﻿id,Summary,Status,Owner,Type,Priority,Milestone
6819,Consider using rust+cargo for some external libraries,new,,task,Nice to Have,Alpha 27
6811,Change 'ValueModification' message to be more efficient / remove ordering dependency,new,,defect,Should Have,Alpha 27
6216,Some units fail to play their attack sound when attacking & chasing,new,,defect,Must Have,Backlog
6194,GUI input: check more than one entity if several are possible,new,,enhancement,Should Have,Backlog
6193,Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK,new,,defect,Should Have,Backlog
6127,Further 'unit pushing' work,new,,enhancement,Should Have,Backlog
6064,Clean up control group hotkeys,new,,defect,Should Have,Backlog
6036,Level of Detail (LOD),new,,enhancement,Should Have,Backlog
5970,Implement a way to un-explore Fog of War,new,,enhancement,Nice to Have,Backlog
5965,Projectiles don't graphically disappear as soon as they hit their target,new,,defect,Should Have,Backlog
5964,Projectile collision detection does not take height into account,new,,defect,Should Have,Backlog
5962,UnitAI Gathering optimisations,new,,enhancement,Should Have,Backlog
5961,Units can end up inside the foundation they're building,new,,defect,Should Have,Backlog
5910,Further map browser improvements,new,,enhancement,Should Have,Backlog
5903,Reduce the impact of lagging observers,new,,enhancement,Should Have,Backlog
5879,Create animations for patrols waiting at waypoints.,new,,enhancement,Should Have,Backlog
5876,"UnitRenderer uses the Visibility data from turn end, not turn start",new,,defect,Must Have,Backlog
5874,Threading improvements,new,,task,Must Have,Work In Progress
5872,Further Rendering options work,new,,task,Should Have,Backlog
5867,Further hotkey features to implement,new,,enhancement,Should Have,Backlog
5802,"Implement ""checkref"" like validation in the engine.",new,,task,Nice to Have,Backlog
5793,Handle debug_break correctly on OSX bundles,new,,defect,Nice to Have,Backlog
5583,Building previews are broken when the game is paused,new,,defect,Nice to Have,Backlog
5566,Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.,new,,enhancement,Must Have,Backlog
4457,"When the bell is rung, units ejected from a destroyed building should garrison in another",new,,defect,Should Have,Backlog
4409,Atlas can be started with the main menu and not a map,new,,defect,If Time Permits,Backlog
4405,[Patch] Remove AiProxy from non-AI (player only) games,new,,enhancement,Should Have,Backlog
4403,Make component classes final,new,,task,Should Have,Backlog
4395,Add flexibility to the AI for campaign/scenario maps,new,,enhancement,Should Have,Backlog
4392,Implement Dual Quaternion Skinning,new,,enhancement,Nice to Have,Backlog
4347,[PATCH] change internals of EntityMap,new,wraitii,task,Should Have,Work In Progress
4340,[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced,new,wraitii,enhancement,Should Have,Backlog
4327,Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder,new,,defect,Should Have,Backlog
4293,Optimize the Timer calls to Unit.Gather.Gathering in UnitAI,new,,enhancement,Should Have,Backlog
4045,[PATCH] CmpRangeManager optimisation,new,,enhancement,Nice to Have,Backlog
3588,General pathfinder optimizations,new,,defect,Should Have,Backlog
3562,"Decide whether resources/corpses should have an obstruction, and if so how and which.",new,,task,Should Have,Backlog
3073,[PATCH] Reduce the number of state changes/draw calls when rendering,new,,enhancement,Should Have,Backlog
2702,[PATCH] Improve GUI right-click action selection behavior,new,,enhancement,Should Have,Backlog
2319,Fake physics effects to have units fly in the air after a charge/explosion nearby,new,,enhancement,Nice to Have,Backlog
2309,Status/Health bars are unreadable when too far away,new,,defect,Nice to Have,Backlog
2299,Improve handling of the start game,new,,defect,Should Have,Backlog
2039,Implement caching of terrain normals,new,,enhancement,Should Have,Backlog
