraitii defect Release Blocker UI – In-game fixed
#6019 Creating lots of units, unknown error wraitii defect If Time Permits UI – In-game fixed
#6020 AI assisted gameplay bug wraitii defect Release Blocker UI – Game setup fixed
#6027 Opening 'Manual' causes errors for español wraitii defect Must Have UI – Game setup fixed
#3640 [PATCH] Shader preprocessor improvements Vladislav Belov enhancement Nice to Have Core engine fixed
#4383 [PATCH] Crash without required UV sets Vladislav Belov defect Must Have Core engine fixed
#5807 Snapping: make sure buildings are rotated correctly Vladislav Belov defect Should Have Simulation fixed
#5935 Clicking "Manual" results in errors Vladislav Belov defect Release Blocker UI – Miscellaneous fixed
#5952 Black water after r24732. Vladislav Belov defect Release Blocker Core engine fixed
#5976 Snapping: Persian and Seleucids houses Vladislav Belov defect Should Have UI – In-game fixed
#6034 Crash in decal rendering since rP24870 Vladislav Belov defect Release Blocker Core engine fixed
#5929 Lobby gamelist not updated correctly when a player leaves or joins a match. user1 defect Release Blocker UI – Game setup fixed
#5933 Lobby gamelist will sometimes show of a match a newly joined client as observer when he had actually been immediately assigned to an open player slot. user1 defect Release Blocker UI – Game setup fixed
#2427 [PATCH] AtlasUI does not open on on commandline Mavericks 10.9 trompetin17 defect Must Have Atlas editor fixed
#5357 Associate . pyromod files on Mac Os trompetin17 defect Should Have Core engine fixed
#5470 [ATLASUI] Main Thread Checker: UI API called on a background thread: -[NSView initWithFrame:] trompetin17 defect Should Have Atlas editor fixed
#4554 Show current simulation values in summary graphs Toonijn enhancement Should Have UI – Miscellaneous fixed
#1109 [PATCH] Atlas Enhancement: Map re-sizing position Stan enhancement Must Have Atlas editor fixed
#1969 Animal: Hippopotamus Stan task Should Have Art & Animation fixed
#3488 [PATCH] Extend Visible Garrisoning Schema Stan defect Should Have Simulation fixed
#4777 checkrefs script needs update for biome files Stan defect Should Have Maps fixed
#5008 Update Checkref.pl Stan defect Nice to Have Build & Packages fixed
#5068 Use victory conditions json's in Atlas Stan enhancement Should Have Atlas editor fixed
#5129 Create a CPP Interface for cmp Attack Stan defect Should Have Simulation fixed
#5266 Input max_length field doesn't work anymore Stan defect Should Have Core engine fixed
#5352 Rally points are not deleted if one selects the building just before it is captured. Stan defect Should Have Atlas editor fixed
#5386 Mac OS X GMP flags crash Stan defect Must Have Core engine fixed
#5596 Jenkins VS2015 build warnings go unreported on Phabricator Stan defect Should Have Build & Packages fixed
#5632 Allow auras and technologies to modify resource trickle intervals Stan defect Should Have Simulation fixed
#5768 Implementing poison for Maurya maidens Stan enhancement Should Have Simulation fixed
#1590 Add particle support to actor editor shh enhancement Nice to Have Atlas editor fixed
#5408 Multiple assertation fails in Actor Editor shh defect Should Have Atlas editor fixed
#4936 Atlas crashes if map descriptions contain Unicode characters s0600204 defect Nice to Have Atlas editor fixed
#5157 Error when compiling 0ad on Arch & Slackware: stdlib.h: No such file or directory s0600204 defect Must Have Build & Packages fixed
#5848 Unrecognized phase s0600204 defect Should Have UI – In-game fixed
#5921 blank lines in chat s0600204 defect Release Blocker UI – In-game fixed
#4015 [PATCH] Stop unpacking siege on stop/move command Ágoston Sipos defect Nice to Have Simulation fixed
#5453 GnuTLS build failed on macOS Mojave historic_bruno defect Should Have Build & Packages fixed
#5486 Wrap long lines in build-osx-libs.sh historic_bruno enhancement Nice to Have Build & Packages fixed
#5489 warning: PIE disabled. Absolute addressing historic_bruno defect Should Have Build & Packages fixed
#5490 Don't download HTML error pages in build-osx-libs.sh historic_bruno defect Should Have Build & Packages fixed
#5501 [ATLAS] Crash when opening system menu (globe icon) on Windows 10 historic_bruno defect Must Have Atlas editor fixed
#5515 Fix ambiguous uses of abs [-Wabsolute-value] historic_bruno defect Should Have Core engine fixed
#5533 JSI_Debug script functions missing from hwdetect.js historic_bruno defect Nice to Have Core engine fixed
#5535 Don't print clipboard values in terminal historic_bruno defect Must Have Core engine fixed
#4669 Communicate field diminishing returns to the player Happy Concepts defect Should Have UI – In-game fixed
#5928 Ingame menu overlaps developer menu fpre_O_O_O_O_O_O defect Should Have Core engine fixed
#2524 Clean obsolete / broken art files enrique task Nice to Have Art & Animation fixed
#3120 [PATCH] In Match Setup screen, selecting a map shouldn't change the selected civilizations elexis defect Should Have UI – Game setup fixed
#3700 [PATCH] Running the NetClient in a separate thread elexis defect Must Have Network fixed
#3883 [PATCH] Persist match settings should only save some settings elexis defect Must Have UI – Game setup fixed
#3950 Rework rating-setting in the gamesetup elexis enhancement Should Have UI – Game setup fixed
#4110 Gamesetup random map starting position option elexis enhancement Nice to Have UI – Game setup fixed
#4114 Keep gamesetup open after disconnect elexis enhancement Should Have UI – Game setup fixed
#4504 [PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation elexis defect Should Have Simulation fixed
#4587 Match setup option 'Revealed Map' does not persist elexis defect Should Have UI – Game setup fixed
#4827 rmgen library tests elexis defect Should Have Maps fixed
#4838 Map-specific gamesetup settings elexis defect Should Have UI – Game setup fixed
#4877 Incorrect "is not a moderator anymore" message, XmppClient GUI Message should allow more than 2 properties elexis defect Must Have Multiplayer lobby fixed
#5222 XML Syntax errors should be seen at least once per application start elexis defect Must Have Core engine fixed
#5322 Object orientation gamesetup rewrite elexis defect Must Have UI – Game setup fixed
#5372 Game Setup: settings reset when clicking "random" in the map type dropdown elexis defect If Time Permits UI – Game setup fixed
#5542 WARNING: JavaScript warning: gui/session/menu.js line 566 Script value conversion check failed: v.isBoolean() (got type undefined) elexis defect Should Have UI – In-game fixed
#5565 Record Replays in Nonvisual Mode elexis enhancement Nice to Have Core engine fixed
#5575 GUIutil.h rewrite elexis defect Should Have Core engine fixed
#5602 ProductionQueue WARNING: Invalid command: can't train 0 units elexis defect Nice to Have UI – In-game fixed
#5615 JS lobby hides some public messages misleading mods to use it as a private channel elexis defect Should Have Multiplayer lobby fixed
#5660 Unknown player has rejoined - part 2 - undefined property g_PlayerAssignments[msg.guid] elexis defect Should Have Network fixed
#4132 Walking idlers der-spaete-jo defect Should Have UI & Simulation fixed
#3749 "Conquest structures" victory condition fails when a player never builds a structure at all. bb defect Should Have Simulation fixed
#5055 Lagging while pressing the Shift hotkey bb defect Release Blocker Core engine fixed
#5140 Resigning as gaia and crash when garrisoning bb defect Must Have Simulation fixed
#5385 F.P.S. Overlay bug when in bulgarian language bb defect Should Have UI – Miscellaneous fixed
#5504 panelEntButton undefined bb defect Should Have UI – In-game fixed
#5155 Untranslated strings Andreas Nilsson defect Release Blocker Internationalization & Localization fixed
#5646 format.h is bugged adrian defect Must Have Build & Packages fixed
#3578 [PATCH] Seed random sounds Thomas defect Should Have Core engine fixed
#1325 [PATCH] Replace ecvt() in FCollada with something else Stan defect Nice to Have Core engine fixed
#1981 Animal: Eurasian Brown Bear Stan task Should Have Art & Animation fixed
#2296 Improve escort/guard icons Stan enhancement If Time Permits Art & Animation fixed
#4019 [PATCH] assign back to work icon to the GUI. Stan enhancement Should Have Art & Animation fixed
#4782 No window icon for the mod selector Stan defect Should Have Art & Animation fixed
#5095 Right click on the left panel doesn't work in observer mode Stan defect Should Have UI – In-game fixed
#5165 Zip files with comments trip assertion on game startup Stan defect Nice to Have Core engine fixed
#5255 FreeBSD porting patches Stan defect Should Have Build & Packages fixed
#5269 Rightclick on production queue selection panel buttons should be possible even if left-click is disabled Stan defect Should Have UI – In-game fixed
#5558 Duplicate medit_city_tile terrain detected by Checkrefs.pl Stan defect Should Have Core engine fixed
#5622 Britons wonder Uffington White Horse not possible to get expansion bonus Stan defect Should Have Simulation fixed
#5760 Ryzen (Zen2) slowdowns Stan defect Release Blocker Core engine fixed
#5842 Xcursor dependency obsolete Stan defect Must Have Build & Packages fixed
#5877 (FR) Added initial support of MCST Elbrus 2000 (e2k) CPU architecture Stan enhancement Should Have Build & Packages fixed
#5934 Starting a game, the "Map" option panel is not automatically displayed Stan defect Should Have UI – Game setup fixed
#5951 Bring back some camels around lake tutorial. Stan defect Release Blocker Maps fixed
#4101 [PATCH] sound notification when people join hosted game menu Polakrity enhancement Nice to Have UI & Simulation fixed
#5677 Sharpening Pass OptimusShepard enhancement Should Have Core engine fixed
#5376 Remove Vector C++/JS prototype workaround from r14645 Krinkle defect Should Have Core engine fixed
#5729 gnutls-3.6.8 fails to build on macOS 10.15 Catalina Krinkle defect Release Blocker Build & Packages fixed
#5777 Graphic scales-down glitch on macOS 10.15 Catalina (red box) Krinkle defect Release Blocker Build & Packages fixed
#3190 [PATCH] Update cppformat Itms task Should Have Core engine fixed
#4549 Update to NVTT 2.1.1 Itms task Should Have Build & Packages fixed
#5094 Specify charset in compiler commandline to avoid issues with different locales Itms enhancement If Time Permits Build & Packages fixed
#5379 Drop Visual Studio 2013 Itms task Nice to Have Build & Packages fixed
#5527 VS2015 requires Universal C Runtime (CRT) Itms defect Release Blocker Build & Packages fixed
#5595 Add continuous integration for macOS Itms enhancement Should Have Build & Packages fixed
#5694 Stop using Python 2 in 0 A.D. Itms task Must Have Core engine fixed
#5709 fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance) Itms defect Release Blocker Build & Packages fixed
#5757 Invalid/unsupported texture format r23304 on Linux Mint Itms defect Must Have Build & Packages fixed
#5776 Context mismatch in CGame::ReallyStartGame()? Itms defect Should Have Core engine fixed
#4360 HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()" Imarok defect Release Blocker Core engine fixed
#4552 Show summary graphs for team scores Imarok enhancement Should Have UI – Miscellaneous fixed
#4789 Crash on Slackware 14.2 Imarok defect Release Blocker Core engine fixed
#5132 "You have been attacked by" hint the location Imarok enhancement Nice to Have UI – In-game fixed
#5412 HardwareDetection - AMD processor - ACPI SRAT table contains unknown APIC IDs Imarok defect Release Blocker Core engine fixed
#5620 UserReporter thread always uses max CPU resources since r22772 Imarok defect Release Blocker Core engine fixed
#5695 Middle mouse button get stuck Imarok defect Should Have Core engine fixed
#5782 Opening the summary as gaia throws errors Imarok defect Should Have Core engine fixed
#5924 Game speed multiplier sometimes outside overlay box Imarok defect Should Have UI – In-game fixed
#5926 Game speed button unusable in min resolution Imarok defect Should Have UI – In-game fixed
#5998 Errors when selecting the Persian Phoenician trireme Imarok defect Release Blocker Simulation fixed
#643 [PATCH] Add current gatherers count next to player's resource count Freagarach enhancement Nice to Have UI – In-game fixed
#3394 Violent units follow enemies through the fog of war Freagarach defect Must Have Simulation fixed
#4801 Move damage types to json files Freagarach defect Should Have Simulation fixed
#5007 Relics should not be attacked - Allow units without health and use it for relics Freagarach defect Should Have Simulation fixed
#5177 Giant Jebel Barkal doesn't generate Freagarach defect Must Have Maps fixed
#5847 Can't capture relics Freagarach defect Release Blocker Simulation fixed
#5915 GUI errors out when captured buildings with paired techs of a different civ. Freagarach defect Should Have UI – In-game fixed
#5925 Attack notification sound is broken Freagarach defect Release Blocker Simulation fixed
#5946 Map control (peak) displays a zero for both defeated parties in miscellaneous summary Freagarach defect Release Blocker UI – Miscellaneous fixed
#6008 Errors: entering /clear in lobby Freagarach defect Release Blocker UI – Game setup fixed
#6052 Formation Garrison bug. Freagarach defect Must Have Simulation fixed
#5112 createObjectGroups should not break when receiving an empty areas array FeXoR defect Should Have Maps fixed
#5345 An extra argument is passed to Array.shift FeXoR defect Should Have Maps fixed
#5913 Hide ip and port from users until they want to join, add optional password Angen user1 defect Release Blocker Multiplayer lobby fixed
#4303 Entity LimitChangers not working correctly Silier defect Must Have Simulation fixed
#5109 Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected Silier defect Must Have Simulation fixed
#5119 Enforce formation required member count Silier defect Should Have Simulation fixed
#5282 Petra serialization error when ceasefire ends Silier defect Must Have AI fixed
#5374 Differentiating building structure voices from repairing it Silier defect Nice to Have Simulation fixed
#5417 Add GameDataPaths URL to Windows crash error message Silier enhancement Nice to Have Core engine fixed
#5459 Bug: unverified mod makes 0 ad mod downloader unable to function. Silier defect Must Have UI – Miscellaneous fixed
#5557 Garrison pickup bug. Silier defect Should Have Simulation fixed
#5588 Unit max health not changing when promoted. Silier defect Must Have Simulation fixed
#5589 PETRA.getLandAccess gamePosToMapPos p is undefined common-api/map-module.js Silier defect Must Have AI fixed
#5610 Unit doesn't attack enemies nearby after killing one Silier defect Release Blocker Simulation fixed
#5626 UnitMotionFlying IsMoveRequested error Silier defect Should Have Simulation fixed
#5635 Crash in non-GLSL mode when gpuskinning is enabled Silier defect Should Have Core engine fixed
#5656 INDIVIDUAL.COMBAT.CHASING but idling Silier defect Release Blocker Simulation fixed
#5666 CCmpRangeManager: No owners in query for entity 0 Silier defect Release Blocker Simulation fixed
#5668 Missing cmpTechnologyManager check in Commands.js Silier defect Should Have Simulation fixed
#5675 " and undefined have won the game" victory chat message when ceasefire ended Silier defect Must Have Simulation fixed
#5712 Capture points not initialised properly. Silier defect Release Blocker Simulation fixed
#5749 Upgrading a tower reset its upgrade queue Silier defect Should Have Simulation fixed
#5761 Units refuse to enter formation Silier defect Should Have Simulation fixed
#5785 [svn]When re-hosting, map preview shows incorrect biome Silier defect Must Have UI – Game setup fixed
#5824 When one deletes file in replays, compatible filter ticks itself Silier defect Must Have UI – Miscellaneous fixed
#5844 TypeError: g_Settings.PlayerDefaults[(this.playerIndex + 1)] is undefined Silier defect Must Have UI – Game setup fixed
#5864 Units with large passability fail to reach goal with minimum range. Silier defect Release Blocker Core engine fixed
#5948 AI is not researching free (cost or time) technologies Silier defect Should Have AI fixed
#5949 Show indicator in list of matches in lobby that match requires password Silier enhancement Must Have UI & Simulation fixed
#5966 Cheering problems Silier defect Release Blocker Core engine fixed
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.