﻿id	Summary	Owner	Type	Priority	Component	Resolution
742	Handle JS errors properly	Yves	task	Nice to Have	Core engine	
1977	Animal: Gharial	pfalox	task	Must Have	Art & Animation	
6414	Update to recent bugfix release SDL 2.26.1		task	Must Have	Build & Packages	
942	[PATCH] Improve Atlas toolbar	trompetin17	enhancement	Nice to Have	Atlas editor	
1665	Citizen soldiers attack gaia animals without provocation	Grapjas	enhancement	Should Have	Simulation	
2729	Implement static rooting analysis	Yves	enhancement	Should Have	Non-game systems	
2988	[PATCH] Improve performance Object List Filter Atlas	trompetin17	enhancement	Should Have	Atlas editor	
3265	[PATCH] Tribute all resources to active allies before resigning	Vlad Topala	enhancement	Nice to Have	Simulation	
3814	[PATCH] Cinematic camera improvemets	Vladislav Belov	enhancement	Should Have	Core engine	
3871	[PATCH] Atlas cinematic control	Vladislav Belov	enhancement	Should Have	Atlas editor	
4984	When unfocused window one should get visual feedback when ping	fpre_O_O_O_O_O_O	enhancement	Nice to Have	Core engine	
5125	[PATCH] Increase contrast of water reflections	aeonios	enhancement	Nice to Have	Core engine	
5466	Remove note about auras from buildings having standard aura descriptions	Krinkle	enhancement	Nice to Have	UI – In-game	
5524	Have all JS source code pass ESLint	Krinkle	enhancement	Nice to Have	Build & Packages	
5737	Replace all entities outside the playable map area with there actors at map export in random maps	FeXoR	enhancement	Should Have	Core engine	
6253	[API3] - Implement mapindex to gamepos.	Phylogix	enhancement	Should Have	AI	
6379	Display of unit dots above the resource dots on the minimap		enhancement	If Time Permits	UI – In-game	
6464	Highlighting buddies' message in lobby	toor	enhancement	Nice to Have	Multiplayer lobby	
6469	More contrast for player names in diplomacy window		enhancement	If Time Permits	UI – In-game	
6472	ES Module Support	smiley	enhancement	Nice to Have	Core engine	
6635	Redesign tex	Vladislav Belov	enhancement	Should Have	Core engine	
1323	Disable particles for building previews	Anil Eapen	defect	If Time Permits	Core engine	
1857	Restrict unit spawning for some structures	Anil Eapen	defect	If Time Permits	Core engine	
2851	SDL2: Cursor offset on OS X	trompetin17	defect	Must Have	Core engine	
3517	Exploit spawning / ungarrisoning to climb impassable mountains	temple	defect	Must Have	Simulation	
3653	Isometric View	Anil Eapen	defect	Nice to Have	Core engine	
4825	Delete TILE_CENTERED_HEIGHT_MAP	smiley	defect	Should Have	Maps	
4839	StartingCamera code broken	elexis	defect	Nice to Have	UI – In-game	
4982	Alt button triggers hotkeys while typing	fpre_O_O_O_O_O_O	defect	Nice to Have	UI – Miscellaneous	
5366	Split public mod into pyrogenesis and 0ad mod, add examples mod	elexis	defect	Should Have	Build & Packages	
5371	Population Cap and Starting Resources for Scenarios	Wundersam	defect	Should Have	Simulation	
6062	Multiplayer lobby ui improvements	Grapjas	defect	Must Have	UI – Miscellaneous	
6445	Allow Music tracks to be ordered.	Neinea	defect	Should Have	Music & Sound FX	
16	Entity Event - Ready		task	Nice to Have	Simulation	
28	Entity Event - Pick Up		task	Nice to Have	Core engine	
40	Weather		task	Nice to Have	Core engine	
45	Enhance Terrain Blending		task	Should Have	Core engine	
46	Skybox		task	Nice to Have	Core engine	
72	Graphics - Billboards		task	Nice to Have	Core engine	
78	Preloading		task	Nice to Have	Core engine	
83	[ATLAS] UI fixes		task	If Time Permits	Atlas editor	
84	Customisable brushes		task	Nice to Have	Atlas editor	
85	Object placement list		task	Should Have	Atlas editor	
87	Cliff editor		task	Should Have	Atlas editor	
89	Advanced terrain texture editing		task	Nice to Have	Atlas editor	
92	Advanced terrain editing		task	Nice to Have	Atlas editor	
93	Trigger editor		task	Should Have	Atlas editor	
94	Entity stat editing		task	Should Have	Atlas editor	
97	Workspace editor		task	Should Have	Atlas editor	
107	GUI - Improvements to Styles		task	Should Have	Core engine	
108	GUI - Retrievable Sprite Properties		task	Should Have	Core engine	
109	GUI - Various Bugs/Requests		task	Should Have	Core engine	
110	GUI - Relational Coordinates		task	Should Have	Core engine	
112	GUI - Expansive Controls		task	Should Have	Core engine	
114	GUI - Style Skinning Support		task	Nice to Have	Core engine	
116	GUI - Entity-Aligned Controls		task	Nice to Have	Core engine	
118	[PATCH] Actor variation persistence		task	Should Have	Core engine	
161	Automatic checksumming and download of needed files		task	Should Have	Core engine	
182	Detect incorrectly-transparent actors		task	Nice to Have	Atlas editor	
192	Automatic Error Reporting (Client Side)		task	Nice to Have	Core engine	
193	Automatic Error Reporting (Server Side)		task	Nice to Have	Core engine	
204	Make XMB more efficient		task	Nice to Have	Core engine	
244	Clean up XMB text handling		task	Nice to Have	Core engine	
290	Set up automated symbol server for Windows debugging		task	Should Have	Core engine	
417	Component integration testing framework		task	Should Have	Simulation	
418	Debug serializer should handle exceptions nicely		task	Nice to Have	Simulation	
419	Binary serializer should report more helpful script error messages		task	Nice to Have	Simulation	
420	[PATCH] Overflow checking in CFixed		task	Nice to Have	Simulation	
422	Atlas entity editor		task	Nice to Have	Atlas editor	
430	Create binary serializer debugging code		task	Nice to Have	Simulation	
433	Sort out FP rounding modes		task	Should Have	Core engine	
445	Script component serializability tests		task	Nice to Have	Simulation	
517	Various Atlas requests		task	Nice to Have	Atlas editor	
529	[ATLAS] Improve player assignment behaviour		task	Nice to Have	Atlas editor	
559	[ATLAS] brush shapes and tile/vertex styles		task	Should Have	Atlas editor	
571	Minimap in Atlas		task	Nice to Have	Atlas editor	
743	Improve shadows		task	Nice to Have	Core engine	
837	0ad benchmark mode		task	If Time Permits	Core engine	
1055	Make an option in the installation to be portable		task	Should Have	Build & Packages	
1110	Archive builder support for non-base mods		task	Should Have	Core engine	
1814	[Git] [Step 2] Create update.bat to sync windows binaries		task	Must Have	Build & Packages	
1816	[Git] [Step 3] Create .gitattributes for Git code repo		task	Must Have	Build & Packages	
1844	Change checkrefs.pl to pick up missing projectile attach points		task	Should Have	Non-game systems	
1967	Animal: Oryx beisa		task	Should Have	Art & Animation	
1978	Animal: Indian Rhinoceros		task	Should Have	Art & Animation	
1983	Animal: Chukar Partridge		task	Should Have	Art & Animation	
1993	Animal: Gorilla (Male)		task	Should Have	Art & Animation	
2003	Animal: Cobra		task	Should Have	Art & Animation	
2179	"Optimization of ""gui sim update"" needed when large groups of units are selected."		task	Should Have	UI – In-game	
2224	Structure: Persians: Wonder: Gate of all Nations		task	Should Have	Art & Animation	
2228	Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue		task	Should Have	Art & Animation	
2233	Unit: Ship: Ptolemies: Juggernaut		task	Should Have	Art & Animation	
2498	Add support for GUI testing		task	Nice to Have	UI – Miscellaneous	
2503	Different idle/walk stances with enemies around		task	Nice to Have	Simulation	
2736	Firing range techs should enlarge the vision range too.		task	Should Have	Simulation	
2824	[ATLAS] Introducing a snippet system		task	Nice to Have	Atlas editor	
2826	Refactor the state machine in input.js		task	Should Have	UI – In-game	
2895	Add the number of rated players		task	Nice to Have	Multiplayer lobby	
2996	[PATCH] Update Android support		task	Should Have	Core engine	
3235	[PATCH] Switching between forms with tab button	Patrick Wolfert	task	Nice to Have	Core engine	
3562	Decide whether resources/corpses should have an obstruction, and if so how and which.		task	Should Have	Simulation	
3596	Ease and publicize more how to contribute		task	Nice to Have	UI – Miscellaneous	
3825	Start using template strings		task	Nice to Have	Simulation	
4301	IPv6 enet support		task	Must Have	Network	
4345	Use Windows-standard button placement		task	Nice to Have	UI – Miscellaneous	
4403	Make component classes final		task	Should Have	Core engine	
4419	[PATCH] Improve testing tools		task	Should Have	Build & Packages	
4434	Implement local modifications of training costs (resources and time)		task	Should Have	Simulation	
4545	New feature: Battalions/formation.		task	Nice to Have	Simulation	
4551	Add a wiki page with an overview of minimum versions		task	Must Have	Build & Packages	
4724	Video playback		task	Nice to Have	Core engine	
4761	Giving more unit hotkey		task	Should Have	UI – In-game	
4866	Todo list for rmgen wallgen		task	If Time Permits	Maps	
4972	Hide profile panel in lobby		task	Should Have	Multiplayer lobby	
4976	Go back gui page		task	Should Have	UI – Miscellaneous	
4978	Presence Dropdown In Lobby And Auto Away Settable		task	Should Have	Multiplayer lobby	
4980	Autocomplete chat commands and help command for ingame and gamesetup		task	Should Have	UI – Miscellaneous	
5036	glTF 2.0 support		task	Should Have	Core engine	
5075	Deduplicate gamesetup/atlas/autostart settings		task	Should Have	Core engine	
5502	[ATLASUI] Drop support for wxWidgets 2.8		task	Should Have	Build & Packages	
5802	"Implement ""checkref"" like validation in the engine."		task	Nice to Have	Non-game systems	
5872	Further Rendering options work		task	Should Have	Core engine	
6244	Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer		task	Nice to Have	Core engine	
6620	Remove spike and aggregate Profiler2 regions added in r18423		task	Should Have	Core engine	
44	Terrain special effects (particles and decals)		enhancement	Should Have	Core engine	
48	Advanced Water Rendering		enhancement	Nice to Have	Core engine	
185	Allow resizing of buildings/units		enhancement	Should Have	Core engine	
304	Refactor engine (remove game-specific functionality)		enhancement	Nice to Have	Core engine	
408	[PATCH] Use exception strings instead of LOGERROR in (de)serializer		enhancement	If Time Permits	Simulation	
629	Show the current IP address when hosting a new game.		enhancement	If Time Permits	Non-game systems	
630	Register in the Windows (Vista+) Games Explorer		enhancement	If Time Permits	Non-game systems	
637	blood spray		enhancement	Nice to Have	Core engine	
657	Waypoint Flags		enhancement	Must Have	Core engine	
664	Atlas autosave		enhancement	Must Have	Atlas editor	
668	Maps border enhancement		enhancement	If Time Permits	Core engine	
679	[Atlas] Delete brush		enhancement	Should Have	Atlas editor	
698	GUI - Better support for keyboard input		enhancement	Nice to Have	Core engine	
791	Lightweight components / reduce overhead for resources		enhancement	Nice to Have	Simulation	
812	Add new options to game setup		enhancement	Nice to Have	UI – Game setup	
933	Animate territory changes		enhancement	Nice to Have	Core engine	
938	Link together Atlas projects in XCode		enhancement	Nice to Have	Atlas editor	
940	Ships should have a turn radius and other movement enhancements		enhancement	Nice to Have	Simulation	
943	[PATCH] [ATLAS] Colour choice buttons are ugly on OS X		enhancement	Nice to Have	Atlas editor	
993	Cliffs		enhancement	Nice to Have	Art & Animation	
994	Running / Charging Units		enhancement	Should Have	Simulation	
997	Unit Conversion / Capturing		enhancement	Should Have	Simulation	
1003	remove 'TIMER' printing on stdout on non debug builds		enhancement	If Time Permits	Core engine	
1017	Tree-falling animation		enhancement	Nice to Have	Simulation	
1024	Load javascript files in subdirectories for AI's		enhancement	Nice to Have	Core engine	
1032	Further improvements to selection boxes		enhancement	Nice to Have	Core engine	
1039	Support Unicode combining characters		enhancement	Should Have	Core engine	
1041	Allow entity selections with multiple keywords (aka garrison flag fix)		enhancement	Should Have	Core engine	
1070	Running death animations		enhancement	If Time Permits	Art & Animation	
1104	Add CMake as a build system		enhancement	If Time Permits	Build & Packages	
1192	[PATCH] Improve animal UnitAI behavior		enhancement	Nice to Have	Core engine	
1195	New/Improved Animation System		enhancement	Should Have	Core engine	
1208	Trading tax for allied players		enhancement	Nice to Have	Core engine	
1235	selection box moves when moving the camera		enhancement	Nice to Have	UI – In-game	
1237	Add rotation attribute to variant element in Actor files		enhancement	Nice to Have	Simulation	
1306	Civ centers and initial units are created for unassigned player slots	Grapjas	enhancement	Should Have	UI & Simulation	
1312	Add hotkeys in the construction.		enhancement	Should Have	Simulation	
1318	New Farmland Paradigm		enhancement	Should Have	Simulation	
1320	Implement error window on OS X		enhancement	Should Have	Core engine	
1335	Add small distinct unit type icons to unit portraits		enhancement	Nice to Have	Art & Animation	
1336	Add chat section to multiplayer game summary screen (similarly to multiplayer map setup)		enhancement	Nice to Have	UI – Miscellaneous	
1396	[PATCH] Test UTF-8 handling of scripts and data		enhancement	Nice to Have	Core engine	
1404	Add starting phase and max phase to map files and Atlas		enhancement	Should Have	Atlas editor	
1409	Improve time warp in order not run out of memory		enhancement	Nice to Have	Core engine	
1428	Animated textures		enhancement	If Time Permits	Core engine	
1446	Make targets glow		enhancement	Nice to Have	UI – In-game	
1492	[PATCH]  working hotkeys  for building, training, un- & garrisoning, formation & stance		enhancement	Nice to Have	UI – In-game	
1501	Improve ship damage / destruction animation		enhancement	Nice to Have	Art & Animation	
1514	Automatically update official 0ad Git repos after SVN commits		enhancement	Nice to Have	Non-game systems	
1521	[PATCH] Allow proper technology queueing		enhancement	Nice to Have	Simulation	
1532	GUI - Dropdown improvements		enhancement	Should Have	Core engine	
1550	Improve gate animation behavior		enhancement	Should Have	Core engine	
1598	Selecting only the same type of workers		enhancement	Nice to Have	Core engine	
1601	Show attacking units outside LOS		enhancement	Should Have	Simulation	
1602	Do engine- and mod version checks when connecting to direct MP games		enhancement	Must Have	Network	
1644	Support hardware suitability check		enhancement	If Time Permits	Core engine	
1657	[PATCH] Session GUI: Unit panel improvements		enhancement	Nice to Have	UI – In-game	
1682	[PATCH] Minor updates to LICENSE.txt		enhancement	Nice to Have	Build & Packages	
1684	Offer debug symbols for bundled Windows libraries		enhancement	Nice to Have	Build & Packages	
1709	animals / fauna flee in straight lines		enhancement	Nice to Have	Simulation	
1724	[PATCH] adding some collective behaviour of wild animals when attacked		enhancement	Nice to Have	Simulation	
1739	Add a technology score		enhancement	Nice to Have	Core engine	
1745	Add map preview support in Atlas		enhancement	Nice to Have	Atlas editor	
1750	Improve stances		enhancement	Should Have	Simulation	
1752	Improve siege order handling while packing		enhancement	Nice to Have	Simulation	
1757	[PATCH] Script to automatically change unit stats		enhancement	Nice to Have	Non-game systems	
1772	Make the gate's building easier		enhancement	Nice to Have	Core engine	
1774	[PATCH] The player doesn't know the number of his own garrisoned units at first glance	svott	enhancement	Nice to Have	UI – In-game	
1776	Give a way to know which farm a farmer is working on.		enhancement	Nice to Have	Core engine	
1785	[PATCH] Attack type icons in tooltips		enhancement	Should Have	UI – In-game	
1810	Improve configuration system	leper	enhancement	Should Have	Core engine	
1819	[Git] [Step 1] Update autobuild utility for git workflow		enhancement	Must Have	Build & Packages	
1840	Manual		enhancement	Nice to Have	Non-game systems	
1847	[PATCH] Attack Move Enhancements		enhancement	Should Have	Core engine	
1860	[PATCH] Use a vector for iterating in the ComponentManager		enhancement	Should Have	Simulation	
1889	Add hyperlink support to GUI engine		enhancement	If Time Permits	Core engine	
1899	[PATCH] Cycle entities		enhancement	Should Have	UI – In-game	
1907	[PATCH] Herding / Corralling		enhancement	Should Have	Simulation	
1912	Continuous damage after hit detection		enhancement	Nice to Have	Simulation	
1942	Short/Vertex Pathfinder Rewrite		enhancement	Must Have	Simulation	
1943	[ATLAS] Improved mod support		enhancement	Should Have	Atlas editor	
1972	Enhanced Atlas search		enhancement	Nice to Have	Atlas editor	
1989	[PATCH] hotkeys to restrict selection to a certain number		enhancement	Nice to Have	UI – Miscellaneous	
2001	Melee units with big maximum range can attack through walls		enhancement	Must Have	Simulation	
2010	[PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI		enhancement	Should Have	Simulation	
2014	Support for non-latin languages		enhancement	Should Have	Internationalization & Localization	
2038	[PATCH] Let units from siege tower ungarrison over walls		enhancement	Should Have	Core engine	
2039	Implement caching of terrain normals		enhancement	Should Have	Core engine	
2087	[PATCH] Scroll through loading screen tips		enhancement	Nice to Have	UI – Miscellaneous	
2091	Health should/could influence speed		enhancement	Nice to Have	Simulation	
2103	[ATLAS] Entity brush		enhancement	Should Have	Atlas editor	
2109	[PATCH] Optimisation of Fixed Point Trigonometic Approximations	Thanduel	enhancement	Should Have	Core engine	
2128	[PATCH] Let structures deploy units without any cost directly after being built		enhancement	If Time Permits	Simulation	
2147	Consider serializing terrain data for random maps and serialization test mode		enhancement	Nice to Have	Core engine	
2155	Click feedback - action confirmation		enhancement	Should Have	UI – In-game	
2159	[PATCH] Invalid commands should be ignored		enhancement	Nice to Have	Simulation	
2162	Group health		enhancement	Should Have	UI – In-game	
2264	[PATCH] Implement terrain flattening		enhancement	Nice to Have	Simulation	
2273	[PATCH] taunts 1 to 20, implemented prototype		enhancement	Nice to Have	UI – In-game	
2278	In the game: Menu > Load (game) missing		enhancement	Should Have	Core engine	
2280	House animations		enhancement	Nice to Have	Core engine	
2301	Parse Scenario/Skirmish Map Sizes.		enhancement	If Time Permits	UI – Game setup	
2303	Update tutorials and increase their visibility		enhancement	Must Have	Maps	
2313	Notify User of UPnP Failure		enhancement	Nice to Have	UI – Game setup	
2319	Fake physics effects to have units fly in the air after a charge/explosion nearby		enhancement	Nice to Have	Simulation	
2344	Improved AI personalities based on historical characters		enhancement	Should Have	AI	
2357	[PATCH] Notify user when workers are out-of-work	Josh	enhancement	Should Have	UI – In-game	
2411	Support underlined text		enhancement	Nice to Have	Core engine	
2431	[PATCH] Calculate visible patches only when frustum changes		enhancement	Should Have	Core engine	
2448	Display gameplay statistics from the lobby on a website		enhancement	If Time Permits	Multiplayer lobby	
2449	Store more lobby user statistics into the database.		enhancement	If Time Permits	Multiplayer lobby	
2459	Add a cooperative mode		enhancement	Nice to Have	Simulation	
2461	[PATCH] Ship Sinking Refinement		enhancement	Nice to Have	Simulation	
2489	Lobby subject should be translated.		enhancement	Must Have	Multiplayer lobby	
2512	Voting system		enhancement	Should Have	UI – In-game	
2516	Expand Rating System		enhancement	Nice to Have	Multiplayer lobby	
2518	Pasting with middle mouse button		enhancement	Nice to Have	Core engine	
2550	Better (granular) AI difficulties		enhancement	Nice to Have	AI	
2564	Territory influence preview for buildings		enhancement	Nice to Have	UI – In-game	
2593	GUI - Slider control		enhancement	Should Have	Core engine	
2597	Need to display invaild command line option messages		enhancement	Nice to Have	Core engine	
2602	Bend formation when traveling		enhancement	Should Have	Core engine	
2632	When player resigns, the entities belonging to the player should be deleted		enhancement	Nice to Have	Simulation	
2646	[ATLAS] Vertex Color In Atlas		enhancement	If Time Permits	Atlas editor	
2649	Atlas internationalization		enhancement	Should Have	Atlas editor	
2651	[ATLAS] Make walls constructable like ingame (reuse code?).		enhancement	Should Have	Atlas editor	
2657	Add key shortcut to toggle between top view and previous camera perspective.		enhancement	Nice to Have	Atlas editor	
2660	Use obstruction/footprint size for minimap		enhancement	Nice to Have	UI – In-game	
2680	Ambient Occlusion on animated meshes.		enhancement	Nice to Have	Core engine	
2687	Simulation templates: Allow XPath to reference another XML node's value.		enhancement	If Time Permits	Simulation	
2702	[PATCH] Improve GUI right-click action selection behavior		enhancement	Should Have	UI – In-game	
2710	Improve foundation placing		enhancement	Should Have	Simulation	
2788	Starcraft-like reveal when all civic centers destroyed		enhancement	Should Have	Core engine	
2829	[Atlas] Create a tool for removing entities outside the borders of a map		enhancement	If Time Permits	Atlas editor	
2843	Split East Asian locale mod for memory saving		enhancement	Should Have	Internationalization & Localization	
2887	Show workers and war units counts		enhancement	Should Have	UI – In-game	
2947	Improve workers gathering resource transition		enhancement	Nice to Have	Core engine	
2949	Minimum Range for Melee Units		enhancement	Should Have	Core engine	
2950	[PATCH] Extend / Improve Trigger functionality		enhancement	Must Have	Simulation	
2975	[PATCH] [ATLAS] Defer loading of trigger scripts	trompetin17	enhancement	Should Have	Atlas editor	
2991	Allow control of automated attack priority		enhancement	Nice to Have	Core engine	
3002	Petra should use ships for naval warfare, not only for transport.		enhancement	Nice to Have	AI	
3003	"Petra should be made aware of ""dangerous"" area."		enhancement	Nice to Have	AI	
3008	Atlas should handle garrisoned units		enhancement	Nice to Have	Atlas editor	
3013	Gamesetup - Improve match setup support for special (trigger) map		enhancement	Should Have	UI – Game setup	
3038	Add scrollbars to non-list GUI objects		enhancement	Should Have	Core engine	
3041	Refactor Main Menu		enhancement	Nice to Have	UI – Miscellaneous	
3057	Follow command- different to escort		enhancement	Nice to Have	Simulation	
3066	[ATLAS] Add option to skip map close confirmation		enhancement	Nice to Have	Atlas editor	
3073	[PATCH] Reduce the number of state changes/draw calls when rendering		enhancement	Should Have	Core engine	
3092	Search function for resources		enhancement	If Time Permits	Simulation	
3096	Improve Atlas heightmap support		enhancement	If Time Permits	Atlas editor	
3104	Don't distungish between animal types during hunting		enhancement	Nice to Have	Simulation	
3105	Allow choice of predefined range for pursuing animals during hunting		enhancement	Nice to Have	Simulation	
3115	Allow to set rally points for allied buildings		enhancement	Must Have	UI – In-game	
3125	[PATCH] Confirmation dialog for destroying buildings/units should be more informative		enhancement	Nice to Have	UI – In-game	
3127	Improve main-view indications of sound-effect events & offscreen action		enhancement	If Time Permits	UI – In-game	
3130	Improve the correlation between the Civilizations dialog & player setup		enhancement	Nice to Have	UI – Game setup	
3160	"Open second window with bug report draft with version filled in when pressing ""Report bug"" button in the main menu"		enhancement	Nice to Have	Non-game systems	
3169	Improve the command line options support for replays		enhancement	If Time Permits	Core engine	
3210	[PATCH] Change unit stance without waiting another turn		enhancement	Nice to Have	UI – In-game	
3261	Rewinding replays		enhancement	Nice to Have	Core engine	
3290	Enable the JPS cache		enhancement	Nice to Have	Core engine	
3314	Improve visibility of start position on multiplayer mode		enhancement	If Time Permits	UI – Game setup	
3362	Memory Pool and Bucket Allocator	Thanduel	enhancement	Should Have	Core engine	
3373	Reduce latency by using multiple ENet channels		enhancement	If Time Permits	Network	
3380	Command to hide chat		enhancement	Nice to Have	UI – In-game	
3409	[PATCH] Highlight playernames in gamesetup and session chat		enhancement	Nice to Have	UI – Miscellaneous	
3412	[PATCH] Fix templates of non-garrisonable units		enhancement	Nice to Have	Simulation	
3414	New Atlas UI	trompetin17	enhancement	Should Have	Atlas editor	
3442	Prioritize some units when moving to a target		enhancement	Should Have	Simulation	
3456	Quicker fast forward by not rendering frames in replays		enhancement	Nice to Have	Core engine	
3494	[PATCH] Display an OOS error message on each failed rejoin		enhancement	Nice to Have	Network	
3556	[PATCH] Dedicated server		enhancement	Nice to Have	Network	
3592	Allow to set multiple build restrictions		enhancement	Should Have	Simulation	
3616	Background Pause option should be able to be changed on the fly		enhancement	Nice to Have	Core engine	
3619	[PATCH] Original soundtrack metadata		enhancement	Nice to Have	Music & Sound FX	
3663	Implement UI for display selection		enhancement	Should Have	Core engine	
3685	[PATCH] Improvements to obstructions		enhancement	Should Have	Core engine	
3687	Advanced lobby moderation tools		enhancement	Should Have	Multiplayer lobby	
3695	team border styles		enhancement	Nice to Have	UI – In-game	
3718	[PATCH] Main menu hotkeys		enhancement	Nice to Have	UI – Miscellaneous	
3724	[PATCH] Add hotkey to hide territory borders (for promotional screenshots)		enhancement	Nice to Have	UI – In-game	
3730	[PATCH] Show rallypoints to observers		enhancement	Nice to Have	UI – In-game	
3739	[PATCH] Lobby - late-observer-join flag		enhancement	Should Have	Multiplayer lobby	
3752	Improve multiplayer game responsiveness	wraitii	enhancement	Should Have	Network	
3778	[PATCH] animal stats counter-intuitive		enhancement	Nice to Have	Simulation	
3802	Complete credits with licencing		enhancement	Should Have	Non-game systems	
3806	[PATCH] Gamesetup - Optionally allow players to setup the game	Imarok	enhancement	Should Have	UI – Game setup	
3807	Gamesetup - balance teams using lobby ratings		enhancement	Nice to Have	UI – Game setup	
3809	Explore initial CC locations of allies		enhancement	Nice to Have	Simulation	
3815	[PATCH] CORDIC algorithm for fast (approximate) computation of length		enhancement	Should Have	Core engine	
3819	poor contrast in messages/ UI Text		enhancement	Nice to Have	UI – In-game	
3834	[PATCH]Find a way to shrink or split OOS logs		enhancement	Should Have	Core engine	
3851	Confusing initial metal/stone mine placement on Stronghold		enhancement	Nice to Have	Maps	
3865	[PATCH] Properly handle XMPP private messages		enhancement	Should Have	Multiplayer lobby	
3872	Trade road		enhancement	Should Have	Simulation	
3890	Multiplayer performance warnings	echotangoecho	enhancement	Should Have	Network	
3895	Give more control to map makers wrt the passability of terrain		enhancement	Should Have	Simulation	
3897	[PATCH] In gamesetup: Use a hotkey to start the game or get ready		enhancement	If Time Permits	UI – Game setup	
3914	Automated production for Corrals		enhancement	Nice to Have	UI – In-game	
3919	improve animal AI		enhancement	Should Have	Simulation	
3923	Client-side detection of serverside command-injection		enhancement	If Time Permits	Network	
3946	Xinerama 0ad across both screens		enhancement	If Time Permits	Core engine	
3961	Replay filter - number of teams, locked teams		enhancement	Nice to Have	UI – Miscellaneous	
3963	Rejoined clients should be able to download the full replay from the host		enhancement	Should Have	Network	
3971	Hidden civs - start the game with enemies not knowing the chosen civilizations		enhancement	Nice to Have	UI – Game setup	
3974	Loyalty aura for all buildings		enhancement	Nice to Have	Simulation	
3997	Terrain bonuses		enhancement	If Time Permits	Simulation	
4004	Increase playerlimit		enhancement	Nice to Have	Core engine	
4009	Slim pause GUI		enhancement	Nice to Have	UI – In-game	
4028	Replace the elevation bonus for units with something less resource intensive.		enhancement	Should Have	Simulation	
4029	Instant replay - switching betwen replay and live mode		enhancement	Nice to Have	Core engine	
4034	Expose engine constants to random map libraries		enhancement	Should Have	Maps	
4037	Gamesetup - number of players filter for scenario / skirmish maps		enhancement	Nice to Have	UI – Game setup	
4045	[PATCH] CmpRangeManager optimisation		enhancement	Nice to Have	Core engine	
4050	Build back own buildings to gather resources		enhancement	Nice to Have	Simulation	
4057	doxygen and JSdoc documentation		enhancement	If Time Permits	Website / Forum	
4066	In some cases AddEntity tries to use already occupied Entity IDs		enhancement	If Time Permits	Maps	
4075	Capture the Sheep mode		enhancement	Nice to Have	Simulation	
4076	[PATCH] Improve moddability of templates		enhancement	Should Have	Simulation	
4077	Ingame gathering speed tooltip		enhancement	Nice to Have	UI – In-game	
4119	Delete cache button		enhancement	Nice to Have	Core engine	
4130	Attack bonus / counters tooltips		enhancement	Nice to Have	UI – In-game	
4135	Elephants running amok		enhancement	Should Have	Simulation	
4138	[PATCH] Visibility tests		enhancement	Nice to Have	Simulation	
4144	Automatic pausing if a player disconnects		enhancement	If Time Permits	Network	
4159	Lobby buddy list		enhancement	Nice to Have	Multiplayer lobby	
4164	Live transparent summary screen		enhancement	Nice to Have	UI – In-game	
4177	Add a silent switch to the Windows installer		enhancement	If Time Permits	Build & Packages	
4188	Observermode window / overlay		enhancement	Should Have	UI – In-game	
4198	View the map after disconnect		enhancement	Should Have	UI – In-game	
4199	[PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp		enhancement	Nice to Have	Simulation	
4202	Save simulation hash in singleplayer games to validate replays		enhancement	Should Have	Core engine	
4203	Implement PubSub (XEP-0060) for GameList, and BoardList		enhancement	Must Have	Multiplayer lobby	
4223	Idle player notification		enhancement	Should Have	UI – In-game	
4249	Custom replay date/time filter		enhancement	Nice to Have	UI – Miscellaneous	
4253	[PATCH] Patrol modifier hotkey or option		enhancement	Nice to Have	UI – In-game	
4258	New cursor for mixed attack and capture order		enhancement	Nice to Have	UI – In-game	
4259	Territory influence tooltips	Krinkle	enhancement	Nice to Have	UI – In-game	
4293	Optimize the Timer calls to Unit.Gather.Gathering in UnitAI		enhancement	Should Have	Simulation	
4306	Improve wall - impassable terrain construction		enhancement	Nice to Have	UI – In-game	
4340	[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced	wraitii	enhancement	Should Have	Simulation	
4346	Implement rated game replay upload system		enhancement	Should Have	UI – Miscellaneous	
4357	Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.		enhancement	Nice to Have	Simulation	
4365	Optionally show failed attempts to the join when late-observer joins are disabled		enhancement	Nice to Have	Network	
4379	Arbitrary starting resources in the gamesetup		enhancement	Nice to Have	UI – Game setup	
4381	Specify arbitrary numerical values in the gamesetup		enhancement	Nice to Have	UI – Game setup	
4392	Implement Dual Quaternion Skinning		enhancement	Nice to Have	Core engine	
4395	Add flexibility to the AI for campaign/scenario maps		enhancement	Should Have	AI	
4405	[Patch] Remove AiProxy from non-AI (player only) games		enhancement	Should Have	Simulation	
4430	Consider bridges		enhancement	Should Have	Core engine	
4437	Join as observer / prevent player assignment		enhancement	Should Have	UI – Game setup	
4443	Disconnect chat notification should distinguish between intentional quit and lost connection		enhancement	Nice to Have	Network	
4444	Restore groups / shortcuts after rejoin		enhancement	Nice to Have	Simulation	
4467	Healing Icon		enhancement	Nice to Have	Art & Animation	
4476	Always display diplomacy and trade icons in observermode		enhancement	Nice to Have	UI – In-game	
4484	Siege engines should ungarrison behind the unit to prevent blocking		enhancement	Nice to Have	Simulation	
4488	More random placement with rmlib2		enhancement	Should Have	Maps	
4553	Back in time slider for summary		enhancement	Nice to Have	UI – Miscellaneous	
4578	Support disabling of lobby ratings in the GUI		enhancement	Should Have	UI – Miscellaneous	
4582	Hotkey for garrisoned units		enhancement	Nice to Have	UI – In-game	
4584	Specify which units towers, etc. should attack		enhancement	Nice to Have	Simulation	
4588	Allow {civ} replacement for auras.		enhancement	Nice to Have	Simulation	
4612	Graphs should have axis value and/or tooltip value		enhancement	Nice to Have	UI – Miscellaneous	
4638	Camera view config options		enhancement	Should Have	UI – Miscellaneous	
4641	Lagwarnings for lost packets	elexis	enhancement	Must Have	Network	
4666	Atlas Cinema Editor improvements		enhancement	Should Have	Atlas editor	
4679	Last Game Datetime in Profile		enhancement	Nice to Have	Multiplayer lobby	
4691	Unit description		enhancement	Nice to Have	UI – Miscellaneous	
4719	GUI deferred and batch rendering		enhancement	Should Have	Core engine	
4730	Show more info in observer dropdown		enhancement	Should Have	UI – In-game	
4738	Use the Options interface to replace the Tutorial one		enhancement	Nice to Have	UI – Miscellaneous	
4750	Local mute chat		enhancement	Should Have	UI – Miscellaneous	
4760	Reflection Map		enhancement	Nice to Have	Maps	
4775	Show sum of selected units in selection panel (as observer or also as player)		enhancement	Nice to Have	UI – In-game	
4849	Add missing default structures		enhancement	Nice to Have	Simulation	
4858	More Buttons With New Options For Lobby Should have to land		enhancement	Should Have	Multiplayer lobby	
4899	Unify RangeOverlayRenderer and RangeOverlayManager		enhancement	Nice to Have	Simulation	
4916	Add the number oft Promotions to the summary screen		enhancement	Nice to Have	UI – Miscellaneous	
4917	Atlas AISeed input		enhancement	If Time Permits	Atlas editor	
4942	Regulating DOF (Depth of Field)		enhancement	Should Have	Atlas editor	
4952	Random map generator by Pyrophorus		enhancement	Nice to Have	Maps	
4963	Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest		enhancement	Should Have	UI – Game setup	
4967	Buddy Players And Games Should Have Different Colors In Lobby		enhancement	Should Have	UI – Miscellaneous	
4971	Tab further names in auto complete		enhancement	Should Have	UI – Miscellaneous	
4974	Lobby connect on startup		enhancement	Should Have	Multiplayer lobby	
4975	Pause renderer on unfocus		enhancement	Nice to Have	Core engine	
4977	Better regex for lobby and ingame player name coloring in chat		enhancement	Should Have	UI – Miscellaneous	
4979	Changing default sort order to buddy in lobby and make more columns sorting possible		enhancement	Should Have	Multiplayer lobby	
4981	U Should get A Message To Rejoin Game		enhancement	Should Have	UI – Miscellaneous	
4983	Make Lobby Player Presence In Chat		enhancement	Should Have	UI – Miscellaneous	
4997	Buildings attack range visualization		enhancement	Nice to Have	UI – In-game	
5002	Make the summary screen scalable		enhancement	Should Have	UI – Miscellaneous	
5014	Add color player on the panelEntity		enhancement	Should Have	UI – In-game	
5020	Improve handling of wrong input types in the options		enhancement	If Time Permits	UI – Miscellaneous	
5037	Color bonuses and penalties for clarity		enhancement	Should Have	UI – In-game	
5054	GameSetup - Geographic Map UI		enhancement	Nice to Have	UI – Game setup	
5060	Audio/Visual feedback for freehand position		enhancement	Should Have	UI – In-game	
5067	Display victory conditions (and probably more settings) in lobby		enhancement	Should Have	Multiplayer lobby	
5069	XML_Element macro redeclares a variable		enhancement	Nice to Have	Core engine	
5070	Include chat messages in the replay		enhancement	Should Have	Simulation	
5090	CityPainter improvements		enhancement	Nice to Have	Maps	
5102	Pressure sensitive brushes in Atlas		enhancement	If Time Permits	Atlas editor	
5111	[ATLAS] Actor viewer slow loading		enhancement	Nice to Have	Atlas editor	
5116	Enable Linux Feral Interactive's GameMode for systems that have it installed		enhancement	Nice to Have	Core engine	
5124	[PATCH] Improved Shadow Filter		enhancement	Nice to Have	Core engine	
5126	Replay profiler should track entity count		enhancement	Nice to Have	Non-game systems	
5147	Starting walls gamesetup option		enhancement	Nice to Have	UI – Game setup	
5207	Adapt Visual Attack Range for elevation bonuses		enhancement	Nice to Have	UI – In-game	
5209	Custom map filters to make random Random map selection more feasible		enhancement	Nice to Have	UI – Game setup	
5259	A method to adjust the visual scale of an actor.		enhancement	Nice to Have	Core engine	
5263	rmgen profiler		enhancement	Nice to Have	Maps	
5268	Support download of lobby terms and conditions from the room		enhancement	Nice to Have	Multiplayer lobby	
5274	"Add hotkeys to close the ""Summary"" screen."		enhancement	Nice to Have	UI – Miscellaneous	
5276	Symmetric / Mirror maps		enhancement	Nice to Have	Maps	
5285	create capturing tutorial		enhancement	Nice to Have	Non-game systems	
5321	Object-oriented JS networking interface		enhancement	Nice to Have	Network	
5344	Lobby server/account UI		enhancement	Nice to Have	Multiplayer lobby	
5347	Lobby chatlog status discovery		enhancement	If Time Permits	Multiplayer lobby	
5360	'Find idle unit' feature doesn't deselect currently selected units if no units are idle		enhancement	Nice to Have	UI – In-game	
5380	Support inheritance in special filter templates		enhancement	Nice to Have	Core engine	
5415	New concept for fields		enhancement	Should Have	Simulation	
5423	Extend lobby mute to lobby matches		enhancement	Nice to Have	Multiplayer lobby	
5426	Do not hardcode map sizes in skirmish/scenario descriptions		enhancement	If Time Permits	Core engine	
5427	"Be more specific than ""Distance requirements"""		enhancement	If Time Permits	Internationalization & Localization	
5457	"Avoid ""Untracked changes"" prompt from arc-diff"		enhancement	Nice to Have	Build & Packages	
5467	Encrypt enet connections		enhancement	Must Have	Network	
5487	Hash/signature verification in build-osx-libs.sh		enhancement	Should Have	Build & Packages	
5491	Add --test option to build-osx-libs.sh		enhancement	Nice to Have	Build & Packages	
5509	Atlas - select / pick texture from terrain		enhancement	Nice to Have	Atlas editor	
5520	Consider Native Language Support (NLS) for macOS libraries		enhancement	If Time Permits	Build & Packages	
5523	Add macmouse to game options UI		enhancement	Should Have	UI & Simulation	
5566	Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.		enhancement	Must Have	Core engine	
5581	Unexpected gaia soldier build list		enhancement	If Time Permits	Simulation	
5611	Proposal: Formations and Stances as dropdown.		enhancement	Nice to Have	UI – In-game	
5613	Proposal: Structures to build sorted in tabs.		enhancement	Nice to Have	UI – In-game	
5623	Nicer support to tribute more than one resource at the time in the GUI.		enhancement	Should Have	UI – In-game	
5669	Merge fgod features		enhancement	Nice to Have	Multiplayer lobby	
5678	Formation of units is destroyed		enhancement	Should Have	Simulation	
5679	The ban reason should be viewable by a player whose account has been banned.		enhancement	Should Have	Multiplayer lobby	
5769	Display all potentially available housing		enhancement	Nice to Have	UI – In-game	
5783	Add long-term effect to blacksmith.		enhancement	Nice to Have	Simulation	
5808	Add range to splash damage tooltip.		enhancement	Nice to Have	UI – In-game	
5811	Introduce INVALID_POSITION.		enhancement	If Time Permits	Simulation	
5812	Make unit tooltip configurable		enhancement	Should Have	UI – In-game	
5819	Allow ResourceSupply to be affected by modifications.		enhancement	Should Have	Simulation	
5822	Use range query in patrol instead of timer.		enhancement	Nice to Have	Simulation	
5833	Copy one side of map to the other (mirror)		enhancement	Nice to Have	Atlas editor	
5835	A save and quit button.		enhancement	Nice to Have	UI – Miscellaneous	
5840	"""Infinite Resources"" Option for Games"		enhancement	If Time Permits	Simulation	
5857	Allow custom context for identity.SpecificName		enhancement	Should Have	UI – In-game	
5867	Further hotkey features to implement		enhancement	Should Have	Core engine	
5869	Update NVTT or replace it with something else		enhancement	Nice to Have	Build & Packages	
5879	Create animations for patrols waiting at waypoints.		enhancement	Should Have	Art & Animation	
5885	Move cmpGuard to cmpGuardable.		enhancement	Nice to Have	Simulation	
5886	Use cmpPatrol		enhancement	If Time Permits	Simulation	
5887	Also store specific resource type when gathering.		enhancement	Nice to Have	Simulation	
5888	Treasure improvements.		enhancement	Should Have	Simulation	
5889	Merge BuildingAI and UnitAI.		enhancement	Should Have	Simulation	
5891	Generalise carrying stuff into cmpInventory.		enhancement	Nice to Have	Simulation	
5893	Split attacks from preparing.		enhancement	Nice to Have	Simulation	
5897	Allow relics without victory.		enhancement	If Time Permits	Simulation	
5903	Reduce the impact of lagging observers		enhancement	Should Have	Core engine	
5904	Stop sending game state if client leaves mid rejoin.		enhancement	Nice to Have	Network	
5905	Make hero permadeath a game option.		enhancement	Nice to Have	Simulation	
5910	Further map browser improvements		enhancement	Should Have	Core engine	
5959	Observer should be able to see resources per player.		enhancement	Nice to Have	UI – Game setup	
5962	UnitAI Gathering optimisations		enhancement	Should Have	Simulation	
5967	Attack entities in area/zone.		enhancement	If Time Permits	Simulation	
5970	Implement a way to un-explore Fog of War		enhancement	Nice to Have	Core engine	
5979	Don't initialise null/boolean values in components.		enhancement	Should Have	Simulation	
5984	Maps in folders.		enhancement	Nice to Have	Maps	
5991	Allow to limit the structures a builder can construct.		enhancement	Nice to Have	Simulation	
5992	Allow global resource pools.		enhancement	If Time Permits	Simulation	
5995	It would be nice to choose random as a team.	olas.factor	enhancement	Nice to Have	UI – Game setup	
6013	Don't guard relics when they are safe near cc		enhancement	Should Have	AI	
6032	Structree and Catafalque page should display tooltips.		enhancement	Should Have	UI – Miscellaneous	
6035	Formation field is not displayed when soldiers are in a ram.		enhancement	Should Have	UI – In-game	
6036	Level of Detail (LOD)		enhancement	Should Have	Core engine	
6043	Add capability to view 3d models.		enhancement	Nice to Have	UI – Miscellaneous	
6061	Make hotkey editor, game settings options, replays page and map browser available from lobby page.		enhancement	If Time Permits	UI – Miscellaneous	
6066	Implement general extensible way of stat-changes.		enhancement	If Time Permits	Simulation	
6074	Plead for resources message		enhancement	Nice to Have	UI – In-game	
6078	Add a trigger for map flares		enhancement	Should Have	UI & Simulation	
6080	Carthaginian and Kushite special forces animal attack bug		enhancement	Nice to Have	UI – In-game	
6083	Load cheats from files.		enhancement	Nice to Have	Simulation	
6084	[feature suggestion] Buildings produce units based on how many units are garrisoned		enhancement	Nice to Have	Simulation	
6088	Snap-in building rotation bug		enhancement	Should Have	UI – In-game	
6104	Allow to reorder a production queue.		enhancement	If Time Permits	UI & Simulation	
6122	Packing as tristate.		enhancement	If Time Permits	Simulation	
6127	Further 'unit pushing' work		enhancement	Should Have	Core engine	
6131	"Do not change from current formation to ""forced march"" formation when moving to a distant location."		enhancement	Nice to Have	Simulation	
6133	Clean Identity.js.		enhancement	Should Have	Simulation	
6136	Add lobby password option alternative.		enhancement	Nice to Have	Multiplayer lobby	
6142	Elephants keep getting stuck.		enhancement	Should Have	Simulation	
6148	Making the Game Lobby more accessible		enhancement	If Time Permits	UI – Miscellaneous	
6158	Split information given about maps.		enhancement	If Time Permits	Maps	
6186	[PetraAI] - Dehardcode templates/classes as much as possible.	JCWasmx86	enhancement	Should Have	AI	
6187	Allow AIs to determine what class a resource has.	Freagarach	enhancement	Nice to Have	AI	
6194	GUI input: check more than one entity if several are possible		enhancement	Should Have	Core engine	
6207	Changed perspective should see ping of player.		enhancement	Should Have	UI – In-game	
6212	"Add a clickable ""Map Flare"" notification"		enhancement	Nice to Have	UI – In-game	
6218	Idea: Introduce a way to install mods from inside the game GUI interface.		enhancement	Nice to Have	UI – Miscellaneous	
6229	Fix freehand position.		enhancement	Should Have	UI – In-game	
6243	Correction in the source language of gui-gamesetup		enhancement	Nice to Have	Internationalization & Localization	
6254	[PetraAI] - Use more robust dependency injection.		enhancement	Nice to Have	AI	
6278	Auto-queue doesn't play well with corrals.		enhancement	Must Have	Simulation	
6280	Include opensource technologies from GPU OPEN repository or other repositories		enhancement	Nice to Have	Core engine	
6282	Minimap expand		enhancement	Should Have	UI – In-game	
6285	Use 'proper' classes in the AI.		enhancement	Should Have	AI	
6297	"Allow a ""turbo"" match."	Freagarach	enhancement	Should Have	Simulation	
6315	Help improving GUI to show which structures are needed to proceed to next phase		enhancement	Nice to Have	UI – In-game	
6322	[PetraAI] - Send the construction party before placing foundation.		enhancement	Nice to Have	AI	
6340	Some information from the list overlaps with the header in the replay menu		enhancement	If Time Permits	UI – In-game	
6342	Adding an option how to display the progress of gathering resources		enhancement	If Time Permits	UI – In-game	
6343	Game setup warning when all players are on the same team		enhancement	Nice to Have	UI – Game setup	
6344	Add 0ad to the repository of ruckzuck.tools		enhancement	Nice to Have	Build & Packages	
6350	Quality of life improvement for the file name path in the replay menu		enhancement	If Time Permits	UI & Simulation	
6353	Limit the number of builders for a structure		enhancement	Should Have	Simulation	
6354	Display server name in gamesetup lobby		enhancement	Nice to Have	UI – Game setup	
6355	Add a visual indication for damaged buildings to re-enter them		enhancement	Should Have	UI – In-game	
6357	Larger arrow projectiles		enhancement	If Time Permits	UI – Miscellaneous	
6364	Allow multiple researchers to research one technology.		enhancement	Nice to Have	Simulation	
6366	Checkbox to filter replay/save files poorly placed		enhancement	If Time Permits	UI – Miscellaneous	
6370	Improved Hero marker		enhancement	If Time Permits	Art & Animation	
6372	Messages about insufficient resources/population		enhancement	If Time Permits	UI – In-game	
6386	More explaination when unable to join		enhancement	If Time Permits	UI – Game setup	
6388	Please release MSIX installation package.		enhancement	Nice to Have	Build & Packages	
6419	Bigger mouse cursor option		enhancement	Should Have	UI – Miscellaneous	
6434	Add parameters to maxpopulation and changemaxpopulation cheats.		enhancement	Nice to Have	UI & Simulation	
6443	"Suggest renaming ""scenario editor"" menu item to ""map editor"""		enhancement	Should Have	Core engine	
6449	Add flag that will terminate 0ad after map loads		enhancement	Should Have	Core engine	
6460	Make affectedPlayers be used for Garrison auras		enhancement	Should Have	Simulation	
6462	Produce minimum amount of units when you can't afford all		enhancement	Should Have	UI & Simulation	
6470	Trigger a ping when outpost spots enemies		enhancement	Should Have	Core engine	
6482	Allow to Specify Optional ScriptInterface VFS Jail		enhancement	Nice to Have	Core engine	
6507	Units complete storehouse and become idle		enhancement	If Time Permits	UI & Simulation	
6508	Diplomacy windows shows not the AI name		enhancement	Should Have	Core engine	
6518	LaoziGate audio sound completion		enhancement	If Time Permits	Music & Sound FX	
6595	Button to reset gamesetup to default settings		enhancement	Nice to Have	UI – Game setup	
6606	Allow compiling with VS2022		enhancement	Nice to Have	Core engine	
6632	(FR) update premake5 from alpha15 to beta2		enhancement	Should Have	Build & Packages	
6634	Preference for Default Mouse Click		enhancement	Nice to Have	UI – In-game	
6650	Improves DebugRenderer to receive IDeviceCommandContext as an argument		enhancement	Should Have	Core engine	
6666	Double Han eco options when the minister is garrisoned		enhancement	Nice to Have	UI – In-game	
6686	Add the trickle income to the summary		enhancement	Should Have	UI & Simulation	
6704	include numbers in tips on resources and population		enhancement	Nice to Have	UI & Simulation	
6721	Make resource trickle info for garrisoned units visible in template viewer		enhancement	Should Have	UI & Simulation	
6725	Allow mirage exception for relics in fog-of-war		enhancement	If Time Permits	UI & Simulation	
6731	In Ships: Garrisoned priests should heal other garrisoned units		enhancement	Nice to Have	UI – In-game	
6734	Update cmpgraph.pl and entgraph.pl		enhancement	If Time Permits	Build & Packages	
6773	Export map as pyromod in Atlas		enhancement	Nice to Have	Atlas editor	
6795	Add more map flares.		enhancement	Should Have	Core engine	
6827	Add command line option to specify path to user.cfg		enhancement	Nice to Have	Core engine	
6843	Formatting for History Entries.		enhancement	Must Have	UI – In-game	
6860	Improve the Unit/Structure/Technology information popup screens		enhancement	Should Have	UI – Miscellaneous	
6861	Improve and Expand the Diplomacy screen		enhancement	Should Have	UI – Miscellaneous	
6865	Улучшение режимов игры		enhancement	Nice to Have	UI – In-game	
6866	Улучшение армий		enhancement	Nice to Have	UI – In-game	
6869	earthquakes		enhancement	Nice to Have	Core engine	
6875	Hero Death Notification		enhancement	Nice to Have	UI – In-game	
6886	Skirmish Map Match Setup (Number of Players)		enhancement	Nice to Have	UI – Game setup	
6924	Gameplay Suggestions		enhancement	Nice to Have	Core engine	
6938	Unable to install PPA under Ubuntu 24.04		enhancement	Must Have	Build & Packages	
170	Failures handled inelegantly on Linux		defect	Nice to Have	Atlas editor	
198	[ATLAS] SIGINT, SIGTERM are ignored		defect	Should Have	Atlas editor	
201	COLLADA: report errors more helpfully		defect	Nice to Have	Core engine	
457	[PATCH] Default crashlog location is bad		defect	If Time Permits	Core engine	
501	Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window		defect	Nice to Have	Atlas editor	
539	[PATCH] Game cursor state is not consistently reset		defect	Nice to Have	UI – In-game	
542	"Game specific cursors are not visible in Atlas's ""Play"" mode"		defect	Nice to Have	Atlas editor	
569	Fix CRenderer::LoadAlphaMaps to use new texture system		defect	Nice to Have	Core engine	
848	Hotloading failure while changing game scripts		defect	If Time Permits	Core engine	
850	[PATCH] GUI - Improve mouse button 'release' event handling		defect	Nice to Have	Core engine	
919	Fix rendering of territory boundaries at sharp corners		defect	Nice to Have	Core engine	
968	UserReporter may cause significant delay when shutting down		defect	Must Have	Core engine	
980	Game crash when attack command is sent with an entity instead of entity id		defect	Nice to Have	Core engine	
984	[ATLAS] Atlas won't take screenshots of the Actor Viewer		defect	If Time Permits	Atlas editor	
1011	Projectiles have no actual collision detection		defect	Nice to Have	Core engine	
1040	Crash running two instances of the game simultaneously on Windows		defect	Should Have	Core engine	
1045	Rally point flags are hidden inside of large obstacles		defect	Should Have	Simulation	
1066	Fix hotkeys in Atlas		defect	Must Have	Atlas editor	
1105	Hide tooltips once button is pressed		defect	Nice to Have	Core engine	
1116	TerrainOverlay should not use a global rendering list		defect	Nice to Have	Core engine	
1126	Atlas can become stuck in scrolling state when using menu		defect	Nice to Have	Atlas editor	
1149	[PATCH] wcscasecmp does exist on OS X Lion		defect	Nice to Have	Core engine	
1229	Territory Borders have Holes		defect	Nice to Have	Core engine	
1230	Overlaying of vehicles and buildings on animals		defect	Nice to Have	Simulation	
1317	[PATCH] [ATLAS] Atlas window steals focus on mouseover		defect	If Time Permits	Atlas editor	
1321	"[ATLAS] Assertion failed: ""m->imodeldef"""		defect	Should Have	Atlas editor	
1368	Selection ring texture disappear under curved terrain		defect	Must Have	Core engine	
1419	[PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers		defect	Should Have	Core engine	
1437	Decide on land unit fishing		defect	Should Have	Simulation	
1441	Building foundations should clear actors		defect	Nice to Have	Simulation	
1468	[PATCH] Use the pathfinder to perform distance checks		defect	Should Have	Core engine	
1553	Actor Editor bug on non-Windows wxWidgets		defect	Should Have	Atlas editor	
1556	Properly handle UTF-8 files in reference check tool		defect	If Time Permits	Non-game systems	
1560	Actors should be revealed gradually in LOS		defect	Should Have	Core engine	
1606	Resizing the game window produces GL errors (when much smaller than 1024x768)		defect	Nice to Have	Core engine	
1615	Data path verification		defect	Nice to Have	Core engine	
1619	Big screenshot fails on win32 (Out of address space)		defect	Should Have	Core engine	
1687	[PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling		defect	Should Have	Core engine	
1731	Mismatch between query and target range		defect	Should Have	Simulation	
1783	Don't use rubble in some situations		defect	Nice to Have	Simulation	
1836	Validation errors in the special/player.xml template causes segmentation fault		defect	If Time Permits	Simulation	
1837	Windows installer installs under user home dir		defect	Should Have	Core engine	
1873	Screensaver is activated after exiting game		defect	If Time Permits	Core engine	
1901	Chicken inside stone mine on neareastern badlands rms		defect	Should Have	Maps	
1939	[PATCH] Profiler got corrupted: showing all as unlogged		defect	Should Have	Core engine	
2004	Height offset is not correctly transferred to promoted unit		defect	Should Have	Core engine	
2011	Handle schema and template errors more gracefully		defect	Should Have	Core engine	
2026	[PATCH] Skinning optimisations.		defect	Nice to Have	Core engine	
2056	Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit		defect	If Time Permits	Core engine	
2065	Sound incorrectly resumes if game is paused but window focus changes		defect	Nice to Have	Core engine	
2070	Shadow glitch on cliffs opposite sun, as camera moves		defect	Should Have	Core engine	
2075	[ATLAS] Deadlock in sys_display_error on Windows		defect	Should Have	Atlas editor	
2083	Crash returning to main menu after host disconnect		defect	Should Have	Core engine	
2086	Path detection failing on BSDs		defect	Nice to Have	Core engine	
2097	FCollada: deprecated function warnings on OS X		defect	If Time Permits	Build & Packages	
2100	Error messages are overlayed obtrusivley and unnessicarily		defect	Nice to Have	UI – Miscellaneous	
2112	[ATLAS]Crash in Atlas, switching actor viewer after using simulation test		defect	Should Have	Atlas editor	
2124	Check for permissions when mounting VFS dirs		defect	Should Have	Core engine	
2192	Initial iberian walls are coliding with trees		defect	Should Have	Core engine	
2204	Prop variation for recurring same actor file is needed		defect	Should Have	Core engine	
2257	RallyPoint for garrisoning units often not visible		defect	Nice to Have	Core engine	
2299	Improve handling of the start game		defect	Should Have	Simulation	
2309	Status/Health bars are unreadable when too far away		defect	Nice to Have	UI – In-game	
2370	Improve performance of entity management for the AI		defect	Should Have	AI	
2472	Atlas variation submenu		defect	Should Have	Atlas editor	
2519	problem in dock placement for random maps		defect	Nice to Have	Maps	
2520	(Skirmish?) maps without default camera position for the players crash		defect	Should Have	Core engine	
2528	Traders in formation		defect	Should Have	Simulation	
2535	Numbers appear uneven in the new fonts		defect	Should Have	Core engine	
2555	Debug build broken when using system spidermonkey		defect	Should Have	Build & Packages	
2563	Infinite attempts to return resources in UnitAI		defect	Should Have	Simulation	
2566	Attack range inconsistent with visual		defect	Should Have	Simulation	
2581	Altitude bonus does not affect vision range		defect	Should Have	Simulation	
2640	[PATCH] Unify Chat Parsing	Matt Doerksen	defect	Nice to Have	UI – Miscellaneous	
2645	[ATLAS] Copy Pasting Improvement		defect	Should Have	Atlas editor	
2653	[ATLAS] Send nice error messages on wrong image file format		defect	If Time Permits	Core engine	
2662	[ATLAS] Atlas crashes simulating giant maps		defect	Must Have	Atlas editor	
2705	Graceful error on inability to allocate cache		defect	Should Have	Core engine	
2758	Using QuickStart transfers parameters to Atlas		defect	Should Have	Core engine	
2828	Decide JPEG support		defect	Nice to Have	Core engine	
2849	SDL2: Difficulty debugging on Windows		defect	Nice to Have	Core engine	
2910	Wrong worker rotation when the resource is directly at a drop-off point		defect	Nice to Have	Core engine	
2934	AI building placement		defect	Should Have	AI	
2940	SDL2: mouse cursor not showing or disappears (ouch)		defect	Should Have	Core engine	
2943	script errors when built against system spidermonkey with --enable-intl-api		defect	Should Have	Core engine	
2953	Terrain incorrect shadow rendering		defect	Should Have	Core engine	
2982	"[PATCH] The ""preserve match settings"" should also save player-assignments"		defect	Nice to Have	UI – Game setup	
2994	Premake issue with ICC and minimal-flags		defect	If Time Permits	Build & Packages	
3007	Allow Gaia to be neutral to other players		defect	Should Have	Simulation	
3009	"Sometime the ""build rising"" animation when building a new construction doesn't appear"		defect	Should Have	Simulation	
3029	Strange behavior of player settings in Atlas		defect	Should Have	Atlas editor	
3034	Some keys don't work in every situation		defect	Nice to Have	Core engine	
3048	[PATCH] Incorrect reflections on water		defect	Should Have	Core engine	
3049	Rewrite/restructure gamesetup	leper	defect	Should Have	UI – Game setup	
3067	[ATLAS] Crash opening map from object tab and switching to actor viewer		defect	Should Have	Atlas editor	
3074	GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7		defect	Should Have	Core engine	
3077	Check for missing shader data		defect	Nice to Have	Core engine	
3078	[PATCH] Improve tooltip management in gui code		defect	Should Have	UI – In-game	
3085	Alignment error in German AI summary screen		defect	Should Have	Internationalization & Localization	
3088	Remove unused materials		defect	Should Have	Core engine	
3089	[ATLAS] Allow returning to current selection to place objects		defect	Should Have	Atlas editor	
3094	glMapBuffer/glUnMapBuffer are not available on most Android devices		defect	Should Have	Core engine	
3116	Actor editor freezes on Windows when using the browse button inside dialogs		defect	Should Have	Atlas editor	
3137	Handle PSERROR_Game_World_MapLoadFailed during initial game start		defect	Should Have	Core engine	
3140	Unknown Nomad player placement		defect	Nice to Have	Maps	
3159	Blank screen in menu and gameplay		defect	Should Have	Core engine	
3192	String truncation in diplomacy window		defect	Should Have	UI – Miscellaneous	
3198	[PATCH] Send diplomacy changed message only if it actually changes		defect	Should Have	UI – In-game	
3201	Information Leak - see animals being lured and gathered through fog of war		defect	Should Have	Simulation	
3202	Explored map - resources disappear after taking a little bit of it	Itms	defect	Should Have	Simulation	
3285	Sound error when no sound device or disabled		defect	Must Have	Music & Sound FX	
3291	Fix pathfinder overlays		defect	Should Have	Core engine	
3340	Decay of non-capturable structures.		defect	Should Have	Simulation	
3375	Objects indexed by integers get reordered upon serialization		defect	Must Have	Core engine	
3390	Summary screen - idle worker time	Toonijn	defect	Nice to Have	UI – Miscellaneous	
3416	Don't switch to windowed mode if OGL is not initialised		defect	Should Have	Core engine	
3417	Add recent debug printfs to crashlogs.txt		defect	Should Have	Core engine	
3453	Volume down short-cut does the same as 'C' hotkey		defect	Nice to Have	Core engine	
3461	AI should scout the map to find opponents		defect	Nice to Have	AI	
3484	Notification stating being attacked by an ally after capturing		defect	Nice to Have	Simulation	
3514	Territory disappear if window is in background		defect	Should Have	Core engine	
3523	Fix Formation Bonuses/Aura		defect	Nice to Have	Simulation	
3528	Territory influence weight is inverted		defect	Should Have	Simulation	
3534	Pathfinder - Some unused constants		defect	Nice to Have	Core engine	
3550	Rated game variable not set correctly, use it for Rated game Cheat-prevention		defect	Should Have	Multiplayer lobby	
3563	Make capturing optional		defect	Nice to Have	Simulation	
3572	OOS logs in non-visual replaymode are written to the wrong directory		defect	Nice to Have	Core engine	
3588	General pathfinder optimizations		defect	Should Have	Simulation	
3601	Information Leak - I see rubble of destroyed buildings		defect	Should Have	Simulation	
3615	Serializationtest support for random map scripts		defect	Should Have	Core engine	
3625	Units walking over foundations block construction of buildings		defect	Should Have	Core engine	
3633	Incorrect timestamp in autobuild		defect	Should Have	Build & Packages	
3644	Ships stuck at docks		defect	Must Have	Core engine	
3651	[PATCH] Server name length should be limited	Vladislav Belov	defect	Nice to Have	Multiplayer lobby	
3657	Cavalry unit reverse flying		defect	Should Have	Simulation	
3665	GuiInterface-notifications are not translated		defect	Should Have	Internationalization & Localization	
3666	Incorrect Display Order for PushNotification		defect	Should Have	UI – In-game	
3674	Terrain textures differs between ARB and GLSL		defect	Should Have	Core engine	
3689	[PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment		defect	Should Have	Simulation	
3726	[PATCH] prevent fluctuation of number of gatherers when returning resources		defect	Should Have	Simulation	
3748	[PATCH] Idle units undetected for one second		defect	Nice to Have	Simulation	
3756	Persian merchant ship animation		defect	Nice to Have	Art & Animation	
3759	Camera doesn't scroll if cursor outside of window		defect	Must Have	UI – In-game	
3777	Idle-worker-hotkey errors after gamestart		defect	Nice to Have	UI – In-game	
3783	behaviour of violent/aggressive animals		defect	Should Have	Simulation	
3789	Allow restoring lost wall turrets		defect	Should Have	Core engine	
3808	Volcanic Lands - sometimes no wood for players		defect	Should Have	Maps	
3811	[PATCH] Bugfix and balance walls / siege		defect	Should Have	Simulation	
3818	[PATCH] Number type problem with relative templates.		defect	Should Have	Simulation	
3821	Shadow flickering with GLSL		defect	Must Have	Core engine	
3828	Improve the gui of shared dropsites		defect	Nice to Have	UI – In-game	
3829	Cannot pan on multi-monitor systems		defect	Should Have	Core engine	
3858	"Make AI serialization fully ""reproducible"""		defect	Must Have	AI	
3866	[PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary	Mercury	defect	Must Have	Simulation	
3876	When scaling the gui text becomes pixelated		defect	Nice to Have	Core engine	
3885	athen.json cannot be suffixed with .DELETED (without breaking anything)		defect	Should Have	Simulation	
3886	[PATCH] add gaia player in all maps		defect	Should Have	Maps	
3888	Minimap glitch on initial exploration near square map edge		defect	Should Have	Core engine	
3903	Brush cursor preview size doesn't always fit the area changed when applied		defect	Should Have	Atlas editor	
3922	Conditional jumps or moves depends on uninitialised value(s)		defect	Should Have	Core engine	
3925	[PATCH] Stop-gap optimizations in the Vertex Pathfinder		defect	Should Have	Simulation	
3941	Game freezes when lobby is down	sbirmi	defect	Must Have	Multiplayer lobby	
3951	Host quitting rated games		defect	Must Have	Multiplayer lobby	
3958	Possible Code Fixes		defect	If Time Permits	Core engine	
3960	Rating and textual description of replays		defect	Nice to Have	UI – Miscellaneous	
3964	Flickering fields - Z buffer issue		defect	Should Have	Core engine	
3969	Inopportune active screen corners on OSX		defect	Nice to Have	Core engine	
3972	Tooltips and loading screen tips should not hardcode the numbers but use sprintf		defect	Must Have	Internationalization & Localization	
3976	Building damage sound		defect	Should Have	Music & Sound FX	
3984	Exit and resign do not work as expected		defect	Nice to Have	UI – In-game	
3987	Implement options to randomly choose from a subset of civilisations during gamesetup		defect	Should Have	UI – Game setup	
3990	[PATCH] ConfigDB complains about empty strings		defect	Should Have	Core engine	
3996	Error on too small screens		defect	Nice to Have	Core engine	
4000	[WIP] Don't use BuildingAI for ships or siege tower		defect	Must Have	Simulation	
4030	Elephant garrisoning should be specified explicitly by the template		defect	Should Have	Simulation	
4032	Game can crash hard on corrupt or unsupported dae files		defect	Should Have	Core engine	
4040	Control-all cheat should select all units		defect	Nice to Have	UI – In-game	
4041	Entity selection ignores panels		defect	Nice to Have	UI – In-game	
4047	Aura icons in SoD shouldn't be shown		defect	Should Have	UI – In-game	
4054	Green face in main menu		defect	Should Have	Art & Animation	
4070	Update fog of war immediately when joining a paused game or changing the perspective		defect	Must Have	UI – In-game	
4074	Mongoose outdated		defect	Should Have	Build & Packages	
4094	Wonder victory message only partially displayed		defect	Should Have	UI – In-game	
4097	Not enough space for resources in summary screen		defect	Should Have	UI – Miscellaneous	
4098	[PATCH] UnitAI tests		defect	Nice to Have	Simulation	
4126	[PATCH] Promotion by Technology		defect	Should Have	Simulation	
4134	GUI trader error - tradingDetails.gain is null		defect	Must Have	UI – In-game	
4170	Mercenary camp (egyptian) and Nile map issues		defect	Should Have	Simulation	
4180	"[PATCH] Add ""Requires X."" tooltip to aura tooltips automatically."		defect	Nice to Have	UI – In-game	
4208	Cursor behavior is broken when starting 0 A.D. in a separate X server		defect	Must Have	Core engine	
4209	On a dual-head display, mouse cursor can't move to different display		defect	If Time Permits	Core engine	
4210	Increase the observer limit to 4096		defect	Should Have	Network	
4211	Remove references to globals		defect	Nice to Have	Core engine	
4216	Pathfinding detour to the civic center after picking berries		defect	Should Have	Simulation	
4224	Heroic elephants aren't human		defect	Should Have	Simulation	
4228	0.001 WalkSpeed for unpacked siege engines		defect	Should Have	Simulation	
4229	Disable docks on landmaps		defect	If Time Permits	UI – In-game	
4231	Water height issues on some map		defect	Should Have	Maps	
4234	Market built so that the first trade cart stuck is always stuck		defect	Should Have	Simulation	
4250	sprintf errors out when the translators don't copy the %() tags properly		defect	Should Have	Internationalization & Localization	
4260	CCmpSelectable.cpp unit test for buildings without footprint		defect	If Time Permits	Simulation	
4282	Missing territory exploration with shared ally vision		defect	Should Have	Simulation	
4283	Foundations being affected by techs		defect	Should Have	Simulation	
4286	unlock_sharedlos and unlock_dropsites techs modifications array		defect	Should Have	Simulation	
4298	No music in observermode		defect	Nice to Have	UI – In-game	
4309	Building takeover on neutral diplomacy		defect	Should Have	Simulation	
4313	[PATCH] Map preview image for players who don't have the selected map		defect	Should Have	UI – Game setup	
4315	[PATCH] Disconnect detection is broken in lobby.	sbirmi	defect	Should Have	Multiplayer lobby	
4325	Reduce garrisoned regeneration rate for disconnected buildings		defect	Should Have	Simulation	
4327	Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder		defect	Should Have	Simulation	
4329	Dueling Cliffs Player Placement		defect	Nice to Have	Maps	
4337	Survival of the fittest - Treasure  spawned visible in fog of war		defect	Should Have	Simulation	
4342	Negative Farming Aura for Civic Center		defect	Should Have	Simulation	
4343	Lobby nickname ping does not take word baundary into account		defect	Should Have	UI – Miscellaneous	
4364	Dedicated server should appear in the lobby game list	Imarok	defect	Should Have	Network	
4367	Replay files from saved games are incomplete		defect	Should Have	Simulation	
4371	Reregister lobbied game after disconnect		defect	Nice to Have	Multiplayer lobby	
4372	Double shot by catapult		defect	Should Have	Simulation	
4373	Catapult shot animation out of sync after load game		defect	Should Have	Simulation	
4374	"""Disable Treasures"" option should be disabled for maps without preset treasures"		defect	Nice to Have	UI – Game setup	
4380	Options should fallback to default when non-numerical input is given		defect	Should Have	UI – Miscellaneous	
4399	Splash screen version check should use md5 hash instead of file modification date		defect	Nice to Have	UI – Miscellaneous	
4404	Resource agnostic Atlas and MiniMap		defect	Must Have	Core engine	
4407	Circular and square maps should have the same area		defect	If Time Permits	Maps	
4409	Atlas can be started with the main menu and not a map		defect	If Time Permits	Core engine	
4411	Missing confirm hotkeys		defect	Nice to Have	UI – Miscellaneous	
4414	Click and double-click hotkeys		defect	Nice to Have	Core engine	
4418	[PATCH] Gametime overlay shows wrong time, too small size		defect	Should Have	UI – In-game	
4424	U32 atlas settings		defect	Nice to Have	Atlas editor	
4427	Tests for globalscripts		defect	Should Have	Simulation	
4428	Clean tips of loading screen		defect	Should Have	UI – In-game	
4447	Look at MSVC static analysis for potential errors		defect	If Time Permits	Core engine	
4448	Differentiate integer and float options		defect	Should Have	UI – Miscellaneous	
4449	Circular bounding box selection shape		defect	Nice to Have	Simulation	
4450	Saving maps with invalid file names causes problems		defect	Should Have	Atlas editor	
4457	When the bell is rung, units ejected from a destroyed building should garrison in another		defect	Should Have	Simulation	
4462	Gamesetup - synchronize the list of loaded mods and available maps		defect	Nice to Have	Network	
4463	Gamesetup - Prevent the server from breaking client approval		defect	Nice to Have	UI – Game setup	
4472	Missing simulation command hotkeys		defect	Nice to Have	UI – In-game	
4475	Give more insight when running the tests		defect	Should Have	Core engine	
4487	Roman Siege Wall icons		defect	Nice to Have	Art & Animation	
4503	Hero brennus yielding 10 metal for every female and animal killed		defect	If Time Permits	Simulation	
4506	Impassable ambush		defect	Should Have	Maps	
4508	UnitAI - Patroling ships should ignore units outside of attack range		defect	Nice to Have	Simulation	
4509	Patch ejabberd to allow registration of two accounts before registration_timeout applies		defect	Should Have	Multiplayer lobby	
4516	Fix chariot passability class and archer elephant stats		defect	Should Have	Simulation	
4524	Net server: Error running FSM update (type=2 state=0)		defect	Should Have	Network	
4550	Make the templatessorter tool handle xml comment		defect	Nice to Have	Non-game systems	
4556	Structure tree should show build limits		defect	Nice to Have	UI – Miscellaneous	
4560	Update entity.pm module to special filters		defect	Should Have	Simulation	
4562	Properly display different traintimes in training tooltip		defect	Nice to Have	UI – In-game	
4563	Crash if the random map script tries to spawn way too many entities		defect	Nice to Have	Core engine	
4567	Translation comments for VisibleClasses		defect	Should Have	Internationalization & Localization	
4574	Crash in the NetServerWorker in Debug mode		defect	Must Have	Core engine	
4581	Flags for all garrisonable buildings and units		defect	Should Have	Art & Animation	
4585	Units stand in a square shape when attacking buildings		defect	Should Have	Core engine	
4586	Missing sound files		defect	Nice to Have	Music & Sound FX	
4593	Unit becomes idle and ignores enemies		defect	Should Have	Simulation	
4595	Promotion while dying		defect	Should Have	Simulation	
4597	Allow AI chat messages to be pluralized		defect	Should Have	Internationalization & Localization	
4601	Units stuck at trees on Extinct Volcano		defect	Should Have	Maps	
4607	Petra: do not create trade routes through enemy territory		defect	Should Have	AI	
4609	Chat notification if buddies join games		defect	Nice to Have	Multiplayer lobby	
4614	More pesky OOS warnings		defect	Nice to Have	UI – In-game	
4615	"Empty ""waiting for other clients to load"" list"		defect	Nice to Have	Network	
4619	Carthaginian naval dockyard should be able to garrison more than one ship with 4 units		defect	If Time Permits	Simulation	
4624	"""Expertise in War"" mercenary upgrade on already created units"		defect	Should Have	Simulation	
4628	Prototype inheritance for Trigger scripts		defect	Should Have	Simulation	
4630	GetTechModifiedProperty don't handle multiplication or addition by 0		defect	Should Have	Simulation	
4636	Territory Manager should exclude 3 territory tile border		defect	Should Have	Simulation	
4644	Rubble art for some buildings		defect	Should Have	Art & Animation	
4652	Reset doesn't work for graphics options checkboxes		defect	Should Have	Core engine	
4655	Move some barter parameters from the gui to resources files.		defect	Should Have	Simulation	
4657	Atlas crash when generating a map after selecting the actor viewer		defect	Must Have	Atlas editor	
4659	Cinema path messed up after deleting the first node		defect	Should Have	Atlas editor	
4660	Cinema path continues after replay ended		defect	Should Have	Core engine	
4661	Don't reset game type for skirmish maps	elexis	defect	Should Have	Atlas editor	
4662	The rider of the Boudica's chariot misses it's rein		defect	Should Have	Art & Animation	
4667	Historic phase names		defect	Nice to Have	Simulation	
4668	UI: Save dialog shows weird behavior		defect	Nice to Have	UI – Miscellaneous	
4680	Big screenshots show tiling if water refraction is enabled		defect	Nice to Have	Core engine	
4681	Blinking territory but not decaying		defect	Nice to Have	Simulation	
4683	List multiselection		defect	If Time Permits	Core engine	
4684	Release build contains unnecessary files		defect	Should Have	Build & Packages	
4685	HD renderings of the 0 Wildfire Games and A.D. and logo		defect	Should Have	Art & Animation	
4692	No tutorial menu after running tutorial		defect	Should Have	UI – Miscellaneous	
4695	Replace deprecated SimpleGroup and RandomGroup placement functions		defect	Should Have	Maps	
4704	ejabberd IP logs		defect	Should Have	Multiplayer lobby	
4710	Save passwords in OS keyring		defect	If Time Permits	Multiplayer lobby	
4721	Temporary High Quality Settings for Screenshots		defect	If Time Permits	UI – Miscellaneous	
4722	Small source/GUI/ bugs		defect	Nice to Have	Core engine	
4725	Issues with Unit AI and ranged units		defect	Should Have	Simulation	
4733	[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura		defect	Should Have	Simulation	
4736	Text truncation in trading dialog		defect	Should Have	UI – In-game	
4741	Use a larger double-click radius		defect	Should Have	UI – In-game	
4746	Hotloading globalscripts		defect	If Time Permits	Core engine	
4749	Issues with territory decay		defect	Should Have	Simulation	
4752	Remove waiting state of lobby games		defect	Should Have	Multiplayer lobby	
4762	Capture The Relic should consider relics placed by the map		defect	If Time Permits	Simulation	
4764	Handle better corpse placement and altitude.		defect	Should Have	Simulation	
4769	Several victory messages on Treasure Island		defect	Should Have	Maps	
4771	Observer Mode Show Fight Action		defect	Should Have	UI – In-game	
4781	Icons for objectives, more options and summary charts		defect	Should Have	UI – Miscellaneous	
4783	Tooltip for death damage and delayed damage		defect	Should Have	UI – In-game	
4784	"Display CJK languages in the ""language selection menu"""		defect	Should Have	Internationalization & Localization	
4788	CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map		defect	Should Have	Core engine	
4798	PlayAsGroup has an unused parameter		defect	Nice to Have	Simulation	
4799	Disable wonder gamesetup option		defect	If Time Permits	UI – Game setup	
4809	Broken camera angle		defect	Should Have	Core engine	
4811	Hells Pass doesn't always place the barriers		defect	Nice to Have	Maps	
4824	Atlas UI for recent gamesetup options		defect	Nice to Have	Atlas editor	
4826	Test more object types in the ScriptInterface clone function		defect	If Time Permits	Core engine	
4829	Hide silhouette if unit in front		defect	Should Have	Core engine	
4833	Extending the linter	Itms	defect	Should Have	Build & Packages	
4834	JS Vector2D should use XZ instead of XY		defect	Nice to Have	UI – Miscellaneous	
4836	Trigger scripts in Atlas not unloaded after changing the map	elexis	defect	Should Have	Atlas editor	
4841	RealTime an hour off and ceasefire and gametime at 0.		defect	If Time Permits	Internationalization & Localization	
4842	Apply Atlas passability grid visualization after generating a new map again		defect	Nice to Have	Atlas editor	
4848	Building preview is not properly cancelled when directly entering batchtraining		defect	Should Have	UI – In-game	
4853	rmgen Placer and Painter rounding		defect	Nice to Have	Maps	
4856	Dropdown displays tooltip of list when hovering the header		defect	Should Have	Core engine	
4869	Don't pretend that civs are optional		defect	Should Have	Atlas editor	
4872	Replays have wrong dates		defect	Should Have	Internationalization & Localization	
4878	GUI should throw errors if directory includes failed, VFS::DirectoryExists		defect	Nice to Have	Core engine	
4879	Move locale dialogs to a new options page tab		defect	Nice to Have	UI – Miscellaneous	
4883	Shadow framebuffer problem a23		defect	Should Have	Core engine	
4890	Mod Page Improvements		defect	Should Have	UI – Miscellaneous	
4891	Translations should have a way to indicate the target is a button and should be kept short		defect	Should Have	Internationalization & Localization	
4902	Unreachable entity test		defect	Should Have	Maps	
4912	Mod version label		defect	Should Have	UI – Miscellaneous	
4913	Chat phase notifications for autoresearched phases		defect	Should Have	UI – In-game	
4914	Skirmish Map XML Validator		defect	Nice to Have	Maps	
4927	Textual loading screen progress		defect	Nice to Have	UI – Miscellaneous	
4929	Units tasked to repair don't auto-continue and repair other damaged structures.		defect	Nice to Have	Simulation	
4930	Language options unclear when the font is not available		defect	If Time Permits	Internationalization & Localization	
4939	Always use tile coordinates in rmgen instead of sometimes using fractions		defect	Nice to Have	Maps	
4940	Remove rmgen Iberian Wall hardcoding		defect	Should Have	Maps	
4943	use the current mode (windowed or fullScreen) when starting a mod		defect	Nice to Have	UI – Miscellaneous	
4947	Converge rmgen1 and rmgen2		defect	Nice to Have	Maps	
4948	Wrong order of joining shown in gamesetup		defect	If Time Permits	Network	
4951	Long range capturing		defect	Should Have	Simulation	
4955	ObstructionConstraint to ensure placing only reachable entities in rmgen		defect	Should Have	Maps	
4957	Improve ClumpPlacer performance		defect	Should Have	Maps	
4964	Remove all globals from random map libraries		defect	Nice to Have	Maps	
4969	Unintented deselection of units when escape dialogs menu in game		defect	Should Have	UI – In-game	
4989	Remove default values from rmgen terrain and entity helper functions		defect	Should Have	Maps	
4995	Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window		defect	Nice to Have	UI – Game setup	
4996	this.sequences is undefined in Atlas, summary screen page		defect	Should Have	Atlas editor	
4998	Unify Height & Slope based painting		defect	Nice to Have	Maps	
5000	[ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer		defect	Should Have	Atlas editor	
5003	Add Constraint, TileClass and failFraction to rmgen Wall Builder		defect	Must Have	Maps	
5011	random map script performance improvements		defect	Should Have	Maps	
5022	Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import)		defect	Should Have	Core engine	
5025	Lighting: Gallic Fields: At some point of view, some shadows flickers		defect	Must Have	Core engine	
5026	Naval Pathfinding failure		defect	Should Have	Simulation	
5050	Allow atlas and random maps to set the UnitAI stance		defect	Nice to Have	Maps	
5059	Atlas Segfault after generating random map		defect	Must Have	Atlas editor	
5062	Atlas map / PMP file compression		defect	Nice to Have	Maps	
5071	Mac OSX Mouse Offset and Graphic defekt		defect	Should Have	UI – Miscellaneous	
5074	Let VictoryScripts work in Atlas		defect	Nice to Have	Atlas editor	
5080	[Crash] Unknown crash during spectating		defect	Should Have	Core engine	
5086	Race condition in gamesetup when player joins while starting game		defect	Nice to Have	UI – Game setup	
5088	Advanced chart/graph features		defect	Should Have	UI – Miscellaneous	
5101	Gaia buildings should be automatically attacked by siege units		defect	Should Have	Simulation	
5103	Remove disabled readme.txt commandline arguments		defect	Should Have	Core engine	
5110	Wall and gate direction		defect	Nice to Have	Simulation	
5118	Walls not build if wall tower foundations overlap		defect	Should Have	Simulation	
5120	Fix GetClosestMember function of Formation		defect	Should Have	Simulation	
5127	Broken trade cart		defect	Must Have	UI – In-game	
5128	Add a way to convert JS::Values to C++ in a strongly-typed way		defect	Should Have	Core engine	
5133	Wall snapping doesn't work for mirages		defect	Nice to Have	Simulation	
5134	Pause game while waiting for other players to connect		defect	Nice to Have	UI – In-game	
5135	Notification Sound For Auto Research		defect	Nice to Have	UI – In-game	
5137	Hotloading not triggered if the file was replaced by a renamed file		defect	Nice to Have	Core engine	
5142	Passing -mod with a mod that doesn't exist creates an empty directory		defect	Nice to Have	Core engine	
5145	Some XmppClient presence states can trigger warnings		defect	If Time Permits	Multiplayer lobby	
5146	The sprite for titles of GUI screens should be enlargable		defect	Should Have	Internationalization & Localization	
5148	Nation description in skirmish settings		defect	If Time Permits	UI – Game setup	
5150	Jebel Barkal improvements		defect	Nice to Have	Maps	
5154	StatusBars of mirages in Observermode		defect	Should Have	UI – In-game	
5159	.DELETED files are not being copied by the archive builder		defect	Should Have	Build & Packages	
5161	Archive builder should show progress and errors when archiving on Windows		defect	Should Have	Build & Packages	
5169	Warning and segfault for disabled pathfinder tests		defect	If Time Permits	Simulation	
5172	Report unsupported textures (NPOT textures)		defect	Should Have	Core engine	
5179	.DELETED folders are not taken into account when mods are packaged		defect	Should Have	Core engine	
5181	Pyromods do not replace mods if they already exist		defect	Should Have	Build & Packages	
5182	Packaged Mods should take over unpackaged ones.		defect	Should Have	Core engine	
5188	Game shouldn't crash when system folders are unavailable.		defect	Should Have	Core engine	
5197	Blinking training panel should indicate corresponding production queue		defect	Nice to Have	UI – In-game	
5201	TurnManager - Game doesn't start		defect	Must Have	Network	
5202	Speed up rejoins by not calling ParseEntities		defect	Should Have	Network	
5203	NetServer should send hash of previous turns too		defect	If Time Permits	Network	
5210	Replace NetServer breakpoints with error messages and disconnect		defect	Should Have	Network	
5211	Display overlay when clients lose the connection / exceed a timeout		defect	Nice to Have	UI – In-game	
5212	Small networking code refactoring		defect	Nice to Have	Network	
5213	unhandled enet errors if the network interface is shutdown		defect	If Time Permits	Network	
5219	Crash in scenario editor		defect	If Time Permits	Atlas editor	
5220	system_info.txt is incorrect		defect	Should Have	Core engine	
5223	Unit lose gatherer animation after promotion		defect	If Time Permits	Simulation	
5248	Focus entities upon defeat/victory and cheer when winning		defect	Should Have	UI – In-game	
5249	Scenario Editor issue		defect	If Time Permits	Atlas editor	
5251	small pathfinding issue with boats in narrow channels		defect	Should Have	Maps	
5288	Common C++ issues were found by PVS-Studio	animus	defect	Should Have	Core engine	
5291	"Assertion failed: ""rdata->GetKey() == m->vertexRenderer.get()"""		defect	Should Have	Core engine	
5294	GCC 8 compiler warnings	Alex	defect	Should Have	Core engine	
5295	Bad audio effect timing during construction		defect	If Time Permits	Music & Sound FX	
5298	Translated text in Lobby not fitting in allotted space		defect	Nice to Have	UI – Miscellaneous	
5299	Cleanup default.cfg categories		defect	Nice to Have	Core engine	
5318	macOS bundle should create a *.dmg file after creating the *.app file		defect	Should Have	Build & Packages	
5319	Pyromod files are not listed in the mod selection page on macOS		defect	Should Have	Core engine	
5320	Remove rating from nickname		defect	Should Have	Network	
5323	Inform about clients simulating too slowly / simulation lag		defect	Should Have	Network	
5326	Colorize historic chat messages depending on diplomacy color		defect	Should Have	UI – In-game	
5327	Asynchroneous replay loading		defect	Should Have	Core engine	
5328	Siege engines can't cancel unpacking		defect	Should Have	Simulation	
5329	-Wextra is passed twice in the Makefile generated by Premake5		defect	If Time Permits	Build & Packages	
5339	Display active rejoins in the lag warning area		defect	Nice to Have	UI – In-game	
5340	Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls		defect	Nice to Have	Core engine	
5353	Do not hardcode screen ratio in the main menu.		defect	Should Have	UI – Miscellaneous	
5354	More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP		defect	Should Have	Core engine	
5361	Remove 26MB duplicate art, sound and map files		defect	Nice to Have	Art & Animation	
5369	JSInterface GUIPage - Allow parent GUI page to update a child GUI page		defect	Should Have	Core engine	
5387	Rewrite the JS GUI to use object-orientation		defect	Should Have	UI – Miscellaneous	
5391	Rotating screen error		defect	Should Have	Core engine	
5400	Add a timeout to particle emitters		defect	Should Have	Simulation	
5405	Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript.		defect	Should Have	Core engine	
5410	Detected memory leaks		defect	Should Have	Core engine	
5430	Death Canyon unreachable wood		defect	Should Have	Maps	
5437	Golden Island Map Has Tree Problems		defect	Should Have	Maps	
5439	build broken on debian stretch + libsodium woes		defect	Should Have	Core engine	
5444	Missing credits		defect	Should Have	UI – Miscellaneous	
5446	Crash on Startup When Using Windows 10		defect	Should Have	Core engine	
5447	Wrong sillhoute-ing		defect	If Time Permits	Core engine	
5464	For about two weeks the game doesn't see saved games.		defect	Must Have	Core engine	
5492	[ATLAS] Fix default sidebar width		defect	Nice to Have	Atlas editor	
5494	macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds		defect	Should Have	Build & Packages	
5495	[ATLASUI] in XCode building in release mode		defect	Should Have	Atlas editor	
5497	Atlas water transparency / color alpha channel		defect	Should Have	Atlas editor	
5498	Fix gloox 1.0.22 --with-getaddrinfo on macOS		defect	Should Have	Multiplayer lobby	
5499	FCollada build warnings on GCC 7.4		defect	Nice to Have	Build & Packages	
5500	Units busy walking to/from dropsites blocking foundation from going up		defect	Must Have	Simulation	
5505	FCollada build warnings on clang / Apple LLVM 10.0.1		defect	Should Have	Build & Packages	
5513	Hotloading breaks paused game		defect	Should Have	Core engine	
5514	Watermark sprite not available onpopups		defect	Should Have	UI – Miscellaneous	
5517	[ATLASUI] Fix macOS dark mode		defect	Should Have	Atlas editor	
5526	Units stuck before enemy gate instead of walking around it.		defect	Should Have	Simulation	
5528	[ATLASUI] Loading map after opening actor viewer causes broken ground texture		defect	Nice to Have	Atlas editor	
5532	Pyromod mod creation error when having same mod zipped inside said original mod folder.		defect	If Time Permits	Core engine	
5538	Improve hwdetect config override behavior		defect	Should Have	Core engine	
5550	Compiler warnings as of May 2022 (macOS, LLVM 10)	Stan	defect	Should Have	Core engine	
5553	Template viewer dialog beats batch train mode		defect	Nice to Have	UI – In-game	
5555	[macOS] loading a mod causes rendering with wrong screen size		defect	Should Have	Core engine	
5556	Update Terrains actors		defect	Should Have	Core engine	
5559	Atlas entity list vertical scroll not showing.		defect	Nice to Have	Atlas editor	
5567	"Disable ""endless game"" victory condition for rated games"		defect	Nice to Have	Multiplayer lobby	
5577	Wrong cursor due to input.js state when opening a dialog during the session		defect	Should Have	UI – In-game	
5582	Premake unused -rdynamic for clang		defect	Nice to Have	Build & Packages	
5583	Building previews are broken when the game is paused		defect	Nice to Have	Core engine	
5585	Networked GUI message callback handler		defect	Nice to Have	Network	
5587	Connection not established / Segfault after nick change and hosting STUN game		defect	Should Have	Network	
5590	Some ranged units not showing projectile on first attack animation.		defect	Nice to Have	Art & Animation	
5592	Range are not displayed when pressing tab		defect	Nice to Have	UI – In-game	
5599	Fix some Major CppCheck warnings		defect	Should Have	Core engine	
5603	Petra Diplomacy changes trigger terrible lag spikes		defect	Must Have	AI	
5614	Segfault after hotloading global.xml and closing an ingame summary dialog		defect	Should Have	Core engine	
5616	Allow target-specific approaching animations		defect	Should Have	Simulation	
5621	Knockback		defect	Should Have	Simulation	
5624	Units can fail to go around large obstacles when short-pathing		defect	Should Have	Core engine	
5628	Replay menu hardening against broken replays		defect	Nice to Have	UI & Simulation	
5631	Units with 0 max range are able to attack		defect	Nice to Have	Simulation	
5634	Rating lobby bot should react to closed SQL connection		defect	Nice to Have	Multiplayer lobby	
5636	sprintf.js SpiderMonkey Object.keys crash		defect	Should Have	Build & Packages	
5638	COList: Support column text alginment and modifying individual rows		defect	Should Have	Core engine	
5659	Player does not get loot when entity promotes while killing stuff.		defect	Should Have	Simulation	
5661	Very wrong pathing bumping into the map edge		defect	Must Have	Simulation	
5663	Gamesetup background unevenness		defect	Nice to Have	UI – Game setup	
5670	"""Control all units"" checkbox is not greyed out in observer mode"		defect	Nice to Have	UI – In-game	
5672	0AD quits unexpectedly and *silently*		defect	Should Have	Core engine	
5681	error excep[tion???		defect	Should Have	Core engine	
5682	Select flank / pocket position of players		defect	Should Have	UI – Game setup	
5684	Emojis for 0 A.D. Lobby and Chat		defect	Should Have	Core engine	
5687	ActorEditor on FreebSD linking to libAtlasUI.so with relative path		defect	Should Have	Atlas editor	
5702	Can't change my multiplayer name		defect	Nice to Have	Core engine	
5736	Can't add more players, after opening a saved map with 1 player. Pyrogenesis		defect	Must Have	Atlas editor	
5741	AI soldiers stuck arround sheep inside a natural (gaia) fence		defect	Should Have	AI	
5742	Civilization Dropdown		defect	Nice to Have	Atlas editor	
5746	Training hotkey for the eigth unit doesn't work		defect	Should Have	UI – In-game	
5752	Ramps are not created in Corsica vs Sardinia	smiley	defect	Should Have	Maps	
5758	Copy and Paste in Console is broken		defect	Nice to Have	Core engine	
5770	Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows]		defect	Nice to Have	Build & Packages	
5771	Orders are rejected in incorrect way [UnitAI]		defect	Must Have	Simulation	
5779	Guard healer should heal nearby entities		defect	Should Have	Simulation	
5789	Locked upgrades sometimes show incorrect requirement		defect	Must Have	UI & Simulation	
5793	Handle debug_break correctly on OSX bundles		defect	Nice to Have	Core engine	
5804	Fail early in premake when using an incorrect library version		defect	Should Have	Build & Packages	
5809	Store bonus tooltip in attack-node.		defect	Should Have	UI & Simulation	
5816	Disable observers to send commands on client side		defect	Should Have	Core engine	
5832	No mouse pointer		defect	If Time Permits	UI – Miscellaneous	
5856	Improving Impact Sounds		defect	Should Have	Core engine	
5858	Trees embedded in fort walls while random map generation.		defect	Must Have	Core engine	
5868	"FTBFS with option ""--with-system-mozjs"""	s0600204	defect	Must Have	Build & Packages	
5875	Crash report sometimes causing machine reboot		defect	Should Have	Core engine	
5876	UnitRenderer uses the Visibility data from turn end, not turn start		defect	Must Have	Core engine	
5880	No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10.		defect	Must Have	UI – In-game	
5882	Compute formation turnrate		defect	Should Have	Simulation	
5883	The details tooltip for mirages is not shown		defect	Should Have	Simulation	
5896	Units stuck while spamclicking		defect	Should Have	Core engine	
5899	Support multiple .json files in an AI directory structure		defect	If Time Permits	Simulation	
5906	Allow garrisoned entities to transform into one that cannot garrison.	Freagarach	defect	Should Have	Simulation	
5907	[FCOLLADA] Get the fixes from the Github Repo		defect	Should Have	Build & Packages	
5911	Corrupted save game crashes the game		defect	Must Have	Core engine	
5919	Check for entity placement in random maps.		defect	Nice to Have	Maps	
5947	Overlaying overlays in options	Imarok	defect	Should Have	UI – Miscellaneous	
5956	unknown type in garrisonManager `undefined` after autogarrison.		defect	Should Have	AI	
5961	Units can end up inside the foundation they're building		defect	Should Have	Core engine	
5964	Projectile collision detection does not take height into account		defect	Should Have	Core engine	
5965	Projectiles don't graphically disappear as soon as they hit their target		defect	Should Have	Core engine	
5969	Antialiasing error and warnings (macOS)		defect	Should Have	Core engine	
5971	Can't load singleplayer savegames		defect	Should Have	Core engine	
5978	OpenAL errors on macOS during replays		defect	Should Have	UI & Simulation	
5980	Improve Compilation times		defect	Should Have	Build & Packages	
5983	Clean up Transform.js		defect	Should Have	Simulation	
5987	BinarySerializer: crash when inserting an object into the GCHashMap		defect	Must Have	Core engine	
5999	Missing mesh		defect	Should Have	Art & Animation	
6005	Placing walls ERROR: No placement possible for distance		defect	Should Have	UI – In-game	
6007	Guarding entities can cause enormous lag.		defect	Must Have	Simulation	
6012	Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey.		defect	Should Have	UI – Miscellaneous	
6014	Capture relics with sufficient manpower		defect	Should Have	AI	
6015	Handle more starting troops than regular ones		defect	Nice to Have	AI	
6017	MapType Random show incorrect biome preview		defect	If Time Permits	Art & Animation	
6021	Default formation can be set if the player is observer or replayer		defect	Nice to Have	UI – In-game	
6024	Language specific bugs in GUI		defect	Should Have	Internationalization & Localization	
6025	Summary page problem with long words		defect	Should Have	UI – Miscellaneous	
6029	Add tests for variants		defect	Should Have	Core engine	
6030	Quicksave file cannot be accessed via the menu	sotirangelo	defect	Should Have	UI & Simulation	
6038	Crash without required UV sets when using AO materials.		defect	Should Have	Core engine	
6047	Massive lag spikes		defect	Should Have	Core engine	
6064	Clean up control group hotkeys		defect	Should Have	Core engine	
6072	Hash the Mod.io terms just like the other terms		defect	Should Have	Core engine	
6077	out of memory ?		defect	Should Have	Core engine	
6093	Hotkey editor removes unused hotkeys.		defect	Must Have	Core engine	
6099	Session, left side messages overlap.		defect	Should Have	UI – In-game	
6100	Session, left side messages overflow.		defect	Should Have	UI – In-game	
6108	Repeated crashing		defect	Should Have	Core engine	
6109	Aura icons don't load if source is not in camera view		defect	Should Have	UI – In-game	
6115	Launching 0 A.D. spawns multiple processed in MATE desktop		defect	Nice to Have	Build & Packages	
6117	crash		defect	Should Have	Simulation	
6124	No replays available		defect	Should Have	UI – Miscellaneous	
6132	Don't get lured by arrows from buildings while attacking.		defect	Should Have	Simulation	
6134	Don't move outside of states in UnitAI.		defect	Must Have	Simulation	
6137	Error when starting a game in MS Win 10		defect	Should Have	Core engine	
6154	Game freezing for extended periods of time		defect	Should Have	Core engine	
6155	Window problem on Gnome		defect	Should Have	Non-game systems	
6169	Muskox doesn't have idle/walk animations.		defect	Should Have	Art & Animation	
6174	Conquest structures/units should exclude not conquest critical entities like conquest does		defect	Should Have	Simulation	
6179	[PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map		defect	Should Have	AI	
6183	Atlas - Scenario Editor crashing on a specific action		defect	Should Have	Atlas editor	
6193	Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK		defect	Should Have	Core engine	
6195	Hunting animals without killing them		defect	Must Have	Simulation	
6210	Defeat Music is played in loop after resigning		defect	Nice to Have	Music & Sound FX	
6216	Some units fail to play their attack sound when attacking & chasing		defect	Must Have	Core engine	
6220	Unit silhouettes are visible across the whole map		defect	Should Have	UI – In-game	
6224	Key names are not translatable		defect	Nice to Have	Internationalization & Localization	
6231	New map previews have wrong angle and size.		defect	Nice to Have	Art & Animation	
6234	Hotkey bug to toggle window size while in lobby chat input		defect	Must Have	UI – In-game	
6240	Invalid campaign run references should not make the button clickable		defect	Should Have	UI – Miscellaneous	
6242	"JS error ""Campaign file does not exist"" during game"		defect	Should Have	UI & Simulation	
6247	Sudden x10 frame drops		defect	Should Have	Core engine	
6249	Unable to construct due to units stuck in a loop walking in and out of foundation		defect	Must Have	Simulation	
6257	"Avoid this pattern in translatable strings ""%(players)s and %(lastPlayer)s have won"""		defect	Should Have	Internationalization & Localization	
6259	SIGPIPE crash when using the profiler		defect	Nice to Have	Core engine	
6265	Formation.js this.offsets is undefined but has no reason		defect	Must Have	Simulation	
6272	Only general names for some entities		defect	Should Have	Internationalization & Localization	
6275	Make the game more inclusive		defect	Nice to Have	Art & Animation	
6279	Units in formation switch isIdle state		defect	Should Have	Core engine	
6281	North symbol to the minimap		defect	Nice to Have	Core engine	
6284	Display the correct emblem for garrison flags on captured buildings		defect	If Time Permits	UI – In-game	
6291	The ZH TW lang mod creates an extra directory		defect	Should Have	Core engine	
6293	Mercenaries should not be part of the worker class		defect	Should Have	UI & Simulation	
6299	Map flare cursor icon too thin		defect	If Time Permits	UI – In-game	
6304	Add map flares for observers		defect	Nice to Have	UI – In-game	
6308	Allow palisade placing (merge with current placed ones) in fog of way areas		defect	Nice to Have	UI – In-game	
6311	VFS bug with cached mods on SVN		defect	Must Have	Core engine	
6321	Clean up NetClient.cpp	jprahman	defect	Should Have	Core engine	
6323	[PetraAI] - can not effectively deal with palisades		defect	Should Have	AI	
6327	Filenames with spaces and other problematic characters		defect	Should Have	Core engine	
6331	Construct hotkey data in manual		defect	Should Have	UI – Miscellaneous	
6332	Valgrind segfaults on macOS		defect	Should Have	Core engine	
6336	RelaxNGValidator bogus error messages, also probably bad schema error handling.		defect	Nice to Have	Core engine	
6338	allow map authors to specify license in Atlas (and random map .json files)		defect	Should Have	Atlas editor	
6348	Save the hotkey settings for setting the camera speed		defect	Should Have	UI – In-game	
6375	Sync the appearance of the icon for garrisoned and multiple selected units		defect	Should Have	UI – In-game	
6383	Hotkey editor removes mod hotkeys instead of resetting them.		defect	Should Have	UI – Miscellaneous	
6397	Gate code depends on alphabetical order of obstructions		defect	Should Have	Core engine	
6401	Normalize premake options		defect	Should Have	Build & Packages	
6411	Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating		defect	Should Have	Core engine	
6413	Relic spawns inside forest		defect	Nice to Have	Maps	
6432	Right-click on button makes click sound. On any active button. When pressed.		defect	If Time Permits	Music & Sound FX	
6439	CivInfo page inaccessible tooltips for Han Chinese		defect	Should Have	UI – Miscellaneous	
6465	Light bleeding through steep terrain		defect	Should Have	Core engine	
6466	Non-formation units staying stationary when recieveing multiple walk order		defect	If Time Permits	Simulation	
6468	New icon for gather farming upgrade		defect	Nice to Have	UI – In-game	
6471	Custom defined scenario map options are ignored when starting from the command line.		defect	Should Have	Core engine	
6483	[macOS] - Special characters in the replay directory are not recognized		defect	If Time Permits	UI & Simulation	
6486	Units Demo triggers Assertion failed		defect	Should Have	UI – In-game	
6488	Sandbox maps missing ground textures		defect	If Time Permits	Maps	
6493	Outpost uncapturable		defect	If Time Permits	UI & Simulation	
6501	[macOS] Changing the batch size via mouse wheel broken		defect	Should Have	UI – In-game	
6510	Confirm the delete confirmation-dialog with the Enter key		defect	Should Have	UI – In-game	
6516	Hero panel entity icon flashes red without being attacked		defect	Should Have	UI – In-game	
6522	Units acceleration hovercraft edge case		defect	Should Have	Core engine	
6531	Mauryan working elephant garrison issue at the corner of the CC		defect	Should Have	Core engine	
6532	player_water material improvements		defect	Nice to Have	Core engine	
6539	Add an option to invert panning		defect	Should Have	Core engine	
6552	Grid pattern for deactivated shadow filtering		defect	Nice to Have	Core engine	
6572	Replays are incorrectly marked as multiplayer		defect	Should Have	Core engine	
6574	Building from source: NVTT build failed on ppc64el		defect	Must Have	Core engine	
6575	Units in formation should have one stance?		defect	If Time Permits	Simulation	
6576	Add a compilation flag to search for implicit virtual overrides		defect	Should Have	Build & Packages	
6577	Balcony sprite doesn't scale in the main menu		defect	Nice to Have	Art & Animation	
6582	Bug when smoothing terrain in Atlas Scenario Editor		defect	Should Have	Atlas editor	
6584	"Please support ""loongarch64"""		defect	Should Have	Core engine	
6597	Mouse pointer not same as mouse position - Fedora 36 KDE		defect	Should Have	UI – In-game	
6598	Formations in no-override mode don't react collectivly to a target when using attack-walk command		defect	Must Have	Simulation	
6599	[needs design decision] Attack as formation is useless		defect	Must Have	Simulation	
6601	Access to the Game global instance via g_Game might break Atlas		defect	Should Have	Core engine	
6604	Replace usage of OSString().c_str() by OSString		defect	Should Have	Core engine	
6605	Failed Starting Resource Placement		defect	Must Have	Maps	
6608	units should not use privileged knowledge of unexplored territory to reach a point		defect	Should Have	UI & Simulation	
6610	Starting units within the footprint of the civil centre		defect	If Time Permits	Maps	
6611	Update civs' .json (diacritics)		defect	Should Have	UI – In-game	
6613	Handle soft hyphen in GUI text wrapping		defect	Nice to Have	Core engine	
6622	In some cases, 0ad falsely detects mod incompatibility		defect	Should Have	Simulation	
6633	pyrogenesis should exit with an error if invalid mod is specified with '-mod='		defect	Should Have	Non-game systems	
6640	Selection sound for camel archer should be changed		defect	Should Have	Music & Sound FX	
6642	Minimizing then remaximizing game window prevents mouse from entering top 10% of screen.		defect	Should Have	Core engine	
6684	Break down loot and trade income by resource in the summary		defect	If Time Permits	UI & Simulation	
6699	[macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91		defect	Must Have	Core engine	
6709	Upgrade/Promotion to random phenotype gives random chance of correctness.		defect	Should Have	Simulation	
6711	Add all library versions to statistics		defect	Should Have	Core engine	
6737	Add ZIP64_SUPPORT for mods		defect	Must Have	Core engine	
6743	Auto-queue doesn't play well with heroes.		defect	Should Have	Simulation	
6747	Don't do GUI stuff in the simulation.		defect	Should Have	UI & Simulation	
6769	Add prefered classes for healers		defect	Should Have	Simulation	
6772	Shared vision during attacks by catapults		defect	If Time Permits	Core engine	
6774	Uninstall mods from the GUI interface		defect	Should Have	UI – Miscellaneous	
6775	Ability to disable unwanted analysis files in non-visual replays		defect	If Time Permits	Core engine	
6776	[macOS] Undesired behaviour when setting master volume to zero		defect	Should Have	Core engine	
6808	Some config options shouldn't be modifiable during a game		defect	Should Have	UI – In-game	
6832	music after victory or defeat		defect	Should Have	Music & Sound FX	
6833	Walls demo multiplayer crash		defect	Must Have	Core engine	
6834	"Please support ""RISC-V"""		defect	Should Have	Core engine	
6835	Error opening the game (last alpha version of 0 AD)		defect	Should Have	Core engine	
6836	Abother error opening 0AD		defect	Should Have	Core engine	
6845	Game does not end.		defect	Should Have	Core engine	
6858	Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04)		defect	Must Have	Core engine	
6867	GUI scaling bug		defect	Should Have	Core engine	
6873	"""Close Order"" formation sorting doesn't work with ""champion"" level units."		defect	Should Have	Simulation	
6876	Some text from credits is unreadable, font does not support some Unicode symbols		defect	Should Have	Core engine	
6880	Scroll move the main window in the game not working		defect	Must Have	UI – Game setup	
6882	Error when a player name containing a newline character separating other characters is used.		defect	Nice to Have	UI – Game setup	
6887	Crash - Multiplayer Startup		defect	Should Have	UI – Game setup	
6897	AI Battle issue		defect	Must Have	AI	
6898	Python deprecation warnings for checkrefs.py		defect	Nice to Have	Build & Packages	
6903	Snap version of 0AD crashes		defect	Should Have	Core engine	
6908	update game		defect	If Time Permits	Core engine	
6909	the mouse pointer is out of date - manjaro linux		defect	Must Have	UI & Simulation	
6914	Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ]		defect	Should Have	Core engine	
6917	Resource Trickle is not taken into account for summary		defect	Should Have	Simulation	
6922	Rated games with bots		defect	Should Have	Multiplayer lobby	
6923	Soldier Select Bug		defect	Should Have	Core engine	
6926	Flare button is disabled for winning players when the game ends		defect	Should Have	UI – In-game	
6927	[GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error		defect	Should Have	Core engine	
6932	Not enough memory errno = 12		defect	Should Have	Core engine	
6934	Reporte de comportamiento toxico		defect	Nice to Have	Multiplayer lobby	
6935	Much to our regret we must report the program has encountered an error		defect	Should Have	Core engine	
6941	Missing schema for skeleton xml files		defect	Should Have	Core engine	
6943	Allow stripping XMB in release archives		defect	Should Have	Core engine	
6945	no sound		defect	Must Have	Core engine	
183	Video recording		enhancement	Nice to Have	Non-game systems	
410	Component script debugger	Yves	enhancement	Should Have	Simulation	
1649	Add more victory conditions / Gamemodes		enhancement	Nice to Have	Simulation	
1699	[PATCH] Spartan females won't chase ranged units (Infinite Chase Bug)		enhancement	Nice to Have	Simulation	
1773	[PATCH] Notifications about treasures collected		enhancement	Nice to Have	UI – In-game	
2609	increase maximum selection count of units		enhancement	Nice to Have	UI – In-game	
3356	[PATCH] siege tower should be able to capture structures	mimo	enhancement	Nice to Have	Simulation	
3428	[PATCH] Garrisoning traders in merchant ship is not profitable		enhancement	Should Have	Simulation	
3623	Giving buildings and/or units to an ally		enhancement	Nice to Have	Simulation	
4583	Allow chat to be selected and copied		enhancement	Nice to Have	UI – Miscellaneous	
5563	Add a translator comment to SpecificName	Dunedan	enhancement	Nice to Have	Internationalization & Localization	
6189	Experience trickle visualisation		enhancement	If Time Permits	UI – In-game	
1488	Ranged unit AI should use attack priorities		defect	Should Have	Simulation	
1565	Walls are placed too high		defect	Should Have	Core engine	
1663	[PATCH] Caching / texture loading issue with release data		defect	Must Have	Core engine	
1791	Units command queue is reset when they enter new formation		defect	Should Have	Simulation	
1879	Reliably serialize NaN values	wraitii	defect	Must Have	Core engine	
2422	Remove multiply_color effect because it's deprecated	Stan	defect	Nice to Have	Core engine	
2870	"Water glitches and disappears with ""ugly water"" setting"		defect	Should Have	Core engine	
3348	OOS dump sometimes contains the simulation state of a later turn	wraitii	defect	Must Have	Network	
3643	[PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again		defect	Should Have	Network	
3696	[PATCH] Sheep-shield - different kinds of population limits		defect	Should Have	Simulation	
3771	[PATCH] Display a nice error message when trying to register too many lobby accounts		defect	Nice to Have	Multiplayer lobby	
3785	[PATCH]shortPathfinder may return paths in non passable region.	mimo	defect	Should Have	Simulation	
3822	Cannot set pulseaudio sink		defect	Should Have	Music & Sound FX	
4496	clean-workspaces.sh fails for renamed files (vs make clean)		defect	Must Have	Build & Packages	
4812	XpartaMuPP doesn't use original id for responses		defect	Should Have	Multiplayer lobby	
4960	Latium starting resources fail		defect	Should Have	Maps	
5546	First turn (turn 0) not executed in visual replays.	wraitii	defect	Nice to Have	Core engine	
6802	Options don't adapt to hardware capabilities		defect	Nice to Have	Core engine	
