| #4395 |
Add flexibility to the AI for campaign/scenario maps
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new
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enhancement
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Should Have
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Backlog
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| #4409 |
Atlas can be started with the main menu and not a map
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new
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defect
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If Time Permits
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Backlog
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| #5583 |
Building previews are broken when the game is paused
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new
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defect
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Nice to Have
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Backlog
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| #6811 |
Change 'ValueModification' message to be more efficient / remove ordering dependency
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new
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defect
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Should Have
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Alpha 27
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| #6064 |
Clean up control group hotkeys
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new
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defect
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Should Have
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Backlog
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| #6819 |
Consider using rust+cargo for some external libraries
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new
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task
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Nice to Have
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Alpha 27
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| #5879 |
Create animations for patrols waiting at waypoints.
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new
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enhancement
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Should Have
|
Backlog
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| #3562 |
Decide whether resources/corpses should have an obstruction, and if so how and which.
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new
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task
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Should Have
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Backlog
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| #2319 |
Fake physics effects to have units fly in the air after a charge/explosion nearby
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new
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enhancement
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Nice to Have
|
Backlog
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| #6127 |
Further 'unit pushing' work
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new
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enhancement
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Should Have
|
Backlog
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| #5872 |
Further Rendering options work
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new
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task
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Should Have
|
Backlog
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| #5867 |
Further hotkey features to implement
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new
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enhancement
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Should Have
|
Backlog
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| #5910 |
Further map browser improvements
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new
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enhancement
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Should Have
|
Backlog
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| #6194 |
GUI input: check more than one entity if several are possible
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new
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enhancement
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Should Have
|
Backlog
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| #3588 |
General pathfinder optimizations
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new
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defect
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Should Have
|
Backlog
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| #5793 |
Handle debug_break correctly on OSX bundles
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new
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defect
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Nice to Have
|
Backlog
|
| #5802 |
Implement "checkref" like validation in the engine.
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new
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|
task
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Nice to Have
|
Backlog
|
| #4392 |
Implement Dual Quaternion Skinning
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new
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enhancement
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Nice to Have
|
Backlog
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| #5970 |
Implement a way to un-explore Fog of War
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new
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enhancement
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Nice to Have
|
Backlog
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| #2039 |
Implement caching of terrain normals
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new
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enhancement
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Should Have
|
Backlog
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| #2299 |
Improve handling of the start game
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new
|
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defect
|
Should Have
|
Backlog
|
| #6193 |
Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK
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new
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defect
|
Should Have
|
Backlog
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| #6036 |
Level of Detail (LOD)
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new
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|
enhancement
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Should Have
|
Backlog
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| #4403 |
Make component classes final
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new
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|
task
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Should Have
|
Backlog
|
| #4293 |
Optimize the Timer calls to Unit.Gather.Gathering in UnitAI
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new
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enhancement
|
Should Have
|
Backlog
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| #5964 |
Projectile collision detection does not take height into account
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new
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defect
|
Should Have
|
Backlog
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| #5965 |
Projectiles don't graphically disappear as soon as they hit their target
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new
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defect
|
Should Have
|
Backlog
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| #5903 |
Reduce the impact of lagging observers
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new
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enhancement
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Should Have
|
Backlog
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| #5566 |
Refactor Terrain - reduce coupling with simulation components and actual graphical rendering.
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new
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|
enhancement
|
Must Have
|
Backlog
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| #6216 |
Some units fail to play their attack sound when attacking & chasing
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new
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defect
|
Must Have
|
Backlog
|
| #2309 |
Status/Health bars are unreadable when too far away
|
new
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|
defect
|
Nice to Have
|
Backlog
|
| #5874 |
Threading improvements
|
new
|
|
task
|
Must Have
|
Work In Progress
|
| #5962 |
UnitAI Gathering optimisations
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new
|
|
enhancement
|
Should Have
|
Backlog
|
| #5876 |
UnitRenderer uses the Visibility data from turn end, not turn start
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new
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defect
|
Must Have
|
Backlog
|
| #5961 |
Units can end up inside the foundation they're building
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new
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defect
|
Should Have
|
Backlog
|
| #4327 |
Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder
|
new
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|
defect
|
Should Have
|
Backlog
|
| #4457 |
When the bell is rung, units ejected from a destroyed building should garrison in another
|
new
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|
defect
|
Should Have
|
Backlog
|
| #4340 |
[PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced
|
new
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wraitii
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enhancement
|
Should Have
|
Backlog
|
| #4045 |
[PATCH] CmpRangeManager optimisation
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new
|
|
enhancement
|
Nice to Have
|
Backlog
|
| #2702 |
[PATCH] Improve GUI right-click action selection behavior
|
new
|
|
enhancement
|
Should Have
|
Backlog
|
| #3073 |
[PATCH] Reduce the number of state changes/draw calls when rendering
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new
|
|
enhancement
|
Should Have
|
Backlog
|
| #4347 |
[PATCH] change internals of EntityMap
|
new
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wraitii
|
task
|
Should Have
|
Work In Progress
|
| #4405 |
[Patch] Remove AiProxy from non-AI (player only) games
|
new
|
|
enhancement
|
Should Have
|
Backlog
|