| #16 |
Entity Event - Ready
|
|
task
|
Nice to Have
|
Simulation
|
|
| #28 |
Entity Event - Pick Up
|
|
task
|
Nice to Have
|
Core engine
|
|
| #40 |
Weather
|
|
task
|
Nice to Have
|
Core engine
|
|
| #45 |
Enhance Terrain Blending
|
|
task
|
Should Have
|
Core engine
|
|
| #46 |
Skybox
|
|
task
|
Nice to Have
|
Core engine
|
|
| #72 |
Graphics - Billboards
|
|
task
|
Nice to Have
|
Core engine
|
|
| #78 |
Preloading
|
|
task
|
Nice to Have
|
Core engine
|
|
| #83 |
[ATLAS] UI fixes
|
|
task
|
If Time Permits
|
Atlas editor
|
|
| #84 |
Customisable brushes
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #85 |
Object placement list
|
|
task
|
Should Have
|
Atlas editor
|
|
| #87 |
Cliff editor
|
|
task
|
Should Have
|
Atlas editor
|
|
| #89 |
Advanced terrain texture editing
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #92 |
Advanced terrain editing
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #93 |
Trigger editor
|
|
task
|
Should Have
|
Atlas editor
|
|
| #94 |
Entity stat editing
|
|
task
|
Should Have
|
Atlas editor
|
|
| #97 |
Workspace editor
|
|
task
|
Should Have
|
Atlas editor
|
|
| #107 |
GUI - Improvements to Styles
|
|
task
|
Should Have
|
Core engine
|
|
| #108 |
GUI - Retrievable Sprite Properties
|
|
task
|
Should Have
|
Core engine
|
|
| #109 |
GUI - Various Bugs/Requests
|
|
task
|
Should Have
|
Core engine
|
|
| #110 |
GUI - Relational Coordinates
|
|
task
|
Should Have
|
Core engine
|
|
| #112 |
GUI - Expansive Controls
|
|
task
|
Should Have
|
Core engine
|
|
| #114 |
GUI - Style Skinning Support
|
|
task
|
Nice to Have
|
Core engine
|
|
| #116 |
GUI - Entity-Aligned Controls
|
|
task
|
Nice to Have
|
Core engine
|
|
| #118 |
[PATCH] Actor variation persistence
|
|
task
|
Should Have
|
Core engine
|
|
| #161 |
Automatic checksumming and download of needed files
|
|
task
|
Should Have
|
Core engine
|
|
| #182 |
Detect incorrectly-transparent actors
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #192 |
Automatic Error Reporting (Client Side)
|
|
task
|
Nice to Have
|
Core engine
|
|
| #193 |
Automatic Error Reporting (Server Side)
|
|
task
|
Nice to Have
|
Core engine
|
|
| #204 |
Make XMB more efficient
|
|
task
|
Nice to Have
|
Core engine
|
|
| #244 |
Clean up XMB text handling
|
|
task
|
Nice to Have
|
Core engine
|
|
| #290 |
Set up automated symbol server for Windows debugging
|
|
task
|
Should Have
|
Core engine
|
|
| #417 |
Component integration testing framework
|
|
task
|
Should Have
|
Simulation
|
|
| #418 |
Debug serializer should handle exceptions nicely
|
|
task
|
Nice to Have
|
Simulation
|
|
| #419 |
Binary serializer should report more helpful script error messages
|
|
task
|
Nice to Have
|
Simulation
|
|
| #420 |
[PATCH] Overflow checking in CFixed
|
|
task
|
Nice to Have
|
Simulation
|
|
| #422 |
Atlas entity editor
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #430 |
Create binary serializer debugging code
|
|
task
|
Nice to Have
|
Simulation
|
|
| #433 |
Sort out FP rounding modes
|
|
task
|
Should Have
|
Core engine
|
|
| #445 |
Script component serializability tests
|
|
task
|
Nice to Have
|
Simulation
|
|
| #517 |
Various Atlas requests
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #529 |
[ATLAS] Improve player assignment behaviour
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #559 |
[ATLAS] brush shapes and tile/vertex styles
|
|
task
|
Should Have
|
Atlas editor
|
|
| #571 |
Minimap in Atlas
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #743 |
Improve shadows
|
|
task
|
Nice to Have
|
Core engine
|
|
| #837 |
0ad benchmark mode
|
|
task
|
If Time Permits
|
Core engine
|
|
| #1055 |
Make an option in the installation to be portable
|
|
task
|
Should Have
|
Build & Packages
|
|
| #1110 |
Archive builder support for non-base mods
|
|
task
|
Should Have
|
Core engine
|
|
| #1814 |
[Git] [Step 2] Create update.bat to sync windows binaries
|
|
task
|
Must Have
|
Build & Packages
|
|
| #1816 |
[Git] [Step 3] Create .gitattributes for Git code repo
|
|
task
|
Must Have
|
Build & Packages
|
|
| #1844 |
Change checkrefs.pl to pick up missing projectile attach points
|
|
task
|
Should Have
|
Non-game systems
|
|
| #1967 |
Animal: Oryx beisa
|
|
task
|
Should Have
|
Art & Animation
|
|
| #1978 |
Animal: Indian Rhinoceros
|
|
task
|
Should Have
|
Art & Animation
|
|
| #1983 |
Animal: Chukar Partridge
|
|
task
|
Should Have
|
Art & Animation
|
|
| #1993 |
Animal: Gorilla (Male)
|
|
task
|
Should Have
|
Art & Animation
|
|
| #2003 |
Animal: Cobra
|
|
task
|
Should Have
|
Art & Animation
|
|
| #2179 |
Optimization of "gui sim update" needed when large groups of units are selected.
|
|
task
|
Should Have
|
UI – In-game
|
|
| #2224 |
Structure: Persians: Wonder: Gate of all Nations
|
|
task
|
Should Have
|
Art & Animation
|
|
| #2228 |
Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue
|
|
task
|
Should Have
|
Art & Animation
|
|
| #2233 |
Unit: Ship: Ptolemies: Juggernaut
|
|
task
|
Should Have
|
Art & Animation
|
|
| #2498 |
Add support for GUI testing
|
|
task
|
Nice to Have
|
UI – Miscellaneous
|
|
| #2503 |
Different idle/walk stances with enemies around
|
|
task
|
Nice to Have
|
Simulation
|
|
| #2736 |
Firing range techs should enlarge the vision range too.
|
|
task
|
Should Have
|
Simulation
|
|
| #2824 |
[ATLAS] Introducing a snippet system
|
|
task
|
Nice to Have
|
Atlas editor
|
|
| #2826 |
Refactor the state machine in input.js
|
|
task
|
Should Have
|
UI – In-game
|
|
| #2895 |
Add the number of rated players
|
|
task
|
Nice to Have
|
Multiplayer lobby
|
|
| #2996 |
[PATCH] Update Android support
|
|
task
|
Should Have
|
Core engine
|
|
| #3235 |
[PATCH] Switching between forms with tab button
|
Patrick Wolfert
|
task
|
Nice to Have
|
Core engine
|
|
| #3562 |
Decide whether resources/corpses should have an obstruction, and if so how and which.
|
|
task
|
Should Have
|
Simulation
|
|
| #3596 |
Ease and publicize more how to contribute
|
|
task
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3825 |
Start using template strings
|
|
task
|
Nice to Have
|
Simulation
|
|
| #4301 |
IPv6 enet support
|
|
task
|
Must Have
|
Network
|
|
| #4345 |
Use Windows-standard button placement
|
|
task
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4403 |
Make component classes final
|
|
task
|
Should Have
|
Core engine
|
|
| #4419 |
[PATCH] Improve testing tools
|
|
task
|
Should Have
|
Build & Packages
|
|
| #4434 |
Implement local modifications of training costs (resources and time)
|
|
task
|
Should Have
|
Simulation
|
|
| #4545 |
New feature: Battalions/formation.
|
|
task
|
Nice to Have
|
Simulation
|
|
| #4551 |
Add a wiki page with an overview of minimum versions
|
|
task
|
Must Have
|
Build & Packages
|
|
| #4724 |
Video playback
|
|
task
|
Nice to Have
|
Core engine
|
|
| #4761 |
Giving more unit hotkey
|
|
task
|
Should Have
|
UI – In-game
|
|
| #4866 |
Todo list for rmgen wallgen
|
|
task
|
If Time Permits
|
Maps
|
|
| #4972 |
Hide profile panel in lobby
|
|
task
|
Should Have
|
Multiplayer lobby
|
|
| #4976 |
Go back gui page
|
|
task
|
Should Have
|
UI – Miscellaneous
|
|
| #4978 |
Presence Dropdown In Lobby And Auto Away Settable
|
|
task
|
Should Have
|
Multiplayer lobby
|
|
| #4980 |
Autocomplete chat commands and help command for ingame and gamesetup
|
|
task
|
Should Have
|
UI – Miscellaneous
|
|
| #5036 |
glTF 2.0 support
|
|
task
|
Should Have
|
Core engine
|
|
| #5075 |
Deduplicate gamesetup/atlas/autostart settings
|
|
task
|
Should Have
|
Core engine
|
|
| #5502 |
[ATLASUI] Drop support for wxWidgets 2.8
|
|
task
|
Should Have
|
Build & Packages
|
|
| #5802 |
Implement "checkref" like validation in the engine.
|
|
task
|
Nice to Have
|
Non-game systems
|
|
| #5872 |
Further Rendering options work
|
|
task
|
Should Have
|
Core engine
|
|
| #6244 |
Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer
|
|
task
|
Nice to Have
|
Core engine
|
|
| #6620 |
Remove spike and aggregate Profiler2 regions added in r18423
|
|
task
|
Should Have
|
Core engine
|
|
| #44 |
Terrain special effects (particles and decals)
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #48 |
Advanced Water Rendering
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #185 |
Allow resizing of buildings/units
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #304 |
Refactor engine (remove game-specific functionality)
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #408 |
[PATCH] Use exception strings instead of LOGERROR in (de)serializer
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #629 |
Show the current IP address when hosting a new game.
|
|
enhancement
|
If Time Permits
|
Non-game systems
|
|
| #630 |
Register in the Windows (Vista+) Games Explorer
|
|
enhancement
|
If Time Permits
|
Non-game systems
|
|
| #637 |
blood spray
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #657 |
Waypoint Flags
|
|
enhancement
|
Must Have
|
Core engine
|
|
| #664 |
Atlas autosave
|
|
enhancement
|
Must Have
|
Atlas editor
|
|
| #668 |
Maps border enhancement
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #679 |
[Atlas] Delete brush
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #698 |
GUI - Better support for keyboard input
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #791 |
Lightweight components / reduce overhead for resources
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #812 |
Add new options to game setup
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #933 |
Animate territory changes
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #938 |
Link together Atlas projects in XCode
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #940 |
Ships should have a turn radius and other movement enhancements
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #943 |
[PATCH] [ATLAS] Colour choice buttons are ugly on OS X
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #993 |
Cliffs
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
|
| #994 |
Running / Charging Units
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #997 |
Unit Conversion / Capturing
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1003 |
remove 'TIMER' printing on stdout on non debug builds
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #1017 |
Tree-falling animation
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1024 |
Load javascript files in subdirectories for AI's
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1032 |
Further improvements to selection boxes
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1039 |
Support Unicode combining characters
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1041 |
Allow entity selections with multiple keywords (aka garrison flag fix)
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1070 |
Running death animations
|
|
enhancement
|
If Time Permits
|
Art & Animation
|
|
| #1104 |
Add CMake as a build system
|
|
enhancement
|
If Time Permits
|
Build & Packages
|
|
| #1192 |
[PATCH] Improve animal UnitAI behavior
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1195 |
New/Improved Animation System
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1208 |
Trading tax for allied players
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1235 |
selection box moves when moving the camera
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #1237 |
Add rotation attribute to variant element in Actor files
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1306 |
Civ centers and initial units are created for unassigned player slots
|
Grapjas
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #1312 |
Add hotkeys in the construction.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1318 |
New Farmland Paradigm
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1320 |
Implement error window on OS X
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1335 |
Add small distinct unit type icons to unit portraits
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
|
| #1336 |
Add chat section to multiplayer game summary screen (similarly to multiplayer map setup)
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #1396 |
[PATCH] Test UTF-8 handling of scripts and data
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1404 |
Add starting phase and max phase to map files and Atlas
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #1409 |
Improve time warp in order not run out of memory
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1428 |
Animated textures
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #1446 |
Make targets glow
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #1492 |
[PATCH] working hotkeys for building, training, un- & garrisoning, formation & stance
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #1501 |
Improve ship damage / destruction animation
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
|
| #1514 |
Automatically update official 0ad Git repos after SVN commits
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #1521 |
[PATCH] Allow proper technology queueing
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1532 |
GUI - Dropdown improvements
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1550 |
Improve gate animation behavior
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1598 |
Selecting only the same type of workers
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1601 |
Show attacking units outside LOS
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1602 |
Do engine- and mod version checks when connecting to direct MP games
|
|
enhancement
|
Must Have
|
Network
|
|
| #1644 |
Support hardware suitability check
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #1657 |
[PATCH] Session GUI: Unit panel improvements
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #1682 |
[PATCH] Minor updates to LICENSE.txt
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #1684 |
Offer debug symbols for bundled Windows libraries
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #1709 |
animals / fauna flee in straight lines
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1724 |
[PATCH] adding some collective behaviour of wild animals when attacked
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1739 |
Add a technology score
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1745 |
Add map preview support in Atlas
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #1750 |
Improve stances
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1752 |
Improve siege order handling while packing
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1757 |
[PATCH] Script to automatically change unit stats
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #1772 |
Make the gate's building easier
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1774 |
[PATCH] The player doesn't know the number of his own garrisoned units at first glance
|
svott
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #1776 |
Give a way to know which farm a farmer is working on.
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1785 |
[PATCH] Attack type icons in tooltips
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #1810 |
Improve configuration system
|
leper
|
enhancement
|
Should Have
|
Core engine
|
|
| #1819 |
[Git] [Step 1] Update autobuild utility for git workflow
|
|
enhancement
|
Must Have
|
Build & Packages
|
|
| #1840 |
Manual
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #1847 |
[PATCH] Attack Move Enhancements
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #1860 |
[PATCH] Use a vector for iterating in the ComponentManager
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1889 |
Add hyperlink support to GUI engine
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #1899 |
[PATCH] Cycle entities
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #1907 |
[PATCH] Herding / Corralling
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #1912 |
Continuous damage after hit detection
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1942 |
Short/Vertex Pathfinder Rewrite
|
|
enhancement
|
Must Have
|
Simulation
|
|
| #1943 |
[ATLAS] Improved mod support
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #1972 |
Enhanced Atlas search
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #1989 |
[PATCH] hotkeys to restrict selection to a certain number
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #2001 |
Melee units with big maximum range can attack through walls
|
|
enhancement
|
Must Have
|
Simulation
|
|
| #2010 |
[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #2014 |
Support for non-latin languages
|
|
enhancement
|
Should Have
|
Internationalization & Localization
|
|
| #2038 |
[PATCH] Let units from siege tower ungarrison over walls
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2039 |
Implement caching of terrain normals
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2087 |
[PATCH] Scroll through loading screen tips
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #2091 |
Health should/could influence speed
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2103 |
[ATLAS] Entity brush
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #2109 |
[PATCH] Optimisation of Fixed Point Trigonometic Approximations
|
Thanduel
|
enhancement
|
Should Have
|
Core engine
|
|
| #2128 |
[PATCH] Let structures deploy units without any cost directly after being built
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #2147 |
Consider serializing terrain data for random maps and serialization test mode
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2155 |
Click feedback - action confirmation
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2159 |
[PATCH] Invalid commands should be ignored
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2162 |
Group health
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2264 |
[PATCH] Implement terrain flattening
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2273 |
[PATCH] taunts 1 to 20, implemented prototype
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #2278 |
In the game: Menu > Load (game) missing
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2280 |
House animations
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2301 |
Parse Scenario/Skirmish Map Sizes.
|
|
enhancement
|
If Time Permits
|
UI – Game setup
|
|
| #2303 |
Update tutorials and increase their visibility
|
|
enhancement
|
Must Have
|
Maps
|
|
| #2313 |
Notify User of UPnP Failure
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #2319 |
Fake physics effects to have units fly in the air after a charge/explosion nearby
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2344 |
Improved AI personalities based on historical characters
|
|
enhancement
|
Should Have
|
AI
|
|
| #2357 |
[PATCH] Notify user when workers are out-of-work
|
Josh
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2411 |
Support underlined text
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2431 |
[PATCH] Calculate visible patches only when frustum changes
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2448 |
Display gameplay statistics from the lobby on a website
|
|
enhancement
|
If Time Permits
|
Multiplayer lobby
|
|
| #2449 |
Store more lobby user statistics into the database.
|
|
enhancement
|
If Time Permits
|
Multiplayer lobby
|
|
| #2459 |
Add a cooperative mode
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2461 |
[PATCH] Ship Sinking Refinement
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2489 |
Lobby subject should be translated.
|
|
enhancement
|
Must Have
|
Multiplayer lobby
|
|
| #2512 |
Voting system
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2516 |
Expand Rating System
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #2518 |
Pasting with middle mouse button
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2550 |
Better (granular) AI difficulties
|
|
enhancement
|
Nice to Have
|
AI
|
|
| #2564 |
Territory influence preview for buildings
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #2593 |
GUI - Slider control
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2597 |
Need to display invaild command line option messages
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2602 |
Bend formation when traveling
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2632 |
When player resigns, the entities belonging to the player should be deleted
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2646 |
[ATLAS] Vertex Color In Atlas
|
|
enhancement
|
If Time Permits
|
Atlas editor
|
|
| #2649 |
Atlas internationalization
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #2651 |
[ATLAS] Make walls constructable like ingame (reuse code?).
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #2657 |
Add key shortcut to toggle between top view and previous camera perspective.
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #2660 |
Use obstruction/footprint size for minimap
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #2680 |
Ambient Occlusion on animated meshes.
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2687 |
Simulation templates: Allow XPath to reference another XML node's value.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #2702 |
[PATCH] Improve GUI right-click action selection behavior
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2710 |
Improve foundation placing
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #2788 |
Starcraft-like reveal when all civic centers destroyed
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2829 |
[Atlas] Create a tool for removing entities outside the borders of a map
|
|
enhancement
|
If Time Permits
|
Atlas editor
|
|
| #2843 |
Split East Asian locale mod for memory saving
|
|
enhancement
|
Should Have
|
Internationalization & Localization
|
|
| #2887 |
Show workers and war units counts
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #2947 |
Improve workers gathering resource transition
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2949 |
Minimum Range for Melee Units
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #2950 |
[PATCH] Extend / Improve Trigger functionality
|
|
enhancement
|
Must Have
|
Simulation
|
|
| #2975 |
[PATCH] [ATLAS] Defer loading of trigger scripts
|
trompetin17
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #2991 |
Allow control of automated attack priority
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #3002 |
Petra should use ships for naval warfare, not only for transport.
|
|
enhancement
|
Nice to Have
|
AI
|
|
| #3003 |
Petra should be made aware of "dangerous" area.
|
|
enhancement
|
Nice to Have
|
AI
|
|
| #3008 |
Atlas should handle garrisoned units
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #3013 |
Gamesetup - Improve match setup support for special (trigger) map
|
|
enhancement
|
Should Have
|
UI – Game setup
|
|
| #3038 |
Add scrollbars to non-list GUI objects
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3041 |
Refactor Main Menu
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3057 |
Follow command- different to escort
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3066 |
[ATLAS] Add option to skip map close confirmation
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #3073 |
[PATCH] Reduce the number of state changes/draw calls when rendering
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3092 |
Search function for resources
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #3096 |
Improve Atlas heightmap support
|
|
enhancement
|
If Time Permits
|
Atlas editor
|
|
| #3104 |
Don't distungish between animal types during hunting
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3105 |
Allow choice of predefined range for pursuing animals during hunting
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3115 |
Allow to set rally points for allied buildings
|
|
enhancement
|
Must Have
|
UI – In-game
|
|
| #3125 |
[PATCH] Confirmation dialog for destroying buildings/units should be more informative
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3127 |
Improve main-view indications of sound-effect events & offscreen action
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
|
| #3130 |
Improve the correlation between the Civilizations dialog & player setup
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #3160 |
Open second window with bug report draft with version filled in when pressing "Report bug" button in the main menu
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #3169 |
Improve the command line options support for replays
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #3210 |
[PATCH] Change unit stance without waiting another turn
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3261 |
Rewinding replays
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #3290 |
Enable the JPS cache
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #3314 |
Improve visibility of start position on multiplayer mode
|
|
enhancement
|
If Time Permits
|
UI – Game setup
|
|
| #3362 |
Memory Pool and Bucket Allocator
|
Thanduel
|
enhancement
|
Should Have
|
Core engine
|
|
| #3373 |
Reduce latency by using multiple ENet channels
|
|
enhancement
|
If Time Permits
|
Network
|
|
| #3380 |
Command to hide chat
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3409 |
[PATCH] Highlight playernames in gamesetup and session chat
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3412 |
[PATCH] Fix templates of non-garrisonable units
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3414 |
New Atlas UI
|
trompetin17
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #3442 |
Prioritize some units when moving to a target
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #3456 |
Quicker fast forward by not rendering frames in replays
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #3494 |
[PATCH] Display an OOS error message on each failed rejoin
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #3556 |
[PATCH] Dedicated server
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #3592 |
Allow to set multiple build restrictions
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #3616 |
Background Pause option should be able to be changed on the fly
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #3619 |
[PATCH] Original soundtrack metadata
|
|
enhancement
|
Nice to Have
|
Music & Sound FX
|
|
| #3663 |
Implement UI for display selection
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3685 |
[PATCH] Improvements to obstructions
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3687 |
Advanced lobby moderation tools
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #3695 |
team border styles
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3718 |
[PATCH] Main menu hotkeys
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3724 |
[PATCH] Add hotkey to hide territory borders (for promotional screenshots)
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3730 |
[PATCH] Show rallypoints to observers
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3739 |
[PATCH] Lobby - late-observer-join flag
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #3752 |
Improve multiplayer game responsiveness
|
wraitii
|
enhancement
|
Should Have
|
Network
|
|
| #3778 |
[PATCH] animal stats counter-intuitive
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3802 |
Complete credits with licencing
|
|
enhancement
|
Should Have
|
Non-game systems
|
|
| #3806 |
[PATCH] Gamesetup - Optionally allow players to setup the game
|
Imarok
|
enhancement
|
Should Have
|
UI – Game setup
|
|
| #3807 |
Gamesetup - balance teams using lobby ratings
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #3809 |
Explore initial CC locations of allies
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3815 |
[PATCH] CORDIC algorithm for fast (approximate) computation of length
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3819 |
poor contrast in messages/ UI Text
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3834 |
[PATCH]Find a way to shrink or split OOS logs
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #3851 |
Confusing initial metal/stone mine placement on Stronghold
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #3865 |
[PATCH] Properly handle XMPP private messages
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #3872 |
Trade road
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #3890 |
Multiplayer performance warnings
|
echotangoecho
|
enhancement
|
Should Have
|
Network
|
|
| #3895 |
Give more control to map makers wrt the passability of terrain
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #3897 |
[PATCH] In gamesetup: Use a hotkey to start the game or get ready
|
|
enhancement
|
If Time Permits
|
UI – Game setup
|
|
| #3914 |
Automated production for Corrals
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #3919 |
improve animal AI
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #3923 |
Client-side detection of serverside command-injection
|
|
enhancement
|
If Time Permits
|
Network
|
|
| #3946 |
Xinerama 0ad across both screens
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #3961 |
Replay filter - number of teams, locked teams
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3963 |
Rejoined clients should be able to download the full replay from the host
|
|
enhancement
|
Should Have
|
Network
|
|
| #3971 |
Hidden civs - start the game with enemies not knowing the chosen civilizations
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #3974 |
Loyalty aura for all buildings
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #3997 |
Terrain bonuses
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #4004 |
Increase playerlimit
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4009 |
Slim pause GUI
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4028 |
Replace the elevation bonus for units with something less resource intensive.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #4029 |
Instant replay - switching betwen replay and live mode
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4034 |
Expose engine constants to random map libraries
|
|
enhancement
|
Should Have
|
Maps
|
|
| #4037 |
Gamesetup - number of players filter for scenario / skirmish maps
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #4045 |
[PATCH] CmpRangeManager optimisation
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4050 |
Build back own buildings to gather resources
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4057 |
doxygen and JSdoc documentation
|
|
enhancement
|
If Time Permits
|
Website / Forum
|
|
| #4066 |
In some cases AddEntity tries to use already occupied Entity IDs
|
|
enhancement
|
If Time Permits
|
Maps
|
|
| #4075 |
Capture the Sheep mode
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4076 |
[PATCH] Improve moddability of templates
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #4077 |
Ingame gathering speed tooltip
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4119 |
Delete cache button
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4130 |
Attack bonus / counters tooltips
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4135 |
Elephants running amok
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #4138 |
[PATCH] Visibility tests
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4144 |
Automatic pausing if a player disconnects
|
|
enhancement
|
If Time Permits
|
Network
|
|
| #4159 |
Lobby buddy list
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #4164 |
Live transparent summary screen
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4177 |
Add a silent switch to the Windows installer
|
|
enhancement
|
If Time Permits
|
Build & Packages
|
|
| #4188 |
Observermode window / overlay
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #4198 |
View the map after disconnect
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #4199 |
[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4202 |
Save simulation hash in singleplayer games to validate replays
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #4203 |
Implement PubSub (XEP-0060) for GameList, and BoardList
|
|
enhancement
|
Must Have
|
Multiplayer lobby
|
|
| #4223 |
Idle player notification
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #4249 |
Custom replay date/time filter
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4253 |
[PATCH] Patrol modifier hotkey or option
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4258 |
New cursor for mixed attack and capture order
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4259 |
Territory influence tooltips
|
Krinkle
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4293 |
Optimize the Timer calls to Unit.Gather.Gathering in UnitAI
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #4306 |
Improve wall - impassable terrain construction
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4340 |
[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced
|
wraitii
|
enhancement
|
Should Have
|
Simulation
|
|
| #4346 |
Implement rated game replay upload system
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4357 |
Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4365 |
Optionally show failed attempts to the join when late-observer joins are disabled
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #4379 |
Arbitrary starting resources in the gamesetup
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #4381 |
Specify arbitrary numerical values in the gamesetup
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #4392 |
Implement Dual Quaternion Skinning
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4395 |
Add flexibility to the AI for campaign/scenario maps
|
|
enhancement
|
Should Have
|
AI
|
|
| #4405 |
[Patch] Remove AiProxy from non-AI (player only) games
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #4430 |
Consider bridges
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #4437 |
Join as observer / prevent player assignment
|
|
enhancement
|
Should Have
|
UI – Game setup
|
|
| #4443 |
Disconnect chat notification should distinguish between intentional quit and lost connection
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #4444 |
Restore groups / shortcuts after rejoin
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4467 |
Healing Icon
|
|
enhancement
|
Nice to Have
|
Art & Animation
|
|
| #4476 |
Always display diplomacy and trade icons in observermode
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4484 |
Siege engines should ungarrison behind the unit to prevent blocking
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4488 |
More random placement with rmlib2
|
|
enhancement
|
Should Have
|
Maps
|
|
| #4553 |
Back in time slider for summary
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4578 |
Support disabling of lobby ratings in the GUI
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4582 |
Hotkey for garrisoned units
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4584 |
Specify which units towers, etc. should attack
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4588 |
Allow {civ} replacement for auras.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4612 |
Graphs should have axis value and/or tooltip value
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4638 |
Camera view config options
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4641 |
Lagwarnings for lost packets
|
elexis
|
enhancement
|
Must Have
|
Network
|
|
| #4666 |
Atlas Cinema Editor improvements
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #4679 |
Last Game Datetime in Profile
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #4691 |
Unit description
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4719 |
GUI deferred and batch rendering
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #4730 |
Show more info in observer dropdown
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #4738 |
Use the Options interface to replace the Tutorial one
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4750 |
Local mute chat
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4760 |
Reflection Map
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #4775 |
Show sum of selected units in selection panel (as observer or also as player)
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #4849 |
Add missing default structures
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4858 |
More Buttons With New Options For Lobby Should have to land
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #4899 |
Unify RangeOverlayRenderer and RangeOverlayManager
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4916 |
Add the number oft Promotions to the summary screen
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4917 |
Atlas AISeed input
|
|
enhancement
|
If Time Permits
|
Atlas editor
|
|
| #4942 |
Regulating DOF (Depth of Field)
|
|
enhancement
|
Should Have
|
Atlas editor
|
|
| #4952 |
Random map generator by Pyrophorus
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #4963 |
Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest
|
|
enhancement
|
Should Have
|
UI – Game setup
|
|
| #4967 |
Buddy Players And Games Should Have Different Colors In Lobby
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4971 |
Tab further names in auto complete
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4974 |
Lobby connect on startup
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #4975 |
Pause renderer on unfocus
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #4977 |
Better regex for lobby and ingame player name coloring in chat
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4979 |
Changing default sort order to buddy in lobby and make more columns sorting possible
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #4981 |
U Should get A Message To Rejoin Game
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4983 |
Make Lobby Player Presence In Chat
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #4997 |
Buildings attack range visualization
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5002 |
Make the summary screen scalable
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #5014 |
Add color player on the panelEntity
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5020 |
Improve handling of wrong input types in the options
|
|
enhancement
|
If Time Permits
|
UI – Miscellaneous
|
|
| #5037 |
Color bonuses and penalties for clarity
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5054 |
GameSetup - Geographic Map UI
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #5060 |
Audio/Visual feedback for freehand position
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5067 |
Display victory conditions (and probably more settings) in lobby
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #5069 |
XML_Element macro redeclares a variable
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5070 |
Include chat messages in the replay
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5090 |
CityPainter improvements
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #5102 |
Pressure sensitive brushes in Atlas
|
|
enhancement
|
If Time Permits
|
Atlas editor
|
|
| #5111 |
[ATLAS] Actor viewer slow loading
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #5116 |
Enable Linux Feral Interactive's GameMode for systems that have it installed
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5124 |
[PATCH] Improved Shadow Filter
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5126 |
Replay profiler should track entity count
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #5147 |
Starting walls gamesetup option
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #5207 |
Adapt Visual Attack Range for elevation bonuses
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5209 |
Custom map filters to make random Random map selection more feasible
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #5259 |
A method to adjust the visual scale of an actor.
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5263 |
rmgen profiler
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #5268 |
Support download of lobby terms and conditions from the room
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #5274 |
Add hotkeys to close the "Summary" screen.
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #5276 |
Symmetric / Mirror maps
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #5285 |
create capturing tutorial
|
|
enhancement
|
Nice to Have
|
Non-game systems
|
|
| #5321 |
Object-oriented JS networking interface
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #5344 |
Lobby server/account UI
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #5347 |
Lobby chatlog status discovery
|
|
enhancement
|
If Time Permits
|
Multiplayer lobby
|
|
| #5360 |
'Find idle unit' feature doesn't deselect currently selected units if no units are idle
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5380 |
Support inheritance in special filter templates
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5415 |
New concept for fields
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5423 |
Extend lobby mute to lobby matches
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #5426 |
Do not hardcode map sizes in skirmish/scenario descriptions
|
|
enhancement
|
If Time Permits
|
Core engine
|
|
| #5427 |
Be more specific than "Distance requirements"
|
|
enhancement
|
If Time Permits
|
Internationalization & Localization
|
|
| #5457 |
Avoid "Untracked changes" prompt from arc-diff
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #5467 |
Encrypt enet connections
|
|
enhancement
|
Must Have
|
Network
|
|
| #5487 |
Hash/signature verification in build-osx-libs.sh
|
|
enhancement
|
Should Have
|
Build & Packages
|
|
| #5491 |
Add --test option to build-osx-libs.sh
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #5509 |
Atlas - select / pick texture from terrain
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #5520 |
Consider Native Language Support (NLS) for macOS libraries
|
|
enhancement
|
If Time Permits
|
Build & Packages
|
|
| #5523 |
Add macmouse to game options UI
|
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #5566 |
Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.
|
|
enhancement
|
Must Have
|
Core engine
|
|
| #5581 |
Unexpected gaia soldier build list
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5611 |
Proposal: Formations and Stances as dropdown.
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5613 |
Proposal: Structures to build sorted in tabs.
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5623 |
Nicer support to tribute more than one resource at the time in the GUI.
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5669 |
Merge fgod features
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #5678 |
Formation of units is destroyed
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5679 |
The ban reason should be viewable by a player whose account has been banned.
|
|
enhancement
|
Should Have
|
Multiplayer lobby
|
|
| #5769 |
Display all potentially available housing
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5783 |
Add long-term effect to blacksmith.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5808 |
Add range to splash damage tooltip.
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #5811 |
Introduce INVALID_POSITION.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5812 |
Make unit tooltip configurable
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5819 |
Allow ResourceSupply to be affected by modifications.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5822 |
Use range query in patrol instead of timer.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5833 |
Copy one side of map to the other (mirror)
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #5835 |
A save and quit button.
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #5840 |
"Infinite Resources" Option for Games
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5857 |
Allow custom context for identity.SpecificName
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #5867 |
Further hotkey features to implement
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #5869 |
Update NVTT or replace it with something else
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #5879 |
Create animations for patrols waiting at waypoints.
|
|
enhancement
|
Should Have
|
Art & Animation
|
|
| #5885 |
Move cmpGuard to cmpGuardable.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5886 |
Use cmpPatrol
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5887 |
Also store specific resource type when gathering.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5888 |
Treasure improvements.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5889 |
Merge BuildingAI and UnitAI.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5891 |
Generalise carrying stuff into cmpInventory.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5893 |
Split attacks from preparing.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5897 |
Allow relics without victory.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5903 |
Reduce the impact of lagging observers
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #5904 |
Stop sending game state if client leaves mid rejoin.
|
|
enhancement
|
Nice to Have
|
Network
|
|
| #5905 |
Make hero permadeath a game option.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5910 |
Further map browser improvements
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #5959 |
Observer should be able to see resources per player.
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #5962 |
UnitAI Gathering optimisations
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5967 |
Attack entities in area/zone.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5970 |
Implement a way to un-explore Fog of War
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #5979 |
Don't initialise null/boolean values in components.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #5984 |
Maps in folders.
|
|
enhancement
|
Nice to Have
|
Maps
|
|
| #5991 |
Allow to limit the structures a builder can construct.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #5992 |
Allow global resource pools.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #5995 |
It would be nice to choose random as a team.
|
olas.factor
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #6013 |
Don't guard relics when they are safe near cc
|
|
enhancement
|
Should Have
|
AI
|
|
| #6032 |
Structree and Catafalque page should display tooltips.
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #6035 |
Formation field is not displayed when soldiers are in a ram.
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6036 |
Level of Detail (LOD)
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6043 |
Add capability to view 3d models.
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #6061 |
Make hotkey editor, game settings options, replays page and map browser available from lobby page.
|
|
enhancement
|
If Time Permits
|
UI – Miscellaneous
|
|
| #6066 |
Implement general extensible way of stat-changes.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #6074 |
Plead for resources message
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6078 |
Add a trigger for map flares
|
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #6080 |
Carthaginian and Kushite special forces animal attack bug
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6083 |
Load cheats from files.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #6084 |
[feature suggestion] Buildings produce units based on how many units are garrisoned
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #6088 |
Snap-in building rotation bug
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6104 |
Allow to reorder a production queue.
|
|
enhancement
|
If Time Permits
|
UI & Simulation
|
|
| #6122 |
Packing as tristate.
|
|
enhancement
|
If Time Permits
|
Simulation
|
|
| #6127 |
Further 'unit pushing' work
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6131 |
Do not change from current formation to "forced march" formation when moving to a distant location.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #6133 |
Clean Identity.js.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #6136 |
Add lobby password option alternative.
|
|
enhancement
|
Nice to Have
|
Multiplayer lobby
|
|
| #6142 |
Elephants keep getting stuck.
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #6148 |
Making the Game Lobby more accessible
|
|
enhancement
|
If Time Permits
|
UI – Miscellaneous
|
|
| #6158 |
Split information given about maps.
|
|
enhancement
|
If Time Permits
|
Maps
|
|
| #6186 |
[PetraAI] - Dehardcode templates/classes as much as possible.
|
JCWasmx86
|
enhancement
|
Should Have
|
AI
|
|
| #6187 |
Allow AIs to determine what class a resource has.
|
Freagarach
|
enhancement
|
Nice to Have
|
AI
|
|
| #6194 |
GUI input: check more than one entity if several are possible
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6207 |
Changed perspective should see ping of player.
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6212 |
Add a clickable "Map Flare" notification
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6218 |
Idea: Introduce a way to install mods from inside the game GUI interface.
|
|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #6229 |
Fix freehand position.
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6243 |
Correction in the source language of gui-gamesetup
|
|
enhancement
|
Nice to Have
|
Internationalization & Localization
|
|
| #6254 |
[PetraAI] - Use more robust dependency injection.
|
|
enhancement
|
Nice to Have
|
AI
|
|
| #6278 |
Auto-queue doesn't play well with corrals.
|
|
enhancement
|
Must Have
|
Simulation
|
|
| #6280 |
Include opensource technologies from GPU OPEN repository or other repositories
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6282 |
Minimap expand
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6285 |
Use 'proper' classes in the AI.
|
|
enhancement
|
Should Have
|
AI
|
|
| #6297 |
Allow a "turbo" match.
|
Freagarach
|
enhancement
|
Should Have
|
Simulation
|
|
| #6315 |
Help improving GUI to show which structures are needed to proceed to next phase
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6322 |
[PetraAI] - Send the construction party before placing foundation.
|
|
enhancement
|
Nice to Have
|
AI
|
|
| #6340 |
Some information from the list overlaps with the header in the replay menu
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
|
| #6342 |
Adding an option how to display the progress of gathering resources
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
|
| #6343 |
Game setup warning when all players are on the same team
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #6344 |
Add 0ad to the repository of ruckzuck.tools
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #6350 |
Quality of life improvement for the file name path in the replay menu
|
|
enhancement
|
If Time Permits
|
UI & Simulation
|
|
| #6353 |
Limit the number of builders for a structure
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #6354 |
Display server name in gamesetup lobby
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #6355 |
Add a visual indication for damaged buildings to re-enter them
|
|
enhancement
|
Should Have
|
UI – In-game
|
|
| #6357 |
Larger arrow projectiles
|
|
enhancement
|
If Time Permits
|
UI – Miscellaneous
|
|
| #6364 |
Allow multiple researchers to research one technology.
|
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #6366 |
Checkbox to filter replay/save files poorly placed
|
|
enhancement
|
If Time Permits
|
UI – Miscellaneous
|
|
| #6370 |
Improved Hero marker
|
|
enhancement
|
If Time Permits
|
Art & Animation
|
|
| #6372 |
Messages about insufficient resources/population
|
|
enhancement
|
If Time Permits
|
UI – In-game
|
|
| #6386 |
More explaination when unable to join
|
|
enhancement
|
If Time Permits
|
UI – Game setup
|
|
| #6388 |
Please release MSIX installation package.
|
|
enhancement
|
Nice to Have
|
Build & Packages
|
|
| #6419 |
Bigger mouse cursor option
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #6434 |
Add parameters to maxpopulation and changemaxpopulation cheats.
|
|
enhancement
|
Nice to Have
|
UI & Simulation
|
|
| #6443 |
Suggest renaming "scenario editor" menu item to "map editor"
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6449 |
Add flag that will terminate 0ad after map loads
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6460 |
Make affectedPlayers be used for Garrison auras
|
|
enhancement
|
Should Have
|
Simulation
|
|
| #6462 |
Produce minimum amount of units when you can't afford all
|
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #6470 |
Trigger a ping when outpost spots enemies
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6482 |
Allow to Specify Optional ScriptInterface VFS Jail
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6507 |
Units complete storehouse and become idle
|
|
enhancement
|
If Time Permits
|
UI & Simulation
|
|
| #6508 |
Diplomacy windows shows not the AI name
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6518 |
LaoziGate audio sound completion
|
|
enhancement
|
If Time Permits
|
Music & Sound FX
|
|
| #6595 |
Button to reset gamesetup to default settings
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #6606 |
Allow compiling with VS2022
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6632 |
(FR) update premake5 from alpha15 to beta2
|
|
enhancement
|
Should Have
|
Build & Packages
|
|
| #6634 |
Preference for Default Mouse Click
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6650 |
Improves DebugRenderer to receive IDeviceCommandContext as an argument
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6666 |
Double Han eco options when the minister is garrisoned
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6686 |
Add the trickle income to the summary
|
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #6704 |
include numbers in tips on resources and population
|
|
enhancement
|
Nice to Have
|
UI & Simulation
|
|
| #6721 |
Make resource trickle info for garrisoned units visible in template viewer
|
|
enhancement
|
Should Have
|
UI & Simulation
|
|
| #6725 |
Allow mirage exception for relics in fog-of-war
|
|
enhancement
|
If Time Permits
|
UI & Simulation
|
|
| #6731 |
In Ships: Garrisoned priests should heal other garrisoned units
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6734 |
Update cmpgraph.pl and entgraph.pl
|
|
enhancement
|
If Time Permits
|
Build & Packages
|
|
| #6773 |
Export map as pyromod in Atlas
|
|
enhancement
|
Nice to Have
|
Atlas editor
|
|
| #6795 |
Add more map flares.
|
|
enhancement
|
Should Have
|
Core engine
|
|
| #6827 |
Add command line option to specify path to user.cfg
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6843 |
Formatting for History Entries.
|
|
enhancement
|
Must Have
|
UI – In-game
|
|
| #6860 |
Improve the Unit/Structure/Technology information popup screens
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #6861 |
Improve and Expand the Diplomacy screen
|
|
enhancement
|
Should Have
|
UI – Miscellaneous
|
|
| #6865 |
Улучшение режимов игры
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6866 |
Улучшение армий
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6869 |
earthquakes
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6875 |
Hero Death Notification
|
|
enhancement
|
Nice to Have
|
UI – In-game
|
|
| #6886 |
Skirmish Map Match Setup (Number of Players)
|
|
enhancement
|
Nice to Have
|
UI – Game setup
|
|
| #6924 |
Gameplay Suggestions
|
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #6938 |
Unable to install PPA under Ubuntu 24.04
|
|
enhancement
|
Must Have
|
Build & Packages
|
|
| #170 |
Failures handled inelegantly on Linux
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #198 |
[ATLAS] SIGINT, SIGTERM are ignored
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #201 |
COLLADA: report errors more helpfully
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #457 |
[PATCH] Default crashlog location is bad
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #501 |
Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #539 |
[PATCH] Game cursor state is not consistently reset
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #542 |
Game specific cursors are not visible in Atlas's "Play" mode
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #569 |
Fix CRenderer::LoadAlphaMaps to use new texture system
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #848 |
Hotloading failure while changing game scripts
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #850 |
[PATCH] GUI - Improve mouse button 'release' event handling
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #919 |
Fix rendering of territory boundaries at sharp corners
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #968 |
UserReporter may cause significant delay when shutting down
|
|
defect
|
Must Have
|
Core engine
|
|
| #980 |
Game crash when attack command is sent with an entity instead of entity id
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #984 |
[ATLAS] Atlas won't take screenshots of the Actor Viewer
|
|
defect
|
If Time Permits
|
Atlas editor
|
|
| #1011 |
Projectiles have no actual collision detection
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1040 |
Crash running two instances of the game simultaneously on Windows
|
|
defect
|
Should Have
|
Core engine
|
|
| #1045 |
Rally point flags are hidden inside of large obstacles
|
|
defect
|
Should Have
|
Simulation
|
|
| #1066 |
Fix hotkeys in Atlas
|
|
defect
|
Must Have
|
Atlas editor
|
|
| #1105 |
Hide tooltips once button is pressed
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1116 |
TerrainOverlay should not use a global rendering list
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1126 |
Atlas can become stuck in scrolling state when using menu
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #1149 |
[PATCH] wcscasecmp does exist on OS X Lion
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1229 |
Territory Borders have Holes
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1230 |
Overlaying of vehicles and buildings on animals
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #1317 |
[PATCH] [ATLAS] Atlas window steals focus on mouseover
|
|
defect
|
If Time Permits
|
Atlas editor
|
|
| #1321 |
[ATLAS] Assertion failed: "m->imodeldef"
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #1368 |
Selection ring texture disappear under curved terrain
|
|
defect
|
Must Have
|
Core engine
|
|
| #1419 |
[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers
|
|
defect
|
Should Have
|
Core engine
|
|
| #1437 |
Decide on land unit fishing
|
|
defect
|
Should Have
|
Simulation
|
|
| #1441 |
Building foundations should clear actors
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #1468 |
[PATCH] Use the pathfinder to perform distance checks
|
|
defect
|
Should Have
|
Core engine
|
|
| #1553 |
Actor Editor bug on non-Windows wxWidgets
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #1556 |
Properly handle UTF-8 files in reference check tool
|
|
defect
|
If Time Permits
|
Non-game systems
|
|
| #1560 |
Actors should be revealed gradually in LOS
|
|
defect
|
Should Have
|
Core engine
|
|
| #1606 |
Resizing the game window produces GL errors (when much smaller than 1024x768)
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1615 |
Data path verification
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #1619 |
Big screenshot fails on win32 (Out of address space)
|
|
defect
|
Should Have
|
Core engine
|
|
| #1687 |
[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling
|
|
defect
|
Should Have
|
Core engine
|
|
| #1731 |
Mismatch between query and target range
|
|
defect
|
Should Have
|
Simulation
|
|
| #1783 |
Don't use rubble in some situations
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #1836 |
Validation errors in the special/player.xml template causes segmentation fault
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #1837 |
Windows installer installs under user home dir
|
|
defect
|
Should Have
|
Core engine
|
|
| #1873 |
Screensaver is activated after exiting game
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #1901 |
Chicken inside stone mine on neareastern badlands rms
|
|
defect
|
Should Have
|
Maps
|
|
| #1939 |
[PATCH] Profiler got corrupted: showing all as unlogged
|
|
defect
|
Should Have
|
Core engine
|
|
| #2004 |
Height offset is not correctly transferred to promoted unit
|
|
defect
|
Should Have
|
Core engine
|
|
| #2011 |
Handle schema and template errors more gracefully
|
|
defect
|
Should Have
|
Core engine
|
|
| #2026 |
[PATCH] Skinning optimisations.
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2056 |
Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #2065 |
Sound incorrectly resumes if game is paused but window focus changes
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2070 |
Shadow glitch on cliffs opposite sun, as camera moves
|
|
defect
|
Should Have
|
Core engine
|
|
| #2075 |
[ATLAS] Deadlock in sys_display_error on Windows
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #2083 |
Crash returning to main menu after host disconnect
|
|
defect
|
Should Have
|
Core engine
|
|
| #2086 |
Path detection failing on BSDs
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2097 |
FCollada: deprecated function warnings on OS X
|
|
defect
|
If Time Permits
|
Build & Packages
|
|
| #2100 |
Error messages are overlayed obtrusivley and unnessicarily
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #2112 |
[ATLAS]Crash in Atlas, switching actor viewer after using simulation test
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #2124 |
Check for permissions when mounting VFS dirs
|
|
defect
|
Should Have
|
Core engine
|
|
| #2192 |
Initial iberian walls are coliding with trees
|
|
defect
|
Should Have
|
Core engine
|
|
| #2204 |
Prop variation for recurring same actor file is needed
|
|
defect
|
Should Have
|
Core engine
|
|
| #2257 |
RallyPoint for garrisoning units often not visible
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2299 |
Improve handling of the start game
|
|
defect
|
Should Have
|
Simulation
|
|
| #2309 |
Status/Health bars are unreadable when too far away
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #2370 |
Improve performance of entity management for the AI
|
|
defect
|
Should Have
|
AI
|
|
| #2472 |
Atlas variation submenu
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #2519 |
problem in dock placement for random maps
|
|
defect
|
Nice to Have
|
Maps
|
|
| #2520 |
(Skirmish?) maps without default camera position for the players crash
|
|
defect
|
Should Have
|
Core engine
|
|
| #2528 |
Traders in formation
|
|
defect
|
Should Have
|
Simulation
|
|
| #2535 |
Numbers appear uneven in the new fonts
|
|
defect
|
Should Have
|
Core engine
|
|
| #2555 |
Debug build broken when using system spidermonkey
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #2563 |
Infinite attempts to return resources in UnitAI
|
|
defect
|
Should Have
|
Simulation
|
|
| #2566 |
Attack range inconsistent with visual
|
|
defect
|
Should Have
|
Simulation
|
|
| #2581 |
Altitude bonus does not affect vision range
|
|
defect
|
Should Have
|
Simulation
|
|
| #2640 |
[PATCH] Unify Chat Parsing
|
Matt Doerksen
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #2645 |
[ATLAS] Copy Pasting Improvement
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #2653 |
[ATLAS] Send nice error messages on wrong image file format
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #2662 |
[ATLAS] Atlas crashes simulating giant maps
|
|
defect
|
Must Have
|
Atlas editor
|
|
| #2705 |
Graceful error on inability to allocate cache
|
|
defect
|
Should Have
|
Core engine
|
|
| #2758 |
Using QuickStart transfers parameters to Atlas
|
|
defect
|
Should Have
|
Core engine
|
|
| #2828 |
Decide JPEG support
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2849 |
SDL2: Difficulty debugging on Windows
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2910 |
Wrong worker rotation when the resource is directly at a drop-off point
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #2934 |
AI building placement
|
|
defect
|
Should Have
|
AI
|
|
| #2940 |
SDL2: mouse cursor not showing or disappears (ouch)
|
|
defect
|
Should Have
|
Core engine
|
|
| #2943 |
script errors when built against system spidermonkey with --enable-intl-api
|
|
defect
|
Should Have
|
Core engine
|
|
| #2953 |
Terrain incorrect shadow rendering
|
|
defect
|
Should Have
|
Core engine
|
|
| #2982 |
[PATCH] The "preserve match settings" should also save player-assignments
|
|
defect
|
Nice to Have
|
UI – Game setup
|
|
| #2994 |
Premake issue with ICC and minimal-flags
|
|
defect
|
If Time Permits
|
Build & Packages
|
|
| #3007 |
Allow Gaia to be neutral to other players
|
|
defect
|
Should Have
|
Simulation
|
|
| #3009 |
Sometime the "build rising" animation when building a new construction doesn't appear
|
|
defect
|
Should Have
|
Simulation
|
|
| #3029 |
Strange behavior of player settings in Atlas
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #3034 |
Some keys don't work in every situation
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3048 |
[PATCH] Incorrect reflections on water
|
|
defect
|
Should Have
|
Core engine
|
|
| #3049 |
Rewrite/restructure gamesetup
|
leper
|
defect
|
Should Have
|
UI – Game setup
|
|
| #3067 |
[ATLAS] Crash opening map from object tab and switching to actor viewer
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #3074 |
GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7
|
|
defect
|
Should Have
|
Core engine
|
|
| #3077 |
Check for missing shader data
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3078 |
[PATCH] Improve tooltip management in gui code
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #3085 |
Alignment error in German AI summary screen
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #3088 |
Remove unused materials
|
|
defect
|
Should Have
|
Core engine
|
|
| #3089 |
[ATLAS] Allow returning to current selection to place objects
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #3094 |
glMapBuffer/glUnMapBuffer are not available on most Android devices
|
|
defect
|
Should Have
|
Core engine
|
|
| #3116 |
Actor editor freezes on Windows when using the browse button inside dialogs
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #3137 |
Handle PSERROR_Game_World_MapLoadFailed during initial game start
|
|
defect
|
Should Have
|
Core engine
|
|
| #3140 |
Unknown Nomad player placement
|
|
defect
|
Nice to Have
|
Maps
|
|
| #3159 |
Blank screen in menu and gameplay
|
|
defect
|
Should Have
|
Core engine
|
|
| #3192 |
String truncation in diplomacy window
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #3198 |
[PATCH] Send diplomacy changed message only if it actually changes
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #3201 |
Information Leak - see animals being lured and gathered through fog of war
|
|
defect
|
Should Have
|
Simulation
|
|
| #3202 |
Explored map - resources disappear after taking a little bit of it
|
Itms
|
defect
|
Should Have
|
Simulation
|
|
| #3285 |
Sound error when no sound device or disabled
|
|
defect
|
Must Have
|
Music & Sound FX
|
|
| #3291 |
Fix pathfinder overlays
|
|
defect
|
Should Have
|
Core engine
|
|
| #3340 |
Decay of non-capturable structures.
|
|
defect
|
Should Have
|
Simulation
|
|
| #3375 |
Objects indexed by integers get reordered upon serialization
|
|
defect
|
Must Have
|
Core engine
|
|
| #3390 |
Summary screen - idle worker time
|
Toonijn
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3416 |
Don't switch to windowed mode if OGL is not initialised
|
|
defect
|
Should Have
|
Core engine
|
|
| #3417 |
Add recent debug printfs to crashlogs.txt
|
|
defect
|
Should Have
|
Core engine
|
|
| #3453 |
Volume down short-cut does the same as 'C' hotkey
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3461 |
AI should scout the map to find opponents
|
|
defect
|
Nice to Have
|
AI
|
|
| #3484 |
Notification stating being attacked by an ally after capturing
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #3514 |
Territory disappear if window is in background
|
|
defect
|
Should Have
|
Core engine
|
|
| #3523 |
Fix Formation Bonuses/Aura
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #3528 |
Territory influence weight is inverted
|
|
defect
|
Should Have
|
Simulation
|
|
| #3534 |
Pathfinder - Some unused constants
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3550 |
Rated game variable not set correctly, use it for Rated game Cheat-prevention
|
|
defect
|
Should Have
|
Multiplayer lobby
|
|
| #3563 |
Make capturing optional
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #3572 |
OOS logs in non-visual replaymode are written to the wrong directory
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3588 |
General pathfinder optimizations
|
|
defect
|
Should Have
|
Simulation
|
|
| #3601 |
Information Leak - I see rubble of destroyed buildings
|
|
defect
|
Should Have
|
Simulation
|
|
| #3615 |
Serializationtest support for random map scripts
|
|
defect
|
Should Have
|
Core engine
|
|
| #3625 |
Units walking over foundations block construction of buildings
|
|
defect
|
Should Have
|
Core engine
|
|
| #3633 |
Incorrect timestamp in autobuild
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #3644 |
Ships stuck at docks
|
|
defect
|
Must Have
|
Core engine
|
|
| #3651 |
[PATCH] Server name length should be limited
|
Vladislav Belov
|
defect
|
Nice to Have
|
Multiplayer lobby
|
|
| #3657 |
Cavalry unit reverse flying
|
|
defect
|
Should Have
|
Simulation
|
|
| #3665 |
GuiInterface-notifications are not translated
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #3666 |
Incorrect Display Order for PushNotification
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #3674 |
Terrain textures differs between ARB and GLSL
|
|
defect
|
Should Have
|
Core engine
|
|
| #3689 |
[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment
|
|
defect
|
Should Have
|
Simulation
|
|
| #3726 |
[PATCH] prevent fluctuation of number of gatherers when returning resources
|
|
defect
|
Should Have
|
Simulation
|
|
| #3748 |
[PATCH] Idle units undetected for one second
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #3756 |
Persian merchant ship animation
|
|
defect
|
Nice to Have
|
Art & Animation
|
|
| #3759 |
Camera doesn't scroll if cursor outside of window
|
|
defect
|
Must Have
|
UI – In-game
|
|
| #3777 |
Idle-worker-hotkey errors after gamestart
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #3783 |
behaviour of violent/aggressive animals
|
|
defect
|
Should Have
|
Simulation
|
|
| #3789 |
Allow restoring lost wall turrets
|
|
defect
|
Should Have
|
Core engine
|
|
| #3808 |
Volcanic Lands - sometimes no wood for players
|
|
defect
|
Should Have
|
Maps
|
|
| #3811 |
[PATCH] Bugfix and balance walls / siege
|
|
defect
|
Should Have
|
Simulation
|
|
| #3818 |
[PATCH] Number type problem with relative templates.
|
|
defect
|
Should Have
|
Simulation
|
|
| #3821 |
Shadow flickering with GLSL
|
|
defect
|
Must Have
|
Core engine
|
|
| #3828 |
Improve the gui of shared dropsites
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #3829 |
Cannot pan on multi-monitor systems
|
|
defect
|
Should Have
|
Core engine
|
|
| #3858 |
Make AI serialization fully "reproducible"
|
|
defect
|
Must Have
|
AI
|
|
| #3866 |
[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary
|
Mercury
|
defect
|
Must Have
|
Simulation
|
|
| #3876 |
When scaling the gui text becomes pixelated
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3885 |
athen.json cannot be suffixed with .DELETED (without breaking anything)
|
|
defect
|
Should Have
|
Simulation
|
|
| #3886 |
[PATCH] add gaia player in all maps
|
|
defect
|
Should Have
|
Maps
|
|
| #3888 |
Minimap glitch on initial exploration near square map edge
|
|
defect
|
Should Have
|
Core engine
|
|
| #3903 |
Brush cursor preview size doesn't always fit the area changed when applied
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #3922 |
Conditional jumps or moves depends on uninitialised value(s)
|
|
defect
|
Should Have
|
Core engine
|
|
| #3925 |
[PATCH] Stop-gap optimizations in the Vertex Pathfinder
|
|
defect
|
Should Have
|
Simulation
|
|
| #3941 |
Game freezes when lobby is down
|
sbirmi
|
defect
|
Must Have
|
Multiplayer lobby
|
|
| #3951 |
Host quitting rated games
|
|
defect
|
Must Have
|
Multiplayer lobby
|
|
| #3958 |
Possible Code Fixes
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #3960 |
Rating and textual description of replays
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #3964 |
Flickering fields - Z buffer issue
|
|
defect
|
Should Have
|
Core engine
|
|
| #3969 |
Inopportune active screen corners on OSX
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #3972 |
Tooltips and loading screen tips should not hardcode the numbers but use sprintf
|
|
defect
|
Must Have
|
Internationalization & Localization
|
|
| #3976 |
Building damage sound
|
|
defect
|
Should Have
|
Music & Sound FX
|
|
| #3984 |
Exit and resign do not work as expected
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #3987 |
Implement options to randomly choose from a subset of civilisations during gamesetup
|
|
defect
|
Should Have
|
UI – Game setup
|
|
| #3990 |
[PATCH] ConfigDB complains about empty strings
|
|
defect
|
Should Have
|
Core engine
|
|
| #3996 |
Error on too small screens
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4000 |
[WIP] Don't use BuildingAI for ships or siege tower
|
|
defect
|
Must Have
|
Simulation
|
|
| #4030 |
Elephant garrisoning should be specified explicitly by the template
|
|
defect
|
Should Have
|
Simulation
|
|
| #4032 |
Game can crash hard on corrupt or unsupported dae files
|
|
defect
|
Should Have
|
Core engine
|
|
| #4040 |
Control-all cheat should select all units
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4041 |
Entity selection ignores panels
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4047 |
Aura icons in SoD shouldn't be shown
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4054 |
Green face in main menu
|
|
defect
|
Should Have
|
Art & Animation
|
|
| #4070 |
Update fog of war immediately when joining a paused game or changing the perspective
|
|
defect
|
Must Have
|
UI – In-game
|
|
| #4074 |
Mongoose outdated
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #4094 |
Wonder victory message only partially displayed
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4097 |
Not enough space for resources in summary screen
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4098 |
[PATCH] UnitAI tests
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4126 |
[PATCH] Promotion by Technology
|
|
defect
|
Should Have
|
Simulation
|
|
| #4134 |
GUI trader error - tradingDetails.gain is null
|
|
defect
|
Must Have
|
UI – In-game
|
|
| #4170 |
Mercenary camp (egyptian) and Nile map issues
|
|
defect
|
Should Have
|
Simulation
|
|
| #4180 |
[PATCH] Add "Requires X." tooltip to aura tooltips automatically.
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4208 |
Cursor behavior is broken when starting 0 A.D. in a separate X server
|
|
defect
|
Must Have
|
Core engine
|
|
| #4209 |
On a dual-head display, mouse cursor can't move to different display
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4210 |
Increase the observer limit to 4096
|
|
defect
|
Should Have
|
Network
|
|
| #4211 |
Remove references to globals
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4216 |
Pathfinding detour to the civic center after picking berries
|
|
defect
|
Should Have
|
Simulation
|
|
| #4224 |
Heroic elephants aren't human
|
|
defect
|
Should Have
|
Simulation
|
|
| #4228 |
0.001 WalkSpeed for unpacked siege engines
|
|
defect
|
Should Have
|
Simulation
|
|
| #4229 |
Disable docks on landmaps
|
|
defect
|
If Time Permits
|
UI – In-game
|
|
| #4231 |
Water height issues on some map
|
|
defect
|
Should Have
|
Maps
|
|
| #4234 |
Market built so that the first trade cart stuck is always stuck
|
|
defect
|
Should Have
|
Simulation
|
|
| #4250 |
sprintf errors out when the translators don't copy the %() tags properly
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4260 |
CCmpSelectable.cpp unit test for buildings without footprint
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #4282 |
Missing territory exploration with shared ally vision
|
|
defect
|
Should Have
|
Simulation
|
|
| #4283 |
Foundations being affected by techs
|
|
defect
|
Should Have
|
Simulation
|
|
| #4286 |
unlock_sharedlos and unlock_dropsites techs modifications array
|
|
defect
|
Should Have
|
Simulation
|
|
| #4298 |
No music in observermode
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4309 |
Building takeover on neutral diplomacy
|
|
defect
|
Should Have
|
Simulation
|
|
| #4313 |
[PATCH] Map preview image for players who don't have the selected map
|
|
defect
|
Should Have
|
UI – Game setup
|
|
| #4315 |
[PATCH] Disconnect detection is broken in lobby.
|
sbirmi
|
defect
|
Should Have
|
Multiplayer lobby
|
|
| #4325 |
Reduce garrisoned regeneration rate for disconnected buildings
|
|
defect
|
Should Have
|
Simulation
|
|
| #4327 |
Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder
|
|
defect
|
Should Have
|
Simulation
|
|
| #4329 |
Dueling Cliffs Player Placement
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4337 |
Survival of the fittest - Treasure spawned visible in fog of war
|
|
defect
|
Should Have
|
Simulation
|
|
| #4342 |
Negative Farming Aura for Civic Center
|
|
defect
|
Should Have
|
Simulation
|
|
| #4343 |
Lobby nickname ping does not take word baundary into account
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4364 |
Dedicated server should appear in the lobby game list
|
Imarok
|
defect
|
Should Have
|
Network
|
|
| #4367 |
Replay files from saved games are incomplete
|
|
defect
|
Should Have
|
Simulation
|
|
| #4371 |
Reregister lobbied game after disconnect
|
|
defect
|
Nice to Have
|
Multiplayer lobby
|
|
| #4372 |
Double shot by catapult
|
|
defect
|
Should Have
|
Simulation
|
|
| #4373 |
Catapult shot animation out of sync after load game
|
|
defect
|
Should Have
|
Simulation
|
|
| #4374 |
"Disable Treasures" option should be disabled for maps without preset treasures
|
|
defect
|
Nice to Have
|
UI – Game setup
|
|
| #4380 |
Options should fallback to default when non-numerical input is given
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4399 |
Splash screen version check should use md5 hash instead of file modification date
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4404 |
Resource agnostic Atlas and MiniMap
|
|
defect
|
Must Have
|
Core engine
|
|
| #4407 |
Circular and square maps should have the same area
|
|
defect
|
If Time Permits
|
Maps
|
|
| #4409 |
Atlas can be started with the main menu and not a map
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4411 |
Missing confirm hotkeys
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4414 |
Click and double-click hotkeys
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4418 |
[PATCH] Gametime overlay shows wrong time, too small size
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4424 |
U32 atlas settings
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #4427 |
Tests for globalscripts
|
|
defect
|
Should Have
|
Simulation
|
|
| #4428 |
Clean tips of loading screen
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4447 |
Look at MSVC static analysis for potential errors
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4448 |
Differentiate integer and float options
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4449 |
Circular bounding box selection shape
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4450 |
Saving maps with invalid file names causes problems
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #4457 |
When the bell is rung, units ejected from a destroyed building should garrison in another
|
|
defect
|
Should Have
|
Simulation
|
|
| #4462 |
Gamesetup - synchronize the list of loaded mods and available maps
|
|
defect
|
Nice to Have
|
Network
|
|
| #4463 |
Gamesetup - Prevent the server from breaking client approval
|
|
defect
|
Nice to Have
|
UI – Game setup
|
|
| #4472 |
Missing simulation command hotkeys
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4475 |
Give more insight when running the tests
|
|
defect
|
Should Have
|
Core engine
|
|
| #4487 |
Roman Siege Wall icons
|
|
defect
|
Nice to Have
|
Art & Animation
|
|
| #4503 |
Hero brennus yielding 10 metal for every female and animal killed
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #4506 |
Impassable ambush
|
|
defect
|
Should Have
|
Maps
|
|
| #4508 |
UnitAI - Patroling ships should ignore units outside of attack range
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4509 |
Patch ejabberd to allow registration of two accounts before registration_timeout applies
|
|
defect
|
Should Have
|
Multiplayer lobby
|
|
| #4516 |
Fix chariot passability class and archer elephant stats
|
|
defect
|
Should Have
|
Simulation
|
|
| #4524 |
Net server: Error running FSM update (type=2 state=0)
|
|
defect
|
Should Have
|
Network
|
|
| #4550 |
Make the templatessorter tool handle xml comment
|
|
defect
|
Nice to Have
|
Non-game systems
|
|
| #4556 |
Structure tree should show build limits
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4560 |
Update entity.pm module to special filters
|
|
defect
|
Should Have
|
Simulation
|
|
| #4562 |
Properly display different traintimes in training tooltip
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4563 |
Crash if the random map script tries to spawn way too many entities
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4567 |
Translation comments for VisibleClasses
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4574 |
Crash in the NetServerWorker in Debug mode
|
|
defect
|
Must Have
|
Core engine
|
|
| #4581 |
Flags for all garrisonable buildings and units
|
|
defect
|
Should Have
|
Art & Animation
|
|
| #4585 |
Units stand in a square shape when attacking buildings
|
|
defect
|
Should Have
|
Core engine
|
|
| #4586 |
Missing sound files
|
|
defect
|
Nice to Have
|
Music & Sound FX
|
|
| #4593 |
Unit becomes idle and ignores enemies
|
|
defect
|
Should Have
|
Simulation
|
|
| #4595 |
Promotion while dying
|
|
defect
|
Should Have
|
Simulation
|
|
| #4597 |
Allow AI chat messages to be pluralized
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4601 |
Units stuck at trees on Extinct Volcano
|
|
defect
|
Should Have
|
Maps
|
|
| #4607 |
Petra: do not create trade routes through enemy territory
|
|
defect
|
Should Have
|
AI
|
|
| #4609 |
Chat notification if buddies join games
|
|
defect
|
Nice to Have
|
Multiplayer lobby
|
|
| #4614 |
More pesky OOS warnings
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #4615 |
Empty "waiting for other clients to load" list
|
|
defect
|
Nice to Have
|
Network
|
|
| #4619 |
Carthaginian naval dockyard should be able to garrison more than one ship with 4 units
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #4624 |
"Expertise in War" mercenary upgrade on already created units
|
|
defect
|
Should Have
|
Simulation
|
|
| #4628 |
Prototype inheritance for Trigger scripts
|
|
defect
|
Should Have
|
Simulation
|
|
| #4630 |
GetTechModifiedProperty don't handle multiplication or addition by 0
|
|
defect
|
Should Have
|
Simulation
|
|
| #4636 |
Territory Manager should exclude 3 territory tile border
|
|
defect
|
Should Have
|
Simulation
|
|
| #4644 |
Rubble art for some buildings
|
|
defect
|
Should Have
|
Art & Animation
|
|
| #4652 |
Reset doesn't work for graphics options checkboxes
|
|
defect
|
Should Have
|
Core engine
|
|
| #4655 |
Move some barter parameters from the gui to resources files.
|
|
defect
|
Should Have
|
Simulation
|
|
| #4657 |
Atlas crash when generating a map after selecting the actor viewer
|
|
defect
|
Must Have
|
Atlas editor
|
|
| #4659 |
Cinema path messed up after deleting the first node
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #4660 |
Cinema path continues after replay ended
|
|
defect
|
Should Have
|
Core engine
|
|
| #4661 |
Don't reset game type for skirmish maps
|
elexis
|
defect
|
Should Have
|
Atlas editor
|
|
| #4662 |
The rider of the Boudica's chariot misses it's rein
|
|
defect
|
Should Have
|
Art & Animation
|
|
| #4667 |
Historic phase names
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4668 |
UI: Save dialog shows weird behavior
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4680 |
Big screenshots show tiling if water refraction is enabled
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4681 |
Blinking territory but not decaying
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4683 |
List multiselection
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4684 |
Release build contains unnecessary files
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #4685 |
HD renderings of the 0 Wildfire Games and A.D. and logo
|
|
defect
|
Should Have
|
Art & Animation
|
|
| #4692 |
No tutorial menu after running tutorial
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4695 |
Replace deprecated SimpleGroup and RandomGroup placement functions
|
|
defect
|
Should Have
|
Maps
|
|
| #4704 |
ejabberd IP logs
|
|
defect
|
Should Have
|
Multiplayer lobby
|
|
| #4710 |
Save passwords in OS keyring
|
|
defect
|
If Time Permits
|
Multiplayer lobby
|
|
| #4721 |
Temporary High Quality Settings for Screenshots
|
|
defect
|
If Time Permits
|
UI – Miscellaneous
|
|
| #4722 |
Small source/GUI/ bugs
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4725 |
Issues with Unit AI and ranged units
|
|
defect
|
Should Have
|
Simulation
|
|
| #4733 |
[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura
|
|
defect
|
Should Have
|
Simulation
|
|
| #4736 |
Text truncation in trading dialog
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4741 |
Use a larger double-click radius
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4746 |
Hotloading globalscripts
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4749 |
Issues with territory decay
|
|
defect
|
Should Have
|
Simulation
|
|
| #4752 |
Remove waiting state of lobby games
|
|
defect
|
Should Have
|
Multiplayer lobby
|
|
| #4762 |
Capture The Relic should consider relics placed by the map
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #4764 |
Handle better corpse placement and altitude.
|
|
defect
|
Should Have
|
Simulation
|
|
| #4769 |
Several victory messages on Treasure Island
|
|
defect
|
Should Have
|
Maps
|
|
| #4771 |
Observer Mode Show Fight Action
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4781 |
Icons for objectives, more options and summary charts
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4783 |
Tooltip for death damage and delayed damage
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4784 |
Display CJK languages in the "language selection menu"
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4788 |
CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map
|
|
defect
|
Should Have
|
Core engine
|
|
| #4798 |
PlayAsGroup has an unused parameter
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4799 |
Disable wonder gamesetup option
|
|
defect
|
If Time Permits
|
UI – Game setup
|
|
| #4809 |
Broken camera angle
|
|
defect
|
Should Have
|
Core engine
|
|
| #4811 |
Hells Pass doesn't always place the barriers
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4824 |
Atlas UI for recent gamesetup options
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #4826 |
Test more object types in the ScriptInterface clone function
|
|
defect
|
If Time Permits
|
Core engine
|
|
| #4829 |
Hide silhouette if unit in front
|
|
defect
|
Should Have
|
Core engine
|
|
| #4833 |
Extending the linter
|
Itms
|
defect
|
Should Have
|
Build & Packages
|
|
| #4834 |
JS Vector2D should use XZ instead of XY
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4836 |
Trigger scripts in Atlas not unloaded after changing the map
|
elexis
|
defect
|
Should Have
|
Atlas editor
|
|
| #4841 |
RealTime an hour off and ceasefire and gametime at 0.
|
|
defect
|
If Time Permits
|
Internationalization & Localization
|
|
| #4842 |
Apply Atlas passability grid visualization after generating a new map again
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #4848 |
Building preview is not properly cancelled when directly entering batchtraining
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4853 |
rmgen Placer and Painter rounding
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4856 |
Dropdown displays tooltip of list when hovering the header
|
|
defect
|
Should Have
|
Core engine
|
|
| #4869 |
Don't pretend that civs are optional
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #4872 |
Replays have wrong dates
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4878 |
GUI should throw errors if directory includes failed, VFS::DirectoryExists
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #4879 |
Move locale dialogs to a new options page tab
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4883 |
Shadow framebuffer problem a23
|
|
defect
|
Should Have
|
Core engine
|
|
| #4890 |
Mod Page Improvements
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4891 |
Translations should have a way to indicate the target is a button and should be kept short
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #4902 |
Unreachable entity test
|
|
defect
|
Should Have
|
Maps
|
|
| #4912 |
Mod version label
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #4913 |
Chat phase notifications for autoresearched phases
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4914 |
Skirmish Map XML Validator
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4927 |
Textual loading screen progress
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4929 |
Units tasked to repair don't auto-continue and repair other damaged structures.
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #4930 |
Language options unclear when the font is not available
|
|
defect
|
If Time Permits
|
Internationalization & Localization
|
|
| #4939 |
Always use tile coordinates in rmgen instead of sometimes using fractions
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4940 |
Remove rmgen Iberian Wall hardcoding
|
|
defect
|
Should Have
|
Maps
|
|
| #4943 |
use the current mode (windowed or fullScreen) when starting a mod
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4947 |
Converge rmgen1 and rmgen2
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4948 |
Wrong order of joining shown in gamesetup
|
|
defect
|
If Time Permits
|
Network
|
|
| #4951 |
Long range capturing
|
|
defect
|
Should Have
|
Simulation
|
|
| #4955 |
ObstructionConstraint to ensure placing only reachable entities in rmgen
|
|
defect
|
Should Have
|
Maps
|
|
| #4957 |
Improve ClumpPlacer performance
|
|
defect
|
Should Have
|
Maps
|
|
| #4964 |
Remove all globals from random map libraries
|
|
defect
|
Nice to Have
|
Maps
|
|
| #4969 |
Unintented deselection of units when escape dialogs menu in game
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #4989 |
Remove default values from rmgen terrain and entity helper functions
|
|
defect
|
Should Have
|
Maps
|
|
| #4995 |
Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window
|
|
defect
|
Nice to Have
|
UI – Game setup
|
|
| #4996 |
this.sequences is undefined in Atlas, summary screen page
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #4998 |
Unify Height & Slope based painting
|
|
defect
|
Nice to Have
|
Maps
|
|
| #5000 |
[ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer
|
|
defect
|
Should Have
|
Atlas editor
|
|
| #5003 |
Add Constraint, TileClass and failFraction to rmgen Wall Builder
|
|
defect
|
Must Have
|
Maps
|
|
| #5011 |
random map script performance improvements
|
|
defect
|
Should Have
|
Maps
|
|
| #5022 |
Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import)
|
|
defect
|
Should Have
|
Core engine
|
|
| #5025 |
Lighting: Gallic Fields: At some point of view, some shadows flickers
|
|
defect
|
Must Have
|
Core engine
|
|
| #5026 |
Naval Pathfinding failure
|
|
defect
|
Should Have
|
Simulation
|
|
| #5050 |
Allow atlas and random maps to set the UnitAI stance
|
|
defect
|
Nice to Have
|
Maps
|
|
| #5059 |
Atlas Segfault after generating random map
|
|
defect
|
Must Have
|
Atlas editor
|
|
| #5062 |
Atlas map / PMP file compression
|
|
defect
|
Nice to Have
|
Maps
|
|
| #5071 |
Mac OSX Mouse Offset and Graphic defekt
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #5074 |
Let VictoryScripts work in Atlas
|
|
defect
|
Nice to Have
|
Atlas editor
|
|
| #5080 |
[Crash] Unknown crash during spectating
|
|
defect
|
Should Have
|
Core engine
|
|
| #5086 |
Race condition in gamesetup when player joins while starting game
|
|
defect
|
Nice to Have
|
UI – Game setup
|
|
| #5088 |
Advanced chart/graph features
|
|
defect
|
Should Have
|
UI – Miscellaneous
|
|
| #5101 |
Gaia buildings should be automatically attacked by siege units
|
|
defect
|
Should Have
|
Simulation
|
|
| #5103 |
Remove disabled readme.txt commandline arguments
|
|
defect
|
Should Have
|
Core engine
|
|
| #5110 |
Wall and gate direction
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #5118 |
Walls not build if wall tower foundations overlap
|
|
defect
|
Should Have
|
Simulation
|
|
| #5120 |
Fix GetClosestMember function of Formation
|
|
defect
|
Should Have
|
Simulation
|
|
| #5127 |
Broken trade cart
|
|
defect
|
Must Have
|
UI – In-game
|
|
| #5128 |
Add a way to convert JS::Values to C++ in a strongly-typed way
|
|
defect
|
Should Have
|
Core engine
|
|
| #5133 |
Wall snapping doesn't work for mirages
|
|
defect
|
Nice to Have
|
Simulation
|
|
| #5134 |
Pause game while waiting for other players to connect
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #5135 |
Notification Sound For Auto Research
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #5137 |
Hotloading not triggered if the file was replaced by a renamed file
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #5142 |
Passing -mod with a mod that doesn't exist creates an empty directory
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #5145 |
Some XmppClient presence states can trigger warnings
|
|
defect
|
If Time Permits
|
Multiplayer lobby
|
|
| #5146 |
The sprite for titles of GUI screens should be enlargable
|
|
defect
|
Should Have
|
Internationalization & Localization
|
|
| #5148 |
Nation description in skirmish settings
|
|
defect
|
If Time Permits
|
UI – Game setup
|
|
| #5150 |
Jebel Barkal improvements
|
|
defect
|
Nice to Have
|
Maps
|
|
| #5154 |
StatusBars of mirages in Observermode
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #5159 |
.DELETED files are not being copied by the archive builder
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #5161 |
Archive builder should show progress and errors when archiving on Windows
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #5169 |
Warning and segfault for disabled pathfinder tests
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #5172 |
Report unsupported textures (NPOT textures)
|
|
defect
|
Should Have
|
Core engine
|
|
| #5179 |
.DELETED folders are not taken into account when mods are packaged
|
|
defect
|
Should Have
|
Core engine
|
|
| #5181 |
Pyromods do not replace mods if they already exist
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #5182 |
Packaged Mods should take over unpackaged ones.
|
|
defect
|
Should Have
|
Core engine
|
|
| #5188 |
Game shouldn't crash when system folders are unavailable.
|
|
defect
|
Should Have
|
Core engine
|
|
| #5197 |
Blinking training panel should indicate corresponding production queue
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #5201 |
TurnManager - Game doesn't start
|
|
defect
|
Must Have
|
Network
|
|
| #5202 |
Speed up rejoins by not calling ParseEntities
|
|
defect
|
Should Have
|
Network
|
|
| #5203 |
NetServer should send hash of previous turns too
|
|
defect
|
If Time Permits
|
Network
|
|
| #5210 |
Replace NetServer breakpoints with error messages and disconnect
|
|
defect
|
Should Have
|
Network
|
|
| #5211 |
Display overlay when clients lose the connection / exceed a timeout
|
|
defect
|
Nice to Have
|
UI – In-game
|
|
| #5212 |
Small networking code refactoring
|
|
defect
|
Nice to Have
|
Network
|
|
| #5213 |
unhandled enet errors if the network interface is shutdown
|
|
defect
|
If Time Permits
|
Network
|
|
| #5219 |
Crash in scenario editor
|
|
defect
|
If Time Permits
|
Atlas editor
|
|
| #5220 |
system_info.txt is incorrect
|
|
defect
|
Should Have
|
Core engine
|
|
| #5223 |
Unit lose gatherer animation after promotion
|
|
defect
|
If Time Permits
|
Simulation
|
|
| #5248 |
Focus entities upon defeat/victory and cheer when winning
|
|
defect
|
Should Have
|
UI – In-game
|
|
| #5249 |
Scenario Editor issue
|
|
defect
|
If Time Permits
|
Atlas editor
|
|
| #5251 |
small pathfinding issue with boats in narrow channels
|
|
defect
|
Should Have
|
Maps
|
|
| #5288 |
Common C++ issues were found by PVS-Studio
|
animus
|
defect
|
Should Have
|
Core engine
|
|
| #5291 |
Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()"
|
|
defect
|
Should Have
|
Core engine
|
|
| #5294 |
GCC 8 compiler warnings
|
Alex
|
defect
|
Should Have
|
Core engine
|
|
| #5295 |
Bad audio effect timing during construction
|
|
defect
|
If Time Permits
|
Music & Sound FX
|
|
| #5298 |
Translated text in Lobby not fitting in allotted space
|
|
defect
|
Nice to Have
|
UI – Miscellaneous
|
|
| #5299 |
Cleanup default.cfg categories
|
|
defect
|
Nice to Have
|
Core engine
|
|
| #5318 |
macOS bundle should create a *.dmg file after creating the *.app file
|
|
defect
|
Should Have
|
Build & Packages
|
|
| #5319 |
Pyromod files are not listed in the mod selection page on macOS
|
|
defect
|
Should Have
|
Core engine
|
|
| #5320 |
Remove rating from nickname
|
|
defect
|
Should Have
|
Network
|
|
|
(more results for this group on next page)
|