| #665 |
Draw passability overlay on top of water
|
|
task
|
If Time Permits
|
Atlas editor
|
fixed
|
| #3467 |
[PATCH] Visual replay menu - Civ and Name undefined for autostart games
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3995 |
No slider on scrollbar on map-info box in replay screen.
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #3280 |
Formation pathfinding should take obstructions into account.
|
|
enhancement
|
Should Have
|
Core engine
|
fixed
|
| #4219 |
GLSL / Multilayered textures aren't blended
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #4808 |
Game does not compile with Clang 6
|
|
enhancement
|
Should Have
|
Build & Packages
|
fixed
|
| #4847 |
RunHardwareDetection numa_NumNodes Crash
|
|
defect
|
Should Have
|
Core engine
|
worksforme
|
| #4949 |
Wrong order of lost/won messages ingame
|
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #5307 |
Broken textures.
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5642 |
Make SharedLOS a game option.
|
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #5953 |
Settings menu: post-processing options
|
|
enhancement
|
If Time Permits
|
UI – Game setup
|
fixed
|
| #5990 |
TextureConverter failed P24817 + D3504
|
|
defect
|
Must Have
|
Core engine
|
wontfix
|
| #6112 |
Shoreline effect "high-quality water effects" very little visible or completely missing compared to alpha 23.
|
|
defect
|
Nice to Have
|
Core engine
|
fixed
|
| #6146 |
Make fish also noticable with lowest water settings
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #6151 |
Adding icons/ pixel shapes to the minimap
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6181 |
Make pushing distance configurable.
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6199 |
A shining boundary line.
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6213 |
Autoqueue issues
|
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6252 |
Catapults unpack when they are not on range
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6268 |
Crash on MacOs related to rendering
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6329 |
Infinite loop when trying to collect a non-visible treasure.
|
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6376 |
templatesanalyzer broken
|
|
defect
|
If Time Permits
|
Non-game systems
|
fixed
|
| #6393 |
Crash with Intel I9-12900k
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #6394 |
Missing entry in gitignore file
|
|
task
|
If Time Permits
|
Build & Packages
|
fixed
|
| #6398 |
Game is impossible to play because of an error.
|
|
defect
|
Must Have
|
UI – In-game
|
wontfix
|
| #6402 |
Missing entry in gitignore file for freetype
|
|
task
|
Should Have
|
Build & Packages
|
fixed
|
| #6404 |
GUI Scale popup is dependant on FPS
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6410 |
0ad 25 crash on linux 32 bit
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6417 |
Errors generating map
|
|
defect
|
If Time Permits
|
Atlas editor
|
fixed
|
| #6423 |
Baobab trees rocking in the wind
|
|
defect
|
If Time Permits
|
Core engine
|
fixed
|
| #6425 |
Belgian bog tree stump problem
|
|
enhancement
|
If Time Permits
|
Maps
|
fixed
|
| #6427 |
Black patterns
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6437 |
Program error screen before game starts
|
|
defect
|
Must Have
|
Core engine
|
duplicate
|
| #6438 |
Crash at start
|
|
defect
|
Must Have
|
Core engine
|
duplicate
|
| #6441 |
ERROR: Parameter without value at pos 81 'Sentry Tower cannot be built in [object Object] territory. Valid territories: own'
|
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #6474 |
[macOS] Spidermonkey fails to build - part 2
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6489 |
Crashes on Start up
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6491 |
Shadow framebuffer error, can't set shadows at "very high" level even when there is enough memory.
|
|
task
|
If Time Permits
|
Core engine
|
fixed
|
| #6506 |
Mouse cursor - selection bug
|
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #6517 |
Gamesetup issue
|
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #6538 |
A8 and L8 are unsupported framebuffer formats for some drivers
|
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6559 |
Problem: rice as a food subtype
|
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6565 |
Han units are not distributed across all mixed civ fields
|
|
enhancement
|
If Time Permits
|
UI & Simulation
|
fixed
|
| #6581 |
Flickering tooltip for user report button
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6585 |
Error with 0 AD launch
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6618 |
Assertion failed: "cache.Validate()" on Ryzen (Zen 3) CPU
|
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6219 |
Black market tiles visible for observers
|
wraitii
|
enhancement
|
Should Have
|
UI – In-game
|
fixed
|
| #6320 |
Start game - freeze before main menu - black or distorted graphics
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6447 |
[macOS] Building Spidermonkey fails
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6527 |
Wonder duration timer is reset when a teammate is defeated
|
wraitii
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6551 |
Incorrect text alignment handling of spaces around wrapping
|
wraitii
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6553 |
Unknown string loaded from matchsettings.json disables the game
|
wraitii
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #6459 |
Fix selection shapes for Oxybelḗs and Scorpiō
|
wowgetoffyourcellphone
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6567 |
Only specific name for Han females displayed
|
wowgetoffyourcellphone
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6033 |
Crash in Shader Preprocessor
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6270 |
Crash on Vulkan detection on some AMD drivers
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6382 |
Minimap stretched lines
|
Vladislav Belov
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #6395 |
[macOS] Crash right from the start
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6420 |
Health bar color changes when silhouettes are switched off
|
Vladislav Belov
|
defect
|
Must Have
|
UI – In-game
|
fixed
|
| #6426 |
Black minimap
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6436 |
Engine should handle malformed DDS more gracefully
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6453 |
[macOS] Unable to build
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6454 |
[macOS] Segmentation fault - framebuffer
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6475 |
windows: parsing of the log folder in the terms for the feedback is broken
|
Vladislav Belov
|
defect
|
Must Have
|
UI – Miscellaneous
|
fixed
|
| #6476 |
Can't run debug build on linux
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6480 |
[macOS] MSAA crash
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6494 |
Rectangular texture error on water when dying
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6495 |
[macOS] Instant crash
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6500 |
Empty vertex shader description name.
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6519 |
Inconsistent fire explosion on destructed buildings
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6520 |
Selection shapes decouple from units
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6524 |
Atlas editor crash related to actor viewer
|
Vladislav Belov
|
defect
|
Release Blocker
|
Atlas editor
|
fixed
|
| #6525 |
OpenGL ARB causes big slow down
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6533 |
Big jump in msec/frame
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6534 |
OpenGL ARB doesn't show territory lines.
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6536 |
Disabled icons are slightly colored for openGL ARB
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6537 |
Shadows have a grid-like structure for openGL ARB
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6546 |
Shroud of Darkness (SoD) visible terrain and territory lines
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5009 |
Autobuild the longstring locale
|
Stan
|
defect
|
Should Have
|
Internationalization & Localization
|
fixed
|
| #6412 |
addition of han civ
|
Stan
|
task
|
Must Have
|
Simulation
|
fixed
|
| #6450 |
[BUG] Game breaks
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6591 |
New icon for the Han campion crossbow
|
Stan
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #6603 |
[macOS] mod.json issue
|
Stan
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6615 |
premake should fail if wx-config can't be found
|
Stan
|
defect
|
Should Have
|
Build & Packages
|
fixed
|
| #2904 |
Update Valgrind headers to 3.10.0
|
s0600204
|
task
|
Should Have
|
Build & Packages
|
fixed
|
| #5680 |
Some animals have too slow walking speed compared to animation
|
pszemsza
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6424 |
“Pick water height” doesn't update the water height slider.
|
phosit
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #6484 |
Data counter clashes with tech icon in top right corner
|
phosit
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #6374 |
[Atlas] Passibilty overlay does not autoupdate
|
nwtour
|
defect
|
Should Have
|
Atlas editor
|
fixed
|
| #5797 |
Minor error when creating Random Maps
|
marder
|
defect
|
Should Have
|
Maps
|
fixed
|
| #6298 |
Giant fused metal mines on the Gulf of Bothnia map
|
marder
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6309 |
Unpossible to make working elephants
|
marder
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #6390 |
playerPlacementRiver function doesn't place teams properly in some cases
|
marder
|
defect
|
Should Have
|
Maps
|
fixed
|
| #6440 |
fast clicking makes formations walk in slow motion
|
marder
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #6502 |
Icon construction panel order
|
marder
|
enhancement
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6526 |
Give ships and siege weapons resistance against poison attacks
|
marder
|
enhancement
|
Should Have
|
UI & Simulation
|
fixed
|
| #6544 |
Include list of unused data json files in checkrefs.py
|
marder
|
enhancement
|
If Time Permits
|
Simulation
|
fixed
|
| #6560 |
Han barracks/ stable champions tech
|
marder
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6573 |
Overlaping dialog "Connect to game lobby"
|
marder
|
defect
|
Nice to Have
|
UI – Game setup
|
fixed
|
| #6587 |
Tooltip issue after modifying a tech for the Macedonian civ bonus
|
marder
|
enhancement
|
Nice to Have
|
UI & Simulation
|
fixed
|
| #3870 |
SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key T automatically writes a t in input dialog)
|
bb
|
defect
|
Must Have
|
Core engine
|
fixed
|
| #4252 |
Dynamic chat label resizing
|
bb
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #5194 |
When opening and closing the lobby from in-game, an l appears in the game chat
|
bb
|
defect
|
Should Have
|
Multiplayer lobby
|
fixed
|
| #6098 |
Typos in warning messages
|
bb
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6433 |
[26393] l10n.js Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean()
|
bb
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #6435 |
Failed start random game if change number of players
|
bb
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #6448 |
ERROR after a battalion constructs a building
|
bb
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #6451 |
Single word wrapping infinite loop
|
bb
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6513 |
Segfault on autostart nonVisual games
|
bb
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #6113 |
macOS BigSur - missing polygon on minimap
|
Vladislav Belov
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6335 |
macOS BigSur - red line across the screen
|
Vladislav Belov
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6409 |
Random diagonal red line on 0 AD Mac gameplay
|
Vladislav Belov
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6463 |
[ATLAS] Strange patterns on the ground
|
Vladislav Belov
|
defect
|
Release Blocker
|
Atlas editor
|
fixed
|
| #6569 |
Visibility issue with smoothlos in fast forward observer mode
|
Vladislav Belov
|
defect
|
Release Blocker
|
Core engine
|
fixed
|
| #5092 |
ClumpPlacer seems to use incorrect formula to determine if placement failed for a given failFraction allowed.
|
Stan
|
defect
|
Should Have
|
Maps
|
fixed
|
| #6197 |
Some option types don't have a context
|
Stan
|
defect
|
Must Have
|
Internationalization & Localization
|
fixed
|
| #6324 |
Corrupt dds file metal_desert_small_a.dds
|
Stan
|
defect
|
Must Have
|
Art & Animation
|
fixed
|
| #6326 |
Textures having png and dds in tree
|
Stan
|
defect
|
Must Have
|
Art & Animation
|
fixed
|
| #6403 |
Write a GLSL equivalent for overlay_solid
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6496 |
zlib library - LIB_URL has changed
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6503 |
Han Chinese siege towers issues
|
Stan
|
enhancement
|
Nice to Have
|
Art & Animation
|
fixed
|
| #6542 |
Update checkrefs python script
|
Stan
|
defect
|
Should Have
|
Non-game systems
|
fixed
|
| #6549 |
Unit icon Han siege tower
|
Stan
|
enhancement
|
Should Have
|
Art & Animation
|
fixed
|
| #6556 |
Blemmye Desert Raider has a very bright rein when zoomed out
|
Stan
|
enhancement
|
If Time Permits
|
Art & Animation
|
fixed
|
| #6578 |
Warnings for too many minimap icons
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6579 |
Wrong animation selected for unit activity
|
Stan
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #5336 |
UI scale option
|
Silier
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
fixed
|
| #4300 |
Quitting the game without seeing the summary page.
|
Laurenz Reinthaler
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
fixed
|
| #6314 |
Tutorial inaccuracies
|
Langbart
|
enhancement
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6316 |
Missing color for the name in the profile panel
|
Langbart
|
enhancement
|
If Time Permits
|
Multiplayer lobby
|
fixed
|
| #6341 |
Positioning of the Generic/Specific name
|
Langbart
|
enhancement
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6345 |
Wrong message in the tutorial to send Female citizens to the rally point
|
Langbart
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6346 |
Check compatibility with macOS 12
|
Langbart
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6352 |
On Death Canyon (2), Petra bot stucks firing at the bridge with no visible effect
|
Langbart
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6362 |
[Atlas] Mercenaries experience bar
|
Langbart
|
defect
|
If Time Permits
|
Atlas editor
|
fixed
|
| #6373 |
Special letters broken in replay file path
|
Langbart
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6378 |
Wrong tooltip style for civ icon
|
Langbart
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6380 |
Wrong tooltip style for Civilization Overview page
|
Langbart
|
defect
|
If Time Permits
|
UI – Miscellaneous
|
fixed
|
| #6422 |
Often no passable path on unknown map with 2 players
|
Langbart
|
defect
|
Should Have
|
Maps
|
fixed
|
| #6455 |
[BUG] Summary - Siege are no longer capturable
|
Langbart
|
defect
|
If Time Permits
|
UI – Miscellaneous
|
fixed
|
| #6456 |
[MAP] Empire should give a hint
|
Langbart
|
enhancement
|
If Time Permits
|
UI – Game setup
|
fixed
|
| #4441 |
[PATCH] Fixed source and destination overlap in memmove invoked by gfx::CardName
|
Joshua Gerrard
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6356 |
Map settings on scenario map change
|
Jammyjamjamman
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #1364 |
Call to the Arms - Button
|
JCWasmx86
|
enhancement
|
Nice to Have
|
UI – In-game
|
fixed
|
| #5409 |
Triple Left Click doesn't work
|
Freagarach
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #5863 |
Command group camera move does not work if one of the units in the group are garrisoned
|
Freagarach
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6185 |
[PetraAI] - Split bases from HQ.
|
Freagarach
|
enhancement
|
Nice to Have
|
AI
|
fixed
|
| #6317 |
Can't use fields
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6325 |
Files set executable which should not
|
Freagarach
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6328 |
Negative amount of resource gatherers
|
Freagarach
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6347 |
Link to the correct tutorial
|
Freagarach
|
defect
|
Nice to Have
|
UI – Game setup
|
fixed
|
| #6363 |
Split tasks from ProductionQueue.
|
Freagarach
|
task
|
Should Have
|
Simulation
|
fixed
|
| #6377 |
UnitAI error code being displayed
|
Freagarach
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6381 |
[PetraAI] Attacks occur later
|
Freagarach
|
enhancement
|
Release Blocker
|
AI
|
fixed
|
| #6387 |
PanelEntity aura tooltip missing
|
Freagarach
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6391 |
Crashes during game save. Cannot serialize NaN values
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6399 |
Move possible formations from Identity to UnitAI.
|
Freagarach
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #6400 |
Move some information from cmpFormation to cmpIdentity.
|
Freagarach
|
enhancement
|
Nice to Have
|
Simulation
|
fixed
|
| #6408 |
Cheat code behaviour change for technology research time
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
fixed
|
| #6415 |
Training UI bug
|
Freagarach
|
defect
|
Must Have
|
UI & Simulation
|
fixed
|
| #6416 |
Errors selecting an obstructor object in Atlas
|
Freagarach
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6444 |
Some maps are broken.
|
Freagarach
|
defect
|
Release Blocker
|
Maps
|
fixed
|
| #6446 |
[BUG] Stuck units supplying resources
|
Freagarach
|
defect
|
Release Blocker
|
UI & Simulation
|
fixed
|
| #6452 |
Not paused items show as paused.
|
Freagarach
|
defect
|
Release Blocker
|
UI – In-game
|
fixed
|
| #6458 |
Error in the tutorial
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #6461 |
Attack walk with formations is broken.
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #6490 |
Idle error
|
Freagarach
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6492 |
Autoqueue corral issue
|
Freagarach
|
defect
|
If Time Permits
|
UI – In-game
|
fixed
|
| #6512 |
Water weed
|
Freagarach
|
enhancement
|
Should Have
|
Simulation
|
fixed
|
| #6548 |
Error with maps created in the atlas with the victory condition "Conquest Civic Centers"
|
Freagarach
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #6570 |
Naval Shipyard unusable
|
Freagarach
|
defect
|
Should Have
|
Core engine
|
fixed
|
| #6571 |
Phasing up with cheat code for Athens
|
Freagarach
|
defect
|
Should Have
|
Simulation
|
fixed
|
| #6580 |
Trouble with merging formations
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #6583 |
Garrison with formation gives errors.
|
Freagarach
|
defect
|
Release Blocker
|
Simulation
|
fixed
|
| #6558 |
ratings engine always counts me as lost
|
Dunedan
|
defect
|
Should Have
|
Multiplayer lobby
|
fixed
|
| #6145 |
Can't see unselectable civilizations names in Gamesetup.
|
Silier
|
defect
|
Must Have
|
UI – Game setup
|
fixed
|
| #6236 |
Disabling 'background pause' doesnt work
|
Silier
|
defect
|
Should Have
|
UI & Simulation
|
fixed
|
| #6312 |
The map size is displayed incorrectly when changing
|
Silier
|
defect
|
Should Have
|
UI – Game setup
|
fixed
|
| #6392 |
Sorting by "has password" in lobby game list does nothing.
|
Silier
|
defect
|
If Time Permits
|
UI – Miscellaneous
|
fixed
|
| #6429 |
[BUG] Barter&Trade button causes errors
|
Silier
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6442 |
Crash when joining local game on Hostname
|
Silier
|
defect
|
Must Have
|
Network
|
fixed
|
| #6509 |
Numbering of the control groups
|
Silier
|
defect
|
Should Have
|
UI – In-game
|
fixed
|
| #6511 |
Pressing the Enter key should close the chat if nothing is typed.
|
Silier
|
defect
|
Should Have
|
UI – In-game
|
fixed
|