| #6424 |
“Pick water height” doesn't update the water height slider.
|
phosit
|
defect
|
Should Have
|
Alpha 26
|
Atlas editor
|
| #1367 |
Ошибка HTTP 500 (Internal Server Error)
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #3705 |
|PATCH] Broken dead tree actor
|
Stan
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #2885 |
zoom in/out
|
ben
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #6496 |
zlib library - LIB_URL has changed
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #5087 |
wrong placeholder for vercingetorix_infantry hero
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #4608 |
wrong doc in addBases function from maps/random/rmgen2/setup.js
|
elexis
|
defect
|
Nice to Have
|
Alpha 22
|
Maps
|
| #615 |
women can't hunt but show meat icon
|
Philip Taylor
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #238 |
wnuma compilation sometimes fails
|
Jan Wassenberg
|
defect
|
Release Blocker
|
|
Core engine
|
| #6475 |
windows: parsing of the log folder in the terms for the feedback is broken
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 26
|
UI – Miscellaneous
|
| #6841 |
when only one entity of a type is selected/garrisoned, don't show the number
|
abian
|
enhancement
|
Nice to Have
|
Alpha 27
|
UI & Simulation
|
| #4103 |
when changing option in text field, save button doesn't always highlight
|
|
defect
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #414 |
wcscasecmp does not exist on OS X
|
|
defect
|
Should Have
|
|
Core engine
|
| #5489 |
warning: PIE disabled. Absolute addressing
|
historic_bruno
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #3031 |
warning while trying to delete a savegame when there are no saved games
|
mimo
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #459 |
vfs_Lookup tries to create bogus directories
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #279 |
vfs_Lookup does mkdir incorrectly
|
Jan Wassenberg
|
defect
|
Nice to Have
|
|
Core engine
|
| #2971 |
using 'f' key gives a reference to undefined property warning
|
leper
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3728 |
upgrade Trac to 1.0.11
|
|
task
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #871 |
upgrade Trac
|
philip
|
enhancement
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #1893 |
update lighttpd
|
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3977 |
update libpng 1.6.19 to 1.6.21 due to security
|
|
defect
|
Must Have
|
Alpha 20
|
Core engine
|
| #3727 |
update http://feedback.wildfiregames.com
|
|
enhancement
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #1568 |
update bundled enet to 1.3.10
|
ben
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #2471 |
update "Advanced citizen infantry" doesn't apply to garison units
|
leper
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #670 |
unrecognised format 'macho64' on OS X
|
|
defect
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #3318 |
unit_support_healer relies on missing voice soundgroups
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Music & Sound FX
|
| #484 |
unhandled exception 0xC06D007E in wdll_delay_load.cpp:358 (__delayLoadHelper2)
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #2890 |
unhandled exception (Access violation reading 0x00000008)
|
ben
|
defect
|
Must Have
|
Alpha 18
|
Core engine
|
| #2333 |
unhandled exception (Access violation reading 0x00000000) in CSoundManagerWorker::Run
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #5756 |
undefined reference to `void HierarchicalPathfinder::FindReachableRegions<std::less<HierarchicalPathfinder::RegionID> >
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #4606 |
undefined property g_GameAttributes.settings.Ceasefire for games with autostart
|
bb
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #4851 |
undefined property args.endZ
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #4353 |
typo in test_Attack.js
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1577 |
two Chicken spawning inside Civic Centre on Alpine Lake. AI instability as results
|
O.Davoodi
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #254 |
trac tickets are not readable
|
|
task
|
Should Have
|
|
Non-game systems
|
| #2637 |
tinygettext: collision in add_translation
|
Adrián Chaves
|
defect
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #5108 |
this.order is undefined in UnitAI FindWalkAndFightTargets
|
temple
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #5531 |
this.order is undefined in INDIVIDUAL.PATROL.MovementUpdate
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #2479 |
tex_dds.cpp(466): Invalid/unsupported texture format
|
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #607 |
tests fail since #8300
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #603 |
tests fail since #8278
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #566 |
tests fail since #8086
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #2780 |
test_parse failing on OS X Mavericks
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #985 |
test show: "APIC: all zero"
|
Jan Wassenberg
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #6376 |
templatesanalyzer broken
|
|
defect
|
If Time Permits
|
Alpha 26
|
Non-game systems
|
| #237 |
svn_revision.txt is not built
|
Jan Wassenberg
|
task
|
Release Blocker
|
Pre-Alpha 1
|
Core engine
|
| #4932 |
spearmen are fighting with the resources they hold instead of weapons
|
bb
|
defect
|
Release Blocker
|
Alpha 23
|
Art & Animation
|
| #586 |
sound.mastergain not loaded from config
|
historic_bruno
|
defect
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #1444 |
sound of gyne is vulgar
|
|
enhancement
|
Must Have
|
Alpha 11
|
Music & Sound FX
|
| #650 |
something wrong with the map oasis
|
Art Department
|
defect
|
Nice to Have
|
Alpha 3
|
Art & Animation
|
| #899 |
snd_mgr causes crash at exit and during game
|
|
defect
|
Release Blocker
|
Alpha 8
|
Core engine
|
| #3632 |
show ping for players in multiplayer gamesetup
|
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #6740 |
scrolling on dropdown menus causes lobby to refresh over and over
|
Dunedan
|
defect
|
If Time Permits
|
Alpha 27
|
Multiplayer lobby
|
| #5043 |
schwarzwald map broken
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #4827 |
rmgen library tests
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
Maps
|
| #5018 |
rmgen heightmap image import
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #4822 |
rmgen doesn't react to alt+f4 / Loading screen for visual replays from command line
|
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #5004 |
rmgen SlopeConstraint
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #4854 |
rmgen MapCenter getter
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #4831 |
rmgen JSdoc
|
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #4950 |
rmgen / CLogger timestamps
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #557 |
review: Minor improvements to non-fancy water fresnel effect
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #6558 |
ratings engine always counts me as lost
|
Dunedan
|
defect
|
Should Have
|
Alpha 26
|
Multiplayer lobby
|
| #6883 |
r27673 introduced serialization test failure
|
wraitii
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #1313 |
r11488 does not compile with "--without-pch"
|
leper
|
defect
|
Should Have
|
Alpha 10
|
Build & Packages
|
| #1258 |
qbot goes into endless loop on Death Canyon
|
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1620 |
qBot-xp tries to get position for empty unitCollection
|
wraitii
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1084 |
qBot fails to handle not having a civ center
|
Jonathan Waller
|
defect
|
Must Have
|
Alpha 9
|
Core engine
|
| #6676 |
python 3.11 build fix
|
Itms
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #2678 |
pyrogenesis segfaults on load game
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #2115 |
psDisplayError attempts to set video mode in Atlas
|
ben
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #174 |
premake.lua incorrectly defines __STDC_VERSION__ on GCC
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #6785 |
premake sysincludedirs deprecated
|
s0600204
|
defect
|
Should Have
|
Alpha 27
|
Build & Packages
|
| #6615 |
premake should fail if wx-config can't be found
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Build & Packages
|
| #1178 |
precompiled.h: clang warnings about c-header
|
ben
|
defect
|
Nice to Have
|
Alpha 9
|
Build & Packages
|
| #6390 |
playerPlacementRiver function doesn't place teams properly in some cases
|
marder
|
defect
|
Should Have
|
Alpha 26
|
Maps
|
| #4803 |
plan to remove "force_s3tc_enable" workaround
|
|
task
|
If Time Permits
|
Alpha 24
|
Build & Packages
|
| #4870 |
petra AI queueplanBuilding error when starting with entities of a different civ
|
|
enhancement
|
If Time Permits
|
Alpha 23
|
AI
|
| #5504 |
panelEntButton undefined
|
bb
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #6756 |
palm_tropical visual bug
|
wowgetoffyourcellphone
|
defect
|
If Time Permits
|
Alpha 27
|
Art & Animation
|
| #492 |
packaging resources
|
|
enhancement
|
If Time Permits
|
Alpha 10
|
Build & Packages
|
| #5750 |
orderone doesn't work when placing building foundations
|
wraitii
|
enhancement
|
Should Have
|
Alpha 24
|
Simulation
|
| #6046 |
order queue not flushed
|
Freagarach
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #6919 |
oos error on trying to connect a multiplayer game
|
|
defect
|
Should Have
|
|
Network
|
| #2659 |
on linux, build from svn fails when can't find enet/enet.h
|
|
defect
|
Must Have
|
Alpha 17
|
Build & Packages
|
| #1202 |
nvtt doesn't build with gcc 4.7
|
philip
|
defect
|
Should Have
|
Alpha 10
|
Build & Packages
|
| #2933 |
not totally responsive bunch of units move order
|
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #473 |
not able to update svn from ubuntu
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #1664 |
non-pch build broken in A11
|
leper
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #759 |
no package available for debian
|
|
defect
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #1647 |
movable trees and grass
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #2822 |
mod selector is broken
|
leper
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #2930 |
mirages problems
|
Itms
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #6113 |
macOS BigSur - missing polygon on minimap
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #6335 |
macOS BigSur - red line across the screen
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #160 |
lockfree tests fail on Linux
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #3050 |
local.cfg doesn't like tabs
|
leper
|
defect
|
If Time Permits
|
Alpha 18
|
Core engine
|
| #4091 |
link to RSS feed dead at http://play0ad.com/community/participate/
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #510 |
libpng fails to load
|
|
defect
|
Should Have
|
Pre-Alpha 3
|
Core engine
|
| #288 |
libCollada not found by game when executed outside system directory
|
|
defect
|
Should Have
|
|
Core engine
|
| #547 |
lib/sysdep/os/linux/lcpu.cpp sched_getaffinity fails with errno 22 (EINVAL)
|
|
defect
|
Should Have
|
Alpha 2
|
Non-game systems
|
| #2123 |
land animal (gazelle) found running in deep water
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #5655 |
js::GCMarker::eagerlyMarkChildren segfault
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #2485 |
javascript sprintf error since translation update
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #897 |
javascript common api
|
|
defect
|
Nice to Have
|
Alpha 7
|
UI & Simulation
|
| #148 |
interact bugs
|
|
defect
|
Should Have
|
|
Core engine
|
| #2730 |
installers checksum
|
|
enhancement
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #2608 |
increase production queue limit
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #6798 |
incompatible or missing mods error is shown on every game start
|
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #6838 |
include military formation descriptions
|
abian
|
enhancement
|
Nice to Have
|
Alpha 27
|
UI & Simulation
|
| #6856 |
improve color of repair icon
|
abian
|
enhancement
|
Nice to Have
|
Alpha 27
|
Art & Animation
|
| #684 |
hwdetect: disable S3TC on R600 drivers
|
|
task
|
Should Have
|
Alpha 4
|
Core engine
|
| #627 |
hotkeys problems
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #1180 |
h_mgr crashes with "Not enough memory"
|
|
defect
|
Must Have
|
Alpha 11
|
Core engine
|
| #442 |
gui/common/functions_page_session.js(174): Error: Size only accepts strings or GUISize objects
|
|
defect
|
Should Have
|
|
Core engine
|
| #5729 |
gnutls-3.6.8 fails to build on macOS 10.15 Catalina
|
Krinkle
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #6807 |
gloox crash on macOS with TLS
|
froissant
|
defect
|
Release Blocker
|
Alpha 27
|
Multiplayer lobby
|
| #998 |
gfx::CardName gets confused by multiple GPUs
|
Jan Wassenberg
|
defect
|
Nice to Have
|
Alpha 8
|
Core engine
|
| #3658 |
gatherNearPosition not working as expected
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #5091 |
gaia boltshooter on hellas random map does not attack until they are attacked
|
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #3223 |
g_ScriptStatsTable is never deleted in replay mode
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #839 |
function FireArrows: TypeError: cmpIdentity is null
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #4090 |
forum users not getting notified of replies
|
|
defect
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #5646 |
format.h is bugged
|
adrian
|
defect
|
Must Have
|
Alpha 24
|
Build & Packages
|
| #2542 |
fishes on land in Ptolemies Demo map 1
|
michael
|
defect
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #617 |
fishes not visible when "Water Reflections" is enabled
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #2621 |
features update on http://play0ad.com/game-info/features/
|
Erik Johansson
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #5709 |
fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance)
|
Itms
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #6440 |
fast clicking makes formations walk in slow motion
|
marder
|
defect
|
Release Blocker
|
Alpha 26
|
UI & Simulation
|
| #3831 |
errors when opening "training" in main menu
|
|
defect
|
Nice to Have
|
Alpha 20
|
Internationalization & Localization
|
| #992 |
error: attributes are not allowed on a function-definition
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #163 |
error when exiting with 'X' button
|
|
defect
|
Should Have
|
Alpha 1
|
Core engine
|
| #2151 |
error - template_unit_cavalry_melee_swordsman.xml
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2166 |
error - fauna_lioness.xml
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2150 |
error - athen.json
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #987 |
editor: OpenGL errors
|
|
defect
|
Should Have
|
Alpha 8
|
Atlas editor
|
| #287 |
dock placement
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #1509 |
delete, garrison, build keys no longer working
|
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #5017 |
curl 7.54 doesn't compile on macos 10.13
|
Itms
|
defect
|
Should Have
|
Alpha 23
|
Build & Packages
|
| #5112 |
createObjectGroups should not break when receiving an empty areas array
|
FeXoR
|
defect
|
Should Have
|
Alpha 24
|
Maps
|
| #403 |
crashlog.txt goes in non-writable directory
|
|
defect
|
Should Have
|
|
Core engine
|
| #5612 |
crashes when i try to start a game
|
|
defect
|
Must Have
|
|
Core engine
|
| #3247 |
crash: wrong cpu_set_t * passed to sched_setaffinity()
|
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #761 |
crash with RMS and Latium map
|
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #3262 |
crash when trying to start game (utf8 decoding)
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #6907 |
crash when trying to join multiplayer game
|
|
defect
|
Should Have
|
|
Core engine
|
| #284 |
crash on vista
|
|
defect
|
Should Have
|
|
Core engine
|
| #3372 |
construction doesn't start if there is an animal on the construction area
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #552 |
compile with new boost (1.44+)
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #608 |
compile error after nvtt changes
|
|
defect
|
Should Have
|
Alpha 2
|
Non-game systems
|
| #3668 |
commands changes depending on selected units
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3068 |
clang build warnings: 'register' storage class specifier is deprecated
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4777 |
checkrefs script needs update for biome files
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Maps
|
| #1113 |
changeset 10895 breaks compilation on mac
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #2298 |
catapult shouldnt auto-target enemies close to friendly units
|
|
enhancement
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #767 |
can't compile on linux
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #651 |
can't compile after recent changes
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #554 |
camera should be always inside the terrain
|
Sergey
|
defect
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #2074 |
cache.h(83): Assertion failed: "Validate()"
|
ben
|
defect
|
Release Blocker
|
Alpha 14
|
Core engine
|
| #3295 |
building placement broken for the ai
|
mimo
|
defect
|
Release Blocker
|
Alpha 19
|
AI
|
| #553 |
build crash due to system config header
|
|
defect
|
Should Have
|
Alpha 2
|
Atlas editor
|
| #4796 |
broken mine placement on tiny maps
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #836 |
broken build with enet 1.3
|
|
enhancement
|
Should Have
|
Alpha 6
|
Core engine
|
| #5921 |
blank lines in chat
|
s0600204
|
defect
|
Release Blocker
|
Alpha 24
|
UI – In-game
|
| #2326 |
binaries/system/test 1 test failed
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #747 |
better FPS indicator
|
|
enhancement
|
If Time Permits
|
Alpha 5
|
Core engine
|
| #3316 |
bench template fails to validate
|
leper
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #5462 |
auto-tasking broken ?
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #2367 |
assertion 'sys_page_size == 0' failed + JS errors
|
Yves
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #3918 |
animal DPS balance
|
|
enhancement
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #297 |
alSourceUnqueueBuffers fails with "invalid value"
|
|
defect
|
Should Have
|
|
Core engine
|
| #6412 |
addition of han civ
|
Stan
|
task
|
Must Have
|
Alpha 26
|
Simulation
|
| #464 |
addendum to changeset [7341]
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #714 |
added hotkey list from wiki to in game manual
|
Dustin
|
enhancement
|
Nice to Have
|
Alpha 4
|
Non-game systems
|
| #2916 |
add screen resolution to http://feedback.wildfiregames.com/
|
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3231 |
add places count for taking over building
|
|
enhancement
|
Should Have
|
Alpha 24
|
Simulation
|
| #6850 |
add brief explanations to the tooltips of the alert buttons
|
abian
|
enhancement
|
Nice to Have
|
Alpha 27
|
UI – In-game
|
| #3162 |
add an icon representing the garnisoning capacities of a building
|
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI – In-game
|
| #117 |
add CxxTest
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #2965 |
add --version argument
|
leper
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #6051 |
a24 doesn't compile with dependency (nix) specification is ambiguous. Only one of `branch`, `tag` or `rev` is allowed.
|
|
defect
|
Must Have
|
Alpha 25
|
Build & Packages
|
| #5785 |
[svn]When re-hosting, map preview shows incorrect biome
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #624 |
[nvidia linux driver bug] Segmentation fault when move cursor over game menu
|
|
defect
|
Release Blocker
|
Alpha 3
|
Core engine
|
| #6603 |
[macOS] mod.json issue
|
Stan
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6719 |
[macOS] [Vulkan] Suppress mvk-info messages from command line
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #6453 |
[macOS] Unable to build
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6474 |
[macOS] Spidermonkey fails to build - part 2
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6454 |
[macOS] Segmentation fault - framebuffer
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6480 |
[macOS] MSAA crash
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6495 |
[macOS] Instant crash
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6395 |
[macOS] Crash right from the start
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6729 |
[macOS] Check for the existence of libMoltenVK
|
Stan
|
enhancement
|
If Time Permits
|
Alpha 27
|
Build & Packages
|
| #6447 |
[macOS] Building Spidermonkey fails
|
wraitii
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6717 |
[macOS] [Vulkan] Texture Quality mischief
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #6766 |
[macOS Vulkan] Assertion failed
|
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #3691 |
[i18n] Missing german translation in message from allied ai team
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
Internationalization & Localization
|
| #2501 |
[WIP PATCH] Help to translate button
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #6720 |
[Vulkan] blinking obstruction overlay
|
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #6723 |
[Vulkan] Lowering shader effects causes black spots on fields
|
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #2210 |
[Typo] Double quote in a quote
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2391 |
[Solved] Trac timeline looks weird
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #2184 |
[STEPS TO FIX] libpng warning: iCCP: known incorrect sRGB profile
|
ben
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #2191 |
[Premake] Add VS2012, EnableSSE2 and "--with-c++11"
|
Jorma Rebane
|
enhancement
|
Must Have
|
Alpha 15
|
Build & Packages
|
| #6381 |
[PetraAI] Attacks occur later
|
Freagarach
|
enhancement
|
Release Blocker
|
Alpha 26
|
AI
|
| #6185 |
[PetraAI] - Split bases from HQ.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 26
|
AI
|
| #4333 |
[Patch] Speed up the Guard component
|
mimo
|
enhancement
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #4193 |
[Patch] Loot tooltips
|
Mate-86
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #4648 |
[Patch] Capture The Relic victory shouldn't depend on the player ID order
|
bb
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1995 |
[PERFORMANCE] Memory allocation reduction
|
Jorma Rebane
|
enhancement
|
Must Have
|
Alpha 15
|
Core engine
|
| #1702 |
[PATCH} Crash in CStreamItem::IdleTask()
|
stwf
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #4062 |
[PATCH] Fix some formating issues in json auras files
|
elexis
|
defect
|
If Time Permits
|
Alpha 21
|
UI & Simulation
|
| #96 |
[PATCH][Atlas] Copy-and-paste of entities
|
trompetin17
|
enhancement
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #3224 |
[PATCH][Art] Aura Icons
|
Niek
|
enhancement
|
Must Have
|
Alpha 19
|
Art & Animation
|
| #2819 |
[PATCH][ATLAS]Add a unsaved changes check on exiting Atlas
|
trompetin17
|
defect
|
Should Have
|
Alpha 18
|
Atlas editor
|
| #3027 |
[PATCH][ATLAS] Unable to load scenarios on Windows
|
trompetin17
|
defect
|
Release Blocker
|
Alpha 18
|
Atlas editor
|
| #1163 |
[PATCH][ATLAS] Object placement constraints
|
trompetin17
|
enhancement
|
Nice to Have
|
Alpha 18
|
Atlas editor
|
| #1712 |
[PATCH][ATLAS] Music and ambient sounds keep playing after simulation test
|
trompetin17
|
defect
|
Should Have
|
Alpha 18
|
Atlas editor
|
| #2791 |
[PATCH][ATLAS] Actor seed not copied when copy-pasting items.
|
trompetin17
|
defect
|
Must Have
|
Alpha 17
|
Atlas editor
|
| #2720 |
[PATCH]Warning cullgroup unreferenced formal parameter
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #2727 |
[PATCH]Victory conditions should be displayed when selecting a map
|
mimo
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #277 |
[PATCH]Unit selections
|
gerbilOFdoom
|
enhancement
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #1953 |
[PATCH]Unable to change number of players in Atlas after first simulation run or save.
|
leper
|
defect
|
Must Have
|
Alpha 18
|
Atlas editor
|
| #3939 |
[PATCH]Structure Tree research highlighting too long
|
usey11
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2122 |
[PATCH]Small possible memory leak in network/fsm.cpp
|
ben
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #2276 |
[PATCH]Opening the developer overlay doesn't work in games started through the lobby
|
pogisanpolo
|
defect
|
Should Have
|
Alpha 16
|
Multiplayer lobby
|
| #1824 |
[PATCH]Memory leak in sound manager
|
stwf
|
defect
|
Must Have
|
Alpha 13
|
Core engine
|
| #3511 |
[PATCH]Give the possibility not to save options for one session.
|
mimo
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3204 |
[PATCH]Get territory neighbours from territory manager
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #2976 |
[PATCH]Enemy Defeated when all buildings destroyed
|
trompetin17
|
enhancement
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #3018 |
[PATCH]Deleting saved game without confirmation
|
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #2866 |
[PATCH]Alignment error in German stats screen
|
Jaison
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #4271 |
[PATCH]Ai may try to find builders when the construction finishes
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #2938 |
[PATCH]Add the hours to the time display
|
leper
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #3101 |
[PATCH]Add structure tree to session menu
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4458 |
[PATCH] xmlvalidator perl scripts tool
|
|
defect
|
Should Have
|
Alpha 22
|
Art & Animation
|
| #2675 |
[PATCH] x86_x64.cpp fails to build with -fpie on i386
|
historic_bruno
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #3059 |
[PATCH] wooden tower (aka palisade fort) needs some cleanup
|
Stan
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #1833 |
[PATCH] weird roaming behaviour
|
philip
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #2199 |
[PATCH] variable overwritten
|
ben
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3721 |
[PATCH] update osx libraries
|
fabio
|
enhancement
|
Should Have
|
Alpha 20
|
Core engine
|
| #4670 |
[PATCH] update mesa software renderers detection
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
Core engine
|
| #3694 |
[PATCH] undefined cmd in debug output
|
leper
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1808 |
[PATCH] unable to un-garrison some units
|
leper
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2018 |
[PATCH] traders garrisoned in ships not taken into account
|
leper
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #2481 |
[PATCH] test_headerless.h test failure on i686 gcc4.9
|
philip
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #3992 |
[PATCH] techs and auras changes for entities are not serialized in the ai
|
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #2859 |
[PATCH] sprintf.js - Out of date
|
Itms
|
enhancement
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #4101 |
[PATCH] sound notification when people join hosted game menu
|
Polakrity
|
enhancement
|
Nice to Have
|
Alpha 24
|
UI & Simulation
|
| #3507 |
[PATCH] some technologies and auras don't affect all damage types
|
scythetwirler
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3954 |
[PATCH] some inconsistencies in templates for gauls infantry and pers trirem units
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3187 |
[PATCH] setup-trade-route - undefined property cmd.source
|
leper
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1165 |
[PATCH] remaining rootbot modifications
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 9
|
UI & Simulation
|
| #2931 |
[PATCH] random numbers for AI
|
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #2247 |
[PATCH] quotes.txt
|
Michael
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1862 |
[PATCH] profiler2: can't be disabled in game and other suggestions
|
giannis
|
enhancement
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #3864 |
[PATCH] prevent the AI to train too much support units
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #1516 |
[PATCH] premake adds random flags
|
|
defect
|
Nice to Have
|
Alpha 11
|
Build & Packages
|
| #2119 |
[PATCH] out of sync error when building civic center with shift-key
|
sanderd17
|
defect
|
Must Have
|
Alpha 15
|
Core engine
|
| #1054 |
[PATCH] multiplayer with no humans broken
|
Matt Doerksen
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #1257 |
[PATCH] move the banner of spawn point along with the unit
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #2203 |
[PATCH] minimap rally point not queued
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #1503 |
[PATCH] messages.js: handleNetMessage() obj.caption overwritten
|
ben
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1933 |
[PATCH] memleak in CVertexBuffer::Release
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1934 |
[PATCH] memleak in CSoundManager::AddPlayListItem / JMusicList::Play
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #3853 |
[PATCH] mace_champion_infantry unlocked in barracks without unlocking it
|
sanderd17
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #953 |
[PATCH] local.cfg adds keys instead of replacing them
|
philip
|
defect
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #2469 |
[PATCH] link failure without not-used Boost.Signals library when Boost.Signals2 is used
|
leper
|
defect
|
Must Have
|
Alpha 17
|
Build & Packages
|
| #2587 |
[PATCH] in team result screen: wrong map discovered total percentage
|
Itms
|
defect
|
If Time Permits
|
Alpha 18
|
UI & Simulation
|
| #830 |
[PATCH] improve 0ad ubuntu packages compression
|
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #2111 |
[PATCH] hqdof.fs shader error with GeForce GTX 660 / Win 7
|
wraitii
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #4112 |
[PATCH] hide "I'm ready" button to observers
|
echotangoecho
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3222 |
[PATCH] handleNotifications() handles only one notification
|
leper
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3875 |
[PATCH] gui.scale does not affect the cursor size
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #1986 |
[PATCH] graphics/Terrain.cpp overflow
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #3252 |
[PATCH] getTradingTooltip is wrong
|
sanderd17
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3576 |
[PATCH] gathering techs for naval maps
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3142 |
[PATCH] game with 8 players on a giant map prints many js errors at some point
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4394 |
[PATCH] fndn_farmstead: required texture sampler aoTex
|
Stan
|
defect
|
Must Have
|
Alpha 22
|
Art & Animation
|
| #1723 |
[PATCH] flee distance too small
|
leper
|
enhancement
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #3902 |
[PATCH] fix some civ requirements in technology templates
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1918 |
[PATCH] fix a small bug in the recent allied garrison patch
|
leper
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #2034 |
[PATCH] escort order
|
mimo
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #3333 |
[PATCH] enhance the civ specific techs affecting max health of buildings
|
mimo
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3863 |
[PATCH] enet_peer_timeout not implemented
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #3786 |
[PATCH] elliptic animal footprints
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1915 |
[PATCH] display the current number of garrisoned units when trying to garrison more units
|
leper
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #3218 |
[PATCH] destruct_rome_camp_turf missing AO texture / wrong material
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #3473 |
[PATCH] deleting a file in the replay menu should not reset the selection
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1930 |
[PATCH] delayed build bug
|
leper
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #4161 |
[PATCH] cmpPlayer cleanup
|
leper
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2804 |
[PATCH] clang error on FreeBSD
|
leper
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1168 |
[PATCH] civ typos
|
ben
|
task
|
Should Have
|
Alpha 12
|
Core engine
|
| #1903 |
[PATCH] change the way renamed entities are taken into account
|
leper
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1349 |
[PATCH] change instances of "Citizen" class to "Worker"
|
michael
|
task
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #4415 |
[PATCH] cart temple fails to validate after cache clearing
|
Stan
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #990 |
[PATCH] build with system provided libmozjs185
|
|
enhancement
|
Should Have
|
Alpha 8
|
Core engine
|
| #2238 |
[PATCH] bug in GarrisonHolder
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2473 |
[PATCH] blacksmith building for Britons and Gauls available at the beginning
|
michael
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3880 |
[PATCH] autostart does not work when gaia is set (null value) in the playerData of the map xml
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
Core engine
|
| #2898 |
[PATCH] audio notification system when your nick is mentioned in chat
|
Andy Alt
|
enhancement
|
Nice to Have
|
Alpha 21
|
Music & Sound FX
|
| #4019 |
[PATCH] assign back to work icon to the GUI.
|
Stan
|
enhancement
|
Should Have
|
Alpha 24
|
Art & Animation
|
| #3344 |
[PATCH] arm64 support for nvtt
|
fabio
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #3345 |
[PATCH] arm64 support for 0ad
|
leper
|
enhancement
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #1111 |
[PATCH] aoe3ed - Support WxWidgets 2.9 for ArchiveViewer and FileConverter
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #2246 |
[PATCH] animal should not be ResourceGatherer
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #4385 |
[PATCH] aiAnalysisInfluenceGroup GuiInterface tests
|
Itms
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #991 |
[PATCH] add attackStrengths and armorStrengths functions to ai api for bots
|
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #3170 |
[PATCH] [REVIEW] Aegean Sea RMS: the river is passable on some map instances
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Maps
|
| #678 |
[PATCH] [Atlas] Improve unit selection options
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 9
|
Atlas editor
|
| #2059 |
[PATCH] [ATLAS] Non smooth terrain altering (good for making sharp mountains)
|
sanderd17
|
enhancement
|
If Time Permits
|
Alpha 14
|
Atlas editor
|
| #1213 |
[PATCH] [ATLAS] Multi-Selection object rotation
|
trompetin17
|
enhancement
|
Nice to Have
|
Alpha 18
|
Atlas editor
|
| #1392 |
[PATCH] [ATLAS] Display template name for selected units
|
trompetin17
|
enhancement
|
Nice to Have
|
Alpha 18
|
Atlas editor
|
| #1027 |
[PATCH] [ATLAS] Assertion failure in CBrush::Slice while editing map
|
vts
|
defect
|
Nice to Have
|
Alpha 10
|
Atlas editor
|
| #3163 |
[PATCH] XpartaMuPP readme misses some instructions
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Multiplayer lobby
|
| #3824 |
[PATCH] WxWidgets 3.1 : Horizontal alignment flags are ignored in horizontal sizers
|
Stephen Imhoff
|
defect
|
If Time Permits
|
Alpha 23
|
Atlas editor
|
| #907 |
[PATCH] Wrong window position on Windows with taskbar on top
|
|
defect
|
If Time Permits
|
Alpha 17
|
Core engine
|
| #4288 |
[PATCH] Wrong water colors on some maps
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
Maps
|
| #1255 |
[PATCH] Wrong units move if the same number of units is selected
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #4220 |
[PATCH] Wrong cursor for capture attack on a structure wich is in RestrictedClasses
|
fatherbushido
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3524 |
[PATCH] Wrong button order when deleting replays
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3611 |
[PATCH] Worker elephant can be garrisoned in houses
|
mimo
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #4125 |
[PATCH] Wooden Tower upgrade to Defense Tower
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4010 |
[PATCH] Wonder victory messages need to be deleted after win
|
Itms
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3226 |
[PATCH] Wonder Victory message is not shown for observers
|
sanderd17
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4255 |
[PATCH] When upgrading the costs are substracted then readded.
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3874 |
[PATCH] When gui.scale is lower than 1.0 the in-game bandbox misbehave
|
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #2627 |
[PATCH] When garrisoning a hero, the selection ring is not cleared
|
Stan
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #2393 |
[PATCH] When allied with an AI, the AI workers follow our units
|
mimo
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #3522 |
[PATCH] When a wonder is destroyed, the +50 pop bonus should disappear too
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3894 |
[PATCH] We should be able to set a trade-route with a miraged market
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2692 |
[PATCH] Water turning red
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #1380 |
[PATCH] Water reflections bug on Mac w/ Intel HD 3000 graphics
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1562 |
[PATCH] Water interferes with actor viewer rendering
|
ben
|
defect
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #1572 |
[PATCH] Water effects enhancements.
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #4039 |
[PATCH] Volume control slider
|
Damien PIQUET
|
enhancement
|
Should Have
|
Alpha 22
|
Core engine
|
| #3180 |
[PATCH] Visualise auras
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #3467 |
[PATCH] Visual replay menu - Civ and Name undefined for autostart games
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #3258 |
[PATCH] Visual Replay Menu
|
Itms
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3581 |
[PATCH] Visual Replay - simulation continues after end
|
elexis
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3566 |
[PATCH] Visual Replay - everything invisible after replay
|
JoshuaJB
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3915 |
[PATCH] Visual Attack Range
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3679 |
[PATCH] Viking Ship has Incorrect Civ
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3731 |
[PATCH] View panels in observer-mode / replays
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #2746 |
[PATCH] Various errors in Greek unit names
|
leper
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #2878 |
[PATCH] Valgrind warnings on game startup: inotify_event_loop_process_events()
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #2862 |
[PATCH] Valgrind warnings on game shutdown
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #935 |
[PATCH] Use standard SDL in Windows (remove custom API)
|
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #2908 |
[PATCH] Use short pathfinder update when colliding with entities
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3907 |
[PATCH] Use range based for in network code
|
Itms
|
defect
|
If Time Permits
|
Alpha 21
|
Network
|
| #2952 |
[PATCH] Use nested repeat tags in the summary screen xml
|
trompetin17
|
task
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3269 |
[PATCH] Use iterators for XMBElementList and XMBAttributeList
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #1316 |
[PATCH] Use inotify instead of FAM/Gamin on Linux
|
noKid
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #3338 |
[PATCH] Use correct predefined macro to check for x86_64
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Build & Packages
|
| #3979 |
[PATCH] Use actual playername in singleplayer instead of "You"
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1886 |
[PATCH] Upgrade SpiderMonkey to v24
|
Yves
|
enhancement
|
Must Have
|
Alpha 16
|
Core engine
|
| #3967 |
[PATCH] Update workspaces fails with gcc 6
|
sanderd17
|
defect
|
Must Have
|
Alpha 21
|
Build & Packages
|
| #1311 |
[PATCH] Update wall_builder and add wall_demo random map
|
leper
|
defect
|
Must Have
|
Alpha 10
|
UI & Simulation
|
| #1971 |
[PATCH] Update valgrind
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #4089 |
[PATCH] Update manual for hotkeys related to idle fighters
|
Andy Alt
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3982 |
[PATCH] Update l10n/message.json for aura translation
|
sanderd17
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #2709 |
[PATCH] Update entities visibility at the beginning of the game
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #3190 |
[PATCH] Update cppformat
|
Itms
|
task
|
Should Have
|
Alpha 24
|
Core engine
|
| #3315 |
[PATCH] Update SimulationDocs
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #3847 |
[PATCH] Update Game Stanzas sent too frequently
|
sbirmi
|
enhancement
|
Should Have
|
Alpha 22
|
Multiplayer lobby
|
| #4036 |
[PATCH] Unknown player has rejoined
|
elexis
|
defect
|
Must Have
|
Alpha 22
|
Network
|
| #3376 |
[PATCH] Units stuck at obstruction corners
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #3086 |
[PATCH] Units stop attacking and errorspam for some formations
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1220 |
[PATCH] Units stick to idle animation after destination target is constructed before reaching it
|
Matt Lott
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1759 |
[PATCH] Units sometimes are rendered as carrying resources while they are not
|
zoot
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #724 |
[PATCH] Units should not move out of enemy construction zones
|
Andrew
|
defect
|
Must Have
|
Alpha 6
|
Core engine
|
| #697 |
[PATCH] Units promotion
|
fcxSanya
|
enhancement
|
Should Have
|
Alpha 5
|
UI & Simulation
|
| #2905 |
[PATCH] Units on Walls sometimes dont auto attack
|
mimo
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #2340 |
[PATCH] Units loose orders after town bell (alert)
|
Michael
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #2242 |
[PATCH] Units garrisoned inside a ship should not always be killed when the ship is destroyed
|
mimo
|
enhancement
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #3410 |
[PATCH] Units can go through obstructions
|
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #3406 |
[PATCH] Units attack farms instead of capturing/ignoring them
|
otero
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4420 |
[PATCH] UnitMotion rewrite
|
wraitii
|
enhancement
|
Must Have
|
Alpha 24
|
Simulation
|
| #3430 |
[PATCH] UnitAI - undefined property this.order.data.type while gathering
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3273 |
[PATCH] UnitAI - alertGarrisoningTarget is undefined
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3221 |
[PATCH] Unit with actor 'infantry_archer_b' launched a projectile but has no actor on 'projectile' attachpoint
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1366 |
[PATCH] Unit deaths inside the Fog of War
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #1910 |
[PATCH] Unit death damage
|
Mate-86
|
task
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1866 |
[PATCH] Unit attack instability
|
leper
|
defect
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #2213 |
[PATCH] Unify script conversions
|
Yves
|
task
|
Should Have
|
Alpha 15
|
Core engine
|
| #2825 |
[PATCH] Unify build.sh and build-osx-bundle.sh .po file code
|
leper
|
enhancement
|
Nice to Have
|
Alpha 17
|
Build & Packages
|
| #2857 |
[PATCH] Ungarrison all units from an ally building
|
maveric
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3590 |
[PATCH] Undeletable entities
|
leper
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1928 |
[PATCH] Un-select All Units and Cancel Building Placement Using Esc
|
Josh
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #1028 |
[PATCH] UI Enhancement: Right Click selection removal
|
kingadami
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2021 |
[PATCH] UI Alarm for Tech Research Completion
|
Marcos Paulo Moreti
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2305 |
[PATCH] UDP Hole Punching / NAT Traversal / STUN
|
fcxSanya
|
enhancement
|
Must Have
|
Alpha 22
|
Multiplayer lobby
|
| #3955 |
[PATCH] Typo in entityExtend.js
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #3926 |
[PATCH] Two little bugs in Petra.
|
mimo
|
defect
|
Must Have
|
Alpha 21
|
AI
|
| #3303 |
[PATCH] Tweak ResourceTrickle Schema
|
s0600204
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #52 |
[PATCH] Trigger system
|
O.Davoodi
|
task
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #3613 |
[PATCH] Trigger points are missing the visibility component
|
JoshuaJB
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1839 |
[PATCH] Tribute enhancements
|
leper
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1207 |
[PATCH] Trading Waypoints (2-parter)
|
leper
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3812 |
[PATCH] Trade exploit
|
mimo
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #3277 |
[PATCH] Trade cart unusable if origin market is destroyed before finishing the trade route setup
|
otero
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #1215 |
[PATCH] Trade can occur between two incomplete buildings
|
O.Davoodi
|
defect
|
Release Blocker
|
Alpha 10
|
UI & Simulation
|
| #30 |
[PATCH] Trade
|
fcxSanya
|
enhancement
|
Must Have
|
Alpha 9
|
UI & Simulation
|
| #3079 |
[PATCH] Tooltips when placing towers (their advertised range) do not correspond to the actual range
|
maveric
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1717 |
[PATCH] Tooltips should show the batch training cost when the hotkey is held down
|
zoot
|
enhancement
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #705 |
[PATCH] Tooltips go off screen in lower resolutions
|
Brian
|
defect
|
Nice to Have
|
Alpha 4
|
Art & Animation
|
| #2830 |
[PATCH] Tooltip should have their Counters line removed
|
Timothy Hamlett
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3655 |
[PATCH] Tooltip of the default hero capture aura hides the tooltip of other hero auras
|
s0600204
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #3191 |
[PATCH] Tooltip for a tower upgrade must be rephrased
|
leper
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3205 |
[PATCH] Too dark colors for playernames in multiplayer lobby and gamesetup_chat
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Multiplayer lobby
|
| #3589 |
[PATCH] Tiny errors in UnitAI.js
|
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #3350 |
[PATCH] Time is not localized but in UTC
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #4324 |
[PATCH] Thread the pathfinder computations to reduce latency
|
wraitii
|
enhancement
|
Should Have
|
Alpha 25
|
Core engine
|
| #3630 |
[PATCH] This.orderqueue is undefined
|
mimo
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #1061 |
[PATCH] There are identical sub-expressions 'm_totalDeallocatedBytes' to the left and to the right of the '<=' operator.
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #3703 |
[PATCH] The summary error!
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1063 |
[PATCH] The return value of function 'remove_if' is required to be utilized.
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1260 |
[PATCH] The resource carrying animation is not displayed, or displayed when not needed
|
leper
|
defect
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #3324 |
[PATCH] The cancel button in the options window does not cancel changes
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3861 |
[PATCH] The Stonehenge wonder can go through other buildings
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2752 |
[PATCH] Tests compilation failure on Windows
|
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #1142 |
[PATCH] TestCLogger::test_unicode() failure on FreeBSD
|
leper
|
defect
|
Nice to Have
|
Alpha 18
|
Core engine
|
| #969 |
[PATCH] Territory support for the AI
|
|
enhancement
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #3891 |
[PATCH] Territory isn't updated when diplomacy changes
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3358 |
[PATCH] TerrainTextureManager file loading rewrite
|
leper
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #801 |
[PATCH] Templates sorting utility
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 7
|
UI & Simulation
|
| #1462 |
[PATCH] Technologies should support folders
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1431 |
[PATCH] Technologies in process of research should show up along the side of the screen
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #3464 |
[PATCH] Team chat shows up as public chat
|
elexis
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1767 |
[PATCH] Team chat doesn't work for allies made using diplomacy
|
trompetin17
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4082 |
[PATCH] Team Bonuses (for all civs)
|
|
task
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #4285 |
[PATCH] Take account of control group when checking if we can upgrade an entity.
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2141 |
[PATCH] Take a look at the uses of Engine.Console_Write
|
leper
|
task
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4389 |
[PATCH] Synchronize Prop Anims with Parent
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #4131 |
[PATCH] SwitchMarketOrder error
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2137 |
[PATCH] Switch Renderer scripting to global functions
|
Yves
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #2126 |
[PATCH] Switch GameView scripting to global functions
|
Yves
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #2140 |
[PATCH] Switch Console scripting to global functions
|
Yves
|
task
|
Should Have
|
Alpha 15
|
Core engine
|
| #2172 |
[PATCH] Switch ConfigDB scripting to global functions
|
Yves
|
task
|
Should Have
|
Alpha 15
|
Core engine
|
| #3011 |
[PATCH] Switch CLogger to use cppformat
|
|
enhancement
|
Should Have
|
Alpha 18
|
Core engine
|
| #3993 |
[PATCH] Support notciv tech requirement in structure tree
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1497 |
[PATCH] Support for multiple UV sets per model
|
myconid
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #1656 |
[PATCH] Support for libxml2 2.9
|
|
defect
|
Should Have
|
Alpha 12
|
Build & Packages
|
| #2043 |
[PATCH] Support for extra keys usefull for hotkeys on non qwerty keybords on Linux and OS X.
|
ben
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #805 |
[PATCH] Support double-click on unit group buttons
|
|
enhancement
|
Should Have
|
Alpha 6
|
Core engine
|
| #245 |
[PATCH] Support XML validation
|
leper
|
task
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #4262 |
[PATCH] Summary screen: Fix Map control percentages
|
FeXoR
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #4187 |
[PATCH] Summary screen must show who has actually won / was defeated
|
javiergodas
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3323 |
[PATCH] Summary screen fails if a team number is skipped
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3518 |
[PATCH] Summary screen code style
|
elexis
|
task
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #4217 |
[PATCH] Structure tree shows wrong specific tech names
|
s0600204
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #3747 |
[PATCH] Structure tree doesn't consider promotion
|
s0600204
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3738 |
[PATCH] Structure tree - show population bonus
|
s0600204
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3801 |
[PATCH] Structure tree - civic centre health wrong
|
s0600204
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3213 |
[PATCH] Structure Tree - units made from other units are not displayed
|
s0600204
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3682 |
[PATCH] Structure Tree - Reporting unrecognized reqs that should be recognized
|
s0600204
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3401 |
[PATCH] Structure Tree - Aristeia's egyptian phase-pair technologies cause errors
|
s0600204
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #695 |
[PATCH] Stop using boost::filesystem::operator< so much
|
Rodolphe Ortalo
|
task
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #4015 |
[PATCH] Stop unpacking siege on stop/move command
|
Ágoston Sipos
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #1870 |
[PATCH] Stop hotkey
|
leper
|
enhancement
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #2835 |
[PATCH] Stop "queue-building" structures when resources exhausted
|
mimo
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #3284 |
[PATCH] Stand ground units don't attack
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3792 |
[PATCH] Stackable auras
|
sanderd17
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3022 |
[PATCH] Split rating from lobby bot into another
|
scythetwirler
|
defect
|
Should Have
|
Alpha 21
|
Multiplayer lobby
|
| #4218 |
[PATCH] Split bicubicInterpolation to 1D and 2D so both are available
|
FeXoR
|
enhancement
|
Nice to Have
|
Alpha 22
|
Maps
|
| #4391 |
[PATCH] SplashScreenDisable option currently not used
|
mimo
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2267 |
[PATCH] Spidermonkey lobby compatibility
|
Yves
|
task
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2462 |
[PATCH] SpiderMonkey ESR31 upgrade
|
Yves
|
enhancement
|
Should Have
|
Alpha 18
|
Core engine
|
| #3708 |
[PATCH] SpiderMonkey 38 Upgrade
|
Itms
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #1029 |
[PATCH] Spell colour/color properly
|
ben
|
task
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #916 |
[PATCH] Spaces in paths might break SpiderMonkey build
|
ben
|
defect
|
If Time Permits
|
Alpha 19
|
Core engine
|
| #1604 |
[PATCH] Sound system breaks on archived data
|
stwf
|
defect
|
Release Blocker
|
Alpha 11
|
Core engine
|
| #3030 |
[PATCH] Sound Config is not used in Sound Manager
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #1438 |
[PATCH] Sort out Windows log path pre-Vista
|
ben
|
defect
|
Should Have
|
Alpha 11
|
Non-game systems
|
| #3229 |
[PATCH] Some structures shouldn't be ConquestCritical
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1696 |
[PATCH] Some special entities can't be placed in Atlas
|
trompetin17
|
defect
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #3583 |
[PATCH] Some resources have a too low gatherer limit
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1716 |
[PATCH] Some queue orders for citizen-soldiers still need implemented
|
leper
|
defect
|
Must Have
|
Alpha 12
|
UI & Simulation
|
| #3531 |
[PATCH] Some obsolete code when compiling with DISABLE_PATHFINDER
|
Stan
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #3056 |
[PATCH] Some missing newlines in debug_printf
|
ben
|
enhancement
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #3628 |
[PATCH] Some javascript errors after playing for more than 2 hours
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4195 |
[PATCH] Some foundations have more armor than finished buildings
|
fatherbushido
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #2547 |
[PATCH] Some data in the lobby is not being localized
|
gallaecio
|
defect
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #3647 |
[PATCH] Some commands get modified by a simulation update
|
leper
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #4006 |
[PATCH] Some BoltShooter issues
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1947 |
[PATCH] Small error in qbot-wc/economy.js: gameState.currentPhase is a function
|
wraitii
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #4078 |
[PATCH] Singleplayergame with only bots
|
elexis
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #9 |
[PATCH] Simulation - Game Record/Replay
|
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #1854 |
[PATCH] Simplify construction of the transformation matrix in GetInterpolatedTransform
|
wraitii
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2329 |
[PATCH] Simplify and improve x86/amd64 CPU build flags
|
fabio
|
enhancement
|
Should Have
|
Alpha 17
|
Build & Packages
|
| #1846 |
[PATCH] Sim interpolation optimization
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #3989 |
[PATCH] Sight range of a fully upgraded defence tower is lower than his attack range
|
elexis
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4033 |
[PATCH] Siege Engines are not shown in the summary
|
Mate-86
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1646 |
[PATCH] Show unmet requirements in technology icon tooltips
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #4001 |
[PATCH] Show units with researchable techs alongside units with trainable units
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #1831 |
[PATCH] Show tribute stats on summary screen
|
leper
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1574 |
[PATCH] Show shallows (walkable water) on minimap.
|
wraitii
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #4308 |
[PATCH] Show resource gifts to all allies
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #3311 |
[PATCH] Show number of trade carts and looted resources in summary screen
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #4396 |
[PATCH] Show nick and values in the lobby's user profile lookup
|
Vladislav Belov
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3403 |
[PATCH] Show graphs in the summary screen
|
Vladislav Belov
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3379 |
[PATCH] Show diplomacy changes to observers and in replays
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1591 |
[PATCH] Show combined costs in gate conversion tooltip.
|
leper
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #3233 |
[PATCH] Show capture bars when hoovering, similar to health bars
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #3839 |
[PATCH] Show bartered resources to observers
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3176 |
[PATCH] Show a different notification when livestock is attacked
|
leper
|
enhancement
|
If Time Permits
|
Alpha 19
|
UI & Simulation
|
| #4079 |
[PATCH] Show Upgrade in Structure Tree
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #2978 |
[PATCH] Shortcut selectiong army units also select produced sheeps
|
leper
|
task
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #1345 |
[PATCH] Shift-clicking control group GUI buttons should also add to selection
|
Mitchell K
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #3486 |
[PATCH] Sheeps keep making sounds after death
|
Stan
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3859 |
[PATCH] Sheeps in idle selection
|
elexis
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3948 |
[PATCH] Sheep in summary screen
|
Imarok
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3947 |
[PATCH] Sheep are affected by auras
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3411 |
[PATCH] SharedLos tech not displayed in the structure tree
|
s0600204
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #3791 |
[PATCH] Share dropsites between allies
|
mimo
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #143 |
[PATCH] Shadowing: Selectively disable/enable for actors through properties
|
philip
|
enhancement
|
If Time Permits
|
Alpha 10
|
Core engine
|
| #4351 |
[PATCH] Shadow map improvements
|
Vladislav Belov
|
enhancement
|
Must Have
|
Alpha 23
|
Core engine
|
| #3640 |
[PATCH] Shader preprocessor improvements
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #1817 |
[PATCH] Settings checkboxes for developer overlay and silhouettes are out of sync if using hotkeys
|
kingadami
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #1046 |
[PATCH] Setting rally point on attackable entities
|
maveric
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #745 |
[PATCH] Setting Rally Points on Resources/Buildings
|
Jonathan Waller
|
enhancement
|
Nice to Have
|
Alpha 8
|
Core engine
|
| #1209 |
[PATCH] Set the traded goods for every Trader in a selected group of Traders
|
O.Davoodi
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1887 |
[PATCH] Set ownership on rubble entities
|
ben
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #4239 |
[PATCH] Serialize the data in DataTemplateManager to avoid OOS on rejoin
|
Itms
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #856 |
[PATCH] Serengeti tree bug fix
|
Art Department
|
defect
|
Must Have
|
Alpha 5
|
Art & Animation
|
| #3900 |
[PATCH] Seperate _kalis RMGen library
|
FeXoR
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #4272 |
[PATCH] Sending Alt+F4 to a foreground window also closes 0 A.D. in the background
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
Core engine
|
| #3512 |
[PATCH] Send a phase up notification to your teammates
|
Bichtiades
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #3631 |
[PATCH] Seleucid Garrison Flag
|
Stan
|
defect
|
If Time Permits
|
Alpha 20
|
Art & Animation
|
| #2178 |
[PATCH] Selections not cleared by quickload
|
RefinedCode
|
defect
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #1713 |
[PATCH] Selection sound plays on unit death
|
zoot
|
defect
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #1544 |
[PATCH] Selection order is not preserved when renaming entities
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #2407 |
[PATCH] Selecting only idling units
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #1190 |
[PATCH] Selected stances and formations need to be more obvious.
|
Michael D. Hafer
|
enhancement
|
Should Have
|
Alpha 10
|
Art & Animation
|
| #4146 |
[PATCH] Selected language setting isn't accepted if user.cfg doesn't exist
|
mimo
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #3578 |
[PATCH] Seed random sounds
|
Thomas
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4152 |
[PATCH] Schwarzwald tiny map - tile is undefined
|
FeXoR
|
defect
|
Should Have
|
Alpha 22
|
Maps
|
| #3627 |
[PATCH] Scenario player colors are replaced
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4020 |
[PATCH] Save replay metadata on Alt+F4
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #2460 |
[PATCH] Savanna Ravine scenario AI makes no units
|
Yves
|
defect
|
Must Have
|
Alpha 16
|
AI
|
| #2962 |
[PATCH] Saharan Oases map
|
fabio
|
enhancement
|
Nice to Have
|
Alpha 18
|
Art & Animation
|
| #2847 |
[PATCH] SDL2: Atlas fails to start on Linux
|
ben
|
defect
|
Must Have
|
Alpha 18
|
Atlas editor
|
| #2823 |
[PATCH] SDL2 Linux mouse cursor corruption
|
fabio
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3138 |
[PATCH] SDL 2.0.4 devel version breaks Windows build
|
historic_bruno
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #3700 |
[PATCH] Running the NetClient in a separate thread
|
elexis
|
defect
|
Must Have
|
Alpha 24
|
Network
|
| #1997 |
[PATCH] Rounding Failure
|
scythetwirler
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #1152 |
[PATCH] Rome support, defense tower fix for Jubot
|
James Baillie
|
defect
|
Nice to Have
|
Alpha 9
|
UI & Simulation
|
| #1708 |
[PATCH] Roman Mars temple: Failed to find matching prop point
|
Doménique
|
defect
|
Should Have
|
Alpha 12
|
Art & Animation
|
| #4356 |
[PATCH] Rework of the diminishingReturns code
|
mimo
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3132 |
[PATCH] Return proportional amount of resources when deleting foundations
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4092 |
[PATCH] Restricted classes should allow whitelisting
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3742 |
[PATCH] Restore selection after replay
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2413 |
[PATCH] Resource Trickle
|
O.Davoodi
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #2425 |
[PATCH] Resolve always failing test_performance_DISABLED() test
|
mimo
|
defect
|
Should Have
|
Alpha 16
|
Build & Packages
|
| #2426 |
[PATCH] Resolve always failing TestNetComms::test_basic_DISABLED()
|
leper
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #1138 |
[PATCH] Resolve GLSL shader support compile errors
|
|
defect
|
Must Have
|
Alpha 9
|
Core engine
|
| #2447 |
[PATCH] Require that all users confirm game settings before host can start game.
|
scythetwirler
|
enhancement
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #3446 |
[PATCH] Replay menu should react to the user trying to quit
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
Core engine
|
| #3440 |
[PATCH] Replay menu cleanups
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3436 |
[PATCH] Replay Menu - singleplayer / multiplayer filter
|
Imarok
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1675 |
[PATCH] Replace resource names with icons in tooltips
|
leper
|
enhancement
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #1201 |
[PATCH] Replace isUnit, isAnimal, ... with calls to hasClass
|
Jonathan Waller
|
task
|
If Time Permits
|
Alpha 10
|
Core engine
|
| #1325 |
[PATCH] Replace ecvt() in FCollada with something else
|
Stan
|
defect
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #3810 |
[PATCH] Repairing ship in cart superdock
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #524 |
[PATCH] Render marker line between building and rally point
|
vts
|
enhancement
|
Should Have
|
Alpha 8
|
Core engine
|
| #3909 |
[PATCH] Rename TechnologyTemplateManager to JsonTemplateManager
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4095 |
[PATCH] Rename CNetTurnManager to CTurnManager
|
echotangoecho
|
enhancement
|
Nice to Have
|
Alpha 22
|
Core engine
|
| #2831 |
[PATCH] Removes Leftover Techs
|
scythetwirler
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4244 |
[PATCH] Remove unneeded ReserveScriptBackref from the StdDeserializer
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 22
|
Core engine
|
| #3943 |
[PATCH] Remove the hardcoded trading gain in petra
|
LittleDev
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #3999 |
[PATCH] Remove player argument from GUIInterface calls
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3980 |
[PATCH] Remove naming inconsistencies in gamesetup
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3934 |
[PATCH] Remove hardcoded resources
|
elexis
|
task
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1424 |
[PATCH] Remove hardcoded paths for better Linux Packaging support
|
leper
|
defect
|
Nice to Have
|
Alpha 14
|
Build & Packages
|
| #3275 |
[PATCH] Remove generated test files on cleanup
|
otero
|
defect
|
If Time Permits
|
Alpha 19
|
Build & Packages
|
| #2241 |
[PATCH] Remove g_ScriptingHost and implement global to compartment 1 to 1 relation
|
Yves
|
task
|
Should Have
|
Alpha 16
|
Core engine
|
| #3968 |
[PATCH] Remove duplicat of getDistance
|
FeXoR
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #4292 |
[PATCH] Remove deprecated water parameters
|
Imarok
|
task
|
Should Have
|
Alpha 22
|
Maps
|
| #4151 |
[PATCH] Remove deprecated SendGetRatingList
|
sbirmi
|
defect
|
Should Have
|
Alpha 22
|
Multiplayer lobby
|
| #3790 |
[PATCH] Remove UnitMotion planning
|
Itms
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #2212 |
[PATCH] Remove ScriptableObject/CJSObject
|
Yves
|
task
|
Should Have
|
Alpha 15
|
Core engine
|
| #3533 |
[PATCH] Remove GetBestAttack function in Attack.js
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2187 |
[PATCH] Remove EntityLimitsChanger
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #3899 |
[PATCH] Remove (civ-)unsearchable techs from production queue of captured structure
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1778 |
[PATCH] Remember last name and IP at "Join Game" dialog
|
leper
|
enhancement
|
Should Have
|
Alpha 13
|
Core engine
|
| #4386 |
[PATCH] Relics game mode
|
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #2936 |
[PATCH] Relative Templates
|
scythetwirler
|
enhancement
|
Must Have
|
Alpha 20
|
Core engine
|
| #4242 |
[PATCH] Rejoin-testing tool
|
Itms
|
enhancement
|
Should Have
|
Alpha 22
|
Core engine
|
| #2517 |
[PATCH] Register all component classes as global
|
Radagast
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #2160 |
[PATCH] Regicide game
|
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1058 |
[PATCH] Refuse to run as root
|
leper
|
enhancement
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #2434 |
[PATCH] Reduce/avoid duplicated code in Atlas' ScriptInterface
|
Yves
|
task
|
Should Have
|
Alpha 16
|
Atlas editor
|
| #1223 |
[PATCH] Redesign Sound System
|
stwf
|
enhancement
|
Must Have
|
Alpha 11
|
Core engine
|
| #2312 |
[PATCH] Redesign Lobby Login UI
|
Josh
|
defect
|
Nice to Have
|
Alpha 16
|
Multiplayer lobby
|
| #1571 |
[PATCH] Redden construction/training/research icons when not enough resources
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #3707 |
[PATCH] Rebalance repairable
|
|
defect
|
Should Have
|
|
Simulation
|
| #18 |
[PATCH] Realistic ranged attack
|
Jonathan Waller
|
enhancement
|
Must Have
|
Alpha 11
|
Core engine
|
| #4247 |
[PATCH] Reading a saved game (with AIs) give a segmentation fault
|
Itms
|
defect
|
Release Blocker
|
Alpha 21
|
Core engine
|
| #1234 |
[PATCH] Read formations from json files
|
leper
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #4536 |
[PATCH] Ratings bot issue due to rename of female class by D244
|
scythetwirler
|
task
|
Release Blocker
|
Alpha 22
|
Multiplayer lobby
|
| #3662 |
[PATCH] Rating List in Lobby is sorted incorrectly.
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Multiplayer lobby
|
| #1652 |
[PATCH] Ranged units need a special melee/knife attack to hunt animals
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #2093 |
[PATCH] Ranged attack spread should be varied by distance
|
wraitii
|
enhancement
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1496 |
[PATCH] Ranged attack bugs when targeting garrisoning, formation, or dead units
|
Josh
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #1417 |
[PATCH] Random maps should have random civilization by default
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #2817 |
[PATCH] Random map "Survival of the fittest" improvements/fixes
|
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #4326 |
[PATCH] Random function cleanup
|
bb
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3058 |
[PATCH] Random Naval Map "Islands" broken
|
Stan
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #1762 |
[PATCH] Rally points not drawn after loading game
|
sanderd17
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #1848 |
[PATCH] Rally points cannot be set using the minimap
|
Jethro
|
defect
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #1865 |
[PATCH] Rally point marker detached from rally point line
|
ben
|
defect
|
Release Blocker
|
Alpha 13
|
UI & Simulation
|
| #2474 |
[PATCH] Raise alert positioning
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #2810 |
[PATCH] Race condition found in FCollada Makefile
|
leper
|
defect
|
Must Have
|
Alpha 17
|
Build & Packages
|
| #1522 |
[PATCH] RMS Deep Forest crashes with out of memory
|
O.Davoodi
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1226 |
[PATCH] Queue train units via hotkeys
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #3887 |
[PATCH] Put auras back into structree tooltips.
|
s0600204
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3770 |
[PATCH] Ptolemies Mercenary templates
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #3543 |
[PATCH] Ptolemian gate has no open animation
|
Stan
|
defect
|
Should Have
|
Alpha 21
|
Art & Animation
|
| #3113 |
[PATCH] Provide information about carried resources of a selection
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3212 |
[PATCH] Provide a unit tree like the tech tree is provided
|
s0600204
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1089 |
[PATCH] Properly serialize AI data in saved games
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
AI
|
| #979 |
[PATCH] Prop variations not working when attached to specific animations
|
vts
|
defect
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #769 |
[PATCH] Projectiles occasionally bounce
|
Markus
|
defect
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #3610 |
[PATCH] Projectiles do not cause any damage if the shooter dies
|
Leander Hemelhof
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4779 |
[PATCH] Projectile hit sound
|
Mate-86
|
task
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #3604 |
[PATCH] Prohibit joins with an existing name
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Network
|
| #3551 |
[PATCH] Prohibit developer overlay cheats in non-cheated games
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #3553 |
[PATCH] Prevent spamming the lobby with map-not-found warnings
|
elexis
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3255 |
[PATCH] Prevent replay overwrites by using date and sequential ID
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
Core engine
|
| #2676 |
[PATCH] Prevent players in multiplayer games from sending commands for other players
|
JoshuaJB
|
defect
|
Release Blocker
|
Alpha 19
|
Network
|
| #3420 |
[PATCH] Prevent opening the chat window after disconnect
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1487 |
[PATCH] Prevent land fauna from attacking ships
|
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #824 |
[PATCH] Prettify unit/building selection ring
|
vts
|
enhancement
|
Must Have
|
Alpha 10
|
Core engine
|
| #3200 |
[PATCH] Pressing escape shouldn't quit the server after defeat / victory
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3496 |
[PATCH] Pressing Delete when nothing is selected throws a warning
|
mimo
|
defect
|
If Time Permits
|
Alpha 19
|
UI & Simulation
|
| #2963 |
[PATCH] Preserve game settings after launching/canceling a game
|
leper
|
enhancement
|
Should Have
|
Alpha 18
|
Multiplayer lobby
|
| #4068 |
[PATCH] Prepare random map lib map.js for further libraries
|
FeXoR
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #903 |
[PATCH] Premake4 makefile dependency tracking broken for PCH
|
Yves
|
defect
|
Release Blocker
|
Alpha 7
|
Core engine
|
| #2922 |
[PATCH] Possible optimization of mirage entities
|
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #906 |
[PATCH] Position cursor at end of line when browsing console history
|
|
enhancement
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #2539 |
[PATCH] Port i18n scripts to Pology
|
leper
|
task
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #3328 |
[PATCH] Population limit is not rounded properly.
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #873 |
[PATCH] Population Bonus on new line
|
|
defect
|
Should Have
|
Alpha 6
|
Core engine
|
| #3236 |
[PATCH] Population Altering Techs Bug
|
sanderd17
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3671 |
[PATCH] Players can't rejoin if observers rejoins prior
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
Network
|
| #3305 |
[PATCH] Players can rejoin even if they were not present when the game started
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3253 |
[PATCH] Playernames not initialized correctly
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1525 |
[PATCH] Player-owned animals are deletable (kill button). This is incorrect behavior.
|
yakca
|
defect
|
Must Have
|
Alpha 11
|
UI & Simulation
|
| #1210 |
[PATCH] Player should be able to train units over all buildings in a selection.
|
O.Davoodi
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #4052 |
[PATCH] Player color of garrisoned units not visible when the player does not control them
|
elexis
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #763 |
[PATCH] Player and resource colors conflict on minimap
|
Imarok
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #4012 |
[PATCH] Phoenician levant has unreachable trees
|
FeXoR
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #4431 |
[PATCH] Petra AI - Respond to Ally / Neutral Requests
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
AI
|
| #4142 |
[PATCH] Petra AI - Regicide Support
|
|
defect
|
Nice to Have
|
Alpha 22
|
AI
|
| #3883 |
[PATCH] Persist match settings should only save some settings
|
elexis
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #3537 |
[PATCH] Persist Match Settings - Have a rated game with cheats enabled
|
JoshuaJB
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3165 |
[PATCH] Persist Match Settings - Enabling Rated games breaks settings for non-lobby multiplayer games
|
Itms
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #1523 |
[PATCH] Persian archers regress to normal bows in attack animation
|
ben
|
defect
|
Should Have
|
Alpha 11
|
Art & Animation
|
| #1064 |
[PATCH] Performance improvement. It is more effective to use the prefix form of ++iterator (vs iterator++)
|
|
enhancement
|
Should Have
|
Alpha 9
|
Core engine
|
| #2127 |
[PATCH] Performance and style improvements in scriptinterface
|
ben
|
enhancement
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #3525 |
[PATCH] Percentage of mapcontrol not updated when phasing by cheat
|
JoshuaJB
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1931 |
[PATCH] Pause production when the entity is garrisoned
|
leper
|
defect
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #1720 |
[PATCH] Patrol
|
svott
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3530 |
[PATCH] Pathfinder - can't hunt chicken anymore
|
wraitii
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #640 |
[PATCH] Pasting into the join game "address" field prepends onto the selection
|
Kenny Long
|
defect
|
Nice to Have
|
Alpha 6
|
Non-game systems
|
| #972 |
[PATCH] Pass events to AI
|
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #4111 |
[PATCH] Particles of the previous map remain when starting a new game
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #4251 |
[PATCH] Paired techs don't work with the multiple commands handling
|
Imarok
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #1919 |
[PATCH] Packing and unpacking units into structure and vice versa
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4422 |
[PATCH] PM hotkey
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2067 |
[PATCH] P-51 Mustang improvements
|
peter
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #2098 |
[PATCH] Outdated stats in the Carthaginian history.
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3541 |
[PATCH] Optimize TestRayAASquare in Geometry.cpp
|
Stan
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #2094 |
[PATCH] Optimize Move() in CcmpUnitMotion
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #4275 |
[PATCH] Optimize Caledonian Meadows
|
FeXoR
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #721 |
[PATCH] Optimise water renderer
|
philip
|
enhancement
|
Should Have
|
Alpha 7
|
Core engine
|
| #722 |
[PATCH] Optimise terrain renderer
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #2275 |
[PATCH] Opening the game manual/settings/exit dialog/resign dialog shouldn't pause a multiplayer game
|
Michael
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #2760 |
[PATCH] Oos svn 15692
|
Itms
|
defect
|
Release Blocker
|
Alpha 17
|
UI & Simulation
|
| #3040 |
[PATCH] Only send game reports if the game is actually rated
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
Multiplayer lobby
|
| #1353 |
[PATCH] Only one woman can gather from a tree
|
Matt Lott
|
defect
|
Release Blocker
|
Alpha 10
|
UI & Simulation
|
| #3153 |
[PATCH] On nomad only seleucids have cavalry in the beginning
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Maps
|
| #3677 |
[PATCH] Offline-hint not shown after diplomacy change
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3341 |
[PATCH] Observers can pause the game
|
leper
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3263 |
[PATCH] Objectives / Map & gamesettings info dialog
|
elexis
|
enhancement
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3538 |
[PATCH] OOS on rejoin, moving through new obstructions with hierarchichal pathfinder
|
wraitii
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4316 |
[PATCH] OOS on rejoin - recursive template loading (temple of vesta)
|
leper
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #4277 |
[PATCH] OOS on rejoin - ptolemian lighthouse causing different dirty visibilities in the rangemanager
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #3399 |
[PATCH] OOS on rejoin - percentage of map controlled
|
elexis
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3271 |
[PATCH] OOS on rejoin - different mirage order
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #4270 |
[PATCH] OOS on rejoin - Visual Actor
|
Itms
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #3450 |
[PATCH] OOS on rejoin - UnitMotion - passability map changed recently
|
wraitii
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4310 |
[PATCH] OOS on rejoin - Survival of the fittest
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #3293 |
[PATCH] OOS error can display who is oos
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 19
|
Network
|
| #1990 |
[PATCH] OOS due to inconsistent Math.pow
|
ben
|
defect
|
Release Blocker
|
Alpha 14
|
Core engine
|
| #3498 |
[PATCH] OOS Sync Error dialog incorrectly displays Windows paths
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4139 |
[PATCH] Nuke charge
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1533 |
[PATCH] Now that gates work replace open entries with gates as the default for RMGEN wall placement
|
O.Davoodi
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #4221 |
[PATCH] Not sorted country list in the advanced locale settings
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4577 |
[PATCH] Nonvisual Autostart
|
leper
|
enhancement
|
Should Have
|
Alpha 22
|
Core engine
|
| #1954 |
[PATCH] Non-rounded gains on garisonned merchant ship
|
ben
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #4294 |
[PATCH] No retries with the SimpleGroup placer
|
Imarok
|
defect
|
Must Have
|
Alpha 23
|
Maps
|
| #4240 |
[PATCH] No fish on random map Gear
|
Ágoston Sipos
|
enhancement
|
Nice to Have
|
Alpha 22
|
Maps
|
| #2311 |
[PATCH] New way to manage trade
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #4245 |
[PATCH] New random map Caledonian Meadows
|
FeXoR
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #4011 |
[PATCH] New buildings enable players to train wrong units
|
fatherbushido
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #3953 |
[PATCH] Network cleanup - IP address conversion
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
Network
|
| #1256 |
[PATCH] My units and other units can be selected together
|
Mitchell K
|
defect
|
If Time Permits
|
Alpha 10
|
UI & Simulation
|
| #1950 |
[PATCH] Multiplayer pausing does not work as expected
|
echotangoecho
|
defect
|
Should Have
|
Alpha 21
|
Network
|
| #1504 |
[PATCH] Multiplayer lobby
|
Josh
|
enhancement
|
Release Blocker
|
Alpha 15
|
Core engine
|
| #723 |
[PATCH] Multiline centered text
|
kingadami
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #3917 |
[PATCH] Moving the international bonus constant from simulation/helpers/TraderGain.js to template
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #868 |
[PATCH] Move wxWidgets Unix config files to XDG basedir location
|
leper
|
task
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #1391 |
[PATCH] Move ship to shoreline when tasking units to garrison inside
|
mimo
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3355 |
[PATCH] Move gamesetup strings to simulation/data/settings/
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3359 |
[PATCH] Move engine version from XmppClient.cpp to Pyrogenesis.cpp
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #2562 |
[PATCH] Move civ JSON data to simulation\data directory
|
Matt Doerksen
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3988 |
[PATCH] Move building angle from maps to libs
|
FeXoR
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #4366 |
[PATCH] Move barter UI to trade panel
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2322 |
[PATCH] Move all AI players to one global
|
Yves
|
task
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #673 |
[PATCH] Mouse wheel in minimap
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #3836 |
[PATCH] Most maps can have inaccessible chickens
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
Maps
|
| #4226 |
[PATCH] More authentic map descriptions for _kalis new maps
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4397 |
[PATCH] Mods list doesn't save selected rows and has missed reset
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3930 |
[PATCH] Modifications of Technology Resources Cost and Research Time.
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2019 |
[PATCH] Moddable cheats
|
leper
|
enhancement
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #4008 |
[PATCH] Missing unit action hotkeys
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2762 |
[PATCH] Missing script file in the mod selector
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #3817 |
[PATCH] Missing rounding in tooltip
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3245 |
[PATCH] Missing round for walk/run speed
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3959 |
[PATCH] Missing icons for new buildings in alpha 21
|
|
defect
|
Should Have
|
Alpha 21
|
Art & Animation
|
| #3384 |
[PATCH] Missing aura visualization on female
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3672 |
[PATCH] Missing a "return" statement in ResourceGatherer.GetBaseSpeed
|
False Vision
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2777 |
[PATCH] Missing Background Images
|
leper
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4169 |
[PATCH] MissileHit: TypeError: cmpHealth is null
|
leper
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4297 |
[PATCH] Miraging is broken for certain entities the first time the mirage appears
|
wraitii
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #1727 |
[PATCH] Minor spelling fixes in input.js
|
leper
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #4412 |
[PATCH] Minimum distance for pillars
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #4421 |
[PATCH] Minimum attack distance and spread tooltip
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #3799 |
[PATCH] Meta modifications of auras
|
mimo
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #4016 |
[PATCH] Merge duplicate theatron templates
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4022 |
[PATCH] Merge duplicate rotary mill templates
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4021 |
[PATCH] Merge duplicate library templates
|
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4263 |
[PATCH] Merge different logics of technology requirements and fix the related bugs.
|
s0600204
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #4100 |
[PATCH] Merge big house templates
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1291 |
[PATCH] Menu doesn't disappear automatically
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1891 |
[PATCH] Memory leaks in WaterManager
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1937 |
[PATCH] Memory leak in CSoundData::SoundDataFromFile
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1736 |
[PATCH] Memory Leaks
|
stwf
|
defect
|
If Time Permits
|
Alpha 13
|
Core engine
|
| #4543 |
[PATCH] Melee cavalry should not preferentially target siege
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1537 |
[PATCH] Melee attack on a running target
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #3529 |
[PATCH] Max distance build restriction Build restriction with min and max distance always displays min distance error message
|
ben
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #3904 |
[PATCH] Mauryans Yudhpot ship garrison number limit number doesn't match unit description
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3102 |
[PATCH] Map modification: Survival of the Fittest
|
NiAypa
|
enhancement
|
Should Have
|
Alpha 22
|
Maps
|
| #3174 |
[PATCH] Make the ptol lighthouse reveal the shore
|
Itms
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4085 |
[PATCH] Make the AI to use allied dropsites
|
mimo
|
enhancement
|
Should Have
|
Alpha 21
|
AI
|
| #4534 |
[PATCH] Make tab actually toggle status bars
|
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #1173 |
[PATCH] Make rally points work for trade
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #4065 |
[PATCH] Make quinqueremes/heavy warships useful for siege
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2352 |
[PATCH] Make it possible to see the attack rate of units and buildings (number of attacks per second)
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #1262 |
[PATCH] Make it easy to select multiple control groups
|
Mitchell K
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #3986 |
[PATCH] Make it easy for modders to extend the credits
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3932 |
[PATCH] Make healer UnitAI more proactive
|
mimo
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4273 |
[PATCH] Make g_EntityCommands use all entities but not only the first
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #2358 |
[PATCH] Make entity selection faster
|
Josh
|
enhancement
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #1334 |
[PATCH] Make allies visible on map and minimap
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3991 |
[PATCH] Make SimContext const again
|
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #2944 |
[PATCH] Make RMGen wall placement more generic so no/less tweaking is needed if new civs are added
|
FeXoR
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #4334 |
[PATCH] Make Promotion use the common helper in Transform.js and update Transform.js
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #511 |
[PATCH] Make Ctrl+Backspace/Delete remove entire words in input controls
|
Kenny Long
|
enhancement
|
If Time Permits
|
Alpha 6
|
Core engine
|
| #876 |
[PATCH] Make CInput caret more visible
|
kingadami
|
enhancement
|
Should Have
|
Alpha 13
|
Core engine
|
| #500 |
[PATCH] Make Atlas work on OS X
|
historic_bruno
|
defect
|
Nice to Have
|
Alpha 8
|
Atlas editor
|
| #3911 |
[PATCH] Make AI Settings visible to players
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #1588 |
[PATCH] Make 0ad compile with clang/llvm
|
|
task
|
Nice to Have
|
Alpha 13
|
Build & Packages
|
| #4190 |
[PATCH] Make 0 A.D. large address aware on Windows for releases
|
Itms
|
enhancement
|
Release Blocker
|
Alpha 21
|
Build & Packages
|
| #3312 |
[PATCH] Main-menu rear-most background layer shifts suddenly sideways
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #847 |
[PATCH] Mac: Not all screen space is being used
|
Echelon9
|
defect
|
Must Have
|
Alpha 9
|
Core engine
|
| #2732 |
[PATCH] Loot resources that killed enemies carried
|
Stan
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3702 |
[PATCH] Lock-teams doesn't lock diplomacy
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1882 |
[PATCH] Location hotkeys
|
peter
|
enhancement
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #3156 |
[PATCH] Lobby: Spam filter hides chat scrollback partially
|
Josh
|
defect
|
Should Have
|
Alpha 19
|
Multiplayer lobby
|
| #4540 |
[PATCH] Lobby rating not working if username contains underscore
|
user1
|
defect
|
Should Have
|
Alpha 27
|
Multiplayer lobby
|
| #3832 |
[PATCH] Lobby message timestamps improperly stored in GUI code
|
Josh
|
defect
|
Must Have
|
Alpha 22
|
Multiplayer lobby
|
| #3244 |
[PATCH] Lobby - keep the game and player selection
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
Multiplayer lobby
|
| #3386 |
[PATCH] Lobby - freeze and duplicate users when returning from a match
|
JoshuaJB
|
defect
|
Must Have
|
Alpha 19
|
Multiplayer lobby
|
| #3383 |
[PATCH] Lobby - coding convention
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Multiplayer lobby
|
| #3281 |
[PATCH] Lobby - Some playernames not highlighted in the chat
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Multiplayer lobby
|
| #3171 |
[PATCH] Lobby - Player name appears twice in list
|
|
defect
|
Must Have
|
Alpha 19
|
Multiplayer lobby
|
| #3396 |
[PATCH] Lobby - Clear chat command / button
|
ruiRanger
|
enhancement
|
Nice to Have
|
Alpha 20
|
Multiplayer lobby
|
| #1530 |
[PATCH] Load dialogue uses UTC instead of local time.
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #1439 |
[PATCH] Livestock should not influence unit kill and death statistics.
|
fcxSanya
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3391 |
[PATCH] Lists are sorted when clicking on the first item
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3844 |
[PATCH] Lion's Den map can have unexpected, passable terrain
|
elexis
|
defect
|
Nice to Have
|
Alpha 21
|
Maps
|
| #4328 |
[PATCH] Linear splash damage for bolt shooters
|
Imarok
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #1432 |
[PATCH] Limit heroes to one living per player
|
fcxSanya
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #1387 |
[PATCH] Limit gatherers per resource
|
wraitii
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #3196 |
[PATCH] Limit arrows on certain buildings
|
Itms
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3208 |
[PATCH] Letting technologies replace other technologies
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2757 |
[PATCH] Let the AI inform allied players when advancing to the next phase
|
maveric
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3168 |
[PATCH] Let observer change perspective
|
elexis
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3741 |
[PATCH] Let farms have the ownership of the terrain
|
mimo
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #2076 |
[PATCH] Let entities change the entitylimits
|
sanderd17
|
enhancement
|
If Time Permits
|
Alpha 15
|
UI & Simulation
|
| #3970 |
[PATCH] Last man standing - gamesetup option to disable allied victory
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4143 |
[PATCH] Last Man Standing / Diplomacy support for AI
|
|
defect
|
Nice to Have
|
Alpha 22
|
AI
|
| #2062 |
[PATCH] Landing and Go-Around for Flying Units
|
peter
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #2639 |
[PATCH] Kunobelinos hero description
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #3241 |
[PATCH] Kick / ban players from a match
|
elexis
|
enhancement
|
Must Have
|
Alpha 19
|
Network
|
| #2766 |
[PATCH] Kennel Mud Crash Atlas
|
enrique
|
defect
|
Must Have
|
Alpha 17
|
Art & Animation
|
| #2491 |
[PATCH] Keep XMPP connections alive
|
Josh
|
enhancement
|
Nice to Have
|
Alpha 16
|
Multiplayer lobby
|
| #1374 |
[PATCH] JSON parsing error messages should be more helpful.
|
Yves
|
enhancement
|
Nice to Have
|
Alpha 18
|
Core engine
|
| #2779 |
[PATCH] JS warnings in the game setup screen for guest players
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4759 |
[PATCH] JS simulation test components should not be able to modify their template and entity data
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #1827 |
[PATCH] It's possible to camera-follow enemy units, even into the FoW
|
leper
|
defect
|
Must Have
|
Alpha 13
|
Core engine
|
| #1085 |
[PATCH] It's odd that the argument of sizeof() operator is &freqMhz
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1062 |
[PATCH] It is odd that pointer to 'char' type is compared with the '\0' value. Probably meant: *ext == '\0'.
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3443 |
[PATCH] It is currently not possible to recover capturePoints from one of our damaged structure
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4061 |
[PATCH] Interval weird infos for capture attack in AttackTooltip
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2540 |
[PATCH] Internationalize the in-game MENU button
|
Jaison
|
defect
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #67 |
[PATCH] Internationalization
|
gallaecio
|
enhancement
|
Release Blocker
|
Alpha 16
|
Core engine
|
| #1659 |
[PATCH] Insufficient population capacity tooltip
|
zoot
|
enhancement
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #3938 |
[PATCH] Insufficient number of GUI elements available to display the Seleucid Structure Tree in its entirety
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4504 |
[PATCH] Insufficient DisabledTechnologies, DisabledTemplates, GatherRateMultiplier, StartingTechnologies, StartingResources, PopulationCap implementation
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #3841 |
[PATCH] Ingame player summary screen and allied resource/population tooltips
|
Imarok
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4069 |
[PATCH] Ingame chat history
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #930 |
[PATCH] Incremental update of pathfinder's passability grid
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #3254 |
[PATCH] Increase maximum client limit while keeping 8 player limit
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
Network
|
| #3434 |
[PATCH] Increase garrisson regeneration rate with each phase
|
mimo
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1065 |
[PATCH] Incorrect format on the third actual argument of the 'fprintf' function. The SIGNED integer type argument is expected.
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1086 |
[PATCH] Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected.
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3150 |
[PATCH] Inconsistent exploration score for teams in summary gui
|
Imarok
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3288 |
[PATCH] Inconsistent display of researchable techs when several structures are selected
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3332 |
[PATCH] Inconsistency in decay and regen rate sharing.
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3621 |
[PATCH] Inconsistencies in the hierarchical pathfinder
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2149 |
[PATCH] Inaccurate values inside second-pair healer technologies
|
michael
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #1449 |
[PATCH] In RMS: Fix iber civ bonus wall. Fix celt split civs errors. Add roads.
|
vts
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3120 |
[PATCH] In Match Setup screen, selecting a map shouldn't change the selected civilizations
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #2969 |
[PATCH] In Atlas, random maps also generate mirages
|
Itms
|
defect
|
Must Have
|
Alpha 18
|
Atlas editor
|
| #905 |
[PATCH] Improvement to bones' skinning
|
|
enhancement
|
Nice to Have
|
Alpha 8
|
Core engine
|
| #3781 |
[PATCH] Improved Water Rendering
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 21
|
Core engine
|
| #3395 |
[PATCH] Improve unit actions tooltip
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #2131 |
[PATCH] Improve the hero button when the hero is garrison.
|
peter
|
enhancement
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #3586 |
[PATCH] Improve the choice of workers to be trained in petra
|
otero
|
enhancement
|
Should Have
|
Alpha 20
|
AI
|
| #3337 |
[PATCH] Improve the UnitMotion component to improve the pathfinder
|
Itms
|
enhancement
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #2253 |
[PATCH] Improve the MoveToTarget when the target is moving
|
mimo
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #2206 |
[PATCH] Improve the "back to work" behaviour
|
Itms
|
defect
|
Must Have
|
Alpha 15
|
UI & Simulation
|
| #3385 |
[PATCH] Improve stance descriptions
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1921 |
[PATCH] Improve ship sinking.
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 14
|
Art & Animation
|
| #1738 |
[PATCH] Improve shadow performance
|
|
enhancement
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #786 |
[PATCH] Improve method for building walls
|
vts
|
enhancement
|
Must Have
|
Alpha 10
|
Core engine
|
| #1090 |
[PATCH] Improve load game UI
|
mimo
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2047 |
[PATCH] Improve hunter behaviour.
|
mimo
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #1552 |
[PATCH] Improve handling of mixed gate and long wall selections
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1145 |
[PATCH] Improve game data paths in OS X and Windows
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #3427 |
[PATCH] Improve error message when trying to replay a directory
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #1858 |
[PATCH] Improve detection of whether we have to interpolate
|
wraitii
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1582 |
[PATCH] Improve default player names.
|
O.Davoodi
|
enhancement
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #1610 |
[PATCH] Improve build restrictions for walls
|
peter
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #2156 |
[PATCH] Improve UnitAI range query performance
|
dumbo
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #921 |
[PATCH] Improve UI notification for failing attempts to build
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #4056 |
[PATCH] Improve Profiler2
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
Core engine
|
| #3826 |
[PATCH] Improve FindIdleUnits of GUIInterface
|
Stephen Imhoff
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3595 |
[PATCH] Improve Capturing Icon.
|
Stan
|
enhancement
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #1167 |
[PATCH] Improve COLLADA caching and add to archive builder
|
ben
|
enhancement
|
Should Have
|
Alpha 9
|
Core engine
|
| #3734 |
[PATCH] Improve AppData and Desktop file
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
Build & Packages
|
| #563 |
[PATCH] Improve Animal AI
|
|
enhancement
|
Should Have
|
Alpha 4
|
UI & Simulation
|
| #3060 |
[PATCH] Improve AI manager deserialization efficiency
|
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2055 |
[PATCH] Implement: Allies share vision an unlocking technology
|
Niek
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #785 |
[PATCH] Implement variable game speed
|
historic_bruno
|
defect
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #1988 |
[PATCH] Implement the Anchor tag
|
ben
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #2445 |
[PATCH] Implement team civ bonuses
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #514 |
[PATCH] Implement dir_watch on OS X
|
stwf
|
task
|
Should Have
|
Alpha 15
|
Core engine
|
| #4387 |
[PATCH] Implement campaign level selection GUI
|
wraitii
|
enhancement
|
Must Have
|
Alpha 25
|
UI – Miscellaneous
|
| #3 |
[PATCH] Implement Technologies
|
Jonathan Waller
|
enhancement
|
Must Have
|
Alpha 10
|
Core engine
|
| #2900 |
[PATCH] Implement Rotary Mill Aura
|
Itms
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #2390 |
[PATCH] Implement GetMonitorSize() on Mac -- fixes ERR::NOT_SUPPORTED
|
ben
|
enhancement
|
Should Have
|
Alpha 16
|
Core engine
|
| #2048 |
[PATCH] Implement Auras
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2765 |
[PATCH] Iberian fortress have no garrison flag when garrisoned
|
Stan
|
defect
|
Nice to Have
|
Alpha 17
|
Art & Animation
|
| #3520 |
[PATCH] Iberian corral actor typo
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #4384 |
[PATCH] How to survive defeat (post mortem building capturing)
|
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #2208 |
[PATCH] Hotkeys for JSDebugger
|
Sathyam M Vellal
|
enhancement
|
Nice to Have
|
Alpha 15
|
Non-game systems
|
| #1186 |
[PATCH] Hotkey to toggle silhouettes
|
Mitchell K
|
enhancement
|
If Time Permits
|
Alpha 10
|
Core engine
|
| #1187 |
[PATCH] Hotkey to display all health bars
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3194 |
[PATCH] Hotkey status outdated, Hotkey release event and display units to queue without waiting another turn
|
wraitii
|
enhancement
|
Should Have
|
Alpha 22
|
Core engine
|
| #1869 |
[PATCH] Hotkey detection fails under heavy load
|
philip
|
defect
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #3495 |
[PATCH] Hotkey combinations using more than 2 keys function when only pressing two of the bound keys
|
ben
|
defect
|
Release Blocker
|
Alpha 19
|
UI & Simulation
|
| #1264 |
[PATCH] Hotkey ALT+F doesn't work in Match Setup
|
kingadami
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #3962 |
[PATCH] Hotkey - force delete buildings with shift+delete
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4438 |
[PATCH] Hitting cancel while connecting to the lobby doesn't cancel request
|
sbirmi
|
defect
|
Should Have
|
Alpha 22
|
Multiplayer lobby
|
| #3490 |
[PATCH] Historical names for british and gaul fishing ships
|
Stan
|
enhancement
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #1732 |
[PATCH] Hide slaughter attack from training tooltips
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #599 |
[PATCH] Hide changes to buildings in fog-of-war
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #3331 |
[PATCH] Heroes should be able to capture
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #1802 |
[PATCH] Hero button
|
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #4174 |
[PATCH] Heightmap interpolation
|
FeXoR
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2051 |
[PATCH] Health regeneration
|
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #3855 |
[PATCH] Health / capture point round error
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #999 |
[PATCH] Healing
|
leper
|
enhancement
|
Must Have
|
Alpha 10
|
UI & Simulation
|
| #4026 |
[PATCH] Healer tooltip missing
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2529 |
[PATCH] Having more than one observer crashes
|
Josh
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #1355 |
[PATCH] Hardware cursors should be disabled before SDL shutdown
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #748 |
[PATCH] Hardware cursors on Linux
|
Zsolt Dollenstein
|
enhancement
|
Should Have
|
Alpha 10
|
Core engine
|
| #1878 |
[PATCH] Gui tick is really slow when a unit is selected
|
leper
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #2622 |
[PATCH] Gui moddability - splitup of XML files and loading multiple scripts at once
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4269 |
[PATCH] Groups portrait - can't convert undefined to object
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #773 |
[PATCH] Groups
|
|
defect
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #1734 |
[PATCH] Group Civs/Factions in civinfo page
|
leper
|
enhancement
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #3296 |
[PATCH] Grid Update performance
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #2596 |
[PATCH] Graphical settings in option menu do not enable spec/normal/ao maps.
|
mimo
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #2310 |
[PATCH] Graphic settings aren't saved between different executions
|
José Manuel Santamaría Lema
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3509 |
[PATCH] Grapes are indistinguishable from the ground texture on some maps
|
Stan
|
task
|
Nice to Have
|
Alpha 20
|
Art & Animation
|
| #1170 |
[PATCH] Granicus river map minor typo
|
|
defect
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #3889 |
[PATCH] Give XP per hit instead of per kill
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1935 |
[PATCH] Gaul champion xml not found
|
leper
|
defect
|
Release Blocker
|
Alpha 14
|
Art & Animation
|
| #1670 |
[PATCH] Gatherers do not drop off last batch of resources before next queued order
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1807 |
[PATCH] Garrison units inside allied buildings
|
leper
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #2190 |
[PATCH] Garrison loading range should depend on obstruction
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1206 |
[PATCH] Garrison UI Enhancement: Shift-Click Removal
|
leper
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #4246 |
[PATCH] Gamesetup map filter for new maps
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4248 |
[PATCH] Gamesetup defaults to unassigned instead of AI when switching the map
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3489 |
[PATCH] Gamesetup chat colors wrong
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3607 |
[PATCH] Gamesetup assigns new players to used slots
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3994 |
[PATCH] Gamesetup GUI handling rewrite
|
elexis
|
task
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #3804 |
[PATCH] Gamesetup - swapping players should also swap the civs
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3805 |
[PATCH] Gamesetup - reset-civilizations button
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3508 |
[PATCH] Gamesetup - Highlight unassigned players
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #4423 |
[PATCH] Gamesetup - Hide mapfilter choices if there are no maps matching the filter
|
Imarok
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #2595 |
[PATCH] Games with cheats enabled must not be rated
|
Jia Henry
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #3001 |
[PATCH] Game mode defaults to Conquest when Endless mode is selected
|
Niek
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #3602 |
[PATCH] Game can't be started after gamesetup rejoin
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #3000 |
[PATCH] GUI: Hero icon area in upper left limited to one hero at a time
|
Stephen Imhoff
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1524 |
[PATCH] GUI's right panel types can clash
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #532 |
[PATCH] GUI resolution incorrect when screen smaller than requested window size
|
Sergio Fabian Vier
|
defect
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #885 |
[PATCH] GUI code improvement
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Core engine
|
| #3354 |
[PATCH] GUI code cleanup
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #3574 |
[PATCH] GUI Ordered list needs better doubleclick registration
|
elexis
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4254 |
[PATCH] GUI List should focus selected element on selectionchange
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3571 |
[PATCH] GUI Dropdown list breaks on screen resize with scrollbars=false
|
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #3415 |
[PATCH] GUI - Dropdowns & Lists act as if scrollbar is visible, even if it's not
|
elexis
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2506 |
[PATCH] GLSL requires GenTangents
|
fabio
|
enhancement
|
Should Have
|
Alpha 20
|
Core engine
|
| #3545 |
[PATCH] Freeze the game using cheats
|
Stan
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1853 |
[PATCH] Foundations should require 100% health for construction to be completed
|
wraitii
|
enhancement
|
Must Have
|
Alpha 13
|
UI & Simulation
|
| #13 |
[PATCH] Formations
|
Badmadblacksad
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #4369 |
[PATCH] Force ready gamesetup button
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #4713 |
[PATCH] Footprint "Sunken ship" lag
|
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #1508 |
[PATCH] Font loader incorrectly assumes 32bpp
|
Deiz
|
defect
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #1835 |
[PATCH] Focus on units selected with 'Find idle worker' button, instead of following them
|
zoot
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #3542 |
[PATCH] Flying celtic swordsmen
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #2796 |
[PATCH] Fixing the sounds for the Ptolemaic camel trader
|
Timothy Hamlett
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #2185 |
[PATCH] Fixes for user-visible strings
|
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #914 |
[PATCH] Fixed-angle/huge bounding boxes cause unintuitive selection behaviour
|
vts
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #4441 |
[PATCH] Fixed source and destination overlap in memmove invoked by gfx::CardName
|
Joshua Gerrard
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #1078 |
[PATCH] Fix unreachable resources on random maps
|
O.Davoodi
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #880 |
[PATCH] Fix unit selection cheat
|
|
defect
|
Release Blocker
|
Alpha 6
|
UI & Simulation
|
| #4296 |
[PATCH] Fix typo breaking random map latium
|
FeXoR
|
defect
|
Must Have
|
Alpha 21
|
Maps
|
| #4264 |
[PATCH] Fix training tooltip with multiple selection
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3081 |
[PATCH] Fix some plural translations
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
Internationalization & Localization
|
| #3433 |
[PATCH] Fix replay menu loading time by using a cache file
|
Imarok
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #3346 |
[PATCH] Fix mozjs build failure when ENABLE_ION is not set
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3225 |
[PATCH] Fix memory leak in replay mode
|
ben
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #3639 |
[PATCH] Fix mauryan pillar of Ashoka
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2748 |
[PATCH] Fix incorrect garrisoning tooltips in-game in regards to Garrison Count.
|
Timothy Hamlett
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #1551 |
[PATCH] Fix gate closing range for enemy units
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1016 |
[PATCH] Fix frame rate counter
|
ben
|
defect
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #1938 |
[PATCH] Fix build failure with boost 1.53
|
leper
|
defect
|
Should Have
|
Alpha 14
|
Build & Packages
|
| #3803 |
[PATCH] Fix broken Player-component test
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #1711 |
[PATCH] Fix an unwanted shift of woods in "Deep Forest" RMS
|
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #1940 |
[PATCH] Fix VFS to write mod data correctly
|
leper
|
defect
|
Must Have
|
Alpha 14
|
Core engine
|
| #947 |
[PATCH] Fix OS X app bundle
|
Yves
|
defect
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #3555 |
[PATCH] Fix Mauryan Corral's Specific Name
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1176 |
[PATCH] Fix Atlas starting canvas resolution on OS X
|
Mitchell K
|
defect
|
Should Have
|
Alpha 10
|
Atlas editor
|
| #3449 |
[PATCH] Fix Army camp decay rate warning
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #924 |
[PATCH] Fix Actor Editor build in Windows
|
|
defect
|
Should Have
|
Alpha 7
|
Atlas editor
|
| #4398 |
[PATCH] Fishing, merchant and military ships should not heal
|
Stan
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #4129 |
[PATCH] Fishing and merchant ships should be filtered when selecting military units only
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1498 |
[PATCH] Fire particles for roman temple
|
Noël Ströhmer
|
enhancement
|
Nice to Have
|
Alpha 14
|
Art & Animation
|
| #2970 |
[PATCH] Finish skirmish map "Tuscan Acropolis (4)"
|
Stan
|
task
|
Should Have
|
Alpha 19
|
Maps
|
| #3248 |
[PATCH] Find idle trade carts with hotkey
|
trompetin17
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3286 |
[PATCH] File inclusion in actor files
|
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #2924 |
[PATCH] Failure to compile wxWidgets library on OS X Yosemite
|
ben
|
defect
|
Should Have
|
Alpha 18
|
Build & Packages
|
| #2304 |
[PATCH] Failure to compile on Mac OS Mavericks
|
ben
|
defect
|
Must Have
|
Alpha 16
|
Build & Packages
|
| #1322 |
[PATCH] FTBFS on Debian GNU/kfreebsd
|
ben
|
defect
|
Nice to Have
|
Alpha 12
|
Build & Packages
|
| #2376 |
[PATCH] FPS indicator enabling improvements
|
|
enhancement
|
If Time Permits
|
Alpha 17
|
UI & Simulation
|
| #1563 |
[PATCH] FCollada MSVC build broken
|
|
defect
|
Nice to Have
|
Alpha 16
|
Build & Packages
|
| #3661 |
[PATCH] F10 only opens menu, wont close it
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1358 |
[PATCH] Extend technology manager for template data
|
ben
|
enhancement
|
Must Have
|
Alpha 11
|
UI & Simulation
|
| #3488 |
[PATCH] Extend Visible Garrisoning Schema
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #1908 |
[PATCH] Exponential armor
|
|
enhancement
|
Must Have
|
Alpha 14
|
UI & Simulation
|
| #3667 |
[PATCH] Exploit nomad: make cc for opponent unbuildable during ceasefire
|
mimo
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #941 |
[PATCH] Experiment with camera FOV
|
|
task
|
Should Have
|
Alpha 8
|
Core engine
|
| #4266 |
[PATCH] Ex-allies units visible in fog of war after changing the diplomacy
|
Itms
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #4491 |
[PATCH] Ex-allies capture points don't recede after declaring war
|
mimo
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #2879 |
[PATCH] Errors upon spectators using team chat.
|
trompetin17
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #2858 |
[PATCH] Error: Failed to load image from file "ICON_ScenarioEditor"
|
njm
|
defect
|
Must Have
|
Alpha 18
|
Atlas editor
|
| #4087 |
[PATCH] Error when quitting a visual replay started from commandline following r18452
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1963 |
[PATCH] Error when hovering over market with selected unifinished market
|
leper
|
defect
|
Must Have
|
Alpha 14
|
UI & Simulation
|
| #3896 |
[PATCH] Error in queueplanTraining.js Line 25
|
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #2101 |
[PATCH] Erroneous data sent to scrollbar code.
|
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #2877 |
[PATCH] Entity limit depending on tech
|
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #4031 |
[PATCH] Enter doesn't start a server
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3949 |
[PATCH] Ensure the unique client IDs
|
sbirmi
|
defect
|
Should Have
|
Alpha 22
|
Network
|
| #750 |
[PATCH] Enhancement to Matrix3D
|
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #2420 |
[PATCH] EndGame() does not send pending messages of turn to server
|
Michael
|
defect
|
Must Have
|
Alpha 16
|
Network
|
| #3546 |
[PATCH] Enabling cheats should display a message in the gamesetup
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2937 |
[PATCH] Enable/Disable Formation Toggle
|
scythetwirler
|
enhancement
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #3641 |
[PATCH] Enable GLSL by default on OpenGL 3+
|
fabio
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #3966 |
[PATCH] Empty simlog directories
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
Core engine
|
| #4402 |
[PATCH] Empty server name causes a visual error and empty port
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #788 |
[PATCH] Eliminate delay in path finding
|
Kenny Long
|
defect
|
Must Have
|
Alpha 6
|
Core engine
|
| #1960 |
[PATCH] Elevation advantage for ranged units
|
peter
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #2337 |
[PATCH] Efficient model culling
|
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #1678 |
[PATCH] Each culture should have an equal chance to be chosen by "random" option
|
O.Davoodi
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #1766 |
[PATCH] ERROR: OpenAL error: Invalid Value; called from InitOpenAL (line 154)
|
stwf
|
defect
|
Must Have
|
Alpha 13
|
Core engine
|
| #2951 |
[PATCH] Dynamically generate templates for special entites
|
Itms
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #1558 |
[PATCH] Drop-down lists are not reinitialized properly.
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #1360 |
[PATCH] Drop unused libboost dependencies
|
ben
|
defect
|
If Time Permits
|
Alpha 11
|
Build & Packages
|
| #4291 |
[PATCH] Doubleclicking on the hero button shows wrong building
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3557 |
[PATCH] Doubleclicking on a game should result in joining it
|
JoshuaJB
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #2972 |
[PATCH] Double press a number hotkey for group selection
|
leper
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3942 |
[PATCH] Don't show the aiconfig button when unassigned
|
Imarok
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2961 |
[PATCH] Don't select units while dragging selection bandbox
|
Itms
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #4410 |
[PATCH] Don't say late observers are rejoining
|
Imarok
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #434 |
[PATCH] Don't render transparent objects twice
|
philip
|
enhancement
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #3238 |
[PATCH] Don't load trigger scripts twice
|
trompetin17
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #4323 |
[PATCH] Don't flag the player as won on scenario maps without enemies
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 22
|
Maps
|
| #2556 |
[PATCH] Don't fix trading range, but let it depend on the obstruction size
|
sanderd17
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #3408 |
[PATCH] Don't create empty commands.txt when canceling the gamesetup
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2171 |
[PATCH] Do not assume that buildings can move + AttackMove rallyPoint
|
ben
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3501 |
[PATCH] Distinguish player resign and defeat message
|
Damien PIQUET
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #4165 |
[PATCH] Distinguish between a checked and an unchecked disabled checkbox
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3699 |
[PATCH] Display tooltips for victory conditions
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #1871 |
[PATCH] Display the number/max of gatherers when selecting a ResourceSupply
|
peter
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #4406 |
[PATCH] Display some info on AI levels in gamesetup window
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2894 |
[PATCH] Display of general options
|
mimo
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #872 |
[PATCH] Display more info for training units
|
brian
|
enhancement
|
If Time Permits
|
Alpha 8
|
UI & Simulation
|
| #3197 |
[PATCH] Display maximum population in tooltip
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #2497 |
[PATCH] Display how many remaining buildings are needed to advance phase
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #4378 |
[PATCH] Display heroes of all players in observermode
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #3114 |
[PATCH] Display healing process of garrisoned units
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #1924 |
[PATCH] Display entity limits for buildings in the GUI
|
Josh
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #4145 |
[PATCH] Display autocomplete tooltips
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3309 |
[PATCH] Disappearing lag makes the game fast forward for all players
|
elexis
|
defect
|
Must Have
|
Alpha 19
|
Network
|
| #3736 |
[PATCH] Disable the idle workers button if there are no idle workers.
|
svott
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #591 |
[PATCH] Disable sounds for units in FoW/SoD
|
|
defect
|
Should Have
|
Alpha 4
|
Core engine
|
| #4302 |
[PATCH] Disable right-click playercommands to observers
|
Imarok
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #3676 |
[PATCH] Disable camera hotkeys while chatting
|
|
defect
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #2533 |
[PATCH] Disable ICU locale verification
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 16
|
Core engine
|
| #4626 |
[PATCH] Disable Fog option
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Core engine
|
| #1540 |
[PATCH] Disable "scenario editor" menu item when atlas is disabled
|
leper
|
defect
|
If Time Permits
|
Alpha 17
|
Core engine
|
| #4237 |
[PATCH] Diplomacy window should show player's defeated/active states.
|
javiergodas
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3983 |
[PATCH] Different variants for different health levels
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3234 |
[PATCH] Different timeouts for wonder victory
|
elexis
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4268 |
[PATCH] Destroy sheep corpses when constructing buildings
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #1124 |
[PATCH] Deposit resources when garrisoned in a dropsite
|
Matt Doerksen
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #2341 |
[PATCH] Delete groups with mouse
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3441 |
[PATCH] Defeated players can still use the team chat
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #2714 |
[PATCH] Defeat music not played
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #3544 |
[PATCH] Dead Units Can be promoted
|
Karamel
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1493 |
[PATCH] Data-driven texture loading
|
myconid
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #1849 |
[PATCH] Darken the icons of unavailable buildings/units/technologies
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #4071 |
[PATCH] Dahae horse archer stops attack animation
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #2175 |
[PATCH] DEBUG is not defined.
|
RefinedCode
|
defect
|
Should Have
|
Alpha 15
|
Non-game systems
|
| #2488 |
[PATCH] Custom cxxtest options are broken
|
leper
|
defect
|
Should Have
|
Alpha 17
|
Non-game systems
|
| #3744 |
[PATCH] Credits page
|
Itms
|
enhancement
|
Should Have
|
Alpha 20
|
Non-game systems
|
| #4816 |
[PATCH] Create random map heightmap from atlas
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #4383 |
[PATCH] Crash without required UV sets
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #577 |
[PATCH] Crash when moving large masses of soldiers
|
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #913 |
[PATCH] Crash starting game on Oasis II
|
Michael D. Hafer
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #2558 |
[PATCH] Crash in VFS when calling non-existing AI
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #2338 |
[PATCH] Crash in FreeUPnPUrls on OS X 64-bit
|
Echelon9
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #2667 |
[PATCH] Crash exiting game w/ old Intel GPU on FFP
|
ben
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #3466 |
[PATCH] Crash after playing a long time with Ais
|
mimo
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #3823 |
[PATCH] Correctly handle commands for multiple units
|
Imarok
|
task
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #4455 |
[PATCH] Correct a couple of incorrect assumptions in the structree
|
s0600204
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3877 |
[PATCH] Corral diversity
|
mimo
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3157 |
[PATCH] Coordination of attack with an AI
|
mimo
|
defect
|
Nice to Have
|
Alpha 19
|
AI
|
| #2198 |
[PATCH] Convert to Unicode two source files that contain non-ASCII, non-UTF8 characters
|
philip
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #859 |
[PATCH] Control groups don't recognise promotions
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #1261 |
[PATCH] Control groups are removed after load game
|
Mitchell K
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #2163 |
[PATCH] Content sensitive group icon
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3600 |
[PATCH] Confusion between time and speed computation
|
otero
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2373 |
[PATCH] Confirm user resignation on exit game.
|
Michael
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #3451 |
[PATCH] Complete the tooltips of the tech phases
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1074 |
[PATCH] Compile on GCC broken by r10815
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3500 |
[PATCH] Compilation Warnings OSX 10.9.5 (Mavericks)
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3339 |
[PATCH] Command line option for pid+timestamp in OOS-log filename
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 23
|
Core engine
|
| #4167 |
[PATCH] Colorize selected units in observermode
|
Imarok
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #4350 |
[PATCH] Color of disabled gui elements
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1902 |
[PATCH] Color hero icon based on health
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #2395 |
[PATCH] Color fade improvement
|
Michael
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #3431 |
[PATCH] Color Picker fails with MatchSettings of alpha 18
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #1050 |
[PATCH] Codeblocks not relinking after static libraries change
|
Yves
|
defect
|
Should Have
|
Alpha 9
|
Non-game systems
|
| #1561 |
[PATCH] Clicking on empty space always clears selection
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3149 |
[PATCH] Clicking CC in Observer mode causes undefined mirage error
|
leper
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #4222 |
[PATCH] Click sound of buttons is missed
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4191 |
[PATCH] Clever map updates for the AI
|
Itms
|
defect
|
Release Blocker
|
Alpha 21
|
Core engine
|
| #4007 |
[PATCH] Cleanup selection panels
|
sanderd17
|
enhancement
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3072 |
[PATCH] Cleanup Summary Screen
|
JoshuaJB
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #1999 |
[PATCH] Cleaning of OnDestroy in UnitAI
|
leper
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #2614 |
[PATCH] Clean up productionQueue in preparation for capturing
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #4128 |
[PATCH] Clean up of components/interfaces comments
|
fatherbushido
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2130 |
[PATCH] Clean up endGameManager code
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #3424 |
[PATCH] Clean up Looter.js
|
elexis
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4147 |
[PATCH] Classes and VisibleClasses cleanup
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3128 |
[PATCH] Clarify "Time elapsed" at game end
|
sanderd17
|
enhancement
|
If Time Permits
|
Alpha 19
|
UI & Simulation
|
| #1427 |
[PATCH] Clarification of usage of s3tc
|
|
enhancement
|
If Time Permits
|
Alpha 11
|
Build & Packages
|
| #2388 |
[PATCH] Clang warning [-Woverloaded-virtual] in ShaderProgramFFP.cpp
|
ben
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #2580 |
[PATCH] Civ Specific technologies researchable outside Specific Civ
|
leper
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #3301 |
[PATCH] Cinematic camera
|
Vladislav Belov
|
task
|
Should Have
|
Alpha 20
|
Core engine
|
| #3497 |
[PATCH] Chicken should not block units
|
elexis
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1852 |
[PATCH] Checked sourcecode with cppcheck
|
ben
|
defect
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #2361 |
[PATCH] Check, if save game has the correct version.
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #2807 |
[PATCH] Check the list of enabled mods when running a replay from the command line
|
Arno Hemelhof
|
defect
|
Should Have
|
Alpha 21
|
Core engine
|
| #3033 |
[PATCH] Cheats don't work in SP
|
Itms
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #1555 |
[PATCH] Cheats
|
O.Davoodi
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #3535 |
[PATCH] Chat messages get drawn over the diplomacy window
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3956 |
[PATCH] Chat addressee dropdown selects "Everyone" if someone joins/leaves
|
Pilzschaf
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3435 |
[PATCH] Chat & Developer overlay broken in visual replay
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3326 |
[PATCH] Changing the trading gain with technology
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1691 |
[PATCH] Changing the trading gain
|
ben
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #3209 |
[PATCH] Changing the map shouldn't reset the victory condition without a reason
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1184 |
[PATCH] Changing stance on garrisoning units causes instant garrison
|
ben
|
defect
|
Release Blocker
|
Alpha 9
|
UI & Simulation
|
| #1022 |
[PATCH] Changing selection in actor viewer should display correct player colour
|
Mitchell K
|
defect
|
If Time Permits
|
Alpha 10
|
Atlas editor
|
| #3901 |
[PATCH] Changing music gain doesn't have any effect
|
Damien PIQUET
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #3701 |
[PATCH] Change the loot XP of gaia animals
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2173 |
[PATCH] Change quotes of the loading screen (Quote of the Day)
|
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #1580 |
[PATCH] Change player color in the gamesetup
|
Stan
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #1289 |
[PATCH] Change placement for random maps to default 2d (x/y plane)
|
Jonathan Waller
|
enhancement
|
Must Have
|
Alpha 10
|
Core engine
|
| #3570 |
[PATCH] Change message for failed join to host.
|
Stan
|
enhancement
|
Should Have
|
Alpha 21
|
Network
|
| #2671 |
[PATCH] Change a scope in the Attack component for more modding flexibility
|
Itms
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3898 |
[PATCH] Center lake in random map schwarzwald
|
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #2876 |
[PATCH] Celt tower has a misleading unit in it
|
Stan
|
defect
|
If Time Permits
|
Alpha 18
|
Art & Animation
|
| #3413 |
[PATCH] Ceasefire time GUI improvements
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2749 |
[PATCH] Ceasefire
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3813 |
[PATCH] Cartaginian super dock has no garrison flag
|
Stan
|
defect
|
Nice to Have
|
Alpha 22
|
Art & Animation
|
| #3300 |
[PATCH] Capturing system should entirely disable the delete button
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3426 |
[PATCH] Capturing by territorry only works for enemy structures
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #996 |
[PATCH] Capturing Buildings
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3973 |
[PATCH] Capturerate threshold
|
mimo
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4529 |
[PATCH] Capture The Relic timer shouldn't be reset if the original team of relic owners remains the same
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #4149 |
[PATCH] Capturable component test
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2436 |
[PATCH] Cannot find idle dogs with the slash hotkey
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #4002 |
[PATCH] Can't set rallypoint for wonder
|
elexis
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2354 |
[PATCH] Camera position is missing in save game
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #794 |
[PATCH] Camera height
|
Dietger
|
defect
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #2045 |
[PATCH] Cache technology modifiers based on both name and value
|
O.Davoodi
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2012 |
[PATCH] Cache GetPercentMapExplored
|
ben
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #1012 |
[PATCH] COLLADA: Support special vertex weight index on skinned models
|
historic_bruno
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #4401 |
[PATCH] CInput doesn't follow the cursor on few events
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #4278 |
[PATCH] CCmpUnitMotion bug when unit inside obstruction
|
wraitii
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #1707 |
[PATCH] CCmpRangeManager optimisation
|
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3796 |
[PATCH] CCacheLoader failed to find archived or source file for: ""
|
Itms
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #23 |
[PATCH] Buy/Sell Resources
|
|
enhancement
|
Must Have
|
Alpha 8
|
Core engine
|
| #744 |
[PATCH] Button "Find idle workers"
|
|
enhancement
|
If Time Permits
|
Alpha 5
|
Core engine
|
| #715 |
[PATCH] Bundled SpiderMonkey fails to build on 32bit userland on 64bit kernel (Linux)
|
|
defect
|
Should Have
|
Alpha 4
|
Non-game systems
|
| #4053 |
[PATCH] Building spidermonkey on GCC 6 results in segfaults in the Garbage Collector
|
echotangoecho
|
defect
|
Release Blocker
|
Alpha 21
|
Core engine
|
| #1771 |
[PATCH] Building previews casting overproportioned shadows
|
ben
|
defect
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #21 |
[PATCH] Building construction
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #1985 |
[PATCH] Building attacks should be able to use restricted and preferred classes
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #633 |
[PATCH] Building and Ship Repair
|
mimo
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #804 |
[PATCH] Building Placement Restrictions
|
historic_bruno
|
enhancement
|
Must Have
|
Alpha 7
|
UI & Simulation
|
| #3093 |
[PATCH] Builders do not deposit after finishing building a dropsite
|
maveric
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1851 |
[PATCH] Build warnings
|
ben
|
defect
|
Nice to Have
|
Alpha 14
|
Build & Packages
|
| #2325 |
[PATCH] Build failure on Debian kfreebsd
|
leper
|
defect
|
Nice to Have
|
Alpha 16
|
Build & Packages
|
| #1768 |
[PATCH] Build errors with OS X 10.5 SDK
|
|
defect
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #3869 |
[PATCH] Build error at Fedora 23
|
Itms
|
defect
|
Must Have
|
Alpha 21
|
Build & Packages
|
| #3526 |
[PATCH] Build a tower in enemy territory
|
sanderd17
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #1513 |
[PATCH] Bug on Deep Forest random map
|
FeXoR
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #2623 |
[PATCH] Bug in Simulation/Helpers/Damaje.js
|
sanderd17
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #2626 |
[PATCH] Bug in Simulation/Components/Formation.js
|
False Vision
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #2617 |
[PATCH] Bug in Aegis/Headquarters.js
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #1478 |
[PATCH] Broken animation causing infinite loop in archive builder
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1527 |
[PATCH] Boost 1.50 support: removed filesystem v2
|
ben
|
defect
|
Should Have
|
Alpha 11
|
Build & Packages
|
| #3334 |
[PATCH] Big houses have too small territory radius
|
elexis
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #2913 |
[PATCH] Better way to handle visibilities in the simulation
|
Itms
|
task
|
Should Have
|
Alpha 18
|
Core engine
|
| #3264 |
[PATCH] Better timeout handling
|
elexis
|
enhancement
|
Should Have
|
Alpha 20
|
Network
|
| #1613 |
[PATCH] Better handle missing textures required by material/shader
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2457 |
[PATCH] Better font support
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #2049 |
[PATCH] Better ARM support
|
Josh
|
defect
|
Nice to Have
|
Alpha 14
|
Build & Packages
|
| #4295 |
[PATCH] Berries on impassable mountains on ardennes forests
|
Ágoston Sipos
|
defect
|
Nice to Have
|
Alpha 22
|
Maps
|
| #3377 |
[PATCH] Berries are indistinguishable from the ground texture on some maps
|
Stan
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #3606 |
[PATCH] Battlefield Medicine doesn't stop healing
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1425 |
[PATCH] Battle Detection
|
zoot
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1822 |
[PATCH] Batch-trained traders fail to arrive at market rally point
|
leper
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #4059 |
[PATCH] Batch size should be a user-configurable option
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #1214 |
[PATCH] Barter Button Removal, Bartering UI Tweak
|
fcxSanya
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #3597 |
[PATCH] Barracks that will never finish
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1169 |
[PATCH] BCE/BC consistency
|
|
defect
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #3743 |
[PATCH] Automatic camera control for observers/replays
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #1044 |
[PATCH] Autogarrison newly trained units in the production building
|
mimo
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3203 |
[PATCH] Autocomplete observer nicknames
|
leper
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #1422 |
[PATCH] Auto-gather all type of nearby treasures
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #3769 |
[PATCH] Auras changing templates don't work
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #4124 |
[PATCH] Auras Tests
|
elexis
|
enhancement
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #4123 |
[PATCH] AuraManager tests
|
fatherbushido
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #1719 |
[PATCH] Attack notification
|
zoot
|
enhancement
|
Must Have
|
Alpha 15
|
UI & Simulation
|
| #3763 |
[PATCH] Attack interval tooltip wrong
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3080 |
[PATCH] Attack and heal range changes do not update range queries
|
leper
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #4276 |
[PATCH] Attack and Damage bugs
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1001 |
[PATCH] Attack Move
|
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2427 |
[PATCH] AtlasUI does not open on on commandline Mavericks 10.9
|
trompetin17
|
defect
|
Must Have
|
Alpha 24
|
Atlas editor
|
| #2375 |
[PATCH] AtlasUI compilation failure with wxWidgets 3.0
|
leper
|
defect
|
Should Have
|
Alpha 16
|
Atlas editor
|
| #1109 |
[PATCH] Atlas Enhancement: Map re-sizing position
|
Stan
|
enhancement
|
Must Have
|
Alpha 24
|
Atlas editor
|
| #3675 |
[PATCH] Ariovistus Listed as Gallic Leader
|
Stan
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3405 |
[PATCH] Animals do not flee anymore when wounded
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4088 |
[PATCH] Ambush:The ccs of allies are at the exact same place in 3v1
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #1365 |
[PATCH] Always show hero selection rings
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #3044 |
[PATCH] Always load map description in game setup screen
|
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3051 |
[PATCH] Allow the removal of hotkeys
|
sanderd17
|
enhancement
|
Must Have
|
Alpha 21
|
Core engine
|
| #2629 |
[PATCH] Allow the ResourceDropsite to be modified through tech research
|
leper
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3242 |
[PATCH] Allow spectators to join the game after it started
|
leper
|
enhancement
|
Nice to Have
|
Alpha 19
|
Network
|
| #3952 |
[PATCH] Allow simulation to set actor variation selection
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2189 |
[PATCH] Allow setting rally points in mixed selections
|
leper
|
defect
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #3193 |
[PATCH] Allow resigning only once per turn
|
sanderd17
|
enhancement
|
If Time Permits
|
Alpha 19
|
UI & Simulation
|
| #2116 |
[PATCH] Allow resetting splash screen
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #1922 |
[PATCH] Allow relative velocity for particles, allow growth in size over time.
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #3567 |
[PATCH] Allow maxFailCount to be set by random-map scripts placing objects
|
Stan
|
enhancement
|
If Time Permits
|
Alpha 20
|
UI & Simulation
|
| #2612 |
[PATCH] Allow logical combinations (and/or) in class checks
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #2706 |
[PATCH] Allow individual entities to upgrade to other entities
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #3575 |
[PATCH] Allow hosting on different UDP ports
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
Network
|
| #958 |
[PATCH] Allow building in fog of war, within player's territory
|
historic_bruno
|
enhancement
|
Must Have
|
Alpha 8
|
Core engine
|
| #1411 |
[PATCH] Allow actors that are only visible in Atlas
|
leper
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #2243 |
[PATCH] Allow actor changes on tech researches
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 16
|
Core engine
|
| #2405 |
[PATCH] Allow OList headings to be clickable and add sorting abillity
|
Vladislav Belov
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2096 |
[PATCH] Allied units are not ejected upon player resignation.
|
sanderd17
|
defect
|
Must Have
|
Alpha 15
|
UI & Simulation
|
| #2925 |
[PATCH] Alignment error in German language screen
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3215 |
[PATCH] After pressing tab as observer, the status bars don't disappear
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1884 |
[PATCH] Aegis AI: Errormessage on large maps
|
Yves
|
defect
|
Nice to Have
|
Alpha 13
|
UI & Simulation
|
| #2262 |
[PATCH] Advanced graphical options in random maps
|
O.Davoodi
|
enhancement
|
Must Have
|
Alpha 15
|
Core engine
|
| #2072 |
[PATCH] Advance technologies cheat
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #1576 |
[PATCH] Adjusting length for new cart/celt/brit/gaul gate models in wall_builder.js
|
ben
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #2033 |
[PATCH] Adjustable props to the terrain profile
|
leper
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #1654 |
[PATCH] Adjust random map "Fortress" now that gates work
|
O.Davoodi
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #2442 |
[PATCH] Adjust buildscripts and test SpiderMonkey 24 on Mac OS X
|
Yves
|
task
|
Release Blocker
|
Alpha 16
|
Core engine
|
| #3510 |
[PATCH] Adjust HP for Celtic and Spartan female citizens
|
scythetwirler
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1429 |
[PATCH] Additional texture maps (specular, normal, AO)
|
myconid
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #686 |
[PATCH] Additional counters for summary screen
|
Bajter
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3766 |
[PATCH] Add wall aura to wallset tooltips in session
|
s0600204
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #2117 |
[PATCH] Add visual indicator for setting and unsetting rally-points
|
mimo
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #2385 |
[PATCH] Add the info on mods in the saved game metadata
|
patch review
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #4121 |
[PATCH] Add tests to foundation code
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1122 |
[PATCH] Add terrain eyedropper tool / show current texture
|
ben
|
enhancement
|
Nice to Have
|
Alpha 10
|
Atlas editor
|
| #1958 |
[PATCH] Add tech mods for UnitMotion speeds
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #4498 |
[PATCH] Add spies to the summary screen
|
Imarok
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #3016 |
[PATCH] Add some player statistics to the basic simulation state
|
Itms
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #2499 |
[PATCH] Add slower speed options
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #2572 |
[PATCH] Add skirmish map support to -autostart option
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #2371 |
[PATCH] Add ratings to player list in the Multiplayer Lobby
|
scythetwirler
|
enhancement
|
Should Have
|
Alpha 16
|
Multiplayer lobby
|
| #1287 |
[PATCH] Add random map 'Deep Forest'
|
Jonathan Waller
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #1688 |
[PATCH] Add random map "Belgian Uplands" based on erosion
|
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #2394 |
[PATCH] Add prototype functions to FixedVector return values from C++ to JS
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 16
|
Core engine
|
| #2549 |
[PATCH] Add option for more detailed statistics on tooltips.
|
scythetwirler
|
enhancement
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #973 |
[PATCH] Add naval / water map support to AIs
|
mimo
|
enhancement
|
Should Have
|
Alpha 17
|
AI
|
| #3476 |
[PATCH] Add more information about lobby matches
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
Multiplayer lobby
|
| #2964 |
[PATCH] Add more folders to .gitignore
|
|
enhancement
|
Should Have
|
Alpha 18
|
Build & Packages
|
| #3798 |
[PATCH] Add map preview for 39 maps
|
elexis
|
enhancement
|
Should Have
|
Alpha 20
|
Maps
|
| #1333 |
[PATCH] Add map name and size to game summary screen
|
leper
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #2504 |
[PATCH] Add individual player detail in lobby
|
scythetwirler
|
enhancement
|
Nice to Have
|
Alpha 17
|
Multiplayer lobby
|
| #2915 |
[PATCH] Add hotloading for .po files
|
leper
|
enhancement
|
Should Have
|
Alpha 18
|
Core engine
|
| #3764 |
[PATCH] Add heightmap manipulation library for random maps
|
FeXoR
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #1164 |
[PATCH] Add garrison related functions to AI common API
|
Jonathan Waller
|
enhancement
|
Nice to Have
|
Alpha 9
|
UI & Simulation
|
| #4344 |
[PATCH] Add function to get OpenGL error name by the code
|
Vladislav Belov
|
enhancement
|
Nice to Have
|
Alpha 22
|
Core engine
|
| #643 |
[PATCH] Add current gatherers count next to player's resource count
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #3884 |
[PATCH] Add current OS X version to build-osx-bundle.sh
|
Itms
|
defect
|
Must Have
|
Alpha 21
|
Build & Packages
|
| #1025 |
[PATCH] Add config option to toggle pause on window focus loss
|
Mark Cho
|
defect
|
Nice to Have
|
Alpha 8
|
Core engine
|
| #4413 |
[PATCH] Add columns to load window and remove a path
|
Vladislav Belov
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3353 |
[PATCH] Add clipping to OList cells
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #3216 |
[PATCH] Add capture statistics to summary screen
|
Imarok
|
enhancement
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #948 |
[PATCH] Add buttonSound attribute to buttons
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #1077 |
[PATCH] Add bool operator conversion to CmpPtr
|
leper
|
enhancement
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #2154 |
[PATCH] Add an alert button (kind of Town Bell)
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3220 |
[PATCH] Add an <include> tag in xml templates for inclusion of an external xml
|
sanderd17
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #2421 |
[PATCH] Add alternative mode to add_color effect which only applies to non-transparent pixels
|
Michael
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #1589 |
[PATCH] Add access to entity templates for RMGEN/RMS
|
Itms
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #3321 |
[PATCH] Add ability to query percentage of map controlled
|
s0600204
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #2718 |
[PATCH] Add a out-of-game time (i.e. 4 PM) counter
|
Timothy Hamlett
|
enhancement
|
Nice to Have
|
Alpha 17
|
UI & Simulation
|
| #3477 |
[PATCH] Add a meta-cheat to abbreviate others
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3905 |
[PATCH] Add a function to manipulate selected_column_order and selected_column of COList
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1489 |
[PATCH] Add UI command/hotkey to override enemy gather with attack
|
ben
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #2942 |
[PATCH] Add Seleucids wall style for random maps
|
Itms
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #1144 |
[PATCH] Add PreferredClasses and RestrictedClasses to Attack component
|
Zsolt Dollenstein
|
enhancement
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1222 |
[PATCH] Add Option to Disable Particles
|
rogue-spectre
|
enhancement
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #1855 |
[PATCH] Add Mauryan wall style to RMGEN wall_builder lib
|
leper
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2642 |
[PATCH] Add Copy and Paste to the Edit menu in Atlas
|
stilz_
|
enhancement
|
Nice to Have
|
Alpha 18
|
Atlas editor
|
| #983 |
[PATCH] Add AI metadata and rawEntity to destroy events
|
|
task
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #1166 |
[PATCH] Add <RubbleActor> tag in <VisualActor> Element for Building Templates
|
ben
|
enhancement
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #1338 |
[PATCH] Add 'learn to play' item to in-game menu
|
ben
|
enhancement
|
If Time Permits
|
Alpha 13
|
UI & Simulation
|
| #1721 |
[PATCH] Add "score" tab in post-game summary
|
EMontana
|
task
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #799 |
[PATCH] Add "back to work" button
|
Itms
|
enhancement
|
Must Have
|
Alpha 15
|
Core engine
|
| #1198 |
[PATCH] Add "Skirmish" map type
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #1668 |
[PATCH] Add "Random" option to map selection dropdown
|
O.Davoodi
|
enhancement
|
Nice to Have
|
Alpha 12
|
UI & Simulation
|
| #1082 |
[PATCH] Add "Random" option for selecting civilizations in match setup.
|
ben
|
enhancement
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #4003 |
[PATCH] Adapt the AI for #3930
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
AI
|
| #4127 |
[PATCH] Actually initialize random number generator seed in the simulation
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
Core engine
|
| #2655 |
[PATCH] ActorEditor, regardless of configuration, always links against Release libAtlasUI.dylib
|
Echelon9
|
defect
|
Should Have
|
Alpha 17
|
Build & Packages
|
| #1004 |
[PATCH] ActorEditor fails to load libAtlasUI at runtime
|
Yves
|
defect
|
Should Have
|
Alpha 8
|
Non-game systems
|
| #2324 |
[PATCH] Actor format update
|
wraitii
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #1554 |
[PATCH] Actor Editor broken on OS X
|
trompetin17
|
defect
|
Nice to Have
|
Alpha 20
|
Atlas editor
|
| #2635 |
[PATCH] Aborting delete of an unit or building with ESC renders UI unusable.
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #1019 |
[PATCH] AIProxy doesn't receive garrison updates.
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #1945 |
[PATCH] AI sometimes forgets to call ProfileStop
|
wraitii
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #2798 |
[PATCH] AI player data not matching autostart settings
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #3310 |
[PATCH] AI pathfinder (de)serialization handling
|
|
defect
|
Must Have
|
Alpha 19
|
AI
|
| #3722 |
[PATCH] AI levels in end game
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
AI
|
| #4377 |
[PATCH] AI Influence group type should become a descriptive string
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
AI
|
| #3108 |
[PATCH] A18: Instant OOS between OS X 10.8 and other OSes
|
historic_bruno
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #3268 |
[PATCH] A cleanup of SoundGroup XML files
|
otero
|
task
|
Should Have
|
Alpha 21
|
Core engine
|
| #2882 |
[PATCH] 200 FPS in main menu
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2513 |
[PATCH] 0ad crash when enabling "smoothing LOS" during game
|
dan_trev
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #1087 |
[PATCH] (snd_mgr) Incorrect format on the fourth actual argument of the 'swprintf_s' function. The SIGNED integer type argument is expected.
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3304 |
[PATCH] 'The Developer Overlay was opened.' is translated in the wrong place
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #1686 |
[PATCH] "Slaughter" attack type needs actor variation and animation name support
|
leper
|
enhancement
|
Must Have
|
Alpha 13
|
UI & Simulation
|
| #3143 |
[PATCH] "Show Full Games" option hides games that are not full
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
Multiplayer lobby
|
| #2030 |
[PATCH] "Save As" Function
|
Crynux
|
enhancement
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #1949 |
[PATCH] "PlayerX has joined the game" message appears before a player rejoins the game
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Network
|
| #3761 |
[PATCH] "Colour" label has edges slightly cut off in Match Setup
|
mko
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2641 |
[PATCH] ".DELETED" suffix only works on files, not directories
|
leper
|
enhancement
|
Nice to Have
|
Alpha 22
|
Core engine
|
| #3957 |
[PATCH] mirages should have a non blocking obstruction
|
mimo
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #857 |
[PATCH] Sahel Watering Holes - PlayerData / civilisation bug fix
|
Art Department
|
defect
|
Must Have
|
Alpha 5
|
Art & Animation
|
| #2353 |
[PATCHES] Multiple Town Bell defects
|
Itms
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1984 |
[PATCH READY] Save GUI Sprites and Images in vectors / maps as pointers instead of objects
|
JoshuaJB
|
enhancement
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #266 |
[Mac OS X] tests fail to compile
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #265 |
[Mac OS X] premake fails to include libxml2 with threadding enabled
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #6456 |
[MAP] Empire should give a hint
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – Game setup
|
| #2833 |
[Integrated graphics] GUI breaks when hovering water inside the SoD
|
philip
|
defect
|
Must Have
|
Alpha 18
|
Core engine
|
| #3065 |
[Information Leak] Identify enemy location with controlgroups
|
Itms
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #259 |
[FreeBSD compat] portability fixes
|
|
enhancement
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #260 |
[FreeBSD compat] collada: don't try to load plugins from nowhere
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #258 |
[FreeBSD compat] add some missing includes
|
|
enhancement
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #3239 |
[Formations] Testudo / Syntagma not working
|
temple
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #2386 |
[Fixed] SVN 14951 Build Test Error
|
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #5066 |
[Crash] Segmentation fault on the Atlas start
|
|
defect
|
Must Have
|
Alpha 27
|
Atlas editor
|
| #778 |
[CRASHLOG] Error pt.2
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #709 |
[CRASHLOG] Compatibility Problem - Crashes whilst attempting to load maps.
|
Jan Wassenberg
|
defect
|
Release Blocker
|
Alpha 6
|
Core engine
|
| #6455 |
[BUG] Summary - Siege are no longer capturable
|
Langbart
|
defect
|
If Time Permits
|
Alpha 26
|
UI – Miscellaneous
|
| #6446 |
[BUG] Stuck units supplying resources
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
UI & Simulation
|
| #6450 |
[BUG] Game breaks
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #2028 |
[BUG] CInput::UpdateText() crash in Debug build
|
Jorma Rebane
|
defect
|
Must Have
|
Alpha 14
|
Core engine
|
| #6429 |
[BUG] Barter&Trade button causes errors
|
Silier
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #3026 |
[Atlas] crash when zooming out on a map
|
philip
|
defect
|
Must Have
|
Alpha 18
|
Atlas editor
|
| #4800 |
[Atlas] Simulation Crash after resize
|
Itms
|
defect
|
Nice to Have
|
Alpha 23
|
Atlas editor
|
| #6374 |
[Atlas] Passibilty overlay does not autoupdate
|
nwtour
|
defect
|
Should Have
|
Alpha 26
|
Atlas editor
|
| #6362 |
[Atlas] Mercenaries experience bar
|
Langbart
|
defect
|
If Time Permits
|
Alpha 26
|
Atlas editor
|
| #3298 |
[Atlas] Grid updates don't happen while the simulation is not ran
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #6800 |
[Arch Linux]: AtlasUI build fails with uint8_t and invalid type errors.
|
phosit
|
defect
|
Must Have
|
Alpha 27
|
Build & Packages
|
| #461 |
[ATTACHED] .pmd/.dae converter
|
historic_bruno
|
task
|
If Time Permits
|
Alpha 9
|
Non-game systems
|
| #3061 |
[ATLAS] Wind angle causing black glitches
|
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #2784 |
[ATLAS] WaterManager crash in CreateWaveMeshes, when creating new map
|
ben
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #6463 |
[ATLAS] Strange patterns on the ground
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Atlas editor
|
| #2735 |
[ATLAS] Memory leak in Atlas actor view
|
|
defect
|
Must Have
|
Alpha 22
|
Atlas editor
|
| #889 |
[ATLAS] Map save / load rework
|
historic_bruno
|
enhancement
|
Must Have
|
Alpha 15
|
Atlas editor
|
| #928 |
[ATLAS] Invalid player ID warnings in actor viewer
|
|
defect
|
Nice to Have
|
Alpha 7
|
Atlas editor
|
| #927 |
[ATLAS] Increasing number of players is broken
|
historic_bruno
|
defect
|
Should Have
|
Alpha 7
|
Atlas editor
|
| #4900 |
[ATLAS] Errors when opening the actor viewer.
|
s0600204
|
defect
|
Should Have
|
Alpha 23
|
Atlas editor
|
| #986 |
[ATLAS] Crashes when trying to open non-existant file
|
|
defect
|
Should Have
|
Alpha 8
|
Atlas editor
|
| #5501 |
[ATLAS] Crash when opening system menu (globe icon) on Windows 10
|
historic_bruno
|
defect
|
Must Have
|
Alpha 24
|
Atlas editor
|
| #2114 |
[ATLAS] Crash in CPatchRData::BuildWater - GeForce GTX 660 / win 7
|
wraitii
|
defect
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #944 |
[ATLAS] Apply image to terrain / import heightmap
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
Atlas editor
|
| #1872 |
[ATLAS] Add default options for player settings
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 15
|
Atlas editor
|
| #5445 |
[ATLAS] Add a "new" checkbox to the map settings tab
|
|
defect
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #5470 |
[ATLASUI] Main Thread Checker: UI API called on a background thread: -[NSView initWithFrame:]
|
trompetin17
|
defect
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #5493 |
[ATLASUI] Build atlasUI inside xcode missing libpng, libjpeg
|
|
defect
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #6433 |
[26393] l10n.js Script value conversion check failed: v.isString() || v.isNumber() || v.isBoolean()
|
bb
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #5165 |
Zip files with comments trip assertion on game startup
|
Stan
|
defect
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #3843 |
Yet another broken aura ticket
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 20
|
UI & Simulation
|
| #5842 |
Xcursor dependency obsolete
|
Stan
|
defect
|
Must Have
|
Alpha 24
|
Build & Packages
|
| #5222 |
XML Syntax errors should be seen at least once per application start
|
elexis
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #6378 |
Wrong tooltip style for civ icon
|
Langbart
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #6380 |
Wrong tooltip style for Civilization Overview page
|
Langbart
|
defect
|
If Time Permits
|
Alpha 26
|
UI – Miscellaneous
|
| #1023 |
Wrong smoke position
|
Art Department
|
defect
|
Should Have
|
Alpha 8
|
Art & Animation
|
| #2575 |
Wrong plural forms in map info
|
leper
|
defect
|
Should Have
|
Alpha 17
|
Internationalization & Localization
|
| #4837 |
Wrong owner for docks on Migration
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Maps
|
| #4949 |
Wrong order of lost/won messages ingame
|
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #6345 |
Wrong message in the tutorial to send Female citizens to the rally point
|
Langbart
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #6579 |
Wrong animation selected for unit activity
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #737 |
Wrong NVIDIA driver checked in 32-bit Vista
|
|
defect
|
Should Have
|
Alpha 4
|
Core engine
|
| #6403 |
Write a GLSL equivalent for overlay_solid
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #5486 |
Wrap long lines in build-osx-libs.sh
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 24
|
Build & Packages
|
| #1511 |
Workers will start building field foundations when the building they worked on is built
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #2152 |
Wording - template_unit_cavalry_melee_spearman.xml
|
michael
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2211 |
Woot → Wootz
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3352 |
Wooden towers don't have improved materials.
|
Stan
|
defect
|
Nice to Have
|
Alpha 19
|
Art & Animation
|
| #6085 |
Wood gathers go to the wrong tree
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #5572 |
Wonder population upgrade broken
|
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #3185 |
Wonder mode - "Player X will have won in Y seconds" doesnt appear after rejoining
|
sanderd17
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4634 |
Wonder foundation size smaller than footprint
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #6527 |
Wonder duration timer is reset when a teammate is defeated
|
wraitii
|
defect
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #829 |
Woman and units get stuck in anything
|
Kenny Long
|
defect
|
Must Have
|
Alpha 6
|
UI & Simulation
|
| #3608 |
WolfHound Actor is broken
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #519 |
Windows installer
|
|
task
|
Should Have
|
Alpha 1
|
Non-game systems
|
| #3361 |
Windows binary requiring SSE2
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4570 |
Windows - Crash in the GUI in debug mode
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #5194 |
When opening and closing the lobby from in-game, an l appears in the game chat
|
bb
|
defect
|
Should Have
|
Alpha 26
|
Multiplayer lobby
|
| #620 |
When one player quits multiplayer, all players are forced to leave
|
Philip Taylor
|
defect
|
Must Have
|
Alpha 3
|
Core engine
|
| #5824 |
When one deletes file in replays, compatible filter ticks itself
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
UI – Miscellaneous
|
| #863 |
When changing player the old one is "Unassigned" rather than "JuBot"
|
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3097 |
Whale always moving to the right side of the map on Cycladic Archipelago
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #1701 |
Welcome screen with experimental features should be shown only on startup
|
ben
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #5065 |
Weird (gaia) dock placement in random hellas
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #1327 |
Weird "GetCarryingStatus" behavior: appears to be lazily computed
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1249 |
Website Content Creation - Video Gallery
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1248 |
Website Content Creation - Music page
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1818 |
Website Content Creation - Music Download Button
|
Zion
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1247 |
Website Content Creation - Image gallery
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1453 |
Website Content Creation - Download Page
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1211 |
Waypoint enhancements for Rally Points
|
leper
|
enhancement
|
Should Have
|
Alpha 11
|
Core engine
|
| #6512 |
Water weed
|
Freagarach
|
enhancement
|
Should Have
|
Alpha 26
|
Simulation
|
| #1803 |
Water waves in places which don't make sense.
|
wraitii
|
defect
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #2037 |
Water shader errors related to refraction
|
wraitii
|
defect
|
Release Blocker
|
Alpha 14
|
Core engine
|
| #579 |
Water reflections use wrong camera frustum for culling
|
philip
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #86 |
Water editor
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
| #546 |
Water continues to flow during pause
|
|
defect
|
If Time Permits
|
Alpha 2
|
Core engine
|
| #6578 |
Warnings for too many minimap icons
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #2573 |
Warnings flood when playing with the camera
|
wraitii
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1179 |
Warnings building Premake on OS X
|
leper
|
defect
|
Nice to Have
|
Alpha 11
|
Build & Packages
|
| #6009 |
Warning: entering /help in chat
|
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #2742 |
Warning when training Mauryan Healer Hero "Acharya Chanakya"
|
leper
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #1519 |
Warning in actor viewer when previewing attack animations
|
|
defect
|
Should Have
|
Alpha 13
|
Atlas editor
|
| #6302 |
Warning in Atlas about GetTechModifiedProperty
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Atlas editor
|
| #495 |
Warn when locale is bogus
|
Sergio Fabian Vier
|
task
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #1587 |
Warn about problems with island maps
|
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #1529 |
Walls can be constructed on top of existing walls
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #3854 |
Wall-builder spits an error when there aren't enough resources
|
Itms
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #3706 |
Wall of errors in Czech language
|
|
defect
|
Should Have
|
Alpha 20
|
Internationalization & Localization
|
| #4132 |
Walking idlers
|
der-spaete-jo
|
defect
|
Should Have
|
Alpha 24
|
UI & Simulation
|
| #3879 |
Walking animation for some animals.
|
|
enhancement
|
Nice to Have
|
Alpha 24
|
Art & Animation
|
| #808 |
Walk through Iberian walls
|
michael
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #4025 |
Walk animation not triggered if a units starts and ends the walk in the same turn
|
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #731 |
WYSIWYG/insert buttons when creating/editing posts doesn't work
|
Brian Stempin
|
defect
|
Must Have
|
Alpha 4
|
Website / Forum
|
| #1156 |
WP Widget Dev - YouTube Widget
|
gerbilOFdoom
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1221 |
WP Widget Dev - Revision Log
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1155 |
WP Widget Dev - Community Activity
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2339 |
WP Update to v 3.8
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1189 |
WP Theming- Rough Home Page
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1159 |
WP Theming - header image
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1352 |
WP Theming - Typography
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1131 |
WP Theming - Theme boilerplate
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1158 |
WP Theming - Rough image carrousel
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1137 |
WP Theming - Rough Sidebar
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1153 |
WP Theming - Rough Post
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1132 |
WP Theming - Rough Page
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1157 |
WP Theming - Rough Menus
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1129 |
WP Theming - Rough Header
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1130 |
WP Theming - Rough Footer
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1175 |
WP Theming - Rough Download Button
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1154 |
WP Theming - Rough Donation Widget
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1128 |
WP Theming - Rough Body
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1252 |
WP Theming - News Template
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1161 |
WP Theming - Menu item mouse-over arg
|
Art Department
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1160 |
WP Theming - Menu header backgrounds
|
Art Department
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1236 |
WP Theming - Fine Footer
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1242 |
WP Theming - Final Sidebar
|
Brian Stempin
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1243 |
WP Theming - Final Page/Post
|
Brian Stempin
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1241 |
WP Theming - Final Image Carousel
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1244 |
WP Theming - Final Header/Footer
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1251 |
WP Theming - Error page
|
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1510 |
WP Theming - Developers' Area Artwork
|
Pureon
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1162 |
WP Theming - Arrow images for image carrousel
|
Art Department
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1177 |
WP Themeing - Download Button Art
|
michael
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1240 |
WP THeming - Final Menus
|
MishFTW
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #1500 |
WP Maintenance - Update to 3.4.1
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2974 |
WARNING: Trigger.js: Trigger "CheckConquestCriticalEntities" has been registered before. Aborting...
|
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #1403 |
WARNING: No food found! (1)
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #5542 |
WARNING: JavaScript warning: gui/session/menu.js line 566 Script value conversion check failed: v.isBoolean() (got type undefined)
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #4629 |
WARNING: JavaScript warning: gui/common/l10n.js line 12 reference to undefined property resources[type]
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #520 |
Vsync is not implemented in Linux
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #144 |
Visualize player controlled units that are hidden behind other objects
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #2907 |
VisualActor changes are not applied for building placement previews, corpses and fogged entities
|
wraitii
|
defect
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #4732 |
Visual move order indicator
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #4349 |
Visual Aura Range
|
elexis
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #2679 |
Visible Garrisoning in animated gate bug
|
wraitii
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #6569 |
Visibility issue with smoothlos in fast forward observer mode
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #50 |
Virtual File System
|
|
task
|
Should Have
|
|
Core engine
|
| #3394 |
Violent units follow enemies through the fog of war
|
Freagarach
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #779 |
Villagers stuck on construction sites
|
philip
|
defect
|
Should Have
|
Alpha 5
|
UI & Simulation
|
| #5922 |
View rotation of doom
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI – In-game
|
| #2744 |
Victory music fails to play
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Music & Sound FX
|
| #565 |
Victory conditions
|
fcxSanya
|
task
|
Should Have
|
Alpha 2
|
UI & Simulation
|
| #3184 |
Victory condition will be overwritten when selecting "Random" map
|
trompetin17
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2017 |
Vector subscript out of range in WaterManager::CreateSuperfancyInfo, with no visible water
|
ben
|
defect
|
Must Have
|
Alpha 14
|
Core engine
|
| #768 |
Various ERRORs
|
michael
|
defect
|
Release Blocker
|
Alpha 5
|
Art & Animation
|
| #3833 |
Validate tags in GUI string translations
|
|
enhancement
|
Nice to Have
|
Alpha 25
|
Internationalization & Localization
|
| #2077 |
Valgrind errors from CPatchRData::RenderWater
|
wraitii
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #5527 |
VS2015 requires Universal C Runtime (CRT)
|
Itms
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #165 |
VFS_MOUNT_ARCHIVABLE is unused
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #79 |
VFS: support for creating dirs
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #80 |
VFS: move XMB files to separate dir
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #2553 |
VFS problem with user.cfg on Windows
|
wraitii
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #1091 |
Using Windows SDL libs results in manifest problem
|
ben
|
defect
|
Should Have
|
Alpha 10
|
Build & Packages
|
| #5620 |
UserReporter thread always uses max CPU resources since r22772
|
Imarok
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #3103 |
User report worker froze when exiting
|
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #1838 |
User mods don't work correctly with public.zip
|
leper
|
defect
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #5068 |
Use victory conditions json's in Atlas
|
Stan
|
enhancement
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #4992 |
Use vectors not only in rmgen scripts but also for arguments in the rmgen library
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #949 |
Use the system's mouse sensitivity until you have implemented an options page.
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #4767 |
Use the mouse wheel to adjust the batch size
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1633 |
Use floats for entity health values instead of integers.
|
peter
|
enhancement
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #470 |
Use correct projectile actor
|
Philip Taylor
|
task
|
Should Have
|
Pre-Alpha 2
|
UI & Simulation
|
| #4705 |
Use TLS for multiplayer lobby
|
Itms
|
enhancement
|
Must Have
|
Alpha 27
|
Multiplayer lobby
|
| #4832 |
Use Phalanx animation
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #476 |
Use JS_New for ScriptInterface::CallConstructor
|
|
task
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #4707 |
Use HTTPS for feedback.wildfiregames.com
|
|
defect
|
Should Have
|
Alpha 23
|
Network
|
| #487 |
Use 'use strict'
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5749 |
Upgrading a tower reset its upgrade queue
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #726 |
Upgrade to 3.1.4
|
Brian Stempin
|
enhancement
|
Must Have
|
Alpha 4
|
Website / Forum
|
| #2522 |
Upgrade tinygettext with STK changes
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
Internationalization & Localization
|
| #4564 |
Upgrade the bundled gloox library
|
Itms
|
task
|
Should Have
|
Alpha 22
|
Build & Packages
|
| #2552 |
Upgrade miniupnpc to version 1.9
|
historic_bruno
|
task
|
Should Have
|
Alpha 18
|
Build & Packages
|
| #2450 |
Upgrade cxxtest
|
Yves
|
enhancement
|
Should Have
|
Alpha 16
|
Non-game systems
|
| #864 |
Upgrade Windows libraries
|
|
task
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #622 |
Upgrade SpiderMonkey to improve speed
|
Philip Taylor
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #734 |
Upgrade SpiderMonkey again
|
philip
|
task
|
Should Have
|
Alpha 7
|
Core engine
|
| #1204 |
Upgrade IPB to 3.3
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2406 |
Upgrade Forum software
|
Jan Middelkoop
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1897 |
Upgrade Boost and add VC++ 2012 libs and runtimes
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Build & Packages
|
| #5986 |
Upgrade 0 A.D. to Spidermonkey ESR 91
|
wraitii
|
task
|
Must Have
|
Alpha 27
|
Core engine
|
| #5861 |
Upgrade 0 A.D. to Spidermonkey ESR 78
|
wraitii
|
task
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5860 |
Upgrade 0 A.D. to Spidermonkey ESR 68
|
wraitii
|
task
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5859 |
Upgrade 0 A.D. to Spidermonkey ESR 60
|
wraitii
|
task
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #139 |
Update wxWidgets
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
| #760 |
Update wiki for new random map system
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 9
|
Website / Forum
|
| #4549 |
Update to NVTT 2.1.1
|
Itms
|
task
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #3025 |
Update the splashscreen for formations
|
scythetwirler
|
enhancement
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #1706 |
Update scenarios to make full use of the new water shader.
|
|
enhancement
|
Nice to Have
|
Alpha 12
|
Art & Animation
|
| #713 |
Update premake for Xcode use
|
philip
|
task
|
Nice to Have
|
Alpha 7
|
Non-game systems
|
| #584 |
Update ppa for Ubuntu Maverick Meerkat 10.10
|
|
defect
|
Nice to Have
|
Alpha 2
|
Non-game systems
|
| #4671 |
Update lobby server, config and readme
|
Itms
|
defect
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #1798 |
Update link to 0ad homepage
|
|
defect
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #6716 |
Update gitignore for molten-vk
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Non-game systems
|
| #6542 |
Update checkrefs python script
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Non-game systems
|
| #3100 |
Update bundled win32 OpenAL Soft
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3439 |
Update build proces to Visual Studio 2015
|
Itms
|
task
|
Must Have
|
Alpha 23
|
Build & Packages
|
| #2409 |
Update Wordpress installation on play0ad.com
|
Jan Middelkoop
|
enhancement
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2904 |
Update Valgrind headers to 3.10.0
|
s0600204
|
task
|
Should Have
|
Alpha 26
|
Build & Packages
|
| #2789 |
Update Transifex client version
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #194 |
Update TracWebAdmin
|
|
task
|
Nice to Have
|
|
Non-game systems
|
| #4737 |
Update TLS certificate for XMPP
|
|
defect
|
Must Have
|
Alpha 23
|
Multiplayer lobby
|
| #4987 |
Update Scroll Bug In Player/GameList In Lobby
|
fpre_O_O_O_O_O_O
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #2764 |
Update OS X bundle build script for translations
|
ben
|
enhancement
|
Should Have
|
Alpha 17
|
Build & Packages
|
| #1722 |
Update IPB to 3.4.5
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #6792 |
Update Entity component documentation file for A27
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Website / Forum
|
| #798 |
Update Doxygen documentation for Pyrogenesis
|
Philip Taylor
|
defect
|
If Time Permits
|
Alpha 5
|
Core engine
|
| #5008 |
Update Checkref.pl
|
Stan
|
defect
|
Nice to Have
|
Alpha 24
|
Build & Packages
|
| #2500 |
Update Aegis’s description
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 16
|
AI
|
| #6679 |
Update .gitignore for spidermonkey 91.13.1
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Build & Packages
|
| #855 |
Unused files in windows installer?
|
ben
|
enhancement
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #5155 |
Untranslated strings
|
Andreas Nilsson
|
defect
|
Release Blocker
|
Alpha 24
|
Internationalization & Localization
|
| #6793 |
Untranslated sentence in tutorials
|
|
defect
|
Should Have
|
Alpha 27
|
Internationalization & Localization
|
| #3656 |
Untranslated parts of the Visual Replay menu
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #5597 |
Untick Promote selected units when command is sent
|
|
defect
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #5848 |
Unrecognized phase
|
s0600204
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #5605 |
Unrecognizable trade resources and loot resources due to missing rounding
|
|
defect
|
Must Have
|
Alpha 24
|
UI – In-game
|
| #4937 |
Unreachable trees on random map Oasis
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Maps
|
| #2560 |
Unreachable animals
|
|
task
|
Should Have
|
Alpha 18
|
Art & Animation
|
| #6309 |
Unpossible to make working elephants
|
marder
|
enhancement
|
Nice to Have
|
Alpha 26
|
Simulation
|
| #6848 |
Unplayable map; Elefantine?
|
phosit
|
defect
|
Nice to Have
|
Alpha 27
|
Maps
|
| #5974 |
Unoccupied outpost stands in darkness
|
wraitii
|
enhancement
|
If Time Permits
|
Alpha 24
|
Core engine
|
| #6087 |
Unloading entities from multiple turretHolders unloads merely from one.
|
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #4674 |
Unload owner hotkey broken Reference to undefined property garrisonHolders[0]
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #6553 |
Unknown string loaded from matchsettings.json disables the game
|
wraitii
|
defect
|
Must Have
|
Alpha 26
|
UI – Game setup
|
| #5660 |
Unknown player has rejoined - part 2 - undefined property g_PlayerAssignments[msg.guid]
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
Network
|
| #6227 |
Unknown map - random landscape FAIL
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
UI – Game setup
|
| #4060 |
Unknown land / nomad map has unfair mountain
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #3032 |
Units/buildings/resources are not visible in observer mode for the most part of time
|
Itms
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #5864 |
Units with large passability fail to reach goal with minimum range.
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #6022 |
Units with UnitAI in wrong state after upgrading whilst being garrisoned.
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #1406 |
Units walk over foundations waiting to be constructed
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #2545 |
Units ungarrisoned from a ship run back to the point they garrisoned
|
sanderd17
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #6171 |
Units try to capture an owned building.
|
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #5476 |
Units take detours around obstruction corners
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4473 |
Units stuck trying to garrison walls
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #1624 |
Units stop the attack after changing formation
|
leper
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #5518 |
Units sometimes build facing the wrong direction
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #595 |
Units should not pursue enemy units if they are not visible
|
|
defect
|
Should Have
|
Alpha 6
|
Core engine
|
| #5761 |
Units refuse to enter formation
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #2802 |
Units on walls and some siege engines don't auto-attack
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1914 |
Units often refuse to mine metal and stone
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3471 |
Units not detecting invalid path.
|
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #1823 |
Units in formation sometimes appear to slide
|
leper
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #3565 |
Units in formation ignore stop-command
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #6260 |
Units in formation ignore enemies when patroling or doing attack-move
|
Freagarach
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #5443 |
Units in formation change run to walk after some time when chasing fleeing unit
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5530 |
Units ignoring fact that target went out of range during attack
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5529 |
Units idling in GATHER APPROACHING and RETURN RESOURCE
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #1671 |
Units handle failed garrison order differently
|
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #5461 |
Units dont attack anymore
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #3297 |
Units don't go to closest points on round targets
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2132 |
Units don't finish a wall correcttly.
|
|
defect
|
Should Have
|
|
Simulation
|
| #1742 |
Units don't fight when in formation
|
|
defect
|
Release Blocker
|
Alpha 12
|
UI & Simulation
|
| #6128 |
Units don't enter the tower
|
Freagarach
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #3626 |
Units don't dropoff at the closest point but at the left side of the CC
|
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #1150 |
Units don't autohunt animals over 10 HP
|
|
defect
|
Should Have
|
Alpha 9
|
UI & Simulation
|
| #910 |
Units disappear if ungarissoned too fast
|
Deiz
|
defect
|
Must Have
|
Alpha 11
|
Core engine
|
| #647 |
Units constantly getting stuck in an animation
|
Phillip
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #3363 |
Units can't reach CC
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #1048 |
Units can't attack goats
|
|
defect
|
Release Blocker
|
Alpha 8
|
UI & Simulation
|
| #3532 |
Units can go through obstruction after long-path to the edge
|
wraitii
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #5511 |
Units actually attacking an allied storehouse
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #6891 |
Units Demo is broken - something aura related
|
wowgetoffyourcellphone
|
defect
|
Release Blocker
|
Alpha 27
|
Simulation
|
| #6141 |
UnitMotionFlying error
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #5626 |
UnitMotionFlying IsMoveRequested error
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #6114 |
UnitMotion: Units getting stuck on building corners
|
wraitii
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #5508 |
UnitMotion waypoint OOS / hash mismatch in nonvisual replay mode
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5795 |
UnitMotion can go into dead ends when too many units are around
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5496 |
UnitMotion PathResult Stack smash on A24.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #3751 |
UnitAI.js ERROR!
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #5460 |
UnitAI infinite loop / segfault on a24
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI & Simulation
|
| #6263 |
UnitAI formationcotroller is undefined
|
Silier
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #6002 |
UnitAI errors related to chasing.
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #2605 |
UnitAI error when packing unit
|
mimo
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #6377 |
UnitAI error code being displayed
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #1662 |
UnitAI error "InternalError: too much recursion"
|
leper
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #835 |
UnitAI - gathering animation played while unit still approaching resource
|
|
defect
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #3429 |
UnitAI - FinishOrder called when order queue is empty
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #2231 |
Unit: Ship: Ptolemies: Trireme
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2232 |
Unit: Ship: Ptolemies: Quinquereme
|
enrique
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2236 |
Unit: Ship: Ptolemies: Merchant
|
enrique
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2237 |
Unit: Ship: Ptolemies: Fishing boat
|
wraitii
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2230 |
Unit: Ship: Ptolemies: Bireme
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2234 |
Unit: Ptolemies: Priest/Healer
|
enrique
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2235 |
Unit: Ptolemies: Female citizen: Head model
|
enrique
|
task
|
Should Have
|
Alpha 15
|
Art & Animation
|
| #2229 |
Unit: Ptolemies: African war elephant
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #5944 |
Unit-only attack move not working
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #893 |
Unit spawning should respect passability class
|
historic_bruno
|
defect
|
Should Have
|
Alpha 7
|
UI & Simulation
|
| #435 |
Unit selection in GUI
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #6060 |
Unit production panel button lag.
|
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #5588 |
Unit max health not changing when promoted.
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #6233 |
Unit in the outpost should not be displayed as idle
|
Freagarach
|
enhancement
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #6549 |
Unit icon Han siege tower
|
Stan
|
enhancement
|
Should Have
|
Alpha 26
|
Art & Animation
|
| #775 |
Unit following stops when other object selected
|
|
defect
|
Nice to Have
|
Alpha 6
|
Core engine
|
| #5541 |
Unit fleeing trying to go back to attacker when attacker moving in close proximity.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5610 |
Unit doesn't attack enemies nearby after killing one
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4185 |
Unit does not react to alert when ungarrisoned while alerted
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1373 |
Unit counter does not update when units are garrisoned
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #5480 |
Unit computed a path that makes it stuck, then ignores some but not all move orders
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5579 |
Unit building without build animation
|
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #693 |
Unit animation changes when unit is not in range of target resource
|
Philip Taylor
|
defect
|
Nice to Have
|
Alpha 3
|
UI & Simulation
|
| #1673 |
Unit "build wall" commands are always queued
|
Deiz
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #4452 |
Unintended "Host is ready" chat message
|
Imarok
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #1804 |
Uninitialized variable(s) used in renderer.cpp
|
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #770 |
Unify user interface styles
|
brian
|
enhancement
|
Must Have
|
Alpha 7
|
Art & Animation
|
| #4868 |
Unify VFS script functions
|
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #5593 |
Unify UnitAI and "AnimalAI".
|
Freagarach
|
enhancement
|
Should Have
|
Alpha 25
|
Simulation
|
| #811 |
Unhelpful error message when unable to write file
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #1867 |
Ungatherable resources
|
wraitii
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1672 |
Ungarrisoning seems to incorrectly use tech requirements
|
leper
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #4735 |
Ungarrison units in the direction of their garrisonholders rallypoint
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2881 |
Unfinished Skirmish Maps (Tuscan Acropolis, Two Seas, Corinthian Isthmus)
|
Stan
|
defect
|
Should Have
|
Alpha 22
|
Maps
|
| #1746 |
Undefined this.order.data on stop command
|
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #4620 |
Undefined player.sequences.time when instantly winning a rated game
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #4501 |
Undefined player in the lobby match information
|
Imarok
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #6681 |
Unable to start game when switching to Vulkan for macOS
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #6771 |
Unable to start AI sandbox difficulty from the command line
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI – Game setup
|
| #512 |
Unable to run debug exe compiled with VC2008, Solution Attached
|
|
defect
|
Should Have
|
Pre-Alpha 3
|
Core engine
|
| #5930 |
Unable to give Mouse commands
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI – In-game
|
| #1929 |
Ubiquitous Sound Effects
|
stwf
|
defect
|
Must Have
|
Alpha 14
|
Music & Sound FX
|
| #200 |
UI: disable not-yet-implemented features
|
|
task
|
Must Have
|
|
Core engine
|
| #5336 |
UI scale option
|
Silier
|
enhancement
|
Should Have
|
Alpha 26
|
UI – Miscellaneous
|
| #6098 |
Typos in warning messages
|
bb
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #4728 |
Typo in MaxDistance in BuildRestrictions
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3794 |
Typo in Cheat.js
|
elexis
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #4573 |
TypeError: this.phases[(i - 1)].requirements[Symbol.iterator] is not a function
|
fatherbushido
|
defect
|
Should Have
|
Alpha 22
|
AI
|
| #5844 |
TypeError: g_Settings.PlayerDefaults[(this.playerIndex + 1)] is undefined
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #840 |
TypeError: entState is null
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #3422 |
TypeError: a is undefined
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
AI
|
| #6685 |
Type /clear command in gamesetup - error - caption does not exist
|
trompetin17
|
defect
|
Should Have
|
Alpha 27
|
UI – Game setup
|
| #2402 |
Two player games where both players are allied with each other change the rating
|
scythetwirler
|
defect
|
Nice to Have
|
Alpha 16
|
Multiplayer lobby
|
| #1362 |
Twitter Activation
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #4697 |
Tutorial: Economic: Sequence of actions: Female workers
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #4696 |
Tutorial stuck after building farm
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #4637 |
Tutorial po files not downloaded
|
|
defect
|
Release Blocker
|
Alpha 22
|
Internationalization & Localization
|
| #6314 |
Tutorial inaccuracies
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #6188 |
Tutorial bugs
|
wraitii
|
enhancement
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #3584 |
Tuscan Acropolis: Unreachable Tree
|
|
defect
|
Nice to Have
|
Alpha 19
|
Maps
|
| #6016 |
Turrets keep a ghost obstruction after death
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #490 |
Try splitting test data files into build tarball
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5710 |
Trunk failing on macOS (NVTT build failed)
|
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #658 |
Troubleshoot Spidermonkey JIT
|
|
defect
|
If Time Permits
|
Alpha 7
|
Core engine
|
| #901 |
Troubleshoot Atlas camera lag
|
|
defect
|
Should Have
|
Alpha 7
|
Atlas editor
|
| #6580 |
Trouble with merging formations
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
Simulation
|
| #5409 |
Triple Left Click doesn't work
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #2793 |
Trigger-related stuff not reset when switching maps in the match setup
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #6170 |
Tried to change to non-existent state 'RETURNRESOURCE.APPROACHING'
|
Freagarach
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #4355 |
Treasure not being picked up
|
Teiresias
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #3827 |
Translation of the translators' languages in the credits
|
Itms
|
defect
|
Must Have
|
Alpha 20
|
Non-game systems
|
| #2919 |
Translation issues in the Mod Selector, Alpha 17
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Internationalization & Localization
|
| #2490 |
Training heros with no attack triggers errors.
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #6415 |
Training UI bug
|
Freagarach
|
defect
|
Must Have
|
Alpha 26
|
UI & Simulation
|
| #4233 |
Train unlimited mauryan hero healers
|
fatherbushido
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #5923 |
Traders waypoints are bugged
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #2248 |
Traders should remember the last market in which they've loaded goods
|
mimo
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #126 |
Trac SVN post-commit hook
|
Philip Taylor
|
task
|
Should Have
|
|
Core engine
|
| #3846 |
Tower shoots wrong number of arrows capturing
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 20
|
UI & Simulation
|
| #6687 |
Tooltip trickle food rate for garrisoned animals
|
Grapjas
|
defect
|
If Time Permits
|
Alpha 27
|
UI & Simulation
|
| #6587 |
Tooltip issue after modifying a tech for the Macedonian civ bonus
|
marder
|
enhancement
|
Nice to Have
|
Alpha 26
|
UI & Simulation
|
| #1753 |
Too much recursion error in UnitAI/Attack.js
|
leper
|
defect
|
Release Blocker
|
Alpha 12
|
Core engine
|
| #2401 |
Toggling the wireframe mode works in rated games
|
Josh
|
defect
|
If Time Permits
|
Alpha 16
|
UI & Simulation
|
| #4633 |
Toggle session visibility and silhouettes hotkey broken
|
elexis
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #4531 |
Tiny Corsica invalid vertex position
|
elexis
|
defect
|
Must Have
|
Alpha 22
|
Maps
|
| #4158 |
Timer.js Cleanup
|
Stan
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1729 |
Timer-related problem in Atlas (timer apparently not monotonic as spec'd)
|
ben
|
defect
|
Should Have
|
Alpha 12
|
Atlas editor
|
| #4986 |
Tighten lobby theme
|
fpre_O_O_O_O_O_O
|
task
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2287 |
Thracian Horned helmet
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #681 |
Think about reserved slots in pseudo-global
|
|
task
|
If Time Permits
|
Alpha 16
|
UI & Simulation
|
| #708 |
There should be a .dmg - file for Mac Users
|
|
enhancement
|
If Time Permits
|
Alpha 9
|
Non-game systems
|
| #1245 |
Theme Finalization - Review current theme with the team
|
Erik Johansson
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #1585 |
Theme Finalization - Install Cache Plugin
|
MishFTW
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #1246 |
Theme Finalization - Documentation and code cleanup
|
MishFTW
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #4238 |
The visual actor unit causes SEGFAULT when running without graphics
|
Itms
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #6312 |
The map size is displayed incorrectly when changing
|
Silier
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #4363 |
The main game has no window icon
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Core engine
|
| #3504 |
The foundation of the cart wall tower should not have a garrison flag
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #631 |
The Scenario editor asks for a location to save a map and ignores it...
|
ben
|
defect
|
Nice to Have
|
Alpha 15
|
Atlas editor
|
| #6738 |
Textures having png and dds in tree - part 2
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Art & Animation
|
| #6326 |
Textures having png and dds in tree
|
Stan
|
defect
|
Must Have
|
Alpha 26
|
Art & Animation
|
| #1640 |
Texture conversion fails with grayscale PNGs
|
ben
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2455 |
Texture System Update
|
IronNerd
|
enhancement
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #2451 |
Text-Based Options are not Automatically Saved
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #159 |
TestPathUtil tests fail on Linux
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #3753 |
TestCppformat runtime check failures in Windows debug build
|
|
defect
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #717 |
Test site displays missing images for users without avatars
|
Brian Stempin
|
defect
|
Should Have
|
Alpha 4
|
Website / Forum
|
| #882 |
Test failure
|
|
defect
|
Should Have
|
Alpha 6
|
Core engine
|
| #957 |
Test failure
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #3614 |
Test fail - cmpAttack.GetPreference is not a function
|
mimo
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #4807 |
Test assertion failures print \n instead of newline
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #4859 |
Territory borders not appearing on OSX
|
wraitii
|
defect
|
Release Blocker
|
Alpha 23
|
Core engine
|
| #135 |
Territories - Shroud of Darkness
|
philip
|
enhancement
|
Should Have
|
Alpha 7
|
Core engine
|
| #132 |
Territories - Render Boundaries
|
|
enhancement
|
Should Have
|
Alpha 7
|
Core engine
|
| #134 |
Territories - Gather Rules
|
|
task
|
Should Have
|
|
Core engine
|
| #133 |
Territories - Build Rules
|
|
enhancement
|
Should Have
|
Alpha 7
|
Core engine
|
| #516 |
Terrain smoothing tool
|
|
task
|
Nice to Have
|
|
Atlas editor
|
| #169 |
Terrain quad rendering uses unspecified triangulation
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #1612 |
Terrain overlays bug with GLSL shaders
|
|
defect
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #73 |
Terrain Decals
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #42 |
Terrain - Elevation
|
andrew
|
task
|
Should Have
|
|
Core engine
|
| #4232 |
Temple of Vesta and Wonder Temples don't have the same techs and production queues
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3482 |
Temple aura heals siege
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #6691 |
Template viewer for mace storehouse tech displays wrong time
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI – In-game
|
| #4611 |
Template loading from the AI
|
|
defect
|
Must Have
|
Alpha 23
|
AI
|
| #4522 |
Template Manager test_load_all returns many errors
|
fatherbushido
|
defect
|
Must Have
|
Alpha 23
|
Core engine
|
| #2348 |
Temorarily remove the JS debugger
|
Yves
|
task
|
Should Have
|
Alpha 16
|
Non-game systems
|
| #1490 |
TechnologyManager produces errors in Atlas under obscure conditions
|
|
defect
|
Nice to Have
|
Alpha 18
|
Atlas editor
|
| #2795 |
Technology attack_citizensoldiers_will is called attack_soldiers_will after rebalance changes.
|
scythetwirler
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #1375 |
Technologies should support UTF-8 characters
|
ben
|
enhancement
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #5109 |
Tech modified cost wrong in observermode / Team bonus not visible if Observer item is selected
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #1749 |
Tech effect: BuildRestrictions/Territory
|
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #1583 |
Team/private chats for multiplayer games
|
Jonathan Waller
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #5939 |
Target height is not computed correctly for targets moving on a slope
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4565 |
Tale of Warriors
|
elexis
|
enhancement
|
Should Have
|
Alpha 22
|
Music & Sound FX
|
| #2515 |
Taking big screenshot is crashing.
|
ben
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #2570 |
Syntagma formation units have outlandish range
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 17
|
UI & Simulation
|
| #6874 |
Sync of revision log halted since September 22, 2023
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #5503 |
Symbols not found and linker command failed errors during CLI build on MacOS
|
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #6182 |
Symbol _ZN2JS16PrepareZoneForGCEPNS_4ZoneE not found
|
|
defect
|
Must Have
|
Alpha 27
|
Build & Packages
|
| #2891 |
Switch to wxWidgets 3 on Windows
|
|
enhancement
|
Should Have
|
Alpha 18
|
Atlas editor
|
| #462 |
Switch to new SpiderMonkey as default
|
|
task
|
Should Have
|
Pre-Alpha 1
|
Non-game systems
|
| #5537 |
Switch to SDL2 clipboard API
|
|
enhancement
|
Should Have
|
Alpha 24
|
Core engine
|
| #423 |
Switch from CppDoc to Doxygen
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5218 |
Support updating lobby terms
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Multiplayer lobby
|
| #195 |
Support more mouse buttons
|
JoshuaJB
|
enhancement
|
If Time Permits
|
Alpha 17
|
Core engine
|
| #411 |
Support creation of entities in Atlas
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #2271 |
Support VC++ 2013
|
Itms
|
enhancement
|
Should Have
|
Alpha 18
|
Build & Packages
|
| #1730 |
Support "iframe" for embedding YouTube video on the forum
|
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1714 |
Super fancy water: waves have artifacts with high waviness levels
|
wraitii
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #1743 |
Super fancy water problems in Atlas
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
Atlas editor
|
| #3561 |
Summary screen - team totals wrong
|
Imarok
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #638 |
Summary screen
|
fcxSanya
|
enhancement
|
Should Have
|
Alpha 3
|
UI & Simulation
|
| #5510 |
Stuck unit at obstruction corner
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #2053 |
Structure: Wonder: Britons: Stonehenge
|
enrique
|
task
|
Should Have
|
Alpha 15
|
Art & Animation
|
| #2223 |
Structure: Texture: Mauryans: Wonder: Big Stupa
|
|
task
|
Should Have
|
Alpha 22
|
Art & Animation
|
| #2225 |
Structure: Romans: Wonder: Temple of Capitoline Jupiter
|
|
task
|
Should Have
|
Alpha 22
|
Art & Animation
|
| #2220 |
Structure: Ptolemies: Wonder: Temple of Edfu
|
enrique
|
task
|
Should Have
|
Alpha 15
|
Art & Animation
|
| #2219 |
Structure: Ptolemies: Wall segments and Wall gate
|
|
task
|
Should Have
|
Alpha 15
|
Art & Animation
|
| #2214 |
Structure: Ptolemies: Military settlement
|
Stan
|
task
|
Should Have
|
Alpha 21
|
Art & Animation
|
| #2218 |
Structure: Ptolemies: Market
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2217 |
Structure: Ptolemies: Docks
|
enrique
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2215 |
Structure: Ptolemies: Corral
|
Stan
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2216 |
Structure: Ptolemies: Blacksmith
|
|
task
|
Should Have
|
Alpha 17
|
Art & Animation
|
| #2222 |
Structure: Iberians: Corral
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #2221 |
Structure: Iberians: Barracks
|
|
task
|
Should Have
|
Alpha 17
|
Art & Animation
|
| #2227 |
Structure: Gauls: Rotary Mill
|
|
task
|
Should Have
|
Alpha 17
|
Art & Animation
|
| #2226 |
Structure: Gauls: Farmstead
|
|
task
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #3064 |
Structure tree partially translated
|
leper
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3816 |
Structure tree - show garrisson limit
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #6651 |
Structure Tree shouldn't fail for empty history strings
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI – Miscellaneous
|
| #6791 |
Strip vision_revealers of redundant components and make it invisible
|
wowgetoffyourcellphone
|
defect
|
If Time Permits
|
Alpha 27
|
Simulation
|
| #541 |
Strange shape of camera view on minimap
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #219 |
Strange players names behavoiur
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #787 |
Store map size defaults in single location
|
|
enhancement
|
If Time Permits
|
Alpha 6
|
Atlas editor
|
| #5694 |
Stop using Python 2 in 0 A.D.
|
Itms
|
task
|
Must Have
|
Alpha 24
|
Core engine
|
| #4715 |
Stop spawning Danubius CC attackers if that side of the river is wiped out
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #6184 |
Stone sound too quiet
|
Stan
|
defect
|
Should Have
|
Alpha 25
|
Music & Sound FX
|
| #6196 |
Stone and Metal are too abundant on random maps
|
|
defect
|
Release Blocker
|
Alpha 25
|
Maps
|
| #6674 |
Status bars partially hidden
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #5934 |
Starting a game, the "Map" option panel is not automatically displayed
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #246 |
Start using user-specific config files
|
|
task
|
Should Have
|
|
Core engine
|
| #2767 |
Start up crash
|
|
defect
|
Should Have
|
|
Core engine
|
| #6320 |
Start game - freeze before main menu - black or distorted graphics
|
wraitii
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #4881 |
Start Mods button only works as intended when saving the mods
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #5975 |
Standground freezes units
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #865 |
Stances
|
|
enhancement
|
Must Have
|
Alpha 6
|
UI & Simulation
|
| #2418 |
Stack corruption error when hosting game on Windows debug build
|
leper
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #2494 |
Split the POT file of the public mod in more manageable POTs
|
Adrián Chaves
|
enhancement
|
Must Have
|
Alpha 17
|
Internationalization & Localization
|
| #6363 |
Split tasks from ProductionQueue.
|
Freagarach
|
task
|
Should Have
|
Alpha 26
|
Simulation
|
| #3039 |
SpiderMonkey 31 compilation error with Ubuntu PPA
|
scythetwirler
|
defect
|
Should Have
|
Alpha 21
|
Build & Packages
|
| #2168 |
Spellings - athen.json and hele.json
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2169 |
Spellings - athen.json and hele.json
|
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2170 |
Spellings - athen.json and hele.json
|
leper
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2360 |
Speed up territory computation
|
mimo
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #3129 |
Speed Setting not displayed properly
|
trompetin17
|
defect
|
If Time Permits
|
Alpha 19
|
UI & Simulation
|
| #5094 |
Specify charset in compiler commandline to avoid issues with different locales
|
Itms
|
enhancement
|
If Time Permits
|
Alpha 24
|
Build & Packages
|
| #4445 |
Specific names of some Carthagenian and Ptolemaic buildings
|
fatherbushido
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #6373 |
Special letters broken in replay file path
|
Langbart
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #4318 |
Special Formation Animations stop working when idle
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #1254 |
Spawn point (SPQR Banner) stays if Building (Temple; Aedes) gets deleted
|
vts
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1956 |
Source files needed to resample sounds as mono
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1609 |
Sound system ignores disabled sound
|
stwf
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #1658 |
Sound problems on Arch Linux
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #2090 |
Sound glitch when window loses focus after playlist change
|
stwf
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #790 |
Sound effects have stopped working
|
Philip Taylor
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #6392 |
Sorting by "has password" in lobby game list does nothing.
|
Silier
|
defect
|
If Time Permits
|
Alpha 26
|
UI – Miscellaneous
|
| #4804 |
Sort rmgen functions by logic
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #240 |
Sort out Trac access permissions
|
|
task
|
Release Blocker
|
|
Non-game systems
|
| #239 |
Sort out OS SVN access permissions
|
Philip Taylor
|
task
|
Release Blocker
|
|
Non-game systems
|
| #518 |
Sort out Linux packages
|
|
task
|
Should Have
|
Alpha 1
|
Non-game systems
|
| #4160 |
Sort component in alphabetical orders and fix identations in xml simulation templates.
|
fatherbushido
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3447 |
Sometimes units are stuck in a loop trying to pass left and right of each other
|
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #5041 |
Sometimes nomad units aren't placed / SimpleObject maxFailCount can't be disabled
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Maps
|
| #4507 |
Something wrong with TreasureCollected event in treasure islands scenario map
|
fatherbushido
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2783 |
Some units refuse to gather food from animals
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #2811 |
Some times start of games gives an error: Function call failed: return value was -110100 (VFS directory not found)
|
|
defect
|
Must Have
|
|
Core engine
|
| #6180 |
Some random maps fail to load.
|
|
defect
|
Release Blocker
|
Alpha 25
|
Maps
|
| #6197 |
Some option types don't have a context
|
Stan
|
defect
|
Must Have
|
Alpha 26
|
Internationalization & Localization
|
| #1874 |
Some merchant ships can't reach their market
|
leper
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #6444 |
Some maps are broken.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
Maps
|
| #3289 |
Some fishes placed in the wrong areas on Sporades Islands
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 19
|
Maps
|
| #5469 |
Some construction sites not being progressed in a24 - animals not leaving foundations
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5680 |
Some animals have too slow walking speed compared to animation
|
pszemsza
|
defect
|
Must Have
|
Alpha 26
|
Simulation
|
| #5174 |
Some actors errors
|
Stan
|
defect
|
If Time Permits
|
Alpha 23
|
Art & Animation
|
| #5521 |
Some ComputeShortPath 700ms simulation lagspike over 40 seconds
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4756 |
Some AI entity collections are not updated when diplomacy changes
|
|
defect
|
Should Have
|
Alpha 23
|
AI
|
| #5807 |
Snapping: make sure buildings are rotated correctly
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5976 |
Snapping: Persian and Seleucids houses
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #926 |
Smooth Fog of War (FoW)
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #1692 |
Small technology code cleanup
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #3458 |
Skybox might be to small for the increased terrain height range
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #210 |
Skybox is uninitialized
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #6111 |
Sky reflection is not disabled when water reflections is disabled.
|
Vladislav Belov
|
defect
|
Nice to Have
|
Alpha 25
|
Core engine
|
| #88 |
Sky editor
|
Philip Taylor
|
task
|
Nice to Have
|
|
Atlas editor
|
| #3618 |
Skirmish map - Forest Battle (4)
|
elexis
|
task
|
Nice to Have
|
Alpha 20
|
Maps
|
| #5032 |
Skirmish map - Egypt condensed
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #3750 |
Skirmish map - Dueling Cliffs (3v3)
|
|
enhancement
|
Should Have
|
Alpha 21
|
Maps
|
| #4934 |
Skirmish Map Via Augusta
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #6451 |
Single word wrapping infinite loop
|
bb
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #959 |
Simultaneous unit queuing for buildings
|
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #5932 |
Simultaneous segfault of both players
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #3845 |
Simulation API
|
|
enhancement
|
Nice to Have
|
Alpha 24
|
AI
|
| #8 |
Simulation - Time Elapsed
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #247 |
Simplify the logger
|
|
task
|
If Time Permits
|
Alpha 3
|
Core engine
|
| #4845 |
Simplify rmgen code with vector algebra
|
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #782 |
Simplify RMS output format
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #409 |
Simplify C++ QueryInterface syntax
|
Philip Taylor
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #1140 |
Signed/unsigned comparison warning on FreeBSD
|
philip
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3921 |
Siege units can't cross wooden palissade gate
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #6018 |
Siege units automatically pack after unpacking if they are in formation
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI – In-game
|
| #5512 |
Siege not unpacking when attacking
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5214 |
Siege engines should not be able to pickup treasures
|
pszemsza
|
defect
|
Nice to Have
|
Alpha 25
|
Simulation
|
| #341 |
Siege Unit Select
|
Matt Sherman
|
task
|
Should Have
|
|
Music & Sound FX
|
| #6546 |
Shroud of Darkness (SoD) visible terrain and territory lines
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #1539 |
Show wall gate upgrade cost in tooltip
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #4552 |
Show summary graphs for team scores
|
Imarok
|
enhancement
|
Should Have
|
Alpha 24
|
UI – Miscellaneous
|
| #1477 |
Show selection overlay for actors in Atlas
|
vts
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #5005 |
Show rank icon above status bars
|
Imarok
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #5949 |
Show indicator in list of matches in lobby that match requires password
|
Silier
|
enhancement
|
Must Have
|
Alpha 24
|
UI & Simulation
|
| #209 |
Show idle peasants
|
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #2502 |
Show icons when at the end of a line
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4554 |
Show current simulation values in summary graphs
|
Toonijn
|
enhancement
|
Should Have
|
Alpha 24
|
UI – Miscellaneous
|
| #4920 |
Show correct timestamp for lobby chat backlog
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #3559 |
Shortrange-pathfinder allows to capture a tower without being in minimum attackrange
|
wraitii
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #6112 |
Shoreline effect "high-quality water effects" very little visible or completely missing compared to alpha 23.
|
|
defect
|
Nice to Have
|
Alpha 26
|
Core engine
|
| #3322 |
Ship stuck in unbuilt dock
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3472 |
Ship not reacting correctly to garrison command.
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #6944 |
Shell scripts not set executable
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Build & Packages
|
| #971 |
Sheep run away too fast for villagers to try to kill them
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #5677 |
Sharpening Pass
|
OptimusShepard
|
enhancement
|
Should Have
|
Alpha 24
|
Core engine
|
| #3335 |
Shared vision: Can't ungarrison from allied structures
|
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #1499 |
Shared LOS causing error in actor viewer
|
historic_bruno
|
defect
|
Must Have
|
Alpha 11
|
Core engine
|
| #3327 |
Shared Ally Vision Problem
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #623 |
Shadows should be disabled by default on slower cards/drivers
|
|
task
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #504 |
Shadows popping in/out at edges of screen
|
philip
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #6537 |
Shadows have a grid-like structure for openGL ARB
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #867 |
Shadows flicker
|
|
defect
|
Release Blocker
|
Alpha 6
|
Core engine
|
| #1224 |
Shadows are offset for units and buildings
|
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #141 |
Shadows are delayed by one frame
|
Nicolai Hähnle
|
defect
|
Should Have
|
|
Core engine
|
| #2254 |
ShadowMap.cpp Segmentation fault
|
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #1203 |
Shadow related visual artifacts
|
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #6491 |
Shadow framebuffer error, can't set shadows at "very high" level even when there is enough memory.
|
|
task
|
If Time Permits
|
Alpha 26
|
Core engine
|
| #5953 |
Settings menu: post-processing options
|
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – Game setup
|
| #463 |
Set up source/data snapshots
|
|
task
|
Should Have
|
Pre-Alpha 1
|
Non-game systems
|
| #224 |
Set up autobuilder
|
Philip Taylor
|
task
|
Should Have
|
|
Non-game systems
|
| #1314 |
Set color in forum css for text_input and input_text
|
Brian Stempin
|
defect
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #2738 |
Set Player name in the game options.
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
Core engine
|
| #4763 |
Server Password
|
|
enhancement
|
Should Have
|
Alpha 24
|
Network
|
| #6590 |
Server Certification error
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #3188 |
Serializer crashes when rejoining
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #3400 |
Serializationtest fails on skirmish map Thessalian Plains (4)
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #1812 |
Serialization test fails when placing foundation
|
ben
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #1828 |
Serialization test fails during construction
|
ben
|
defect
|
Release Blocker
|
Alpha 13
|
UI & Simulation
|
| #1681 |
Serialization test fails due to projectiles
|
Jonathan Waller
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #5908 |
Serialization symbol cannot be written on object ({attack:["Unit", "Structure"]}) rP24551
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #406 |
Serialization of standard JS object types
|
historic_bruno
|
task
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #407 |
Serialization of script class objects
|
historic_bruno
|
task
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #691 |
Separate playable maps from testing maps
|
Philip Taylor
|
enhancement
|
Must Have
|
Alpha 3
|
Core engine
|
| #2052 |
Sending mails
|
|
defect
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #6520 |
Selection shapes decouple from units
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #4557 |
Selection broken in Atlas
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
Atlas editor
|
| #1259 |
Selected units that can't reach each other won't move when tasked
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3502 |
Select all buildings of the same type of different civs
|
|
enhancement
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #342 |
Seige Unit Destruction - Generic
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #6106 |
Segmentation fault in spidermonkey
|
wraitii
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #6238 |
Segmentation fault during gamesetup
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #6200 |
Segmentation fault - Scenario Editor
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Atlas editor
|
| #4480 |
Segfault when packing/unpacking
|
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #5073 |
Segfault when destroying a Kush gate
|
Stan
|
defect
|
Release Blocker
|
Alpha 23
|
Core engine
|
| #6513 |
Segfault on autostart nonVisual games
|
bb
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6225 |
Segfault in the single player match setup screen
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #5578 |
Segfault if PushGUIPage + JS error in GUI page init function
|
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #5973 |
Segfault by spamming the minimap location
|
Imarok
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #5079 |
Segfault after an attack/gather infinite loop after promotion
|
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #3587 |
Segfault (on OSX) in PickEntitiesAtPoint
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2066 |
Seg fault in CSoundData::SoundDataFromFile
|
stwf
|
defect
|
Release Blocker
|
Alpha 14
|
Core engine
|
| #5850 |
Security issue: GUI file access, protected config values, and mods
|
Silier
|
defect
|
Must Have
|
Alpha 27
|
Core engine
|
| #4706 |
Secure downloads
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3549 |
Secure authentication - prevent joins as a different player
|
Imarok
|
defect
|
Release Blocker
|
Alpha 23
|
Multiplayer lobby
|
| #4956 |
Scythian Rivulet / Winterland random map
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #4711 |
Scythian Archer has no capture animation
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #2415 |
Scripting transition to exact stack rooting and moving GC
|
Yves
|
task
|
Must Have
|
Alpha 18
|
Core engine
|
| #1112 |
Script to build OS X dependencies
|
historic_bruno
|
task
|
Should Have
|
Alpha 13
|
Build & Packages
|
| #415 |
Script component testing framework
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #3837 |
Schwarzwald player placement bug
|
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #4817 |
Scenarios should have teams locked by default
|
mimo
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #950 |
Scenarios broken by territories
|
Art Department
|
defect
|
Must Have
|
Alpha 7
|
Art & Animation
|
| #883 |
Scenarios - missing template errors
|
Art Department
|
defect
|
Must Have
|
Alpha 6
|
Art & Animation
|
| #412 |
Saving/loading maps
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #6228 |
Saving the game in Pause mod makes all entities disappear.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #675 |
Saving screenshot should provide message notifying user where it saved
|
historic_bruno
|
enhancement
|
If Time Permits
|
Alpha 3
|
Core engine
|
| #4887 |
Savegames and replays should also store mod version
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #702 |
Saved Games
|
Philip Taylor
|
enhancement
|
Must Have
|
Alpha 8
|
Core engine
|
| #1185 |
Save game crash: unhandled exception PSERROR_Serialize_InvalidScriptValue
|
Jonathan Waller
|
defect
|
Release Blocker
|
Alpha 9
|
UI & Simulation
|
| #2013 |
Sahel watering holes contains animals in deep water.
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
Art & Animation
|
| #5794 |
SVN Lobby bot does not unlist a game if user quits forcefully
|
user1
|
defect
|
Must Have
|
Alpha 25
|
Multiplayer lobby
|
| #2362 |
SVN 14531 - Error: test_UnitAI.js
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1136 |
SSE skinning bug (seen on sheep)
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1781 |
SPQR on Roman Entrenched Army Camp
|
Pureon
|
defect
|
If Time Permits
|
Alpha 13
|
Art & Animation
|
| #988 |
SIGSEGV: fScrollConstant (msg=0x87ea6b0) at ../../../source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp:66
|
|
defect
|
Should Have
|
Alpha 8
|
Atlas editor
|
| #1141 |
SEO Plugin
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2850 |
SDL2: Hotkey behavior differences with non-QWERTY keyboard layouts
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #2846 |
SDL2: Atlas text input broken
|
wraitii
|
defect
|
Nice to Have
|
Alpha 24
|
Atlas editor
|
| #2041 |
SDL2 Support
|
|
enhancement
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #3870 |
SDL 2.0.4 update broke hotkeys on windows (Opening team chat with key T automatically writes a t in input dialog)
|
bb
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
| #3364 |
SAFE_DELETE(g_Game); crashes for scenario map "Arcadia"
|
Itms
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #5760 |
Ryzen (Zen2) slowdowns
|
Stan
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #1679 |
Running from zipped archive broken since r12643
|
|
defect
|
Release Blocker
|
Alpha 12
|
Core engine
|
| #441 |
Run the GC occasionally
|
Yves
|
task
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #2446 |
Rounding problem in AI maxHitpoints for hele civs, making some units idle
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #1543 |
Roman Quinquereme
|
|
task
|
Must Have
|
Alpha 11
|
Art & Animation
|
| #1542 |
Roma Bireme
|
|
task
|
Should Have
|
Alpha 12
|
Art & Animation
|
| #5269 |
Rightclick on production queue selection panel buttons should be possible even if left-click is disabled
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #5095 |
Right click on the left panel doesn't work in observer mode
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #6041 |
Right click on batch order while holding the shift key
|
Imarok
|
defect
|
If Time Permits
|
Alpha 25
|
UI – In-game
|
| #567 |
Rewrite Hotkey's Implementation
|
Philip Taylor
|
enhancement
|
Must Have
|
Alpha 3
|
Core engine
|
| #3950 |
Rework rating-setting in the gamesetup
|
elexis
|
enhancement
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #3455 |
Review and include kali's random maps
|
|
task
|
Nice to Have
|
Alpha 20
|
Maps
|
| #6846 |
Revert non-ASCII characters from source and configuration files introduced in rP27786
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #1595 |
Retrieve Windows sound driver versions on Vista+
|
|
defect
|
If Time Permits
|
Alpha 22
|
Core engine
|
| #1965 |
Restrict some sound groups by listening player
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #15 |
Resources
|
|
task
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #4118 |
Resource trickle tooltip
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #221 |
Resource counters went negative
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1693 |
Resolve discrepancies in all-int versus other instances
|
gerbilOFdoom
|
defect
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #1917 |
Resolve Delete hotkey issue on Mac keyboards
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #5140 |
Resigning as gaia and crash when garrisoning
|
bb
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #2820 |
Reset Water Data environment button is buggy
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #4656 |
Reset AlertRaiser when a building is captured
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #4332 |
Reselect building after promotion tech
|
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #6724 |
Requirement tooltip errors for Ptolemaic barracks
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #1584 |
Require player to be assigned in single player games
|
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #4773 |
Report 12 does not work
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #5909 |
Replays OOS
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #4320 |
Replay Menu: Support non-ASCII characters
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #2483 |
Replacement chars aren't working in the new fonts
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #1117 |
Replace unifont interface with CFontManager
|
philip
|
enhancement
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #543 |
Replace skybox with black background
|
Jay Weisskopf
|
task
|
Nice to Have
|
|
Core engine
|
| #1469 |
Replace info icon in civilization info dialog
|
ben
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #5428 |
Replace includes uniform_foo with uniform_foo_distribution
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4215 |
Repairing fireships
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1106 |
Repair permission issues with the WP installs
|
Brian Stempin
|
defect
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #537 |
Repair functionality for damaged buildings
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #3585 |
Rendering flickering
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #276 |
Renderer Enhancement: Distance Fog
|
myconid
|
enhancement
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #1026 |
Render preview entities regardless of LOS
|
|
enhancement
|
Nice to Have
|
Alpha 10
|
Core engine
|
| #3119 |
Render glitch
|
wraitii
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #2245 |
Render failure on Mac OS X 10.9
|
|
defect
|
Must Have
|
Alpha 15
|
Core engine
|
| #2724 |
Renaming of destroyed mirages leads to wrong reset of some internal AI metadata
|
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #526 |
Rename and add descriptions to all maps
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #2815 |
Rename Mac OS X to OS X
|
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #6153 |
Remove un-loked icon in lobby
|
Silier
|
enhancement
|
Should Have
|
Alpha 25
|
UI & Simulation
|
| #1408 |
Remove trees from player bases on ALL random maps
|
O.Davoodi
|
defect
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #789 |
Remove the unit selection cap
|
|
enhancement
|
Nice to Have
|
Alpha 6
|
UI & Simulation
|
| #4993 |
Remove rmgen2 circle patterns
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #4933 |
Remove rmgen Math proxies
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #2638 |
Remove or redesign the list of translation files in the Advanced language configuration dialog
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
| #858 |
Remove old simulation code
|
|
enhancement
|
If Time Permits
|
Alpha 9
|
Core engine
|
| #581 |
Remove libbfd dependency
|
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #2619 |
Remove generic 'hele' and 'celt' civs
|
leper
|
task
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4805 |
Remove extreme amounts of rmgen duplication
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Maps
|
| #5791 |
Remove deprecated OpenGL 1.1 Fixed Function Pipeline Renderer
|
Vladislav Belov
|
defect
|
Nice to Have
|
Alpha 25
|
Core engine
|
| #1677 |
Remove WP Minify Conflicts
|
gerbilOFdoom
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #4072 |
Remove Vfs Cache
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #5376 |
Remove Vector C++/JS prototype workaround from r14645
|
Krinkle
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #712 |
Remove S3TC warning
|
|
task
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #934 |
Remove Premake3 build scripts
|
|
task
|
Should Have
|
Alpha 8
|
Core engine
|
| #813 |
Remove Persians and Carthaginians
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #1955 |
Remove OpenAL dependency from sound manager public API
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #206 |
Remove NO_GUI
|
|
task
|
Nice to Have
|
|
Core engine
|
| #666 |
Remove Devil
|
|
task
|
Nice to Have
|
Alpha 7
|
Atlas editor
|
| #230 |
Remove DCDT from OS release
|
|
task
|
Release Blocker
|
Pre-Alpha 1
|
Core engine
|
| #2589 |
Remove CParser
|
leper
|
task
|
Should Have
|
Alpha 18
|
Core engine
|
| #3740 |
Remove Aken driver and related mahaf code
|
|
task
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #4416 |
Remove "More Options" window from the gamesetup
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #5726 |
Remote segfault when spamming chat
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Network
|
| #5548 |
Remote Interface for Reinforcement Learning
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #4555 |
Remember selected graphs when switching tabs in summary
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #741 |
Reload all GL state when toggling fullscreen on OS X
|
|
task
|
Should Have
|
Alpha 17
|
Core engine
|
| #5007 |
Relics should not be attacked - Allow units without health and use it for relics
|
Freagarach
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5099 |
Relic aura defeat lag
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #6659 |
RelaxNGValidator validate entity errors on changeset 27241 for elephant
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 27
|
Simulation
|
| #4352 |
Relative templates for walk/run speed
|
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1194 |
Rejoin caused some kind of selection bug
|
|
defect
|
Release Blocker
|
Alpha 9
|
Core engine
|
| #2240 |
Rejoin Lockout
|
JoshuaJB
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #2063 |
Reflection glitches in Atlas
|
wraitii
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #842 |
ReferenceError: cmpPosition is not defined
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #4627 |
ReferenceError: assignment to undeclared variable attackData
|
mimo
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #264 |
ReferenceError: addGlobalHandler is not defined on Linux
|
|
defect
|
Should Have
|
|
Core engine
|
| #6821 |
Redundant options dialog popup without making any changes
|
wraitii
|
defect
|
Release Blocker
|
Alpha 27
|
UI – Miscellaneous
|
| #261 |
Redefinition errors on linux
|
|
defect
|
If Time Permits
|
Pre-Alpha 1
|
Non-game systems
|
| #6494 |
Rectangular texture error on water when dying
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #5565 |
Record Replays in Nonvisual Mode
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #4561 |
Recent NVidia driver crashing 0AD
|
Itms
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #4941 |
Rebalance Skirmisher Cavalry
|
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #4225 |
Readonly Input elements, Chat text selection
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Core engine
|
| #6292 |
Ratings are not being recorded for most rated matches
|
user1
|
defect
|
Should Have
|
Alpha 25
|
Multiplayer lobby
|
| #831 |
Ranged units do not always face their targets when attacking.
|
|
defect
|
Must Have
|
Alpha 6
|
UI & Simulation
|
| #5478 |
Ranged cavalry hunting results in idling in INDIVIDUAL.COMBAT.APPROACHING
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5936 |
Ranged cavalry cannot be efficiently chased
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4658 |
Ranged aura still applied even when garrisoned
|
bb
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #4495 |
RangeManager returns Gaia entities in GetNonGaiaEntities
|
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #3382 |
Range query without owner
|
leper
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3698 |
Range manager visibility initialization
|
|
defect
|
Should Have
|
Alpha 21
|
Core engine
|
| #4855 |
Randomize angle on random map scripts for more map variation
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #809 |
Random maps need more stone
|
historic_bruno
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #793 |
Random maps don't report name
|
|
defect
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #764 |
Random maps can crash game
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #4961 |
Random map object "Map" should not overwrite the existing "Map" keyword
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #977 |
Random map generation on different platforms can cause multiplayer OOS error
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #1400 |
Random map fortress raises an error when Thebans selected
|
|
defect
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #5027 |
Random map SmoothingPainter
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #6261 |
Random map Ngorongoro does not generate deterministically
|
wraitii
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #5061 |
Random map CityPainter
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #6409 |
Random diagonal red line on 0 AD Mac gameplay
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6190 |
Random biome does not work
|
|
defect
|
Must Have
|
Alpha 25
|
UI – Game setup
|
| #6 |
Random Map Scripting
|
historic_bruno
|
enhancement
|
Must Have
|
Alpha 5
|
Core engine
|
| #2317 |
Random CTD (segfaults) at startup on OSX
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #4618 |
Rallypoints should be rendered in player colors
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #4425 |
Rallypoint on huntable animals broken
|
Imarok
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #5477 |
Rallypoint gather-orders result in the wrong resource location being gathered from
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #1052 |
Rally points set on resource droppoff buildings/farms being constructed should allow for change of focus if building is completed
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #5352 |
Rally points are not deleted if one selects the building just before it is captured.
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #1454 |
Rally point with hunting action
|
leper
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #6727 |
Rally point relics
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #6175 |
Rally point - pick up treasures bug
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #1172 |
Rally lines take circuitous routes for non-square buildings
|
vts
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #521 |
Rally Points for Buildings
|
Evans
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #4300 |
Quitting the game without seeing the summary page.
|
Laurenz Reinthaler
|
enhancement
|
Nice to Have
|
Alpha 26
|
UI – Miscellaneous
|
| #278 |
Queuing unit production should be made faster
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #3849 |
Queued commands to build in fog of war fails
|
Itms
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #1361 |
Qbot hangs ~2s into custom-made map
|
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #2507 |
QA for alpha17
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #6682 |
Python checkrefs.py update required after changeset 27245
|
Freagarach
|
enhancement
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #5114 |
Pyrogenesis doesn't compile with icu 61
|
s0600204
|
defect
|
Must Have
|
Alpha 23
|
Core engine
|
| #6023 |
Put back translation credits headers into their own languages.
|
Stan
|
defect
|
Should Have
|
Alpha 25
|
Internationalization & Localization
|
| #4523 |
PushOrderFront infinite loop / Segfault when sending back-to-order command for garrisoned unit
|
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #6090 |
PushOrderFront doesn't work with construction.
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #41 |
Provinces/Territories
|
philip
|
enhancement
|
Must Have
|
Alpha 7
|
Core engine
|
| #2428 |
Provide hashmap like structure supporting moving JSObject* keys
|
Yves
|
task
|
Should Have
|
Alpha 18
|
Core engine
|
| #810 |
Props should have a "selectable" setting
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #886 |
Prop point position within static Collada meshes do not get exported or interpreted correctly by the game.
|
historic_bruno
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #5056 |
Prop attached to non-existent prop-point in eyecandy actor's death variant
|
Stan
|
defect
|
If Time Permits
|
Alpha 23
|
Art & Animation
|
| #3481 |
Promoted garrisoned entity with empty order queue
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #706 |
Projectiles shouldn't persist when they land on water
|
|
defect
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #1909 |
Projectile hit animation
|
Mate-86
|
task
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #2079 |
Projectile Attachment Error with Slaughtering
|
leper
|
defect
|
Release Blocker
|
Alpha 14
|
UI & Simulation
|
| #311 |
Program received signal SIGSEGV, Segmentation fault.
|
|
defect
|
Should Have
|
|
Core engine
|
| #307 |
Program received signal SIGABRT, Aborted.
|
|
defect
|
Should Have
|
|
Core engine
|
| #1033 |
Profiler-related GL errors
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #6144 |
Profiler 1 is broken
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #5602 |
ProductionQueue WARNING: Invalid command: can't train 0 units
|
elexis
|
defect
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #613 |
Production queue is not limited
|
Brian
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #2249 |
Problems with "--without-lobby"
|
leper
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #4137 |
Problema/ bug
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6559 |
Problem: rice as a food subtype
|
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #2332 |
Problem with the boar skeleton
|
leper
|
defect
|
Release Blocker
|
Alpha 16
|
Art & Animation
|
| #1148 |
Problem building Objective-C/C++ with Premake
|
ben
|
defect
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #3270 |
Private messages for observers cause error
|
elexis
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #5163 |
Prevent players from dropping during the loading screen
|
elexis
|
defect
|
Release Blocker
|
Alpha 23
|
Network
|
| #2403 |
Pressing the up arrow in the lobby after having a game selected crashes the game
|
Josh
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #6511 |
Pressing the Enter key should close the chat if nothing is typed.
|
Silier
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #3483 |
Pressing escape confirms the delete confirmation-dialog
|
ben
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #6042 |
Pressing Enter on connecting to multiplayer lobby multiple times triggers error
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #2809 |
Pressed keys persist in game past when they are released
|
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #156 |
Premake on Linux creates bogus directories
|
Simon Brenner
|
task
|
Nice to Have
|
|
Core engine
|
| #1505 |
Premake build broken on OS X
|
leper
|
defect
|
Release Blocker
|
Alpha 11
|
Build & Packages
|
| #1770 |
PostProc showing really weird behaviour on Mac
|
myconid
|
defect
|
Release Blocker
|
Alpha 13
|
Core engine
|
| #6341 |
Positioning of the Generic/Specific name
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #4791 |
Position units with freehand selection
|
OptimusShepard
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #2419 |
Please include unminified jquery JS files in source tarball
|
leper
|
defect
|
Nice to Have
|
Alpha 20
|
Build & Packages
|
| #1000 |
Please consider enabling https on trac and forum
|
|
enhancement
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #955 |
Please add alpha version also in main menu
|
|
enhancement
|
Should Have
|
Alpha 8
|
Core engine
|
| #90 |
Playtesting
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
| #5206 |
Playernames of previous match persist in the next gamesetup
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #6899 |
Player kills hostile animal owned by AI - errors about orderData undefined
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
AI
|
| #3975 |
Player has won message
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #91 |
Player editor
|
Slawomir Zborowski
|
task
|
Nice to Have
|
Alpha 6
|
Atlas editor
|
| #1805 |
Player data undefined in autostart mode
|
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #212 |
Player control of enemy units
|
|
defect
|
Should Have
|
|
Core engine
|
| #236 |
Player can control enemy's buildings
|
|
defect
|
Should Have
|
|
Core engine
|
| #1 |
Player Properties
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #3591 |
Play nomad on all random maps
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #4830 |
Pigs inside the CC on Deep Forest
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #295 |
Picking units doesn't work as expected due to incorrect bounding box
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #6571 |
Phasing up with cheat code for Athens
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #6893 |
PetraAI tries to research Wicker Basket and Ahimsa
|
phosit
|
defect
|
Release Blocker
|
Alpha 27
|
AI
|
| #6250 |
PetraAI produces too much siege and ships.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 25
|
AI
|
| #6089 |
PetraAI marks non-garrisonHolder as one.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #5960 |
PetraAI has undefined in SquareVectorDistance.
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
AI
|
| #4602 |
Petra: Errors in transportPlan
|
mimo
|
defect
|
Must Have
|
Alpha 22
|
AI
|
| #5625 |
Petra tribute & diplomacy request yields undefined evt.amounts[request.type]
|
|
defect
|
Should Have
|
Alpha 24
|
AI
|
| #4500 |
Petra supports disabled templates, but not disabled technologies
|
mimo
|
defect
|
Should Have
|
Alpha 22
|
AI
|
| #5282 |
Petra serialization error when ceasefire ends
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
AI
|
| #2792 |
Petra js errors
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #3173 |
Petra is getting stuck on gathering when playing with low pop cap
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #3110 |
Petra errors when starting with no entities
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #5800 |
Petra error in incrementBuilderCounters for structures/maur_defense_tower with count < 0 (vs the Mauryans)
|
|
defect
|
Must Have
|
Alpha 24
|
AI
|
| #4571 |
Petra Garrisoning - PlayerID 3 | unknown type in garrisonManager undefined for 3021 inside 2116
|
mimo
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #4537 |
Petra Capture The Relic support
|
|
defect
|
Should Have
|
Alpha 22
|
AI
|
| #3232 |
Petra AI transportPlan - self.boardingPos[shipId] is undefined
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #4635 |
Petra AI OOS without rejoin - don't use eval nor serialize functions
|
|
defect
|
Must Have
|
Alpha 22
|
AI
|
| #4168 |
Petra AI - maximize population growth when having enough resources
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 23
|
AI
|
| #4331 |
Petra AI - Don't gather allied sheep
|
mimo
|
enhancement
|
Nice to Have
|
Alpha 22
|
AI
|
| #3710 |
Petra - undefined property this.path and landPassMap[j]
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
AI
|
| #1700 |
Persian architecture bug ?
|
Yves
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #5753 |
Pathfinding: Units stuck around a building even after move order. Might be related for formation.
|
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5547 |
Pathfinding A24.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5586 |
Pathfinding - Units deleting long-range path waypoints getting stuck.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #3593 |
Pathfinder again blocked.
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3480 |
Pathfinder - some compiler warnings
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #3539 |
Pathfinder - Women can't dropoff at worker elephant
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #3505 |
Pathfinder - Units in formation stuck frequently
|
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #1856 |
PathPlacer.place function (in pathplacer.js) should not create duplicated tiles
|
|
defect
|
Should Have
|
Alpha 13
|
Core engine
|
| #1036 |
Path case-insensitivity causes problems with deleting files
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3598 |
PatchRData.cpp(469): Assertion failed: "base + vsize*vsize < 65536"
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #1421 |
Patch premake to not generate rpath
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
Build & Packages
|
| #814 |
Passive or inactive soldiers
|
|
defect
|
Release Blocker
|
Alpha 5
|
UI & Simulation
|
| #6680 |
ParamNode warnig with changeset 27406 - crossbow_training
|
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #6387 |
PanelEntity aura tooltip missing
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #1299 |
Page up in console doesn't scroll up
|
philip
|
defect
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #1718 |
Packing and Unpacking siege weapons
|
ben
|
enhancement
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #1751 |
Packed/packing siege tries to attack sometimes
|
ben
|
defect
|
Release Blocker
|
Alpha 13
|
UI & Simulation
|
| #205 |
PMD/PSA skeleton mismatches should be reported nicely
|
|
task
|
Should Have
|
Alpha 24
|
Core engine
|
| #5589 |
PETRA.getLandAccess gamePosToMapPos p is undefined common-api/map-module.js
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
AI
|
| #2256 |
PATCH] Need to improve the AI handling of bartering
|
wraitii
|
defect
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #5084 |
Overlapping units
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #6573 |
Overlaping dialog "Connect to game lobby"
|
marder
|
defect
|
Nice to Have
|
Alpha 26
|
UI – Game setup
|
| #5199 |
Out-Of-Sync when doubleclicking on StartGame
|
elexis
|
defect
|
Release Blocker
|
Alpha 23
|
Network
|
| #3075 |
Out of sync on rejoin
|
leper
|
defect
|
Release Blocker
|
Alpha 18
|
Core engine
|
| #1384 |
Out of sync error
|
Jonathan Waller
|
defect
|
Release Blocker
|
Alpha 10
|
UI & Simulation
|
| #875 |
Out of memory errors should work nicer
|
historic_bruno
|
defect
|
Should Have
|
Alpha 6
|
Core engine
|
| #2808 |
Out of memory / possible leaks
|
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #12 |
Orientation properties / entity alignment
|
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #4770 |
Organize treasures and ruins templates
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3519 |
Order.Ungarrison while INDIVIDUAL.COMBAT.ATTACKING
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3010 |
Order.Flee: too much recursion
|
mimo
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #592 |
Order queuing for formations
|
leper
|
task
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #5479 |
Order queue not followed / Units remain in INDIVIDUAL.WALKING state
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #3274 |
Order is replaced if resource-carrying men in formation and women are selected
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #6739 |
Orange flashing pop counter on cheat code
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #4230 |
Options warning: incompatible value for WaterUgly
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #3397 |
Option to select between generic and specific name or to select both
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 25
|
UI – Miscellaneous
|
| #6178 |
Option rated game not visible for observer
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 25
|
UI – In-game
|
| #3717 |
Optimize range queries
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #5955 |
Optimize Windows installer
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #3712 |
Optimization of the isBoxVisible function
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #507 |
Optimise state hashing
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #129 |
Opportunities for optimization (startup)
|
|
task
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #5782 |
Opening the summary as gaia throws errors
|
Imarok
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #5994 |
Opening the 'Manual' in different languages
|
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #6294 |
Opening Mod io with invalid mods create errors
|
Stan
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #6027 |
Opening 'Manual' causes errors for español
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #6534 |
OpenGL ARB doesn't show territory lines.
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6525 |
OpenGL ARB causes big slow down
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #268 |
OpenAL string specifications are identified incorrectly
|
Simon Brenner
|
defect
|
Should Have
|
|
Core engine
|
| #1737 |
OpenAL error: Invalid Name
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #1898 |
OpenAL error: (null): called from CSoundManadger::IdLeTask (line 507)
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #1715 |
OpenAL error displayed when you run the game without sound card
|
stwf
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #3842 |
Open/close ingame summary screen with an icon or hotkey
|
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1799 |
Open tasks on http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
|
|
defect
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #6567 |
Only specific name for Han females displayed
|
wowgetoffyourcellphone
|
defect
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #5950 |
One failed test when running 0ad/binaries/system/test on a mac
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #119 |
On-screen error display
|
|
task
|
Nice to Have
|
|
Core engine
|
| #6352 |
On Death Canyon (2), Petra bot stucks firing at the bridge with no visible effect
|
Langbart
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #6422 |
Often no passable path on unknown map with 2 players
|
Langbart
|
defect
|
Should Have
|
Alpha 26
|
Maps
|
| #2726 |
Occasional crash on Windows on game startup
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #3294 |
Obstruction size issues breaking naval trade (carthaginians)
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #99 |
Objects jump when first moved
|
|
defect
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #5322 |
Object orientation gamesetup rewrite
|
elexis
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #211 |
Oasis map requires non-public files
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #4639 |
OSX compilation failure due to outdated zlib
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
Build & Packages
|
| #683 |
OSX Full-Screen Cursor Jumping
|
|
defect
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #2853 |
OS X: requirement 10.7 or 10.8?
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3062 |
OS X build broken on Mountain Lion and earlier
|
ben
|
defect
|
Should Have
|
Alpha 18
|
Build & Packages
|
| #2356 |
OS X Atlas crash in wxLocaleUntranslatedStrings_wxImplementation_HashTable::GetNode
|
|
defect
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #5030 |
OOS, serialization of NaN
|
temple
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #3499 |
OOS without rejoin - Pathfinder on OS X
|
ben
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #2806 |
OOS related to Attack and damage
|
|
defect
|
Release Blocker
|
Alpha 17
|
UI & Simulation
|
| #3292 |
OOS on rejoin with new pathfinder
|
wraitii
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4698 |
OOS on rejoin when using Vectors - Use prototype serialization code
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #5185 |
OOS on rejoin on turn 0
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5851 |
OOS on rejoin on slightly outdated SVN
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4596 |
OOS on rejoin on Extinct Volcano
|
Itms
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #5198 |
OOS on rejoin on Danubius
|
elexis
|
defect
|
Release Blocker
|
Alpha 23
|
Maps
|
| #3612 |
OOS on rejoin - warship waypoints
|
wraitii
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4279 |
OOS on rejoin - vision range techs not taken into account
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #3107 |
OOS on rejoin - mirages and visibilities of foundations
|
Itms
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #3151 |
OOS on rejoin - different visibilities for structures after resign
|
Itms
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #5048 |
OOS on rejoin - classesList of Mirage
|
temple
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #5604 |
OOS on rejoin - a24 Pathfinder
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5552 |
OOS on rejoin - VisualActor animation state
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4598 |
OOS on rejoin - Summary Sequences / Percent Map Explored
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #3055 |
OOS on rejoin
|
leper
|
defect
|
Release Blocker
|
Alpha 18
|
Core engine
|
| #2000 |
OOS in a multiplayer game against Aegis
|
Yves
|
defect
|
Release Blocker
|
Alpha 15
|
Core engine
|
| #2525 |
OOS in MP game
|
ben
|
defect
|
Release Blocker
|
Alpha 17
|
UI & Simulation
|
| #3217 |
OOS during staff multiplayer
|
sanderd17
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #1881 |
OOS during Multiplayer Game
|
|
defect
|
Release Blocker
|
Alpha 14
|
Core engine
|
| #2399 |
OOS after rejoin in MP game
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #5186 |
OOS after rejoin - territory differences on square maps
|
temple
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #1405 |
OOS Errors on Random map with 2 humans and a qBot
|
|
defect
|
Must Have
|
Alpha 10
|
Core engine
|
| #2035 |
OOM errors in Javascript force game to close
|
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #2145 |
Nvidia Optimus crash in Windows SDL_GetVideoInfo (GeForce GT 540M)
|
historic_bruno
|
defect
|
Release Blocker
|
Alpha 15
|
Core engine
|
| #6509 |
Numbering of the control groups
|
Silier
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #1795 |
Notify users on fixed render path
|
ben
|
enhancement
|
Release Blocker
|
Alpha 13
|
Core engine
|
| #4535 |
Nothing placed in wall_demo (random) map
|
elexis
|
defect
|
Nice to Have
|
Alpha 22
|
Maps
|
| #6452 |
Not paused items show as paused.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
UI – In-game
|
| #2283 |
Not getting E-Mail notification from Trac
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #2689 |
Not able to get run 0ad from another account (0ad-0.0.16-alpha-osx64.dmg)
|
ben
|
defect
|
Must Have
|
Alpha 18
|
Build & Packages
|
| #5205 |
Non-visual replay hash wrong
|
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #6288 |
Non-visual replay broken
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #3374 |
Non-tree Maps and Sets are not serialized properly
|
leper
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #250 |
Non-ranged units appear away from the place where their actions are taking place
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #4782 |
No window icon for the mod selector
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Art & Animation
|
| #5941 |
No victorious music after winning a match.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI – In-game
|
| #3995 |
No slider on scrollbar on map-info box in replay screen.
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #1623 |
No music in main menu after finishing the match
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #6073 |
No matches in arena25 after hosting match
|
user1
|
defect
|
Release Blocker
|
Alpha 25
|
Multiplayer lobby
|
| #729 |
No link to 0 A.D. homepage on forum
|
Brian Stempin
|
defect
|
Should Have
|
Alpha 4
|
Website / Forum
|
| #2181 |
No hotkey support for "8th" unit in a building's UI
|
peter
|
defect
|
Release Blocker
|
Alpha 15
|
UI & Simulation
|
| #6367 |
No health tooltip Single detail area
|
trompetin17
|
enhancement
|
If Time Permits
|
Alpha 27
|
UI – In-game
|
| #2477 |
No Home from dev
|
|
enhancement
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #616 |
New special colour sprite
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #6591 |
New icon for the Han campion crossbow
|
Stan
|
enhancement
|
Nice to Have
|
Alpha 26
|
Art & Animation
|
| #1726 |
New hotkeys fails when no trainable unit is available in that slot
|
leper
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #1782 |
New Windows logo on http://trac.wildfiregames.com/wiki
|
|
enhancement
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #688 |
New Loading Screen
|
Brian, Michael
|
enhancement
|
Should Have
|
Alpha 3
|
Core engine
|
| #509 |
Network: Should call enet_initialize
|
|
task
|
Nice to Have
|
|
Core engine
|
| #4594 |
NetServer FSM update (type=25 state=3) error when closing the game in the loading screen
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Network
|
| #4261 |
NetClient FSM error when pausing while others are loading
|
Imarok
|
defect
|
Should Have
|
Alpha 22
|
Network
|
| #6670 |
Negative used resources in summary
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #6744 |
Negative animal costs and eco points in the summary
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #6328 |
Negative amount of resource gatherers
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #2496 |
Need to send units to attack twice
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 16
|
UI & Simulation
|
| #534 |
Need to implement non-obstruction mode for entities
|
|
defect
|
Nice to Have
|
Alpha 4
|
Core engine
|
| #6044 |
Need to check for mods compatibility in game start
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #560 |
Need an "exit game" button or graphic on the main menu
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
| #558 |
Need a "return to menu" button on the map selection screen
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
| #4592 |
Nearest dropsite
|
temple
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #3308 |
Naval map management by the AI no more working
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #305 |
Naval battle system
|
|
task
|
Should Have
|
Alpha 27
|
Simulation
|
| #6570 |
Naval Shipyard unusable
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #416 |
Native component testing framework
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #1894 |
NVTT OptimalOptions.cmake assumes x86_64 implies athlon64
|
leper
|
defect
|
Should Have
|
Alpha 15
|
Build & Packages
|
| #1655 |
Music stops playing
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #1622 |
Music disappears after double switching in menu
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #961 |
Music Manager
|
stwf
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #5408 |
Multiple assertation fails in Actor Editor
|
shh
|
defect
|
Should Have
|
Alpha 24
|
Atlas editor
|
| #6004 |
Multiple Shift-walk in formation then shift-order (not in formation) fails
|
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5164 |
Multiplayer join/host crash when using OsX on newest version
|
wraitii
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #4035 |
Multiplayer join dialog - retry instead of close on disconnect
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #2482 |
Multiplayer gamesetup doesn't work.
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 16
|
UI & Simulation
|
| #898 |
Multiplayer game crashes in lobby when selecting text
|
Kenny Long
|
defect
|
Release Blocker
|
Alpha 7
|
Core engine
|
| #700 |
Multiplayer - Server should better handle player assignments
|
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #3095 |
Multimonitor issues
|
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #6400 |
Move some information from cmpFormation to cmpIdentity.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 26
|
Simulation
|
| #6399 |
Move possible formations from Identity to UnitAI.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 26
|
Simulation
|
| #593 |
Move in formation towards non-movement-order targets
|
leper
|
task
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #4801 |
Move damage types to json files
|
Freagarach
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #1094 |
Move current WP installation in with the others
|
Brian Stempin
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #2306 |
Move arena to something version specific
|
leper
|
defect
|
Release Blocker
|
Alpha 15
|
Multiplayer lobby
|
| #81 |
Move all writable files to user's home directory
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5890 |
Move TraderGain-helper to cmpMarket.
|
Freagarach
|
enhancement
|
Should Have
|
Alpha 25
|
Simulation
|
| #166 |
Move TDD Wiki onto Trac
|
Philip Taylor
|
task
|
Should Have
|
|
Core engine
|
| #4772 |
Move ScriptFunctions to separate JS Interface files
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #4081 |
Move PopulationBonus outside of Cost component
|
|
task
|
Should Have
|
Alpha 24
|
Simulation
|
| #2032 |
Move Javascript vector math to global namespace
|
Josh
|
task
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #5884 |
Move (remaining) Can* functions in UnitAI to their respective components.
|
|
enhancement
|
Nice to Have
|
Alpha 25
|
Simulation
|
| #5780 |
Mouse pointer image not shown - only shape (Running on Linux MINT)
|
|
defect
|
Must Have
|
|
Core engine
|
| #6506 |
Mouse cursor - selection bug
|
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
| #4370 |
Mods should be able to prevent some resources to be traded or bartered
|
wraitii
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #4924 |
ModificationTemplateManager OOS
|
elexis
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #3830 |
Modification of an Aura by technology bug.
|
sanderd17
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #5931 |
Mod Refresh list button never finishes
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #4720 |
Mistyped variable name in AI code.
|
mimo
|
defect
|
Should Have
|
Alpha 23
|
AI
|
| #1279 |
Mistake in manual
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
Non-game systems
|
| #5289 |
Missing uppercase for lobby password
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Multiplayer lobby
|
| #699 |
Missing textures in Cycladic Archipelago
|
Michael D. Hafer
|
defect
|
Should Have
|
Alpha 3
|
Art & Animation
|
| #6105 |
Missing number for two skirmish maps
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 25
|
UI – Game setup
|
| #3357 |
Missing license headers in lib/
|
leper
|
defect
|
Nice to Have
|
Alpha 19
|
Core engine
|
| #5600 |
Missing files from latest changeset 22935
|
|
defect
|
Must Have
|
Alpha 24
|
Art & Animation
|
| #6402 |
Missing entry in gitignore file for freetype
|
|
task
|
Should Have
|
Alpha 26
|
Build & Packages
|
| #6394 |
Missing entry in gitignore file
|
|
task
|
If Time Permits
|
Alpha 26
|
Build & Packages
|
| #6316 |
Missing color for the name in the profile panel
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 26
|
Multiplayer lobby
|
| #5668 |
Missing cmpTechnologyManager check in Commands.js
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #2374 |
Missing Textures errors appear ingame upon destroying gaul civic centre.
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
Art & Animation
|
| #4194 |
Missing PreferredClasses
|
fatherbushido
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #4184 |
Misleading mapsize description
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2594 |
Misaligned LOS texture
|
philip
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #2712 |
Mirages visible for AI players
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #3475 |
Mirages show the actual capture bar
|
leper
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #128 |
Minor fixes/improvements related to GUI
|
sluzky
|
task
|
If Time Permits
|
Pre-Alpha 1
|
Core engine
|
| #5797 |
Minor error when creating Random Maps
|
marder
|
defect
|
Should Have
|
Alpha 26
|
Maps
|
| #124 |
Minor SwEng improvements
|
Jan Wassenberg
|
task
|
If Time Permits
|
Pre-Alpha 1
|
Core engine
|
| #6286 |
Minisign signature files - missing
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #6382 |
Minimap stretched lines
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
UI – In-game
|
| #1372 |
Minimap issue: need to lose focus to click again
|
leper
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #625 |
Minimap is not flush with left side of screen in widescreen or non-standard aspect ratios.
|
brian
|
defect
|
If Time Permits
|
Alpha 11
|
Art & Animation
|
| #669 |
Minimap dragging reads mouse position after left button is released
|
|
defect
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #556 |
Minimap camera outline clips incorrectly
|
Jay Weisskopf
|
defect
|
If Time Permits
|
Alpha 2
|
Core engine
|
| #6214 |
Minimap buttons hover problem - macOS RC1 A25
|
|
enhancement
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #803 |
Minimap broken
|
|
defect
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #2669 |
Migration to C++11
|
|
task
|
Should Have
|
Alpha 18
|
Core engine
|
| #3729 |
Migrate to premake5
|
Itms
|
enhancement
|
Should Have
|
Alpha 23
|
Build & Packages
|
| #1573 |
Migrate posts from IP to WP
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #5695 |
Middle mouse button get stuck
|
Imarok
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #612 |
Mesa: User error: GL_INVALID_OPERATION in glDeleteShader
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #444 |
Merge simulation code into SVN
|
Philip Taylor
|
task
|
Should Have
|
Pre-Alpha 1
|
UI & Simulation
|
| #4317 |
Merge duplicate Unknown map code
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #6162 |
Mercenaries are duplicated
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #2432 |
Menu button rollover works but with no response
|
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #3965 |
Meaningless error if the Seed was not set
|
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #2277 |
Mauryans: elephant animations missing
|
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #4678 |
Mauryan hero healer Chanakya misses sounds
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2061 |
Mauryan Ox trader
|
|
task
|
Must Have
|
Alpha 23
|
Art & Animation
|
| #2068 |
Maurian ranged archer elephant. No actor on attachpoint "projectile"
|
|
defect
|
Must Have
|
Alpha 14
|
Art & Animation
|
| #4587 |
Match setup option 'Revealed Map' does not persist
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #939 |
Match Setup Screen Does Not Render Player Color Correctly
|
|
defect
|
Must Have
|
Alpha 7
|
Core engine
|
| #1043 |
Marker line to rally point still drawn after rally point is unset
|
vts
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #2984 |
Maps should handle garrisoned units (for example for sea nomad map)
|
mimo
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #701 |
Maps errors
|
Michael D. Hafer
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #6045 |
Mapbrowser search Random map always first.
|
|
defect
|
Should Have
|
Alpha 25
|
UI – Game setup
|
| #4838 |
Map-specific gamesetup settings
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #4954 |
Map-specific biomes
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #6356 |
Map settings on scenario map change
|
Jammyjamjamman
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #6241 |
Map name stays English
|
s0600204
|
defect
|
Should Have
|
Alpha 25
|
Internationalization & Localization
|
| #5946 |
Map control (peak) displays a zero for both defeated parties in miscellaneous summary
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Miscellaneous
|
| #6165 |
Map browser, map select not working.
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
UI – Game setup
|
| #5993 |
Map browser scrolling issues
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #4485 |
Map ambush infinite loop
|
|
defect
|
Must Have
|
Alpha 22
|
Maps
|
| #3491 |
Map Ping
|
Imarok
|
enhancement
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #6209 |
Map Flare button should not be hoverable in observer mode
|
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #3407 |
Map Controlled Percentage bug.
|
leper
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #2721 |
Map "survival of the fittest" results in all players auto winning
|
|
defect
|
Should Have
|
Alpha 17
|
Maps
|
| #291 |
Many compiling errors
|
|
defect
|
Should Have
|
|
Core engine
|
| #3037 |
Male units are unable to gather resources
|
Stan
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #404 |
Makefile build system should have pyrogenesis/test targets depend on Collada
|
Itms
|
defect
|
Should Have
|
Alpha 23
|
Build & Packages
|
| #479 |
Make water animate again
|
|
task
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #653 |
Make timer_Time() threadsafe
|
|
task
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #2631 |
Make the wall_builder.js rmgen library civ agnostic (possibly using the skirmish replacer)
|
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #674 |
Make the Exit Game and Delete Entity dialogs consist with session GUI
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #497 |
Make square unit outlines match the ground better
|
Evans
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #822 |
Make square maps fit within the minimap circle
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 6
|
Core engine
|
| #2523 |
Make skirmish entities more mod friendly
|
Idanwin
|
enhancement
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #4 |
Make simulation speed configurable
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #1034 |
Make qBot the default AI
|
Jonathan Waller
|
task
|
Release Blocker
|
Alpha 8
|
UI & Simulation
|
| #6181 |
Make pushing distance configurable.
|
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #5456 |
Make pop max more visible to users
|
|
enhancement
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #874 |
Make player settings clearer for Atlas RMS
|
|
enhancement
|
Nice to Have
|
Alpha 6
|
Atlas editor
|
| #3459 |
Make petra less dependant on capture statistics
|
|
defect
|
If Time Permits
|
Alpha 19
|
AI
|
| #4027 |
Make mod installer
|
Itms
|
enhancement
|
Must Have
|
Alpha 23
|
Core engine
|
| #951 |
Make max population available to an AI
|
|
defect
|
Should Have
|
Alpha 7
|
UI & Simulation
|
| #6146 |
Make fish also noticable with lowest water settings
|
|
enhancement
|
Nice to Have
|
Alpha 26
|
Art & Animation
|
| #432 |
Make error [2]
|
|
defect
|
Should Have
|
|
Core engine
|
| #654 |
Make debug_* functions threadsafe
|
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #496 |
Make code documentation available online and kept updated
|
|
task
|
Nice to Have
|
|
Core engine
|
| #6075 |
Make apple tree bounding box selection bigger.
|
Stan
|
defect
|
Release Blocker
|
Alpha 25
|
UI – In-game
|
| #127 |
Make XMB Maintain Case
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5642 |
Make SharedLOS a game option.
|
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #467 |
Make Math.random() network-synchronised
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #774 |
Make JuBot the default selected AI in single player setup
|
Philip Taylor
|
defect
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #825 |
Make Enter/Esc work when a dialog is open
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #481 |
Make Atlas work from non-binaries/system/ location
|
|
task
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #561 |
Main menu tooltips pop up at inappropriate places
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
| #6222 |
Magadha has no description text
|
Langbart
|
defect
|
Should Have
|
Alpha 25
|
Maps
|
| #6847 |
MacOS libzip compile error with premake / update-workspace.sh
|
Stan
|
defect
|
Release Blocker
|
Alpha 27
|
Build & Packages
|
| #5755 |
Mac: No right-click option on touch pad -> cannot execute orders to people, workers, etc.
|
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #2327 |
Mac Switching between Desktops while playing
|
|
defect
|
If Time Permits
|
Alpha 17
|
Core engine
|
| #870 |
Mac OS X binary on http://wildfiregames.com/0ad/
|
|
enhancement
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #5386 |
Mac OS X GMP flags crash
|
Stan
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #1075 |
Mac OS Lion: building with libSDL from MacPorts disable fullscreen
|
|
task
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #1073 |
Mac OS Lion : compilation script forgets to move dylib files in .app package.
|
|
defect
|
Should Have
|
Alpha 9
|
Build & Packages
|
| #122 |
Lowlevel CppDoc
|
Jan Wassenberg
|
task
|
Nice to Have
|
|
Core engine
|
| #293 |
Lots of printf format string errors
|
Quentin Pradet
|
defect
|
Should Have
|
|
Core engine
|
| #1756 |
Long/Tile Pathfinder Rewrite
|
Itms
|
enhancement
|
Must Have
|
Alpha 19
|
Core engine
|
| #1821 |
Lone traders fail to follow rally points
|
leper
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #6690 |
Logical issues following garrison domestic animals into the corral
|
|
enhancement
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #2307 |
Lobby server
|
|
defect
|
Release Blocker
|
Alpha 15
|
Multiplayer lobby
|
| #5914 |
Lobby improvements
|
user1
|
task
|
Should Have
|
Alpha 25
|
Multiplayer lobby
|
| #2265 |
Lobby graphics issues with the new GUI
|
Yves
|
defect
|
Release Blocker
|
Alpha 15
|
UI & Simulation
|
| #5933 |
Lobby gamelist will sometimes show of a match a newly joined client as observer when he had actually been immediately assigned to an open player slot.
|
user1
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Game setup
|
| #5929 |
Lobby gamelist not updated correctly when a player leaves or joins a match.
|
user1
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Game setup
|
| #2957 |
Lobby gameList errors
|
leper
|
defect
|
Should Have
|
Alpha 18
|
Multiplayer lobby
|
| #6055 |
Lobby game layout
|
|
enhancement
|
If Time Permits
|
Alpha 25
|
Multiplayer lobby
|
| #4433 |
Lobby crash when posting special characters
|
elexis
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #3548 |
Lobby bot (XPartaMupp) - remove dead games
|
|
defect
|
Must Have
|
Alpha 25
|
Multiplayer lobby
|
| #2439 |
Lobby ToS Visibility
|
Josh
|
defect
|
Release Blocker
|
Alpha 16
|
Multiplayer lobby
|
| #6202 |
Lobby Create match dialog is too small
|
Langbart
|
defect
|
Should Have
|
Alpha 25
|
UI – Game setup
|
| #3568 |
Lobby - no gamelist after logging in
|
scythetwirler
|
defect
|
Should Have
|
Alpha 19
|
Multiplayer lobby
|
| #3840 |
Lobby - don't send redundant rating requests
|
|
enhancement
|
Nice to Have
|
Alpha 22
|
Multiplayer lobby
|
| #3389 |
Lobby - allow reconnect without returning to the main menu
|
|
enhancement
|
If Time Permits
|
Alpha 27
|
Multiplayer lobby
|
| #3686 |
Lobby - Slow rating updates break rejoining
|
|
defect
|
Should Have
|
Alpha 22
|
Multiplayer lobby
|
| #4688 |
Lobby - Error when receiving messages sent directly by the server
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #175 |
Load SoundGroup table from entity XMLs
|
Matei
|
task
|
Should Have
|
|
Core engine
|
| #5057 |
Load / Delete buttons are not disabled on load panel when there is no any saved game
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #6837 |
Liu Bang doesn't give all cav dmg bonus
|
wowgetoffyourcellphone
|
defect
|
Must Have
|
Alpha 27
|
Core engine
|
| #3800 |
List of unused technologies template (json files)
|
wraitii
|
task
|
Should Have
|
Alpha 24
|
Simulation
|
| #207 |
Linux build uses FColladaSD in Release mode
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #262 |
Linux and SpiderMonkey
|
|
task
|
Nice to Have
|
|
Non-game systems
|
| #6347 |
Link to the correct tutorial
|
Freagarach
|
defect
|
Nice to Have
|
Alpha 26
|
UI – Game setup
|
| #6054 |
Link to Flathub/flatpak package on Linux installation page
|
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #82 |
Lighting editor
|
Philip Taylor
|
task
|
Should Have
|
|
Atlas editor
|
| #4766 |
Light problem on some biomes
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #522 |
Latest 0ad SVN source is running slow
|
|
defect
|
Must Have
|
Alpha 1
|
Core engine
|
| #4528 |
Late observer joins only for buddies
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
Network
|
| #6255 |
Last preparation for the release
|
Stan
|
defect
|
Release Blocker
|
Alpha 25
|
Internationalization & Localization
|
| #762 |
Last minor issues with RMS
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #6063 |
Large number could be abbreviated.
|
Langbart
|
enhancement
|
If Time Permits
|
Alpha 25
|
UI – In-game
|
| #4338 |
Large and small stone colliding (SimpleGroup SimpleObject avoidSelf check broken)
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #5055 |
Lagging while pressing the Shift hotkey
|
bb
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5193 |
Lag warnings not shown until all clients finished the join or dropped
|
|
defect
|
Nice to Have
|
Alpha 23
|
Network
|
| #1603 |
LOSTexture breaks OS X 10.5 build
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #6844 |
LOS updating is broken after rP27695
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #405 |
LOS manager is slow
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #1114 |
LLVM warning: Value stored to '*' is never read
|
|
defect
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #5040 |
Kushite maps
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Maps
|
| #6167 |
Kushite Bolt Upgrade In Arsenal
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #588 |
Key Rotation when building construction is selected
|
Kieran P
|
enhancement
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #2536 |
Kennels increase dog limit already as foundations
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #922 |
Keep unit hitpoints percent unchanged when it promoted
|
fcxSanya
|
enhancement
|
Nice to Have
|
Alpha 7
|
UI & Simulation
|
| #4114 |
Keep gamesetup open after disconnect
|
elexis
|
enhancement
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #682 |
Jumping Fishing Spots
|
Art Department
|
enhancement
|
Nice to Have
|
Alpha 8
|
Art & Animation
|
| #1535 |
Jubot error
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #852 |
JuBot units build up interrupts resources to Civ Centre
|
James Baillie
|
defect
|
Nice to Have
|
Alpha 8
|
UI & Simulation
|
| #974 |
JuBot should not be able to place non-civ center structures outside of its own territory
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #1009 |
JuBot doesn't understand territory limitations for mills
|
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #853 |
JuBot builds new Civ Centres out of sight in Shroud-of-Darkness
|
James Baillie
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #5596 |
Jenkins VS2015 build warnings go unreported on Phabricator
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #2713 |
Javascript error when using the Delete key
|
Yves
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1740 |
Javascript error when dragging walls
|
leper
|
defect
|
Release Blocker
|
Alpha 12
|
Core engine
|
| #2209 |
Javascript error on game start: Registering interface with already-registered name
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #758 |
JavaScript warning when selecting Miletus map
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #4673 |
JavaScript error: maps/random/rmgen/pathplacer.js
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
Maps
|
| #736 |
JavaScript Error when choosing "Kimball's Map" in the match setup screen
|
|
defect
|
If Time Permits
|
Alpha 5
|
Core engine
|
| #3758 |
Jav cav has no lvl up animation
|
|
defect
|
Nice to Have
|
Alpha 23
|
Art & Animation
|
| #5533 |
JSI_Debug script functions missing from hwdetect.js
|
historic_bruno
|
defect
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #217 |
JS warnings that show up in the console
|
Anton Galitch
|
defect
|
If Time Permits
|
|
Core engine
|
| #5615 |
JS lobby hides some public messages misleading mods to use it as a private channel
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
Multiplayer lobby
|
| #2384 |
JS errors when civ center of aegis AI is destroyed
|
wraitii
|
defect
|
Should Have
|
Alpha 17
|
AI
|
| #2369 |
JS error when attacking aegis AI
|
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #1966 |
JS OOM error in the simulation during multiplayer game
|
Yves
|
defect
|
Release Blocker
|
Alpha 16
|
UI & Simulation
|
| #225 |
It is possible to place multiple unbuilt building foundations ontop of each other.
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5982 |
Issues with the hotkey editor when doing changes then cancelling
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4440 |
Issues in r19095
|
|
defect
|
Must Have
|
Alpha 22
|
Art & Animation
|
| #1593 |
Issue with fullscreen OS X retina display
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1452 |
Is possible for units to fight through the wall
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #4990 |
Invisible formation bug
|
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #2366 |
Investigate how the technology "affects" works, should work, and is used
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #5757 |
Invalid/unsupported texture format r23304 on Linux Mint
|
Itms
|
defect
|
Must Have
|
Alpha 24
|
Build & Packages
|
| #6818 |
Invalid warning message for Kastasta
|
wowgetoffyourcellphone
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #503 |
Invalid UTF-8 sequence when running in Unicode paths
|
|
defect
|
Should Have
|
Alpha 1
|
Core engine
|
| #2541 |
Internationalize “Team Only” in binaries/data/mods/public/gui/session/session.xml
|
|
defect
|
Should Have
|
Alpha 17
|
Internationalization & Localization
|
| #2790 |
Internationalize the mod selection mod
|
leper
|
task
|
Must Have
|
Alpha 17
|
Internationalization & Localization
|
| #2546 |
Internationalize EntityLimits.prototype.AllowedToCreate
|
sanderd17
|
defect
|
Should Have
|
Alpha 17
|
Internationalization & Localization
|
| #2456 |
Interface update for tex_codec
|
JoshuaJB
|
task
|
Should Have
|
Alpha 16
|
Core engine
|
| #26 |
Interactive garrisoned unit prop points
|
|
enhancement
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #460 |
Integrate new random maps with Atlas
|
historic_bruno
|
defect
|
Nice to Have
|
Alpha 5
|
Atlas editor
|
| #1394 |
Instant serialization test failure
|
philip
|
defect
|
Release Blocker
|
Alpha 10
|
Core engine
|
| #1134 |
Install WP jQuery UI Plugin
|
MishFTW
|
task
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #5266 |
Input max_length field doesn't work anymore
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #5928 |
Ingame menu overlaps developer menu
|
fpre_O_O_O_O_O_O
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #3179 |
Information Leak - I see dead people
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3558 |
Infinite territory capture loop with barracks
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4459 |
Infinite resources exploit through batch train size NaN batman
|
|
defect
|
Release Blocker
|
Alpha 22
|
UI & Simulation
|
| #282 |
Infinite recursion when crashlog.txt can't be written
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #6329 |
Infinite loop when trying to collect a non-visible treasure.
|
|
defect
|
Must Have
|
Alpha 26
|
Simulation
|
| #296 |
Infinite Field
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #4599 |
Indefinite attack range with Skirmish formation
|
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #5015 |
Increase gamesetup mapselection dropdownwidth
|
bb
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #923 |
Increase and balance stats for Carthaginian rank upgrades
|
michael
|
defect
|
Must Have
|
Alpha 7
|
UI & Simulation
|
| #6551 |
Incorrect text alignment handling of spaces around wrapping
|
wraitii
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6205 |
Incorrect save options popup
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
UI – Miscellaneous
|
| #450 |
Incorrect local.cfg search path
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #6755 |
Incorrect description for modifying the BatchTimeModifier
|
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #2643 |
Incorrect culling for some particles
|
ben
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #2069 |
Incorrect and duplicate terrain textures
|
michael
|
defect
|
Should Have
|
Alpha 14
|
Art & Animation
|
| #966 |
Incorrect Transparent Water Randering on core i3 HD 3000
|
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #6806 |
Incorrect Translations for timers
|
Stan
|
defect
|
Should Have
|
Alpha 27
|
Internationalization & Localization
|
| #4877 |
Incorrect "is not a moderator anymore" message, XmppClient GUI Message should allow more than 2 properties
|
elexis
|
defect
|
Must Have
|
Alpha 24
|
Multiplayer lobby
|
| #6519 |
Inconsistent fire explosion on destructed buildings
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #263 |
Inconsistent file encoding breaks spidermonkey on Mac OS X
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Non-game systems
|
| #4862 |
Inconsistent behaviour when deleting a saved game from the load or save panels
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #4915 |
Inconsistent behaviour of SDL_HOTKEYDOWN for special keys
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #4617 |
Incomplete Healrange visualization circle
|
fatherbushido
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #6119 |
Incompatible replays can be viewed via 'Summary' screen
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
UI & Simulation
|
| #6544 |
Include list of unused data json files in checkrefs.py
|
marder
|
enhancement
|
If Time Permits
|
Alpha 26
|
Simulation
|
| #956 |
In-Game music no longer plays
|
brian
|
defect
|
Release Blocker
|
Alpha 7
|
Music & Sound FX
|
| #6096 |
In some cases, rams ignore buildings and don't attack nearby buildings
|
|
defect
|
Must Have
|
Alpha 25
|
Simulation
|
| #3737 |
Improvements to options menu
|
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2693 |
Improved Profiling with IonMonkey Debug Internals
|
|
enhancement
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #4322 |
Improve unit selection performance by rearranging GetEntityState following r18773
|
echotangoecho
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #694 |
Improve the performance of the game setup screen on first load
|
Philip Taylor
|
enhancement
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #3605 |
Improve the findNewTarget UnitAI function
|
mimo
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2430 |
Improve the RangeManager (and other components) spatial subdivision system
|
Itms
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #1410 |
Improve technology manager event passing
|
ben
|
enhancement
|
Must Have
|
Alpha 12
|
UI & Simulation
|
| #2695 |
Improve multiple selection panel usability
|
|
enhancement
|
Nice to Have
|
Alpha 17
|
UI & Simulation
|
| #505 |
Improve multiplayer session handling
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #5985 |
Improve mirage internals.
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #823 |
Improve idle workers button
|
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #598 |
Improve fog-of-war rendering
|
|
task
|
If Time Permits
|
Alpha 4
|
Core engine
|
| #2296 |
Improve escort/guard icons
|
Stan
|
enhancement
|
If Time Permits
|
Alpha 24
|
Art & Animation
|
| #2759 |
Improve doc of AutoStart
|
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #3047 |
Improve clarity of XMPP error messages
|
JoshuaJB
|
defect
|
Nice to Have
|
Alpha 20
|
Multiplayer lobby
|
| #530 |
Improve camera handling
|
|
task
|
Should Have
|
Alpha 1
|
Core engine
|
| #4482 |
Improve XmppClient GUIMessage struct handiness
|
|
defect
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #619 |
Improve Gate and Wall System
|
|
enhancement
|
Must Have
|
Alpha 11
|
Core engine
|
| #2715 |
Impossible to win a game in Scenario maps
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #5768 |
Implementing poison for Maurya maidens
|
Stan
|
enhancement
|
Should Have
|
Alpha 24
|
Simulation
|
| #1385 |
Implement wall gates
|
Badmadblacksad-
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #807 |
Implement profiling for any thread
|
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #2444 |
Implement hero auras for ptolemaic and Seleucid heroes.
|
sanderd17
|
task
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #2142 |
Implement dynamic arenas
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 15
|
Core engine
|
| #1370 |
Implement defeat music
|
leper
|
defect
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #1326 |
Implement copy/paste on OS X
|
ben
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #523 |
Implement SDL_GL_SWAP_CONTROL on Windows
|
janwas
|
task
|
If Time Permits
|
Alpha 2
|
Core engine
|
| #426 |
Implement Position component
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #707 |
Implement Opponent AI
|
Philip Taylor
|
enhancement
|
Must Have
|
Alpha 9
|
Core engine
|
| #1395 |
Idle worker selection broken
|
Jonathan Waller
|
defect
|
Must Have
|
Alpha 10
|
Core engine
|
| #844 |
Idle villagers button broken (garrisoned idle units not shown)
|
ben
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #5519 |
Idle formations should order members to attack nearby enemy when aggressive.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #6490 |
Idle error
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #5968 |
Idle entities not reacting to nearby enemies.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #1118 |
Identify, install, and eval a twitter plugin
|
MishFTW
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1107 |
Identify, install, and eval a few syntax highlighting plugins
|
gerbilOFdoom
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1095 |
Identify and install WP plugins
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #954 |
Icon needs be in higher resolution
|
Art Department
|
enhancement
|
Nice to Have
|
Alpha 17
|
Art & Animation
|
| #6502 |
Icon construction panel order
|
marder
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #6485 |
IRC topic missing
|
|
defect
|
If Time Permits
|
|
Non-game systems
|
| #730 |
IPB Theming - Pinned topics should stand out more
|
Brian Stempin
|
enhancement
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #5569 |
INDIVIDUAL.GATHER.APPROACHING but idling
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5656 |
INDIVIDUAL.COMBAT.CHASING but idling
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #1407 |
IBP Theming - Global Navigation
|
Brian Stempin
|
enhancement
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #4863 |
Hunting in defensive stance
|
mimo
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #5954 |
Hunters who carry maximum food will not attempt to kill an animal when right clicked
|
Stan
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #781 |
Hotloading fails
|
Jan Wassenberg
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #6157 |
Hotloading actor is broken.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #5996 |
Hotkey page is not translated.
|
|
defect
|
Must Have
|
Alpha 25
|
Internationalization & Localization
|
| #5912 |
Hotkey page breaks template validation
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #5927 |
Hotkey mapping used invalid key 'unused'"
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #5943 |
Hotkey macOS: Pausing the game via MacBook keyboard not possible without changing the default hotkey
|
wraitii
|
defect
|
If Time Permits
|
Alpha 24
|
UI – In-game
|
| #2604 |
Hotkey editor
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
UI – Miscellaneous
|
| #1278 |
Hotkey F11 doesn't fixed in help
|
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #4520 |
Host should be able to pause the game unconditionally
|
elexis
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #199 |
Hook up the SoundGroup system
|
|
task
|
Should Have
|
|
Core engine
|
| #4970 |
History structure tree switch
|
fpre_O_O_O_O_O_O
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1636 |
Hint doesn't correspond resources
|
|
defect
|
Nice to Have
|
Alpha 11
|
Art & Animation
|
| #5913 |
Hide ip and port from users until they want to join, add optional password
|
Angen user1
|
defect
|
Release Blocker
|
Alpha 24
|
Multiplayer lobby
|
| #2666 |
HeroHitOverlay working incorrectly with healing
|
sanderd17
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #5945 |
Hero "aggressive" state not working
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #1809 |
Health of foundation jumps when work is resumed
|
leper
|
defect
|
Must Have
|
Alpha 13
|
Core engine
|
| #6420 |
Health bar color changes when silhouettes are switched off
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 26
|
UI – In-game
|
| #1014 |
Health Bar Bug on Cavalry
|
Art Department
|
defect
|
If Time Permits
|
Alpha 11
|
Art & Animation
|
| #4632 |
Healer range visualization forget tech modifications after loading a game
|
elexis
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #2574 |
Headless Testing
|
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #4686 |
Headless Hoplite
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #2454 |
Hawk skeleton has duplicate "Head" bone/joint
|
leper
|
defect
|
Release Blocker
|
Alpha 16
|
Art & Animation
|
| #2492 |
Have a bot regenerate POT files on string changes
|
Yves
|
task
|
Nice to Have
|
Alpha 22
|
Internationalization & Localization
|
| #4709 |
Hash passwords on server for lobby
|
|
defect
|
Must Have
|
Alpha 23
|
Multiplayer lobby
|
| #5412 |
HardwareDetection - AMD processor - ACPI SRAT table contains unknown APIC IDs
|
Imarok
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #4810 |
Harbor map needs retry loop in addHarbors
|
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #4575 |
Harbor map - Fish on mountains
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #4354 |
Hannibal Barca's maps
|
|
enhancement
|
Should Have
|
Alpha 22
|
Maps
|
| #313 |
Handle unsupported S3TC texture compression more gracefully
|
|
task
|
Should Have
|
|
Core engine
|
| #1594 |
Handle sound system errors more gracefully
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #4290 |
Handle several category in BuildRestrictions (see Lighthouse)
|
fatherbushido
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #869 |
Handle or prevent invalid player IDs in scenarios
|
|
defect
|
Nice to Have
|
Alpha 6
|
Core engine
|
| #292 |
Handle model-loading failures gracefully
|
|
defect
|
Should Have
|
|
Core engine
|
| #3617 |
Handle XMPP message correctly.
|
|
enhancement
|
Should Have
|
|
Multiplayer lobby
|
| #1600 |
Handle 'remain' corpses as discrete entities
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #6565 |
Han units are not distributed across all mixed civ fields
|
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI & Simulation
|
| #6566 |
Han gather_grain animation is not chosen correctly for Spearman and Pikeman
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #6623 |
Han farming upgrades are broken
|
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #6560 |
Han barracks/ stable champions tech
|
marder
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #6683 |
Han art oddity upon death
|
Stan
|
defect
|
If Time Permits
|
Alpha 27
|
Art & Animation
|
| #6503 |
Han Chinese siege towers issues
|
Stan
|
enhancement
|
Nice to Have
|
Alpha 26
|
Art & Animation
|
| #4360 |
HWDetect for AMD Ryzen CPUs triggers Assertion failed: "cache.Validate()"
|
Imarok
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #3189 |
GuiInterface/Mirage code cleanup
|
leper
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #5522 |
Grid.h memory leak
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #6053 |
Gray out incompatible mods in the mod selector
|
Silier
|
defect
|
Should Have
|
Alpha 25
|
UI – Miscellaneous
|
| #1952 |
Graphics card detection fails with NVIDIA Optimus on Windows
|
ben
|
defect
|
Must Have
|
Alpha 14
|
Core engine
|
| #70 |
Graphics - Shaders
|
|
enhancement
|
Should Have
|
Alpha 10
|
Core engine
|
| #74 |
Graphics - Particle Engine
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #2334 |
Graphical glitch for techs with no costs.
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 16
|
UI & Simulation
|
| #475 |
Graphic settings system
|
|
task
|
Should Have
|
Alpha 17
|
Core engine
|
| #5777 |
Graphic scales-down glitch on macOS 10.15 Catalina (red box)
|
Krinkle
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #4882 |
Graphic bug on fields
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #3082 |
Grame crash
|
ben
|
defect
|
Release Blocker
|
Alpha 18
|
Core engine
|
| #732 |
Gradually reveal buildings in FOW
|
Philip Taylor
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #545 |
Grab mouse in fullscreen
|
|
defect
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #5453 |
GnuTLS build failed on macOS Mojave
|
historic_bruno
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #6728 |
Give the name of the civilization for the generic name of the relic
|
wowgetoffyourcellphone
|
enhancement
|
If Time Permits
|
Alpha 27
|
UI – In-game
|
| #6526 |
Give ships and siege weapons resistance against poison attacks
|
marder
|
enhancement
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #6298 |
Giant fused metal mines on the Gulf of Bothnia map
|
marder
|
defect
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #5177 |
Giant Jebel Barkal doesn't generate
|
Freagarach
|
defect
|
Must Have
|
Alpha 24
|
Maps
|
| #564 |
GetRealPath doesn't
|
Jan Wassenberg
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #4446 |
Get rid of Dehydra scripts
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 25
|
Build & Packages
|
| #4754 |
German text overflow on loading screen
|
Langbart
|
defect
|
Nice to Have
|
Alpha 25
|
UI – Miscellaneous
|
| #428 |
Generated Makefiles should not try to run wrong premake
|
|
task
|
Should Have
|
Alpha 7
|
Core engine
|
| #491 |
Generate entity XML documentation
|
|
task
|
Should Have
|
Pre-Alpha 2
|
Core engine
|
| #5739 |
Generate code coverage reports for C++ code
|
Stan
|
enhancement
|
Nice to Have
|
Website / Forum
|
Build & Packages
|
| #1401 |
Generate a network syncronised random seed for AI's
|
|
task
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #5788 |
Gathering/hunting infinite loop r23796
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #1826 |
Gathering food from living animals
|
leper
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #568 |
Gate house has incorrect Pathfinding footprint
|
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #610 |
Garrisoning units in buildings
|
Brian
|
enhancement
|
Should Have
|
Alpha 3
|
Core engine
|
| #5151 |
Garrisoning units in a movable object will cause the movable object to skip movement steps or be completely stuck.
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #818 |
Garrisoned units on ships don't increase fire power
|
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #1098 |
Garrisoned units heal instantly
|
|
defect
|
Must Have
|
Alpha 9
|
Core engine
|
| #4532 |
Garrisoned units die when being promoted
|
mimo
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #878 |
Garrisoned prop point error on Iberian civil centre
|
Art Department
|
defect
|
Should Have
|
Alpha 6
|
Art & Animation
|
| #6583 |
Garrison with formation gives errors.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
Simulation
|
| #2691 |
Garrison warning when units are left in an allied building
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #5557 |
Garrison pickup bug.
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #6160 |
Garrison flag bugs
|
Stan
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #4102 |
Garrison Holder code style fixes
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2125 |
Garrison Flag for Moving Objects
|
|
enhancement
|
Should Have
|
Alpha 21
|
Core engine
|
| #2743 |
Garrison Error with Mauryan Archers
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #3797 |
Garisonned aura for Hero doesn't apply due to wrong <Affects>
|
|
defect
|
Must Have
|
Alpha 20
|
UI & Simulation
|
| #4493 |
Gamesetup: Disable the "Disable Treasure: Disabled" double negation
|
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #4110 |
Gamesetup random map starting position option
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 24
|
UI – Game setup
|
| #5916 |
Gamesetup map size is incorrectly updated
|
|
defect
|
Must Have
|
Alpha 24
|
UI & Simulation
|
| #6517 |
Gamesetup issue
|
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #3680 |
Gamesetup cleanup
|
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #6204 |
Gamesetup bugs.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
UI – Game setup
|
| #5315 |
Gamesetup Map Browser
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
UI – Game setup
|
| #5016 |
Games with "-autostart-nonvisual" do not end nor generate a replay.
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2 |
Gameplay - Unit AI
|
|
enhancement
|
Should Have
|
Alpha 10
|
Core engine
|
| #5 |
Gameplay - Pathfinding
|
|
task
|
Nice to Have
|
|
Core engine
|
| #5049 |
Gamedescription should list all gamesettings in the gamesetup
|
bb
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #458 |
Game tries to create mods/internal/ directory
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #5924 |
Game speed multiplier sometimes outside overlay box
|
Imarok
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #5926 |
Game speed button unusable in min resolution
|
Imarok
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #626 |
Game should not override cursor sprite when over window frame.
|
|
defect
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #655 |
Game setup: Player assignment not updated when switching map
|
historic_bruno
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #590 |
Game setup / civ selection improvements
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 3
|
Core engine
|
| #3711 |
Game screen flicker!
|
|
defect
|
Should Have
|
|
Core engine
|
| #5618 |
Game keeps crashing
|
|
defect
|
Must Have
|
|
Core engine
|
| #5917 |
Game freezes on MP.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Network
|
| #4289 |
Game does not start if a client leaves while the game is synchronizing
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
Network
|
| #1347 |
Game does not exit properly after a game
|
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #4808 |
Game does not compile with Clang 6
|
|
enhancement
|
Should Have
|
Alpha 26
|
Build & Packages
|
| #2756 |
Game crashing when loading a map
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #5617 |
Game crashing when building from source/executing .exe
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #2927 |
Game crashes after a garrisoned ship sinks
|
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3109 |
Game crash joining to host game over osx 10.7
|
historic_bruno
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4120 |
Game can't be started after gamesetup rejoin - again
|
elexis
|
defect
|
Release Blocker
|
Alpha 21
|
UI & Simulation
|
| #5372 |
Game Setup: settings reset when clicking "random" in the map type dropdown
|
elexis
|
defect
|
If Time Permits
|
Alpha 24
|
UI – Game setup
|
| #4968 |
Game Play Option Category
|
fpre_O_O_O_O_O_O
|
task
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #6644 |
Game Menu not accessible when playing at resolution 5120x1440 fullscreen
|
|
defect
|
Should Have
|
|
Core engine
|
| #5735 |
Game Crash on Startup and Lagging in MP
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #1592 |
Game (and Atlas) crashes when selecting an entity.
|
|
defect
|
Release Blocker
|
Alpha 11
|
Core engine
|
| #4510 |
Gallic Fields reference error
|
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2728 |
Gaia's tower on Mediterranean Cove is not miraged under the Conquest victory condition
|
Itms
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #5601 |
Gaia ships and some entities rain arrows
|
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5575 |
GUIutil.h rewrite
|
elexis
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #215 |
GUI: Display of entity properties hides other information
|
Anton Galitch
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #548 |
GUI should give feedback when training queue entry is blocked
|
|
task
|
Nice to Have
|
|
Core engine
|
| #6715 |
GUI scaling messes up selection rectangle in ATLAS only
|
trompetin17
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #2983 |
GUI research overlay stops updating after victory
|
mimo
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #6920 |
GUI property 'textcolor_selected' isn't working
|
Vantha
|
defect
|
If Time Permits
|
Alpha 27
|
UI & Simulation
|
| #3206 |
GUI not updated when popup is shown
|
|
defect
|
If Time Permits
|
Alpha 24
|
UI – In-game
|
| #5053 |
GUI mod compatibility check - ignore mods that don't change the simulation state
|
|
enhancement
|
Should Have
|
Alpha 25
|
UI – Miscellaneous
|
| #431 |
GUI integration
|
|
task
|
Should Have
|
|
Core engine
|
| #5915 |
GUI errors out when captured buildings with paired techs of a different civ.
|
Freagarach
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #3351 |
GUI doesn't center text correctly if text has newline
|
s0600204
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #2778 |
GUI Using a lot of turn time ~150ms/per frame
|
Itms
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #6404 |
GUI Scale popup is dependant on FPS
|
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #3573 |
GUI List / visual replay menu - sorting doesn't work properly
|
|
defect
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #314 |
GUI - fix all settings in components
|
sluzky
|
defect
|
Nice to Have
|
|
Core engine
|
| #3688 |
GUI - allow multiple special sprites.
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #106 |
GUI - Separate GUI and Simulation
|
|
task
|
Should Have
|
|
Core engine
|
| #104 |
GUI - Modal Dialogs (Namespaces)
|
|
task
|
Should Have
|
|
Core engine
|
| #105 |
GUI - Hotloading
|
|
task
|
Should Have
|
|
Core engine
|
| #113 |
GUI - Grid Control
|
|
task
|
Should Have
|
|
Core engine
|
| #103 |
GL_ARB_texture_env_crossbar requirement is unnecessary
|
Nicolai Hähnle
|
defect
|
Should Have
|
|
Core engine
|
| #6547 |
GLX_EXTENSIONS has incorrect case.
|
Brent Johnson
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #4219 |
GLSL / Multilayered textures aren't blended
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #171 |
GL extension loading slightly incorrect on Linux
|
ben
|
defect
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #1635 |
GL errors occurred if click "enable shadows" several times
|
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #5257 |
GDPR compliance for online services accessible through 0 A.D.
|
elexis
|
defect
|
Release Blocker
|
Alpha 23
|
UI & Simulation
|
| #155 |
GCC PCH
|
Simon Brenner
|
task
|
Nice to Have
|
|
Core engine
|
| #2359 |
GCC Compile Warnings
|
wraitii
|
defect
|
Nice to Have
|
Alpha 16
|
Build & Packages
|
| #3366 |
GCC < 4.8.0 does not support emplace* in associative containers
|
leper
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #4468 |
GCC 6 warning in ArchiveWriter_Zip destructor
|
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #6705 |
GAIA woman requirement errors
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #6208 |
Further GameSetup bugs
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #1083 |
Function call failed: wsysdep.cpp:357 and mahaf.cpp:300
|
Programmer
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #6107 |
Freezes when exiting. (Compiled with --without-nvtt)
|
Stan
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #5255 |
FreeBSD porting patches
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #1794 |
Free-standing turrets have infinite range.
|
leper
|
defect
|
Must Have
|
Alpha 13
|
UI & Simulation
|
| #6735 |
Frantic activity of AI-controlled relics
|
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #740 |
Foundations don't block construction place
|
|
defect
|
Should Have
|
Alpha 4
|
UI & Simulation
|
| #1182 |
Forum upgrade
|
Brian Stempin
|
task
|
Release Blocker
|
Alpha 9
|
Website / Forum
|
| #1433 |
Forum post reputation counter works incorrectly
|
Brian Stempin
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3478 |
Formations - use the formation that most of the selected units use
|
|
enhancement
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #3154 |
Formations - Attack order fails by targeting the formation and not the individual unit
|
Itms
|
defect
|
Must Have
|
Alpha 19
|
UI & Simulation
|
| #3144 |
Formations - 'Dropoff resources and move somewhere else' doesn't work properly with many units in formations
|
|
enhancement
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #1476 |
Formation tasked to repair/build stops after unit is killed
|
leper
|
defect
|
Must Have
|
Alpha 11
|
UI & Simulation
|
| #600 |
Formation slot assignments
|
|
task
|
Should Have
|
Alpha 16
|
Core engine
|
| #3280 |
Formation pathfinding should take obstructions into account.
|
|
enhancement
|
Should Have
|
Alpha 26
|
Core engine
|
| #4935 |
Formation movement
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #6266 |
Formation controller is in individual state after trying to collect treasure
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #1473 |
Formation bug when separate units ordered to move to point between them
|
Deiz
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #6052 |
Formation Garrison bug.
|
Freagarach
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #5810 |
For X in [Attack, Build, Gather, Heal]: Do X using cmpX instead of UnitAI.
|
|
enhancement
|
Nice to Have
|
Alpha 25
|
Simulation
|
| #585 |
FontBuilder2 Multiplatform support (Win32/*nix)
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 2
|
Non-game systems
|
| #6198 |
Font licensing issue
|
wraitii
|
defect
|
Release Blocker
|
Alpha 25
|
Non-game systems
|
| #3913 |
Flying wonder
|
wowgetoffyourcellphone
|
defect
|
Nice to Have
|
Alpha 27
|
Art & Animation
|
| #153 |
Floating actors
|
Philip Taylor
|
task
|
Nice to Have
|
|
Core engine
|
| #6805 |
Flickering/Mosaic pattern on screen when starting the game
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #6581 |
Flickering tooltip for user report button
|
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #2064 |
Flickering decals in-game when camera moves
|
historic_bruno
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #2143 |
Flickering background in main menu on Intel 945G
|
ben
|
defect
|
Nice to Have
|
Alpha 17
|
Core engine
|
| #1121 |
Flat actors cause problems with new selection boxes
|
vts
|
defect
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #472 |
Fixed-point CTerrain::GetExactGroundLevel
|
nobody
|
task
|
Should Have
|
Pre-Alpha 2
|
UI & Simulation
|
| #5534 |
Fixed function pipeline rendering is broken
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #1641 |
Fix wall preview to show unaffordable segments in red
|
Deiz
|
enhancement
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #826 |
Fix unit double click selection with units of different ranks
|
Brian
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #4647 |
Fix string8 to handle UTF-8 filenames on Linux
|
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #6459 |
Fix selection shapes for Oxybelḗs and Scorpiō
|
wowgetoffyourcellphone
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #918 |
Fix rendering of territories with holes
|
vts
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #2207 |
Fix premake generated VC 2012 workspaces to target XP
|
|
defect
|
Should Have
|
Alpha 15
|
Build & Packages
|
| #4923 |
Fix possible mismatch between shown and actual victory condition
|
|
defect
|
Must Have
|
Alpha 24
|
UI – Game setup
|
| #2458 |
Fix out of date comments in Tex and ITexCodec
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #1238 |
Fix our theme to work with IPB 3.2.3
|
Brian Stempin
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2416 |
Fix moving GC and rooting issues with ValueCloner
|
Yves
|
task
|
Should Have
|
Alpha 16
|
Core engine
|
| #480 |
Fix gamma warning
|
|
task
|
Should Have
|
Pre-Alpha 2
|
Core engine
|
| #2480 |
Fix escaping of GUI text
|
|
defect
|
Should Have
|
Alpha 18
|
Core engine
|
| #594 |
Fix construction/FoW interaction
|
Philip Taylor
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #482 |
Fix building on Windows in paths containing space characters
|
|
task
|
Nice to Have
|
|
Core engine
|
| #498 |
Fix building footprints / obstruction shapes
|
|
task
|
Should Have
|
|
UI & Simulation
|
| #1888 |
Fix building destruction variations
|
|
task
|
Nice to Have
|
Alpha 22
|
Art & Animation
|
| #6230 |
Fix build on OpenSuse
|
|
defect
|
Release Blocker
|
Alpha 25
|
Atlas editor
|
| #5515 |
Fix ambiguous uses of abs [-Wabsolute-value]
|
historic_bruno
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #483 |
Fix actor viewer
|
Philip Taylor
|
task
|
Should Have
|
Pre-Alpha 2
|
Atlas editor
|
| #3299 |
Fix Windows 10 version detection
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4105 |
Fix WildfireBot RSS
|
scythetwirler
|
task
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #4765 |
Fix SpiderMonkey on FreeBSD
|
leper
|
defect
|
Release Blocker
|
Alpha 23
|
Core engine
|
| #696 |
Fix SpiderMonkey build with Python 3
|
Philip Taylor
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #2699 |
Fix RMS Gulf of Bothnia to work for 1 player
|
Itms
|
enhancement
|
Should Have
|
Alpha 17
|
Core engine
|
| #2551 |
Fix OS X library build script to rebuild when SpiderMonkey version changes
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Build & Packages
|
| #605 |
Fix NVTT
|
Philip Taylor
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #2372 |
Fix Javascript warnings showing up with the new SpiderMonkey
|
|
task
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #6625 |
Fix DisplayVersion in NSIS on Windows
|
Vladislav Belov
|
defect
|
Must Have
|
Alpha 27
|
Core engine
|
| #5006 |
Fix AppData
|
Itms
|
defect
|
Should Have
|
Alpha 23
|
Build & Packages
|
| #1883 |
Fix Aegis serialization
|
wraitii
|
defect
|
Release Blocker
|
Alpha 13
|
UI & Simulation
|
| #3577 |
Fishing ships stuck at dock
|
wraitii
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #533 |
Fishing ships for Hellenes
|
Art Department
|
enhancement
|
Nice to Have
|
Alpha 3
|
Art & Animation
|
| #6110 |
Fishing boats cannot hunt a whale
|
Langbart
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #1694 |
Fishing Boats try to deliver to Civic Centre
|
|
defect
|
Should Have
|
Alpha 12
|
UI & Simulation
|
| #3746 |
Fish on land
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
Maps
|
| #936 |
Fish cause strange Dock placement behavior
|
|
defect
|
Must Have
|
Alpha 7
|
UI & Simulation
|
| #1599 |
FinishOrder called when order queue is empty
|
|
defect
|
Should Have
|
Alpha 11
|
UI & Simulation
|
| #474 |
Find and fix reliance on run-time S3TC compression
|
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #792 |
Find all Idle Units
|
|
enhancement
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #2071 |
Filters with no maps cause problems in match setup
|
|
defect
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #3370 |
Filter lobby list based on mods
|
Imarok
|
defect
|
Must Have
|
Alpha 23
|
Multiplayer lobby
|
| #1697 |
Fill in missing content
|
Aviv
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #6325 |
Files set executable which should not
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #703 |
Females shouldn't attack military units unless ordered to
|
|
defect
|
Should Have
|
Alpha 4
|
UI & Simulation
|
| #2336 |
Female won't drop food when full
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #601 |
Female citizens should not move in formation
|
leper
|
task
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #1290 |
Female citizens have no attack animation
|
|
defect
|
Should Have
|
Alpha 12
|
Art & Animation
|
| #1007 |
Female Citizens change clothes before dying
|
ben
|
defect
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #5598 |
Fedora 29 crash when clicking on singleplayer color dropdown
|
wraitii
|
defect
|
Must Have
|
Alpha 25
|
Core engine
|
| #5349 |
Fedora 29 GnuTLS Crash on lobby login
|
|
defect
|
Release Blocker
|
Alpha 24
|
Multiplayer lobby
|
| #1057 |
Fauna animations
|
Zaggy1024
|
enhancement
|
Should Have
|
Alpha 9
|
Art & Animation
|
| #727 |
Fast reply clears content if defocuses and refocused
|
Brian Stempin
|
defect
|
Must Have
|
Alpha 4
|
Website / Forum
|
| #3916 |
Farm variation by civ. Adding the committed farm to the civs.
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
Art & Animation
|
| #544 |
Fall back to windowed mode if fullscreen fails
|
|
task
|
Nice to Have
|
|
Core engine
|
| #6629 |
Fails to open single player matches after enabling RegicideGarrison for a random map
|
wraitii
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #1669 |
Failing to complete garrison order breaks unit state
|
Deiz
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #827 |
Failing test on Ubuntu 10.10
|
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #6435 |
Failed start random game if change number of players
|
bb
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #4623 |
Failed bribe should cost resources
|
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #3398 |
FPS suddenly dropped down to less than 1 FPS
|
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #4460 |
FCollada crash in debug mode
|
|
defect
|
Must Have
|
Alpha 24
|
Art & Animation
|
| #1557 |
FCollada assertion fails on elephant_african_forest.dae
|
|
defect
|
Must Have
|
Alpha 11
|
Art & Animation
|
| #5385 |
F.P.S. Overlay bug when in bulgarian language
|
bb
|
defect
|
Should Have
|
Alpha 24
|
UI – Miscellaneous
|
| #2854 |
Extensive lag may cause disconnections
|
elexis
|
defect
|
Must Have
|
Alpha 20
|
Core engine
|
| #452 |
Extended Latin characters show up as question marks in diamonds on loading screen
|
Art Department
|
defect
|
Nice to Have
|
Alpha 1
|
Non-game systems
|
| #3893 |
Extend validate.pl to other mods than public
|
|
defect
|
Must Have
|
Alpha 22
|
Non-game systems
|
| #4267 |
Explored territory outside of the map square
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #150 |
Exhausted trees don't disappear
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #3645 |
ExchangeResources: player has no markets
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #214 |
Exception reading 0x45C
|
Anton Galitch
|
defect
|
Should Have
|
|
Core engine
|
| #2389 |
Exceeded max population
|
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #621 |
Even warrior cant kill chicken in 1 hit
|
|
defect
|
If Time Permits
|
Alpha 2
|
UI & Simulation
|
| #6008 |
Errors: entering /clear in lobby
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Game setup
|
| #6173 |
Errors with trainingBlocked
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
UI & Simulation
|
| #5998 |
Errors when selecting the Persian Phoenician trireme
|
Imarok
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5105 |
Errors when deleting the macedonian siege workshop
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #6890 |
Errors when building Stables as Seleucids
|
|
defect
|
Release Blocker
|
Alpha 27
|
Simulation
|
| #6416 |
Errors selecting an obstructor object in Atlas
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #710 |
Errors on map "Oasis"
|
|
defect
|
If Time Permits
|
Alpha 4
|
UI & Simulation
|
| #2410 |
Errors in attack.js
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #2383 |
Errors in ResourceSupply.js [SVN]
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #6417 |
Errors generating map
|
|
defect
|
If Time Permits
|
Alpha 26
|
Atlas editor
|
| #6226 |
Errors and OOS 25798
|
|
defect
|
Release Blocker
|
Alpha 25
|
Simulation
|
| #6172 |
Errors AutoQueue
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #5895 |
Errorlog is off by one.
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #2686 |
Error: ent is undefined (AI)
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #1232 |
Error with qBot pathing when no enemies are left
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #6548 |
Error with maps created in the atlas with the victory condition "Conquest Civic Centers"
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
UI – Game setup
|
| #6585 |
Error with 0 AD launch
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6303 |
Error when viewing a replay following a specific player
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #4603 |
Error when using salad bowl cheat code on a gaia building
|
mimo
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1377 |
Error when using healers
|
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1627 |
Error when tryin to destroy the building before ending the research
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #5963 |
Error when switching gathering units out of formation
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #1049 |
Error when setting corral rally point on resource
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #765 |
Error when moving building placement preview off the map
|
philip
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #4651 |
Error when loading "Snowflake Searocks" map with one player
|
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #2787 |
Error when generating RMS Schwarzwald
|
leper
|
defect
|
Must Have
|
Alpha 17
|
UI & Simulation
|
| #5745 |
Error when deleting the last unpacking bolt shooter
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5157 |
Error when compiling 0ad on Arch & Slackware: stdlib.h: No such file or directory
|
s0600204
|
defect
|
Must Have
|
Alpha 24
|
Build & Packages
|
| #6894 |
Error when closing the game at the end of a replay
|
phosit
|
defect
|
Must Have
|
Alpha 27
|
UI – In-game
|
| #1748 |
Error selecting Starting Economy Walkthrough
|
Jonathan Waller
|
defect
|
Release Blocker
|
Alpha 12
|
UI & Simulation
|
| #2968 |
Error on match start in StatisticsTracker.js, unable to quit match
|
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #125 |
Error on Win64 while getting sound driver version
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #1047 |
Error on Game Startup
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #550 |
Error loading maps in Atlas
|
|
defect
|
Must Have
|
Alpha 1
|
Atlas editor
|
| #1632 |
Error loading Hellenic Buildings sandbox: Can't find a usable technique
|
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #6458 |
Error in the tutorial
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
Simulation
|
| #3838 |
Error in cmpUnitAI - cmpTrader
|
mimo
|
defect
|
Release Blocker
|
Alpha 20
|
UI & Simulation
|
| #866 |
Error during compiling on Mac OS X
|
Jan Wassenberg
|
defect
|
Release Blocker
|
Alpha 6
|
Core engine
|
| #5849 |
Error building Civic Center
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #2167 |
Error - gaul_outpost.xml
|
michael
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #3850 |
Entity selection rectangle needs to take fog-of-war into account for observers
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #5545 |
Entity fails to find path to center of clump of units.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #189 |
Entity deletion doesn't work properly
|
Philip Taylor
|
defect
|
Should Have
|
|
Atlas editor
|
| #436 |
Entity commands
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #4303 |
Entity LimitChangers not working correctly
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #27 |
Entity Events - Garrison/Inventory
|
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #20 |
Entity Event - Train - Rally Point
|
andrew
|
task
|
Nice to Have
|
|
Core engine
|
| #35 |
Entity Event - Town Bell
|
|
task
|
Nice to Have
|
Alpha 16
|
Core engine
|
| #32 |
Entity Event - Repair
|
|
task
|
Should Have
|
|
Core engine
|
| #31 |
Entity Event - Heal
|
Jason
|
task
|
Should Have
|
|
Core engine
|
| #34 |
Entity Event - Graze
|
|
task
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #37 |
Entity Event - Charge
|
|
task
|
Should Have
|
|
Core engine
|
| #14 |
Entity Death
|
|
task
|
Nice to Have
|
|
Core engine
|
| #76 |
Entity - Queuing Orders
|
|
task
|
Should Have
|
|
Core engine
|
| #597 |
Entities that should be dimmed out are not doing so
|
Philip Taylor
|
defect
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #1832 |
Entities should abandon chase if their target is in FOW
|
Freagarach
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #69 |
Enhance Multiplayer Experience
|
|
enhancement
|
Must Have
|
Alpha 19
|
Network
|
| #6436 |
Engine should handle malformed DDS more gracefully
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #711 |
Enforce minimum and maximum distance between civ centers
|
|
enhancement
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #5119 |
Enforce formation required member count
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #531 |
Enforce Population Limit
|
Evans
|
task
|
Should Have
|
Alpha 2
|
UI & Simulation
|
| #596 |
Enemy units should be deselected when they go into the FOW
|
Philip Taylor
|
defect
|
Should Have
|
Alpha 2
|
Core engine
|
| #1631 |
Enemy unit responds when we click on him
|
stwf
|
defect
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #911 |
Enemy goats count towards the victory condition
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #3820 |
Endless and erratic UnitMotion when all nearest point around a target are occupied
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #4580 |
Enable red fox and arctic fox
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #2861 |
Enable other languages than English in the Windows installer
|
Vladislav Belov
|
enhancement
|
Should Have
|
Alpha 22
|
Build & Packages
|
| #4106 |
Enable lobby chat in gamesetup/session
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Multiplayer lobby
|
| #5035 |
Enable Multi Processor Compilation on Windows
|
Itms
|
defect
|
Must Have
|
Alpha 23
|
Build & Packages
|
| #6500 |
Empty vertex shader description name.
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6657 |
Elite units small discrepancy between maxHitpoints and hitpoints
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 27
|
Simulation
|
| #2259 |
Elephant Animation error
|
|
defect
|
Must Have
|
Alpha 15
|
Art & Animation
|
| #2565 |
Egyptian ships throw stones instead of arrows
|
Michael D. Hafer
|
defect
|
Should Have
|
Alpha 17
|
Art & Animation
|
| #735 |
Editing current content returns mangled HTML
|
Brian Stempin
|
defect
|
Must Have
|
Alpha 4
|
Website / Forum
|
| #4621 |
EcheLoN doesn't broadcast rating after a rated 1v1
|
|
defect
|
Should Have
|
Alpha 27
|
Multiplayer lobby
|
| #2636 |
ESC handling in 0 A.D. main menu
|
ben
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #841 |
ERROR: Script message handler OnHealthChanged failed
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #6441 |
ERROR: Parameter without value at pos 81 'Sentry Tower cannot be built in [object Object] territory. Valid territories: own'
|
|
defect
|
Must Have
|
Alpha 26
|
UI & Simulation
|
| #1402 |
ERROR: JavaScript error: simulation/ai/qbot/worker.js line 71
|
Jonathan Waller
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #843 |
ERROR: Failed to call ProcessCommand() global script function
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #3042 |
ERROR: Failed to allocate VBO for vertex array
|
philip
|
defect
|
Must Have
|
Alpha 18
|
Core engine
|
| #1382 |
ERROR: CRenderer::EndFrame: GL errors occurred
|
Jonathan Waller
|
defect
|
Must Have
|
Alpha 10
|
Core engine
|
| #838 |
ERROR: CCmpPosition called on entity when IsInWorld is false
|
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #2801 |
ERROR: Animal got moved into INDIVIDUAL.* state
|
mimo
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #1564 |
ERROR when destroying gate
|
|
defect
|
Should Have
|
Alpha 11
|
Art & Animation
|
| #2685 |
ERROR in army.js: ent from army without position nor transport plan
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #6448 |
ERROR after a battalion constructs a building
|
bb
|
defect
|
Release Blocker
|
Alpha 26
|
UI & Simulation
|
| #294 |
EMULATE_SECURE_CRT sprintf_s doesn't match spec
|
|
defect
|
Should Have
|
|
Core engine
|
| #4252 |
Dynamic chat label resizing
|
bb
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #5558 |
Duplicate medit_city_tile terrain detected by Checkrefs.pl
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #283 |
Duplicate LibError codes 110200, 110201
|
Jan Wassenberg
|
defect
|
Nice to Have
|
|
Core engine
|
| #6696 |
DumpSchema command line option segfaults on Linux
|
Itms
|
defect
|
Must Have
|
Alpha 27
|
Core engine
|
| #1820 |
Dual technologies research bug
|
leper
|
defect
|
Must Have
|
Alpha 14
|
UI & Simulation
|
| #4857 |
Dropdown list invisible when dropdown is "low" on the screen
|
bb
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #5862 |
Drop Visual Studio 2015 and use C++17
|
wraitii
|
task
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5379 |
Drop Visual Studio 2013
|
Itms
|
task
|
Nice to Have
|
Alpha 24
|
Build & Packages
|
| #665 |
Draw passability overlay on top of water
|
|
task
|
If Time Permits
|
Alpha 26
|
Atlas editor
|
| #572 |
Dragging view on minimap over mountains increases zoom
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #515 |
Doubleclicking a unit should select all similar units on screen
|
Evans
|
enhancement
|
Should Have
|
Alpha 3
|
Core engine
|
| #4631 |
Doubleclick sometimes selects wrong units
|
elexis
|
defect
|
Must Have
|
Alpha 22
|
UI & Simulation
|
| #733 |
Double line-spacing in [pre]
|
Brian Stempin
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #5920 |
Double clicking action gets triggered by selecting different units
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
UI & Simulation
|
| #5852 |
Dot product overflow in CCmpUnitMotion
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #1796 |
Doors stay open when garrisoned troops too close
|
leper
|
defect
|
Must Have
|
Alpha 14
|
UI & Simulation
|
| #5535 |
Don't print clipboard values in terminal
|
historic_bruno
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #2754 |
Don't have the mod selector as first startup screen
|
leper
|
enhancement
|
Must Have
|
Alpha 17
|
Core engine
|
| #5490 |
Don't download HTML error pages in build-osx-libs.sh
|
historic_bruno
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #1941 |
Don't crash when map save fails
|
leper
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #5442 |
Don't add GUI object type specific functions to JSInterface_IGUIObject
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #429 |
Documentation and tests for new serialization, CParamNode code
|
Philip Taylor
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #437 |
Document the process of writing components
|
Philip Taylor
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #4502 |
Document lobby config
|
scythetwirler
|
task
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #65 |
Document GUI Engine Needs
|
Stuart Walpole
|
task
|
Should Have
|
|
Core engine
|
| #4843 |
Dock placement
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #6300 |
Do not include source/test_root.cpp in the source archive
|
Stan
|
enhancement
|
Should Have
|
Alpha 27
|
Build & Packages
|
| #6123 |
Do not execute multiple keyboard hotkey events if another hotkey in released simultaneously.
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #456 |
DllLoader should handle missing files better
|
Evans
|
task
|
Nice to Have
|
|
Core engine
|
| #6039 |
DivByZero Crash in PickSpawnPoint
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #4375 |
Display which clients are still in the loading screen
|
Imarok
|
enhancement
|
Should Have
|
Alpha 22
|
Network
|
| #527 |
Display correct player names
|
historic_bruno
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #3306 |
Display chat scrollback again when returning from gamesetup
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Multiplayer lobby
|
| #690 |
Display actions for units as a group, not first selected unit
|
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #4787 |
Disconnected territory considered rooted after capturing
|
temple
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #6236 |
Disabling 'background pause' doesnt work
|
Silier
|
defect
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #4287 |
Disabling "shadows on water" makes water featureless
|
wraitii
|
defect
|
Must Have
|
Alpha 21
|
Core engine
|
| #6536 |
Disabled icons are slightly colored for openGL ARB
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #780 |
Disable shader renderer on r300c
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #3669 |
Disable late-observer-join ingame
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 20
|
Network
|
| #614 |
Disable developer tools in multiplayer
|
Philip Taylor
|
defect
|
Must Have
|
Alpha 2
|
Core engine
|
| #671 |
Disable compression of public.zip
|
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #879 |
Disable FoW for AI players
|
|
defect
|
Must Have
|
Alpha 6
|
Core engine
|
| #1263 |
Disable CUDA in bundled NVTT's CMake build script
|
philip
|
task
|
Should Have
|
Alpha 10
|
Build & Packages
|
| #1764 |
Diplomacy settings are available after resignation/defeat
|
leper
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #5262 |
Diplomacy screen doesn't show defeated players after rejoin
|
|
defect
|
Must Have
|
Alpha 25
|
UI – In-game
|
| #4747 |
Diplomacy colors
|
temple
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #7 |
Diplomacy
|
leper
|
enhancement
|
Should Have
|
Alpha 12
|
Core engine
|
| #4931 |
Difficulty setting not available when using non English locale
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #5374 |
Differentiating building structure voices from repairing it
|
Silier
|
defect
|
Nice to Have
|
Alpha 24
|
Simulation
|
| #2837 |
Dialog Button placement should be consistent.
|
ben
|
defect
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #2569 |
Developer Overlay should not have a global, persistent config setting
|
Josh
|
defect
|
Should Have
|
Alpha 17
|
Non-game systems
|
| #352 |
Destruction - Generic
|
open
|
task
|
Should Have
|
|
Music & Sound FX
|
| #937 |
Delete/Kill command no longer works
|
|
defect
|
Release Blocker
|
Alpha 7
|
UI & Simulation
|
| #4166 |
Delete unused sprites and styles
|
|
enhancement
|
If Time Permits
|
Alpha 21
|
UI & Simulation
|
| #4958 |
Delete mysterious lSize lake area factor
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #3985 |
Delete miraged construction sites
|
|
defect
|
Should Have
|
Alpha 21
|
Simulation
|
| #4973 |
Delete BaseHeight and BaseTerrain, cleanup rmgen Init
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #1911 |
Delayed damage
|
Mate-86
|
task
|
If Time Permits
|
Alpha 23
|
UI & Simulation
|
| #2620 |
Define "Advanced" and "Elite" bonuses as technologies
|
sanderd17
|
task
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #4013 |
Defeating players twice
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #1787 |
Defeated players can still tribute.
|
|
defect
|
Must Have
|
Alpha 13
|
Core engine
|
| #4382 |
Defeat reason
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1578 |
Default map dropdown broken
|
ben
|
defect
|
Must Have
|
Alpha 11
|
UI & Simulation
|
| #180 |
Default DepthTextureBits is very slow on GF4
|
|
defect
|
Should Have
|
|
Core engine
|
| #5338 |
Deer walk speed way too slow
|
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #4257 |
DeepFreeze JS variables that are data sources
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #821 |
Decrease intensity of building construction particles
|
michael
|
task
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #178 |
Decouple entity simulation and actor animation
|
|
task
|
Should Have
|
|
Core engine
|
| #2205 |
Decide upon setting rally points in mixed selections (units and buildings)
|
|
defect
|
Nice to Have
|
|
UI – In-game
|
| #2475 |
Decide on using new ES6 keyed collections (e.g. Map, Set)
|
Yves
|
task
|
Should Have
|
Alpha 18
|
Core engine
|
| #2855 |
Decide on ptol and sele military colonies attack
|
scythetwirler
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #6695 |
Decal Alpha Rendering Badly
|
|
defect
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #164 |
Debug messages show incorrect "OS error"
|
Jan Wassenberg
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #3609 |
Debug Symbols for Nvidia Texture Tools.
|
ben
|
defect
|
Must Have
|
Alpha 19
|
Build & Packages
|
| #2677 |
Debug Helper Crash
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #6057 |
Debian 10 install instructions incorrect
|
|
defect
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #120 |
Death bug
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #427 |
Deadlock in Atlas
|
Philip Taylor
|
defect
|
Nice to Have
|
Alpha 10
|
Atlas editor
|
| #5052 |
Date / time is not displayed correctly on load / save dialog with Hungarian local / language
|
|
defect
|
Should Have
|
Alpha 23
|
Internationalization & Localization
|
| #6484 |
Data counter clashes with tech icon in top right corner
|
phosit
|
defect
|
Release Blocker
|
Alpha 26
|
UI – In-game
|
| #4622 |
Danubius attackers should ignore units on the other side of the map
|
elexis
|
defect
|
Nice to Have
|
Alpha 23
|
Maps
|
| #2285 |
Damage helper holds simulation aware data in static function
|
Josh
|
defect
|
Release Blocker
|
Alpha 15
|
UI & Simulation
|
| #2995 |
Cursor should go at the end of the text when tabulate a player name
|
|
enhancement
|
Should Have
|
Alpha 18
|
Multiplayer lobby
|
| #508 |
Cursor should be restricted to the game window when fullscreen on Win32
|
Jay Weisskopf
|
defect
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #6168 |
Cursor changes icon far away from dead elephant
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
UI – In-game
|
| #6019 |
Creating lots of units, unknown error
|
wraitii
|
defect
|
If Time Permits
|
Alpha 24
|
UI – In-game
|
| #648 |
Created files shouldn't have the execute bit set
|
|
defect
|
If Time Permits
|
Alpha 3
|
Core engine
|
| #1250 |
Create regular backups of the website development work
|
Brian Stempin
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #1093 |
Create multiple instances of WP
|
Brian Stempin
|
task
|
Release Blocker
|
Website / Forum
|
Website / Forum
|
| #6421 |
Create a cmpRequirements.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 27
|
Simulation
|
| #5129 |
Create a CPP Interface for cmp Attack
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #6489 |
Crashes on Start up
|
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6391 |
Crashes during game save. Cannot serialize NaN values
|
Freagarach
|
defect
|
Must Have
|
Alpha 26
|
Simulation
|
| #1813 |
Crash: infinite recursion in debug stack dump (Win 7/64)
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #2753 |
Crash with wsdl when loading a mod with the selector
|
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #6393 |
Crash with Intel I9-12900k
|
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
| #3021 |
Crash when writing non-ascii character on linux
|
philip
|
defect
|
Release Blocker
|
Alpha 18
|
Core engine
|
| #6768 |
Crash when there are to many entities
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #449 |
Crash when starting a new game
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #506 |
Crash when selecting host game then cancel then join game
|
|
defect
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #285 |
Crash when loading single player game
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #4538 |
Crash when loading a saved game which was saved when under gaia perspective
|
mimo
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #6442 |
Crash when joining local game on Hostname
|
Silier
|
defect
|
Must Have
|
Alpha 26
|
Network
|
| #2935 |
Crash when deleting the last saved game
|
mimo
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #860 |
Crash upon exiting the game
|
|
defect
|
Release Blocker
|
Alpha 7
|
Core engine
|
| #1618 |
Crash towards end of game
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #1092 |
Crash saving games in debug-mode: Compartment mismatch
|
Yves
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #270 |
Crash rendering water shaders when GL_ARB_shader_objects not supported
|
|
defect
|
Should Have
|
|
Core engine
|
| #2272 |
Crash on start OSX 10.9: com.apple.CoreGraphics interpolate_table
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #3378 |
Crash on rejoin (percentage of map controlled)
|
Itms
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #915 |
Crash on game exit
|
|
defect
|
Release Blocker
|
Alpha 7
|
Core engine
|
| #920 |
Crash on exit: Handle tag mismatch (stale reference?)
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #152 |
Crash on exit when researching
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #6206 |
Crash on Windows with Hotkeys and selecting units
|
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #6270 |
Crash on Vulkan detection on some AMD drivers
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #754 |
Crash on Start
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #4789 |
Crash on Slackware 14.2
|
Imarok
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #1704 |
Crash on OS X in CSoundGroup::UploadPropertiesAndPlay
|
stwf
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #6268 |
Crash on MacOs related to rendering
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #1495 |
Crash on Linux setting a sequence of rally points
|
vts
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #2138 |
Crash on DELL XPSl521X
|
ben
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #5635 |
Crash in non-GLSL mode when gpuskinning is enabled
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #6034 |
Crash in decal rendering since rP24870
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #176 |
Crash in aura code
|
Matei
|
defect
|
Should Have
|
|
Core engine
|
| #2368 |
Crash in TerrainOverlay
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #3638 |
Crash in ShaderProgram.cpp
|
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #6033 |
Crash in Shader Preprocessor
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #2985 |
Crash in SMBIOS::InitStructures
|
ben
|
defect
|
Must Have
|
Alpha 18
|
Core engine
|
| #2408 |
Crash in MSVC debug build when GUI page closes
|
Yves
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #1035 |
Crash in JS_free when starting random map
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #1660 |
Crash in CStreamItem::IdleTask() after resigning a match
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #2345 |
Crash in CSoundManager::ClearPlayListItems() Line 489, after AlcInit failed
|
ben
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #2183 |
Crash in CSoundManager::ClearPlayListItems
|
ben
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #1758 |
Crash in CBufferItem destructor when closing game after OpenAL errors
|
stwf
|
defect
|
Should Have
|
Alpha 12
|
Core engine
|
| #1842 |
Crash in CBinarySerializerScriptImpl (multiplayer match)
|
|
defect
|
Must Have
|
Alpha 15
|
Core engine
|
| #2042 |
Crash if hotloading main menu while splash screen shown
|
|
defect
|
Must Have
|
Alpha 14
|
Core engine
|
| #964 |
Crash during mission startup on Sis integrated card
|
|
defect
|
If Time Permits
|
Alpha 8
|
Core engine
|
| #1575 |
Crash detecting graphics card on Windows 7 netbook
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #4456 |
Crash before match starts
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6550 |
Crash atlas in relation to Terrain.cpp CalcPosition
|
trompetin17
|
defect
|
Must Have
|
Alpha 27
|
Atlas editor
|
| #4786 |
Crash at start in snd_detect()
|
Itms
|
defect
|
Release Blocker
|
Alpha 23
|
Core engine
|
| #3425 |
Crash - Serialize OutOfBounds
|
Itms
|
defect
|
Release Blocker
|
Alpha 19
|
UI & Simulation
|
| #4154 |
Crash - All runtimes must be destroyed before calling JS_ShutDown
|
leper
|
defect
|
Must Have
|
Alpha 23
|
Core engine
|
| #2146 |
Crash (assertion) after sleep mode
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #320 |
Crackling Fire
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #6324 |
Corrupt dds file metal_desert_small_a.dds
|
Stan
|
defect
|
Must Have
|
Alpha 26
|
Art & Animation
|
| #6689 |
Corral garrison flag missing
|
wowgetoffyourcellphone
|
enhancement
|
If Time Permits
|
Alpha 27
|
Art & Animation
|
| #177 |
Corpses disappear after the death animation is played
|
|
task
|
Should Have
|
|
Core engine
|
| #3145 |
Copy & Paste need to paste two times to get correct contents
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #662 |
Cope with corrupted cache
|
|
task
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #502 |
Convert all entity template data to new format
|
|
task
|
Should Have
|
Alpha 1
|
UI & Simulation
|
| #5776 |
Context mismatch in CGame::ReallyStartGame()?
|
Itms
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #1581 |
Construction visual enhancement: Scaffolds during construction
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #5113 |
Construction finished with too few HP
|
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3090 |
Constructing buildings with a territory influence near an allies territory causes building decay
|
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #241 |
Construct a list of everyone who has written code for the game
|
Philip Taylor
|
task
|
Should Have
|
|
Non-game systems
|
| #4814 |
Consistently exclude invalid mapborder tiles from rmgen
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #833 |
Consistent Assertion Failures with sound enabled when loading maps with large battles
|
Jan Wassenberg
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #832 |
Consistent Assertion Failures with sound enabled when loading maps in a certain order
|
Jan Wassenberg
|
defect
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #2078 |
Consider disabling frame-pointer omission in VC++ 2008 projects (breaks stack walker)
|
ben
|
defect
|
Should Have
|
Alpha 14
|
Build & Packages
|
| #2437 |
Consider animated buildings
|
|
enhancement
|
If Time Permits
|
Alpha 17
|
Art & Animation
|
| #1100 |
Configure and eval the WPBandcamp plugin
|
gerbilOFdoom
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1101 |
Configure and eval the TubePress plugin
|
Brian Stempin
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1102 |
Configure and eval the NextGEN plugin
|
Brian Stempin
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1099 |
Configure and eval the Musopress Discography WP plugin
|
gerbilOFdoom
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1103 |
Configure and eval the Google Analytics plugin
|
Geek337
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #251 |
Config parser doesn't ignore comments
|
Quentin Pradet
|
defect
|
Nice to Have
|
|
Core engine
|
| #1031 |
Config option to render cursors with OpenGL
|
Philip Taylor
|
enhancement
|
Should Have
|
Alpha 9
|
Core engine
|
| #5042 |
Complete rmgen object-oriented programming paradigm
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #672 |
Complete Resource Shuttling Functionality
|
Philip, Michael
|
enhancement
|
Must Have
|
Alpha 3
|
UI & Simulation
|
| #19 |
Complete Production Interface
|
|
task
|
Should Have
|
|
Core engine
|
| #645 |
Complete Garrisoning system functionality
|
michael
|
enhancement
|
Must Have
|
Alpha 5
|
Core engine
|
| #269 |
Compile warnings: printf formats, unsigned/signed comparisons, etc
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5898 |
Compilation errors with PCH disabled
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5152 |
Compilation error when compiling a23-rc2
|
s0600204
|
defect
|
Must Have
|
|
Build & Packages
|
| #4669 |
Communicate field diminishing returns to the player
|
Happy Concepts
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #5044 |
Command-line replay complains about mods
|
Imarok
|
defect
|
Should Have
|
Alpha 23
|
Core engine
|
| #2084 |
Command panel buttons overlap when entity can (un)pack and train entities
|
|
defect
|
Nice to Have
|
Alpha 17
|
UI & Simulation
|
| #5863 |
Command group camera move does not work if one of the units in the group are garrisoned
|
Freagarach
|
defect
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #4014 |
Combine victory conditions
|
bb
|
enhancement
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #203 |
Combat Crash
|
|
defect
|
Should Have
|
|
Core engine
|
| #6237 |
Collecting treasures has no order confirmation sound.
|
Freagarach
|
defect
|
Must Have
|
Alpha 25
|
UI – In-game
|
| #242 |
Collada prop point "root" cannot hand more than one prop at a time.
|
Philip Taylor
|
defect
|
Nice to Have
|
Alpha 1
|
Core engine
|
| #5580 |
Coastal wave foam glitch/bug. Not following the shore.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #5092 |
ClumpPlacer seems to use incorrect formula to determine if placement failed for a given failFraction allowed.
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Maps
|
| #2182 |
Clicking faction icon in-game should bring up "civilization info" window from "match setup" set to player's civilization
|
|
enhancement
|
Nice to Have
|
Alpha 19
|
UI & Simulation
|
| #3199 |
Clicking "not ready" just before the host starts the game causes a network fsm error
|
|
defect
|
Should Have
|
Alpha 22
|
Network
|
| #5935 |
Clicking "Manual" results in errors
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Miscellaneous
|
| #4813 |
Cleanup ambiguous confusing rmgen2 globals
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #489 |
Clean up unix-build tarball
|
|
task
|
Nice to Have
|
|
Core engine
|
| #100 |
Clean up ogghack
|
Andrew
|
task
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #2102 |
Clean up build restrictions categories.
|
sanderd17
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #402 |
Clean up GUItypes.h
|
Lars Kemmann
|
defect
|
Should Have
|
|
Core engine
|
| #1097 |
Clean out the web server's file system
|
Jan Middelkoop
|
enhancement
|
If Time Permits
|
Website / Forum
|
Website / Forum
|
| #1096 |
Clean out DB
|
Jan Middelkoop
|
enhancement
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #2524 |
Clean obsolete / broken art files
|
enrique
|
task
|
Nice to Have
|
Alpha 24
|
Art & Animation
|
| #6081 |
Clean Garrison-related code.
|
|
enhancement
|
Should Have
|
Alpha 25
|
Simulation
|
| #1356 |
Clarify tech pairs in the UI
|
leper
|
enhancement
|
Nice to Have
|
Alpha 10
|
UI & Simulation
|
| #1447 |
Clarify building requirements for City Phase upgrade
|
michael
|
defect
|
If Time Permits
|
Alpha 11
|
UI & Simulation
|
| #3043 |
Civ placement in unknown_nomad random maps is broken
|
mimo
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #272 |
Citizens should auto-gather from Fields after finishing construction.
|
sidharth
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1741 |
Citizen-soldiers don't visibly shuttle resources when queue-ordered to drop resources
|
leper
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #656 |
Circular maps problems
|
|
defect
|
Nice to Have
|
Alpha 9
|
Core engine
|
| #95 |
Cinematics editor
|
andrew
|
task
|
Nice to Have
|
|
Atlas editor
|
| #611 |
ChooseCacheSize picks crazy numbers
|
Jan Wassenberg
|
task
|
Must Have
|
Alpha 5
|
Core engine
|
| #5966 |
Cheering problems
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #606 |
Checked 0ad sourcecode with cppcheck
|
|
defect
|
If Time Permits
|
Alpha 1
|
Core engine
|
| #424 |
Check threading compilation on OS X
|
|
task
|
If Time Permits
|
Pre-Alpha 2
|
Core engine
|
| #6346 |
Check compatibility with macOS 12
|
Langbart
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6408 |
Cheat code behaviour change for technology research time
|
Freagarach
|
defect
|
Must Have
|
Alpha 26
|
Simulation
|
| #3421 |
Chatting while waiting for other players to connect
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #216 |
Chat doesn't work in multiplayer
|
brian
|
task
|
Should Have
|
|
Network
|
| #4613 |
Chart dropdowns contains wrongs values (colored types from common table)
|
Adrián Chaves
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #3365 |
Changing diplomacy resets unit armor bonus
|
|
defect
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2768 |
Changing AI sets color text from players to green
|
scythetwirler
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #816 |
Change release name to Edetani
|
|
task
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #1735 |
Change player assignment of multiple simultaneously selected objects
|
|
enhancement
|
Nice to Have
|
Alpha 17
|
Atlas editor
|
| #3227 |
Change perspective not working when starting the game as an observer
|
|
defect
|
If Time Permits
|
Alpha 20
|
UI & Simulation
|
| #3112 |
Change maximum map height
|
sanderd17
|
enhancement
|
Should Have
|
Alpha 19
|
Core engine
|
| #5716 |
Change description in "game manual"
|
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #820 |
Change default map to Death Canyon
|
|
task
|
Release Blocker
|
Alpha 5
|
Core engine
|
| #2586 |
Champions from barracks and fortress are not treated the same by the double-click
|
Michael D. Hafer
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #828 |
Celt-Iberia scenario double units control
|
michael
|
defect
|
Release Blocker
|
Alpha 5
|
UI & Simulation
|
| #4511 |
Cavalry promotion animations missing
|
|
defect
|
Must Have
|
Alpha 23
|
Art & Animation
|
| #6252 |
Catapults unpack when they are not on range
|
|
defect
|
Should Have
|
Alpha 26
|
Simulation
|
| #6708 |
Catapults fire infinitely
|
marder
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #4518 |
Catafalque and Auras/Bonuses for each Civ
|
|
enhancement
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #6026 |
Catafalque Bonuses not translated
|
|
defect
|
Should Have
|
Alpha 25
|
UI – Game setup
|
| #932 |
Cast shadow onto water surface.
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 12
|
Core engine
|
| #4542 |
Carthaginian CC has a wall without texture
|
|
defect
|
Should Have
|
Alpha 22
|
Art & Animation
|
| #2318 |
Carthagian towers are constructed with the garrison flag up
|
sanderd17
|
defect
|
Nice to Have
|
Alpha 16
|
Art & Animation
|
| #2107 |
Carthagian technology not researchable.
|
sanderd17
|
defect
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #2106 |
Carthagian names don't comply with the design document.
|
michael
|
task
|
Nice to Have
|
Alpha 15
|
UI & Simulation
|
| #981 |
Carthage StartEntities - no merceneries
|
|
enhancement
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #2630 |
Carpet textures "flicker" and get hidden by ground texture
|
Pureon
|
defect
|
Nice to Have
|
Alpha 22
|
Art & Animation
|
| #5584 |
Capturing or repairing bolt shooter or catapult stops when the unit switches states
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #3329 |
Capturing - Units will attack if capture order is issued on a mirage / structure in fog of war
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #5712 |
Capture points not initialised properly.
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #4566 |
Cannot pick up food treasure on skirmish map 'Mediterranean Cove (2)'
|
elexis
|
enhancement
|
If Time Permits
|
Alpha 22
|
Maps
|
| #1253 |
Can't use the "Post moderation" options
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #6317 |
Can't use fields
|
Freagarach
|
defect
|
Must Have
|
Alpha 26
|
Simulation
|
| #4281 |
Can't unload from ship on nomad sicilia
|
mimo
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #6067 |
Can't uncheck civilisation in the map editor
|
|
defect
|
Must Have
|
Alpha 25
|
Atlas editor
|
| #6145 |
Can't see unselectable civilizations names in Gamesetup.
|
Silier
|
defect
|
Must Have
|
Alpha 26
|
UI – Game setup
|
| #2177 |
Can't see latest post info on forum when logged out
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #6476 |
Can't run debug build on linux
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #157 |
Can't initialise VFS more than once
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #6056 |
Can't compile a24 due to multiple missing includes
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #3462 |
Can't compile on Mavericks 10.9.5
|
leper
|
defect
|
Release Blocker
|
Alpha 19
|
Core engine
|
| #5847 |
Can't capture relics
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #2328 |
Can't Load Saved "Random" Games
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 16
|
Core engine
|
| #1324 |
Camera should be preserved when loading a saved game
|
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #3892 |
Camera height should be relative to water level
|
elexis
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #573 |
Camera does not reach top map border
|
|
defect
|
If Time Permits
|
Alpha 4
|
Core engine
|
| #55 |
Camera - Start Position
|
|
task
|
Should Have
|
Alpha 6
|
Core engine
|
| #56 |
Camera - Cinematics
|
Sergey
|
task
|
Should Have
|
|
Core engine
|
| #2282 |
Camel Raider converts suddenly into a chariot.
|
sanderd17
|
defect
|
Release Blocker
|
Alpha 15
|
Art & Animation
|
| #1364 |
Call to the Arms - Button
|
JCWasmx86
|
enhancement
|
Nice to Have
|
Alpha 26
|
UI – In-game
|
| #752 |
Cache detection error
|
Jan Wassenberg
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #400 |
CStr should use wchar.h
|
|
defect
|
Should Have
|
|
Core engine
|
| #2057 |
CSoundManager::IdleTask error: path separator mismatch, Win XP
|
|
defect
|
Should Have
|
Alpha 14
|
Core engine
|
| #451 |
CParamNode::GetChild should return CParamNode& instead of CParamNode*
|
André Puel
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #425 |
CParamNode should not return NULL pointers
|
André Puel
|
task
|
Nice to Have
|
|
UI & Simulation
|
| #6003 |
COMBAT.APPROACHING movement can fail and lead to attacking structures
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #190 |
COLLADA: split skeleton definitions into moddable files
|
leper
|
enhancement
|
Nice to Have
|
Alpha 14
|
Core engine
|
| #154 |
COLLADA
|
|
task
|
Should Have
|
|
Core engine
|
| #783 |
CMapGeneratorWorker isn't thread-safe
|
historic_bruno
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #1037 |
CMapGeneratorWorker creates dangling JSContext pointers
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #158 |
CLogger unit test failure on Linux
|
Philip Taylor
|
defect
|
Should Have
|
|
Core engine
|
| #908 |
CCmpVision's AlwaysVisible is broken
|
philip
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #4466 |
CCmpTerritoryManager::IsTerritoryBlinking could crash in non-visual replay mode.
|
leper
|
defect
|
Should Have
|
Alpha 22
|
Core engine
|
| #5666 |
CCmpRangeManager: No owners in query for entity 0
|
Silier
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5988 |
CCacheLoader failed upon joining the lobby.
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Multiplayer lobby
|
| #232 |
Buildings rotated 135 degrees counterclockwise when constructed in-game.
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1174 |
Buildings rise into place as they are constructed
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #1829 |
Building/Units not shown Linux x86_64 Gentoo
|
|
defect
|
Must Have
|
|
Core engine
|
| #2380 |
Building repairs cease if one of the repairing units in the formation dies
|
sanderd17
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #5454 |
Building construction unable to start with animals in the corner
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #448 |
Building construction placement UI
|
Philip Taylor
|
task
|
Should Have
|
Pre-Alpha 1
|
UI & Simulation
|
| #149 |
Building bugs
|
|
defect
|
Should Have
|
|
Core engine
|
| #228 |
Building Construction Limits should be dictated in the Entitiy XMLs.
|
|
task
|
Should Have
|
Alpha 7
|
Core engine
|
| #2347 |
Builders get stuck forever trying to build, if an animal is in the way
|
sanderd17
|
defect
|
Must Have
|
Alpha 16
|
UI & Simulation
|
| #4894 |
Build with the "read-only relocation" hardening linker flag
|
|
enhancement
|
Should Have
|
Alpha 23
|
Build & Packages
|
| #1765 |
Build warning in WaterManager
|
ben
|
defect
|
Nice to Have
|
Alpha 13
|
Core engine
|
| #3036 |
Build failure with Boost<1.51
|
leper
|
defect
|
Release Blocker
|
Alpha 18
|
Core engine
|
| #1614 |
Build failure in SoundManager.h
|
stwf
|
defect
|
Should Have
|
Alpha 11
|
Core engine
|
| #535 |
Build errors on OS X 10.6
|
|
defect
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #281 |
Build error in AtlasUI
|
Philip Taylor
|
defect
|
Should Have
|
|
Core engine
|
| #5231 |
Build broken on macOS High Sierra 10.13.5
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
Build & Packages
|
| #1676 |
Build Slackware64 current build 0ad
|
|
enhancement
|
Nice to Have
|
|
Build & Packages
|
| #687 |
Build Limits
|
|
enhancement
|
Should Have
|
Alpha 7
|
UI & Simulation
|
| #4893 |
Build 0ad using system libmozjs-52 / SpiderMonkey52
|
wraitii
|
enhancement
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #6825 |
Bugs in the new Maurya Palace
|
wowgetoffyourcellphone
|
defect
|
Must Have
|
Alpha 27
|
Simulation
|
| #130 |
Bugfixes: string_s selftest and isnan()
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #5459 |
Bug: unverified mod makes 0 ad mod downloader unable to function.
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
UI – Miscellaneous
|
| #123 |
Bug: menu->ingame music crossfade doesn't work
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #1388 |
Bug on Hyrcanian Shores random map
|
O.Davoodi
|
defect
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #24 |
Bug - Entity Order Lockup
|
|
defect
|
Should Have
|
|
Core engine
|
| #17 |
Bug - Delay Before Performing Entity Action
|
|
defect
|
Should Have
|
|
Core engine
|
| #62 |
Bug - Actor Sychronisation
|
Michael D. Hafer
|
enhancement
|
Should Have
|
|
Core engine
|
| #5038 |
Brush-up of the precompiled headers
|
wraitii
|
task
|
Nice to Have
|
Alpha 24
|
Build & Packages
|
| #1927 |
Broken: Hero limits.
|
michael
|
defect
|
Release Blocker
|
Alpha 14
|
UI & Simulation
|
| #5307 |
Broken textures.
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #4388 |
Broken string in the User Report
|
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #5622 |
Britons wonder Uffington White Horse not possible to get expansion bonus
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #5951 |
Bring back some camels around lake tutorial.
|
Stan
|
defect
|
Release Blocker
|
Alpha 24
|
Maps
|
| #5997 |
Break dance! Waltzing.
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
UI – In-game
|
| #3118 |
Brackets in servername cause errors in multiplayer lobby
|
leper
|
defect
|
Must Have
|
Alpha 19
|
Multiplayer lobby
|
| #1030 |
Bounding box changes broke farm selection
|
vtsj
|
defect
|
Release Blocker
|
Alpha 8
|
Core engine
|
| #4490 |
Boudica shows up as idle worker and breaks the petra bot
|
|
defect
|
Should Have
|
Alpha 22
|
UI & Simulation
|
| #1076 |
Boost spews excessive warnings
|
|
defect
|
Nice to Have
|
Alpha 14
|
Build & Packages
|
| #2110 |
Bolt shooter of the Athenians shoot to wrong direction
|
sanderd17
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #6000 |
Blurred tech tree icons
|
wraitii
|
defect
|
If Time Permits
|
Alpha 24
|
UI – Game setup
|
| #802 |
Blender animations messed up in-game
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #6556 |
Blemmye Desert Raider has a very bright rein when zoomed out
|
Stan
|
enhancement
|
If Time Permits
|
Alpha 26
|
Art & Animation
|
| #5952 |
Black water after r24732.
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5341 |
Black screen on startup on macOS 10.14 Mojave
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #6427 |
Black patterns
|
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6426 |
Black minimap
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #6219 |
Black market tiles visible for observers
|
wraitii
|
enhancement
|
Should Have
|
Alpha 26
|
UI – In-game
|
| #4962 |
Biome specific map previews
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
Maps
|
| #6533 |
Big jump in msec/frame
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6663 |
Big Screenshot is broken in Atlas
|
|
defect
|
Release Blocker
|
Alpha 27
|
Atlas editor
|
| #6217 |
Big Screenshot crashes
|
|
defect
|
Release Blocker
|
Alpha 25
|
Core engine
|
| #4141 |
Better gamesetup descriptions
|
elexis
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #4600 |
Berries inside mines
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #6425 |
Belgian bog tree stump problem
|
|
enhancement
|
If Time Permits
|
Alpha 26
|
Maps
|
| #570 |
Batch conversion of textures for release packages
|
|
task
|
Should Have
|
Alpha 2
|
Non-game systems
|
| #298 |
Batch Training (Training queue)
|
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #4113 |
Basic_trans_spec should not require parallax
|
Stan
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #1199 |
Barter.js error when exchanging resources
|
vts
|
defect
|
Release Blocker
|
Alpha 9
|
UI & Simulation
|
| #2530 |
Barter tooltip not translated
|
|
defect
|
Nice to Have
|
Alpha 17
|
Internationalization & Localization
|
| #6423 |
Baobab trees rocking in the wind
|
|
defect
|
If Time Permits
|
Alpha 26
|
Core engine
|
| #4241 |
Ballistics / projectiles cause damage even if they miss
|
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #2046 |
Badly looking speed selection window
|
ben
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #5272 |
Backslash isn't visible within In-game manual
|
|
defect
|
Should Have
|
Alpha 24
|
Non-game systems
|
| #1181 |
BOM in intro.txt
|
ben
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #3878 |
Autostart without humans should start in Observer mode
|
|
defect
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #6213 |
Autoqueue issues
|
|
defect
|
Should Have
|
Alpha 26
|
UI & Simulation
|
| #6492 |
Autoqueue corral issue
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #499 |
Automatically move units away from construction sites
|
|
task
|
Should Have
|
Alpha 4
|
UI & Simulation
|
| #4312 |
Automatically check for missing references when changing art files
|
|
defect
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #575 |
Automatically add force_s3tc_enable to ~/.driconf
|
|
task
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #413 |
Automatic validation of entity templates
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #555 |
Automatic texture compression
|
Philip Taylor
|
task
|
Should Have
|
Alpha 2
|
Core engine
|
| #4067 |
Automatic kicking of spectators when they slow down the game
|
|
enhancement
|
Should Have
|
Alpha 25
|
Network
|
| #186 |
Automatic archiving is annoying
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #5009 |
Autobuild the longstring locale
|
Stan
|
defect
|
Should Have
|
Alpha 26
|
Internationalization & Localization
|
| #2342 |
Auto garrison units produced during an Alert
|
Itms
|
enhancement
|
Nice to Have
|
Alpha 16
|
UI & Simulation
|
| #145 |
Auto detect gfx card "speed"
|
|
task
|
Nice to Have
|
Alpha 20
|
Core engine
|
| #2945 |
Aura doesn't work when there is a '.' in the xml scheme
|
sanderd17
|
defect
|
Must Have
|
Alpha 18
|
UI & Simulation
|
| #5265 |
Audio issues on Mac OS
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Music & Sound FX
|
| #486 |
Audio integration
|
|
task
|
Should Have
|
Pre-Alpha 2
|
Core engine
|
| #3492 |
Attacking instead of Capturing when women + men are selected
|
elexis
|
defect
|
Must Have
|
Alpha 21
|
UI & Simulation
|
| #6461 |
Attack walk with formations is broken.
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 26
|
Simulation
|
| #3257 |
Attack notifications for capturing
|
Vladislav Belov
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #5925 |
Attack notification sound is broken
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #5544 |
Attack move broken, observed at [22571]
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|
| #1067 |
Attack bonuses
|
|
enhancement
|
Should Have
|
Alpha 9
|
UI & Simulation
|
| #1351 |
Attack Value Bug
|
|
defect
|
Release Blocker
|
Alpha 10
|
UI & Simulation
|
| #1013 |
Atlas will not run
|
Darth_Malloc
|
defect
|
Must Have
|
Alpha 8
|
Atlas editor
|
| #2707 |
Atlas unable to load maps
|
Yves
|
defect
|
Release Blocker
|
Alpha 17
|
Core engine
|
| #4640 |
Atlas selection ring not updated when moving a building
|
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #6643 |
Atlas previews are broken
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 27
|
Atlas editor
|
| #273 |
Atlas not working under Vista or Windows 7 beta. (tested both)
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #4675 |
Atlas missing some scrollbars for 1024x768
|
|
defect
|
Should Have
|
Alpha 23
|
Atlas editor
|
| #5021 |
Atlas heightmap import should set the last heightmap vertex too
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Atlas editor
|
| #538 |
Atlas has wrong icon in Start menu
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
| #1225 |
Atlas editor resets player options when unable to load map
|
|
defect
|
Should Have
|
Alpha 10
|
Atlas editor
|
| #6524 |
Atlas editor crash related to actor viewer
|
Vladislav Belov
|
defect
|
Release Blocker
|
Alpha 26
|
Atlas editor
|
| #1398 |
Atlas doesn't set the civs properly by default
|
ben
|
defect
|
Must Have
|
Alpha 10
|
Atlas editor
|
| #5574 |
Atlas dll outdated (Actor Viewer doesn't play animations anymore)
|
|
defect
|
Release Blocker
|
Alpha 24
|
Build & Packages
|
| #2258 |
Atlas default player settings suboptimal for RMS
|
O.Davoodi
|
defect
|
Should Have
|
Alpha 15
|
Atlas editor
|
| #1925 |
Atlas crashes with coastal waves enabled
|
wraitii
|
defect
|
Release Blocker
|
Alpha 14
|
Atlas editor
|
| #641 |
Atlas crashes when you "Leave the game" while in the the simulation
|
ben
|
defect
|
Should Have
|
Alpha 10
|
Atlas editor
|
| #642 |
Atlas crashes then asserts when you reset a simulation
|
|
defect
|
Nice to Have
|
Alpha 3
|
UI & Simulation
|
| #4408 |
Atlas crashes on OS X Sierra (10.12)
|
wraitii
|
defect
|
Release Blocker
|
Alpha 22
|
Core engine
|
| #4936 |
Atlas crashes if map descriptions contain Unicode characters
|
s0600204
|
defect
|
Nice to Have
|
Alpha 24
|
Atlas editor
|
| #1021 |
Atlas crashes any time there is a change within the game's directory.
|
|
defect
|
Should Have
|
Alpha 8
|
Atlas editor
|
| #2805 |
Atlas Colorpicker crashes on Linux
|
ben
|
defect
|
Should Have
|
Alpha 17
|
Atlas editor
|
| #4643 |
Atlas - player color not updated correctly after changing it
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
Atlas editor
|
| #6656 |
Athens Gymnasium has no TerritoryInfluence boost
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #4572 |
Athen civic center can't research town / city phase of other civs
|
fatherbushido
|
defect
|
Nice to Have
|
Alpha 22
|
UI & Simulation
|
| #5357 |
Associate . pyromod files on Mac Os
|
trompetin17
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #146 |
Assertion in wsdl screen_to_client
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #167 |
Assertion failure when reading trace file
|
Jan Wassenberg
|
defect
|
Should Have
|
|
Core engine
|
| #909 |
Assertion failure on allocating 0 bytes from pool when rendering terrain
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #1733 |
Assertion failure in Windows when pressing Ctrl+Alt+Del while a map is loading
|
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1042 |
Assertion failure in CCmpRallyPointRenderer::CreateMarker while using Atlas
|
vts
|
defect
|
Release Blocker
|
Alpha 8
|
UI & Simulation
|
| #4616 |
Assertion failed: m_DestructionQueue.empty()
|
wraitii
|
defect
|
Must Have
|
Alpha 24
|
Network
|
| #6001 |
Assertion failed: "selected >= 0 && selected+1 < (int)m_ItemsYPositions.size()"
|
wraitii
|
defect
|
Should Have
|
Alpha 24
|
UI & Simulation
|
| #1143 |
Assertion failed: "p" Location: trace.cpp:218 (Trace::Allocate)
|
philip
|
defect
|
Release Blocker
|
Alpha 9
|
Core engine
|
| #2346 |
Assertion failed: "largePageSize != 0" wcpu.cpp:121 (os_cpu_LargePageSize)
|
ben
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #5870 |
Assertion failed: "it != m_EntityData.end()" [CCmpRangeManager] rP24218
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
Core engine
|
| #5343 |
Assertion failed: "hDbghelp"
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6618 |
Assertion failed: "cache.Validate()" on Ryzen (Zen 3) CPU
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #218 |
Assertion failed when hosting MP after incorrect join
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5225 |
Assertion failed in the scenario editor when trying to do a big screenshot
|
Vladislav Belov
|
defect
|
If Time Permits
|
Alpha 27
|
Atlas editor
|
| #849 |
Assertion failed error when trying to save a map in Atlas
|
|
defect
|
Should Have
|
Alpha 6
|
Core engine
|
| #6177 |
Assert on brit_hero_caratacos.png
|
Stan
|
defect
|
If Time Permits
|
Alpha 25
|
Art & Animation
|
| #6028 |
Assert error in topology.cpp
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #1569 |
Art Assets
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #3381 |
Archers outrange buildings despite having less attack range
|
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #6831 |
Archers may be missing on Jebal Barka's walls since A25.
|
marder
|
defect
|
Should Have
|
Alpha 27
|
Simulation
|
| #1461 |
Apply currently used plugins to the content-dev instance
|
gerbilOFdoom
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1460 |
Apply a snapshot of our custom theme to the content-dev instance
|
gerbilOFdoom
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1638 |
Application hangs when click on "Lithobolos" (sound errors)
|
|
defect
|
Must Have
|
Alpha 11
|
Core engine
|
| #525 |
ApicIds deadlock
|
|
defect
|
Must Have
|
Alpha 1
|
Core engine
|
| #147 |
Animation/propping bugs
|
|
task
|
If Time Permits
|
Alpha 3
|
Core engine
|
| #6245 |
Animation interruption when gathering and dropping at the same entity.
|
|
defect
|
Should Have
|
Alpha 25
|
Simulation
|
| #891 |
Animals can attack buildings
|
|
defect
|
Should Have
|
Alpha 10
|
UI & Simulation
|
| #1992 |
Animal: Zebu (Indian cattle-Bos indicus)
|
Stan
|
task
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #1979 |
Animal: White Rhinoceros
|
|
task
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #2099 |
Animal: War Dogs
|
|
task
|
Should Have
|
Alpha 19
|
Art & Animation
|
| #1976 |
Animal: Nile Crocodile
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #1969 |
Animal: Hippopotamus
|
Stan
|
task
|
Should Have
|
Alpha 24
|
Art & Animation
|
| #1975 |
Animal: Hawk
|
wraitii
|
task
|
Nice to Have
|
Alpha 16
|
Art & Animation
|
| #1980 |
Animal: Eurasian Wolf
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #1981 |
Animal: Eurasian Brown Bear
|
Stan
|
task
|
Should Have
|
Alpha 24
|
Art & Animation
|
| #1974 |
Animal: Bengal Tiger
|
|
task
|
Should Have
|
Alpha 15
|
Art & Animation
|
| #1970 |
Animal: Aurochs Bull & Aurochs Cow
|
|
task
|
Must Have
|
Alpha 24
|
Art & Animation
|
| #3474 |
Animal roaming
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
Core engine
|
| #6746 |
Animal becomes idle for queued garrison
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 27
|
Simulation
|
| #6707 |
Animal actor on siege catapult changes color through packing
|
Freagarach
|
defect
|
If Time Permits
|
Alpha 27
|
Core engine
|
| #5345 |
An extra argument is passed to Array.shift
|
FeXoR
|
defect
|
Should Have
|
Alpha 24
|
Maps
|
| #1381 |
Alt+enter on Mac OS
|
ben
|
defect
|
Should Have
|
Alpha 10
|
Core engine
|
| #6092 |
Alt+F4 triggers closing the game when it shouldn't
|
wraitii
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #4181 |
Alt + tab crash with Intel HD 4000 graphics card
|
|
defect
|
Release Blocker
|
Alpha 23
|
Core engine
|
| #976 |
Alpha 7 doesn't start in Windows
|
|
defect
|
Must Have
|
Alpha 8
|
Core engine
|
| #4589 |
Allow {civ} replacement for technologies in ProductionQueue
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #5892 |
Allow users to PushOrderFront.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 25
|
UI – In-game
|
| #549 |
Allow units to be moved by right-clicking on the mini-map
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2548 |
Allow translating “Join Game” differently
|
Itms
|
defect
|
Should Have
|
Alpha 17
|
Internationalization & Localization
|
| #6521 |
Allow to set the biome with the autostart command
|
Freagarach
|
defect
|
Must Have
|
Alpha 27
|
Core engine
|
| #902 |
Allow setting rally points while constructing buildings
|
Josh
|
enhancement
|
Nice to Have
|
Alpha 14
|
UI & Simulation
|
| #2740 |
Allow more flexibility to move-attack command
|
mimo
|
defect
|
Should Have
|
Alpha 17
|
UI & Simulation
|
| #965 |
Allow media keys for changing volume in game
|
|
defect
|
Must Have
|
Alpha 17
|
Core engine
|
| #2672 |
Allow enabling post processing effects in-game
|
Itms
|
defect
|
Nice to Have
|
Alpha 18
|
UI & Simulation
|
| #2755 |
Allow bots to quit game for testing
|
ben
|
defect
|
Should Have
|
Alpha 17
|
AI
|
| #5632 |
Allow auras and technologies to modify resource trickle intervals
|
Stan
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #797 |
Allow archers to move on top of the walls
|
|
enhancement
|
Nice to Have
|
Alpha 17
|
UI & Simulation
|
| #2404 |
Allow Unrated Games
|
Josh
|
enhancement
|
Must Have
|
Alpha 16
|
Multiplayer lobby
|
| #4718 |
All Relics Captured Message
|
elexis
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #2926 |
Alignment error in German speed option ingame
|
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #2918 |
Alignment error in German options screen
|
leper
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #3084 |
Alignment error in German AI configuration
|
Itms
|
defect
|
Should Have
|
Alpha 23
|
Internationalization & Localization
|
| #6750 |
After queued construction of several fields, woman becomes idle
|
Freagarach
|
defect
|
Release Blocker
|
Alpha 27
|
Simulation
|
| #1637 |
After game installation there is no 0 A.D. shortcut on the desktop
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 24
|
Non-game systems
|
| #1710 |
AegisBot AI error: this._template.Health is undefined
|
|
defect
|
Should Have
|
Alpha 13
|
UI & Simulation
|
| #2274 |
Aegis javascript error
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #2082 |
Aegis errors in Multiplayer.
|
wraitii
|
defect
|
Must Have
|
Alpha 14
|
UI & Simulation
|
| #1754 |
Aegis Bot JavaScript warning when slaughtering AI-controlled animals.
|
wraitii
|
defect
|
Must Have
|
Alpha 13
|
UI & Simulation
|
| #2180 |
Aegis AI errors on Skirmish maps
|
wraitii
|
defect
|
Release Blocker
|
Alpha 15
|
UI & Simulation
|
| #2993 |
Additional and randomly choose menu backgrounds
|
|
enhancement
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #6151 |
Adding icons/ pixel shapes to the minimap
|
|
enhancement
|
If Time Permits
|
Alpha 26
|
UI – In-game
|
| #817 |
Adding garrisoning flags
|
Pureon
|
enhancement
|
Should Have
|
Alpha 6
|
Core engine
|
| #2899 |
Add very easy and nightmare AI difficulty level
|
|
enhancement
|
Should Have
|
Alpha 18
|
AI
|
| #6135 |
Add trading state in UnitAI.
|
Freagarach
|
enhancement
|
Nice to Have
|
Alpha 25
|
Simulation
|
| #4708 |
Add tick box to let users not save password for lobby
|
|
defect
|
Should Have
|
Alpha 23
|
Multiplayer lobby
|
| #4876 |
Add the default AI difficulty in the game options
|
|
enhancement
|
Nice to Have
|
Alpha 23
|
UI & Simulation
|
| #1520 |
Add technology support to AIs
|
|
enhancement
|
Should Have
|
Alpha 15
|
UI & Simulation
|
| #5981 |
Add support for testing game balance in RL interface
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 25
|
Core engine
|
| #1463 |
Add support for OpenBSD
|
leper
|
defect
|
Nice to Have
|
Alpha 11
|
Build & Packages
|
| #1305 |
Add some informations about current game problems inside the game
|
|
enhancement
|
Should Have
|
Alpha 12
|
Core engine
|
| #1053 |
Add queued / multiple orders to rally points
|
leper
|
enhancement
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #493 |
Add proper square intersection code
|
Philip Taylor
|
task
|
Should Have
|
Pre-Alpha 2
|
UI & Simulation
|
| #2308 |
Add proper license header and tests to hash functions for the lobby
|
Josh
|
defect
|
Should Have
|
Alpha 16
|
Multiplayer lobby
|
| #1239 |
Add plugins and current theme to integration instance
|
gerbilOFdoom
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #892 |
Add paths to random maps
|
historic_bruno
|
enhancement
|
Nice to Have
|
Alpha 9
|
UI & Simulation
|
| #1590 |
Add particle support to actor editor
|
shh
|
enhancement
|
Nice to Have
|
Alpha 24
|
Atlas editor
|
| #1944 |
Add optional attribute to action element for beginning of sound playback
|
stwf
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #5831 |
Add option to disallow variants
|
bb
|
enhancement
|
Should Have
|
Alpha 25
|
Core engine
|
| #3506 |
Add new colors to gamesetup
|
trompetin17
|
enhancement
|
Nice to Have
|
Alpha 27
|
UI – Game setup
|
| #6191 |
Add new Tips
|
marder
|
defect
|
Should Have
|
Alpha 25
|
UI – Miscellaneous
|
| #2703 |
Add mod support to replay mode
|
leper
|
defect
|
Should Have
|
Alpha 17
|
Core engine
|
| #1343 |
Add minimap screenshot to map info section (match setup screen)
|
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #2080 |
Add maximum scrollbar size and fix minimum scrollbar size.
|
Josh
|
defect
|
Should Have
|
Alpha 14
|
UI & Simulation
|
| #3437 |
Add link from summary screen to replay
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 21
|
UI & Simulation
|
| #1811 |
Add in-game config menus
|
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #2414 |
Add hover effect to minimap button
|
Michael
|
enhancement
|
Should Have
|
Alpha 16
|
Core engine
|
| #819 |
Add dust particles for building destruction
|
Art Department
|
enhancement
|
If Time Permits
|
Alpha 9
|
Art & Animation
|
| #5595 |
Add continuous integration for macOS
|
Itms
|
enhancement
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #6842 |
Add compute shader support to backends
|
Vladislav Belov
|
task
|
Should Have
|
Alpha 27
|
Core engine
|
| #4179 |
Add channel topic for irc channels
|
scythetwirler
|
task
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #582 |
Add camera reset command
|
|
task
|
Nice to Have
|
Alpha 4
|
Atlas editor
|
| #1228 |
Add bird animations / AI
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 16
|
Art & Animation
|
| #4892 |
Add axes to the summary screen graphs
|
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #4368 |
Add another path placement method to rmgen lib
|
FeXoR
|
defect
|
Should Have
|
Alpha 23
|
Maps
|
| #3594 |
Add animations to capturing
|
|
enhancement
|
Must Have
|
Alpha 22
|
Art & Animation
|
| #3848 |
Add and revert 64 bit integer script conversions
|
echotangoecho
|
defect
|
Must Have
|
Alpha 22
|
Core engine
|
| #2493 |
Add an internationalization and localization component to Trac
|
|
task
|
Should Have
|
Alpha 16
|
Non-game systems
|
| #421 |
Add a review request flag to Trac
|
|
task
|
Nice to Have
|
|
Non-game systems
|
| #438 |
Add a jsval wrapper type
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #5608 |
Add a hotkey to see the last alarm position
|
Imarok
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #4677 |
Add a 8-bit music Easter Egg
|
elexis
|
enhancement
|
Should Have
|
Alpha 23
|
Music & Sound FX
|
| #1605 |
Add a "Used" section to each of the resources in the stats screen
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #6636 |
Add Vulkan renderer backend support
|
Vladislav Belov
|
enhancement
|
Release Blocker
|
Alpha 27
|
Core engine
|
| #1961 |
Add UI sound type and suitable API to sound manager
|
stwf
|
enhancement
|
Should Have
|
Alpha 14
|
Core engine
|
| #960 |
Add Latin Small Letter Schwa (ə) to fonts
|
|
defect
|
Nice to Have
|
Alpha 8
|
Non-game systems
|
| #5417 |
Add GameDataPaths URL to Windows crash error message
|
Silier
|
enhancement
|
Nice to Have
|
Alpha 24
|
Core engine
|
| #663 |
Add GUI error dialog box on Linux / OS X
|
|
task
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #443 |
Add GPL header
|
Philip Taylor
|
task
|
Should Have
|
|
UI & Simulation
|
| #2202 |
Add AppData file
|
philip
|
enhancement
|
Nice to Have
|
Alpha 15
|
Build & Packages
|
| #982 |
Add "debugging mode" to command handling
|
|
defect
|
Nice to Have
|
Alpha 8
|
UI & Simulation
|
| #4186 |
Adapt the mod selector to the new gui features
|
|
defect
|
If Time Permits
|
Alpha 23
|
UI & Simulation
|
| #59 |
Actors - Vertex Animation
|
|
task
|
Nice to Have
|
Alpha 11
|
Core engine
|
| #61 |
Actors - Particle Props
|
|
task
|
Should Have
|
Alpha 5
|
Core engine
|
| #60 |
Actors - Foundation Texture
|
|
task
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #1861 |
Actor variation randomization broken
|
ben
|
defect
|
Release Blocker
|
Alpha 13
|
Core engine
|
| #4005 |
Actor error with samnite_skirmisher
|
sanderd17
|
defect
|
Should Have
|
Alpha 21
|
UI & Simulation
|
| #3387 |
Access the summary screen in replays
|
wraitii
|
enhancement
|
Nice to Have
|
Alpha 20
|
UI & Simulation
|
| #602 |
Ability to add units to or remove from an already selected group of units
|
Kieran P
|
enhancement
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #2121 |
ARM build issues
|
Josh
|
defect
|
Nice to Have
|
Alpha 15
|
Build & Packages
|
| #5823 |
API3 handles 0/false values from template incorrect
|
|
defect
|
Must Have
|
Alpha 24
|
AI
|
| #2377 |
AIs don't have aura information
|
wraitii
|
defect
|
Must Have
|
Alpha 16
|
Core engine
|
| #4907 |
AIManager must initialize RNG with the AISeed immediately
|
elexis
|
defect
|
Must Have
|
Alpha 23
|
AI
|
| #5200 |
AIInterface freezes the game for 8 seconds on gamestart
|
|
defect
|
Must Have
|
Alpha 23
|
UI & Simulation
|
| #4959 |
AIBehavior warning in the lobby
|
elexis
|
defect
|
Should Have
|
Alpha 23
|
UI & Simulation
|
| #2741 |
AI: Petra - TypeError: p is undefined
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #2441 |
AI stops gathering resources at certain point in game
|
wraitii
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #888 |
AI speed has decreased
|
James Baillie
|
defect
|
Release Blocker
|
Alpha 6
|
Core engine
|
| #6654 |
AI sometimes makes demands to an already defeated player
|
Freagarach
|
defect
|
Must Have
|
Alpha 27
|
AI
|
| #2960 |
AI should support different map resolutions
|
Itms
|
task
|
Should Have
|
Alpha 19
|
AI
|
| #3470 |
AI should not capture houses in enemy territory
|
|
enhancement
|
Nice to Have
|
Alpha 21
|
AI
|
| #3469 |
AI should not build docks in too tight rivers
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
AI
|
| #3582 |
AI retasking units back and forth
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #6149 |
AI is too strong on easy mode for new players
|
|
enhancement
|
Nice to Have
|
|
AI
|
| #5948 |
AI is not researching free (cost or time) technologies
|
Silier
|
defect
|
Should Have
|
Alpha 24
|
AI
|
| #3513 |
AI is idle
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #3725 |
AI does not build houses on random map
|
mimo
|
defect
|
Should Have
|
Alpha 20
|
AI
|
| #2603 |
AI common API does not take into account promotion technologies when training units.
|
mimo
|
defect
|
Should Have
|
Alpha 17
|
AI
|
| #1964 |
AI can spawn units before the needed technologies are researched
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #963 |
AI bot scripts - civic center trainingQueue
|
|
defect
|
Nice to Have
|
Alpha 8
|
UI & Simulation
|
| #2364 |
AI battle problems
|
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #6020 |
AI assisted gameplay bug
|
wraitii
|
defect
|
Release Blocker
|
Alpha 24
|
UI – Game setup
|
| #2690 |
AI Naval Errors
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #2379 |
AI Errors
|
wraitii
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #4991 |
AI Error
|
mimo
|
defect
|
Should Have
|
Alpha 23
|
AI
|
| #3418 |
AI Defense Manager - army is undefined
|
mimo
|
defect
|
Must Have
|
Alpha 19
|
AI
|
| #2797 |
AI - Petra: tech is not defined
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #2747 |
AI - Petra: Walking and fighting, targetClasses is undefined
|
mimo
|
defect
|
Must Have
|
Alpha 17
|
AI
|
| #2998 |
AI - Petra: Naval errors
|
|
defect
|
Must Have
|
Alpha 18
|
AI
|
| #3402 |
AI - Move boats away from allied docks
|
mimo
|
defect
|
Should Have
|
Alpha 19
|
AI
|
| #6538 |
A8 and L8 are unsupported framebuffer formats for some drivers
|
|
defect
|
Release Blocker
|
Alpha 26
|
Core engine
|
| #5106 |
A single unit "dancing" to dodge arrows of dozens of attackers
|
|
defect
|
Release Blocker
|
Alpha 24
|
Simulation
|
| #6199 |
A shining boundary line.
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #6091 |
A mahout for the mauryan worker elephant
|
Stan
|
task
|
Nice to Have
|
Alpha 25
|
Art & Animation
|
| #2684 |
3rd macedinian war scenario gives an error in AuraManager
|
Yves
|
defect
|
Should Have
|
Alpha 18
|
UI & Simulation
|
| #739 |
2 tests fail
|
|
defect
|
Must Have
|
Alpha 4
|
Core engine
|
| #5918 |
0ad graphics broken with 32-bit color depth under Xorg
|
|
defect
|
Should Have
|
Alpha 24
|
Core engine
|
| #6586 |
0ad fails to start if broken symlink is in mods folder
|
phosit
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #2505 |
0ad crash on various maps when GLSL is enabled
|
leper
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #6410 |
0ad 25 crash on linux 32 bit
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #5743 |
0AD does not fill the screen in macOS, or loses text if it does
|
|
task
|
Must Have
|
Alpha 24
|
Core engine
|
| #2453 |
0AD crashes when Chinese characters are used
|
Josh
|
defect
|
Should Have
|
Alpha 16
|
Multiplayer lobby
|
| #3660 |
0 A.D. runs with -quickstart but not with any other argument
|
ben
|
defect
|
Should Have
|
Alpha 20
|
Core engine
|
| #5958 |
0 A.D. crashes at map generation in some cases
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #6637 |
.cargo directory created off user's home dir
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #766 |
./update-workspaces.sh fails while linking a dir
|
|
defect
|
Must Have
|
Alpha 5
|
Core engine
|
| #6710 |
--with-system-premake is broken
|
Itms
|
defect
|
Should Have
|
Alpha 27
|
Core engine
|
| #308 |
(testing the keyword seach feature)
|
|
defect
|
Should Have
|
|
Core engine
|
| #2297 |
(Seleucid Emblem)
|
Marcio
|
task
|
Nice to Have
|
Alpha 16
|
Art & Animation
|
| #5877 |
(FR) Added initial support of MCST Elbrus 2000 (e2k) CPU architecture
|
Stan
|
enhancement
|
Should Have
|
Alpha 24
|
Build & Packages
|
| #3164 |
(De)serialisation fails on nested Map objects
|
Itms
|
defect
|
Should Have
|
Alpha 19
|
Core engine
|
| #1217 |
'hele_wall_tower' templates visual entrance differs from drop point
|
|
defect
|
Should Have
|
Alpha 13
|
Art & Animation
|
| #6648 |
%(resource)s are not translated in AI private messages
|
Freagarach
|
defect
|
Should Have
|
Alpha 27
|
Internationalization & Localization
|
| #5132 |
"You have been attacked by" hint the location
|
Imarok
|
enhancement
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #5740 |
"Unquoted parameters are not supported" When seeing the terms of use for the user repports
|
|
defect
|
Should Have
|
Alpha 24
|
Internationalization & Localization
|
| #2294 |
"Thracian Mercenary" helmet
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #2292 |
"Thracian Cap" helmet
|
Stan
|
task
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #6694 |
"Requires Town Phase" and "Requires City Phase" should be in red
|
abian
|
defect
|
Should Have
|
Alpha 27
|
UI & Simulation
|
| #2291 |
"Pyrrhus" helmet
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #2286 |
"Ptolemaic" helmet
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #2290 |
"Perseus" hero helmet.
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #2288 |
"Officer Helmet"
|
Stan
|
task
|
Must Have
|
Alpha 23
|
Art & Animation
|
| #243 |
"Non boned" Collada meshes should support multiple prop/attachment points
|
historic_bruno
|
enhancement
|
Should Have
|
Alpha 8
|
Core engine
|
| #1994 |
"Illegal instruction" when running binaries/system/test on amd64
|
|
defect
|
Should Have
|
Alpha 15
|
Build & Packages
|
| #1188 |
"Idle warrior button" doesn't get all idle warriors
|
ben
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #4311 |
"I am too busy" cheat code and tooltips
|
|
defect
|
Nice to Have
|
Alpha 24
|
UI – In-game
|
| #2295 |
"Heavy Infantry" Seleucid helmet
|
|
task
|
Must Have
|
Alpha 16
|
Art & Animation
|
| #454 |
"Debug Assertion Failed!" in VC++ Express 2008 when clicking on "Copy" button in pyrogenesis error dialog box
|
|
defect
|
Should Have
|
Pre-Alpha 1
|
Core engine
|
| #3749 |
"Conquest structures" victory condition fails when a player never builds a structure at all.
|
bb
|
defect
|
Should Have
|
Alpha 24
|
Simulation
|
| #2289 |
"Cataphract" helmet
|
|
task
|
Must Have
|
Alpha 17
|
Art & Animation
|
| #453 |
"Assertion failed: "hModule" Location: wdlfcn.cpp:55 (dlopen)" when trying to start Atlas
|
Philip Taylor
|
defect
|
Should Have
|
Pre-Alpha 1
|
Atlas editor
|
| #1319 |
"Are you sure" dialog for deleting entities should accept a return keypress to mean "yes"
|
Deiz
|
enhancement
|
Nice to Have
|
Alpha 11
|
UI & Simulation
|
| #2293 |
"Agema" helmet.
|
Stan
|
task
|
Should Have
|
Alpha 23
|
Art & Animation
|
| #5732 |
"0 A.D.app would like to receive keystrokes from any application"
|
|
defect
|
Must Have
|
Alpha 24
|
Core engine
|
| #5675 |
" and undefined have won the game" victory chat message when ceasefire ended
|
Silier
|
defect
|
Must Have
|
Alpha 24
|
Simulation
|