﻿id,Summary,Owner,Type,Priority,Component,Resolution
4982,Alt button triggers hotkeys while typing,fpre_O_O_O_O_O_O,defect,Nice to Have,UI – Miscellaneous,
6062,Multiplayer lobby ui improvements,Grapjas,defect,Must Have,UI – Miscellaneous,
4839,StartingCamera code broken,elexis,defect,Nice to Have,UI – In-game,
5466,Remove note about auras from buildings having standard aura descriptions,Krinkle,enhancement,Nice to Have,UI – In-game,
6379,Display of unit dots above the resource dots on the minimap,,enhancement,If Time Permits,UI – In-game,
6469,More contrast for player names in diplomacy window,,enhancement,If Time Permits,UI – In-game,
1665,Citizen soldiers attack gaia animals without provocation,Grapjas,enhancement,Should Have,Simulation,
3265,[PATCH] Tribute all resources to active allies before resigning,Vlad Topala,enhancement,Nice to Have,Simulation,
3517,Exploit spawning / ungarrisoning to climb impassable mountains,temple,defect,Must Have,Simulation,
5371,Population Cap and Starting Resources for Scenarios,Wundersam,defect,Should Have,Simulation,
2729,Implement static rooting analysis,Yves,enhancement,Should Have,Non-game systems,
6445,Allow Music tracks to be ordered.,Neinea,defect,Should Have,Music & Sound FX,
6464,Highlighting buddies' message in lobby,toor,enhancement,Nice to Have,Multiplayer lobby,
4825,Delete TILE_CENTERED_HEIGHT_MAP,smiley,defect,Should Have,Maps,
742,Handle JS errors properly,Yves,task,Nice to Have,Core engine,
1323,Disable particles for building previews,Anil Eapen,defect,If Time Permits,Core engine,
1857,Restrict unit spawning for some structures,Anil Eapen,defect,If Time Permits,Core engine,
2851,SDL2: Cursor offset on OS X,trompetin17,defect,Must Have,Core engine,
3653,Isometric View,Anil Eapen,defect,Nice to Have,Core engine,
3814,[PATCH] Cinematic camera improvemets,Vladislav Belov,enhancement,Should Have,Core engine,
4984,When unfocused window one should get visual feedback when ping,fpre_O_O_O_O_O_O,enhancement,Nice to Have,Core engine,
5125,[PATCH] Increase contrast of water reflections,aeonios,enhancement,Nice to Have,Core engine,
5737,Replace all entities outside the playable map area with there actors at map export in random maps,FeXoR,enhancement,Should Have,Core engine,
6472,ES Module Support,smiley,enhancement,Nice to Have,Core engine,
6635,Redesign tex,Vladislav Belov,enhancement,Should Have,Core engine,
5366,"Split public mod into pyrogenesis and 0ad mod, add examples mod",elexis,defect,Should Have,Build & Packages,
5524,Have all JS source code pass ESLint,Krinkle,enhancement,Nice to Have,Build & Packages,
6414,Update to recent bugfix release SDL 2.26.1,,task,Must Have,Build & Packages,
942,[PATCH] Improve Atlas toolbar,trompetin17,enhancement,Nice to Have,Atlas editor,
2988,[PATCH] Improve performance Object List Filter Atlas,trompetin17,enhancement,Should Have,Atlas editor,
3871,[PATCH] Atlas cinematic control,Vladislav Belov,enhancement,Should Have,Atlas editor,
1977,Animal: Gharial,pfalox,task,Must Have,Art & Animation,
6253,[API3] - Implement mapindex to gamepos.,Phylogix,enhancement,Should Have,AI,
4057,doxygen and JSdoc documentation,,enhancement,If Time Permits,Website / Forum,
1336,Add chat section to multiplayer game summary screen (similarly to multiplayer map setup),,enhancement,Nice to Have,UI – Miscellaneous,
1989,[PATCH] hotkeys to restrict selection to a certain number,,enhancement,Nice to Have,UI – Miscellaneous,
2087,[PATCH] Scroll through loading screen tips,,enhancement,Nice to Have,UI – Miscellaneous,
2100,Error messages are overlayed obtrusivley and unnessicarily,,defect,Nice to Have,UI – Miscellaneous,
2498,Add support for GUI testing,,task,Nice to Have,UI – Miscellaneous,
2640,[PATCH] Unify Chat Parsing,Matt Doerksen,defect,Nice to Have,UI – Miscellaneous,
3041,Refactor Main Menu,,enhancement,Nice to Have,UI – Miscellaneous,
3192,String truncation in diplomacy window,,defect,Should Have,UI – Miscellaneous,
3390,Summary screen - idle worker time,Toonijn,defect,Nice to Have,UI – Miscellaneous,
3409,[PATCH] Highlight playernames in gamesetup and session chat,,enhancement,Nice to Have,UI – Miscellaneous,
3596,Ease and publicize more how to contribute,,task,Nice to Have,UI – Miscellaneous,
3718,[PATCH] Main menu hotkeys,,enhancement,Nice to Have,UI – Miscellaneous,
3960,Rating and textual description of replays,,defect,Nice to Have,UI – Miscellaneous,
3961,"Replay filter - number of teams, locked teams",,enhancement,Nice to Have,UI – Miscellaneous,
4097,Not enough space for resources in summary screen,,defect,Should Have,UI – Miscellaneous,
4249,Custom replay date/time filter,,enhancement,Nice to Have,UI – Miscellaneous,
4343,Lobby nickname ping does not take word baundary into account,,defect,Should Have,UI – Miscellaneous,
4345,Use Windows-standard button placement,,task,Nice to Have,UI – Miscellaneous,
4346,Implement rated game replay upload system,,enhancement,Should Have,UI – Miscellaneous,
4380,Options should fallback to default when non-numerical input is given,,defect,Should Have,UI – Miscellaneous,
4399,Splash screen version check should use md5 hash instead of file modification date,,defect,Nice to Have,UI – Miscellaneous,
4411,Missing confirm hotkeys,,defect,Nice to Have,UI – Miscellaneous,
4448,Differentiate integer and float options,,defect,Should Have,UI – Miscellaneous,
4553,Back in time slider for summary,,enhancement,Nice to Have,UI – Miscellaneous,
4556,Structure tree should show build limits,,defect,Nice to Have,UI – Miscellaneous,
4578,Support disabling of lobby ratings in the GUI,,enhancement,Should Have,UI – Miscellaneous,
4612,Graphs should have axis value and/or tooltip value,,enhancement,Nice to Have,UI – Miscellaneous,
4638,Camera view config options,,enhancement,Should Have,UI – Miscellaneous,
4668,UI: Save dialog shows weird behavior,,defect,Nice to Have,UI – Miscellaneous,
4691,Unit description,,enhancement,Nice to Have,UI – Miscellaneous,
4692,No tutorial menu after running tutorial,,defect,Should Have,UI – Miscellaneous,
4721,Temporary High Quality Settings for Screenshots,,defect,If Time Permits,UI – Miscellaneous,
4738,Use the Options interface to replace the Tutorial one,,enhancement,Nice to Have,UI – Miscellaneous,
4750,Local mute chat,,enhancement,Should Have,UI – Miscellaneous,
4781,"Icons for objectives, more options and summary charts",,defect,Should Have,UI – Miscellaneous,
4834,JS Vector2D should use XZ instead of XY,,defect,Nice to Have,UI – Miscellaneous,
4879,Move locale dialogs to a new options page tab,,defect,Nice to Have,UI – Miscellaneous,
4890,Mod Page Improvements,,defect,Should Have,UI – Miscellaneous,
4912,Mod version label,,defect,Should Have,UI – Miscellaneous,
4916,Add the number oft Promotions to the summary screen,,enhancement,Nice to Have,UI – Miscellaneous,
4927,Textual loading screen progress,,defect,Nice to Have,UI – Miscellaneous,
4943,use the current mode (windowed or fullScreen) when starting a mod,,defect,Nice to Have,UI – Miscellaneous,
4967,Buddy Players And Games Should Have Different Colors In Lobby,,enhancement,Should Have,UI – Miscellaneous,
4971,Tab further names in auto complete,,enhancement,Should Have,UI – Miscellaneous,
4976,Go back gui page,,task,Should Have,UI – Miscellaneous,
4977,Better regex for lobby and ingame player name coloring in chat,,enhancement,Should Have,UI – Miscellaneous,
4980,Autocomplete chat commands and help command for ingame and gamesetup,,task,Should Have,UI – Miscellaneous,
4981,U Should get A Message To Rejoin Game,,enhancement,Should Have,UI – Miscellaneous,
4983,Make Lobby Player Presence In Chat,,enhancement,Should Have,UI – Miscellaneous,
5002,Make the summary screen scalable,,enhancement,Should Have,UI – Miscellaneous,
5020,Improve handling of wrong input types in the options,,enhancement,If Time Permits,UI – Miscellaneous,
5071,Mac OSX Mouse Offset and Graphic defekt,,defect,Should Have,UI – Miscellaneous,
5088,Advanced chart/graph features,,defect,Should Have,UI – Miscellaneous,
5274,"Add hotkeys to close the ""Summary"" screen.",,enhancement,Nice to Have,UI – Miscellaneous,
5298,Translated text in Lobby not fitting in allotted space,,defect,Nice to Have,UI – Miscellaneous,
5353,Do not hardcode screen ratio in the main menu.,,defect,Should Have,UI – Miscellaneous,
5387,Rewrite the JS GUI to use object-orientation,,defect,Should Have,UI – Miscellaneous,
5444,Missing credits,,defect,Should Have,UI – Miscellaneous,
5514,Watermark sprite not available onpopups,,defect,Should Have,UI – Miscellaneous,
5832,No mouse pointer,,defect,If Time Permits,UI – Miscellaneous,
5835,A save and quit button.,,enhancement,Nice to Have,UI – Miscellaneous,
5947,Overlaying overlays in options,Imarok,defect,Should Have,UI – Miscellaneous,
6012,"Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey.",,defect,Should Have,UI – Miscellaneous,
6025,Summary page problem with long words,,defect,Should Have,UI – Miscellaneous,
6032,Structree and Catafalque page should display tooltips.,,enhancement,Should Have,UI – Miscellaneous,
6043,Add capability to view 3d models.,,enhancement,Nice to Have,UI – Miscellaneous,
6061,"Make hotkey editor, game settings options, replays page and map browser available from lobby page.",,enhancement,If Time Permits,UI – Miscellaneous,
6124,No replays available,,defect,Should Have,UI – Miscellaneous,
6148,Making the Game Lobby more accessible,,enhancement,If Time Permits,UI – Miscellaneous,
6218,Idea: Introduce a way to install mods from inside the game GUI interface.,,enhancement,Nice to Have,UI – Miscellaneous,
6240,Invalid campaign run references should not make the button clickable,,defect,Should Have,UI – Miscellaneous,
6331,Construct hotkey data in manual,,defect,Should Have,UI – Miscellaneous,
6357,Larger arrow projectiles,,enhancement,If Time Permits,UI – Miscellaneous,
6366,Checkbox to filter replay/save files poorly placed,,enhancement,If Time Permits,UI – Miscellaneous,
6383,Hotkey editor removes mod hotkeys instead of resetting them.,,defect,Should Have,UI – Miscellaneous,
6419,Bigger mouse cursor option,,enhancement,Should Have,UI – Miscellaneous,
6439,CivInfo page inaccessible tooltips for Han Chinese,,defect,Should Have,UI – Miscellaneous,
6774,Uninstall mods from the GUI interface,,defect,Should Have,UI – Miscellaneous,
6860,Improve the Unit/Structure/Technology information popup screens,,enhancement,Should Have,UI – Miscellaneous,
6861,Improve and Expand the Diplomacy screen,,enhancement,Should Have,UI – Miscellaneous,
539,[PATCH] Game cursor state is not consistently reset,,defect,Nice to Have,UI – In-game,
1235,selection box moves when moving the camera,,enhancement,Nice to Have,UI – In-game,
1446,Make targets glow,,enhancement,Nice to Have,UI – In-game,
1492,"[PATCH]  working hotkeys  for building, training, un- & garrisoning, formation & stance",,enhancement,Nice to Have,UI – In-game,
1657,[PATCH] Session GUI: Unit panel improvements,,enhancement,Nice to Have,UI – In-game,
1774,[PATCH] The player doesn't know the number of his own garrisoned units at first glance,svott,enhancement,Nice to Have,UI – In-game,
1785,[PATCH] Attack type icons in tooltips,,enhancement,Should Have,UI – In-game,
1899,[PATCH] Cycle entities,,enhancement,Should Have,UI – In-game,
2155,Click feedback - action confirmation,,enhancement,Should Have,UI – In-game,
2162,Group health,,enhancement,Should Have,UI – In-game,
2179,"Optimization of ""gui sim update"" needed when large groups of units are selected.",,task,Should Have,UI – In-game,
2273,"[PATCH] taunts 1 to 20, implemented prototype",,enhancement,Nice to Have,UI – In-game,
2309,Status/Health bars are unreadable when too far away,,defect,Nice to Have,UI – In-game,
2357,[PATCH] Notify user when workers are out-of-work,Josh,enhancement,Should Have,UI – In-game,
2512,Voting system,,enhancement,Should Have,UI – In-game,
2564,Territory influence preview for buildings,,enhancement,Nice to Have,UI – In-game,
2660,Use obstruction/footprint size for minimap,,enhancement,Nice to Have,UI – In-game,
2702,[PATCH] Improve GUI right-click action selection behavior,,enhancement,Should Have,UI – In-game,
2826,Refactor the state machine in input.js,,task,Should Have,UI – In-game,
2887,Show workers and war units counts,,enhancement,Should Have,UI – In-game,
3078,[PATCH] Improve tooltip management in gui code,,defect,Should Have,UI – In-game,
3115,Allow to set rally points for allied buildings,,enhancement,Must Have,UI – In-game,
3125,[PATCH] Confirmation dialog for destroying buildings/units should be more informative,,enhancement,Nice to Have,UI – In-game,
3127,Improve main-view indications of sound-effect events & offscreen action,,enhancement,If Time Permits,UI – In-game,
3198,[PATCH] Send diplomacy changed message only if it actually changes,,defect,Should Have,UI – In-game,
3210,[PATCH] Change unit stance without waiting another turn,,enhancement,Nice to Have,UI – In-game,
3380,Command to hide chat,,enhancement,Nice to Have,UI – In-game,
3666,Incorrect Display Order for PushNotification,,defect,Should Have,UI – In-game,
3695,team border styles,,enhancement,Nice to Have,UI – In-game,
3724,[PATCH] Add hotkey to hide territory borders (for promotional screenshots),,enhancement,Nice to Have,UI – In-game,
3730,[PATCH] Show rallypoints to observers,,enhancement,Nice to Have,UI – In-game,
3759,Camera doesn't scroll if cursor outside of window,,defect,Must Have,UI – In-game,
3777,Idle-worker-hotkey errors after gamestart,,defect,Nice to Have,UI – In-game,
3819,poor contrast in messages/ UI Text,,enhancement,Nice to Have,UI – In-game,
3828,Improve the gui of shared dropsites,,defect,Nice to Have,UI – In-game,
3914,Automated production for Corrals,,enhancement,Nice to Have,UI – In-game,
3984,Exit and resign do not work as expected,,defect,Nice to Have,UI – In-game,
4009,Slim pause GUI,,enhancement,Nice to Have,UI – In-game,
4040,Control-all cheat should select all units,,defect,Nice to Have,UI – In-game,
4041,Entity selection ignores panels,,defect,Nice to Have,UI – In-game,
4047,Aura icons in SoD shouldn't be shown,,defect,Should Have,UI – In-game,
4070,Update fog of war immediately when joining a paused game or changing the perspective,,defect,Must Have,UI – In-game,
4077,Ingame gathering speed tooltip,,enhancement,Nice to Have,UI – In-game,
4094,Wonder victory message only partially displayed,,defect,Should Have,UI – In-game,
4130,Attack bonus / counters tooltips,,enhancement,Nice to Have,UI – In-game,
4134,GUI trader error - tradingDetails.gain is null,,defect,Must Have,UI – In-game,
4164,Live transparent summary screen,,enhancement,Nice to Have,UI – In-game,
4180,"[PATCH] Add ""Requires X."" tooltip to aura tooltips automatically.",,defect,Nice to Have,UI – In-game,
4188,Observermode window / overlay,,enhancement,Should Have,UI – In-game,
4198,View the map after disconnect,,enhancement,Should Have,UI – In-game,
4223,Idle player notification,,enhancement,Should Have,UI – In-game,
4229,Disable docks on landmaps,,defect,If Time Permits,UI – In-game,
4253,[PATCH] Patrol modifier hotkey or option,,enhancement,Nice to Have,UI – In-game,
4258,New cursor for mixed attack and capture order,,enhancement,Nice to Have,UI – In-game,
4259,Territory influence tooltips,Krinkle,enhancement,Nice to Have,UI – In-game,
4298,No music in observermode,,defect,Nice to Have,UI – In-game,
4306,Improve wall - impassable terrain construction,,enhancement,Nice to Have,UI – In-game,
4418,"[PATCH] Gametime overlay shows wrong time, too small size",,defect,Should Have,UI – In-game,
4428,Clean tips of loading screen,,defect,Should Have,UI – In-game,
4472,Missing simulation command hotkeys,,defect,Nice to Have,UI – In-game,
4476,Always display diplomacy and trade icons in observermode,,enhancement,Nice to Have,UI – In-game,
4562,Properly display different traintimes in training tooltip,,defect,Nice to Have,UI – In-game,
4582,Hotkey for garrisoned units,,enhancement,Nice to Have,UI – In-game,
4614,More pesky OOS warnings,,defect,Nice to Have,UI – In-game,
4730,Show more info in observer dropdown,,enhancement,Should Have,UI – In-game,
4736,Text truncation in trading dialog,,defect,Should Have,UI – In-game,
4741,Use a larger double-click radius,,defect,Should Have,UI – In-game,
4761,Giving more unit hotkey,,task,Should Have,UI – In-game,
4771,Observer Mode Show Fight Action,,defect,Should Have,UI – In-game,
4775,Show sum of selected units in selection panel (as observer or also as player),,enhancement,Nice to Have,UI – In-game,
4783,Tooltip for death damage and delayed damage,,defect,Should Have,UI – In-game,
4848,Building preview is not properly cancelled when directly entering batchtraining,,defect,Should Have,UI – In-game,
4913,Chat phase notifications for autoresearched phases,,defect,Should Have,UI – In-game,
4969,Unintented deselection of units when escape dialogs menu in game,,defect,Should Have,UI – In-game,
4997,Buildings attack range visualization,,enhancement,Nice to Have,UI – In-game,
5014,Add color player on the panelEntity,,enhancement,Should Have,UI – In-game,
5037,Color bonuses and penalties for clarity,,enhancement,Should Have,UI – In-game,
5060,Audio/Visual feedback for freehand position,,enhancement,Should Have,UI – In-game,
5127,Broken trade cart,,defect,Must Have,UI – In-game,
5134,Pause game while waiting for other players to connect,,defect,Nice to Have,UI – In-game,
5135,Notification Sound For Auto Research,,defect,Nice to Have,UI – In-game,
5154,StatusBars of mirages in Observermode,,defect,Should Have,UI – In-game,
5197,Blinking training panel should indicate corresponding production queue,,defect,Nice to Have,UI – In-game,
5207,Adapt Visual Attack Range for elevation bonuses,,enhancement,Nice to Have,UI – In-game,
5211,Display overlay when clients lose the connection / exceed a timeout,,defect,Nice to Have,UI – In-game,
5248,Focus entities upon defeat/victory and cheer when winning,,defect,Should Have,UI – In-game,
5326,Colorize historic chat messages depending on diplomacy color,,defect,Should Have,UI – In-game,
5339,Display active rejoins in the lag warning area,,defect,Nice to Have,UI – In-game,
5360,'Find idle unit' feature doesn't deselect currently selected units if no units are idle,,enhancement,Nice to Have,UI – In-game,
5553,Template viewer dialog beats batch train mode,,defect,Nice to Have,UI – In-game,
5577,Wrong cursor due to input.js state when opening a dialog during the session,,defect,Should Have,UI – In-game,
5592,Range are not displayed when pressing tab,,defect,Nice to Have,UI – In-game,
5611,Proposal: Formations and Stances as dropdown.,,enhancement,Nice to Have,UI – In-game,
5613,Proposal: Structures to build sorted in tabs.,,enhancement,Nice to Have,UI – In-game,
5623,Nicer support to tribute more than one resource at the time in the GUI.,,enhancement,Should Have,UI – In-game,
5670,"""Control all units"" checkbox is not greyed out in observer mode",,defect,Nice to Have,UI – In-game,
5746,Training hotkey for the eigth unit doesn't work,,defect,Should Have,UI – In-game,
5769,Display all potentially available housing,,enhancement,Nice to Have,UI – In-game,
5808,Add range to splash damage tooltip.,,enhancement,Nice to Have,UI – In-game,
5812,Make unit tooltip configurable,,enhancement,Should Have,UI – In-game,
5857,Allow custom context for identity.SpecificName,,enhancement,Should Have,UI – In-game,
5880,No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10.,,defect,Must Have,UI – In-game,
6005,Placing walls ERROR: No placement possible for distance,,defect,Should Have,UI – In-game,
6021,Default formation can be set if the player is observer or replayer,,defect,Nice to Have,UI – In-game,
6035,Formation field is not displayed when soldiers are in a ram.,,enhancement,Should Have,UI – In-game,
6074,Plead for resources message,,enhancement,Nice to Have,UI – In-game,
6080,Carthaginian and Kushite special forces animal attack bug,,enhancement,Nice to Have,UI – In-game,
6088,Snap-in building rotation bug,,enhancement,Should Have,UI – In-game,
6099,"Session, left side messages overlap.",,defect,Should Have,UI – In-game,
6100,"Session, left side messages overflow.",,defect,Should Have,UI – In-game,
6109,Aura icons don't load if source is not in camera view,,defect,Should Have,UI – In-game,
6207,Changed perspective should see ping of player.,,enhancement,Should Have,UI – In-game,
6212,"Add a clickable ""Map Flare"" notification",,enhancement,Nice to Have,UI – In-game,
6220,Unit silhouettes are visible across the whole map,,defect,Should Have,UI – In-game,
6229,Fix freehand position.,,enhancement,Should Have,UI – In-game,
6234,Hotkey bug to toggle window size while in lobby chat input,,defect,Must Have,UI – In-game,
6282,Minimap expand,,enhancement,Should Have,UI – In-game,
6284,Display the correct emblem for garrison flags on captured buildings,,defect,If Time Permits,UI – In-game,
6299,Map flare cursor icon too thin,,defect,If Time Permits,UI – In-game,
6304,Add map flares for observers,,defect,Nice to Have,UI – In-game,
6308,Allow palisade placing (merge with current placed ones) in fog of way areas,,defect,Nice to Have,UI – In-game,
6315,Help improving GUI to show which structures are needed to proceed to next phase,,enhancement,Nice to Have,UI – In-game,
6340,Some information from the list overlaps with the header in the replay menu,,enhancement,If Time Permits,UI – In-game,
6342,Adding an option how to display the progress of gathering resources,,enhancement,If Time Permits,UI – In-game,
6348,Save the hotkey settings for setting the camera speed,,defect,Should Have,UI – In-game,
6355,Add a visual indication for damaged buildings to re-enter them,,enhancement,Should Have,UI – In-game,
6372,Messages about insufficient resources/population,,enhancement,If Time Permits,UI – In-game,
6375,Sync the appearance of the icon for garrisoned and multiple selected units,,defect,Should Have,UI – In-game,
6468,New icon for gather farming upgrade,,defect,Nice to Have,UI – In-game,
6486,Units Demo triggers Assertion failed,,defect,Should Have,UI – In-game,
6501,[macOS] Changing the batch size via mouse wheel broken,,defect,Should Have,UI – In-game,
6510,Confirm the delete confirmation-dialog with the Enter key,,defect,Should Have,UI – In-game,
6516,Hero panel entity icon flashes red without being attacked,,defect,Should Have,UI – In-game,
6597,Mouse pointer not same as mouse position - Fedora 36 KDE,,defect,Should Have,UI – In-game,
6611,Update civs' .json (diacritics),,defect,Should Have,UI – In-game,
6634,Preference for Default Mouse Click,,enhancement,Nice to Have,UI – In-game,
6666,Double Han eco options when the minister is garrisoned,,enhancement,Nice to Have,UI – In-game,
6731,In Ships: Garrisoned priests should heal other garrisoned units,,enhancement,Nice to Have,UI – In-game,
6808,Some config options shouldn't be modifiable during a game,,defect,Should Have,UI – In-game,
6843,Formatting for History Entries.,,enhancement,Must Have,UI – In-game,
6865,Улучшение режимов игры,,enhancement,Nice to Have,UI – In-game,
6866,Улучшение армий,,enhancement,Nice to Have,UI – In-game,
6875,Hero Death Notification,,enhancement,Nice to Have,UI – In-game,
6926,Flare button is disabled for winning players when the game ends,,defect,Should Have,UI – In-game,
812,Add new options to game setup,,enhancement,Nice to Have,UI – Game setup,
2301,Parse Scenario/Skirmish Map Sizes.,,enhancement,If Time Permits,UI – Game setup,
2313,Notify User of UPnP Failure,,enhancement,Nice to Have,UI – Game setup,
2982,"[PATCH] The ""preserve match settings"" should also save player-assignments",,defect,Nice to Have,UI – Game setup,
3013,Gamesetup - Improve match setup support for special (trigger) map,,enhancement,Should Have,UI – Game setup,
3049,Rewrite/restructure gamesetup,leper,defect,Should Have,UI – Game setup,
3130,Improve the correlation between the Civilizations dialog & player setup,,enhancement,Nice to Have,UI – Game setup,
3314,Improve visibility of start position on multiplayer mode,,enhancement,If Time Permits,UI – Game setup,
3806,[PATCH] Gamesetup - Optionally allow players to setup the game,Imarok,enhancement,Should Have,UI – Game setup,
3807,Gamesetup - balance teams using lobby ratings,,enhancement,Nice to Have,UI – Game setup,
3897,[PATCH] In gamesetup: Use a hotkey to start the game or get ready,,enhancement,If Time Permits,UI – Game setup,
3971,Hidden civs - start the game with enemies not knowing the chosen civilizations,,enhancement,Nice to Have,UI – Game setup,
3987,Implement options to randomly choose from a subset of civilisations during gamesetup,,defect,Should Have,UI – Game setup,
4037,Gamesetup - number of players filter for scenario / skirmish maps,,enhancement,Nice to Have,UI – Game setup,
4313,[PATCH] Map preview image for players who don't have the selected map,,defect,Should Have,UI – Game setup,
4374,"""Disable Treasures"" option should be disabled for maps without preset treasures",,defect,Nice to Have,UI – Game setup,
4379,Arbitrary starting resources in the gamesetup,,enhancement,Nice to Have,UI – Game setup,
4381,Specify arbitrary numerical values in the gamesetup,,enhancement,Nice to Have,UI – Game setup,
4437,Join as observer / prevent player assignment,,enhancement,Should Have,UI – Game setup,
4463,Gamesetup - Prevent the server from breaking client approval,,defect,Nice to Have,UI – Game setup,
4799,Disable wonder gamesetup option,,defect,If Time Permits,UI – Game setup,
4963,"Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest",,enhancement,Should Have,UI – Game setup,
4995,Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window,,defect,Nice to Have,UI – Game setup,
5054,GameSetup - Geographic Map UI,,enhancement,Nice to Have,UI – Game setup,
5086,Race condition in gamesetup when player joins while starting game,,defect,Nice to Have,UI – Game setup,
5147,Starting walls gamesetup option,,enhancement,Nice to Have,UI – Game setup,
5148,Nation description in skirmish settings,,defect,If Time Permits,UI – Game setup,
5209,Custom map filters to make random Random map selection more feasible,,enhancement,Nice to Have,UI – Game setup,
5663,Gamesetup background unevenness,,defect,Nice to Have,UI – Game setup,
5682,Select flank / pocket position of players,,defect,Should Have,UI – Game setup,
5959,Observer should be able to see resources per player.,,enhancement,Nice to Have,UI – Game setup,
5995,It would be nice to choose random as a team.,olas.factor,enhancement,Nice to Have,UI – Game setup,
6343,Game setup warning when all players are on the same team,,enhancement,Nice to Have,UI – Game setup,
6354,Display server name in gamesetup lobby,,enhancement,Nice to Have,UI – Game setup,
6386,More explaination when unable to join,,enhancement,If Time Permits,UI – Game setup,
6595,Button to reset gamesetup to default settings,,enhancement,Nice to Have,UI – Game setup,
6880,Scroll move the main window in the game not working,,defect,Must Have,UI – Game setup,
6882,Error when a player name containing a newline character separating other characters is used.,,defect,Nice to Have,UI – Game setup,
6886,Skirmish Map Match Setup (Number of Players),,enhancement,Nice to Have,UI – Game setup,
6887,Crash - Multiplayer Startup,,defect,Should Have,UI – Game setup,
1306,Civ centers and initial units are created for unassigned player slots,Grapjas,enhancement,Should Have,UI & Simulation,
5523,Add macmouse to game options UI,,enhancement,Should Have,UI & Simulation,
5628,Replay menu hardening against broken replays,,defect,Nice to Have,UI & Simulation,
5789,Locked upgrades sometimes show incorrect requirement,,defect,Must Have,UI & Simulation,
5809,Store bonus tooltip in attack-node.,,defect,Should Have,UI & Simulation,
5978,OpenAL errors on macOS during replays,,defect,Should Have,UI & Simulation,
6030,Quicksave file cannot be accessed via the menu,sotirangelo,defect,Should Have,UI & Simulation,
6078,Add a trigger for map flares,,enhancement,Should Have,UI & Simulation,
6104,Allow to reorder a production queue.,,enhancement,If Time Permits,UI & Simulation,
6242,"JS error ""Campaign file does not exist"" during game",,defect,Should Have,UI & Simulation,
6293,Mercenaries should not be part of the worker class,,defect,Should Have,UI & Simulation,
6350,Quality of life improvement for the file name path in the replay menu,,enhancement,If Time Permits,UI & Simulation,
6434,Add parameters to maxpopulation and changemaxpopulation cheats.,,enhancement,Nice to Have,UI & Simulation,
6462,Produce minimum amount of units when you can't afford all,,enhancement,Should Have,UI & Simulation,
6483,[macOS] - Special characters in the replay directory are not recognized,,defect,If Time Permits,UI & Simulation,
6493,Outpost uncapturable,,defect,If Time Permits,UI & Simulation,
6507,Units complete storehouse and become idle,,enhancement,If Time Permits,UI & Simulation,
6608,units should not use privileged knowledge of unexplored territory to reach a point,,defect,Should Have,UI & Simulation,
6684,Break down loot and trade income by resource in the summary,,defect,If Time Permits,UI & Simulation,
6686,Add the trickle income to the summary,,enhancement,Should Have,UI & Simulation,
6704,include numbers in tips on resources and population,,enhancement,Nice to Have,UI & Simulation,
6721,Make resource trickle info for garrisoned units visible in template viewer,,enhancement,Should Have,UI & Simulation,
6725,Allow mirage exception for relics in fog-of-war,,enhancement,If Time Permits,UI & Simulation,
6747,Don't do GUI stuff in the simulation.,,defect,Should Have,UI & Simulation,
6909,the mouse pointer is out of date - manjaro linux,,defect,Must Have,UI & Simulation,
16,Entity Event - Ready,,task,Nice to Have,Simulation,
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,,enhancement,If Time Permits,Simulation,
417,Component integration testing framework,,task,Should Have,Simulation,
418,Debug serializer should handle exceptions nicely,,task,Nice to Have,Simulation,
419,Binary serializer should report more helpful script error messages,,task,Nice to Have,Simulation,
420,[PATCH] Overflow checking in CFixed,,task,Nice to Have,Simulation,
430,Create binary serializer debugging code,,task,Nice to Have,Simulation,
445,Script component serializability tests,,task,Nice to Have,Simulation,
791,Lightweight components / reduce overhead for resources,,enhancement,Nice to Have,Simulation,
940,Ships should have a turn radius and other movement enhancements,,enhancement,Nice to Have,Simulation,
994,Running / Charging Units,,enhancement,Should Have,Simulation,
997,Unit Conversion / Capturing,,enhancement,Should Have,Simulation,
1017,Tree-falling animation,,enhancement,Nice to Have,Simulation,
1045,Rally point flags are hidden inside of large obstacles,,defect,Should Have,Simulation,
1230,Overlaying of vehicles and buildings on animals,,defect,Nice to Have,Simulation,
1237,Add rotation attribute to variant element in Actor files,,enhancement,Nice to Have,Simulation,
1312,Add hotkeys in the construction.,,enhancement,Should Have,Simulation,
1318,New Farmland Paradigm,,enhancement,Should Have,Simulation,
1437,Decide on land unit fishing,,defect,Should Have,Simulation,
1441,Building foundations should clear actors,,defect,Nice to Have,Simulation,
1521,[PATCH] Allow proper technology queueing,,enhancement,Nice to Have,Simulation,
1601,Show attacking units outside LOS,,enhancement,Should Have,Simulation,
1709,animals / fauna flee in straight lines,,enhancement,Nice to Have,Simulation,
1724,[PATCH] adding some collective behaviour of wild animals when attacked,,enhancement,Nice to Have,Simulation,
1731,Mismatch between query and target range,,defect,Should Have,Simulation,
1750,Improve stances,,enhancement,Should Have,Simulation,
1752,Improve siege order handling while packing,,enhancement,Nice to Have,Simulation,
1783,Don't use rubble in some situations,,defect,Nice to Have,Simulation,
1836,Validation errors in the special/player.xml template causes segmentation fault,,defect,If Time Permits,Simulation,
1860,[PATCH] Use a vector for iterating in the ComponentManager,,enhancement,Should Have,Simulation,
1907,[PATCH] Herding / Corralling,,enhancement,Should Have,Simulation,
1912,Continuous damage after hit detection,,enhancement,Nice to Have,Simulation,
1942,Short/Vertex Pathfinder Rewrite,,enhancement,Must Have,Simulation,
2001,Melee units with big maximum range can attack through walls,,enhancement,Must Have,Simulation,
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,,enhancement,Should Have,Simulation,
2091,Health should/could influence speed,,enhancement,Nice to Have,Simulation,
2128,[PATCH] Let structures deploy units without any cost directly after being built,,enhancement,If Time Permits,Simulation,
2159,[PATCH] Invalid commands should be ignored,,enhancement,Nice to Have,Simulation,
2264,[PATCH] Implement terrain flattening,,enhancement,Nice to Have,Simulation,
2299,Improve handling of the start game,,defect,Should Have,Simulation,
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,,enhancement,Nice to Have,Simulation,
2459,Add a cooperative mode,,enhancement,Nice to Have,Simulation,
2461,[PATCH] Ship Sinking Refinement,,enhancement,Nice to Have,Simulation,
2503,Different idle/walk stances with enemies around,,task,Nice to Have,Simulation,
2528,Traders in formation,,defect,Should Have,Simulation,
2563,Infinite attempts to return resources in UnitAI,,defect,Should Have,Simulation,
2566,Attack range inconsistent with visual,,defect,Should Have,Simulation,
2581,Altitude bonus does not affect vision range,,defect,Should Have,Simulation,
2632,"When player resigns, the entities belonging to the player should be deleted",,enhancement,Nice to Have,Simulation,
2687,Simulation templates: Allow XPath to reference another XML node's value.,,enhancement,If Time Permits,Simulation,
2710,Improve foundation placing,,enhancement,Should Have,Simulation,
2736,Firing range techs should enlarge the vision range too.,,task,Should Have,Simulation,
2950,[PATCH] Extend / Improve Trigger functionality,,enhancement,Must Have,Simulation,
3007,Allow Gaia to be neutral to other players,,defect,Should Have,Simulation,
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",,defect,Should Have,Simulation,
3057,Follow command- different to escort,,enhancement,Nice to Have,Simulation,
3092,Search function for resources,,enhancement,If Time Permits,Simulation,
3104,Don't distungish between animal types during hunting,,enhancement,Nice to Have,Simulation,
3105,Allow choice of predefined range for pursuing animals during hunting,,enhancement,Nice to Have,Simulation,
3201,Information Leak - see animals being lured and gathered through fog of war,,defect,Should Have,Simulation,
3202,Explored map - resources disappear after taking a little bit of it,Itms,defect,Should Have,Simulation,
3340,Decay of non-capturable structures.,,defect,Should Have,Simulation,
3412,[PATCH] Fix templates of non-garrisonable units,,enhancement,Nice to Have,Simulation,
3442,Prioritize some units when moving to a target,,enhancement,Should Have,Simulation,
3484,Notification stating being attacked by an ally after capturing,,defect,Nice to Have,Simulation,
3523,Fix Formation Bonuses/Aura,,defect,Nice to Have,Simulation,
3528,Territory influence weight is inverted,,defect,Should Have,Simulation,
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",,task,Should Have,Simulation,
3563,Make capturing optional,,defect,Nice to Have,Simulation,
3588,General pathfinder optimizations,,defect,Should Have,Simulation,
3592,Allow to set multiple build restrictions,,enhancement,Should Have,Simulation,
3601,Information Leak - I see rubble of destroyed buildings,,defect,Should Have,Simulation,
3657,Cavalry unit reverse flying,,defect,Should Have,Simulation,
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",,defect,Should Have,Simulation,
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,,defect,Should Have,Simulation,
3748,[PATCH] Idle units undetected for one second,,defect,Nice to Have,Simulation,
3778,[PATCH] animal stats counter-intuitive,,enhancement,Nice to Have,Simulation,
3783,behaviour of violent/aggressive animals,,defect,Should Have,Simulation,
3809,Explore initial CC locations of allies,,enhancement,Nice to Have,Simulation,
3811,[PATCH] Bugfix and balance walls / siege,,defect,Should Have,Simulation,
3818,[PATCH] Number type problem with relative templates.,,defect,Should Have,Simulation,
3825,Start using template strings,,task,Nice to Have,Simulation,
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,Mercury,defect,Must Have,Simulation,
3872,Trade road,,enhancement,Should Have,Simulation,
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),,defect,Should Have,Simulation,
3895,Give more control to map makers wrt the passability of terrain,,enhancement,Should Have,Simulation,
3919,improve animal AI,,enhancement,Should Have,Simulation,
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,,defect,Should Have,Simulation,
3974,Loyalty aura for all buildings,,enhancement,Nice to Have,Simulation,
3997,Terrain bonuses,,enhancement,If Time Permits,Simulation,
4000,[WIP] Don't use BuildingAI for ships or siege tower,,defect,Must Have,Simulation,
4028,Replace the elevation bonus for units with something less resource intensive.,,enhancement,Should Have,Simulation,
4030,Elephant garrisoning should be specified explicitly by the template,,defect,Should Have,Simulation,
4050,Build back own buildings to gather resources,,enhancement,Nice to Have,Simulation,
4075,Capture the Sheep mode,,enhancement,Nice to Have,Simulation,
4076,[PATCH] Improve moddability of templates,,enhancement,Should Have,Simulation,
4098,[PATCH] UnitAI tests,,defect,Nice to Have,Simulation,
4126,[PATCH] Promotion by Technology,,defect,Should Have,Simulation,
4135,Elephants running amok,,enhancement,Should Have,Simulation,
4138,[PATCH] Visibility tests,,enhancement,Nice to Have,Simulation,
4170,Mercenary camp (egyptian) and Nile map issues,,defect,Should Have,Simulation,
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,,enhancement,Nice to Have,Simulation,
4216,Pathfinding detour to the civic center after picking berries,,defect,Should Have,Simulation,
4224,Heroic elephants aren't human,,defect,Should Have,Simulation,
4228,0.001 WalkSpeed for unpacked siege engines,,defect,Should Have,Simulation,
4234,Market built so that the first trade cart stuck is always stuck,,defect,Should Have,Simulation,
4260,CCmpSelectable.cpp unit test for buildings without footprint,,defect,If Time Permits,Simulation,
4282,Missing territory exploration with shared ally vision,,defect,Should Have,Simulation,
4283,Foundations being affected by techs,,defect,Should Have,Simulation,
4286,unlock_sharedlos and unlock_dropsites techs modifications array,,defect,Should Have,Simulation,
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,,enhancement,Should Have,Simulation,
4309,Building takeover on neutral diplomacy,,defect,Should Have,Simulation,
4325,Reduce garrisoned regeneration rate for disconnected buildings,,defect,Should Have,Simulation,
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,,defect,Should Have,Simulation,
4337,Survival of the fittest - Treasure  spawned visible in fog of war,,defect,Should Have,Simulation,
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,wraitii,enhancement,Should Have,Simulation,
4342,Negative Farming Aura for Civic Center,,defect,Should Have,Simulation,
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,,enhancement,Nice to Have,Simulation,
4367,Replay files from saved games are incomplete,,defect,Should Have,Simulation,
4372,Double shot by catapult,,defect,Should Have,Simulation,
4373,Catapult shot animation out of sync after load game,,defect,Should Have,Simulation,
4405,[Patch] Remove AiProxy from non-AI (player only) games,,enhancement,Should Have,Simulation,
4427,Tests for globalscripts,,defect,Should Have,Simulation,
4434,Implement local modifications of training costs (resources and time),,task,Should Have,Simulation,
4444,Restore groups / shortcuts after rejoin,,enhancement,Nice to Have,Simulation,
4449,Circular bounding box selection shape,,defect,Nice to Have,Simulation,
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",,defect,Should Have,Simulation,
4484,Siege engines should ungarrison behind the unit to prevent blocking,,enhancement,Nice to Have,Simulation,
4503,Hero brennus yielding 10 metal for every female and animal killed,,defect,If Time Permits,Simulation,
4508,UnitAI - Patroling ships should ignore units outside of attack range,,defect,Nice to Have,Simulation,
4516,Fix chariot passability class and archer elephant stats,,defect,Should Have,Simulation,
4545,New feature: Battalions/formation.,,task,Nice to Have,Simulation,
4560,Update entity.pm module to special filters,,defect,Should Have,Simulation,
4584,"Specify which units towers, etc. should attack",,enhancement,Nice to Have,Simulation,
4588,Allow {civ} replacement for auras.,,enhancement,Nice to Have,Simulation,
4593,Unit becomes idle and ignores enemies,,defect,Should Have,Simulation,
4595,Promotion while dying,,defect,Should Have,Simulation,
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,,defect,If Time Permits,Simulation,
4624,"""Expertise in War"" mercenary upgrade on already created units",,defect,Should Have,Simulation,
4628,Prototype inheritance for Trigger scripts,,defect,Should Have,Simulation,
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,,defect,Should Have,Simulation,
4636,Territory Manager should exclude 3 territory tile border,,defect,Should Have,Simulation,
4655,Move some barter parameters from the gui to resources files.,,defect,Should Have,Simulation,
4667,Historic phase names,,defect,Nice to Have,Simulation,
4681,Blinking territory but not decaying,,defect,Nice to Have,Simulation,
4725,Issues with Unit AI and ranged units,,defect,Should Have,Simulation,
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,,defect,Should Have,Simulation,
4749,Issues with territory decay,,defect,Should Have,Simulation,
4762,Capture The Relic should consider relics placed by the map,,defect,If Time Permits,Simulation,
4764,Handle better corpse placement and altitude.,,defect,Should Have,Simulation,
4798,PlayAsGroup has an unused parameter,,defect,Nice to Have,Simulation,
4849,Add missing default structures,,enhancement,Nice to Have,Simulation,
4899,Unify RangeOverlayRenderer and RangeOverlayManager,,enhancement,Nice to Have,Simulation,
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,,defect,Nice to Have,Simulation,
4951,Long range capturing,,defect,Should Have,Simulation,
5026,Naval Pathfinding failure,,defect,Should Have,Simulation,
5070,Include chat messages in the replay,,enhancement,Should Have,Simulation,
5101,Gaia buildings should be automatically attacked by siege units,,defect,Should Have,Simulation,
5110,Wall and gate direction,,defect,Nice to Have,Simulation,
5118,Walls not build if wall tower foundations overlap,,defect,Should Have,Simulation,
5120,Fix GetClosestMember function of Formation,,defect,Should Have,Simulation,
5133,Wall snapping doesn't work for mirages,,defect,Nice to Have,Simulation,
5169,Warning and segfault for disabled pathfinder tests,,defect,If Time Permits,Simulation,
5223,Unit lose gatherer animation after promotion,,defect,If Time Permits,Simulation,
5328,Siege engines can't cancel unpacking,,defect,Should Have,Simulation,
5400,Add a timeout to particle emitters,,defect,Should Have,Simulation,
5415,New concept for fields,,enhancement,Should Have,Simulation,
5500,Units busy walking to/from dropsites blocking foundation from going up,,defect,Must Have,Simulation,
5526,Units stuck before enemy gate instead of walking around it.,,defect,Should Have,Simulation,
5581,Unexpected gaia soldier build list,,enhancement,If Time Permits,Simulation,
5616,Allow target-specific approaching animations,,defect,Should Have,Simulation,
5621,Knockback,,defect,Should Have,Simulation,
5631,Units with 0 max range are able to attack,,defect,Nice to Have,Simulation,
5659,Player does not get loot when entity promotes while killing stuff.,,defect,Should Have,Simulation,
5661,Very wrong pathing bumping into the map edge,,defect,Must Have,Simulation,
5678,Formation of units is destroyed,,enhancement,Should Have,Simulation,
5771,Orders are rejected in incorrect way [UnitAI],,defect,Must Have,Simulation,
5779,Guard healer should heal nearby entities,,defect,Should Have,Simulation,
5783,Add long-term effect to blacksmith.,,enhancement,Nice to Have,Simulation,
5811,Introduce INVALID_POSITION.,,enhancement,If Time Permits,Simulation,
5819,Allow ResourceSupply to be affected by modifications.,,enhancement,Should Have,Simulation,
5822,Use range query in patrol instead of timer.,,enhancement,Nice to Have,Simulation,
5840,"""Infinite Resources"" Option for Games",,enhancement,If Time Permits,Simulation,
5882,Compute formation turnrate,,defect,Should Have,Simulation,
5883,The details tooltip for mirages is not shown,,defect,Should Have,Simulation,
5885,Move cmpGuard to cmpGuardable.,,enhancement,Nice to Have,Simulation,
5886,Use cmpPatrol,,enhancement,If Time Permits,Simulation,
5887,Also store specific resource type when gathering.,,enhancement,Nice to Have,Simulation,
5888,Treasure improvements.,,enhancement,Should Have,Simulation,
5889,Merge BuildingAI and UnitAI.,,enhancement,Should Have,Simulation,
5891,Generalise carrying stuff into cmpInventory.,,enhancement,Nice to Have,Simulation,
5893,Split attacks from preparing.,,enhancement,Nice to Have,Simulation,
5897,Allow relics without victory.,,enhancement,If Time Permits,Simulation,
5899,Support multiple .json files in an AI directory structure,,defect,If Time Permits,Simulation,
5905,Make hero permadeath a game option.,,enhancement,Nice to Have,Simulation,
5906,Allow garrisoned entities to transform into one that cannot garrison.,Freagarach,defect,Should Have,Simulation,
5962,UnitAI Gathering optimisations,,enhancement,Should Have,Simulation,
5967,Attack entities in area/zone.,,enhancement,If Time Permits,Simulation,
5979,Don't initialise null/boolean values in components.,,enhancement,Should Have,Simulation,
5983,Clean up Transform.js,,defect,Should Have,Simulation,
5991,Allow to limit the structures a builder can construct.,,enhancement,Nice to Have,Simulation,
5992,Allow global resource pools.,,enhancement,If Time Permits,Simulation,
6007,Guarding entities can cause enormous lag.,,defect,Must Have,Simulation,
6066,Implement general extensible way of stat-changes.,,enhancement,If Time Permits,Simulation,
6083,Load cheats from files.,,enhancement,Nice to Have,Simulation,
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,,enhancement,Nice to Have,Simulation,
6117,crash,,defect,Should Have,Simulation,
6122,Packing as tristate.,,enhancement,If Time Permits,Simulation,
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",,enhancement,Nice to Have,Simulation,
6132,Don't get lured by arrows from buildings while attacking.,,defect,Should Have,Simulation,
6133,Clean Identity.js.,,enhancement,Should Have,Simulation,
6134,Don't move outside of states in UnitAI.,,defect,Must Have,Simulation,
6142,Elephants keep getting stuck.,,enhancement,Should Have,Simulation,
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,,defect,Should Have,Simulation,
6195,Hunting animals without killing them,,defect,Must Have,Simulation,
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,,defect,Must Have,Simulation,
6265,Formation.js this.offsets is undefined but has no reason,,defect,Must Have,Simulation,
6278,Auto-queue doesn't play well with corrals.,,enhancement,Must Have,Simulation,
6297,"Allow a ""turbo"" match.",Freagarach,enhancement,Should Have,Simulation,
6353,Limit the number of builders for a structure,,enhancement,Should Have,Simulation,
6364,Allow multiple researchers to research one technology.,,enhancement,Nice to Have,Simulation,
6460,Make affectedPlayers be used for Garrison auras,,enhancement,Should Have,Simulation,
6466,Non-formation units staying stationary when recieveing multiple walk order,,defect,If Time Permits,Simulation,
6575,Units in formation should have one stance?,,defect,If Time Permits,Simulation,
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,,defect,Must Have,Simulation,
6599,[needs design decision] Attack as formation is useless,,defect,Must Have,Simulation,
6622,"In some cases, 0ad falsely detects mod incompatibility",,defect,Should Have,Simulation,
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,,defect,Should Have,Simulation,
6743,Auto-queue doesn't play well with heroes.,,defect,Should Have,Simulation,
6769,Add prefered classes for healers,,defect,Should Have,Simulation,
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",,defect,Should Have,Simulation,
6917,Resource Trickle is not taken into account for summary,,defect,Should Have,Simulation,
629,Show the current IP address when hosting a new game.,,enhancement,If Time Permits,Non-game systems,
630,Register in the Windows (Vista+) Games Explorer,,enhancement,If Time Permits,Non-game systems,
1514,Automatically update official 0ad Git repos after SVN commits,,enhancement,Nice to Have,Non-game systems,
1556,Properly handle UTF-8 files in reference check tool,,defect,If Time Permits,Non-game systems,
1757,[PATCH] Script to automatically change unit stats,,enhancement,Nice to Have,Non-game systems,
1840,Manual,,enhancement,Nice to Have,Non-game systems,
1844,Change checkrefs.pl to pick up missing projectile attach points,,task,Should Have,Non-game systems,
3160,"Open second window with bug report draft with version filled in when pressing ""Report bug"" button in the main menu",,enhancement,Nice to Have,Non-game systems,
3802,Complete credits with licencing,,enhancement,Should Have,Non-game systems,
4550,Make the templatessorter tool handle xml comment,,defect,Nice to Have,Non-game systems,
5126,Replay profiler should track entity count,,enhancement,Nice to Have,Non-game systems,
5285,create capturing tutorial,,enhancement,Nice to Have,Non-game systems,
5802,"Implement ""checkref"" like validation in the engine.",,task,Nice to Have,Non-game systems,
6155,Window problem on Gnome,,defect,Should Have,Non-game systems,
6633,pyrogenesis should exit with an error if invalid mod is specified with '-mod=',,defect,Should Have,Non-game systems,
1602,Do engine- and mod version checks when connecting to direct MP games,,enhancement,Must Have,Network,
3373,Reduce latency by using multiple ENet channels,,enhancement,If Time Permits,Network,
3494,[PATCH] Display an OOS error message on each failed rejoin,,enhancement,Nice to Have,Network,
3556,[PATCH] Dedicated server,,enhancement,Nice to Have,Network,
3752,Improve multiplayer game responsiveness,wraitii,enhancement,Should Have,Network,
3890,Multiplayer performance warnings,echotangoecho,enhancement,Should Have,Network,
3923,Client-side detection of serverside command-injection,,enhancement,If Time Permits,Network,
3963,Rejoined clients should be able to download the full replay from the host,,enhancement,Should Have,Network,
4144,Automatic pausing if a player disconnects,,enhancement,If Time Permits,Network,
4210,Increase the observer limit to 4096,,defect,Should Have,Network,
4301,IPv6 enet support,,task,Must Have,Network,
4364,Dedicated server should appear in the lobby game list,Imarok,defect,Should Have,Network,
4365,Optionally show failed attempts to the join when late-observer joins are disabled,,enhancement,Nice to Have,Network,
4443,Disconnect chat notification should distinguish between intentional quit and lost connection,,enhancement,Nice to Have,Network,
4462,Gamesetup - synchronize the list of loaded mods and available maps,,defect,Nice to Have,Network,
4524,Net server: Error running FSM update (type=2 state=0),,defect,Should Have,Network,
4615,"Empty ""waiting for other clients to load"" list",,defect,Nice to Have,Network,
4641,Lagwarnings for lost packets,elexis,enhancement,Must Have,Network,
4948,Wrong order of joining shown in gamesetup,,defect,If Time Permits,Network,
5201,TurnManager - Game doesn't start,,defect,Must Have,Network,
5202,Speed up rejoins by not calling ParseEntities,,defect,Should Have,Network,
5203,NetServer should send hash of previous turns too,,defect,If Time Permits,Network,
5210,Replace NetServer breakpoints with error messages and disconnect,,defect,Should Have,Network,
5212,Small networking code refactoring,,defect,Nice to Have,Network,
5213,unhandled enet errors if the network interface is shutdown,,defect,If Time Permits,Network,
5320,Remove rating from nickname,,defect,Should Have,Network,
5321,Object-oriented JS networking interface,,enhancement,Nice to Have,Network,
5323,Inform about clients simulating too slowly / simulation lag,,defect,Should Have,Network,
5467,Encrypt enet connections,,enhancement,Must Have,Network,
5585,Networked GUI message callback handler,,defect,Nice to Have,Network,
5587,Connection not established / Segfault after nick change and hosting STUN game,,defect,Should Have,Network,
5904,Stop sending game state if client leaves mid rejoin.,,enhancement,Nice to Have,Network,
3285,Sound error when no sound device or disabled,,defect,Must Have,Music & Sound FX,
3619,[PATCH] Original soundtrack metadata,,enhancement,Nice to Have,Music & Sound FX,
3976,Building damage sound,,defect,Should Have,Music & Sound FX,
4586,Missing sound files,,defect,Nice to Have,Music & Sound FX,
5295,Bad audio effect timing during construction,,defect,If Time Permits,Music & Sound FX,
6210,Defeat Music is played in loop after resigning,,defect,Nice to Have,Music & Sound FX,
6432,Right-click on button makes click sound. On any active button. When pressed.,,defect,If Time Permits,Music & Sound FX,
6518,LaoziGate audio sound completion,,enhancement,If Time Permits,Music & Sound FX,
6640,Selection sound for camel archer should be changed,,defect,Should Have,Music & Sound FX,
6832,music after victory or defeat,,defect,Should Have,Music & Sound FX,
2448,Display gameplay statistics from the lobby on a website,,enhancement,If Time Permits,Multiplayer lobby,
2449,Store more lobby user statistics into the database.,,enhancement,If Time Permits,Multiplayer lobby,
2489,Lobby subject should be translated.,,enhancement,Must Have,Multiplayer lobby,
2516,Expand Rating System,,enhancement,Nice to Have,Multiplayer lobby,
2895,Add the number of rated players,,task,Nice to Have,Multiplayer lobby,
3550,"Rated game variable not set correctly, use it for Rated game Cheat-prevention",,defect,Should Have,Multiplayer lobby,
3651,[PATCH] Server name length should be limited,Vladislav Belov,defect,Nice to Have,Multiplayer lobby,
3687,Advanced lobby moderation tools,,enhancement,Should Have,Multiplayer lobby,
3739,[PATCH] Lobby - late-observer-join flag,,enhancement,Should Have,Multiplayer lobby,
3865,[PATCH] Properly handle XMPP private messages,,enhancement,Should Have,Multiplayer lobby,
3941,Game freezes when lobby is down,sbirmi,defect,Must Have,Multiplayer lobby,
3951,Host quitting rated games,,defect,Must Have,Multiplayer lobby,
4159,Lobby buddy list,,enhancement,Nice to Have,Multiplayer lobby,
4203,"Implement PubSub (XEP-0060) for GameList, and BoardList",,enhancement,Must Have,Multiplayer lobby,
4315,[PATCH] Disconnect detection is broken in lobby.,sbirmi,defect,Should Have,Multiplayer lobby,
4371,Reregister lobbied game after disconnect,,defect,Nice to Have,Multiplayer lobby,
4509,Patch ejabberd to allow registration of two accounts before registration_timeout applies,,defect,Should Have,Multiplayer lobby,
4609,Chat notification if buddies join games,,defect,Nice to Have,Multiplayer lobby,
4679,Last Game Datetime in Profile,,enhancement,Nice to Have,Multiplayer lobby,
4704,ejabberd IP logs,,defect,Should Have,Multiplayer lobby,
4710,Save passwords in OS keyring,,defect,If Time Permits,Multiplayer lobby,
4752,Remove waiting state of lobby games,,defect,Should Have,Multiplayer lobby,
4858,More Buttons With New Options For Lobby Should have to land,,enhancement,Should Have,Multiplayer lobby,
4972,Hide profile panel in lobby,,task,Should Have,Multiplayer lobby,
4974,Lobby connect on startup,,enhancement,Should Have,Multiplayer lobby,
4978,Presence Dropdown In Lobby And Auto Away Settable,,task,Should Have,Multiplayer lobby,
4979,Changing default sort order to buddy in lobby and make more columns sorting possible,,enhancement,Should Have,Multiplayer lobby,
5067,Display victory conditions (and probably more settings) in lobby,,enhancement,Should Have,Multiplayer lobby,
5145,Some XmppClient presence states can trigger warnings,,defect,If Time Permits,Multiplayer lobby,
5268,Support download of lobby terms and conditions from the room,,enhancement,Nice to Have,Multiplayer lobby,
5344,Lobby server/account UI,,enhancement,Nice to Have,Multiplayer lobby,
5347,Lobby chatlog status discovery,,enhancement,If Time Permits,Multiplayer lobby,
5423,Extend lobby mute to lobby matches,,enhancement,Nice to Have,Multiplayer lobby,
5498,Fix gloox 1.0.22 --with-getaddrinfo on macOS,,defect,Should Have,Multiplayer lobby,
5567,"Disable ""endless game"" victory condition for rated games",,defect,Nice to Have,Multiplayer lobby,
5634,Rating lobby bot should react to closed SQL connection,,defect,Nice to Have,Multiplayer lobby,
5669,Merge fgod features,,enhancement,Nice to Have,Multiplayer lobby,
5679,The ban reason should be viewable by a player whose account has been banned.,,enhancement,Should Have,Multiplayer lobby,
6136,Add lobby password option alternative.,,enhancement,Nice to Have,Multiplayer lobby,
6922,Rated games with bots,,defect,Should Have,Multiplayer lobby,
6934,Reporte de comportamiento toxico,,defect,Nice to Have,Multiplayer lobby,
1901,Chicken inside stone mine on neareastern badlands rms,,defect,Should Have,Maps,
2303,Update tutorials and increase their visibility,,enhancement,Must Have,Maps,
2519,problem in dock placement for random maps,,defect,Nice to Have,Maps,
3140,Unknown Nomad player placement,,defect,Nice to Have,Maps,
3808,Volcanic Lands - sometimes no wood for players,,defect,Should Have,Maps,
3851,Confusing initial metal/stone mine placement on Stronghold,,enhancement,Nice to Have,Maps,
3886,[PATCH] add gaia player in all maps,,defect,Should Have,Maps,
4034,Expose engine constants to random map libraries,,enhancement,Should Have,Maps,
4066,In some cases AddEntity tries to use already occupied Entity IDs,,enhancement,If Time Permits,Maps,
4231,Water height issues on some map,,defect,Should Have,Maps,
4329,Dueling Cliffs Player Placement,,defect,Nice to Have,Maps,
4407,Circular and square maps should have the same area,,defect,If Time Permits,Maps,
4488,More random placement with rmlib2,,enhancement,Should Have,Maps,
4506,Impassable ambush,,defect,Should Have,Maps,
4601,Units stuck at trees on Extinct Volcano,,defect,Should Have,Maps,
4695,Replace deprecated SimpleGroup and RandomGroup placement functions,,defect,Should Have,Maps,
4760,Reflection Map,,enhancement,Nice to Have,Maps,
4769,Several victory messages on Treasure Island,,defect,Should Have,Maps,
4811,Hells Pass doesn't always place the barriers,,defect,Nice to Have,Maps,
4853,rmgen Placer and Painter rounding,,defect,Nice to Have,Maps,
4866,Todo list for rmgen wallgen,,task,If Time Permits,Maps,
4902,Unreachable entity test,,defect,Should Have,Maps,
4914,Skirmish Map XML Validator,,defect,Nice to Have,Maps,
4939,Always use tile coordinates in rmgen instead of sometimes using fractions,,defect,Nice to Have,Maps,
4940,Remove rmgen Iberian Wall hardcoding,,defect,Should Have,Maps,
4947,Converge rmgen1 and rmgen2,,defect,Nice to Have,Maps,
4952,Random map generator by Pyrophorus,,enhancement,Nice to Have,Maps,
4955,ObstructionConstraint to ensure placing only reachable entities in rmgen,,defect,Should Have,Maps,
4957,Improve ClumpPlacer performance,,defect,Should Have,Maps,
4964,Remove all globals from random map libraries,,defect,Nice to Have,Maps,
4989,Remove default values from rmgen terrain and entity helper functions,,defect,Should Have,Maps,
4998,Unify Height & Slope based painting,,defect,Nice to Have,Maps,
5003,"Add Constraint, TileClass and failFraction to rmgen Wall Builder",,defect,Must Have,Maps,
5011,random map script performance improvements,,defect,Should Have,Maps,
5050,Allow atlas and random maps to set the UnitAI stance,,defect,Nice to Have,Maps,
5062,Atlas map / PMP file compression,,defect,Nice to Have,Maps,
5090,CityPainter improvements,,enhancement,Nice to Have,Maps,
5150,Jebel Barkal improvements,,defect,Nice to Have,Maps,
5251,small pathfinding issue with boats in narrow channels,,defect,Should Have,Maps,
5263,rmgen profiler,,enhancement,Nice to Have,Maps,
5276,Symmetric / Mirror maps,,enhancement,Nice to Have,Maps,
5430,Death Canyon unreachable wood,,defect,Should Have,Maps,
5437,Golden Island Map Has Tree Problems,,defect,Should Have,Maps,
5752,Ramps are not created in Corsica vs Sardinia,smiley,defect,Should Have,Maps,
5919,Check for entity placement in random maps.,,defect,Nice to Have,Maps,
5984,Maps in folders.,,enhancement,Nice to Have,Maps,
6158,Split information given about maps.,,enhancement,If Time Permits,Maps,
6413,Relic spawns inside forest,,defect,Nice to Have,Maps,
6488,Sandbox maps missing ground textures,,defect,If Time Permits,Maps,
6605,Failed Starting Resource Placement,,defect,Must Have,Maps,
6610,Starting units within the footprint of the civil centre,,defect,If Time Permits,Maps,
2014,Support for non-latin languages,,enhancement,Should Have,Internationalization & Localization,
2843,Split East Asian locale mod for memory saving,,enhancement,Should Have,Internationalization & Localization,
3085,Alignment error in German AI summary screen,,defect,Should Have,Internationalization & Localization,
3665,GuiInterface-notifications are not translated,,defect,Should Have,Internationalization & Localization,
3972,Tooltips and loading screen tips should not hardcode the numbers but use sprintf,,defect,Must Have,Internationalization & Localization,
4250,sprintf errors out when the translators don't copy the %() tags properly,,defect,Should Have,Internationalization & Localization,
4567,Translation comments for VisibleClasses,,defect,Should Have,Internationalization & Localization,
4597,Allow AI chat messages to be pluralized,,defect,Should Have,Internationalization & Localization,
4784,"Display CJK languages in the ""language selection menu""",,defect,Should Have,Internationalization & Localization,
4841,RealTime an hour off and ceasefire and gametime at 0.,,defect,If Time Permits,Internationalization & Localization,
4872,Replays have wrong dates,,defect,Should Have,Internationalization & Localization,
4891,Translations should have a way to indicate the target is a button and should be kept short,,defect,Should Have,Internationalization & Localization,
4930,Language options unclear when the font is not available,,defect,If Time Permits,Internationalization & Localization,
5146,The sprite for titles of GUI screens should be enlargable,,defect,Should Have,Internationalization & Localization,
5427,"Be more specific than ""Distance requirements""",,enhancement,If Time Permits,Internationalization & Localization,
6024,Language specific bugs in GUI,,defect,Should Have,Internationalization & Localization,
6224,Key names are not translatable,,defect,Nice to Have,Internationalization & Localization,
6243,Correction in the source language of gui-gamesetup,,enhancement,Nice to Have,Internationalization & Localization,
6257,"Avoid this pattern in translatable strings ""%(players)s and %(lastPlayer)s have won""",,defect,Should Have,Internationalization & Localization,
6272,Only general names for some entities,,defect,Should Have,Internationalization & Localization,
28,Entity Event - Pick Up,,task,Nice to Have,Core engine,
40,Weather,,task,Nice to Have,Core engine,
44,Terrain special effects (particles and decals),,enhancement,Should Have,Core engine,
45,Enhance Terrain Blending,,task,Should Have,Core engine,
46,Skybox,,task,Nice to Have,Core engine,
48,Advanced Water Rendering,,enhancement,Nice to Have,Core engine,
72,Graphics - Billboards,,task,Nice to Have,Core engine,
78,Preloading,,task,Nice to Have,Core engine,
107,GUI - Improvements to Styles,,task,Should Have,Core engine,
108,GUI - Retrievable Sprite Properties,,task,Should Have,Core engine,
109,GUI - Various Bugs/Requests,,task,Should Have,Core engine,
110,GUI - Relational Coordinates,,task,Should Have,Core engine,
112,GUI - Expansive Controls,,task,Should Have,Core engine,
114,GUI - Style Skinning Support,,task,Nice to Have,Core engine,
116,GUI - Entity-Aligned Controls,,task,Nice to Have,Core engine,
118,[PATCH] Actor variation persistence,,task,Should Have,Core engine,
161,Automatic checksumming and download of needed files,,task,Should Have,Core engine,
185,Allow resizing of buildings/units,,enhancement,Should Have,Core engine,
192,Automatic Error Reporting (Client Side),,task,Nice to Have,Core engine,
193,Automatic Error Reporting (Server Side),,task,Nice to Have,Core engine,
201,COLLADA: report errors more helpfully,,defect,Nice to Have,Core engine,
204,Make XMB more efficient,,task,Nice to Have,Core engine,
244,Clean up XMB text handling,,task,Nice to Have,Core engine,
290,Set up automated symbol server for Windows debugging,,task,Should Have,Core engine,
304,Refactor engine (remove game-specific functionality),,enhancement,Nice to Have,Core engine,
433,Sort out FP rounding modes,,task,Should Have,Core engine,
457,[PATCH] Default crashlog location is bad,,defect,If Time Permits,Core engine,
569,Fix CRenderer::LoadAlphaMaps to use new texture system,,defect,Nice to Have,Core engine,
637,blood spray,,enhancement,Nice to Have,Core engine,
657,Waypoint Flags,,enhancement,Must Have,Core engine,
668,Maps border enhancement,,enhancement,If Time Permits,Core engine,
698,GUI - Better support for keyboard input,,enhancement,Nice to Have,Core engine,
743,Improve shadows,,task,Nice to Have,Core engine,
837,0ad benchmark mode,,task,If Time Permits,Core engine,
848,Hotloading failure while changing game scripts,,defect,If Time Permits,Core engine,
850,[PATCH] GUI - Improve mouse button 'release' event handling,,defect,Nice to Have,Core engine,
919,Fix rendering of territory boundaries at sharp corners,,defect,Nice to Have,Core engine,
933,Animate territory changes,,enhancement,Nice to Have,Core engine,
968,UserReporter may cause significant delay when shutting down,,defect,Must Have,Core engine,
980,Game crash when attack command is sent with an entity instead of entity id,,defect,Nice to Have,Core engine,
1003,remove 'TIMER' printing on stdout on non debug builds,,enhancement,If Time Permits,Core engine,
1011,Projectiles have no actual collision detection,,defect,Nice to Have,Core engine,
1024,Load javascript files in subdirectories for AI's,,enhancement,Nice to Have,Core engine,
1032,Further improvements to selection boxes,,enhancement,Nice to Have,Core engine,
1039,Support Unicode combining characters,,enhancement,Should Have,Core engine,
1040,Crash running two instances of the game simultaneously on Windows,,defect,Should Have,Core engine,
1041,Allow entity selections with multiple keywords (aka garrison flag fix),,enhancement,Should Have,Core engine,
1105,Hide tooltips once button is pressed,,defect,Nice to Have,Core engine,
1110,Archive builder support for non-base mods,,task,Should Have,Core engine,
1116,TerrainOverlay should not use a global rendering list,,defect,Nice to Have,Core engine,
1149,[PATCH] wcscasecmp does exist on OS X Lion,,defect,Nice to Have,Core engine,
1192,[PATCH] Improve animal UnitAI behavior,,enhancement,Nice to Have,Core engine,
1195,New/Improved Animation System,,enhancement,Should Have,Core engine,
1208,Trading tax for allied players,,enhancement,Nice to Have,Core engine,
1229,Territory Borders have Holes,,defect,Nice to Have,Core engine,
1320,Implement error window on OS X,,enhancement,Should Have,Core engine,
1368,Selection ring texture disappear under curved terrain,,defect,Must Have,Core engine,
1396,[PATCH] Test UTF-8 handling of scripts and data,,enhancement,Nice to Have,Core engine,
1409,Improve time warp in order not run out of memory,,enhancement,Nice to Have,Core engine,
1419,[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers,,defect,Should Have,Core engine,
1428,Animated textures,,enhancement,If Time Permits,Core engine,
1468,[PATCH] Use the pathfinder to perform distance checks,,defect,Should Have,Core engine,
1532,GUI - Dropdown improvements,,enhancement,Should Have,Core engine,
1550,Improve gate animation behavior,,enhancement,Should Have,Core engine,
1560,Actors should be revealed gradually in LOS,,defect,Should Have,Core engine,
1598,Selecting only the same type of workers,,enhancement,Nice to Have,Core engine,
1606,Resizing the game window produces GL errors (when much smaller than 1024x768),,defect,Nice to Have,Core engine,
1615,Data path verification,,defect,Nice to Have,Core engine,
1619,Big screenshot fails on win32 (Out of address space),,defect,Should Have,Core engine,
1644,Support hardware suitability check,,enhancement,If Time Permits,Core engine,
1687,[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling,,defect,Should Have,Core engine,
1739,Add a technology score,,enhancement,Nice to Have,Core engine,
1772,Make the gate's building easier,,enhancement,Nice to Have,Core engine,
1776,Give a way to know which farm a farmer is working on.,,enhancement,Nice to Have,Core engine,
1810,Improve configuration system,leper,enhancement,Should Have,Core engine,
1837,Windows installer installs under user home dir,,defect,Should Have,Core engine,
1847,[PATCH] Attack Move Enhancements,,enhancement,Should Have,Core engine,
1873,Screensaver is activated after exiting game,,defect,If Time Permits,Core engine,
1889,Add hyperlink support to GUI engine,,enhancement,If Time Permits,Core engine,
1939,[PATCH] Profiler got corrupted: showing all as unlogged,,defect,Should Have,Core engine,
2004,Height offset is not correctly transferred to promoted unit,,defect,Should Have,Core engine,
2011,Handle schema and template errors more gracefully,,defect,Should Have,Core engine,
2026,[PATCH] Skinning optimisations.,,defect,Nice to Have,Core engine,
2038,[PATCH] Let units from siege tower ungarrison over walls,,enhancement,Should Have,Core engine,
2039,Implement caching of terrain normals,,enhancement,Should Have,Core engine,
2056,"Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit",,defect,If Time Permits,Core engine,
2065,Sound incorrectly resumes if game is paused but window focus changes,,defect,Nice to Have,Core engine,
2070,"Shadow glitch on cliffs opposite sun, as camera moves",,defect,Should Have,Core engine,
2083,Crash returning to main menu after host disconnect,,defect,Should Have,Core engine,
2086,Path detection failing on BSDs,,defect,Nice to Have,Core engine,
2109,[PATCH] Optimisation of Fixed Point Trigonometic Approximations,Thanduel,enhancement,Should Have,Core engine,
2124,Check for permissions when mounting VFS dirs,,defect,Should Have,Core engine,
2147,Consider serializing terrain data for random maps and serialization test mode,,enhancement,Nice to Have,Core engine,
2192,Initial iberian walls are coliding with trees,,defect,Should Have,Core engine,
2204,Prop variation for recurring same actor file is needed,,defect,Should Have,Core engine,
2257,RallyPoint for garrisoning units often not visible,,defect,Nice to Have,Core engine,
2278,In the game: Menu > Load (game) missing,,enhancement,Should Have,Core engine,
2280,House animations,,enhancement,Nice to Have,Core engine,
2411,Support underlined text,,enhancement,Nice to Have,Core engine,
2431,[PATCH] Calculate visible patches only when frustum changes,,enhancement,Should Have,Core engine,
2518,Pasting with middle mouse button,,enhancement,Nice to Have,Core engine,
2520,(Skirmish?) maps without default camera position for the players crash,,defect,Should Have,Core engine,
2535,Numbers appear uneven in the new fonts,,defect,Should Have,Core engine,
2593,GUI - Slider control,,enhancement,Should Have,Core engine,
2597,Need to display invaild command line option messages,,enhancement,Nice to Have,Core engine,
2602,Bend formation when traveling,,enhancement,Should Have,Core engine,
2653,[ATLAS] Send nice error messages on wrong image file format,,defect,If Time Permits,Core engine,
2680,Ambient Occlusion on animated meshes.,,enhancement,Nice to Have,Core engine,
2705,Graceful error on inability to allocate cache,,defect,Should Have,Core engine,
2758,Using QuickStart transfers parameters to Atlas,,defect,Should Have,Core engine,
2788,Starcraft-like reveal when all civic centers destroyed,,enhancement,Should Have,Core engine,
2828,Decide JPEG support,,defect,Nice to Have,Core engine,
2849,SDL2: Difficulty debugging on Windows,,defect,Nice to Have,Core engine,
2910,Wrong worker rotation when the resource is directly at a drop-off point,,defect,Nice to Have,Core engine,
2940,SDL2: mouse cursor not showing or disappears (ouch),,defect,Should Have,Core engine,
2943,script errors when built against system spidermonkey with --enable-intl-api,,defect,Should Have,Core engine,
2947,Improve workers gathering resource transition,,enhancement,Nice to Have,Core engine,
2949,Minimum Range for Melee Units,,enhancement,Should Have,Core engine,
2953,Terrain incorrect shadow rendering,,defect,Should Have,Core engine,
2991,Allow control of automated attack priority,,enhancement,Nice to Have,Core engine,
2996,[PATCH] Update Android support,,task,Should Have,Core engine,
3034,Some keys don't work in every situation,,defect,Nice to Have,Core engine,
3038,Add scrollbars to non-list GUI objects,,enhancement,Should Have,Core engine,
3048,[PATCH] Incorrect reflections on water,,defect,Should Have,Core engine,
3073,[PATCH] Reduce the number of state changes/draw calls when rendering,,enhancement,Should Have,Core engine,
3074,GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7,,defect,Should Have,Core engine,
3077,Check for missing shader data,,defect,Nice to Have,Core engine,
3088,Remove unused materials,,defect,Should Have,Core engine,
3094,glMapBuffer/glUnMapBuffer are not available on most Android devices,,defect,Should Have,Core engine,
3137,Handle PSERROR_Game_World_MapLoadFailed during initial game start,,defect,Should Have,Core engine,
3159,Blank screen in menu and gameplay,,defect,Should Have,Core engine,
3169,Improve the command line options support for replays,,enhancement,If Time Permits,Core engine,
3235,[PATCH] Switching between forms with tab button,Patrick Wolfert,task,Nice to Have,Core engine,
3261,Rewinding replays,,enhancement,Nice to Have,Core engine,
3290,Enable the JPS cache,,enhancement,Nice to Have,Core engine,
3291,Fix pathfinder overlays,,defect,Should Have,Core engine,
3362,Memory Pool and Bucket Allocator,Thanduel,enhancement,Should Have,Core engine,
3375,Objects indexed by integers get reordered upon serialization,,defect,Must Have,Core engine,
3416,Don't switch to windowed mode if OGL is not initialised,,defect,Should Have,Core engine,
3417,Add recent debug printfs to crashlogs.txt,,defect,Should Have,Core engine,
3453,Volume down short-cut does the same as 'C' hotkey,,defect,Nice to Have,Core engine,
3456,Quicker fast forward by not rendering frames in replays,,enhancement,Nice to Have,Core engine,
3514,Territory disappear if window is in background,,defect,Should Have,Core engine,
3534,Pathfinder - Some unused constants,,defect,Nice to Have,Core engine,
3572,OOS logs in non-visual replaymode are written to the wrong directory,,defect,Nice to Have,Core engine,
3615,Serializationtest support for random map scripts,,defect,Should Have,Core engine,
3616,Background Pause option should be able to be changed on the fly,,enhancement,Nice to Have,Core engine,
3625,Units walking over foundations block construction of buildings,,defect,Should Have,Core engine,
3644,Ships stuck at docks,,defect,Must Have,Core engine,
3663,Implement UI for display selection,,enhancement,Should Have,Core engine,
3674,Terrain textures differs between ARB and GLSL,,defect,Should Have,Core engine,
3685,[PATCH] Improvements to obstructions,,enhancement,Should Have,Core engine,
3789,Allow restoring lost wall turrets,,defect,Should Have,Core engine,
3815,[PATCH] CORDIC algorithm for fast (approximate) computation of length,,enhancement,Should Have,Core engine,
3821,Shadow flickering with GLSL,,defect,Must Have,Core engine,
3829,Cannot pan on multi-monitor systems,,defect,Should Have,Core engine,
3834,[PATCH]Find a way to shrink or split OOS logs,,enhancement,Should Have,Core engine,
3876,When scaling the gui text becomes pixelated,,defect,Nice to Have,Core engine,
3888,Minimap glitch on initial exploration near square map edge,,defect,Should Have,Core engine,
3922,Conditional jumps or moves depends on uninitialised value(s),,defect,Should Have,Core engine,
3946,Xinerama 0ad across both screens,,enhancement,If Time Permits,Core engine,
3958,Possible Code Fixes,,defect,If Time Permits,Core engine,
3964,Flickering fields - Z buffer issue,,defect,Should Have,Core engine,
3969,Inopportune active screen corners on OSX,,defect,Nice to Have,Core engine,
3990,[PATCH] ConfigDB complains about empty strings,,defect,Should Have,Core engine,
3996,Error on too small screens,,defect,Nice to Have,Core engine,
4004,Increase playerlimit,,enhancement,Nice to Have,Core engine,
4029,Instant replay - switching betwen replay and live mode,,enhancement,Nice to Have,Core engine,
4032,Game can crash hard on corrupt or unsupported dae files,,defect,Should Have,Core engine,
4045,[PATCH] CmpRangeManager optimisation,,enhancement,Nice to Have,Core engine,
4119,Delete cache button,,enhancement,Nice to Have,Core engine,
4202,Save simulation hash in singleplayer games to validate replays,,enhancement,Should Have,Core engine,
4208,Cursor behavior is broken when starting 0 A.D. in a separate X server,,defect,Must Have,Core engine,
4209,"On a dual-head display, mouse cursor can't move to different display",,defect,If Time Permits,Core engine,
4211,Remove references to globals,,defect,Nice to Have,Core engine,
4392,Implement Dual Quaternion Skinning,,enhancement,Nice to Have,Core engine,
4403,Make component classes final,,task,Should Have,Core engine,
4404,Resource agnostic Atlas and MiniMap,,defect,Must Have,Core engine,
4409,Atlas can be started with the main menu and not a map,,defect,If Time Permits,Core engine,
4414,Click and double-click hotkeys,,defect,Nice to Have,Core engine,
4430,Consider bridges,,enhancement,Should Have,Core engine,
4447,Look at MSVC static analysis for potential errors,,defect,If Time Permits,Core engine,
4475,Give more insight when running the tests,,defect,Should Have,Core engine,
4563,Crash if the random map script tries to spawn way too many entities,,defect,Nice to Have,Core engine,
4574,Crash in the NetServerWorker in Debug mode,,defect,Must Have,Core engine,
4585,Units stand in a square shape when attacking buildings,,defect,Should Have,Core engine,
4652,Reset doesn't work for graphics options checkboxes,,defect,Should Have,Core engine,
4660,Cinema path continues after replay ended,,defect,Should Have,Core engine,
4680,Big screenshots show tiling if water refraction is enabled,,defect,Nice to Have,Core engine,
4683,List multiselection,,defect,If Time Permits,Core engine,
4719,GUI deferred and batch rendering,,enhancement,Should Have,Core engine,
4722,Small source/GUI/ bugs,,defect,Nice to Have,Core engine,
4724,Video playback,,task,Nice to Have,Core engine,
4746,Hotloading globalscripts,,defect,If Time Permits,Core engine,
4788,CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map,,defect,Should Have,Core engine,
4809,Broken camera angle,,defect,Should Have,Core engine,
4826,Test more object types in the ScriptInterface clone function,,defect,If Time Permits,Core engine,
4829,Hide silhouette if unit in front,,defect,Should Have,Core engine,
4856,Dropdown displays tooltip of list when hovering the header,,defect,Should Have,Core engine,
4878,"GUI should throw errors if directory includes failed, VFS::DirectoryExists",,defect,Nice to Have,Core engine,
4883,Shadow framebuffer problem a23,,defect,Should Have,Core engine,
4975,Pause renderer on unfocus,,enhancement,Nice to Have,Core engine,
5022,Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import),,defect,Should Have,Core engine,
5025,"Lighting: Gallic Fields: At some point of view, some shadows flickers",,defect,Must Have,Core engine,
5036,glTF 2.0 support,,task,Should Have,Core engine,
5069,XML_Element macro redeclares a variable,,enhancement,Nice to Have,Core engine,
5075,Deduplicate gamesetup/atlas/autostart settings,,task,Should Have,Core engine,
5080,[Crash] Unknown crash during spectating,,defect,Should Have,Core engine,
5103,Remove disabled readme.txt commandline arguments,,defect,Should Have,Core engine,
5116,Enable Linux Feral Interactive's GameMode for systems that have it installed,,enhancement,Nice to Have,Core engine,
5124,[PATCH] Improved Shadow Filter,,enhancement,Nice to Have,Core engine,
5128,Add a way to convert JS::Values to C++ in a strongly-typed way,,defect,Should Have,Core engine,
5137,Hotloading not triggered if the file was replaced by a renamed file,,defect,Nice to Have,Core engine,
5142,Passing -mod with a mod that doesn't exist creates an empty directory,,defect,Nice to Have,Core engine,
5172,Report unsupported textures (NPOT textures),,defect,Should Have,Core engine,
5179,.DELETED folders are not taken into account when mods are packaged,,defect,Should Have,Core engine,
5182,Packaged Mods should take over unpackaged ones.,,defect,Should Have,Core engine,
5188,Game shouldn't crash when system folders are unavailable.,,defect,Should Have,Core engine,
5220,system_info.txt is incorrect,,defect,Should Have,Core engine,
5259,A method to adjust the visual scale of an actor.,,enhancement,Nice to Have,Core engine,
5288,Common C++ issues were found by PVS-Studio,animus,defect,Should Have,Core engine,
5291,"Assertion failed: ""rdata->GetKey() == m->vertexRenderer.get()""",,defect,Should Have,Core engine,
5294,GCC 8 compiler warnings,Alex,defect,Should Have,Core engine,
5299,Cleanup default.cfg categories,,defect,Nice to Have,Core engine,
5319,Pyromod files are not listed in the mod selection page on macOS,,defect,Should Have,Core engine,
5327,Asynchroneous replay loading,,defect,Should Have,Core engine,
5340,"Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls",,defect,Nice to Have,Core engine,
5354,"More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP",,defect,Should Have,Core engine,
5369,JSInterface GUIPage - Allow parent GUI page to update a child GUI page,,defect,Should Have,Core engine,
5380,Support inheritance in special filter templates,,enhancement,Nice to Have,Core engine,
5391,Rotating screen error,,defect,Should Have,Core engine,
5405,Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.,,defect,Should Have,Core engine,
5410,Detected memory leaks,,defect,Should Have,Core engine,
5426,Do not hardcode map sizes in skirmish/scenario descriptions,,enhancement,If Time Permits,Core engine,
5439,build broken on debian stretch + libsodium woes,,defect,Should Have,Core engine,
5446,Crash on Startup When Using Windows 10,,defect,Should Have,Core engine,
5447,Wrong sillhoute-ing,,defect,If Time Permits,Core engine,
5464,For about two weeks the game doesn't see saved games.,,defect,Must Have,Core engine,
5513,Hotloading breaks paused game,,defect,Should Have,Core engine,
5532,Pyromod mod creation error when having same mod zipped inside said original mod folder.,,defect,If Time Permits,Core engine,
5538,Improve hwdetect config override behavior,,defect,Should Have,Core engine,
5550,"Compiler warnings as of May 2022 (macOS, LLVM 10)",Stan,defect,Should Have,Core engine,
5555,[macOS] loading a mod causes rendering with wrong screen size,,defect,Should Have,Core engine,
5556,Update Terrains actors,,defect,Should Have,Core engine,
5566,Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.,,enhancement,Must Have,Core engine,
5583,Building previews are broken when the game is paused,,defect,Nice to Have,Core engine,
5599,Fix some Major CppCheck warnings,,defect,Should Have,Core engine,
5614,Segfault after hotloading global.xml and closing an ingame summary dialog,,defect,Should Have,Core engine,
5624,Units can fail to go around large obstacles when short-pathing,,defect,Should Have,Core engine,
5638,COList: Support column text alginment and modifying individual rows,,defect,Should Have,Core engine,
5672,0AD quits unexpectedly and *silently*,,defect,Should Have,Core engine,
5681,error excep[tion???,,defect,Should Have,Core engine,
5684,Emojis for 0 A.D. Lobby and Chat,,defect,Should Have,Core engine,
5702,Can't change my multiplayer name,,defect,Nice to Have,Core engine,
5758,Copy and Paste in Console is broken,,defect,Nice to Have,Core engine,
5793,Handle debug_break correctly on OSX bundles,,defect,Nice to Have,Core engine,
5816,Disable observers to send commands on client side,,defect,Should Have,Core engine,
5856,Improving Impact Sounds,,defect,Should Have,Core engine,
5858,Trees embedded in fort walls while random map generation.,,defect,Must Have,Core engine,
5867,Further hotkey features to implement,,enhancement,Should Have,Core engine,
5872,Further Rendering options work,,task,Should Have,Core engine,
5875,Crash report sometimes causing machine reboot,,defect,Should Have,Core engine,
5876,"UnitRenderer uses the Visibility data from turn end, not turn start",,defect,Must Have,Core engine,
5896,Units stuck while spamclicking,,defect,Should Have,Core engine,
5903,Reduce the impact of lagging observers,,enhancement,Should Have,Core engine,
5910,Further map browser improvements,,enhancement,Should Have,Core engine,
5911,Corrupted save game crashes the game,,defect,Must Have,Core engine,
5961,Units can end up inside the foundation they're building,,defect,Should Have,Core engine,
5964,Projectile collision detection does not take height into account,,defect,Should Have,Core engine,
5965,Projectiles don't graphically disappear as soon as they hit their target,,defect,Should Have,Core engine,
5969,Antialiasing error and warnings (macOS),,defect,Should Have,Core engine,
5970,Implement a way to un-explore Fog of War,,enhancement,Nice to Have,Core engine,
5971,Can't load singleplayer savegames,,defect,Should Have,Core engine,
5987,BinarySerializer: crash when inserting an object into the GCHashMap,,defect,Must Have,Core engine,
6029,Add tests for variants,,defect,Should Have,Core engine,
6036,Level of Detail (LOD),,enhancement,Should Have,Core engine,
6038,Crash without required UV sets when using AO materials.,,defect,Should Have,Core engine,
6047,Massive lag spikes,,defect,Should Have,Core engine,
6064,Clean up control group hotkeys,,defect,Should Have,Core engine,
6072,Hash the Mod.io terms just like the other terms,,defect,Should Have,Core engine,
6077,out of memory ?,,defect,Should Have,Core engine,
6093,Hotkey editor removes unused hotkeys.,,defect,Must Have,Core engine,
6108,Repeated crashing,,defect,Should Have,Core engine,
6127,Further 'unit pushing' work,,enhancement,Should Have,Core engine,
6137,Error when starting a game in MS Win 10,,defect,Should Have,Core engine,
6154,Game freezing for extended periods of time,,defect,Should Have,Core engine,
6193,Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK,,defect,Should Have,Core engine,
6194,GUI input: check more than one entity if several are possible,,enhancement,Should Have,Core engine,
6216,Some units fail to play their attack sound when attacking & chasing,,defect,Must Have,Core engine,
6244,Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer,,task,Nice to Have,Core engine,
6247,Sudden x10 frame drops,,defect,Should Have,Core engine,
6259,SIGPIPE crash when using the profiler,,defect,Nice to Have,Core engine,
6279,Units in formation switch isIdle state,,defect,Should Have,Core engine,
6280,Include opensource technologies from GPU OPEN repository or other repositories,,enhancement,Nice to Have,Core engine,
6281,North symbol to the minimap,,defect,Nice to Have,Core engine,
6291,The ZH TW lang mod creates an extra directory,,defect,Should Have,Core engine,
6311,VFS bug with cached mods on SVN,,defect,Must Have,Core engine,
6321,Clean up NetClient.cpp,jprahman,defect,Should Have,Core engine,
6327,Filenames with spaces and other problematic characters,,defect,Should Have,Core engine,
6332,Valgrind segfaults on macOS,,defect,Should Have,Core engine,
6336,"RelaxNGValidator bogus error messages, also probably bad schema error handling.",,defect,Nice to Have,Core engine,
6397,Gate code depends on alphabetical order of obstructions,,defect,Should Have,Core engine,
6411,Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating,,defect,Should Have,Core engine,
6443,"Suggest renaming ""scenario editor"" menu item to ""map editor""",,enhancement,Should Have,Core engine,
6449,Add flag that will terminate 0ad after map loads,,enhancement,Should Have,Core engine,
6465,Light bleeding through steep terrain,,defect,Should Have,Core engine,
6470,Trigger a ping when outpost spots enemies,,enhancement,Should Have,Core engine,
6471,Custom defined scenario map options are ignored when starting from the command line.,,defect,Should Have,Core engine,
6482,Allow to Specify Optional ScriptInterface VFS Jail,,enhancement,Nice to Have,Core engine,
6508,Diplomacy windows shows not the AI name,,enhancement,Should Have,Core engine,
6522,Units acceleration hovercraft edge case,,defect,Should Have,Core engine,
6531,Mauryan working elephant garrison issue at the corner of the CC,,defect,Should Have,Core engine,
6532,player_water material improvements,,defect,Nice to Have,Core engine,
6539,Add an option to invert panning,,defect,Should Have,Core engine,
6552,Grid pattern for deactivated shadow filtering,,defect,Nice to Have,Core engine,
6572,Replays are incorrectly marked as multiplayer,,defect,Should Have,Core engine,
6574,Building from source: NVTT build failed on ppc64el,,defect,Must Have,Core engine,
6584,"Please support ""loongarch64""",,defect,Should Have,Core engine,
6601,Access to the Game global instance via g_Game might break Atlas,,defect,Should Have,Core engine,
6604,Replace usage of OSString().c_str() by OSString,,defect,Should Have,Core engine,
6606,Allow compiling with VS2022,,enhancement,Nice to Have,Core engine,
6613,Handle soft hyphen in GUI text wrapping,,defect,Nice to Have,Core engine,
6620,Remove spike and aggregate Profiler2 regions added in r18423,,task,Should Have,Core engine,
6642,Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.,,defect,Should Have,Core engine,
6650,Improves DebugRenderer to receive IDeviceCommandContext as an argument,,enhancement,Should Have,Core engine,
6699,"[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91",,defect,Must Have,Core engine,
6711,Add all library versions to statistics,,defect,Should Have,Core engine,
6737,Add ZIP64_SUPPORT for mods,,defect,Must Have,Core engine,
6772,Shared vision during attacks by catapults,,defect,If Time Permits,Core engine,
6775,Ability to disable unwanted analysis files in non-visual replays,,defect,If Time Permits,Core engine,
6776,[macOS] Undesired behaviour when setting master volume to zero,,defect,Should Have,Core engine,
6795,Add more map flares.,,enhancement,Should Have,Core engine,
6827,Add command line option to specify path to user.cfg,,enhancement,Nice to Have,Core engine,
6833,Walls demo multiplayer crash,,defect,Must Have,Core engine,
6834,"Please support ""RISC-V""",,defect,Should Have,Core engine,
6835,Error opening the game (last alpha version of 0 AD),,defect,Should Have,Core engine,
6836,Abother error opening 0AD,,defect,Should Have,Core engine,
6845,Game does not end.,,defect,Should Have,Core engine,
6858,Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04),,defect,Must Have,Core engine,
6867,GUI scaling bug,,defect,Should Have,Core engine,
6869,earthquakes,,enhancement,Nice to Have,Core engine,
6876,"Some text from credits is unreadable, font does not support some Unicode symbols",,defect,Should Have,Core engine,
6903,Snap version of 0AD crashes,,defect,Should Have,Core engine,
6908,update game,,defect,If Time Permits,Core engine,
6914,Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ],,defect,Should Have,Core engine,
6923,Soldier Select Bug,,defect,Should Have,Core engine,
6924,Gameplay Suggestions,,enhancement,Nice to Have,Core engine,
6927,[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error,,defect,Should Have,Core engine,
6932,Not enough memory errno = 12,,defect,Should Have,Core engine,
6935,Much to our regret we must report the program has encountered an error,,defect,Should Have,Core engine,
6941,Missing schema for skeleton xml files,,defect,Should Have,Core engine,
6943,Allow stripping XMB in release archives,,defect,Should Have,Core engine,
6945,no sound,,defect,Must Have,Core engine,
1055,Make an option in the installation to be portable,,task,Should Have,Build & Packages,
1104,Add CMake as a build system,,enhancement,If Time Permits,Build & Packages,
1682,[PATCH] Minor updates to LICENSE.txt,,enhancement,Nice to Have,Build & Packages,
1684,Offer debug symbols for bundled Windows libraries,,enhancement,Nice to Have,Build & Packages,
1814,[Git] [Step 2] Create update.bat to sync windows binaries,,task,Must Have,Build & Packages,
1816,[Git] [Step 3] Create .gitattributes for Git code repo,,task,Must Have,Build & Packages,
1819,[Git] [Step 1] Update autobuild utility for git workflow,,enhancement,Must Have,Build & Packages,
2097,FCollada: deprecated function warnings on OS X,,defect,If Time Permits,Build & Packages,
2555,Debug build broken when using system spidermonkey,,defect,Should Have,Build & Packages,
2994,Premake issue with ICC and minimal-flags,,defect,If Time Permits,Build & Packages,
3633,Incorrect timestamp in autobuild,,defect,Should Have,Build & Packages,
4074,Mongoose outdated,,defect,Should Have,Build & Packages,
4177,Add a silent switch to the Windows installer,,enhancement,If Time Permits,Build & Packages,
4419,[PATCH] Improve testing tools,,task,Should Have,Build & Packages,
4551,Add a wiki page with an overview of minimum versions,,task,Must Have,Build & Packages,
4684,Release build contains unnecessary files,,defect,Should Have,Build & Packages,
4833,Extending the linter,Itms,defect,Should Have,Build & Packages,
5159,.DELETED files are not being copied by the archive builder,,defect,Should Have,Build & Packages,
5161,Archive builder should show progress and errors when archiving on Windows,,defect,Should Have,Build & Packages,
5181,Pyromods do not replace mods if they already exist,,defect,Should Have,Build & Packages,
5318,macOS bundle should create a *.dmg file after creating the *.app file,,defect,Should Have,Build & Packages,
5329,-Wextra is passed twice in the Makefile generated by Premake5,,defect,If Time Permits,Build & Packages,
5457,"Avoid ""Untracked changes"" prompt from arc-diff",,enhancement,Nice to Have,Build & Packages,
5487,Hash/signature verification in build-osx-libs.sh,,enhancement,Should Have,Build & Packages,
5491,Add --test option to build-osx-libs.sh,,enhancement,Nice to Have,Build & Packages,
5494,macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds,,defect,Should Have,Build & Packages,
5499,FCollada build warnings on GCC 7.4,,defect,Nice to Have,Build & Packages,
5502,[ATLASUI] Drop support for wxWidgets 2.8,,task,Should Have,Build & Packages,
5505,FCollada build warnings on clang / Apple LLVM 10.0.1,,defect,Should Have,Build & Packages,
5520,Consider Native Language Support (NLS) for macOS libraries,,enhancement,If Time Permits,Build & Packages,
5582,Premake unused -rdynamic for clang,,defect,Nice to Have,Build & Packages,
5636,sprintf.js SpiderMonkey Object.keys crash,,defect,Should Have,Build & Packages,
5770,Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows],,defect,Nice to Have,Build & Packages,
5804,Fail early in premake when using an incorrect library version,,defect,Should Have,Build & Packages,
5868,"FTBFS with option ""--with-system-mozjs""",s0600204,defect,Must Have,Build & Packages,
5869,Update NVTT or replace it with something else,,enhancement,Nice to Have,Build & Packages,
5907,[FCOLLADA] Get the fixes from the Github Repo,,defect,Should Have,Build & Packages,
5980,Improve Compilation times,,defect,Should Have,Build & Packages,
6115,Launching 0 A.D. spawns multiple processed in MATE desktop,,defect,Nice to Have,Build & Packages,
6344,Add 0ad to the repository of ruckzuck.tools,,enhancement,Nice to Have,Build & Packages,
6388,Please release MSIX installation package.,,enhancement,Nice to Have,Build & Packages,
6401,Normalize premake options,,defect,Should Have,Build & Packages,
6576,Add a compilation flag to search for implicit virtual overrides,,defect,Should Have,Build & Packages,
6632,(FR) update premake5 from alpha15 to beta2,,enhancement,Should Have,Build & Packages,
6734,Update cmpgraph.pl and entgraph.pl,,enhancement,If Time Permits,Build & Packages,
6898,Python deprecation warnings for checkrefs.py,,defect,Nice to Have,Build & Packages,
6938,Unable to install PPA under Ubuntu 24.04,,enhancement,Must Have,Build & Packages,
83,[ATLAS] UI fixes,,task,If Time Permits,Atlas editor,
84,Customisable brushes,,task,Nice to Have,Atlas editor,
85,Object placement list,,task,Should Have,Atlas editor,
87,Cliff editor,,task,Should Have,Atlas editor,
89,Advanced terrain texture editing,,task,Nice to Have,Atlas editor,
92,Advanced terrain editing,,task,Nice to Have,Atlas editor,
93,Trigger editor,,task,Should Have,Atlas editor,
94,Entity stat editing,,task,Should Have,Atlas editor,
97,Workspace editor,,task,Should Have,Atlas editor,
170,Failures handled inelegantly on Linux,,defect,Nice to Have,Atlas editor,
182,Detect incorrectly-transparent actors,,task,Nice to Have,Atlas editor,
198,"[ATLAS] SIGINT, SIGTERM are ignored",,defect,Should Have,Atlas editor,
422,Atlas entity editor,,task,Nice to Have,Atlas editor,
501,Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window,,defect,Nice to Have,Atlas editor,
517,Various Atlas requests,,task,Nice to Have,Atlas editor,
529,[ATLAS] Improve player assignment behaviour,,task,Nice to Have,Atlas editor,
542,"Game specific cursors are not visible in Atlas's ""Play"" mode",,defect,Nice to Have,Atlas editor,
559,[ATLAS] brush shapes and tile/vertex styles,,task,Should Have,Atlas editor,
571,Minimap in Atlas,,task,Nice to Have,Atlas editor,
664,Atlas autosave,,enhancement,Must Have,Atlas editor,
679,[Atlas] Delete brush,,enhancement,Should Have,Atlas editor,
938,Link together Atlas projects in XCode,,enhancement,Nice to Have,Atlas editor,
943,[PATCH] [ATLAS] Colour choice buttons are ugly on OS X,,enhancement,Nice to Have,Atlas editor,
984,[ATLAS] Atlas won't take screenshots of the Actor Viewer,,defect,If Time Permits,Atlas editor,
1066,Fix hotkeys in Atlas,,defect,Must Have,Atlas editor,
1126,Atlas can become stuck in scrolling state when using menu,,defect,Nice to Have,Atlas editor,
1317,[PATCH] [ATLAS] Atlas window steals focus on mouseover,,defect,If Time Permits,Atlas editor,
1321,"[ATLAS] Assertion failed: ""m->imodeldef""",,defect,Should Have,Atlas editor,
1404,Add starting phase and max phase to map files and Atlas,,enhancement,Should Have,Atlas editor,
1553,Actor Editor bug on non-Windows wxWidgets,,defect,Should Have,Atlas editor,
1745,Add map preview support in Atlas,,enhancement,Nice to Have,Atlas editor,
1943,[ATLAS] Improved mod support,,enhancement,Should Have,Atlas editor,
1972,Enhanced Atlas search,,enhancement,Nice to Have,Atlas editor,
2075,[ATLAS] Deadlock in sys_display_error on Windows,,defect,Should Have,Atlas editor,
2103,[ATLAS] Entity brush,,enhancement,Should Have,Atlas editor,
2112,"[ATLAS]Crash in Atlas, switching actor viewer after using simulation test",,defect,Should Have,Atlas editor,
2472,Atlas variation submenu,,defect,Should Have,Atlas editor,
2645,[ATLAS] Copy Pasting Improvement,,defect,Should Have,Atlas editor,
2646,[ATLAS] Vertex Color In Atlas,,enhancement,If Time Permits,Atlas editor,
2649,Atlas internationalization,,enhancement,Should Have,Atlas editor,
2651,[ATLAS] Make walls constructable like ingame (reuse code?).,,enhancement,Should Have,Atlas editor,
2657,Add key shortcut to toggle between top view and previous camera perspective.,,enhancement,Nice to Have,Atlas editor,
2662,[ATLAS] Atlas crashes simulating giant maps,,defect,Must Have,Atlas editor,
2824,[ATLAS] Introducing a snippet system,,task,Nice to Have,Atlas editor,
2829,[Atlas] Create a tool for removing entities outside the borders of a map,,enhancement,If Time Permits,Atlas editor,
2975,[PATCH] [ATLAS] Defer loading of trigger scripts,trompetin17,enhancement,Should Have,Atlas editor,
3008,Atlas should handle garrisoned units,,enhancement,Nice to Have,Atlas editor,
3029,Strange behavior of player settings in Atlas,,defect,Should Have,Atlas editor,
3066,[ATLAS] Add option to skip map close confirmation,,enhancement,Nice to Have,Atlas editor,
3067,[ATLAS] Crash opening map from object tab and switching to actor viewer,,defect,Should Have,Atlas editor,
3089,[ATLAS] Allow returning to current selection to place objects,,defect,Should Have,Atlas editor,
3096,Improve Atlas heightmap support,,enhancement,If Time Permits,Atlas editor,
3116,Actor editor freezes on Windows when using the browse button inside dialogs,,defect,Should Have,Atlas editor,
3414,New Atlas UI,trompetin17,enhancement,Should Have,Atlas editor,
3903,Brush cursor preview size doesn't always fit the area changed when applied,,defect,Should Have,Atlas editor,
4424,U32 atlas settings,,defect,Nice to Have,Atlas editor,
4450,Saving maps with invalid file names causes problems,,defect,Should Have,Atlas editor,
4657,Atlas crash when generating a map after selecting the actor viewer,,defect,Must Have,Atlas editor,
4659,Cinema path messed up after deleting the first node,,defect,Should Have,Atlas editor,
4661,Don't reset game type for skirmish maps,elexis,defect,Should Have,Atlas editor,
4666,Atlas Cinema Editor improvements,,enhancement,Should Have,Atlas editor,
4824,Atlas UI for recent gamesetup options,,defect,Nice to Have,Atlas editor,
4836,Trigger scripts in Atlas not unloaded after changing the map,elexis,defect,Should Have,Atlas editor,
4842,Apply Atlas passability grid visualization after generating a new map again,,defect,Nice to Have,Atlas editor,
4869,Don't pretend that civs are optional,,defect,Should Have,Atlas editor,
4917,Atlas AISeed input,,enhancement,If Time Permits,Atlas editor,
4942,Regulating DOF (Depth of Field),,enhancement,Should Have,Atlas editor,
4996,"this.sequences is undefined in Atlas, summary screen page",,defect,Should Have,Atlas editor,
5000,[ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer,,defect,Should Have,Atlas editor,
5059,Atlas Segfault after generating random map,,defect,Must Have,Atlas editor,
5074,Let VictoryScripts work in Atlas,,defect,Nice to Have,Atlas editor,
5102,Pressure sensitive brushes in Atlas,,enhancement,If Time Permits,Atlas editor,
5111,[ATLAS] Actor viewer slow loading,,enhancement,Nice to Have,Atlas editor,
5219,Crash in scenario editor,,defect,If Time Permits,Atlas editor,
5249,Scenario Editor issue,,defect,If Time Permits,Atlas editor,
5492,[ATLAS] Fix default sidebar width,,defect,Nice to Have,Atlas editor,
5495,[ATLASUI] in XCode building in release mode,,defect,Should Have,Atlas editor,
5497,Atlas water transparency / color alpha channel,,defect,Should Have,Atlas editor,
5509,Atlas - select / pick texture from terrain,,enhancement,Nice to Have,Atlas editor,
5517,[ATLASUI] Fix macOS dark mode,,defect,Should Have,Atlas editor,
5528,[ATLASUI] Loading map after opening actor viewer causes broken ground texture,,defect,Nice to Have,Atlas editor,
5559,Atlas entity list vertical scroll not showing.,,defect,Nice to Have,Atlas editor,
5687,ActorEditor on FreebSD linking to libAtlasUI.so with relative path,,defect,Should Have,Atlas editor,
5736,"Can't add more players, after opening a saved map with 1 player. Pyrogenesis",,defect,Must Have,Atlas editor,
5742,Civilization Dropdown,,defect,Nice to Have,Atlas editor,
5833,Copy one side of map to the other (mirror),,enhancement,Nice to Have,Atlas editor,
6183,Atlas - Scenario Editor crashing on a specific action,,defect,Should Have,Atlas editor,
6338,allow map authors to specify license in Atlas (and random map .json files),,defect,Should Have,Atlas editor,
6582,Bug when smoothing terrain in Atlas Scenario Editor,,defect,Should Have,Atlas editor,
6773,Export map as pyromod in Atlas,,enhancement,Nice to Have,Atlas editor,
993,Cliffs,,enhancement,Nice to Have,Art & Animation,
1070,Running death animations,,enhancement,If Time Permits,Art & Animation,
1335,Add small distinct unit type icons to unit portraits,,enhancement,Nice to Have,Art & Animation,
1501,Improve ship damage / destruction animation,,enhancement,Nice to Have,Art & Animation,
1967,Animal: Oryx beisa,,task,Should Have,Art & Animation,
1978,Animal: Indian Rhinoceros,,task,Should Have,Art & Animation,
1983,Animal: Chukar Partridge,,task,Should Have,Art & Animation,
1993,Animal: Gorilla (Male),,task,Should Have,Art & Animation,
2003,Animal: Cobra,,task,Should Have,Art & Animation,
2224,Structure: Persians: Wonder: Gate of all Nations,,task,Should Have,Art & Animation,
2228,Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue,,task,Should Have,Art & Animation,
2233,Unit: Ship: Ptolemies: Juggernaut,,task,Should Have,Art & Animation,
3756,Persian merchant ship animation,,defect,Nice to Have,Art & Animation,
4054,Green face in main menu,,defect,Should Have,Art & Animation,
4467,Healing Icon,,enhancement,Nice to Have,Art & Animation,
4487,Roman Siege Wall icons,,defect,Nice to Have,Art & Animation,
4581,Flags for all garrisonable buildings and units,,defect,Should Have,Art & Animation,
4644,Rubble art for some buildings,,defect,Should Have,Art & Animation,
4662,The rider of the Boudica's chariot misses it's rein,,defect,Should Have,Art & Animation,
4685,HD renderings of the 0 Wildfire Games and A.D. and logo,,defect,Should Have,Art & Animation,
5361,"Remove 26MB duplicate art, sound and map files",,defect,Nice to Have,Art & Animation,
5590,Some ranged units not showing projectile on first attack animation.,,defect,Nice to Have,Art & Animation,
5879,Create animations for patrols waiting at waypoints.,,enhancement,Should Have,Art & Animation,
5999,Missing mesh,,defect,Should Have,Art & Animation,
6017,MapType Random show incorrect biome preview,,defect,If Time Permits,Art & Animation,
6169,Muskox doesn't have idle/walk animations.,,defect,Should Have,Art & Animation,
6231,New map previews have wrong angle and size.,,defect,Nice to Have,Art & Animation,
6275,Make the game more inclusive,,defect,Nice to Have,Art & Animation,
6370,Improved Hero marker,,enhancement,If Time Permits,Art & Animation,
6577,Balcony sprite doesn't scale in the main menu,,defect,Nice to Have,Art & Animation,
2344,Improved AI personalities based on historical characters,,enhancement,Should Have,AI,
2370,Improve performance of entity management for the AI,,defect,Should Have,AI,
2550,Better (granular) AI difficulties,,enhancement,Nice to Have,AI,
2934,AI building placement,,defect,Should Have,AI,
3002,"Petra should use ships for naval warfare, not only for transport.",,enhancement,Nice to Have,AI,
3003,"Petra should be made aware of ""dangerous"" area.",,enhancement,Nice to Have,AI,
3461,AI should scout the map to find opponents,,defect,Nice to Have,AI,
3858,"Make AI serialization fully ""reproducible""",,defect,Must Have,AI,
4395,Add flexibility to the AI for campaign/scenario maps,,enhancement,Should Have,AI,
4607,Petra: do not create trade routes through enemy territory,,defect,Should Have,AI,
5603,Petra Diplomacy changes trigger terrible lag spikes,,defect,Must Have,AI,
5741,AI soldiers stuck arround sheep inside a natural (gaia) fence,,defect,Should Have,AI,
5956,unknown type in garrisonManager `undefined` after autogarrison.,,defect,Should Have,AI,
6013,Don't guard relics when they are safe near cc,,enhancement,Should Have,AI,
6014,Capture relics with sufficient manpower,,defect,Should Have,AI,
6015,Handle more starting troops than regular ones,,defect,Nice to Have,AI,
6179,[PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map,,defect,Should Have,AI,
6186,[PetraAI] - Dehardcode templates/classes as much as possible.,JCWasmx86,enhancement,Should Have,AI,
6187,Allow AIs to determine what class a resource has.,Freagarach,enhancement,Nice to Have,AI,
6254,[PetraAI] - Use more robust dependency injection.,,enhancement,Nice to Have,AI,
6285,Use 'proper' classes in the AI.,,enhancement,Should Have,AI,
6322,[PetraAI] - Send the construction party before placing foundation.,,enhancement,Nice to Have,AI,
6323,[PetraAI] - can not effectively deal with palisades,,defect,Should Have,AI,
6897,AI Battle issue,,defect,Must Have,AI,
4583,Allow chat to be selected and copied,,enhancement,Nice to Have,UI – Miscellaneous,
1773,[PATCH] Notifications about treasures collected,,enhancement,Nice to Have,UI – In-game,
2609,increase maximum selection count of units,,enhancement,Nice to Have,UI – In-game,
6189,Experience trickle visualisation,,enhancement,If Time Permits,UI – In-game,
410,Component script debugger,Yves,enhancement,Should Have,Simulation,
1488,Ranged unit AI should use attack priorities,,defect,Should Have,Simulation,
1649,Add more victory conditions / Gamemodes,,enhancement,Nice to Have,Simulation,
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),,enhancement,Nice to Have,Simulation,
1791,Units command queue is reset when they enter new formation,,defect,Should Have,Simulation,
3356,[PATCH] siege tower should be able to capture structures,mimo,enhancement,Nice to Have,Simulation,
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,,enhancement,Should Have,Simulation,
3623,Giving buildings and/or units to an ally,,enhancement,Nice to Have,Simulation,
3696,[PATCH] Sheep-shield - different kinds of population limits,,defect,Should Have,Simulation,
3785,[PATCH]shortPathfinder may return paths in non passable region.,mimo,defect,Should Have,Simulation,
183,Video recording,,enhancement,Nice to Have,Non-game systems,
3348,OOS dump sometimes contains the simulation state of a later turn,wraitii,defect,Must Have,Network,
3643,[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again,,defect,Should Have,Network,
3822,Cannot set pulseaudio sink,,defect,Should Have,Music & Sound FX,
3771,[PATCH] Display a nice error message when trying to register too many lobby accounts,,defect,Nice to Have,Multiplayer lobby,
4812,XpartaMuPP doesn't use original id for responses,,defect,Should Have,Multiplayer lobby,
4960,Latium starting resources fail,,defect,Should Have,Maps,
5563,Add a translator comment to SpecificName,Dunedan,enhancement,Nice to Have,Internationalization & Localization,
1565,Walls are placed too high,,defect,Should Have,Core engine,
1663,[PATCH] Caching / texture loading issue with release data,,defect,Must Have,Core engine,
1879,Reliably serialize NaN values,wraitii,defect,Must Have,Core engine,
2422,Remove multiply_color effect because it's deprecated,Stan,defect,Nice to Have,Core engine,
2870,"Water glitches and disappears with ""ugly water"" setting",,defect,Should Have,Core engine,
5546,First turn (turn 0) not executed in visual replays.,wraitii,defect,Nice to Have,Core engine,
6802,Options don't adapt to hardware capabilities,,defect,Nice to Have,Core engine,
4496,clean-workspaces.sh fails for renamed files (vs make clean),,defect,Must Have,Build & Packages,
