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Component: Art & Animation (3 matches)

Ticket Summary Owner
#768 Various ERRORs michael
#856 [PATCH] Serengeti tree bug fix Art Department
#857 [PATCH] Sahel Watering Holes - PlayerData / civilisation bug fix Art Department

Component: Atlas editor (2 matches)

Ticket Summary Owner
#704 Atlas Launch Error
#460 Integrate new random maps with Atlas historic_bruno

Component: Core engine (78 matches)

Ticket Summary Owner
#4 Make simulation speed configurable
#60 Actors - Foundation Texture
#61 Actors - Particle Props
#73 Terrain Decals
#74 Graphics - Particle Engine
#144 Visualize player controlled units that are hidden behind other objects
#169 Terrain quad rendering uses unspecified triangulation
#173 Odd rendering errors with renderpath=vertexshader
#179 Alpha-channel problems with NVemulate and renderpath=vertexshader
#209 Show idle peasants
#447 Minimap overlays button tooltips.
#484 unhandled exception 0xC06D007E in wdll_delay_load.cpp:358 (__delayLoadHelper2)
#577 [PATCH] Crash when moving large masses of soldiers
#623 Shadows should be disabled by default on slower cards/drivers
#644 Display idle units in the empty panels when no units are selected
#716 Crash on map "Miletus" (probably error in AI)
#722 [PATCH] Optimise terrain renderer
#736 JavaScript Error when choosing "Kimball's Map" in the match setup screen
#744 [PATCH] Button "Find idle workers"
#747 better FPS indicator
#749 redundant AI settings chooser
#750 [PATCH] Enhancement to Matrix3D
#754 Crash on Start
#758 JavaScript warning when selecting Miletus map
#761 crash with RMS and Latium map
#762 Last minor issues with RMS
#764 Random maps can crash game
#766 ./update-workspaces.sh fails while linking a dir
#767 can't compile on linux
#772 Ability to modify Civilization and Team also for "Scenario" map
#773 [PATCH] Groups
#776 Error
#777 Error
#778 [CRASHLOG] Error pt.2
#780 Disable shader renderer on r300c
#784 Building process aborted when units walk atop
#793 Random maps don't report name
#796 Multiple clicks to select units
#807 Implement profiling for any thread
#811 Unhelpful error message when unable to write file
#813 Remove Persians and Carthaginians
#815 Teams appear broken
#816 Change release name to Edetani
#820 Change default map to Death Canyon
#827 Failing test on Ubuntu 10.10
#830 [PATCH] improve 0ad ubuntu packages compression
#835 UnitAI - gathering animation played while unit still approaching resource
#838 ERROR: CCmpPosition called on entity when IsInWorld is false
#839 function FireArrows: TypeError: cmpIdentity is null
#840 TypeError: entState is null
#841 ERROR: Script message handler OnHealthChanged failed
#842 ReferenceError: cmpPosition is not defined
#843 ERROR: Failed to call ProcessCommand() global script function
#765 Error when moving building placement preview off the map philip
#645 Complete Garrisoning system functionality michael
#808 Walk through Iberian walls michael
#821 Decrease intensity of building construction particles michael
#102 Misc VFS cleanup Jan Wassenberg
#172 Fast shutdown Jan Wassenberg
#253 Crash on loading CSimulation Jan Wassenberg
#611 ChooseCacheSize picks crazy numbers Jan Wassenberg
#752 Cache detection error Jan Wassenberg
#781 Hotloading fails Jan Wassenberg
#832 Consistent Assertion Failures with sound enabled when loading maps in a certain order Jan Wassenberg
#833 Consistent Assertion Failures with sound enabled when loading maps with large battles Jan Wassenberg
#1 Player Properties historic_bruno
#6 Random Map Scripting historic_bruno
#673 [PATCH] Mouse wheel in minimap historic_bruno
#782 Simplify RMS output format historic_bruno
#783 CMapGeneratorWorker isn't thread-safe historic_bruno
#809 Random maps need more stone historic_bruno
#844 Idle villagers button broken (garrisoned idle units not shown) ben
#732 Gradually reveal buildings in FOW Philip Taylor
#774 Make JuBot the default selected AI in single player setup Philip Taylor
#790 Sound effects have stopped working Philip Taylor
#798 Update Doxygen documentation for Pyrogenesis Philip Taylor
#826 Fix unit double click selection with units of different ranks Brian
#13 [PATCH] Formations Badmadblacksad

Component: UI & Simulation (4 matches)

Ticket Summary Owner
#814 Passive or inactive soldiers
#779 Villagers stuck on construction sites philip
#828 Celt-Iberia scenario double units control michael
#697 [PATCH] Units promotion fcxSanya
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