| #6256 |
[PetraAI] - Use more enum-like variables instead of special values.
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JCWasmx86
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enhancement
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Nice to Have
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AI
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| #5940 |
Population summary and graphs
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enhancement
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Should Have
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UI – Miscellaneous
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| #5874 |
Threading improvements
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task
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Must Have
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Core engine
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| #5792 |
Support system CxxTest
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Stan
|
enhancement
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Should Have
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Build & Packages
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|
| #5657 |
Starting cavalry hunting only the first 5 chicken
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Freagarach
|
defect
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Should Have
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Simulation
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|
| #5292 |
[PATCH] Spidermonkey fails to compile on ppc64le
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defect
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Should Have
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Build & Packages
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| #5122 |
Add a lobby server port config option
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enhancement
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Must Have
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Multiplayer lobby
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| #5001 |
Allow rmgen terrain with actors
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smiley
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defect
|
Nice to Have
|
Maps
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| #4985 |
Hotkey binding for acknowledge message box button
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enhancement
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Should Have
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UI – Miscellaneous
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| #4918 |
Cheat Manual
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defect
|
Should Have
|
UI – Miscellaneous
|
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| #4802 |
G DATA Internet security triggering crash at cache writing
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defect
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Should Have
|
Core engine
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| #4451 |
[PATCH] Cleanup hardware detection code
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defect
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Should Have
|
Core engine
|
|
| #4347 |
[PATCH] change internals of EntityMap
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wraitii
|
task
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Should Have
|
Core engine
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| #4321 |
[PATCH] Permit setting a max size on relationally-sized GUI Objects
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enhancement
|
Nice to Have
|
Core engine
|
|
| #4314 |
Silk Road (Trade map)
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enhancement
|
Should Have
|
Maps
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|
| #4284 |
[PATCH] Add a restart to main menu
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|
enhancement
|
Nice to Have
|
UI – Miscellaneous
|
|
| #4274 |
Show more command buttons
|
Imarok
|
defect
|
Must Have
|
UI – In-game
|
|
| #4256 |
Wonder victory timeout and last man standing checkbox
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|
defect
|
Should Have
|
Atlas editor
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| #4189 |
Capture attack doesn't work for unit with a buildingAI
|
Freagarach
|
defect
|
Must Have
|
Simulation
|
|
| #4117 |
[PATCH] Carthaginian fleet should be actually stronger
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|
enhancement
|
Nice to Have
|
Simulation
|
|
| #4116 |
[PATCH] War elephants should be upgradable
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defect
|
Must Have
|
Simulation
|
|
| #4099 |
[PATCH] Round instead of ceil/floor in the GUI
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defect
|
Must Have
|
UI – In-game
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|
| #4055 |
[PATCH] Make l10n for manual more translation-proof
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|
enhancement
|
Should Have
|
Internationalization & Localization
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| #3787 |
Network window
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enhancement
|
Should Have
|
Network
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|
| #3670 |
[PATCH] Add "Unlocks X.", "Requires Y." to tech tooltips automatically.
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enhancement
|
Nice to Have
|
UI – In-game
|
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| #3560 |
Additional loading screen tips
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enhancement
|
Nice to Have
|
UI – Miscellaneous
|
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| #3444 |
[PATCH] Lions / Lionesses don't run when attacked
|
erraunt
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defect
|
Should Have
|
Simulation
|
|
| #3438 |
Split Autostart function into smaller pieces
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enhancement
|
Nice to Have
|
Core engine
|
|
| #3392 |
Add the ability to output AI commands to commands.txt
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defect
|
Nice to Have
|
Core engine
|
|
| #3214 |
Allow to send the same message to multiple entities
|
Freagarach
|
enhancement
|
Should Have
|
Core engine
|
|
| #3177 |
[PATCH] Implement camouflaging
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marder
|
enhancement
|
Should Have
|
Simulation
|
|
| #2845 |
[PATCH] SDL2: Can't set resolution in fullscreen mode
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defect
|
Should Have
|
Core engine
|
|
| #2577 |
[PATCH] Turrets and/or sub-units
|
Freagarach
|
enhancement
|
Nice to Have
|
Simulation
|
|
| #2349 |
[PATCH] Add support for Hi-DPI displays
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wraitii
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #2031 |
Change the terrain alignment when a unit is dead
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|
enhancement
|
Nice to Have
|
Simulation
|
|
| #1973 |
[PATCH] Regenerative resources
|
Stan
|
enhancement
|
Should Have
|
Simulation
|
|
| #1962 |
Ambient emitters
|
Stan
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1777 |
Make siege units able to deforest and fire at a specific place.
|
Freagarach
|
enhancement
|
Nice to Have
|
Core engine
|
|
| #1088 |
Multiplayer saved games
|
|
enhancement
|
Must Have
|
Core engine
|
|
| #995 |
[PATCH] Trampling
|
Freagarach
|
enhancement
|
Should Have
|
Simulation
|
|
| #131 |
Building Damage / Destruction / Capture visual clue
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|
task
|
Should Have
|
Art & Animation
|
|
| #57 |
[PATCH] Minimap
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wraitii
|
task
|
Should Have
|
UI – In-game
|
|
| #29 |
Automatic exploring / scouting
|
Freagarach
|
enhancement
|
Should Have
|
Simulation
|
|