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Status: assigned (33 matches)

Ticket Summary Owner Type Priority Component Resolution
#4982 Alt button triggers hotkeys while typing fpre_O_O_O_O_O_O defect Nice to Have UI – Miscellaneous
#6062 Multiplayer lobby ui improvements Grapjas defect Must Have UI – Miscellaneous
#4839 StartingCamera code broken elexis defect Nice to Have UI – In-game
#5466 Remove note about auras from buildings having standard aura descriptions Krinkle enhancement Nice to Have UI – In-game
#6379 Display of unit dots above the resource dots on the minimap enhancement If Time Permits UI – In-game
#6469 More contrast for player names in diplomacy window enhancement If Time Permits UI – In-game
#1665 Citizen soldiers attack gaia animals without provocation Grapjas enhancement Should Have Simulation
#3265 [PATCH] Tribute all resources to active allies before resigning Vlad Topala enhancement Nice to Have Simulation
#3517 Exploit spawning / ungarrisoning to climb impassable mountains temple defect Must Have Simulation
#5371 Population Cap and Starting Resources for Scenarios Wundersam defect Should Have Simulation
#2729 Implement static rooting analysis Yves enhancement Should Have Non-game systems
#6445 Allow Music tracks to be ordered. Neinea defect Should Have Music & Sound FX
#6464 Highlighting buddies' message in lobby toor enhancement Nice to Have Multiplayer lobby
#4825 Delete TILE_CENTERED_HEIGHT_MAP smiley defect Should Have Maps
#742 Handle JS errors properly Yves task Nice to Have Core engine
#1323 Disable particles for building previews Anil Eapen defect If Time Permits Core engine
#1857 Restrict unit spawning for some structures Anil Eapen defect If Time Permits Core engine
#2851 SDL2: Cursor offset on OS X trompetin17 defect Must Have Core engine
#3653 Isometric View Anil Eapen defect Nice to Have Core engine
#3814 [PATCH] Cinematic camera improvemets Vladislav Belov enhancement Should Have Core engine
#4984 When unfocused window one should get visual feedback when ping fpre_O_O_O_O_O_O enhancement Nice to Have Core engine
#5125 [PATCH] Increase contrast of water reflections aeonios enhancement Nice to Have Core engine
#5737 Replace all entities outside the playable map area with there actors at map export in random maps FeXoR enhancement Should Have Core engine
#6472 ES Module Support smiley enhancement Nice to Have Core engine
#6635 Redesign tex Vladislav Belov enhancement Should Have Core engine
#5366 Split public mod into pyrogenesis and 0ad mod, add examples mod elexis defect Should Have Build & Packages
#5524 Have all JS source code pass ESLint Krinkle enhancement Nice to Have Build & Packages
#6414 Update to recent bugfix release SDL 2.26.1 task Must Have Build & Packages
#942 [PATCH] Improve Atlas toolbar trompetin17 enhancement Nice to Have Atlas editor
#2988 [PATCH] Improve performance Object List Filter Atlas trompetin17 enhancement Should Have Atlas editor
#3871 [PATCH] Atlas cinematic control Vladislav Belov enhancement Should Have Atlas editor
#1977 Animal: Gharial pfalox task Must Have Art & Animation
#6253 [API3] - Implement mapindex to gamepos. Phylogix enhancement Should Have AI

Status: new (967 matches)

Ticket Summary Owner Type Priority Component Resolution
#4057 doxygen and JSdoc documentation enhancement If Time Permits Website / Forum
#1336 Add chat section to multiplayer game summary screen (similarly to multiplayer map setup) enhancement Nice to Have UI – Miscellaneous
#1989 [PATCH] hotkeys to restrict selection to a certain number enhancement Nice to Have UI – Miscellaneous
#2087 [PATCH] Scroll through loading screen tips enhancement Nice to Have UI – Miscellaneous
#2100 Error messages are overlayed obtrusivley and unnessicarily defect Nice to Have UI – Miscellaneous
#2498 Add support for GUI testing task Nice to Have UI – Miscellaneous
#2640 [PATCH] Unify Chat Parsing Matt Doerksen defect Nice to Have UI – Miscellaneous
#3041 Refactor Main Menu enhancement Nice to Have UI – Miscellaneous
#3192 String truncation in diplomacy window defect Should Have UI – Miscellaneous
#3390 Summary screen - idle worker time Toonijn defect Nice to Have UI – Miscellaneous
#3409 [PATCH] Highlight playernames in gamesetup and session chat enhancement Nice to Have UI – Miscellaneous
#3596 Ease and publicize more how to contribute task Nice to Have UI – Miscellaneous
#3718 [PATCH] Main menu hotkeys enhancement Nice to Have UI – Miscellaneous
#3960 Rating and textual description of replays defect Nice to Have UI – Miscellaneous
#3961 Replay filter - number of teams, locked teams enhancement Nice to Have UI – Miscellaneous
#4097 Not enough space for resources in summary screen defect Should Have UI – Miscellaneous
#4249 Custom replay date/time filter enhancement Nice to Have UI – Miscellaneous
#4343 Lobby nickname ping does not take word baundary into account defect Should Have UI – Miscellaneous
#4345 Use Windows-standard button placement task Nice to Have UI – Miscellaneous
#4346 Implement rated game replay upload system enhancement Should Have UI – Miscellaneous
#4380 Options should fallback to default when non-numerical input is given defect Should Have UI – Miscellaneous
#4399 Splash screen version check should use md5 hash instead of file modification date defect Nice to Have UI – Miscellaneous
#4411 Missing confirm hotkeys defect Nice to Have UI – Miscellaneous
#4448 Differentiate integer and float options defect Should Have UI – Miscellaneous
#4553 Back in time slider for summary enhancement Nice to Have UI – Miscellaneous
#4556 Structure tree should show build limits defect Nice to Have UI – Miscellaneous
#4578 Support disabling of lobby ratings in the GUI enhancement Should Have UI – Miscellaneous
#4612 Graphs should have axis value and/or tooltip value enhancement Nice to Have UI – Miscellaneous
#4638 Camera view config options enhancement Should Have UI – Miscellaneous
#4668 UI: Save dialog shows weird behavior defect Nice to Have UI – Miscellaneous
#4691 Unit description enhancement Nice to Have UI – Miscellaneous
#4692 No tutorial menu after running tutorial defect Should Have UI – Miscellaneous
#4721 Temporary High Quality Settings for Screenshots defect If Time Permits UI – Miscellaneous
#4738 Use the Options interface to replace the Tutorial one enhancement Nice to Have UI – Miscellaneous
#4750 Local mute chat enhancement Should Have UI – Miscellaneous
#4781 Icons for objectives, more options and summary charts defect Should Have UI – Miscellaneous
#4834 JS Vector2D should use XZ instead of XY defect Nice to Have UI – Miscellaneous
#4879 Move locale dialogs to a new options page tab defect Nice to Have UI – Miscellaneous
#4890 Mod Page Improvements defect Should Have UI – Miscellaneous
#4912 Mod version label defect Should Have UI – Miscellaneous
#4916 Add the number oft Promotions to the summary screen enhancement Nice to Have UI – Miscellaneous
#4927 Textual loading screen progress defect Nice to Have UI – Miscellaneous
#4943 use the current mode (windowed or fullScreen) when starting a mod defect Nice to Have UI – Miscellaneous
#4967 Buddy Players And Games Should Have Different Colors In Lobby enhancement Should Have UI – Miscellaneous
#4971 Tab further names in auto complete enhancement Should Have UI – Miscellaneous
#4976 Go back gui page task Should Have UI – Miscellaneous
#4977 Better regex for lobby and ingame player name coloring in chat enhancement Should Have UI – Miscellaneous
#4980 Autocomplete chat commands and help command for ingame and gamesetup task Should Have UI – Miscellaneous
#4981 U Should get A Message To Rejoin Game enhancement Should Have UI – Miscellaneous
#4983 Make Lobby Player Presence In Chat enhancement Should Have UI – Miscellaneous
#5002 Make the summary screen scalable enhancement Should Have UI – Miscellaneous
#5020 Improve handling of wrong input types in the options enhancement If Time Permits UI – Miscellaneous
#5071 Mac OSX Mouse Offset and Graphic defekt defect Should Have UI – Miscellaneous
#5088 Advanced chart/graph features defect Should Have UI – Miscellaneous
#5274 Add hotkeys to close the "Summary" screen. enhancement Nice to Have UI – Miscellaneous
#5298 Translated text in Lobby not fitting in allotted space defect Nice to Have UI – Miscellaneous
#5353 Do not hardcode screen ratio in the main menu. defect Should Have UI – Miscellaneous
#5387 Rewrite the JS GUI to use object-orientation defect Should Have UI – Miscellaneous
#5444 Missing credits defect Should Have UI – Miscellaneous
#5514 Watermark sprite not available onpopups defect Should Have UI – Miscellaneous
#5832 No mouse pointer defect If Time Permits UI – Miscellaneous
#5835 A save and quit button. enhancement Nice to Have UI – Miscellaneous
#5947 Overlaying overlays in options Imarok defect Should Have UI – Miscellaneous
#6012 Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey. defect Should Have UI – Miscellaneous
#6025 Summary page problem with long words defect Should Have UI – Miscellaneous
#6032 Structree and Catafalque page should display tooltips. enhancement Should Have UI – Miscellaneous
#6043 Add capability to view 3d models. enhancement Nice to Have UI – Miscellaneous
#6061 Make hotkey editor, game settings options, replays page and map browser available from lobby page. enhancement If Time Permits UI – Miscellaneous
#6124 No replays available defect Should Have UI – Miscellaneous
#6148 Making the Game Lobby more accessible enhancement If Time Permits UI – Miscellaneous
#6218 Idea: Introduce a way to install mods from inside the game GUI interface. enhancement Nice to Have UI – Miscellaneous
#6240 Invalid campaign run references should not make the button clickable defect Should Have UI – Miscellaneous
#6331 Construct hotkey data in manual defect Should Have UI – Miscellaneous
#6357 Larger arrow projectiles enhancement If Time Permits UI – Miscellaneous
#6366 Checkbox to filter replay/save files poorly placed enhancement If Time Permits UI – Miscellaneous
#6383 Hotkey editor removes mod hotkeys instead of resetting them. defect Should Have UI – Miscellaneous
#6419 Bigger mouse cursor option enhancement Should Have UI – Miscellaneous
#6439 CivInfo page inaccessible tooltips for Han Chinese defect Should Have UI – Miscellaneous
#6774 Uninstall mods from the GUI interface defect Should Have UI – Miscellaneous
#6860 Improve the Unit/Structure/Technology information popup screens enhancement Should Have UI – Miscellaneous
#6861 Improve and Expand the Diplomacy screen enhancement Should Have UI – Miscellaneous
#539 [PATCH] Game cursor state is not consistently reset defect Nice to Have UI – In-game
#1235 selection box moves when moving the camera enhancement Nice to Have UI – In-game
#1446 Make targets glow enhancement Nice to Have UI – In-game
#1492 [PATCH] working hotkeys for building, training, un- & garrisoning, formation & stance enhancement Nice to Have UI – In-game
#1657 [PATCH] Session GUI: Unit panel improvements enhancement Nice to Have UI – In-game
#1774 [PATCH] The player doesn't know the number of his own garrisoned units at first glance svott enhancement Nice to Have UI – In-game
#1785 [PATCH] Attack type icons in tooltips enhancement Should Have UI – In-game
#1899 [PATCH] Cycle entities enhancement Should Have UI – In-game
#2155 Click feedback - action confirmation enhancement Should Have UI – In-game
#2162 Group health enhancement Should Have UI – In-game
#2179 Optimization of "gui sim update" needed when large groups of units are selected. task Should Have UI – In-game
#2273 [PATCH] taunts 1 to 20, implemented prototype enhancement Nice to Have UI – In-game
#2309 Status/Health bars are unreadable when too far away defect Nice to Have UI – In-game
#2357 [PATCH] Notify user when workers are out-of-work Josh enhancement Should Have UI – In-game
#2512 Voting system enhancement Should Have UI – In-game
#2564 Territory influence preview for buildings enhancement Nice to Have UI – In-game
#2660 Use obstruction/footprint size for minimap enhancement Nice to Have UI – In-game
#2702 [PATCH] Improve GUI right-click action selection behavior enhancement Should Have UI – In-game
#2826 Refactor the state machine in input.js task Should Have UI – In-game
#2887 Show workers and war units counts enhancement Should Have UI – In-game
#3078 [PATCH] Improve tooltip management in gui code defect Should Have UI – In-game
#3115 Allow to set rally points for allied buildings enhancement Must Have UI – In-game
#3125 [PATCH] Confirmation dialog for destroying buildings/units should be more informative enhancement Nice to Have UI – In-game
#3127 Improve main-view indications of sound-effect events & offscreen action enhancement If Time Permits UI – In-game
#3198 [PATCH] Send diplomacy changed message only if it actually changes defect Should Have UI – In-game
#3210 [PATCH] Change unit stance without waiting another turn enhancement Nice to Have UI – In-game
#3380 Command to hide chat enhancement Nice to Have UI – In-game
#3666 Incorrect Display Order for PushNotification defect Should Have UI – In-game
#3695 team border styles enhancement Nice to Have UI – In-game
#3724 [PATCH] Add hotkey to hide territory borders (for promotional screenshots) enhancement Nice to Have UI – In-game
#3730 [PATCH] Show rallypoints to observers enhancement Nice to Have UI – In-game
#3759 Camera doesn't scroll if cursor outside of window defect Must Have UI – In-game
#3777 Idle-worker-hotkey errors after gamestart defect Nice to Have UI – In-game
#3819 poor contrast in messages/ UI Text enhancement Nice to Have UI – In-game
#3828 Improve the gui of shared dropsites defect Nice to Have UI – In-game
#3914 Automated production for Corrals enhancement Nice to Have UI – In-game
#3984 Exit and resign do not work as expected defect Nice to Have UI – In-game
#4009 Slim pause GUI enhancement Nice to Have UI – In-game
#4040 Control-all cheat should select all units defect Nice to Have UI – In-game
#4041 Entity selection ignores panels defect Nice to Have UI – In-game
#4047 Aura icons in SoD shouldn't be shown defect Should Have UI – In-game
#4070 Update fog of war immediately when joining a paused game or changing the perspective defect Must Have UI – In-game
#4077 Ingame gathering speed tooltip enhancement Nice to Have UI – In-game
#4094 Wonder victory message only partially displayed defect Should Have UI – In-game
#4130 Attack bonus / counters tooltips enhancement Nice to Have UI – In-game
#4134 GUI trader error - tradingDetails.gain is null defect Must Have UI – In-game
#4164 Live transparent summary screen enhancement Nice to Have UI – In-game
#4180 [PATCH] Add "Requires X." tooltip to aura tooltips automatically. defect Nice to Have UI – In-game
#4188 Observermode window / overlay enhancement Should Have UI – In-game
#4198 View the map after disconnect enhancement Should Have UI – In-game
#4223 Idle player notification enhancement Should Have UI – In-game
#4229 Disable docks on landmaps defect If Time Permits UI – In-game
#4253 [PATCH] Patrol modifier hotkey or option enhancement Nice to Have UI – In-game
#4258 New cursor for mixed attack and capture order enhancement Nice to Have UI – In-game
#4259 Territory influence tooltips Krinkle enhancement Nice to Have UI – In-game
#4298 No music in observermode defect Nice to Have UI – In-game
#4306 Improve wall - impassable terrain construction enhancement Nice to Have UI – In-game
#4418 [PATCH] Gametime overlay shows wrong time, too small size defect Should Have UI – In-game
#4428 Clean tips of loading screen defect Should Have UI – In-game
#4472 Missing simulation command hotkeys defect Nice to Have UI – In-game
#4476 Always display diplomacy and trade icons in observermode enhancement Nice to Have UI – In-game
#4562 Properly display different traintimes in training tooltip defect Nice to Have UI – In-game
#4582 Hotkey for garrisoned units enhancement Nice to Have UI – In-game
#4614 More pesky OOS warnings defect Nice to Have UI – In-game
#4730 Show more info in observer dropdown enhancement Should Have UI – In-game
#4736 Text truncation in trading dialog defect Should Have UI – In-game
#4741 Use a larger double-click radius defect Should Have UI – In-game
#4761 Giving more unit hotkey task Should Have UI – In-game
#4771 Observer Mode Show Fight Action defect Should Have UI – In-game
#4775 Show sum of selected units in selection panel (as observer or also as player) enhancement Nice to Have UI – In-game
#4783 Tooltip for death damage and delayed damage defect Should Have UI – In-game
#4848 Building preview is not properly cancelled when directly entering batchtraining defect Should Have UI – In-game
#4913 Chat phase notifications for autoresearched phases defect Should Have UI – In-game
#4969 Unintented deselection of units when escape dialogs menu in game defect Should Have UI – In-game
#4997 Buildings attack range visualization enhancement Nice to Have UI – In-game
#5014 Add color player on the panelEntity enhancement Should Have UI – In-game
#5037 Color bonuses and penalties for clarity enhancement Should Have UI – In-game
#5060 Audio/Visual feedback for freehand position enhancement Should Have UI – In-game
#5127 Broken trade cart defect Must Have UI – In-game
#5134 Pause game while waiting for other players to connect defect Nice to Have UI – In-game
#5135 Notification Sound For Auto Research defect Nice to Have UI – In-game
#5154 StatusBars of mirages in Observermode defect Should Have UI – In-game
#5197 Blinking training panel should indicate corresponding production queue defect Nice to Have UI – In-game
#5207 Adapt Visual Attack Range for elevation bonuses enhancement Nice to Have UI – In-game
#5211 Display overlay when clients lose the connection / exceed a timeout defect Nice to Have UI – In-game
#5248 Focus entities upon defeat/victory and cheer when winning defect Should Have UI – In-game
#5326 Colorize historic chat messages depending on diplomacy color defect Should Have UI – In-game
#5339 Display active rejoins in the lag warning area defect Nice to Have UI – In-game
#5360 'Find idle unit' feature doesn't deselect currently selected units if no units are idle enhancement Nice to Have UI – In-game
#5553 Template viewer dialog beats batch train mode defect Nice to Have UI – In-game
#5577 Wrong cursor due to input.js state when opening a dialog during the session defect Should Have UI – In-game
#5592 Range are not displayed when pressing tab defect Nice to Have UI – In-game
#5611 Proposal: Formations and Stances as dropdown. enhancement Nice to Have UI – In-game
#5613 Proposal: Structures to build sorted in tabs. enhancement Nice to Have UI – In-game
#5623 Nicer support to tribute more than one resource at the time in the GUI. enhancement Should Have UI – In-game
#5670 "Control all units" checkbox is not greyed out in observer mode defect Nice to Have UI – In-game
#5746 Training hotkey for the eigth unit doesn't work defect Should Have UI – In-game
#5769 Display all potentially available housing enhancement Nice to Have UI – In-game
#5808 Add range to splash damage tooltip. enhancement Nice to Have UI – In-game
#5812 Make unit tooltip configurable enhancement Should Have UI – In-game
#5857 Allow custom context for identity.SpecificName enhancement Should Have UI – In-game
#5880 No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10. defect Must Have UI – In-game
#6005 Placing walls ERROR: No placement possible for distance defect Should Have UI – In-game
#6021 Default formation can be set if the player is observer or replayer defect Nice to Have UI – In-game
#6035 Formation field is not displayed when soldiers are in a ram. enhancement Should Have UI – In-game
#6074 Plead for resources message enhancement Nice to Have UI – In-game
#6080 Carthaginian and Kushite special forces animal attack bug enhancement Nice to Have UI – In-game
#6088 Snap-in building rotation bug enhancement Should Have UI – In-game
#6099 Session, left side messages overlap. defect Should Have UI – In-game
#6100 Session, left side messages overflow. defect Should Have UI – In-game
#6109 Aura icons don't load if source is not in camera view defect Should Have UI – In-game
#6207 Changed perspective should see ping of player. enhancement Should Have UI – In-game
#6212 Add a clickable "Map Flare" notification enhancement Nice to Have UI – In-game
#6220 Unit silhouettes are visible across the whole map defect Should Have UI – In-game
#6229 Fix freehand position. enhancement Should Have UI – In-game
#6234 Hotkey bug to toggle window size while in lobby chat input defect Must Have UI – In-game
#6282 Minimap expand enhancement Should Have UI – In-game
#6284 Display the correct emblem for garrison flags on captured buildings defect If Time Permits UI – In-game
#6299 Map flare cursor icon too thin defect If Time Permits UI – In-game
#6304 Add map flares for observers defect Nice to Have UI – In-game
#6308 Allow palisade placing (merge with current placed ones) in fog of way areas defect Nice to Have UI – In-game
#6315 Help improving GUI to show which structures are needed to proceed to next phase enhancement Nice to Have UI – In-game
#6340 Some information from the list overlaps with the header in the replay menu enhancement If Time Permits UI – In-game
#6342 Adding an option how to display the progress of gathering resources enhancement If Time Permits UI – In-game
#6348 Save the hotkey settings for setting the camera speed defect Should Have UI – In-game
#6355 Add a visual indication for damaged buildings to re-enter them enhancement Should Have UI – In-game
#6372 Messages about insufficient resources/population enhancement If Time Permits UI – In-game
#6375 Sync the appearance of the icon for garrisoned and multiple selected units defect Should Have UI – In-game
#6468 New icon for gather farming upgrade defect Nice to Have UI – In-game
#6486 Units Demo triggers Assertion failed defect Should Have UI – In-game
#6501 [macOS] Changing the batch size via mouse wheel broken defect Should Have UI – In-game
#6510 Confirm the delete confirmation-dialog with the Enter key defect Should Have UI – In-game
#6516 Hero panel entity icon flashes red without being attacked defect Should Have UI – In-game
#6597 Mouse pointer not same as mouse position - Fedora 36 KDE defect Should Have UI – In-game
#6611 Update civs' .json (diacritics) defect Should Have UI – In-game
#6634 Preference for Default Mouse Click enhancement Nice to Have UI – In-game
#6666 Double Han eco options when the minister is garrisoned enhancement Nice to Have UI – In-game
#6731 In Ships: Garrisoned priests should heal other garrisoned units enhancement Nice to Have UI – In-game
#6808 Some config options shouldn't be modifiable during a game defect Should Have UI – In-game
#6843 Formatting for History Entries. enhancement Must Have UI – In-game
#6865 Улучшение режимов игры enhancement Nice to Have UI – In-game
#6866 Улучшение армий enhancement Nice to Have UI – In-game
#6875 Hero Death Notification enhancement Nice to Have UI – In-game
#6926 Flare button is disabled for winning players when the game ends defect Should Have UI – In-game
#812 Add new options to game setup enhancement Nice to Have UI – Game setup
#2301 Parse Scenario/Skirmish Map Sizes. enhancement If Time Permits UI – Game setup
#2313 Notify User of UPnP Failure enhancement Nice to Have UI – Game setup
#2982 [PATCH] The "preserve match settings" should also save player-assignments defect Nice to Have UI – Game setup
#3013 Gamesetup - Improve match setup support for special (trigger) map enhancement Should Have UI – Game setup
#3049 Rewrite/restructure gamesetup leper defect Should Have UI – Game setup
#3130 Improve the correlation between the Civilizations dialog & player setup enhancement Nice to Have UI – Game setup
#3314 Improve visibility of start position on multiplayer mode enhancement If Time Permits UI – Game setup
#3806 [PATCH] Gamesetup - Optionally allow players to setup the game Imarok enhancement Should Have UI – Game setup
#3807 Gamesetup - balance teams using lobby ratings enhancement Nice to Have UI – Game setup
#3897 [PATCH] In gamesetup: Use a hotkey to start the game or get ready enhancement If Time Permits UI – Game setup
#3971 Hidden civs - start the game with enemies not knowing the chosen civilizations enhancement Nice to Have UI – Game setup
#3987 Implement options to randomly choose from a subset of civilisations during gamesetup defect Should Have UI – Game setup
#4037 Gamesetup - number of players filter for scenario / skirmish maps enhancement Nice to Have UI – Game setup
#4313 [PATCH] Map preview image for players who don't have the selected map defect Should Have UI – Game setup
#4374 "Disable Treasures" option should be disabled for maps without preset treasures defect Nice to Have UI – Game setup
#4379 Arbitrary starting resources in the gamesetup enhancement Nice to Have UI – Game setup
#4381 Specify arbitrary numerical values in the gamesetup enhancement Nice to Have UI – Game setup
#4437 Join as observer / prevent player assignment enhancement Should Have UI – Game setup
#4463 Gamesetup - Prevent the server from breaking client approval defect Nice to Have UI – Game setup
#4799 Disable wonder gamesetup option defect If Time Permits UI – Game setup
#4963 Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest enhancement Should Have UI – Game setup
#4995 Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window defect Nice to Have UI – Game setup
#5054 GameSetup - Geographic Map UI enhancement Nice to Have UI – Game setup
#5086 Race condition in gamesetup when player joins while starting game defect Nice to Have UI – Game setup
#5147 Starting walls gamesetup option enhancement Nice to Have UI – Game setup
#5148 Nation description in skirmish settings defect If Time Permits UI – Game setup
#5209 Custom map filters to make random Random map selection more feasible enhancement Nice to Have UI – Game setup
#5663 Gamesetup background unevenness defect Nice to Have UI – Game setup
#5682 Select flank / pocket position of players defect Should Have UI – Game setup
#5959 Observer should be able to see resources per player. enhancement Nice to Have UI – Game setup
#5995 It would be nice to choose random as a team. olas.factor enhancement Nice to Have UI – Game setup
#6343 Game setup warning when all players are on the same team enhancement Nice to Have UI – Game setup
#6354 Display server name in gamesetup lobby enhancement Nice to Have UI – Game setup
#6386 More explaination when unable to join enhancement If Time Permits UI – Game setup
#6595 Button to reset gamesetup to default settings enhancement Nice to Have UI – Game setup
#6880 Scroll move the main window in the game not working defect Must Have UI – Game setup
#6882 Error when a player name containing a newline character separating other characters is used. defect Nice to Have UI – Game setup
#6886 Skirmish Map Match Setup (Number of Players) enhancement Nice to Have UI – Game setup
#6887 Crash - Multiplayer Startup defect Should Have UI – Game setup
#1306 Civ centers and initial units are created for unassigned player slots Grapjas enhancement Should Have UI & Simulation
#5523 Add macmouse to game options UI enhancement Should Have UI & Simulation
#5628 Replay menu hardening against broken replays defect Nice to Have UI & Simulation
#5789 Locked upgrades sometimes show incorrect requirement defect Must Have UI & Simulation
#5809 Store bonus tooltip in attack-node. defect Should Have UI & Simulation
#5978 OpenAL errors on macOS during replays defect Should Have UI & Simulation
#6030 Quicksave file cannot be accessed via the menu sotirangelo defect Should Have UI & Simulation
#6078 Add a trigger for map flares enhancement Should Have UI & Simulation
#6104 Allow to reorder a production queue. enhancement If Time Permits UI & Simulation
#6242 JS error "Campaign file does not exist" during game defect Should Have UI & Simulation
#6293 Mercenaries should not be part of the worker class defect Should Have UI & Simulation
#6350 Quality of life improvement for the file name path in the replay menu enhancement If Time Permits UI & Simulation
#6434 Add parameters to maxpopulation and changemaxpopulation cheats. enhancement Nice to Have UI & Simulation
#6462 Produce minimum amount of units when you can't afford all enhancement Should Have UI & Simulation
#6483 [macOS] - Special characters in the replay directory are not recognized defect If Time Permits UI & Simulation
#6493 Outpost uncapturable defect If Time Permits UI & Simulation
#6507 Units complete storehouse and become idle enhancement If Time Permits UI & Simulation
#6608 units should not use privileged knowledge of unexplored territory to reach a point defect Should Have UI & Simulation
#6684 Break down loot and trade income by resource in the summary defect If Time Permits UI & Simulation
#6686 Add the trickle income to the summary enhancement Should Have UI & Simulation
#6704 include numbers in tips on resources and population enhancement Nice to Have UI & Simulation
#6721 Make resource trickle info for garrisoned units visible in template viewer enhancement Should Have UI & Simulation
#6725 Allow mirage exception for relics in fog-of-war enhancement If Time Permits UI & Simulation
#6747 Don't do GUI stuff in the simulation. defect Should Have UI & Simulation
#6909 the mouse pointer is out of date - manjaro linux defect Must Have UI & Simulation
#16 Entity Event - Ready task Nice to Have Simulation
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer enhancement If Time Permits Simulation
#417 Component integration testing framework task Should Have Simulation
#418 Debug serializer should handle exceptions nicely task Nice to Have Simulation
#419 Binary serializer should report more helpful script error messages task Nice to Have Simulation
#420 [PATCH] Overflow checking in CFixed task Nice to Have Simulation
#430 Create binary serializer debugging code task Nice to Have Simulation
#445 Script component serializability tests task Nice to Have Simulation
#791 Lightweight components / reduce overhead for resources enhancement Nice to Have Simulation
#940 Ships should have a turn radius and other movement enhancements enhancement Nice to Have Simulation
#994 Running / Charging Units enhancement Should Have Simulation
#997 Unit Conversion / Capturing enhancement Should Have Simulation
#1017 Tree-falling animation enhancement Nice to Have Simulation
#1045 Rally point flags are hidden inside of large obstacles defect Should Have Simulation
#1230 Overlaying of vehicles and buildings on animals defect Nice to Have Simulation
#1237 Add rotation attribute to variant element in Actor files enhancement Nice to Have Simulation
#1312 Add hotkeys in the construction. enhancement Should Have Simulation
#1318 New Farmland Paradigm enhancement Should Have Simulation
#1437 Decide on land unit fishing defect Should Have Simulation
#1441 Building foundations should clear actors defect Nice to Have Simulation
#1521 [PATCH] Allow proper technology queueing enhancement Nice to Have Simulation
#1601 Show attacking units outside LOS enhancement Should Have Simulation
#1709 animals / fauna flee in straight lines enhancement Nice to Have Simulation
#1724 [PATCH] adding some collective behaviour of wild animals when attacked enhancement Nice to Have Simulation
#1731 Mismatch between query and target range defect Should Have Simulation
#1750 Improve stances enhancement Should Have Simulation
#1752 Improve siege order handling while packing enhancement Nice to Have Simulation
#1783 Don't use rubble in some situations defect Nice to Have Simulation
#1836 Validation errors in the special/player.xml template causes segmentation fault defect If Time Permits Simulation
#1860 [PATCH] Use a vector for iterating in the ComponentManager enhancement Should Have Simulation
#1907 [PATCH] Herding / Corralling enhancement Should Have Simulation
#1912 Continuous damage after hit detection enhancement Nice to Have Simulation
#1942 Short/Vertex Pathfinder Rewrite enhancement Must Have Simulation
#2001 Melee units with big maximum range can attack through walls enhancement Must Have Simulation
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI enhancement Should Have Simulation
#2091 Health should/could influence speed enhancement Nice to Have Simulation
#2128 [PATCH] Let structures deploy units without any cost directly after being built enhancement If Time Permits Simulation
#2159 [PATCH] Invalid commands should be ignored enhancement Nice to Have Simulation
#2264 [PATCH] Implement terrain flattening enhancement Nice to Have Simulation
#2299 Improve handling of the start game defect Should Have Simulation
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby enhancement Nice to Have Simulation
#2459 Add a cooperative mode enhancement Nice to Have Simulation
#2461 [PATCH] Ship Sinking Refinement enhancement Nice to Have Simulation
#2503 Different idle/walk stances with enemies around task Nice to Have Simulation
#2528 Traders in formation defect Should Have Simulation
#2563 Infinite attempts to return resources in UnitAI defect Should Have Simulation
#2566 Attack range inconsistent with visual defect Should Have Simulation
#2581 Altitude bonus does not affect vision range defect Should Have Simulation
#2632 When player resigns, the entities belonging to the player should be deleted enhancement Nice to Have Simulation
#2687 Simulation templates: Allow XPath to reference another XML node's value. enhancement If Time Permits Simulation
#2710 Improve foundation placing enhancement Should Have Simulation
#2736 Firing range techs should enlarge the vision range too. task Should Have Simulation
#2950 [PATCH] Extend / Improve Trigger functionality enhancement Must Have Simulation
#3007 Allow Gaia to be neutral to other players defect Should Have Simulation
#3009 Sometime the "build rising" animation when building a new construction doesn't appear defect Should Have Simulation
#3057 Follow command- different to escort enhancement Nice to Have Simulation
#3092 Search function for resources enhancement If Time Permits Simulation
#3104 Don't distungish between animal types during hunting enhancement Nice to Have Simulation
#3105 Allow choice of predefined range for pursuing animals during hunting enhancement Nice to Have Simulation
#3201 Information Leak - see animals being lured and gathered through fog of war defect Should Have Simulation
#3202 Explored map - resources disappear after taking a little bit of it Itms defect Should Have Simulation
#3340 Decay of non-capturable structures. defect Should Have Simulation
#3412 [PATCH] Fix templates of non-garrisonable units enhancement Nice to Have Simulation
#3442 Prioritize some units when moving to a target enhancement Should Have Simulation
#3484 Notification stating being attacked by an ally after capturing defect Nice to Have Simulation
#3523 Fix Formation Bonuses/Aura defect Nice to Have Simulation
#3528 Territory influence weight is inverted defect Should Have Simulation
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. task Should Have Simulation
#3563 Make capturing optional defect Nice to Have Simulation
#3588 General pathfinder optimizations defect Should Have Simulation
#3592 Allow to set multiple build restrictions enhancement Should Have Simulation
#3601 Information Leak - I see rubble of destroyed buildings defect Should Have Simulation
#3657 Cavalry unit reverse flying defect Should Have Simulation
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment defect Should Have Simulation
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources defect Should Have Simulation
#3748 [PATCH] Idle units undetected for one second defect Nice to Have Simulation
#3778 [PATCH] animal stats counter-intuitive enhancement Nice to Have Simulation
#3783 behaviour of violent/aggressive animals defect Should Have Simulation
#3809 Explore initial CC locations of allies enhancement Nice to Have Simulation
#3811 [PATCH] Bugfix and balance walls / siege defect Should Have Simulation
#3818 [PATCH] Number type problem with relative templates. defect Should Have Simulation
#3825 Start using template strings task Nice to Have Simulation
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary Mercury defect Must Have Simulation
#3872 Trade road enhancement Should Have Simulation
#3885 athen.json cannot be suffixed with .DELETED (without breaking anything) defect Should Have Simulation
#3895 Give more control to map makers wrt the passability of terrain enhancement Should Have Simulation
#3919 improve animal AI enhancement Should Have Simulation
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder defect Should Have Simulation
#3974 Loyalty aura for all buildings enhancement Nice to Have Simulation
#3997 Terrain bonuses enhancement If Time Permits Simulation
#4000 [WIP] Don't use BuildingAI for ships or siege tower defect Must Have Simulation
#4028 Replace the elevation bonus for units with something less resource intensive. enhancement Should Have Simulation
#4030 Elephant garrisoning should be specified explicitly by the template defect Should Have Simulation
#4050 Build back own buildings to gather resources enhancement Nice to Have Simulation
#4075 Capture the Sheep mode enhancement Nice to Have Simulation
#4076 [PATCH] Improve moddability of templates enhancement Should Have Simulation
#4098 [PATCH] UnitAI tests defect Nice to Have Simulation
#4126 [PATCH] Promotion by Technology defect Should Have Simulation
#4135 Elephants running amok enhancement Should Have Simulation
#4138 [PATCH] Visibility tests enhancement Nice to Have Simulation
#4170 Mercenary camp (egyptian) and Nile map issues defect Should Have Simulation
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp enhancement Nice to Have Simulation
#4216 Pathfinding detour to the civic center after picking berries defect Should Have Simulation
#4224 Heroic elephants aren't human defect Should Have Simulation
#4228 0.001 WalkSpeed for unpacked siege engines defect Should Have Simulation
#4234 Market built so that the first trade cart stuck is always stuck defect Should Have Simulation
#4260 CCmpSelectable.cpp unit test for buildings without footprint defect If Time Permits Simulation
#4282 Missing territory exploration with shared ally vision defect Should Have Simulation
#4283 Foundations being affected by techs defect Should Have Simulation
#4286 unlock_sharedlos and unlock_dropsites techs modifications array defect Should Have Simulation
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI enhancement Should Have Simulation
#4309 Building takeover on neutral diplomacy defect Should Have Simulation
#4325 Reduce garrisoned regeneration rate for disconnected buildings defect Should Have Simulation
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder defect Should Have Simulation
#4337 Survival of the fittest - Treasure spawned visible in fog of war defect Should Have Simulation
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced wraitii enhancement Should Have Simulation
#4342 Negative Farming Aura for Civic Center defect Should Have Simulation
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. enhancement Nice to Have Simulation
#4367 Replay files from saved games are incomplete defect Should Have Simulation
#4372 Double shot by catapult defect Should Have Simulation
#4373 Catapult shot animation out of sync after load game defect Should Have Simulation
#4405 [Patch] Remove AiProxy from non-AI (player only) games enhancement Should Have Simulation
#4427 Tests for globalscripts defect Should Have Simulation
#4434 Implement local modifications of training costs (resources and time) task Should Have Simulation
#4444 Restore groups / shortcuts after rejoin enhancement Nice to Have Simulation
#4449 Circular bounding box selection shape defect Nice to Have Simulation
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another defect Should Have Simulation
#4484 Siege engines should ungarrison behind the unit to prevent blocking enhancement Nice to Have Simulation
#4503 Hero brennus yielding 10 metal for every female and animal killed defect If Time Permits Simulation
#4508 UnitAI - Patroling ships should ignore units outside of attack range defect Nice to Have Simulation
#4516 Fix chariot passability class and archer elephant stats defect Should Have Simulation
#4545 New feature: Battalions/formation. task Nice to Have Simulation
#4560 Update entity.pm module to special filters defect Should Have Simulation
#4584 Specify which units towers, etc. should attack enhancement Nice to Have Simulation
#4588 Allow {civ} replacement for auras. enhancement Nice to Have Simulation
#4593 Unit becomes idle and ignores enemies defect Should Have Simulation
#4595 Promotion while dying defect Should Have Simulation
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units defect If Time Permits Simulation
#4624 "Expertise in War" mercenary upgrade on already created units defect Should Have Simulation
#4628 Prototype inheritance for Trigger scripts defect Should Have Simulation
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 defect Should Have Simulation
#4636 Territory Manager should exclude 3 territory tile border defect Should Have Simulation
#4655 Move some barter parameters from the gui to resources files. defect Should Have Simulation
#4667 Historic phase names defect Nice to Have Simulation
#4681 Blinking territory but not decaying defect Nice to Have Simulation
#4725 Issues with Unit AI and ranged units defect Should Have Simulation
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura defect Should Have Simulation
#4749 Issues with territory decay defect Should Have Simulation
#4762 Capture The Relic should consider relics placed by the map defect If Time Permits Simulation
#4764 Handle better corpse placement and altitude. defect Should Have Simulation
#4798 PlayAsGroup has an unused parameter defect Nice to Have Simulation
#4849 Add missing default structures enhancement Nice to Have Simulation
#4899 Unify RangeOverlayRenderer and RangeOverlayManager enhancement Nice to Have Simulation
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. defect Nice to Have Simulation
#4951 Long range capturing defect Should Have Simulation
#5026 Naval Pathfinding failure defect Should Have Simulation
#5070 Include chat messages in the replay enhancement Should Have Simulation
#5101 Gaia buildings should be automatically attacked by siege units defect Should Have Simulation
#5110 Wall and gate direction defect Nice to Have Simulation
#5118 Walls not build if wall tower foundations overlap defect Should Have Simulation
#5120 Fix GetClosestMember function of Formation defect Should Have Simulation
#5133 Wall snapping doesn't work for mirages defect Nice to Have Simulation
#5169 Warning and segfault for disabled pathfinder tests defect If Time Permits Simulation
#5223 Unit lose gatherer animation after promotion defect If Time Permits Simulation
#5328 Siege engines can't cancel unpacking defect Should Have Simulation
#5400 Add a timeout to particle emitters defect Should Have Simulation
#5415 New concept for fields enhancement Should Have Simulation
#5500 Units busy walking to/from dropsites blocking foundation from going up defect Must Have Simulation
#5526 Units stuck before enemy gate instead of walking around it. defect Should Have Simulation
#5581 Unexpected gaia soldier build list enhancement If Time Permits Simulation
#5616 Allow target-specific approaching animations defect Should Have Simulation
#5621 Knockback defect Should Have Simulation
#5631 Units with 0 max range are able to attack defect Nice to Have Simulation
#5659 Player does not get loot when entity promotes while killing stuff. defect Should Have Simulation
#5661 Very wrong pathing bumping into the map edge defect Must Have Simulation
#5678 Formation of units is destroyed enhancement Should Have Simulation
#5771 Orders are rejected in incorrect way [UnitAI] defect Must Have Simulation
#5779 Guard healer should heal nearby entities defect Should Have Simulation
#5783 Add long-term effect to blacksmith. enhancement Nice to Have Simulation
#5811 Introduce INVALID_POSITION. enhancement If Time Permits Simulation
#5819 Allow ResourceSupply to be affected by modifications. enhancement Should Have Simulation
#5822 Use range query in patrol instead of timer. enhancement Nice to Have Simulation
#5840 "Infinite Resources" Option for Games enhancement If Time Permits Simulation
#5882 Compute formation turnrate defect Should Have Simulation
#5883 The details tooltip for mirages is not shown defect Should Have Simulation
#5885 Move cmpGuard to cmpGuardable. enhancement Nice to Have Simulation
#5886 Use cmpPatrol enhancement If Time Permits Simulation
#5887 Also store specific resource type when gathering. enhancement Nice to Have Simulation
#5888 Treasure improvements. enhancement Should Have Simulation
#5889 Merge BuildingAI and UnitAI. enhancement Should Have Simulation
#5891 Generalise carrying stuff into cmpInventory. enhancement Nice to Have Simulation
#5893 Split attacks from preparing. enhancement Nice to Have Simulation
#5897 Allow relics without victory. enhancement If Time Permits Simulation
#5899 Support multiple .json files in an AI directory structure defect If Time Permits Simulation
#5905 Make hero permadeath a game option. enhancement Nice to Have Simulation
#5906 Allow garrisoned entities to transform into one that cannot garrison. Freagarach defect Should Have Simulation
#5962 UnitAI Gathering optimisations enhancement Should Have Simulation
#5967 Attack entities in area/zone. enhancement If Time Permits Simulation
#5979 Don't initialise null/boolean values in components. enhancement Should Have Simulation
#5983 Clean up Transform.js defect Should Have Simulation
#5991 Allow to limit the structures a builder can construct. enhancement Nice to Have Simulation
#5992 Allow global resource pools. enhancement If Time Permits Simulation
#6007 Guarding entities can cause enormous lag. defect Must Have Simulation
#6066 Implement general extensible way of stat-changes. enhancement If Time Permits Simulation
#6083 Load cheats from files. enhancement Nice to Have Simulation
#6084 [feature suggestion] Buildings produce units based on how many units are garrisoned enhancement Nice to Have Simulation
#6117 crash defect Should Have Simulation
#6122 Packing as tristate. enhancement If Time Permits Simulation
#6131 Do not change from current formation to "forced march" formation when moving to a distant location. enhancement Nice to Have Simulation
#6132 Don't get lured by arrows from buildings while attacking. defect Should Have Simulation
#6133 Clean Identity.js. enhancement Should Have Simulation
#6134 Don't move outside of states in UnitAI. defect Must Have Simulation
#6142 Elephants keep getting stuck. enhancement Should Have Simulation
#6174 Conquest structures/units should exclude not conquest critical entities like conquest does defect Should Have Simulation
#6195 Hunting animals without killing them defect Must Have Simulation
#6249 Unable to construct due to units stuck in a loop walking in and out of foundation defect Must Have Simulation
#6265 Formation.js this.offsets is undefined but has no reason defect Must Have Simulation
#6278 Auto-queue doesn't play well with corrals. enhancement Must Have Simulation
#6297 Allow a "turbo" match. Freagarach enhancement Should Have Simulation
#6353 Limit the number of builders for a structure enhancement Should Have Simulation
#6364 Allow multiple researchers to research one technology. enhancement Nice to Have Simulation
#6460 Make affectedPlayers be used for Garrison auras enhancement Should Have Simulation
#6466 Non-formation units staying stationary when recieveing multiple walk order defect If Time Permits Simulation
#6575 Units in formation should have one stance? defect If Time Permits Simulation
#6598 Formations in no-override mode don't react collectivly to a target when using attack-walk command defect Must Have Simulation
#6599 [needs design decision] Attack as formation is useless defect Must Have Simulation
#6622 In some cases, 0ad falsely detects mod incompatibility defect Should Have Simulation
#6709 Upgrade/Promotion to random phenotype gives random chance of correctness. defect Should Have Simulation
#6743 Auto-queue doesn't play well with heroes. defect Should Have Simulation
#6769 Add prefered classes for healers defect Should Have Simulation
#6873 "Close Order" formation sorting doesn't work with "champion" level units. defect Should Have Simulation
#6917 Resource Trickle is not taken into account for summary defect Should Have Simulation
#629 Show the current IP address when hosting a new game. enhancement If Time Permits Non-game systems
#630 Register in the Windows (Vista+) Games Explorer enhancement If Time Permits Non-game systems
#1514 Automatically update official 0ad Git repos after SVN commits enhancement Nice to Have Non-game systems
#1556 Properly handle UTF-8 files in reference check tool defect If Time Permits Non-game systems
#1757 [PATCH] Script to automatically change unit stats enhancement Nice to Have Non-game systems
#1840 Manual enhancement Nice to Have Non-game systems
#1844 Change checkrefs.pl to pick up missing projectile attach points task Should Have Non-game systems
#3160 Open second window with bug report draft with version filled in when pressing "Report bug" button in the main menu enhancement Nice to Have Non-game systems
#3802 Complete credits with licencing enhancement Should Have Non-game systems
#4550 Make the templatessorter tool handle xml comment defect Nice to Have Non-game systems
#5126 Replay profiler should track entity count enhancement Nice to Have Non-game systems
#5285 create capturing tutorial enhancement Nice to Have Non-game systems
#5802 Implement "checkref" like validation in the engine. task Nice to Have Non-game systems
#6155 Window problem on Gnome defect Should Have Non-game systems
#6633 pyrogenesis should exit with an error if invalid mod is specified with '-mod=' defect Should Have Non-game systems
#1602 Do engine- and mod version checks when connecting to direct MP games enhancement Must Have Network
#3373 Reduce latency by using multiple ENet channels enhancement If Time Permits Network
#3494 [PATCH] Display an OOS error message on each failed rejoin enhancement Nice to Have Network
#3556 [PATCH] Dedicated server enhancement Nice to Have Network
#3752 Improve multiplayer game responsiveness wraitii enhancement Should Have Network
#3890 Multiplayer performance warnings echotangoecho enhancement Should Have Network
#3923 Client-side detection of serverside command-injection enhancement If Time Permits Network
#3963 Rejoined clients should be able to download the full replay from the host enhancement Should Have Network
#4144 Automatic pausing if a player disconnects enhancement If Time Permits Network
#4210 Increase the observer limit to 4096 defect Should Have Network
#4301 IPv6 enet support task Must Have Network
#4364 Dedicated server should appear in the lobby game list Imarok defect Should Have Network
#4365 Optionally show failed attempts to the join when late-observer joins are disabled enhancement Nice to Have Network
#4443 Disconnect chat notification should distinguish between intentional quit and lost connection enhancement Nice to Have Network
#4462 Gamesetup - synchronize the list of loaded mods and available maps defect Nice to Have Network
#4524 Net server: Error running FSM update (type=2 state=0) defect Should Have Network
#4615 Empty "waiting for other clients to load" list defect Nice to Have Network
#4641 Lagwarnings for lost packets elexis enhancement Must Have Network
#4948 Wrong order of joining shown in gamesetup defect If Time Permits Network
#5201 TurnManager - Game doesn't start defect Must Have Network
#5202 Speed up rejoins by not calling ParseEntities defect Should Have Network
#5203 NetServer should send hash of previous turns too defect If Time Permits Network
#5210 Replace NetServer breakpoints with error messages and disconnect defect Should Have Network
#5212 Small networking code refactoring defect Nice to Have Network
#5213 unhandled enet errors if the network interface is shutdown defect If Time Permits Network
#5320 Remove rating from nickname defect Should Have Network
#5321 Object-oriented JS networking interface enhancement Nice to Have Network
#5323 Inform about clients simulating too slowly / simulation lag defect Should Have Network
#5467 Encrypt enet connections enhancement Must Have Network
#5585 Networked GUI message callback handler defect Nice to Have Network
#5587 Connection not established / Segfault after nick change and hosting STUN game defect Should Have Network
#5904 Stop sending game state if client leaves mid rejoin. enhancement Nice to Have Network
#3285 Sound error when no sound device or disabled defect Must Have Music & Sound FX
#3619 [PATCH] Original soundtrack metadata enhancement Nice to Have Music & Sound FX
#3976 Building damage sound defect Should Have Music & Sound FX
#4586 Missing sound files defect Nice to Have Music & Sound FX
#5295 Bad audio effect timing during construction defect If Time Permits Music & Sound FX
#6210 Defeat Music is played in loop after resigning defect Nice to Have Music & Sound FX
#6432 Right-click on button makes click sound. On any active button. When pressed. defect If Time Permits Music & Sound FX
#6518 LaoziGate audio sound completion enhancement If Time Permits Music & Sound FX
#6640 Selection sound for camel archer should be changed defect Should Have Music & Sound FX
#6832 music after victory or defeat defect Should Have Music & Sound FX
#2448 Display gameplay statistics from the lobby on a website enhancement If Time Permits Multiplayer lobby
#2449 Store more lobby user statistics into the database. enhancement If Time Permits Multiplayer lobby
#2489 Lobby subject should be translated. enhancement Must Have Multiplayer lobby
#2516 Expand Rating System enhancement Nice to Have Multiplayer lobby
#2895 Add the number of rated players task Nice to Have Multiplayer lobby
#3550 Rated game variable not set correctly, use it for Rated game Cheat-prevention defect Should Have Multiplayer lobby
#3651 [PATCH] Server name length should be limited Vladislav Belov defect Nice to Have Multiplayer lobby
#3687 Advanced lobby moderation tools enhancement Should Have Multiplayer lobby
#3739 [PATCH] Lobby - late-observer-join flag enhancement Should Have Multiplayer lobby
#3865 [PATCH] Properly handle XMPP private messages enhancement Should Have Multiplayer lobby
#3941 Game freezes when lobby is down sbirmi defect Must Have Multiplayer lobby
#3951 Host quitting rated games defect Must Have Multiplayer lobby
#4159 Lobby buddy list enhancement Nice to Have Multiplayer lobby
#4203 Implement PubSub (XEP-0060) for GameList, and BoardList enhancement Must Have Multiplayer lobby
#4315 [PATCH] Disconnect detection is broken in lobby. sbirmi defect Should Have Multiplayer lobby
#4371 Reregister lobbied game after disconnect defect Nice to Have Multiplayer lobby
#4509 Patch ejabberd to allow registration of two accounts before registration_timeout applies defect Should Have Multiplayer lobby
#4609 Chat notification if buddies join games defect Nice to Have Multiplayer lobby
#4679 Last Game Datetime in Profile enhancement Nice to Have Multiplayer lobby
#4704 ejabberd IP logs defect Should Have Multiplayer lobby
#4710 Save passwords in OS keyring defect If Time Permits Multiplayer lobby
#4752 Remove waiting state of lobby games defect Should Have Multiplayer lobby
#4858 More Buttons With New Options For Lobby Should have to land enhancement Should Have Multiplayer lobby
#4972 Hide profile panel in lobby task Should Have Multiplayer lobby
#4974 Lobby connect on startup enhancement Should Have Multiplayer lobby
#4978 Presence Dropdown In Lobby And Auto Away Settable task Should Have Multiplayer lobby
#4979 Changing default sort order to buddy in lobby and make more columns sorting possible enhancement Should Have Multiplayer lobby
#5067 Display victory conditions (and probably more settings) in lobby enhancement Should Have Multiplayer lobby
#5145 Some XmppClient presence states can trigger warnings defect If Time Permits Multiplayer lobby
#5268 Support download of lobby terms and conditions from the room enhancement Nice to Have Multiplayer lobby
#5344 Lobby server/account UI enhancement Nice to Have Multiplayer lobby
#5347 Lobby chatlog status discovery enhancement If Time Permits Multiplayer lobby
#5423 Extend lobby mute to lobby matches enhancement Nice to Have Multiplayer lobby
#5498 Fix gloox 1.0.22 --with-getaddrinfo on macOS defect Should Have Multiplayer lobby
#5567 Disable "endless game" victory condition for rated games defect Nice to Have Multiplayer lobby
#5634 Rating lobby bot should react to closed SQL connection defect Nice to Have Multiplayer lobby
#5669 Merge fgod features enhancement Nice to Have Multiplayer lobby
#5679 The ban reason should be viewable by a player whose account has been banned. enhancement Should Have Multiplayer lobby
#6136 Add lobby password option alternative. enhancement Nice to Have Multiplayer lobby
#6922 Rated games with bots defect Should Have Multiplayer lobby
#6934 Reporte de comportamiento toxico defect Nice to Have Multiplayer lobby
#1901 Chicken inside stone mine on neareastern badlands rms defect Should Have Maps
#2303 Update tutorials and increase their visibility enhancement Must Have Maps
#2519 problem in dock placement for random maps defect Nice to Have Maps
#3140 Unknown Nomad player placement defect Nice to Have Maps
#3808 Volcanic Lands - sometimes no wood for players defect Should Have Maps
#3851 Confusing initial metal/stone mine placement on Stronghold enhancement Nice to Have Maps
#3886 [PATCH] add gaia player in all maps defect Should Have Maps
#4034 Expose engine constants to random map libraries enhancement Should Have Maps
#4066 In some cases AddEntity tries to use already occupied Entity IDs enhancement If Time Permits Maps
#4231 Water height issues on some map defect Should Have Maps
#4329 Dueling Cliffs Player Placement defect Nice to Have Maps
#4407 Circular and square maps should have the same area defect If Time Permits Maps
#4488 More random placement with rmlib2 enhancement Should Have Maps
#4506 Impassable ambush defect Should Have Maps
#4601 Units stuck at trees on Extinct Volcano defect Should Have Maps
#4695 Replace deprecated SimpleGroup and RandomGroup placement functions defect Should Have Maps
#4760 Reflection Map enhancement Nice to Have Maps
#4769 Several victory messages on Treasure Island defect Should Have Maps
#4811 Hells Pass doesn't always place the barriers defect Nice to Have Maps
#4853 rmgen Placer and Painter rounding defect Nice to Have Maps
#4866 Todo list for rmgen wallgen task If Time Permits Maps
#4902 Unreachable entity test defect Should Have Maps
#4914 Skirmish Map XML Validator defect Nice to Have Maps
#4939 Always use tile coordinates in rmgen instead of sometimes using fractions defect Nice to Have Maps
#4940 Remove rmgen Iberian Wall hardcoding defect Should Have Maps
#4947 Converge rmgen1 and rmgen2 defect Nice to Have Maps
#4952 Random map generator by Pyrophorus enhancement Nice to Have Maps
#4955 ObstructionConstraint to ensure placing only reachable entities in rmgen defect Should Have Maps
#4957 Improve ClumpPlacer performance defect Should Have Maps
#4964 Remove all globals from random map libraries defect Nice to Have Maps
#4989 Remove default values from rmgen terrain and entity helper functions defect Should Have Maps
#4998 Unify Height & Slope based painting defect Nice to Have Maps
#5003 Add Constraint, TileClass and failFraction to rmgen Wall Builder defect Must Have Maps
#5011 random map script performance improvements defect Should Have Maps
#5050 Allow atlas and random maps to set the UnitAI stance defect Nice to Have Maps
#5062 Atlas map / PMP file compression defect Nice to Have Maps
#5090 CityPainter improvements enhancement Nice to Have Maps
#5150 Jebel Barkal improvements defect Nice to Have Maps
#5251 small pathfinding issue with boats in narrow channels defect Should Have Maps
#5263 rmgen profiler enhancement Nice to Have Maps
#5276 Symmetric / Mirror maps enhancement Nice to Have Maps
#5430 Death Canyon unreachable wood defect Should Have Maps
#5437 Golden Island Map Has Tree Problems defect Should Have Maps
#5752 Ramps are not created in Corsica vs Sardinia smiley defect Should Have Maps
#5919 Check for entity placement in random maps. defect Nice to Have Maps
#5984 Maps in folders. enhancement Nice to Have Maps
#6158 Split information given about maps. enhancement If Time Permits Maps
#6413 Relic spawns inside forest defect Nice to Have Maps
#6488 Sandbox maps missing ground textures defect If Time Permits Maps
#6605 Failed Starting Resource Placement defect Must Have Maps
#6610 Starting units within the footprint of the civil centre defect If Time Permits Maps
#2014 Support for non-latin languages enhancement Should Have Internationalization & Localization
#2843 Split East Asian locale mod for memory saving enhancement Should Have Internationalization & Localization
#3085 Alignment error in German AI summary screen defect Should Have Internationalization & Localization
#3665 GuiInterface-notifications are not translated defect Should Have Internationalization & Localization
#3972 Tooltips and loading screen tips should not hardcode the numbers but use sprintf defect Must Have Internationalization & Localization
#4250 sprintf errors out when the translators don't copy the %() tags properly defect Should Have Internationalization & Localization
#4567 Translation comments for VisibleClasses defect Should Have Internationalization & Localization
#4597 Allow AI chat messages to be pluralized defect Should Have Internationalization & Localization
#4784 Display CJK languages in the "language selection menu" defect Should Have Internationalization & Localization
#4841 RealTime an hour off and ceasefire and gametime at 0. defect If Time Permits Internationalization & Localization
#4872 Replays have wrong dates defect Should Have Internationalization & Localization
#4891 Translations should have a way to indicate the target is a button and should be kept short defect Should Have Internationalization & Localization
#4930 Language options unclear when the font is not available defect If Time Permits Internationalization & Localization
#5146 The sprite for titles of GUI screens should be enlargable defect Should Have Internationalization & Localization
#5427 Be more specific than "Distance requirements" enhancement If Time Permits Internationalization & Localization
#6024 Language specific bugs in GUI defect Should Have Internationalization & Localization
#6224 Key names are not translatable defect Nice to Have Internationalization & Localization
#6243 Correction in the source language of gui-gamesetup enhancement Nice to Have Internationalization & Localization
#6257 Avoid this pattern in translatable strings "%(players)s and %(lastPlayer)s have won" defect Should Have Internationalization & Localization
#6272 Only general names for some entities defect Should Have Internationalization & Localization
#28 Entity Event - Pick Up task Nice to Have Core engine
#40 Weather task Nice to Have Core engine
#44 Terrain special effects (particles and decals) enhancement Should Have Core engine
#45 Enhance Terrain Blending task Should Have Core engine
#46 Skybox task Nice to Have Core engine
#48 Advanced Water Rendering enhancement Nice to Have Core engine
#72 Graphics - Billboards task Nice to Have Core engine
#78 Preloading task Nice to Have Core engine
#107 GUI - Improvements to Styles task Should Have Core engine
#108 GUI - Retrievable Sprite Properties task Should Have Core engine
#109 GUI - Various Bugs/Requests task Should Have Core engine
#110 GUI - Relational Coordinates task Should Have Core engine
#112 GUI - Expansive Controls task Should Have Core engine
#114 GUI - Style Skinning Support task Nice to Have Core engine
#116 GUI - Entity-Aligned Controls task Nice to Have Core engine
#118 [PATCH] Actor variation persistence task Should Have Core engine
#161 Automatic checksumming and download of needed files task Should Have Core engine
#185 Allow resizing of buildings/units enhancement Should Have Core engine
#192 Automatic Error Reporting (Client Side) task Nice to Have Core engine
#193 Automatic Error Reporting (Server Side) task Nice to Have Core engine
#201 COLLADA: report errors more helpfully defect Nice to Have Core engine
#204 Make XMB more efficient task Nice to Have Core engine
#244 Clean up XMB text handling task Nice to Have Core engine
#290 Set up automated symbol server for Windows debugging task Should Have Core engine
#304 Refactor engine (remove game-specific functionality) enhancement Nice to Have Core engine
#433 Sort out FP rounding modes task Should Have Core engine
#457 [PATCH] Default crashlog location is bad defect If Time Permits Core engine
#569 Fix CRenderer::LoadAlphaMaps to use new texture system defect Nice to Have Core engine
#637 blood spray enhancement Nice to Have Core engine
#657 Waypoint Flags enhancement Must Have Core engine
#668 Maps border enhancement enhancement If Time Permits Core engine
#698 GUI - Better support for keyboard input enhancement Nice to Have Core engine
#743 Improve shadows task Nice to Have Core engine
#837 0ad benchmark mode task If Time Permits Core engine
#848 Hotloading failure while changing game scripts defect If Time Permits Core engine
#850 [PATCH] GUI - Improve mouse button 'release' event handling defect Nice to Have Core engine
#919 Fix rendering of territory boundaries at sharp corners defect Nice to Have Core engine
#933 Animate territory changes enhancement Nice to Have Core engine
#968 UserReporter may cause significant delay when shutting down defect Must Have Core engine
#980 Game crash when attack command is sent with an entity instead of entity id defect Nice to Have Core engine
#1003 remove 'TIMER' printing on stdout on non debug builds enhancement If Time Permits Core engine
#1011 Projectiles have no actual collision detection defect Nice to Have Core engine
#1024 Load javascript files in subdirectories for AI's enhancement Nice to Have Core engine
#1032 Further improvements to selection boxes enhancement Nice to Have Core engine
#1039 Support Unicode combining characters enhancement Should Have Core engine
#1040 Crash running two instances of the game simultaneously on Windows defect Should Have Core engine
#1041 Allow entity selections with multiple keywords (aka garrison flag fix) enhancement Should Have Core engine
#1105 Hide tooltips once button is pressed defect Nice to Have Core engine
#1110 Archive builder support for non-base mods task Should Have Core engine
#1116 TerrainOverlay should not use a global rendering list defect Nice to Have Core engine
#1149 [PATCH] wcscasecmp does exist on OS X Lion defect Nice to Have Core engine
#1192 [PATCH] Improve animal UnitAI behavior enhancement Nice to Have Core engine
#1195 New/Improved Animation System enhancement Should Have Core engine
#1208 Trading tax for allied players enhancement Nice to Have Core engine
#1229 Territory Borders have Holes defect Nice to Have Core engine
#1320 Implement error window on OS X enhancement Should Have Core engine
#1368 Selection ring texture disappear under curved terrain defect Must Have Core engine
#1396 [PATCH] Test UTF-8 handling of scripts and data enhancement Nice to Have Core engine
#1409 Improve time warp in order not run out of memory enhancement Nice to Have Core engine
#1419 [PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers defect Should Have Core engine
#1428 Animated textures enhancement If Time Permits Core engine
#1468 [PATCH] Use the pathfinder to perform distance checks defect Should Have Core engine
#1532 GUI - Dropdown improvements enhancement Should Have Core engine
#1550 Improve gate animation behavior enhancement Should Have Core engine
#1560 Actors should be revealed gradually in LOS defect Should Have Core engine
#1598 Selecting only the same type of workers enhancement Nice to Have Core engine
#1606 Resizing the game window produces GL errors (when much smaller than 1024x768) defect Nice to Have Core engine
#1615 Data path verification defect Nice to Have Core engine
#1619 Big screenshot fails on win32 (Out of address space) defect Should Have Core engine
#1644 Support hardware suitability check enhancement If Time Permits Core engine
#1687 [PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling defect Should Have Core engine
#1739 Add a technology score enhancement Nice to Have Core engine
#1772 Make the gate's building easier enhancement Nice to Have Core engine
#1776 Give a way to know which farm a farmer is working on. enhancement Nice to Have Core engine
#1810 Improve configuration system leper enhancement Should Have Core engine
#1837 Windows installer installs under user home dir defect Should Have Core engine
#1847 [PATCH] Attack Move Enhancements enhancement Should Have Core engine
#1873 Screensaver is activated after exiting game defect If Time Permits Core engine
#1889 Add hyperlink support to GUI engine enhancement If Time Permits Core engine
#1939 [PATCH] Profiler got corrupted: showing all as unlogged defect Should Have Core engine
#2004 Height offset is not correctly transferred to promoted unit defect Should Have Core engine
#2011 Handle schema and template errors more gracefully defect Should Have Core engine
#2026 [PATCH] Skinning optimisations. defect Nice to Have Core engine
#2038 [PATCH] Let units from siege tower ungarrison over walls enhancement Should Have Core engine
#2039 Implement caching of terrain normals enhancement Should Have Core engine
#2056 Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit defect If Time Permits Core engine
#2065 Sound incorrectly resumes if game is paused but window focus changes defect Nice to Have Core engine
#2070 Shadow glitch on cliffs opposite sun, as camera moves defect Should Have Core engine
#2083 Crash returning to main menu after host disconnect defect Should Have Core engine
#2086 Path detection failing on BSDs defect Nice to Have Core engine
#2109 [PATCH] Optimisation of Fixed Point Trigonometic Approximations Thanduel enhancement Should Have Core engine
#2124 Check for permissions when mounting VFS dirs defect Should Have Core engine
#2147 Consider serializing terrain data for random maps and serialization test mode enhancement Nice to Have Core engine
#2192 Initial iberian walls are coliding with trees defect Should Have Core engine
#2204 Prop variation for recurring same actor file is needed defect Should Have Core engine
#2257 RallyPoint for garrisoning units often not visible defect Nice to Have Core engine
#2278 In the game: Menu > Load (game) missing enhancement Should Have Core engine
#2280 House animations enhancement Nice to Have Core engine
#2411 Support underlined text enhancement Nice to Have Core engine
#2431 [PATCH] Calculate visible patches only when frustum changes enhancement Should Have Core engine
#2518 Pasting with middle mouse button enhancement Nice to Have Core engine
#2520 (Skirmish?) maps without default camera position for the players crash defect Should Have Core engine
#2535 Numbers appear uneven in the new fonts defect Should Have Core engine
#2593 GUI - Slider control enhancement Should Have Core engine
#2597 Need to display invaild command line option messages enhancement Nice to Have Core engine
#2602 Bend formation when traveling enhancement Should Have Core engine
#2653 [ATLAS] Send nice error messages on wrong image file format defect If Time Permits Core engine
#2680 Ambient Occlusion on animated meshes. enhancement Nice to Have Core engine
#2705 Graceful error on inability to allocate cache defect Should Have Core engine
#2758 Using QuickStart transfers parameters to Atlas defect Should Have Core engine
#2788 Starcraft-like reveal when all civic centers destroyed enhancement Should Have Core engine
#2828 Decide JPEG support defect Nice to Have Core engine
#2849 SDL2: Difficulty debugging on Windows defect Nice to Have Core engine
#2910 Wrong worker rotation when the resource is directly at a drop-off point defect Nice to Have Core engine
#2940 SDL2: mouse cursor not showing or disappears (ouch) defect Should Have Core engine
#2943 script errors when built against system spidermonkey with --enable-intl-api defect Should Have Core engine
#2947 Improve workers gathering resource transition enhancement Nice to Have Core engine
#2949 Minimum Range for Melee Units enhancement Should Have Core engine
#2953 Terrain incorrect shadow rendering defect Should Have Core engine
#2991 Allow control of automated attack priority enhancement Nice to Have Core engine
#2996 [PATCH] Update Android support task Should Have Core engine
#3034 Some keys don't work in every situation defect Nice to Have Core engine
#3038 Add scrollbars to non-list GUI objects enhancement Should Have Core engine
#3048 [PATCH] Incorrect reflections on water defect Should Have Core engine
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering enhancement Should Have Core engine
#3074 GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7 defect Should Have Core engine
#3077 Check for missing shader data defect Nice to Have Core engine
#3088 Remove unused materials defect Should Have Core engine
#3094 glMapBuffer/glUnMapBuffer are not available on most Android devices defect Should Have Core engine
#3137 Handle PSERROR_Game_World_MapLoadFailed during initial game start defect Should Have Core engine
#3159 Blank screen in menu and gameplay defect Should Have Core engine
#3169 Improve the command line options support for replays enhancement If Time Permits Core engine
#3235 [PATCH] Switching between forms with tab button Patrick Wolfert task Nice to Have Core engine
#3261 Rewinding replays enhancement Nice to Have Core engine
#3290 Enable the JPS cache enhancement Nice to Have Core engine
#3291 Fix pathfinder overlays defect Should Have Core engine
#3362 Memory Pool and Bucket Allocator Thanduel enhancement Should Have Core engine
#3375 Objects indexed by integers get reordered upon serialization defect Must Have Core engine
#3416 Don't switch to windowed mode if OGL is not initialised defect Should Have Core engine
#3417 Add recent debug printfs to crashlogs.txt defect Should Have Core engine
#3453 Volume down short-cut does the same as 'C' hotkey defect Nice to Have Core engine
#3456 Quicker fast forward by not rendering frames in replays enhancement Nice to Have Core engine
#3514 Territory disappear if window is in background defect Should Have Core engine
#3534 Pathfinder - Some unused constants defect Nice to Have Core engine
#3572 OOS logs in non-visual replaymode are written to the wrong directory defect Nice to Have Core engine
#3615 Serializationtest support for random map scripts defect Should Have Core engine
#3616 Background Pause option should be able to be changed on the fly enhancement Nice to Have Core engine
#3625 Units walking over foundations block construction of buildings defect Should Have Core engine
#3644 Ships stuck at docks defect Must Have Core engine
#3663 Implement UI for display selection enhancement Should Have Core engine
#3674 Terrain textures differs between ARB and GLSL defect Should Have Core engine
#3685 [PATCH] Improvements to obstructions enhancement Should Have Core engine
#3789 Allow restoring lost wall turrets defect Should Have Core engine
#3815 [PATCH] CORDIC algorithm for fast (approximate) computation of length enhancement Should Have Core engine
#3821 Shadow flickering with GLSL defect Must Have Core engine
#3829 Cannot pan on multi-monitor systems defect Should Have Core engine
#3834 [PATCH]Find a way to shrink or split OOS logs enhancement Should Have Core engine
#3876 When scaling the gui text becomes pixelated defect Nice to Have Core engine
#3888 Minimap glitch on initial exploration near square map edge defect Should Have Core engine
#3922 Conditional jumps or moves depends on uninitialised value(s) defect Should Have Core engine
#3946 Xinerama 0ad across both screens enhancement If Time Permits Core engine
#3958 Possible Code Fixes defect If Time Permits Core engine
#3964 Flickering fields - Z buffer issue defect Should Have Core engine
#3969 Inopportune active screen corners on OSX defect Nice to Have Core engine
#3990 [PATCH] ConfigDB complains about empty strings defect Should Have Core engine
#3996 Error on too small screens defect Nice to Have Core engine
#4004 Increase playerlimit enhancement Nice to Have Core engine
#4029 Instant replay - switching betwen replay and live mode enhancement Nice to Have Core engine
#4032 Game can crash hard on corrupt or unsupported dae files defect Should Have Core engine
#4045 [PATCH] CmpRangeManager optimisation enhancement Nice to Have Core engine
#4119 Delete cache button enhancement Nice to Have Core engine
#4202 Save simulation hash in singleplayer games to validate replays enhancement Should Have Core engine
#4208 Cursor behavior is broken when starting 0 A.D. in a separate X server defect Must Have Core engine
#4209 On a dual-head display, mouse cursor can't move to different display defect If Time Permits Core engine
#4211 Remove references to globals defect Nice to Have Core engine
#4392 Implement Dual Quaternion Skinning enhancement Nice to Have Core engine
#4403 Make component classes final task Should Have Core engine
#4404 Resource agnostic Atlas and MiniMap defect Must Have Core engine
#4409 Atlas can be started with the main menu and not a map defect If Time Permits Core engine
#4414 Click and double-click hotkeys defect Nice to Have Core engine
#4430 Consider bridges enhancement Should Have Core engine
#4447 Look at MSVC static analysis for potential errors defect If Time Permits Core engine
#4475 Give more insight when running the tests defect Should Have Core engine
#4563 Crash if the random map script tries to spawn way too many entities defect Nice to Have Core engine
#4574 Crash in the NetServerWorker in Debug mode defect Must Have Core engine
#4585 Units stand in a square shape when attacking buildings defect Should Have Core engine
#4652 Reset doesn't work for graphics options checkboxes defect Should Have Core engine
#4660 Cinema path continues after replay ended defect Should Have Core engine
#4680 Big screenshots show tiling if water refraction is enabled defect Nice to Have Core engine
#4683 List multiselection defect If Time Permits Core engine
#4719 GUI deferred and batch rendering enhancement Should Have Core engine
#4722 Small source/GUI/ bugs defect Nice to Have Core engine
#4724 Video playback task Nice to Have Core engine
#4746 Hotloading globalscripts defect If Time Permits Core engine
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map defect Should Have Core engine
#4809 Broken camera angle defect Should Have Core engine
#4826 Test more object types in the ScriptInterface clone function defect If Time Permits Core engine
#4829 Hide silhouette if unit in front defect Should Have Core engine
#4856 Dropdown displays tooltip of list when hovering the header defect Should Have Core engine
#4878 GUI should throw errors if directory includes failed, VFS::DirectoryExists defect Nice to Have Core engine
#4883 Shadow framebuffer problem a23 defect Should Have Core engine
#4975 Pause renderer on unfocus enhancement Nice to Have Core engine
#5022 Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import) defect Should Have Core engine
#5025 Lighting: Gallic Fields: At some point of view, some shadows flickers defect Must Have Core engine
#5036 glTF 2.0 support task Should Have Core engine
#5069 XML_Element macro redeclares a variable enhancement Nice to Have Core engine
#5075 Deduplicate gamesetup/atlas/autostart settings task Should Have Core engine
#5080 [Crash] Unknown crash during spectating defect Should Have Core engine
#5103 Remove disabled readme.txt commandline arguments defect Should Have Core engine
#5116 Enable Linux Feral Interactive's GameMode for systems that have it installed enhancement Nice to Have Core engine
#5124 [PATCH] Improved Shadow Filter enhancement Nice to Have Core engine
#5128 Add a way to convert JS::Values to C++ in a strongly-typed way defect Should Have Core engine
#5137 Hotloading not triggered if the file was replaced by a renamed file defect Nice to Have Core engine
#5142 Passing -mod with a mod that doesn't exist creates an empty directory defect Nice to Have Core engine
#5172 Report unsupported textures (NPOT textures) defect Should Have Core engine
#5179 .DELETED folders are not taken into account when mods are packaged defect Should Have Core engine
#5182 Packaged Mods should take over unpackaged ones. defect Should Have Core engine
#5188 Game shouldn't crash when system folders are unavailable. defect Should Have Core engine
#5220 system_info.txt is incorrect defect Should Have Core engine
#5259 A method to adjust the visual scale of an actor. enhancement Nice to Have Core engine
#5288 Common C++ issues were found by PVS-Studio animus defect Should Have Core engine
#5291 Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()" defect Should Have Core engine
#5294 GCC 8 compiler warnings Alex defect Should Have Core engine
#5299 Cleanup default.cfg categories defect Nice to Have Core engine
#5319 Pyromod files are not listed in the mod selection page on macOS defect Should Have Core engine
#5327 Asynchroneous replay loading defect Should Have Core engine
#5340 Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls defect Nice to Have Core engine
#5354 More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP defect Should Have Core engine
#5369 JSInterface GUIPage - Allow parent GUI page to update a child GUI page defect Should Have Core engine
#5380 Support inheritance in special filter templates enhancement Nice to Have Core engine
#5391 Rotating screen error defect Should Have Core engine
#5405 Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript. defect Should Have Core engine
#5410 Detected memory leaks defect Should Have Core engine
#5426 Do not hardcode map sizes in skirmish/scenario descriptions enhancement If Time Permits Core engine
#5439 build broken on debian stretch + libsodium woes defect Should Have Core engine
#5446 Crash on Startup When Using Windows 10 defect Should Have Core engine
#5447 Wrong sillhoute-ing defect If Time Permits Core engine
#5464 For about two weeks the game doesn't see saved games. defect Must Have Core engine
#5513 Hotloading breaks paused game defect Should Have Core engine
#5532 Pyromod mod creation error when having same mod zipped inside said original mod folder. defect If Time Permits Core engine
#5538 Improve hwdetect config override behavior defect Should Have Core engine
#5550 Compiler warnings as of May 2022 (macOS, LLVM 10) Stan defect Should Have Core engine
#5555 [macOS] loading a mod causes rendering with wrong screen size defect Should Have Core engine
#5556 Update Terrains actors defect Should Have Core engine
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. enhancement Must Have Core engine
#5583 Building previews are broken when the game is paused defect Nice to Have Core engine
#5599 Fix some Major CppCheck warnings defect Should Have Core engine
#5614 Segfault after hotloading global.xml and closing an ingame summary dialog defect Should Have Core engine
#5624 Units can fail to go around large obstacles when short-pathing defect Should Have Core engine
#5638 COList: Support column text alginment and modifying individual rows defect Should Have Core engine
#5672 0AD quits unexpectedly and *silently* defect Should Have Core engine
#5681 error excep[tion??? defect Should Have Core engine
#5684 Emojis for 0 A.D. Lobby and Chat defect Should Have Core engine
#5702 Can't change my multiplayer name defect Nice to Have Core engine
#5758 Copy and Paste in Console is broken defect Nice to Have Core engine
#5793 Handle debug_break correctly on OSX bundles defect Nice to Have Core engine
#5816 Disable observers to send commands on client side defect Should Have Core engine
#5856 Improving Impact Sounds defect Should Have Core engine
#5858 Trees embedded in fort walls while random map generation. defect Must Have Core engine
#5867 Further hotkey features to implement enhancement Should Have Core engine
#5872 Further Rendering options work task Should Have Core engine
#5875 Crash report sometimes causing machine reboot defect Should Have Core engine
#5876 UnitRenderer uses the Visibility data from turn end, not turn start defect Must Have Core engine
#5896 Units stuck while spamclicking defect Should Have Core engine
#5903 Reduce the impact of lagging observers enhancement Should Have Core engine
#5910 Further map browser improvements enhancement Should Have Core engine
#5911 Corrupted save game crashes the game defect Must Have Core engine
#5961 Units can end up inside the foundation they're building defect Should Have Core engine
#5964 Projectile collision detection does not take height into account defect Should Have Core engine
#5965 Projectiles don't graphically disappear as soon as they hit their target defect Should Have Core engine
#5969 Antialiasing error and warnings (macOS) defect Should Have Core engine
#5970 Implement a way to un-explore Fog of War enhancement Nice to Have Core engine
#5971 Can't load singleplayer savegames defect Should Have Core engine
#5987 BinarySerializer: crash when inserting an object into the GCHashMap defect Must Have Core engine
#6029 Add tests for variants defect Should Have Core engine
#6036 Level of Detail (LOD) enhancement Should Have Core engine
(more results for this group on next page)
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Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.