﻿id,Summary,Owner,Type,Priority,Component,Resolution
3265,[PATCH] Tribute all resources to active allies before resigning,Vlad Topala,enhancement,Nice to Have,Simulation,
5125,[PATCH] Increase contrast of water reflections,aeonios,enhancement,Nice to Have,Core engine,
2988,[PATCH] Improve performance Object List Filter Atlas,trompetin17,enhancement,Should Have,Atlas editor,
942,[PATCH] Improve Atlas toolbar,trompetin17,enhancement,Nice to Have,Atlas editor,
3814,[PATCH] Cinematic camera improvemets,Vladislav Belov,enhancement,Should Have,Core engine,
3871,[PATCH] Atlas cinematic control,Vladislav Belov,enhancement,Should Have,Atlas editor,
6253,[API3] - Implement mapindex to gamepos.,Phylogix,enhancement,Should Have,AI,
4984,When unfocused window one should get visual feedback when ping,fpre_O_O_O_O_O_O,enhancement,Nice to Have,Core engine,
6414,Update to recent bugfix release SDL 2.26.1,,task,Must Have,Build & Packages,
4839,StartingCamera code broken,elexis,defect,Nice to Have,UI – In-game,
5366,"Split public mod into pyrogenesis and 0ad mod, add examples mod",elexis,defect,Should Have,Build & Packages,
2851,SDL2: Cursor offset on OS X,trompetin17,defect,Must Have,Core engine,
1857,Restrict unit spawning for some structures,Anil Eapen,defect,If Time Permits,Core engine,
5737,Replace all entities outside the playable map area with there actors at map export in random maps,FeXoR,enhancement,Should Have,Core engine,
5466,Remove note about auras from buildings having standard aura descriptions,Krinkle,enhancement,Nice to Have,UI – In-game,
6635,Redesign tex,Vladislav Belov,enhancement,Should Have,Core engine,
5371,Population Cap and Starting Resources for Scenarios,Wundersam,defect,Should Have,Simulation,
6062,Multiplayer lobby ui improvements,Grapjas,defect,Must Have,UI – Miscellaneous,
6469,More contrast for player names in diplomacy window,,enhancement,If Time Permits,UI – In-game,
3653,Isometric View,Anil Eapen,defect,Nice to Have,Core engine,
2729,Implement static rooting analysis,Yves,enhancement,Should Have,Non-game systems,
6464,Highlighting buddies' message in lobby,toor,enhancement,Nice to Have,Multiplayer lobby,
5524,Have all JS source code pass ESLint,Krinkle,enhancement,Nice to Have,Build & Packages,
742,Handle JS errors properly,Yves,task,Nice to Have,Core engine,
3517,Exploit spawning / ungarrisoning to climb impassable mountains,temple,defect,Must Have,Simulation,
6472,ES Module Support,smiley,enhancement,Nice to Have,Core engine,
6379,Display of unit dots above the resource dots on the minimap,,enhancement,If Time Permits,UI – In-game,
1323,Disable particles for building previews,Anil Eapen,defect,If Time Permits,Core engine,
4825,Delete TILE_CENTERED_HEIGHT_MAP,smiley,defect,Should Have,Maps,
1665,Citizen soldiers attack gaia animals without provocation,Grapjas,enhancement,Should Have,Simulation,
1977,Animal: Gharial,pfalox,task,Must Have,Art & Animation,
4982,Alt button triggers hotkeys while typing,fpre_O_O_O_O_O_O,defect,Nice to Have,UI – Miscellaneous,
6445,Allow Music tracks to be ordered.,Neinea,defect,Should Have,Music & Sound FX,
6865,Улучшение режимов игры,,enhancement,Nice to Have,UI – In-game,
6866,Улучшение армий,,enhancement,Nice to Have,UI – In-game,
4943,use the current mode (windowed or fullScreen) when starting a mod,,defect,Nice to Have,UI – Miscellaneous,
6908,update game,,defect,If Time Permits,Core engine,
4286,unlock_sharedlos and unlock_dropsites techs modifications array,,defect,Should Have,Simulation,
5956,unknown type in garrisonManager `undefined` after autogarrison.,,defect,Should Have,AI,
6608,units should not use privileged knowledge of unexplored territory to reach a point,,defect,Should Have,UI & Simulation,
5213,unhandled enet errors if the network interface is shutdown,,defect,If Time Permits,Network,
4996,"this.sequences is undefined in Atlas, summary screen page",,defect,Should Have,Atlas editor,
6909,the mouse pointer is out of date - manjaro linux,,defect,Must Have,UI & Simulation,
3695,team border styles,,enhancement,Nice to Have,UI – In-game,
5220,system_info.txt is incorrect,,defect,Should Have,Core engine,
5636,sprintf.js SpiderMonkey Object.keys crash,,defect,Should Have,Build & Packages,
4250,sprintf errors out when the translators don't copy the %() tags properly,,defect,Should Have,Internationalization & Localization,
5251,small pathfinding issue with boats in narrow channels,,defect,Should Have,Maps,
1235,selection box moves when moving the camera,,enhancement,Nice to Have,UI – In-game,
2943,script errors when built against system spidermonkey with --enable-intl-api,,defect,Should Have,Core engine,
5263,rmgen profiler,,enhancement,Nice to Have,Maps,
4853,rmgen Placer and Painter rounding,,defect,Nice to Have,Maps,
1003,remove 'TIMER' printing on stdout on non debug builds,,enhancement,If Time Permits,Core engine,
5011,random map script performance improvements,,defect,Should Have,Maps,
6633,pyrogenesis should exit with an error if invalid mod is specified with '-mod=',,defect,Should Have,Non-game systems,
2519,problem in dock placement for random maps,,defect,Nice to Have,Maps,
3819,poor contrast in messages/ UI Text,,enhancement,Nice to Have,UI – In-game,
6532,player_water material improvements,,defect,Nice to Have,Core engine,
6077,out of memory ?,,defect,Should Have,Core engine,
6945,no sound,,defect,Must Have,Core engine,
6832,music after victory or defeat,,defect,Should Have,Music & Sound FX,
5494,macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds,,defect,Should Have,Build & Packages,
5318,macOS bundle should create a *.dmg file after creating the *.app file,,defect,Should Have,Build & Packages,
6704,include numbers in tips on resources and population,,enhancement,Nice to Have,UI & Simulation,
3919,improve animal AI,,enhancement,Should Have,Simulation,
5036,glTF 2.0 support,,task,Should Have,Core engine,
3094,glMapBuffer/glUnMapBuffer are not available on most Android devices,,defect,Should Have,Core engine,
5681,error excep[tion???,,defect,Should Have,Core engine,
4704,ejabberd IP logs,,defect,Should Have,Multiplayer lobby,
6869,earthquakes,,enhancement,Nice to Have,Core engine,
4057,doxygen and JSdoc documentation,,enhancement,If Time Permits,Website / Forum,
5285,create capturing tutorial,,enhancement,Nice to Have,Non-game systems,
6117,crash,,defect,Should Have,Simulation,
5439,build broken on debian stretch + libsodium woes,,defect,Should Have,Core engine,
637,blood spray,,enhancement,Nice to Have,Core engine,
3783,behaviour of violent/aggressive animals,,defect,Should Have,Simulation,
3885,athen.json cannot be suffixed with .DELETED (without breaking anything),,defect,Should Have,Simulation,
1709,animals / fauna flee in straight lines,,enhancement,Nice to Have,Simulation,
6338,allow map authors to specify license in Atlas (and random map .json files),,defect,Should Have,Atlas editor,
6599,[needs design decision] Attack as formation is useless,,defect,Must Have,Simulation,
5555,[macOS] loading a mod causes rendering with wrong screen size,,defect,Should Have,Core engine,
6776,[macOS] Undesired behaviour when setting master volume to zero,,defect,Should Have,Core engine,
6699,"[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91",,defect,Must Have,Core engine,
6501,[macOS] Changing the batch size via mouse wheel broken,,defect,Should Have,UI – In-game,
6483,[macOS] - Special characters in the replay directory are not recognized,,defect,If Time Permits,UI & Simulation,
6084,[feature suggestion] Buildings produce units based on how many units are garrisoned,,enhancement,Nice to Have,Simulation,
4000,[WIP] Don't use BuildingAI for ships or siege tower,,defect,Must Have,Simulation,
6179,[PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map,,defect,Should Have,AI,
6323,[PetraAI] - can not effectively deal with palisades,,defect,Should Have,AI,
6254,[PetraAI] - Use more robust dependency injection.,,enhancement,Nice to Have,AI,
6322,[PetraAI] - Send the construction party before placing foundation.,,enhancement,Nice to Have,AI,
6186,[PetraAI] - Dehardcode templates/classes as much as possible.,JCWasmx86,enhancement,Should Have,AI,
4405,[Patch] Remove AiProxy from non-AI (player only) games,,enhancement,Should Have,Simulation,
3834,[PATCH]Find a way to shrink or split OOS logs,,enhancement,Should Have,Core engine,
1149,[PATCH] wcscasecmp does exist on OS X Lion,,defect,Nice to Have,Core engine,
2273,"[PATCH] taunts 1 to 20, implemented prototype",,enhancement,Nice to Have,UI – In-game,
3726,[PATCH] prevent fluctuation of number of gatherers when returning resources,,defect,Should Have,Simulation,
1989,[PATCH] hotkeys to restrict selection to a certain number,,enhancement,Nice to Have,UI – Miscellaneous,
3778,[PATCH] animal stats counter-intuitive,,enhancement,Nice to Have,Simulation,
1724,[PATCH] adding some collective behaviour of wild animals when attacked,,enhancement,Nice to Have,Simulation,
3886,[PATCH] add gaia player in all maps,,defect,Should Have,Maps,
2975,[PATCH] [ATLAS] Defer loading of trigger scripts,trompetin17,enhancement,Should Have,Atlas editor,
943,[PATCH] [ATLAS] Colour choice buttons are ugly on OS X,,enhancement,Nice to Have,Atlas editor,
1317,[PATCH] [ATLAS] Atlas window steals focus on mouseover,,defect,If Time Permits,Atlas editor,
3866,[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary,Mercury,defect,Must Have,Simulation,
4138,[PATCH] Visibility tests,,enhancement,Nice to Have,Simulation,
1468,[PATCH] Use the pathfinder to perform distance checks,,defect,Should Have,Core engine,
408,[PATCH] Use exception strings instead of LOGERROR in (de)serializer,,enhancement,If Time Permits,Simulation,
1860,[PATCH] Use a vector for iterating in the ComponentManager,,enhancement,Should Have,Simulation,
2996,[PATCH] Update Android support,,task,Should Have,Core engine,
4098,[PATCH] UnitAI tests,,defect,Nice to Have,Simulation,
2640,[PATCH] Unify Chat Parsing,Matt Doerksen,defect,Nice to Have,UI – Miscellaneous,
1774,[PATCH] The player doesn't know the number of his own garrisoned units at first glance,svott,enhancement,Nice to Have,UI – In-game,
2982,"[PATCH] The ""preserve match settings"" should also save player-assignments",,defect,Nice to Have,UI – Game setup,
1396,[PATCH] Test UTF-8 handling of scripts and data,,enhancement,Nice to Have,Core engine,
3235,[PATCH] Switching between forms with tab button,Patrick Wolfert,task,Nice to Have,Core engine,
3925,[PATCH] Stop-gap optimizations in the Vertex Pathfinder,,defect,Should Have,Simulation,
2026,[PATCH] Skinning optimisations.,,defect,Nice to Have,Core engine,
3730,[PATCH] Show rallypoints to observers,,enhancement,Nice to Have,UI – In-game,
2461,[PATCH] Ship Sinking Refinement,,enhancement,Nice to Have,Simulation,
1657,[PATCH] Session GUI: Unit panel improvements,,enhancement,Nice to Have,UI – In-game,
3651,[PATCH] Server name length should be limited,Vladislav Belov,defect,Nice to Have,Multiplayer lobby,
3198,[PATCH] Send diplomacy changed message only if it actually changes,,defect,Should Have,UI – In-game,
2087,[PATCH] Scroll through loading screen tips,,enhancement,Nice to Have,UI – Miscellaneous,
1757,[PATCH] Script to automatically change unit stats,,enhancement,Nice to Have,Non-game systems,
1419,[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers,,defect,Should Have,Core engine,
4733,[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura,,defect,Should Have,Simulation,
3073,[PATCH] Reduce the number of state changes/draw calls when rendering,,enhancement,Should Have,Core engine,
3865,[PATCH] Properly handle XMPP private messages,,enhancement,Should Have,Multiplayer lobby,
4126,[PATCH] Promotion by Technology,,defect,Should Have,Simulation,
1939,[PATCH] Profiler got corrupted: showing all as unlogged,,defect,Should Have,Core engine,
4253,[PATCH] Patrol modifier hotkey or option,,enhancement,Nice to Have,UI – In-game,
420,[PATCH] Overflow checking in CFixed,,task,Nice to Have,Simulation,
3619,[PATCH] Original soundtrack metadata,,enhancement,Nice to Have,Music & Sound FX,
2109,[PATCH] Optimisation of Fixed Point Trigonometic Approximations,Thanduel,enhancement,Should Have,Core engine,
3818,[PATCH] Number type problem with relative templates.,,defect,Should Have,Simulation,
2357,[PATCH] Notify user when workers are out-of-work,Josh,enhancement,Should Have,UI – In-game,
1682,[PATCH] Minor updates to LICENSE.txt,,enhancement,Nice to Have,Build & Packages,
4199,[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp,,enhancement,Nice to Have,Simulation,
4313,[PATCH] Map preview image for players who don't have the selected map,,defect,Should Have,UI – Game setup,
3718,[PATCH] Main menu hotkeys,,enhancement,Nice to Have,UI – Miscellaneous,
3739,[PATCH] Lobby - late-observer-join flag,,enhancement,Should Have,Multiplayer lobby,
2038,[PATCH] Let units from siege tower ungarrison over walls,,enhancement,Should Have,Core engine,
2128,[PATCH] Let structures deploy units without any cost directly after being built,,enhancement,If Time Permits,Simulation,
2159,[PATCH] Invalid commands should be ignored,,enhancement,Nice to Have,Simulation,
3048,[PATCH] Incorrect reflections on water,,defect,Should Have,Core engine,
3897,[PATCH] In gamesetup: Use a hotkey to start the game or get ready,,enhancement,If Time Permits,UI – Game setup,
3685,[PATCH] Improvements to obstructions,,enhancement,Should Have,Core engine,
5124,[PATCH] Improved Shadow Filter,,enhancement,Nice to Have,Core engine,
2010,[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI,,enhancement,Should Have,Simulation,
3078,[PATCH] Improve tooltip management in gui code,,defect,Should Have,UI – In-game,
4419,[PATCH] Improve testing tools,,task,Should Have,Build & Packages,
4076,[PATCH] Improve moddability of templates,,enhancement,Should Have,Simulation,
1192,[PATCH] Improve animal UnitAI behavior,,enhancement,Nice to Have,Core engine,
2702,[PATCH] Improve GUI right-click action selection behavior,,enhancement,Should Have,UI – In-game,
2264,[PATCH] Implement terrain flattening,,enhancement,Nice to Have,Simulation,
3748,[PATCH] Idle units undetected for one second,,defect,Nice to Have,Simulation,
1687,[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling,,defect,Should Have,Core engine,
3409,[PATCH] Highlight playernames in gamesetup and session chat,,enhancement,Nice to Have,UI – Miscellaneous,
1907,[PATCH] Herding / Corralling,,enhancement,Should Have,Simulation,
4418,"[PATCH] Gametime overlay shows wrong time, too small size",,defect,Should Have,UI – In-game,
3806,[PATCH] Gamesetup - Optionally allow players to setup the game,Imarok,enhancement,Should Have,UI – Game setup,
539,[PATCH] Game cursor state is not consistently reset,,defect,Nice to Have,UI – In-game,
850,[PATCH] GUI - Improve mouse button 'release' event handling,,defect,Nice to Have,Core engine,
3412,[PATCH] Fix templates of non-garrisonable units,,enhancement,Nice to Have,Simulation,
3689,"[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment",,defect,Should Have,Simulation,
2950,[PATCH] Extend / Improve Trigger functionality,,enhancement,Must Have,Simulation,
3494,[PATCH] Display an OOS error message on each failed rejoin,,enhancement,Nice to Have,Network,
4315,[PATCH] Disconnect detection is broken in lobby.,sbirmi,defect,Should Have,Multiplayer lobby,
457,[PATCH] Default crashlog location is bad,,defect,If Time Permits,Core engine,
3556,[PATCH] Dedicated server,,enhancement,Nice to Have,Network,
1899,[PATCH] Cycle entities,,enhancement,Should Have,UI – In-game,
3125,[PATCH] Confirmation dialog for destroying buildings/units should be more informative,,enhancement,Nice to Have,UI – In-game,
3990,[PATCH] ConfigDB complains about empty strings,,defect,Should Have,Core engine,
4045,[PATCH] CmpRangeManager optimisation,,enhancement,Nice to Have,Core engine,
3210,[PATCH] Change unit stance without waiting another turn,,enhancement,Nice to Have,UI – In-game,
2431,[PATCH] Calculate visible patches only when frustum changes,,enhancement,Should Have,Core engine,
3815,[PATCH] CORDIC algorithm for fast (approximate) computation of length,,enhancement,Should Have,Core engine,
3811,[PATCH] Bugfix and balance walls / siege,,defect,Should Have,Simulation,
1785,[PATCH] Attack type icons in tooltips,,enhancement,Should Have,UI – In-game,
1847,[PATCH] Attack Move Enhancements,,enhancement,Should Have,Core engine,
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,wraitii,enhancement,Should Have,Simulation,
1521,[PATCH] Allow proper technology queueing,,enhancement,Nice to Have,Simulation,
3724,[PATCH] Add hotkey to hide territory borders (for promotional screenshots),,enhancement,Nice to Have,UI – In-game,
4180,"[PATCH] Add ""Requires X."" tooltip to aura tooltips automatically.",,defect,Nice to Have,UI – In-game,
118,[PATCH] Actor variation persistence,,task,Should Have,Core engine,
1492,"[PATCH]  working hotkeys  for building, training, un- & garrisoning, formation & stance",,enhancement,Nice to Have,UI – In-game,
1816,[Git] [Step 3] Create .gitattributes for Git code repo,,task,Must Have,Build & Packages,
1814,[Git] [Step 2] Create update.bat to sync windows binaries,,task,Must Have,Build & Packages,
1819,[Git] [Step 1] Update autobuild utility for git workflow,,enhancement,Must Have,Build & Packages,
6927,[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error,,defect,Should Have,Core engine,
5907,[FCOLLADA] Get the fixes from the Github Repo,,defect,Should Have,Build & Packages,
5080,[Crash] Unknown crash during spectating,,defect,Should Have,Core engine,
679,[Atlas] Delete brush,,enhancement,Should Have,Atlas editor,
2829,[Atlas] Create a tool for removing entities outside the borders of a map,,enhancement,If Time Permits,Atlas editor,
2112,"[ATLAS]Crash in Atlas, switching actor viewer after using simulation test",,defect,Should Have,Atlas editor,
559,[ATLAS] brush shapes and tile/vertex styles,,task,Should Have,Atlas editor,
2646,[ATLAS] Vertex Color In Atlas,,enhancement,If Time Permits,Atlas editor,
83,[ATLAS] UI fixes,,task,If Time Permits,Atlas editor,
2653,[ATLAS] Send nice error messages on wrong image file format,,defect,If Time Permits,Core engine,
198,"[ATLAS] SIGINT, SIGTERM are ignored",,defect,Should Have,Atlas editor,
2651,[ATLAS] Make walls constructable like ingame (reuse code?).,,enhancement,Should Have,Atlas editor,
2824,[ATLAS] Introducing a snippet system,,task,Nice to Have,Atlas editor,
1943,[ATLAS] Improved mod support,,enhancement,Should Have,Atlas editor,
529,[ATLAS] Improve player assignment behaviour,,task,Nice to Have,Atlas editor,
5492,[ATLAS] Fix default sidebar width,,defect,Nice to Have,Atlas editor,
2103,[ATLAS] Entity brush,,enhancement,Should Have,Atlas editor,
5000,[ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer,,defect,Should Have,Atlas editor,
2075,[ATLAS] Deadlock in sys_display_error on Windows,,defect,Should Have,Atlas editor,
3067,[ATLAS] Crash opening map from object tab and switching to actor viewer,,defect,Should Have,Atlas editor,
2645,[ATLAS] Copy Pasting Improvement,,defect,Should Have,Atlas editor,
984,[ATLAS] Atlas won't take screenshots of the Actor Viewer,,defect,If Time Permits,Atlas editor,
2662,[ATLAS] Atlas crashes simulating giant maps,,defect,Must Have,Atlas editor,
1321,"[ATLAS] Assertion failed: ""m->imodeldef""",,defect,Should Have,Atlas editor,
3089,[ATLAS] Allow returning to current selection to place objects,,defect,Should Have,Atlas editor,
3066,[ATLAS] Add option to skip map close confirmation,,enhancement,Nice to Have,Atlas editor,
5111,[ATLAS] Actor viewer slow loading,,enhancement,Nice to Have,Atlas editor,
5495,[ATLASUI] in XCode building in release mode,,defect,Should Have,Atlas editor,
5528,[ATLASUI] Loading map after opening actor viewer causes broken ground texture,,defect,Nice to Have,Atlas editor,
5517,[ATLASUI] Fix macOS dark mode,,defect,Should Have,Atlas editor,
5502,[ATLASUI] Drop support for wxWidgets 2.8,,task,Should Have,Build & Packages,
3946,Xinerama 0ad across both screens,,enhancement,If Time Permits,Core engine,
5069,XML_Element macro redeclares a variable,,enhancement,Nice to Have,Core engine,
2910,Wrong worker rotation when the resource is directly at a drop-off point,,defect,Nice to Have,Core engine,
5447,Wrong sillhoute-ing,,defect,If Time Permits,Core engine,
4948,Wrong order of joining shown in gamesetup,,defect,If Time Permits,Network,
5577,Wrong cursor due to input.js state when opening a dialog during the session,,defect,Should Have,UI – In-game,
97,Workspace editor,,task,Should Have,Atlas editor,
4094,Wonder victory message only partially displayed,,defect,Should Have,UI – In-game,
1837,Windows installer installs under user home dir,,defect,Should Have,Core engine,
6155,Window problem on Gnome,,defect,Should Have,Non-game systems,
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",,defect,Should Have,Simulation,
3876,When scaling the gui text becomes pixelated,,defect,Nice to Have,Core engine,
2632,"When player resigns, the entities belonging to the player should be deleted",,enhancement,Nice to Have,Simulation,
40,Weather,,task,Nice to Have,Core engine,
657,Waypoint Flags,,enhancement,Must Have,Core engine,
5514,Watermark sprite not available onpopups,,defect,Should Have,UI – Miscellaneous,
4231,Water height issues on some map,,defect,Should Have,Maps,
5169,Warning and segfault for disabled pathfinder tests,,defect,If Time Permits,Simulation,
5118,Walls not build if wall tower foundations overlap,,defect,Should Have,Simulation,
6833,Walls demo multiplayer crash,,defect,Must Have,Core engine,
5133,Wall snapping doesn't work for mirages,,defect,Nice to Have,Simulation,
5110,Wall and gate direction,,defect,Nice to Have,Simulation,
2512,Voting system,,enhancement,Should Have,UI – In-game,
6914,Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ],,defect,Should Have,Core engine,
3453,Volume down short-cut does the same as 'C' hotkey,,defect,Nice to Have,Core engine,
3808,Volcanic Lands - sometimes no wood for players,,defect,Should Have,Maps,
4198,View the map after disconnect,,enhancement,Should Have,UI – In-game,
4724,Video playback,,task,Nice to Have,Core engine,
5661,Very wrong pathing bumping into the map edge,,defect,Must Have,Simulation,
517,Various Atlas requests,,task,Nice to Have,Atlas editor,
1836,Validation errors in the special/player.xml template causes segmentation fault,,defect,If Time Permits,Simulation,
6332,Valgrind segfaults on macOS,,defect,Should Have,Core engine,
6311,VFS bug with cached mods on SVN,,defect,Must Have,Core engine,
501,Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window,,defect,Nice to Have,Atlas editor,
2758,Using QuickStart transfers parameters to Atlas,,defect,Should Have,Core engine,
968,UserReporter may cause significant delay when shutting down,,defect,Must Have,Core engine,
4963,"Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest",,enhancement,Should Have,UI – Game setup,
4738,Use the Options interface to replace the Tutorial one,,enhancement,Nice to Have,UI – Miscellaneous,
5822,Use range query in patrol instead of timer.,,enhancement,Nice to Have,Simulation,
2660,Use obstruction/footprint size for minimap,,enhancement,Nice to Have,UI – In-game,
5886,Use cmpPatrol,,enhancement,If Time Permits,Simulation,
4741,Use a larger double-click radius,,defect,Should Have,UI – In-game,
4345,Use Windows-standard button placement,,task,Nice to Have,UI – Miscellaneous,
6285,Use 'proper' classes in the AI.,,enhancement,Should Have,AI,
6709,Upgrade/Promotion to random phenotype gives random chance of correctness.,,defect,Should Have,Simulation,
2303,Update tutorials and increase their visibility,,enhancement,Must Have,Maps,
4070,Update fog of war immediately when joining a paused game or changing the perspective,,defect,Must Have,UI – In-game,
4560,Update entity.pm module to special filters,,defect,Should Have,Simulation,
6734,Update cmpgraph.pl and entgraph.pl,,enhancement,If Time Permits,Build & Packages,
6611,Update civs' .json (diacritics),,defect,Should Have,UI – In-game,
5556,Update Terrains actors,,defect,Should Have,Core engine,
5869,Update NVTT or replace it with something else,,enhancement,Nice to Have,Build & Packages,
4902,Unreachable entity test,,defect,Should Have,Maps,
3140,Unknown Nomad player placement,,defect,Nice to Have,Maps,
5631,Units with 0 max range are able to attack,,defect,Nice to Have,Simulation,
3625,Units walking over foundations block construction of buildings,,defect,Should Have,Core engine,
4929,Units tasked to repair don't auto-continue and repair other damaged structures.,,defect,Nice to Have,Simulation,
5896,Units stuck while spamclicking,,defect,Should Have,Core engine,
5526,Units stuck before enemy gate instead of walking around it.,,defect,Should Have,Simulation,
4601,Units stuck at trees on Extinct Volcano,,defect,Should Have,Maps,
4585,Units stand in a square shape when attacking buildings,,defect,Should Have,Core engine,
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,,defect,Should Have,Simulation,
6279,Units in formation switch isIdle state,,defect,Should Have,Core engine,
6575,Units in formation should have one stance?,,defect,If Time Permits,Simulation,
6507,Units complete storehouse and become idle,,enhancement,If Time Permits,UI & Simulation,
5624,Units can fail to go around large obstacles when short-pathing,,defect,Should Have,Core engine,
5961,Units can end up inside the foundation they're building,,defect,Should Have,Core engine,
5500,Units busy walking to/from dropsites blocking foundation from going up,,defect,Must Have,Simulation,
6522,Units acceleration hovercraft edge case,,defect,Should Have,Core engine,
6486,Units Demo triggers Assertion failed,,defect,Should Have,UI – In-game,
5876,"UnitRenderer uses the Visibility data from turn end, not turn start",,defect,Must Have,Core engine,
5962,UnitAI Gathering optimisations,,enhancement,Should Have,Simulation,
4508,UnitAI - Patroling ships should ignore units outside of attack range,,defect,Nice to Have,Simulation,
2233,Unit: Ship: Ptolemies: Juggernaut,,task,Should Have,Art & Animation,
6220,Unit silhouettes are visible across the whole map,,defect,Should Have,UI – In-game,
5223,Unit lose gatherer animation after promotion,,defect,If Time Permits,Simulation,
4691,Unit description,,enhancement,Nice to Have,UI – Miscellaneous,
4593,Unit becomes idle and ignores enemies,,defect,Should Have,Simulation,
997,Unit Conversion / Capturing,,enhancement,Should Have,Simulation,
4969,Unintented deselection of units when escape dialogs menu in game,,defect,Should Have,UI – In-game,
6774,Uninstall mods from the GUI interface,,defect,Should Have,UI – Miscellaneous,
4899,Unify RangeOverlayRenderer and RangeOverlayManager,,enhancement,Nice to Have,Simulation,
4998,Unify Height & Slope based painting,,defect,Nice to Have,Maps,
5581,Unexpected gaia soldier build list,,enhancement,If Time Permits,Simulation,
6938,Unable to install PPA under Ubuntu 24.04,,enhancement,Must Have,Build & Packages,
6249,Unable to construct due to units stuck in a loop walking in and out of foundation,,defect,Must Have,Simulation,
4668,UI: Save dialog shows weird behavior,,defect,Nice to Have,UI – Miscellaneous,
4424,U32 atlas settings,,defect,Nice to Have,Atlas editor,
4981,U Should get A Message To Rejoin Game,,enhancement,Should Have,UI – Miscellaneous,
5201,TurnManager - Game doesn't start,,defect,Must Have,Network,
4836,Trigger scripts in Atlas not unloaded after changing the map,elexis,defect,Should Have,Atlas editor,
93,Trigger editor,,task,Should Have,Atlas editor,
6470,Trigger a ping when outpost spots enemies,,enhancement,Should Have,Core engine,
5858,Trees embedded in fort walls while random map generation.,,defect,Must Have,Core engine,
1017,Tree-falling animation,,enhancement,Nice to Have,Simulation,
5888,Treasure improvements.,,enhancement,Should Have,Simulation,
4891,Translations should have a way to indicate the target is a button and should be kept short,,defect,Should Have,Internationalization & Localization,
4567,Translation comments for VisibleClasses,,defect,Should Have,Internationalization & Localization,
5298,Translated text in Lobby not fitting in allotted space,,defect,Nice to Have,UI – Miscellaneous,
5746,Training hotkey for the eigth unit doesn't work,,defect,Should Have,UI – In-game,
1208,Trading tax for allied players,,enhancement,Nice to Have,Core engine,
2528,Traders in formation,,defect,Should Have,Simulation,
3872,Trade road,,enhancement,Should Have,Simulation,
3972,Tooltips and loading screen tips should not hardcode the numbers but use sprintf,,defect,Must Have,Internationalization & Localization,
4783,Tooltip for death damage and delayed damage,,defect,Should Have,UI – In-game,
4866,Todo list for rmgen wallgen,,task,If Time Permits,Maps,
5146,The sprite for titles of GUI screens should be enlargable,,defect,Should Have,Internationalization & Localization,
4662,The rider of the Boudica's chariot misses it's rein,,defect,Should Have,Art & Animation,
5883,The details tooltip for mirages is not shown,,defect,Should Have,Simulation,
5679,The ban reason should be viewable by a player whose account has been banned.,,enhancement,Should Have,Multiplayer lobby,
6291,The ZH TW lang mod creates an extra directory,,defect,Should Have,Core engine,
4927,Textual loading screen progress,,defect,Nice to Have,UI – Miscellaneous,
4736,Text truncation in trading dialog,,defect,Should Have,UI – In-game,
4427,Tests for globalscripts,,defect,Should Have,Simulation,
4826,Test more object types in the ScriptInterface clone function,,defect,If Time Permits,Core engine,
3528,Territory influence weight is inverted,,defect,Should Have,Simulation,
4259,Territory influence tooltips,Krinkle,enhancement,Nice to Have,UI – In-game,
2564,Territory influence preview for buildings,,enhancement,Nice to Have,UI – In-game,
3514,Territory disappear if window is in background,,defect,Should Have,Core engine,
4636,Territory Manager should exclude 3 territory tile border,,defect,Should Have,Simulation,
1229,Territory Borders have Holes,,defect,Nice to Have,Core engine,
1116,TerrainOverlay should not use a global rendering list,,defect,Nice to Have,Core engine,
3674,Terrain textures differs between ARB and GLSL,,defect,Should Have,Core engine,
44,Terrain special effects (particles and decals),,enhancement,Should Have,Core engine,
2953,Terrain incorrect shadow rendering,,defect,Should Have,Core engine,
3997,Terrain bonuses,,enhancement,If Time Permits,Simulation,
4721,Temporary High Quality Settings for Screenshots,,defect,If Time Permits,UI – Miscellaneous,
5553,Template viewer dialog beats batch train mode,,defect,Nice to Have,UI – In-game,
4971,Tab further names in auto complete,,enhancement,Should Have,UI – Miscellaneous,
6375,Sync the appearance of the icon for garrisoned and multiple selected units,,defect,Should Have,UI – In-game,
5276,Symmetric / Mirror maps,,enhancement,Nice to Have,Maps,
4337,Survival of the fittest - Treasure  spawned visible in fog of war,,defect,Should Have,Simulation,
2411,Support underlined text,,enhancement,Nice to Have,Core engine,
5899,Support multiple .json files in an AI directory structure,,defect,If Time Permits,Simulation,
5380,Support inheritance in special filter templates,,enhancement,Nice to Have,Core engine,
1644,Support hardware suitability check,,enhancement,If Time Permits,Core engine,
2014,Support for non-latin languages,,enhancement,Should Have,Internationalization & Localization,
5268,Support download of lobby terms and conditions from the room,,enhancement,Nice to Have,Multiplayer lobby,
4578,Support disabling of lobby ratings in the GUI,,enhancement,Should Have,UI – Miscellaneous,
1039,Support Unicode combining characters,,enhancement,Should Have,Core engine,
3390,Summary screen - idle worker time,Toonijn,defect,Nice to Have,UI – Miscellaneous,
6025,Summary page problem with long words,,defect,Should Have,UI – Miscellaneous,
6443,"Suggest renaming ""scenario editor"" menu item to ""map editor""",,enhancement,Should Have,Core engine,
6247,Sudden x10 frame drops,,defect,Should Have,Core engine,
2228,Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue,,task,Should Have,Art & Animation,
2224,Structure: Persians: Wonder: Gate of all Nations,,task,Should Have,Art & Animation,
4556,Structure tree should show build limits,,defect,Nice to Have,UI – Miscellaneous,
6032,Structree and Catafalque page should display tooltips.,,enhancement,Should Have,UI – Miscellaneous,
3192,String truncation in diplomacy window,,defect,Should Have,UI – Miscellaneous,
3029,Strange behavior of player settings in Atlas,,defect,Should Have,Atlas editor,
2449,Store more lobby user statistics into the database.,,enhancement,If Time Permits,Multiplayer lobby,
5809,Store bonus tooltip in attack-node.,,defect,Should Have,UI & Simulation,
5904,Stop sending game state if client leaves mid rejoin.,,enhancement,Nice to Have,Network,
5154,StatusBars of mirages in Observermode,,defect,Should Have,UI – In-game,
2309,Status/Health bars are unreadable when too far away,,defect,Nice to Have,UI – In-game,
5147,Starting walls gamesetup option,,enhancement,Nice to Have,UI – Game setup,
6610,Starting units within the footprint of the civil centre,,defect,If Time Permits,Maps,
3825,Start using template strings,,task,Nice to Have,Simulation,
2788,Starcraft-like reveal when all civic centers destroyed,,enhancement,Should Have,Core engine,
6158,Split information given about maps.,,enhancement,If Time Permits,Maps,
5893,Split attacks from preparing.,,enhancement,Nice to Have,Simulation,
2843,Split East Asian locale mod for memory saving,,enhancement,Should Have,Internationalization & Localization,
4399,Splash screen version check should use md5 hash instead of file modification date,,defect,Nice to Have,UI – Miscellaneous,
5202,Speed up rejoins by not calling ParseEntities,,defect,Should Have,Network,
4584,"Specify which units towers, etc. should attack",,enhancement,Nice to Have,Simulation,
4381,Specify arbitrary numerical values in the gamesetup,,enhancement,Nice to Have,UI – Game setup,
2065,Sound incorrectly resumes if game is paused but window focus changes,,defect,Nice to Have,Core engine,
3285,Sound error when no sound device or disabled,,defect,Must Have,Music & Sound FX,
433,Sort out FP rounding modes,,task,Should Have,Core engine,
4995,Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window,,defect,Nice to Have,UI – Game setup,
3009,"Sometime the ""build rising"" animation when building a new construction doesn't appear",,defect,Should Have,Simulation,
6216,Some units fail to play their attack sound when attacking & chasing,,defect,Must Have,Core engine,
6876,"Some text from credits is unreadable, font does not support some Unicode symbols",,defect,Should Have,Core engine,
5590,Some ranged units not showing projectile on first attack animation.,,defect,Nice to Have,Art & Animation,
3034,Some keys don't work in every situation,,defect,Nice to Have,Core engine,
6340,Some information from the list overlaps with the header in the replay menu,,enhancement,If Time Permits,UI – In-game,
6808,Some config options shouldn't be modifiable during a game,,defect,Should Have,UI – In-game,
5145,Some XmppClient presence states can trigger warnings,,defect,If Time Permits,Multiplayer lobby,
6923,Soldier Select Bug,,defect,Should Have,Core engine,
6088,Snap-in building rotation bug,,enhancement,Should Have,UI – In-game,
6903,Snap version of 0AD crashes,,defect,Should Have,Core engine,
4722,Small source/GUI/ bugs,,defect,Nice to Have,Core engine,
5212,Small networking code refactoring,,defect,Nice to Have,Network,
4009,Slim pause GUI,,enhancement,Nice to Have,UI – In-game,
46,Skybox,,task,Nice to Have,Core engine,
4914,Skirmish Map XML Validator,,defect,Nice to Have,Maps,
6886,Skirmish Map Match Setup (Number of Players),,enhancement,Nice to Have,UI – Game setup,
2687,Simulation templates: Allow XPath to reference another XML node's value.,,enhancement,If Time Permits,Simulation,
4484,Siege engines should ungarrison behind the unit to prevent blocking,,enhancement,Nice to Have,Simulation,
5328,Siege engines can't cancel unpacking,,defect,Should Have,Simulation,
2887,Show workers and war units counts,,enhancement,Should Have,UI – In-game,
629,Show the current IP address when hosting a new game.,,enhancement,If Time Permits,Non-game systems,
4775,Show sum of selected units in selection panel (as observer or also as player),,enhancement,Nice to Have,UI – In-game,
4730,Show more info in observer dropdown,,enhancement,Should Have,UI – In-game,
1601,Show attacking units outside LOS,,enhancement,Should Have,Simulation,
1942,Short/Vertex Pathfinder Rewrite,,enhancement,Must Have,Simulation,
3644,Ships stuck at docks,,defect,Must Have,Core engine,
940,Ships should have a turn radius and other movement enhancements,,enhancement,Nice to Have,Simulation,
6772,Shared vision during attacks by catapults,,defect,If Time Permits,Core engine,
2070,"Shadow glitch on cliffs opposite sun, as camera moves",,defect,Should Have,Core engine,
4883,Shadow framebuffer problem a23,,defect,Should Have,Core engine,
3821,Shadow flickering with GLSL,,defect,Must Have,Core engine,
4769,Several victory messages on Treasure Island,,defect,Should Have,Maps,
290,Set up automated symbol server for Windows debugging,,task,Should Have,Core engine,
6099,"Session, left side messages overlap.",,defect,Should Have,UI – In-game,
6100,"Session, left side messages overflow.",,defect,Should Have,UI – In-game,
3615,Serializationtest support for random map scripts,,defect,Should Have,Core engine,
6640,Selection sound for camel archer should be changed,,defect,Should Have,Music & Sound FX,
1368,Selection ring texture disappear under curved terrain,,defect,Must Have,Core engine,
1598,Selecting only the same type of workers,,enhancement,Nice to Have,Core engine,
5682,Select flank / pocket position of players,,defect,Should Have,UI – Game setup,
5614,Segfault after hotloading global.xml and closing an ingame summary dialog,,defect,Should Have,Core engine,
3092,Search function for resources,,enhancement,If Time Permits,Simulation,
6880,Scroll move the main window in the game not working,,defect,Must Have,UI – Game setup,
445,Script component serializability tests,,task,Nice to Have,Simulation,
1873,Screensaver is activated after exiting game,,defect,If Time Permits,Core engine,
5249,Scenario Editor issue,,defect,If Time Permits,Atlas editor,
4450,Saving maps with invalid file names causes problems,,defect,Should Have,Atlas editor,
6348,Save the hotkey settings for setting the camera speed,,defect,Should Have,UI – In-game,
4202,Save simulation hash in singleplayer games to validate replays,,enhancement,Should Have,Core engine,
4710,Save passwords in OS keyring,,defect,If Time Permits,Multiplayer lobby,
6488,Sandbox maps missing ground textures,,defect,If Time Permits,Maps,
6259,SIGPIPE crash when using the profiler,,defect,Nice to Have,Core engine,
2940,SDL2: mouse cursor not showing or disappears (ouch),,defect,Should Have,Core engine,
2849,SDL2: Difficulty debugging on Windows,,defect,Nice to Have,Core engine,
1070,Running death animations,,enhancement,If Time Permits,Art & Animation,
994,Running / Charging Units,,enhancement,Should Have,Simulation,
4644,Rubble art for some buildings,,defect,Should Have,Art & Animation,
5391,Rotating screen error,,defect,Should Have,Core engine,
4487,Roman Siege Wall icons,,defect,Nice to Have,Art & Animation,
6432,Right-click on button makes click sound. On any active button. When pressed.,,defect,If Time Permits,Music & Sound FX,
3049,Rewrite/restructure gamesetup,leper,defect,Should Have,UI – Game setup,
5387,Rewrite the JS GUI to use object-orientation,,defect,Should Have,UI – Miscellaneous,
3261,Rewinding replays,,enhancement,Nice to Have,Core engine,
4444,Restore groups / shortcuts after rejoin,,enhancement,Nice to Have,Simulation,
4404,Resource agnostic Atlas and MiniMap,,defect,Must Have,Core engine,
6917,Resource Trickle is not taken into account for summary,,defect,Should Have,Simulation,
1606,Resizing the game window produces GL errors (when much smaller than 1024x768),,defect,Nice to Have,Core engine,
4652,Reset doesn't work for graphics options checkboxes,,defect,Should Have,Core engine,
4371,Reregister lobbied game after disconnect,,defect,Nice to Have,Multiplayer lobby,
6934,Reporte de comportamiento toxico,,defect,Nice to Have,Multiplayer lobby,
5172,Report unsupported textures (NPOT textures),,defect,Should Have,Core engine,
4872,Replays have wrong dates,,defect,Should Have,Internationalization & Localization,
6572,Replays are incorrectly marked as multiplayer,,defect,Should Have,Core engine,
5126,Replay profiler should track entity count,,enhancement,Nice to Have,Non-game systems,
5628,Replay menu hardening against broken replays,,defect,Nice to Have,UI & Simulation,
3961,"Replay filter - number of teams, locked teams",,enhancement,Nice to Have,UI – Miscellaneous,
4367,Replay files from saved games are incomplete,,defect,Should Have,Simulation,
6604,Replace usage of OSString().c_str() by OSString,,defect,Should Have,Core engine,
4028,Replace the elevation bonus for units with something less resource intensive.,,enhancement,Should Have,Simulation,
5340,"Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls",,defect,Nice to Have,Core engine,
4695,Replace deprecated SimpleGroup and RandomGroup placement functions,,defect,Should Have,Maps,
5210,Replace NetServer breakpoints with error messages and disconnect,,defect,Should Have,Network,
6108,Repeated crashing,,defect,Should Have,Core engine,
4752,Remove waiting state of lobby games,,defect,Should Have,Multiplayer lobby,
3088,Remove unused materials,,defect,Should Have,Core engine,
6620,Remove spike and aggregate Profiler2 regions added in r18423,,task,Should Have,Core engine,
4940,Remove rmgen Iberian Wall hardcoding,,defect,Should Have,Maps,
4211,Remove references to globals,,defect,Nice to Have,Core engine,
6244,Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer,,task,Nice to Have,Core engine,
5320,Remove rating from nickname,,defect,Should Have,Network,
5103,Remove disabled readme.txt commandline arguments,,defect,Should Have,Core engine,
4989,Remove default values from rmgen terrain and entity helper functions,,defect,Should Have,Maps,
4964,Remove all globals from random map libraries,,defect,Nice to Have,Maps,
5361,"Remove 26MB duplicate art, sound and map files",,defect,Nice to Have,Art & Animation,
6413,Relic spawns inside forest,,defect,Nice to Have,Maps,
4684,Release build contains unnecessary files,,defect,Should Have,Build & Packages,
6336,"RelaxNGValidator bogus error messages, also probably bad schema error handling.",,defect,Nice to Have,Core engine,
3963,Rejoined clients should be able to download the full replay from the host,,enhancement,Should Have,Network,
4942,Regulating DOF (Depth of Field),,enhancement,Should Have,Atlas editor,
630,Register in the Windows (Vista+) Games Explorer,,enhancement,If Time Permits,Non-game systems,
4760,Reflection Map,,enhancement,Nice to Have,Maps,
2826,Refactor the state machine in input.js,,task,Should Have,UI – In-game,
304,Refactor engine (remove game-specific functionality),,enhancement,Nice to Have,Core engine,
5566,Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.,,enhancement,Must Have,Core engine,
3041,Refactor Main Menu,,enhancement,Nice to Have,UI – Miscellaneous,
5903,Reduce the impact of lagging observers,,enhancement,Should Have,Core engine,
3373,Reduce latency by using multiple ENet channels,,enhancement,If Time Permits,Network,
4325,Reduce garrisoned regeneration rate for disconnected buildings,,defect,Should Have,Simulation,
4841,RealTime an hour off and ceasefire and gametime at 0.,,defect,If Time Permits,Internationalization & Localization,
5634,Rating lobby bot should react to closed SQL connection,,defect,Nice to Have,Multiplayer lobby,
3960,Rating and textual description of replays,,defect,Nice to Have,UI – Miscellaneous,
6922,Rated games with bots,,defect,Should Have,Multiplayer lobby,
3550,"Rated game variable not set correctly, use it for Rated game Cheat-prevention",,defect,Should Have,Multiplayer lobby,
5592,Range are not displayed when pressing tab,,defect,Nice to Have,UI – In-game,
4952,Random map generator by Pyrophorus,,enhancement,Nice to Have,Maps,
5752,Ramps are not created in Corsica vs Sardinia,smiley,defect,Should Have,Maps,
2257,RallyPoint for garrisoning units often not visible,,defect,Nice to Have,Core engine,
1045,Rally point flags are hidden inside of large obstacles,,defect,Should Have,Simulation,
5086,Race condition in gamesetup when player joins while starting game,,defect,Nice to Have,UI – Game setup,
6030,Quicksave file cannot be accessed via the menu,sotirangelo,defect,Should Have,UI & Simulation,
3456,Quicker fast forward by not rendering frames in replays,,enhancement,Nice to Have,Core engine,
6350,Quality of life improvement for the file name path in the replay menu,,enhancement,If Time Permits,UI & Simulation,
6898,Python deprecation warnings for checkrefs.py,,defect,Nice to Have,Build & Packages,
5181,Pyromods do not replace mods if they already exist,,defect,Should Have,Build & Packages,
5532,Pyromod mod creation error when having same mod zipped inside said original mod folder.,,defect,If Time Permits,Core engine,
5319,Pyromod files are not listed in the mod selection page on macOS,,defect,Should Have,Core engine,
4628,Prototype inheritance for Trigger scripts,,defect,Should Have,Simulation,
5613,Proposal: Structures to build sorted in tabs.,,enhancement,Nice to Have,UI – In-game,
5611,Proposal: Formations and Stances as dropdown.,,enhancement,Nice to Have,UI – In-game,
1556,Properly handle UTF-8 files in reference check tool,,defect,If Time Permits,Non-game systems,
4562,Properly display different traintimes in training tooltip,,defect,Nice to Have,UI – In-game,
2204,Prop variation for recurring same actor file is needed,,defect,Should Have,Core engine,
4595,Promotion while dying,,defect,Should Have,Simulation,
1011,Projectiles have no actual collision detection,,defect,Nice to Have,Core engine,
5965,Projectiles don't graphically disappear as soon as they hit their target,,defect,Should Have,Core engine,
5964,Projectile collision detection does not take height into account,,defect,Should Have,Core engine,
6462,Produce minimum amount of units when you can't afford all,,enhancement,Should Have,UI & Simulation,
3442,Prioritize some units when moving to a target,,enhancement,Should Have,Simulation,
5102,Pressure sensitive brushes in Atlas,,enhancement,If Time Permits,Atlas editor,
4978,Presence Dropdown In Lobby And Auto Away Settable,,task,Should Have,Multiplayer lobby,
5582,Premake unused -rdynamic for clang,,defect,Nice to Have,Build & Packages,
2994,Premake issue with ICC and minimal-flags,,defect,If Time Permits,Build & Packages,
78,Preloading,,task,Nice to Have,Core engine,
6634,Preference for Default Mouse Click,,enhancement,Nice to Have,UI – In-game,
3958,Possible Code Fixes,,defect,If Time Permits,Core engine,
6584,"Please support ""loongarch64""",,defect,Should Have,Core engine,
6834,"Please support ""RISC-V""",,defect,Should Have,Core engine,
6388,Please release MSIX installation package.,,enhancement,Nice to Have,Build & Packages,
6074,Plead for resources message,,enhancement,Nice to Have,UI – In-game,
5659,Player does not get loot when entity promotes while killing stuff.,,defect,Should Have,Simulation,
4798,PlayAsGroup has an unused parameter,,defect,Nice to Have,Simulation,
6005,Placing walls ERROR: No placement possible for distance,,defect,Should Have,UI – In-game,
4607,Petra: do not create trade routes through enemy territory,,defect,Should Have,AI,
3002,"Petra should use ships for naval warfare, not only for transport.",,enhancement,Nice to Have,AI,
3003,"Petra should be made aware of ""dangerous"" area.",,enhancement,Nice to Have,AI,
5603,Petra Diplomacy changes trigger terrible lag spikes,,defect,Must Have,AI,
3756,Persian merchant ship animation,,defect,Nice to Have,Art & Animation,
4975,Pause renderer on unfocus,,enhancement,Nice to Have,Core engine,
5134,Pause game while waiting for other players to connect,,defect,Nice to Have,UI – In-game,
4216,Pathfinding detour to the civic center after picking berries,,defect,Should Have,Simulation,
3534,Pathfinder - Some unused constants,,defect,Nice to Have,Core engine,
2086,Path detection failing on BSDs,,defect,Nice to Have,Core engine,
4509,Patch ejabberd to allow registration of two accounts before registration_timeout applies,,defect,Should Have,Multiplayer lobby,
2518,Pasting with middle mouse button,,enhancement,Nice to Have,Core engine,
5142,Passing -mod with a mod that doesn't exist creates an empty directory,,defect,Nice to Have,Core engine,
2301,Parse Scenario/Skirmish Map Sizes.,,enhancement,If Time Permits,UI – Game setup,
6122,Packing as tristate.,,enhancement,If Time Permits,Simulation,
5182,Packaged Mods should take over unpackaged ones.,,defect,Should Have,Core engine,
5947,Overlaying overlays in options,Imarok,defect,Should Have,UI – Miscellaneous,
1230,Overlaying of vehicles and buildings on animals,,defect,Nice to Have,Simulation,
6493,Outpost uncapturable,,defect,If Time Permits,UI & Simulation,
5771,Orders are rejected in incorrect way [UnitAI],,defect,Must Have,Simulation,
4380,Options should fallback to default when non-numerical input is given,,defect,Should Have,UI – Miscellaneous,
4365,Optionally show failed attempts to the join when late-observer joins are disabled,,enhancement,Nice to Have,Network,
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,,enhancement,Should Have,Simulation,
2179,"Optimization of ""gui sim update"" needed when large groups of units are selected.",,task,Should Have,UI – In-game,
5978,OpenAL errors on macOS during replays,,defect,Should Have,UI & Simulation,
3160,"Open second window with bug report draft with version filled in when pressing ""Report bug"" button in the main menu",,enhancement,Nice to Have,Non-game systems,
6272,Only general names for some entities,,defect,Should Have,Internationalization & Localization,
4209,"On a dual-head display, mouse cursor can't move to different display",,defect,If Time Permits,Core engine,
1684,Offer debug symbols for bundled Windows libraries,,enhancement,Nice to Have,Build & Packages,
4955,ObstructionConstraint to ensure placing only reachable entities in rmgen,,defect,Should Have,Maps,
4188,Observermode window / overlay,,enhancement,Should Have,UI – In-game,
5959,Observer should be able to see resources per player.,,enhancement,Nice to Have,UI – Game setup,
4771,Observer Mode Show Fight Action,,defect,Should Have,UI – In-game,
3375,Objects indexed by integers get reordered upon serialization,,defect,Must Have,Core engine,
5321,Object-oriented JS networking interface,,enhancement,Nice to Have,Network,
85,Object placement list,,task,Should Have,Atlas editor,
3572,OOS logs in non-visual replaymode are written to the wrong directory,,defect,Nice to Have,Core engine,
2535,Numbers appear uneven in the new fonts,,defect,Should Have,Core engine,
2313,Notify User of UPnP Failure,,enhancement,Nice to Have,UI – Game setup,
3484,Notification stating being attacked by an ally after capturing,,defect,Nice to Have,Simulation,
5135,Notification Sound For Auto Research,,defect,Nice to Have,UI – In-game,
4097,Not enough space for resources in summary screen,,defect,Should Have,UI – Miscellaneous,
6932,Not enough memory errno = 12,,defect,Should Have,Core engine,
6281,North symbol to the minimap,,defect,Nice to Have,Core engine,
6401,Normalize premake options,,defect,Should Have,Build & Packages,
6466,Non-formation units staying stationary when recieveing multiple walk order,,defect,If Time Permits,Simulation,
4692,No tutorial menu after running tutorial,,defect,Should Have,UI – Miscellaneous,
6124,No replays available,,defect,Should Have,UI – Miscellaneous,
4298,No music in observermode,,defect,Nice to Have,UI – In-game,
5832,No mouse pointer,,defect,If Time Permits,UI – Miscellaneous,
5880,No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10.,,defect,Must Have,UI – In-game,
5623,Nicer support to tribute more than one resource at the time in the GUI.,,enhancement,Should Have,UI – In-game,
1195,New/Improved Animation System,,enhancement,Should Have,Core engine,
6231,New map previews have wrong angle and size.,,defect,Nice to Have,Art & Animation,
6468,New icon for gather farming upgrade,,defect,Nice to Have,UI – In-game,
4545,New feature: Battalions/formation.,,task,Nice to Have,Simulation,
4258,New cursor for mixed attack and capture order,,enhancement,Nice to Have,UI – In-game,
5415,New concept for fields,,enhancement,Should Have,Simulation,
1318,New Farmland Paradigm,,enhancement,Should Have,Simulation,
3414,New Atlas UI,trompetin17,enhancement,Should Have,Atlas editor,
5585,Networked GUI message callback handler,,defect,Nice to Have,Network,
5203,NetServer should send hash of previous turns too,,defect,If Time Permits,Network,
4524,Net server: Error running FSM update (type=2 state=0),,defect,Should Have,Network,
4342,Negative Farming Aura for Civic Center,,defect,Should Have,Simulation,
2597,Need to display invaild command line option messages,,enhancement,Nice to Have,Core engine,
5026,Naval Pathfinding failure,,defect,Should Have,Simulation,
5148,Nation description in skirmish settings,,defect,If Time Permits,UI – Game setup,
6169,Muskox doesn't have idle/walk animations.,,defect,Should Have,Art & Animation,
3890,Multiplayer performance warnings,echotangoecho,enhancement,Should Have,Network,
6935,Much to our regret we must report the program has encountered an error,,defect,Should Have,Core engine,
4655,Move some barter parameters from the gui to resources files.,,defect,Should Have,Simulation,
4879,Move locale dialogs to a new options page tab,,defect,Nice to Have,UI – Miscellaneous,
5885,Move cmpGuard to cmpGuardable.,,enhancement,Nice to Have,Simulation,
6597,Mouse pointer not same as mouse position - Fedora 36 KDE,,defect,Should Have,UI – In-game,
5354,"More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP",,defect,Should Have,Core engine,
4488,More random placement with rmlib2,,enhancement,Should Have,Maps,
4614,More pesky OOS warnings,,defect,Nice to Have,UI – In-game,
6386,More explaination when unable to join,,enhancement,If Time Permits,UI – Game setup,
4858,More Buttons With New Options For Lobby Should have to land,,enhancement,Should Have,Multiplayer lobby,
4074,Mongoose outdated,,defect,Should Have,Build & Packages,
4912,Mod version label,,defect,Should Have,UI – Miscellaneous,
4890,Mod Page Improvements,,defect,Should Have,UI – Miscellaneous,
4282,Missing territory exploration with shared ally vision,,defect,Should Have,Simulation,
4586,Missing sound files,,defect,Nice to Have,Music & Sound FX,
4472,Missing simulation command hotkeys,,defect,Nice to Have,UI – In-game,
6941,Missing schema for skeleton xml files,,defect,Should Have,Core engine,
5999,Missing mesh,,defect,Should Have,Art & Animation,
5444,Missing credits,,defect,Should Have,UI – Miscellaneous,
4411,Missing confirm hotkeys,,defect,Nice to Have,UI – Miscellaneous,
1731,Mismatch between query and target range,,defect,Should Have,Simulation,
2949,Minimum Range for Melee Units,,enhancement,Should Have,Core engine,
6642,Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.,,defect,Should Have,Core engine,
571,Minimap in Atlas,,task,Nice to Have,Atlas editor,
3888,Minimap glitch on initial exploration near square map edge,,defect,Should Have,Core engine,
6282,Minimap expand,,enhancement,Should Have,UI – In-game,
6372,Messages about insufficient resources/population,,enhancement,If Time Permits,UI – In-game,
5669,Merge fgod features,,enhancement,Nice to Have,Multiplayer lobby,
5889,Merge BuildingAI and UnitAI.,,enhancement,Should Have,Simulation,
4170,Mercenary camp (egyptian) and Nile map issues,,defect,Should Have,Simulation,
6293,Mercenaries should not be part of the worker class,,defect,Should Have,UI & Simulation,
3362,Memory Pool and Bucket Allocator,Thanduel,enhancement,Should Have,Core engine,
2001,Melee units with big maximum range can attack through walls,,enhancement,Must Have,Simulation,
6531,Mauryan working elephant garrison issue at the corner of the CC,,defect,Should Have,Core engine,
6047,Massive lag spikes,,defect,Should Have,Core engine,
4234,Market built so that the first trade cart stuck is always stuck,,defect,Should Have,Simulation,
5984,Maps in folders.,,enhancement,Nice to Have,Maps,
668,Maps border enhancement,,enhancement,If Time Permits,Core engine,
6017,MapType Random show incorrect biome preview,,defect,If Time Permits,Art & Animation,
6299,Map flare cursor icon too thin,,defect,If Time Permits,UI – In-game,
1840,Manual,,enhancement,Nice to Have,Non-game systems,
6148,Making the Game Lobby more accessible,,enhancement,If Time Permits,UI – Miscellaneous,
5812,Make unit tooltip configurable,,enhancement,Should Have,UI – In-game,
4550,Make the templatessorter tool handle xml comment,,defect,Nice to Have,Non-game systems,
5002,Make the summary screen scalable,,enhancement,Should Have,UI – Miscellaneous,
1772,Make the gate's building easier,,enhancement,Nice to Have,Core engine,
6275,Make the game more inclusive,,defect,Nice to Have,Art & Animation,
1446,Make targets glow,,enhancement,Nice to Have,UI – In-game,
6721,Make resource trickle info for garrisoned units visible in template viewer,,enhancement,Should Have,UI & Simulation,
6061,"Make hotkey editor, game settings options, replays page and map browser available from lobby page.",,enhancement,If Time Permits,UI – Miscellaneous,
5905,Make hero permadeath a game option.,,enhancement,Nice to Have,Simulation,
4403,Make component classes final,,task,Should Have,Core engine,
3563,Make capturing optional,,defect,Nice to Have,Simulation,
1055,Make an option in the installation to be portable,,task,Should Have,Build & Packages,
6460,Make affectedPlayers be used for Garrison auras,,enhancement,Should Have,Simulation,
204,Make XMB more efficient,,task,Nice to Have,Core engine,
4983,Make Lobby Player Presence In Chat,,enhancement,Should Have,UI – Miscellaneous,
3858,"Make AI serialization fully ""reproducible""",,defect,Must Have,AI,
5071,Mac OSX Mouse Offset and Graphic defekt,,defect,Should Have,UI – Miscellaneous,
3974,Loyalty aura for all buildings,,enhancement,Nice to Have,Simulation,
4447,Look at MSVC static analysis for potential errors,,defect,If Time Permits,Core engine,
4951,Long range capturing,,defect,Should Have,Simulation,
5789,Locked upgrades sometimes show incorrect requirement,,defect,Must Have,UI & Simulation,
4750,Local mute chat,,enhancement,Should Have,UI – Miscellaneous,
2489,Lobby subject should be translated.,,enhancement,Must Have,Multiplayer lobby,
5344,Lobby server/account UI,,enhancement,Nice to Have,Multiplayer lobby,
4343,Lobby nickname ping does not take word baundary into account,,defect,Should Have,UI – Miscellaneous,
4974,Lobby connect on startup,,enhancement,Should Have,Multiplayer lobby,
5347,Lobby chatlog status discovery,,enhancement,If Time Permits,Multiplayer lobby,
4159,Lobby buddy list,,enhancement,Nice to Have,Multiplayer lobby,
1024,Load javascript files in subdirectories for AI's,,enhancement,Nice to Have,Core engine,
6083,Load cheats from files.,,enhancement,Nice to Have,Simulation,
4164,Live transparent summary screen,,enhancement,Nice to Have,UI – In-game,
4683,List multiselection,,defect,If Time Permits,Core engine,
938,Link together Atlas projects in XCode,,enhancement,Nice to Have,Atlas editor,
6353,Limit the number of builders for a structure,,enhancement,Should Have,Simulation,
791,Lightweight components / reduce overhead for resources,,enhancement,Nice to Have,Simulation,
5025,"Lighting: Gallic Fields: At some point of view, some shadows flickers",,defect,Must Have,Core engine,
6465,Light bleeding through steep terrain,,defect,Should Have,Core engine,
6036,Level of Detail (LOD),,enhancement,Should Have,Core engine,
5074,Let VictoryScripts work in Atlas,,defect,Nice to Have,Atlas editor,
6411,Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating,,defect,Should Have,Core engine,
6115,Launching 0 A.D. spawns multiple processed in MATE desktop,,defect,Nice to Have,Build & Packages,
4679,Last Game Datetime in Profile,,enhancement,Nice to Have,Multiplayer lobby,
6357,Larger arrow projectiles,,enhancement,If Time Permits,UI – Miscellaneous,
6518,LaoziGate audio sound completion,,enhancement,If Time Permits,Music & Sound FX,
6024,Language specific bugs in GUI,,defect,Should Have,Internationalization & Localization,
4930,Language options unclear when the font is not available,,defect,If Time Permits,Internationalization & Localization,
4641,Lagwarnings for lost packets,elexis,enhancement,Must Have,Network,
5621,Knockback,,defect,Should Have,Simulation,
6858,Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04),,defect,Must Have,Core engine,
6224,Key names are not translatable,,defect,Nice to Have,Internationalization & Localization,
4437,Join as observer / prevent player assignment,,enhancement,Should Have,UI – Game setup,
5150,Jebel Barkal improvements,,defect,Nice to Have,Maps,
5369,JSInterface GUIPage - Allow parent GUI page to update a child GUI page,,defect,Should Have,Core engine,
6242,"JS error ""Campaign file does not exist"" during game",,defect,Should Have,UI & Simulation,
4834,JS Vector2D should use XZ instead of XY,,defect,Nice to Have,UI – Miscellaneous,
5995,It would be nice to choose random as a team.,olas.factor,enhancement,Nice to Have,UI – Game setup,
4749,Issues with territory decay,,defect,Should Have,Simulation,
4725,Issues with Unit AI and ranged units,,defect,Should Have,Simulation,
6240,Invalid campaign run references should not make the button clickable,,defect,Should Have,UI – Miscellaneous,
5811,Introduce INVALID_POSITION.,,enhancement,If Time Permits,Simulation,
4029,Instant replay - switching betwen replay and live mode,,enhancement,Nice to Have,Core engine,
3969,Inopportune active screen corners on OSX,,defect,Nice to Have,Core engine,
2192,Initial iberian walls are coliding with trees,,defect,Should Have,Core engine,
4077,Ingame gathering speed tooltip,,enhancement,Nice to Have,UI – In-game,
3201,Information Leak - see animals being lured and gathered through fog of war,,defect,Should Have,Simulation,
3601,Information Leak - I see rubble of destroyed buildings,,defect,Should Have,Simulation,
5323,Inform about clients simulating too slowly / simulation lag,,defect,Should Have,Network,
2563,Infinite attempts to return resources in UnitAI,,defect,Should Have,Simulation,
4210,Increase the observer limit to 4096,,defect,Should Have,Network,
4004,Increase playerlimit,,enhancement,Nice to Have,Core engine,
3633,Incorrect timestamp in autobuild,,defect,Should Have,Build & Packages,
3666,Incorrect Display Order for PushNotification,,defect,Should Have,UI – In-game,
6193,Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK,,defect,Should Have,Core engine,
6280,Include opensource technologies from GPU OPEN repository or other repositories,,enhancement,Nice to Have,Core engine,
5070,Include chat messages in the replay,,enhancement,Should Have,Simulation,
2278,In the game: Menu > Load (game) missing,,enhancement,Should Have,Core engine,
6622,"In some cases, 0ad falsely detects mod incompatibility",,defect,Should Have,Simulation,
4066,In some cases AddEntity tries to use already occupied Entity IDs,,enhancement,If Time Permits,Maps,
6731,In Ships: Garrisoned priests should heal other garrisoned units,,enhancement,Nice to Have,UI – In-game,
5856,Improving Impact Sounds,,defect,Should Have,Core engine,
6650,Improves DebugRenderer to receive IDeviceCommandContext as an argument,,enhancement,Should Have,Core engine,
6370,Improved Hero marker,,enhancement,If Time Permits,Art & Animation,
2344,Improved AI personalities based on historical characters,,enhancement,Should Have,AI,
2947,Improve workers gathering resource transition,,enhancement,Nice to Have,Core engine,
4306,Improve wall - impassable terrain construction,,enhancement,Nice to Have,UI – In-game,
3314,Improve visibility of start position on multiplayer mode,,enhancement,If Time Permits,UI – Game setup,
1409,Improve time warp in order not run out of memory,,enhancement,Nice to Have,Core engine,
3828,Improve the gui of shared dropsites,,defect,Nice to Have,UI – In-game,
3130,Improve the correlation between the Civilizations dialog & player setup,,enhancement,Nice to Have,UI – Game setup,
3169,Improve the command line options support for replays,,enhancement,If Time Permits,Core engine,
6860,Improve the Unit/Structure/Technology information popup screens,,enhancement,Should Have,UI – Miscellaneous,
1750,Improve stances,,enhancement,Should Have,Simulation,
1752,Improve siege order handling while packing,,enhancement,Nice to Have,Simulation,
1501,Improve ship damage / destruction animation,,enhancement,Nice to Have,Art & Animation,
743,Improve shadows,,task,Nice to Have,Core engine,
2370,Improve performance of entity management for the AI,,defect,Should Have,AI,
3752,Improve multiplayer game responsiveness,wraitii,enhancement,Should Have,Network,
3127,Improve main-view indications of sound-effect events & offscreen action,,enhancement,If Time Permits,UI – In-game,
5538,Improve hwdetect config override behavior,,defect,Should Have,Core engine,
5020,Improve handling of wrong input types in the options,,enhancement,If Time Permits,UI – Miscellaneous,
2299,Improve handling of the start game,,defect,Should Have,Simulation,
1550,Improve gate animation behavior,,enhancement,Should Have,Core engine,
2710,Improve foundation placing,,enhancement,Should Have,Simulation,
1810,Improve configuration system,leper,enhancement,Should Have,Core engine,
6861,Improve and Expand the Diplomacy screen,,enhancement,Should Have,UI – Miscellaneous,
5980,Improve Compilation times,,defect,Should Have,Build & Packages,
4957,Improve ClumpPlacer performance,,defect,Should Have,Maps,
3096,Improve Atlas heightmap support,,enhancement,If Time Permits,Atlas editor,
4346,Implement rated game replay upload system,,enhancement,Should Have,UI – Miscellaneous,
3987,Implement options to randomly choose from a subset of civilisations during gamesetup,,defect,Should Have,UI – Game setup,
4434,Implement local modifications of training costs (resources and time),,task,Should Have,Simulation,
6066,Implement general extensible way of stat-changes.,,enhancement,If Time Permits,Simulation,
1320,Implement error window on OS X,,enhancement,Should Have,Core engine,
2039,Implement caching of terrain normals,,enhancement,Should Have,Core engine,
5970,Implement a way to un-explore Fog of War,,enhancement,Nice to Have,Core engine,
3663,Implement UI for display selection,,enhancement,Should Have,Core engine,
4203,"Implement PubSub (XEP-0060) for GameList, and BoardList",,enhancement,Must Have,Multiplayer lobby,
4392,Implement Dual Quaternion Skinning,,enhancement,Nice to Have,Core engine,
5802,"Implement ""checkref"" like validation in the engine.",,task,Nice to Have,Non-game systems,
4506,Impassable ambush,,defect,Should Have,Maps,
3777,Idle-worker-hotkey errors after gamestart,,defect,Nice to Have,UI – In-game,
4223,Idle player notification,,enhancement,Should Have,UI – In-game,
6218,Idea: Introduce a way to install mods from inside the game GUI interface.,,enhancement,Nice to Have,UI – Miscellaneous,
4781,"Icons for objectives, more options and summary charts",,defect,Should Have,UI – Miscellaneous,
4301,IPv6 enet support,,task,Must Have,Network,
6195,Hunting animals without killing them,,defect,Must Have,Simulation,
2280,House animations,,enhancement,Nice to Have,Core engine,
5137,Hotloading not triggered if the file was replaced by a renamed file,,defect,Nice to Have,Core engine,
4746,Hotloading globalscripts,,defect,If Time Permits,Core engine,
848,Hotloading failure while changing game scripts,,defect,If Time Permits,Core engine,
5513,Hotloading breaks paused game,,defect,Should Have,Core engine,
6012,"Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey.",,defect,Should Have,UI – Miscellaneous,
4582,Hotkey for garrisoned units,,enhancement,Nice to Have,UI – In-game,
6093,Hotkey editor removes unused hotkeys.,,defect,Must Have,Core engine,
6383,Hotkey editor removes mod hotkeys instead of resetting them.,,defect,Should Have,UI – Miscellaneous,
6234,Hotkey bug to toggle window size while in lobby chat input,,defect,Must Have,UI – In-game,
3951,Host quitting rated games,,defect,Must Have,Multiplayer lobby,
4667,Historic phase names,,defect,Nice to Have,Simulation,
1105,Hide tooltips once button is pressed,,defect,Nice to Have,Core engine,
4829,Hide silhouette if unit in front,,defect,Should Have,Core engine,
4972,Hide profile panel in lobby,,task,Should Have,Multiplayer lobby,
3971,Hidden civs - start the game with enemies not knowing the chosen civilizations,,enhancement,Nice to Have,UI – Game setup,
4224,Heroic elephants aren't human,,defect,Should Have,Simulation,
6516,Hero panel entity icon flashes red without being attacked,,defect,Should Have,UI – In-game,
4503,Hero brennus yielding 10 metal for every female and animal killed,,defect,If Time Permits,Simulation,
6875,Hero Death Notification,,enhancement,Nice to Have,UI – In-game,
6315,Help improving GUI to show which structures are needed to proceed to next phase,,enhancement,Nice to Have,UI – In-game,
4811,Hells Pass doesn't always place the barriers,,defect,Nice to Have,Maps,
2004,Height offset is not correctly transferred to promoted unit,,defect,Should Have,Core engine,
2091,Health should/could influence speed,,enhancement,Nice to Have,Simulation,
4467,Healing Icon,,enhancement,Nice to Have,Art & Animation,
5487,Hash/signature verification in build-osx-libs.sh,,enhancement,Should Have,Build & Packages,
6072,Hash the Mod.io terms just like the other terms,,defect,Should Have,Core engine,
6613,Handle soft hyphen in GUI text wrapping,,defect,Nice to Have,Core engine,
2011,Handle schema and template errors more gracefully,,defect,Should Have,Core engine,
6015,Handle more starting troops than regular ones,,defect,Nice to Have,AI,
5793,Handle debug_break correctly on OSX bundles,,defect,Nice to Have,Core engine,
4764,Handle better corpse placement and altitude.,,defect,Should Have,Simulation,
3137,Handle PSERROR_Game_World_MapLoadFailed during initial game start,,defect,Should Have,Core engine,
4685,HD renderings of the 0 Wildfire Games and A.D. and logo,,defect,Should Have,Art & Animation,
3665,GuiInterface-notifications are not translated,,defect,Should Have,Internationalization & Localization,
6007,Guarding entities can cause enormous lag.,,defect,Must Have,Simulation,
5779,Guard healer should heal nearby entities,,defect,Should Have,Simulation,
2162,Group health,,enhancement,Should Have,UI – In-game,
6552,Grid pattern for deactivated shadow filtering,,defect,Nice to Have,Core engine,
5022,Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import),,defect,Should Have,Core engine,
4054,Green face in main menu,,defect,Should Have,Art & Animation,
4612,Graphs should have axis value and/or tooltip value,,enhancement,Nice to Have,UI – Miscellaneous,
72,Graphics - Billboards,,task,Nice to Have,Core engine,
2705,Graceful error on inability to allocate cache,,defect,Should Have,Core engine,
5437,Golden Island Map Has Tree Problems,,defect,Should Have,Maps,
4976,Go back gui page,,task,Should Have,UI – Miscellaneous,
4761,Giving more unit hotkey,,task,Should Have,UI – In-game,
4475,Give more insight when running the tests,,defect,Should Have,Core engine,
3895,Give more control to map makers wrt the passability of terrain,,enhancement,Should Have,Simulation,
1776,Give a way to know which farm a farmer is working on.,,enhancement,Nice to Have,Core engine,
4630,GetTechModifiedProperty don't handle multiplication or addition by 0,,defect,Should Have,Simulation,
5891,Generalise carrying stuff into cmpInventory.,,enhancement,Nice to Have,Simulation,
3588,General pathfinder optimizations,,defect,Should Have,Simulation,
6397,Gate code depends on alphabetical order of obstructions,,defect,Should Have,Core engine,
5663,Gamesetup background unevenness,,defect,Nice to Have,UI – Game setup,
4462,Gamesetup - synchronize the list of loaded mods and available maps,,defect,Nice to Have,Network,
4037,Gamesetup - number of players filter for scenario / skirmish maps,,enhancement,Nice to Have,UI – Game setup,
3807,Gamesetup - balance teams using lobby ratings,,enhancement,Nice to Have,UI – Game setup,
4463,Gamesetup - Prevent the server from breaking client approval,,defect,Nice to Have,UI – Game setup,
3013,Gamesetup - Improve match setup support for special (trigger) map,,enhancement,Should Have,UI – Game setup,
6924,Gameplay Suggestions,,enhancement,Nice to Have,Core engine,
5054,GameSetup - Geographic Map UI,,enhancement,Nice to Have,UI – Game setup,
542,"Game specific cursors are not visible in Atlas's ""Play"" mode",,defect,Nice to Have,Atlas editor,
5188,Game shouldn't crash when system folders are unavailable.,,defect,Should Have,Core engine,
6343,Game setup warning when all players are on the same team,,enhancement,Nice to Have,UI – Game setup,
6154,Game freezing for extended periods of time,,defect,Should Have,Core engine,
3941,Game freezes when lobby is down,sbirmi,defect,Must Have,Multiplayer lobby,
6845,Game does not end.,,defect,Should Have,Core engine,
980,Game crash when attack command is sent with an entity instead of entity id,,defect,Nice to Have,Core engine,
4032,Game can crash hard on corrupt or unsupported dae files,,defect,Should Have,Core engine,
5101,Gaia buildings should be automatically attacked by siege units,,defect,Should Have,Simulation,
4134,GUI trader error - tradingDetails.gain is null,,defect,Must Have,UI – In-game,
4878,"GUI should throw errors if directory includes failed, VFS::DirectoryExists",,defect,Nice to Have,Core engine,
6867,GUI scaling bug,,defect,Should Have,Core engine,
6194,GUI input: check more than one entity if several are possible,,enhancement,Should Have,Core engine,
4719,GUI deferred and batch rendering,,enhancement,Should Have,Core engine,
109,GUI - Various Bugs/Requests,,task,Should Have,Core engine,
114,GUI - Style Skinning Support,,task,Nice to Have,Core engine,
2593,GUI - Slider control,,enhancement,Should Have,Core engine,
108,GUI - Retrievable Sprite Properties,,task,Should Have,Core engine,
110,GUI - Relational Coordinates,,task,Should Have,Core engine,
107,GUI - Improvements to Styles,,task,Should Have,Core engine,
112,GUI - Expansive Controls,,task,Should Have,Core engine,
116,GUI - Entity-Aligned Controls,,task,Nice to Have,Core engine,
1532,GUI - Dropdown improvements,,enhancement,Should Have,Core engine,
698,GUI - Better support for keyboard input,,enhancement,Nice to Have,Core engine,
3074,GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7,,defect,Should Have,Core engine,
5294,GCC 8 compiler warnings,Alex,defect,Should Have,Core engine,
5910,Further map browser improvements,,enhancement,Should Have,Core engine,
1032,Further improvements to selection boxes,,enhancement,Nice to Have,Core engine,
5867,Further hotkey features to implement,,enhancement,Should Have,Core engine,
5872,Further Rendering options work,,task,Should Have,Core engine,
6127,Further 'unit pushing' work,,enhancement,Should Have,Core engine,
4283,Foundations being affected by techs,,defect,Should Have,Simulation,
6843,Formatting for History Entries.,,enhancement,Must Have,UI – In-game,
6598,Formations in no-override mode don't react collectivly to a target when using attack-walk command,,defect,Must Have,Simulation,
6265,Formation.js this.offsets is undefined but has no reason,,defect,Must Have,Simulation,
5678,Formation of units is destroyed,,enhancement,Should Have,Simulation,
6035,Formation field is not displayed when soldiers are in a ram.,,enhancement,Should Have,UI – In-game,
5464,For about two weeks the game doesn't see saved games.,,defect,Must Have,Core engine,
3057,Follow command- different to escort,,enhancement,Nice to Have,Simulation,
5248,Focus entities upon defeat/victory and cheer when winning,,defect,Should Have,UI – In-game,
3964,Flickering fields - Z buffer issue,,defect,Should Have,Core engine,
6926,Flare button is disabled for winning players when the game ends,,defect,Should Have,UI – In-game,
4581,Flags for all garrisonable buildings and units,,defect,Should Have,Art & Animation,
5599,Fix some Major CppCheck warnings,,defect,Should Have,Core engine,
919,Fix rendering of territory boundaries at sharp corners,,defect,Nice to Have,Core engine,
3291,Fix pathfinder overlays,,defect,Should Have,Core engine,
1066,Fix hotkeys in Atlas,,defect,Must Have,Atlas editor,
5498,Fix gloox 1.0.22 --with-getaddrinfo on macOS,,defect,Should Have,Multiplayer lobby,
6229,Fix freehand position.,,enhancement,Should Have,UI – In-game,
4516,Fix chariot passability class and archer elephant stats,,defect,Should Have,Simulation,
5120,Fix GetClosestMember function of Formation,,defect,Should Have,Simulation,
3523,Fix Formation Bonuses/Aura,,defect,Nice to Have,Simulation,
569,Fix CRenderer::LoadAlphaMaps to use new texture system,,defect,Nice to Have,Core engine,
2736,Firing range techs should enlarge the vision range too.,,task,Should Have,Simulation,
6327,Filenames with spaces and other problematic characters,,defect,Should Have,Core engine,
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,,enhancement,Nice to Have,Simulation,
170,Failures handled inelegantly on Linux,,defect,Nice to Have,Atlas editor,
6605,Failed Starting Resource Placement,,defect,Must Have,Maps,
5804,Fail early in premake when using an incorrect library version,,defect,Should Have,Build & Packages,
5868,"FTBFS with option ""--with-system-mozjs""",s0600204,defect,Must Have,Build & Packages,
2097,FCollada: deprecated function warnings on OS X,,defect,If Time Permits,Build & Packages,
5505,FCollada build warnings on clang / Apple LLVM 10.0.1,,defect,Should Have,Build & Packages,
5499,FCollada build warnings on GCC 7.4,,defect,Nice to Have,Build & Packages,
4833,Extending the linter,Itms,defect,Should Have,Build & Packages,
5423,Extend lobby mute to lobby matches,,enhancement,Nice to Have,Multiplayer lobby,
4034,Expose engine constants to random map libraries,,enhancement,Should Have,Maps,
6773,Export map as pyromod in Atlas,,enhancement,Nice to Have,Atlas editor,
3202,Explored map - resources disappear after taking a little bit of it,Itms,defect,Should Have,Simulation,
3809,Explore initial CC locations of allies,,enhancement,Nice to Have,Simulation,
2516,Expand Rating System,,enhancement,Nice to Have,Multiplayer lobby,
3984,Exit and resign do not work as expected,,defect,Nice to Have,UI – In-game,
6137,Error when starting a game in MS Win 10,,defect,Should Have,Core engine,
6882,Error when a player name containing a newline character separating other characters is used.,,defect,Nice to Have,UI – Game setup,
6835,Error opening the game (last alpha version of 0 AD),,defect,Should Have,Core engine,
3996,Error on too small screens,,defect,Nice to Have,Core engine,
2100,Error messages are overlayed obtrusivley and unnessicarily,,defect,Nice to Have,UI – Miscellaneous,
94,Entity stat editing,,task,Should Have,Atlas editor,
4041,Entity selection ignores panels,,defect,Nice to Have,UI – In-game,
16,Entity Event - Ready,,task,Nice to Have,Simulation,
28,Entity Event - Pick Up,,task,Nice to Have,Core engine,
1972,Enhanced Atlas search,,enhancement,Nice to Have,Atlas editor,
45,Enhance Terrain Blending,,task,Should Have,Core engine,
5405,Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.,,defect,Should Have,Core engine,
5467,Encrypt enet connections,,enhancement,Must Have,Network,
3290,Enable the JPS cache,,enhancement,Nice to Have,Core engine,
5116,Enable Linux Feral Interactive's GameMode for systems that have it installed,,enhancement,Nice to Have,Core engine,
4615,"Empty ""waiting for other clients to load"" list",,defect,Nice to Have,Network,
5684,Emojis for 0 A.D. Lobby and Chat,,defect,Should Have,Core engine,
4135,Elephants running amok,,enhancement,Should Have,Simulation,
6142,Elephants keep getting stuck.,,enhancement,Should Have,Simulation,
4030,Elephant garrisoning should be specified explicitly by the template,,defect,Should Have,Simulation,
3596,Ease and publicize more how to contribute,,task,Nice to Have,UI – Miscellaneous,
4329,Dueling Cliffs Player Placement,,defect,Nice to Have,Maps,
4856,Dropdown displays tooltip of list when hovering the header,,defect,Should Have,Core engine,
4372,Double shot by catapult,,defect,Should Have,Simulation,
6666,Double Han eco options when the minister is garrisoned,,enhancement,Nice to Have,UI – In-game,
1783,Don't use rubble in some situations,,defect,Nice to Have,Simulation,
3416,Don't switch to windowed mode if OGL is not initialised,,defect,Should Have,Core engine,
4661,Don't reset game type for skirmish maps,elexis,defect,Should Have,Atlas editor,
4869,Don't pretend that civs are optional,,defect,Should Have,Atlas editor,
6134,Don't move outside of states in UnitAI.,,defect,Must Have,Simulation,
5979,Don't initialise null/boolean values in components.,,enhancement,Should Have,Simulation,
6013,Don't guard relics when they are safe near cc,,enhancement,Should Have,AI,
6132,Don't get lured by arrows from buildings while attacking.,,defect,Should Have,Simulation,
6747,Don't do GUI stuff in the simulation.,,defect,Should Have,UI & Simulation,
3104,Don't distungish between animal types during hunting,,enhancement,Nice to Have,Simulation,
5353,Do not hardcode screen ratio in the main menu.,,defect,Should Have,UI – Miscellaneous,
5426,Do not hardcode map sizes in skirmish/scenario descriptions,,enhancement,If Time Permits,Core engine,
6131,"Do not change from current formation to ""forced march"" formation when moving to a distant location.",,enhancement,Nice to Have,Simulation,
1602,Do engine- and mod version checks when connecting to direct MP games,,enhancement,Must Have,Network,
5067,Display victory conditions (and probably more settings) in lobby,,enhancement,Should Have,Multiplayer lobby,
6284,Display the correct emblem for garrison flags on captured buildings,,defect,If Time Permits,UI – In-game,
6354,Display server name in gamesetup lobby,,enhancement,Nice to Have,UI – Game setup,
5211,Display overlay when clients lose the connection / exceed a timeout,,defect,Nice to Have,UI – In-game,
2448,Display gameplay statistics from the lobby on a website,,enhancement,If Time Permits,Multiplayer lobby,
5769,Display all potentially available housing,,enhancement,Nice to Have,UI – In-game,
5339,Display active rejoins in the lag warning area,,defect,Nice to Have,UI – In-game,
4784,"Display CJK languages in the ""language selection menu""",,defect,Should Have,Internationalization & Localization,
4443,Disconnect chat notification should distinguish between intentional quit and lost connection,,enhancement,Nice to Have,Network,
4799,Disable wonder gamesetup option,,defect,If Time Permits,UI – Game setup,
5816,Disable observers to send commands on client side,,defect,Should Have,Core engine,
4229,Disable docks on landmaps,,defect,If Time Permits,UI – In-game,
5567,"Disable ""endless game"" victory condition for rated games",,defect,Nice to Have,Multiplayer lobby,
6508,Diplomacy windows shows not the AI name,,enhancement,Should Have,Core engine,
4448,Differentiate integer and float options,,defect,Should Have,UI – Miscellaneous,
2503,Different idle/walk stances with enemies around,,task,Nice to Have,Simulation,
5410,Detected memory leaks,,defect,Should Have,Core engine,
182,Detect incorrectly-transparent actors,,task,Nice to Have,Atlas editor,
4119,Delete cache button,,enhancement,Nice to Have,Core engine,
6210,Defeat Music is played in loop after resigning,,defect,Nice to Have,Music & Sound FX,
6021,Default formation can be set if the player is observer or replayer,,defect,Nice to Have,UI – In-game,
5075,Deduplicate gamesetup/atlas/autostart settings,,task,Should Have,Core engine,
4364,Dedicated server should appear in the lobby game list,Imarok,defect,Should Have,Network,
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",,task,Should Have,Simulation,
1437,Decide on land unit fishing,,defect,Should Have,Simulation,
2828,Decide JPEG support,,defect,Nice to Have,Core engine,
3340,Decay of non-capturable structures.,,defect,Should Have,Simulation,
418,Debug serializer should handle exceptions nicely,,task,Nice to Have,Simulation,
2555,Debug build broken when using system spidermonkey,,defect,Should Have,Build & Packages,
5430,Death Canyon unreachable wood,,defect,Should Have,Maps,
1615,Data path verification,,defect,Nice to Have,Core engine,
84,Customisable brushes,,task,Nice to Have,Atlas editor,
4249,Custom replay date/time filter,,enhancement,Nice to Have,UI – Miscellaneous,
5209,Custom map filters to make random Random map selection more feasible,,enhancement,Nice to Have,UI – Game setup,
6471,Custom defined scenario map options are ignored when starting from the command line.,,defect,Should Have,Core engine,
4208,Cursor behavior is broken when starting 0 A.D. in a separate X server,,defect,Must Have,Core engine,
430,Create binary serializer debugging code,,task,Nice to Have,Simulation,
5879,Create animations for patrols waiting at waypoints.,,enhancement,Should Have,Art & Animation,
6038,Crash without required UV sets when using AO materials.,,defect,Should Have,Core engine,
1040,Crash running two instances of the game simultaneously on Windows,,defect,Should Have,Core engine,
2083,Crash returning to main menu after host disconnect,,defect,Should Have,Core engine,
5875,Crash report sometimes causing machine reboot,,defect,Should Have,Core engine,
5446,Crash on Startup When Using Windows 10,,defect,Should Have,Core engine,
4574,Crash in the NetServerWorker in Debug mode,,defect,Must Have,Core engine,
5219,Crash in scenario editor,,defect,If Time Permits,Atlas editor,
4563,Crash if the random map script tries to spawn way too many entities,,defect,Nice to Have,Core engine,
6887,Crash - Multiplayer Startup,,defect,Should Have,UI – Game setup,
5911,Corrupted save game crashes the game,,defect,Must Have,Core engine,
6243,Correction in the source language of gui-gamesetup,,enhancement,Nice to Have,Internationalization & Localization,
5833,Copy one side of map to the other (mirror),,enhancement,Nice to Have,Atlas editor,
5758,Copy and Paste in Console is broken,,defect,Nice to Have,Core engine,
4947,Converge rmgen1 and rmgen2,,defect,Nice to Have,Maps,
4040,Control-all cheat should select all units,,defect,Nice to Have,UI – In-game,
1912,Continuous damage after hit detection,,enhancement,Nice to Have,Simulation,
6331,Construct hotkey data in manual,,defect,Should Have,UI – Miscellaneous,
2147,Consider serializing terrain data for random maps and serialization test mode,,enhancement,Nice to Have,Core engine,
4430,Consider bridges,,enhancement,Should Have,Core engine,
5520,Consider Native Language Support (NLS) for macOS libraries,,enhancement,If Time Permits,Build & Packages,
6174,Conquest structures/units should exclude not conquest critical entities like conquest does,,defect,Should Have,Simulation,
5587,Connection not established / Segfault after nick change and hosting STUN game,,defect,Should Have,Network,
3851,Confusing initial metal/stone mine placement on Stronghold,,enhancement,Nice to Have,Maps,
6510,Confirm the delete confirmation-dialog with the Enter key,,defect,Should Have,UI – In-game,
3922,Conditional jumps or moves depends on uninitialised value(s),,defect,Should Have,Core engine,
5882,Compute formation turnrate,,defect,Should Have,Simulation,
417,Component integration testing framework,,task,Should Have,Simulation,
3802,Complete credits with licencing,,enhancement,Should Have,Non-game systems,
5550,"Compiler warnings as of May 2022 (macOS, LLVM 10)",Stan,defect,Should Have,Core engine,
5288,Common C++ issues were found by PVS-Studio,animus,defect,Should Have,Core engine,
3380,Command to hide chat,,enhancement,Nice to Have,UI – In-game,
5326,Colorize historic chat messages depending on diplomacy color,,defect,Should Have,UI – In-game,
5037,Color bonuses and penalties for clarity,,enhancement,Should Have,UI – In-game,
993,Cliffs,,enhancement,Nice to Have,Art & Animation,
87,Cliff editor,,task,Should Have,Atlas editor,
3923,Client-side detection of serverside command-injection,,enhancement,If Time Permits,Network,
2155,Click feedback - action confirmation,,enhancement,Should Have,UI – In-game,
4414,Click and double-click hotkeys,,defect,Nice to Have,Core engine,
5299,Cleanup default.cfg categories,,defect,Nice to Have,Core engine,
6064,Clean up control group hotkeys,,defect,Should Have,Core engine,
244,Clean up XMB text handling,,task,Nice to Have,Core engine,
5983,Clean up Transform.js,,defect,Should Have,Simulation,
6321,Clean up NetClient.cpp,jprahman,defect,Should Have,Core engine,
4428,Clean tips of loading screen,,defect,Should Have,UI – In-game,
6133,Clean Identity.js.,,enhancement,Should Have,Simulation,
5742,Civilization Dropdown,,defect,Nice to Have,Atlas editor,
6439,CivInfo page inaccessible tooltips for Han Chinese,,defect,Should Have,UI – Miscellaneous,
1306,Civ centers and initial units are created for unassigned player slots,Grapjas,enhancement,Should Have,UI & Simulation,
5090,CityPainter improvements,,enhancement,Nice to Have,Maps,
4449,Circular bounding box selection shape,,defect,Nice to Have,Simulation,
4407,Circular and square maps should have the same area,,defect,If Time Permits,Maps,
4659,Cinema path messed up after deleting the first node,,defect,Should Have,Atlas editor,
4660,Cinema path continues after replay ended,,defect,Should Have,Core engine,
1901,Chicken inside stone mine on neareastern badlands rms,,defect,Should Have,Maps,
6366,Checkbox to filter replay/save files poorly placed,,enhancement,If Time Permits,UI – Miscellaneous,
2124,Check for permissions when mounting VFS dirs,,defect,Should Have,Core engine,
3077,Check for missing shader data,,defect,Nice to Have,Core engine,
5919,Check for entity placement in random maps.,,defect,Nice to Have,Maps,
4913,Chat phase notifications for autoresearched phases,,defect,Should Have,UI – In-game,
4609,Chat notification if buddies join games,,defect,Nice to Have,Multiplayer lobby,
4979,Changing default sort order to buddy in lobby and make more columns sorting possible,,enhancement,Should Have,Multiplayer lobby,
6207,Changed perspective should see ping of player.,,enhancement,Should Have,UI – In-game,
1844,Change checkrefs.pl to pick up missing projectile attach points,,task,Should Have,Non-game systems,
3657,Cavalry unit reverse flying,,defect,Should Have,Simulation,
4373,Catapult shot animation out of sync after load game,,defect,Should Have,Simulation,
4619,Carthaginian naval dockyard should be able to garrison more than one ship with 4 units,,defect,If Time Permits,Simulation,
6080,Carthaginian and Kushite special forces animal attack bug,,enhancement,Nice to Have,UI – In-game,
4075,Capture the Sheep mode,,enhancement,Nice to Have,Simulation,
6014,Capture relics with sufficient manpower,,defect,Should Have,AI,
4762,Capture The Relic should consider relics placed by the map,,defect,If Time Permits,Simulation,
4357,Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.,,enhancement,Nice to Have,Simulation,
3829,Cannot pan on multi-monitor systems,,defect,Should Have,Core engine,
5971,Can't load singleplayer savegames,,defect,Should Have,Core engine,
5702,Can't change my multiplayer name,,defect,Nice to Have,Core engine,
5736,"Can't add more players, after opening a saved map with 1 player. Pyrogenesis",,defect,Must Have,Atlas editor,
4638,Camera view config options,,enhancement,Should Have,UI – Miscellaneous,
3759,Camera doesn't scroll if cursor outside of window,,defect,Must Have,UI – In-game,
5638,COList: Support column text alginment and modifying individual rows,,defect,Should Have,Core engine,
201,COLLADA: report errors more helpfully,,defect,Nice to Have,Core engine,
4260,CCmpSelectable.cpp unit test for buildings without footprint,,defect,If Time Permits,Simulation,
4788,CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map,,defect,Should Have,Core engine,
6595,Button to reset gamesetup to default settings,,enhancement,Nice to Have,UI – Game setup,
4997,Buildings attack range visualization,,enhancement,Nice to Have,UI – In-game,
4309,Building takeover on neutral diplomacy,,defect,Should Have,Simulation,
5583,Building previews are broken when the game is paused,,defect,Nice to Have,Core engine,
4848,Building preview is not properly cancelled when directly entering batchtraining,,defect,Should Have,UI – In-game,
6574,Building from source: NVTT build failed on ppc64el,,defect,Must Have,Core engine,
1441,Building foundations should clear actors,,defect,Nice to Have,Simulation,
3976,Building damage sound,,defect,Should Have,Music & Sound FX,
5770,Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows],,defect,Nice to Have,Build & Packages,
4050,Build back own buildings to gather resources,,enhancement,Nice to Have,Simulation,
6582,Bug when smoothing terrain in Atlas Scenario Editor,,defect,Should Have,Atlas editor,
4967,Buddy Players And Games Should Have Different Colors In Lobby,,enhancement,Should Have,UI – Miscellaneous,
3903,Brush cursor preview size doesn't always fit the area changed when applied,,defect,Should Have,Atlas editor,
5127,Broken trade cart,,defect,Must Have,UI – In-game,
4809,Broken camera angle,,defect,Should Have,Core engine,
6684,Break down loot and trade income by resource in the summary,,defect,If Time Permits,UI & Simulation,
5197,Blinking training panel should indicate corresponding production queue,,defect,Nice to Have,UI – In-game,
4681,Blinking territory but not decaying,,defect,Nice to Have,Simulation,
3159,Blank screen in menu and gameplay,,defect,Should Have,Core engine,
5987,BinarySerializer: crash when inserting an object into the GCHashMap,,defect,Must Have,Core engine,
419,Binary serializer should report more helpful script error messages,,task,Nice to Have,Simulation,
6419,Bigger mouse cursor option,,enhancement,Should Have,UI – Miscellaneous,
4680,Big screenshots show tiling if water refraction is enabled,,defect,Nice to Have,Core engine,
1619,Big screenshot fails on win32 (Out of address space),,defect,Should Have,Core engine,
4977,Better regex for lobby and ingame player name coloring in chat,,enhancement,Should Have,UI – Miscellaneous,
2550,Better (granular) AI difficulties,,enhancement,Nice to Have,AI,
2602,Bend formation when traveling,,enhancement,Should Have,Core engine,
5427,"Be more specific than ""Distance requirements""",,enhancement,If Time Permits,Internationalization & Localization,
6577,Balcony sprite doesn't scale in the main menu,,defect,Nice to Have,Art & Animation,
5295,Bad audio effect timing during construction,,defect,If Time Permits,Music & Sound FX,
3616,Background Pause option should be able to be changed on the fly,,enhancement,Nice to Have,Core engine,
4553,Back in time slider for summary,,enhancement,Nice to Have,UI – Miscellaneous,
6257,"Avoid this pattern in translatable strings ""%(players)s and %(lastPlayer)s have won""",,defect,Should Have,Internationalization & Localization,
5457,"Avoid ""Untracked changes"" prompt from arc-diff",,enhancement,Nice to Have,Build & Packages,
1514,Automatically update official 0ad Git repos after SVN commits,,enhancement,Nice to Have,Non-game systems,
4144,Automatic pausing if a player disconnects,,enhancement,If Time Permits,Network,
161,Automatic checksumming and download of needed files,,task,Should Have,Core engine,
193,Automatic Error Reporting (Server Side),,task,Nice to Have,Core engine,
192,Automatic Error Reporting (Client Side),,task,Nice to Have,Core engine,
3914,Automated production for Corrals,,enhancement,Nice to Have,UI – In-game,
4980,Autocomplete chat commands and help command for ingame and gamesetup,,task,Should Have,UI – Miscellaneous,
6743,Auto-queue doesn't play well with heroes.,,defect,Should Have,Simulation,
6278,Auto-queue doesn't play well with corrals.,,enhancement,Must Have,Simulation,
4047,Aura icons in SoD shouldn't be shown,,defect,Should Have,UI – In-game,
6109,Aura icons don't load if source is not in camera view,,defect,Should Have,UI – In-game,
5060,Audio/Visual feedback for freehand position,,enhancement,Should Have,UI – In-game,
2566,Attack range inconsistent with visual,,defect,Should Have,Simulation,
5967,Attack entities in area/zone.,,enhancement,If Time Permits,Simulation,
4130,Attack bonus / counters tooltips,,enhancement,Nice to Have,UI – In-game,
5497,Atlas water transparency / color alpha channel,,defect,Should Have,Atlas editor,
2472,Atlas variation submenu,,defect,Should Have,Atlas editor,
3008,Atlas should handle garrisoned units,,enhancement,Nice to Have,Atlas editor,
5062,Atlas map / PMP file compression,,defect,Nice to Have,Maps,
2649,Atlas internationalization,,enhancement,Should Have,Atlas editor,
5559,Atlas entity list vertical scroll not showing.,,defect,Nice to Have,Atlas editor,
422,Atlas entity editor,,task,Nice to Have,Atlas editor,
4657,Atlas crash when generating a map after selecting the actor viewer,,defect,Must Have,Atlas editor,
1126,Atlas can become stuck in scrolling state when using menu,,defect,Nice to Have,Atlas editor,
4409,Atlas can be started with the main menu and not a map,,defect,If Time Permits,Core engine,
664,Atlas autosave,,enhancement,Must Have,Atlas editor,
4824,Atlas UI for recent gamesetup options,,defect,Nice to Have,Atlas editor,
5059,Atlas Segfault after generating random map,,defect,Must Have,Atlas editor,
4666,Atlas Cinema Editor improvements,,enhancement,Should Have,Atlas editor,
4917,Atlas AISeed input,,enhancement,If Time Permits,Atlas editor,
5509,Atlas - select / pick texture from terrain,,enhancement,Nice to Have,Atlas editor,
6183,Atlas - Scenario Editor crashing on a specific action,,defect,Should Have,Atlas editor,
5327,Asynchroneous replay loading,,defect,Should Have,Core engine,
2056,"Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit",,defect,If Time Permits,Core engine,
5291,"Assertion failed: ""rdata->GetKey() == m->vertexRenderer.get()""",,defect,Should Have,Core engine,
1110,Archive builder support for non-base mods,,task,Should Have,Core engine,
5161,Archive builder should show progress and errors when archiving on Windows,,defect,Should Have,Build & Packages,
4379,Arbitrary starting resources in the gamesetup,,enhancement,Nice to Have,UI – Game setup,
4842,Apply Atlas passability grid visualization after generating a new map again,,defect,Nice to Have,Atlas editor,
5969,Antialiasing error and warnings (macOS),,defect,Should Have,Core engine,
1428,Animated textures,,enhancement,If Time Permits,Core engine,
933,Animate territory changes,,enhancement,Nice to Have,Core engine,
1967,Animal: Oryx beisa,,task,Should Have,Art & Animation,
1978,Animal: Indian Rhinoceros,,task,Should Have,Art & Animation,
1993,Animal: Gorilla (Male),,task,Should Have,Art & Animation,
2003,Animal: Cobra,,task,Should Have,Art & Animation,
1983,Animal: Chukar Partridge,,task,Should Have,Art & Animation,
2680,Ambient Occlusion on animated meshes.,,enhancement,Nice to Have,Core engine,
4939,Always use tile coordinates in rmgen instead of sometimes using fractions,,defect,Nice to Have,Maps,
4476,Always display diplomacy and trade icons in observermode,,enhancement,Nice to Have,UI – In-game,
2581,Altitude bonus does not affect vision range,,defect,Should Have,Simulation,
5887,Also store specific resource type when gathering.,,enhancement,Nice to Have,Simulation,
4588,Allow {civ} replacement for auras.,,enhancement,Nice to Have,Simulation,
3115,Allow to set rally points for allied buildings,,enhancement,Must Have,UI – In-game,
3592,Allow to set multiple build restrictions,,enhancement,Should Have,Simulation,
6104,Allow to reorder a production queue.,,enhancement,If Time Permits,UI & Simulation,
5991,Allow to limit the structures a builder can construct.,,enhancement,Nice to Have,Simulation,
6482,Allow to Specify Optional ScriptInterface VFS Jail,,enhancement,Nice to Have,Core engine,
5616,Allow target-specific approaching animations,,defect,Should Have,Simulation,
6943,Allow stripping XMB in release archives,,defect,Should Have,Core engine,
3789,Allow restoring lost wall turrets,,defect,Should Have,Core engine,
185,Allow resizing of buildings/units,,enhancement,Should Have,Core engine,
5897,Allow relics without victory.,,enhancement,If Time Permits,Simulation,
6308,Allow palisade placing (merge with current placed ones) in fog of way areas,,defect,Nice to Have,UI – In-game,
6364,Allow multiple researchers to research one technology.,,enhancement,Nice to Have,Simulation,
6725,Allow mirage exception for relics in fog-of-war,,enhancement,If Time Permits,UI & Simulation,
5992,Allow global resource pools.,,enhancement,If Time Permits,Simulation,
5906,Allow garrisoned entities to transform into one that cannot garrison.,Freagarach,defect,Should Have,Simulation,
1041,Allow entity selections with multiple keywords (aka garrison flag fix),,enhancement,Should Have,Core engine,
5857,Allow custom context for identity.SpecificName,,enhancement,Should Have,UI – In-game,
2991,Allow control of automated attack priority,,enhancement,Nice to Have,Core engine,
6606,Allow compiling with VS2022,,enhancement,Nice to Have,Core engine,
3105,Allow choice of predefined range for pursuing animals during hunting,,enhancement,Nice to Have,Simulation,
5050,Allow atlas and random maps to set the UnitAI stance,,defect,Nice to Have,Maps,
6297,"Allow a ""turbo"" match.",Freagarach,enhancement,Should Have,Simulation,
5819,Allow ResourceSupply to be affected by modifications.,,enhancement,Should Have,Simulation,
3007,Allow Gaia to be neutral to other players,,defect,Should Have,Simulation,
6187,Allow AIs to determine what class a resource has.,Freagarach,enhancement,Nice to Have,AI,
4597,Allow AI chat messages to be pluralized,,defect,Should Have,Internationalization & Localization,
3085,Alignment error in German AI summary screen,,defect,Should Have,Internationalization & Localization,
89,Advanced terrain texture editing,,task,Nice to Have,Atlas editor,
92,Advanced terrain editing,,task,Nice to Have,Atlas editor,
3687,Advanced lobby moderation tools,,enhancement,Should Have,Multiplayer lobby,
5088,Advanced chart/graph features,,defect,Should Have,UI – Miscellaneous,
48,Advanced Water Rendering,,enhancement,Nice to Have,Core engine,
6342,Adding an option how to display the progress of gathering resources,,enhancement,If Time Permits,UI – In-game,
6686,Add the trickle income to the summary,,enhancement,Should Have,UI & Simulation,
4916,Add the number oft Promotions to the summary screen,,enhancement,Nice to Have,UI – Miscellaneous,
2895,Add the number of rated players,,task,Nice to Have,Multiplayer lobby,
6029,Add tests for variants,,defect,Should Have,Core engine,
2498,Add support for GUI testing,,task,Nice to Have,UI – Miscellaneous,
1404,Add starting phase and max phase to map files and Atlas,,enhancement,Should Have,Atlas editor,
1335,Add small distinct unit type icons to unit portraits,,enhancement,Nice to Have,Art & Animation,
3038,Add scrollbars to non-list GUI objects,,enhancement,Should Have,Core engine,
1237,Add rotation attribute to variant element in Actor files,,enhancement,Nice to Have,Simulation,
3417,Add recent debug printfs to crashlogs.txt,,defect,Should Have,Core engine,
5808,Add range to splash damage tooltip.,,enhancement,Nice to Have,UI – In-game,
6769,Add prefered classes for healers,,defect,Should Have,Simulation,
6434,Add parameters to maxpopulation and changemaxpopulation cheats.,,enhancement,Nice to Have,UI & Simulation,
812,Add new options to game setup,,enhancement,Nice to Have,UI – Game setup,
6795,Add more map flares.,,enhancement,Should Have,Core engine,
4849,Add missing default structures,,enhancement,Nice to Have,Simulation,
1745,Add map preview support in Atlas,,enhancement,Nice to Have,Atlas editor,
6304,Add map flares for observers,,defect,Nice to Have,UI – In-game,
5523,Add macmouse to game options UI,,enhancement,Should Have,UI & Simulation,
5783,Add long-term effect to blacksmith.,,enhancement,Nice to Have,Simulation,
6136,Add lobby password option alternative.,,enhancement,Nice to Have,Multiplayer lobby,
2657,Add key shortcut to toggle between top view and previous camera perspective.,,enhancement,Nice to Have,Atlas editor,
1889,Add hyperlink support to GUI engine,,enhancement,If Time Permits,Core engine,
5274,"Add hotkeys to close the ""Summary"" screen.",,enhancement,Nice to Have,UI – Miscellaneous,
1312,Add hotkeys in the construction.,,enhancement,Should Have,Simulation,
4395,Add flexibility to the AI for campaign/scenario maps,,enhancement,Should Have,AI,
6449,Add flag that will terminate 0ad after map loads,,enhancement,Should Have,Core engine,
6827,Add command line option to specify path to user.cfg,,enhancement,Nice to Have,Core engine,
5014,Add color player on the panelEntity,,enhancement,Should Have,UI – In-game,
1336,Add chat section to multiplayer game summary screen (similarly to multiplayer map setup),,enhancement,Nice to Have,UI – Miscellaneous,
6043,Add capability to view 3d models.,,enhancement,Nice to Have,UI – Miscellaneous,
6539,Add an option to invert panning,,defect,Should Have,Core engine,
6711,Add all library versions to statistics,,defect,Should Have,Core engine,
4551,Add a wiki page with an overview of minimum versions,,task,Must Have,Build & Packages,
5128,Add a way to convert JS::Values to C++ in a strongly-typed way,,defect,Should Have,Core engine,
6355,Add a visual indication for damaged buildings to re-enter them,,enhancement,Should Have,UI – In-game,
6078,Add a trigger for map flares,,enhancement,Should Have,UI & Simulation,
5400,Add a timeout to particle emitters,,defect,Should Have,Simulation,
1739,Add a technology score,,enhancement,Nice to Have,Core engine,
4177,Add a silent switch to the Windows installer,,enhancement,If Time Permits,Build & Packages,
2459,Add a cooperative mode,,enhancement,Nice to Have,Simulation,
6576,Add a compilation flag to search for implicit virtual overrides,,defect,Should Have,Build & Packages,
6212,"Add a clickable ""Map Flare"" notification",,enhancement,Nice to Have,UI – In-game,
6737,Add ZIP64_SUPPORT for mods,,defect,Must Have,Core engine,
5003,"Add Constraint, TileClass and failFraction to rmgen Wall Builder",,defect,Must Have,Maps,
1104,Add CMake as a build system,,enhancement,If Time Permits,Build & Packages,
6344,Add 0ad to the repository of ruckzuck.tools,,enhancement,Nice to Have,Build & Packages,
5491,Add --test option to build-osx-libs.sh,,enhancement,Nice to Have,Build & Packages,
5207,Adapt Visual Attack Range for elevation bonuses,,enhancement,Nice to Have,UI – In-game,
1560,Actors should be revealed gradually in LOS,,defect,Should Have,Core engine,
5687,ActorEditor on FreebSD linking to libAtlasUI.so with relative path,,defect,Should Have,Atlas editor,
3116,Actor editor freezes on Windows when using the browse button inside dialogs,,defect,Should Have,Atlas editor,
1553,Actor Editor bug on non-Windows wxWidgets,,defect,Should Have,Atlas editor,
6601,Access to the Game global instance via g_Game might break Atlas,,defect,Should Have,Core engine,
6836,Abother error opening 0AD,,defect,Should Have,Core engine,
6775,Ability to disable unwanted analysis files in non-visual replays,,defect,If Time Permits,Core engine,
5741,AI soldiers stuck arround sheep inside a natural (gaia) fence,,defect,Should Have,AI,
3461,AI should scout the map to find opponents,,defect,Nice to Have,AI,
2934,AI building placement,,defect,Should Have,AI,
6897,AI Battle issue,,defect,Must Have,AI,
5835,A save and quit button.,,enhancement,Nice to Have,UI – Miscellaneous,
5259,A method to adjust the visual scale of an actor.,,enhancement,Nice to Have,Core engine,
837,0ad benchmark mode,,task,If Time Permits,Core engine,
5672,0AD quits unexpectedly and *silently*,,defect,Should Have,Core engine,
4228,0.001 WalkSpeed for unpacked siege engines,,defect,Should Have,Simulation,
5179,.DELETED folders are not taken into account when mods are packaged,,defect,Should Have,Core engine,
5159,.DELETED files are not being copied by the archive builder,,defect,Should Have,Build & Packages,
5329,-Wextra is passed twice in the Makefile generated by Premake5,,defect,If Time Permits,Build & Packages,
2520,(Skirmish?) maps without default camera position for the players crash,,defect,Should Have,Core engine,
6632,(FR) update premake5 from alpha15 to beta2,,enhancement,Should Have,Build & Packages,
5360,'Find idle unit' feature doesn't deselect currently selected units if no units are idle,,enhancement,Nice to Have,UI – In-game,
5840,"""Infinite Resources"" Option for Games",,enhancement,If Time Permits,Simulation,
4624,"""Expertise in War"" mercenary upgrade on already created units",,defect,Should Have,Simulation,
4374,"""Disable Treasures"" option should be disabled for maps without preset treasures",,defect,Nice to Have,UI – Game setup,
5670,"""Control all units"" checkbox is not greyed out in observer mode",,defect,Nice to Have,UI – In-game,
6873,"""Close Order"" formation sorting doesn't work with ""champion"" level units.",,defect,Should Have,Simulation,
2609,increase maximum selection count of units,,enhancement,Nice to Have,UI – In-game,
4496,clean-workspaces.sh fails for renamed files (vs make clean),,defect,Must Have,Build & Packages,
3785,[PATCH]shortPathfinder may return paths in non passable region.,mimo,defect,Should Have,Simulation,
3356,[PATCH] siege tower should be able to capture structures,mimo,enhancement,Nice to Have,Simulation,
1699,[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug),,enhancement,Nice to Have,Simulation,
3696,[PATCH] Sheep-shield - different kinds of population limits,,defect,Should Have,Simulation,
3643,[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again,,defect,Should Have,Network,
1773,[PATCH] Notifications about treasures collected,,enhancement,Nice to Have,UI – In-game,
3428,[PATCH] Garrisoning traders in merchant ship is not profitable,,enhancement,Should Have,Simulation,
3771,[PATCH] Display a nice error message when trying to register too many lobby accounts,,defect,Nice to Have,Multiplayer lobby,
1663,[PATCH] Caching / texture loading issue with release data,,defect,Must Have,Core engine,
4812,XpartaMuPP doesn't use original id for responses,,defect,Should Have,Multiplayer lobby,
2870,"Water glitches and disappears with ""ugly water"" setting",,defect,Should Have,Core engine,
1565,Walls are placed too high,,defect,Should Have,Core engine,
183,Video recording,,enhancement,Nice to Have,Non-game systems,
1791,Units command queue is reset when they enter new formation,,defect,Should Have,Simulation,
2422,Remove multiply_color effect because it's deprecated,Stan,defect,Nice to Have,Core engine,
1879,Reliably serialize NaN values,wraitii,defect,Must Have,Core engine,
1488,Ranged unit AI should use attack priorities,,defect,Should Have,Simulation,
6802,Options don't adapt to hardware capabilities,,defect,Nice to Have,Core engine,
3348,OOS dump sometimes contains the simulation state of a later turn,wraitii,defect,Must Have,Network,
4960,Latium starting resources fail,,defect,Should Have,Maps,
3623,Giving buildings and/or units to an ally,,enhancement,Nice to Have,Simulation,
5546,First turn (turn 0) not executed in visual replays.,wraitii,defect,Nice to Have,Core engine,
6189,Experience trickle visualisation,,enhancement,If Time Permits,UI – In-game,
410,Component script debugger,Yves,enhancement,Should Have,Simulation,
3822,Cannot set pulseaudio sink,,defect,Should Have,Music & Sound FX,
4583,Allow chat to be selected and copied,,enhancement,Nice to Have,UI – Miscellaneous,
1649,Add more victory conditions / Gamemodes,,enhancement,Nice to Have,Simulation,
5563,Add a translator comment to SpecificName,Dunedan,enhancement,Nice to Have,Internationalization & Localization,
