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Ticket Summary Status Owner Type Priority Milestone
#6811 Change 'ValueModification' message to be more efficient / remove ordering dependency new defect Should Have Alpha 27
#6819 Consider using rust+cargo for some external libraries new task Nice to Have Alpha 27
#2039 Implement caching of terrain normals new enhancement Should Have Backlog
#2299 Improve handling of the start game new defect Should Have Backlog
#2309 Status/Health bars are unreadable when too far away new defect Nice to Have Backlog
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby new enhancement Nice to Have Backlog
#2702 [PATCH] Improve GUI right-click action selection behavior new enhancement Should Have Backlog
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering new enhancement Should Have Backlog
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. new task Should Have Backlog
#3588 General pathfinder optimizations new defect Should Have Backlog
#4045 [PATCH] CmpRangeManager optimisation new enhancement Nice to Have Backlog
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI new enhancement Should Have Backlog
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder new defect Should Have Backlog
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced new wraitii enhancement Should Have Backlog
#4392 Implement Dual Quaternion Skinning new enhancement Nice to Have Backlog
#4395 Add flexibility to the AI for campaign/scenario maps new enhancement Should Have Backlog
#4403 Make component classes final new task Should Have Backlog
#4405 [Patch] Remove AiProxy from non-AI (player only) games new enhancement Should Have Backlog
#4409 Atlas can be started with the main menu and not a map new defect If Time Permits Backlog
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another new defect Should Have Backlog
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. new enhancement Must Have Backlog
#5583 Building previews are broken when the game is paused new defect Nice to Have Backlog
#5793 Handle debug_break correctly on OSX bundles new defect Nice to Have Backlog
#5802 Implement "checkref" like validation in the engine. new task Nice to Have Backlog
#5867 Further hotkey features to implement new enhancement Should Have Backlog
#5872 Further Rendering options work new task Should Have Backlog
#5876 UnitRenderer uses the Visibility data from turn end, not turn start new defect Must Have Backlog
#5879 Create animations for patrols waiting at waypoints. new enhancement Should Have Backlog
#5903 Reduce the impact of lagging observers new enhancement Should Have Backlog
#5910 Further map browser improvements new enhancement Should Have Backlog
#5961 Units can end up inside the foundation they're building new defect Should Have Backlog
#5962 UnitAI Gathering optimisations new enhancement Should Have Backlog
#5964 Projectile collision detection does not take height into account new defect Should Have Backlog
#5965 Projectiles don't graphically disappear as soon as they hit their target new defect Should Have Backlog
#5970 Implement a way to un-explore Fog of War new enhancement Nice to Have Backlog
#6036 Level of Detail (LOD) new enhancement Should Have Backlog
#6064 Clean up control group hotkeys new defect Should Have Backlog
#6127 Further 'unit pushing' work new enhancement Should Have Backlog
#6193 Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK new defect Should Have Backlog
#6194 GUI input: check more than one entity if several are possible new enhancement Should Have Backlog
#6216 Some units fail to play their attack sound when attacking & chasing new defect Must Have Backlog
#4347 [PATCH] change internals of EntityMap new wraitii task Should Have Work In Progress
#5874 Threading improvements new task Must Have Work In Progress
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