| #1448 |
with direction cange, units are reshaping for a long time
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1415 |
wildbest animation
|
steppaz
|
defect
|
If Time Permits
|
|
Art & Animation
|
| #465 |
where is fam.h
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #5047 |
what is the function of the aken*.sys.
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3927 |
update-workspaces script results in errors
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #6664 |
update game
|
|
defect
|
Should Have
|
|
Core engine
|
| #6901 |
update game
|
|
defect
|
Should Have
|
|
Core engine
|
| #6396 |
unreliable opengl detection
|
|
defect
|
Should Have
|
|
Core engine
|
| #6588 |
ungarrisonable filter does nothing
|
|
defect
|
Should Have
|
|
Simulation
|
| #6333 |
tinygettext.debug should be in default.cfg
|
|
defect
|
Should Have
|
|
Core engine
|
| #2750 |
tests don't get cleaned/regenerated
|
|
defect
|
If Time Permits
|
|
Build & Packages
|
| #202 |
test
|
|
task
|
If Time Permits
|
|
Core engine
|
| #6050 |
startup error
|
|
defect
|
Should Have
|
|
Core engine
|
| #6678 |
resources used superior to resources harvested + resources exchanged
|
|
defect
|
Should Have
|
|
Core engine
|
| #3319 |
pyrogenesis crashes with SIGSEGV before GUI is displayed.
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #6192 |
problème avec le port 20595
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #3933 |
plantage du jeu
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5506 |
password
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
| #3017 |
parseJSONData is not defined getCheatsData@gui/session/messages.js (build 16214)
|
|
defect
|
Should Have
|
|
Core engine
|
| #2616 |
out of sync
|
|
defect
|
If Time Permits
|
|
Core engine
|
| #1843 |
orders being lost when units are promoted or packed/unpacked
|
|
defect
|
Should Have
|
|
Core engine
|
| #1135 |
no syn in 10965 revision
|
|
defect
|
Must Have
|
|
Core engine
|
| #1443 |
no animation of wild animals fight
|
|
enhancement
|
Should Have
|
|
Art & Animation
|
| #6166 |
multiple definition errors when compiling with gcc 10 or 11
|
|
defect
|
Should Have
|
|
Core engine
|
| #2606 |
multiplayer host game doesn't work when enabled MASQUERADE in system
|
Josh
|
defect
|
Nice to Have
|
|
Multiplayer lobby
|
| #5972 |
missing link
|
|
defect
|
Must Have
|
|
Core engine
|
| #6358 |
missing campaigns in 0.25
|
|
defect
|
If Time Permits
|
|
Build & Packages
|
| #6612 |
match won on startup
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #3152 |
make ./update-workspaces.sh read MAKEFLAGS from environment if -j option isn't specified
|
|
enhancement
|
Should Have
|
|
Build & Packages
|
| #5798 |
macOS/OSX Build Error: Fcollada library does not build/needs dependencies
|
|
defect
|
Nice to Have
|
|
Build & Packages
|
| #1936 |
local.cfg not working
|
|
defect
|
Must Have
|
|
Core engine
|
| #4654 |
it crashes when i have to select the maps to play on sigle player
|
|
defect
|
Should Have
|
|
Maps
|
| #4702 |
issue running 0AD
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1841 |
idle citizen in defensive stance do not respond to attacks
|
|
defect
|
Should Have
|
|
Core engine
|
| #6672 |
i can´t connect and play online, please help me and thanks for all
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
| #4605 |
glooxwrapper library build
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5033 |
gloox fails to build on OpenSuse
|
|
defect
|
Must Have
|
|
Build & Packages
|
| #3243 |
gaming mode: tower defense
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #6262 |
game ends at the start
|
|
defect
|
Should Have
|
|
Core engine
|
| #4966 |
game difficulty
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5799 |
game 0ad not working at all
|
|
defect
|
Must Have
|
|
Core engine
|
| #478 |
fpclassify test failure on Windows
|
|
defect
|
If Time Permits
|
Alpha 7
|
Core engine
|
| #746 |
farmed field counts as a lost building
|
|
defect
|
If Time Permits
|
Alpha 4
|
UI & Simulation
|
| #6339 |
error in event "tick"
|
|
defect
|
Should Have
|
|
Core engine
|
| #5485 |
errno = 12 (Not enough memory)
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1440 |
eagle is not moving
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #1507 |
dir_watch_fam.cpp:48:17: fatal error: fam.h: No such file or directory
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #1445 |
density of units is too high
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5230 |
crash when joining or hosing a game in multiplayer
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #5507 |
contraseña
|
|
defect
|
Must Have
|
|
Core engine
|
| #6164 |
cannot mouse click menu options on mac version
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #6120 |
bug java in launcher
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #5431 |
bug at macedonians
|
|
defect
|
Should Have
|
|
Core engine
|
| #2002 |
bug
|
italo7
|
defect
|
Should Have
|
|
Core engine
|
| #1414 |
animals battle animation
|
|
defect
|
If Time Permits
|
|
Art & Animation
|
| #5781 |
alt+enter
|
|
defect
|
Should Have
|
|
Core engine
|
| #6070 |
alpha 24 on mac 10.13.6 stuck on map selection
|
|
defect
|
Must Have
|
|
Maps
|
| #2174 |
aegis trains too many idling "farmers"
|
wraitii
|
defect
|
Must Have
|
|
UI & Simulation
|
| #485 |
[spam]
|
dura
|
defect
|
Should Have
|
|
Core engine
|
| #6058 |
[slackware current] Crash when trying to join or register to lobby
|
|
defect
|
Should Have
|
|
Core engine
|
| #6697 |
[macOS] 0ad drives up memory and CPU usage making the computer unusable
|
|
defect
|
Should Have
|
|
Core engine
|
| #6477 |
[Trac] - Wrong date
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #1457 |
[Proposition] bleachbit 0ad cleaner
|
rogue-spectre
|
enhancement
|
If Time Permits
|
|
Non-game systems
|
| #4046 |
[Patch] Improve performance of ComponentManager when sending messages
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1171 |
[PATCH] missing apostrophe
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1755 |
[PATCH] gcc LTO support
|
|
enhancement
|
Should Have
|
|
Build & Packages
|
| #1115 |
[PATCH] Unused variable in function CCmpObstructionManager::FindMostImportantObstruction
|
|
defect
|
Should Have
|
|
Core engine
|
| #1906 |
[PATCH] Units turn at most 90 degrees when attacking
|
ben
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #2737 |
[PATCH] Statistics Tracker falsly tries to access its classes directly via an entity id.
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #2314 |
[PATCH] Simplify the gates
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2821 |
[PATCH] Remove a dangling CRenderer allocation
|
|
defect
|
Should Have
|
|
Core engine
|
| #2025 |
[PATCH] Pathfind performance
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2095 |
[PATCH] Obstructions must be at least 4 m wide before the long-range pathfinder notices them
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2794 |
[PATCH] Mod selection: Increase filter + sort robustness against omitted information within in mod info files (mod.json).
|
Radagast
|
enhancement
|
Must Have
|
|
Core engine
|
| #2092 |
[PATCH] Make killing (skittish) hunting animals easier
|
|
enhancement
|
Must Have
|
|
UI & Simulation
|
| #2725 |
[PATCH] Long range pathfinder performance improvements in AtGoal()
|
kanetaka
|
enhancement
|
Should Have
|
|
Core engine
|
| #2719 |
[PATCH] Long range pathfinder performance improvements
|
kanetaka
|
enhancement
|
Should Have
|
|
Core engine
|
| #2946 |
[PATCH] Improve unit behaviour when constructing buildings
|
Jason
|
enhancement
|
Must Have
|
|
UI & Simulation
|
| #2723 |
[PATCH] Implement a 5 sec pause on the ready button when you click it so that people can't ready/not ready spam
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #4235 |
[PATCH] Hash mismatch debugging tools
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #912 |
[PATCH] Fix handler_stack_top in input.cpp
|
|
defect
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #2088 |
[PATCH] Fix compilation issue with SDL library on Ubuntu Linux
|
|
defect
|
Should Have
|
|
Core engine
|
| #2330 |
[PATCH] Enable C++11 on gcc >= 4.8 by default
|
|
enhancement
|
Should Have
|
|
Build & Packages
|
| #2478 |
[PATCH] Eliminating "for each" statements with Array.forEach
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1987 |
[PATCH] Better terrain normal calculation
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2842 |
[PATCH] Allow ReRegistering a Global even when not hotloading.
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1920 |
[PATCH] Add the possibility to remove sorting by distance for not-so-transparent models such as trees
|
wraitii
|
enhancement
|
Should Have
|
|
Core engine
|
| #2763 |
[PATCH] Don't build FCollada with -Wno-unused-but-set-variable.
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #3793 |
[BUG] Bug in session\input.js lines 683-688
|
False Vision
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2751 |
[ATLAS] Doesn't seem to launch anymore
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #6295 |
[ BUG ] In-game chat related
|
|
defect
|
Should Have
|
|
Core engine
|
| #256 |
Wrong hand for phalanx
|
|
defect
|
Nice to Have
|
|
Non-game systems
|
| #2889 |
Workers don't go back to work (stone + metal mine) after building a house
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #580 |
Windows Autobuild Broken
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #1885 |
Wiki BuildInstructions
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #5828 |
What about new civilizations?
|
|
enhancement
|
If Time Permits
|
|
Simulation
|
| #3454 |
Weird attack behaviour with spear cavalry
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #47 |
Water - Basic
|
|
task
|
Should Have
|
|
Core engine
|
| #609 |
Walls, Gates, and Wall Towers need to ignore other walls related obstruction zones
|
Philip Taylor
|
task
|
Should Have
|
Alpha 3
|
Core engine
|
| #4227 |
Wall Tower attack tooltip
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1371 |
VirtualBox issus
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #6655 |
Victory is declared at the very start of a solo match
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5139 |
Use -faligned-new in recent compiler versions
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #3636 |
Urban Sprites
|
Bernard
|
enhancement
|
Nice to Have
|
|
Art & Animation
|
| #4148 |
Upgrade cppformat 2.1.1 to fmtlib 3.x
|
Itms
|
defect
|
Should Have
|
|
Core engine
|
| #3349 |
Update SpiderMonkey to 31.5.0
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #2568 |
Unresponsive move/attack orders
|
|
defect
|
Must Have
|
|
Simulation
|
| #6368 |
Unreadable black text
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
| #5837 |
Unneeded error messages appearing when I press buttons on the main menu with my audio to 0%
|
|
defect
|
Should Have
|
|
Core engine
|
| #1470 |
Unknown strange graphical bug
|
|
defect
|
Should Have
|
|
Core engine
|
| #646 |
Units should detect if enemies are nearby
|
|
defect
|
Should Have
|
|
Core engine
|
| #1725 |
Units can construct buildings relative to the civ they belong to, not the civ the player is playing as
|
|
defect
|
Should Have
|
|
Core engine
|
| #1464 |
Units are accelerated and trapped in the rocks, and buildings
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #1200 |
UnitAI/UnitMotion should reduce repathing attempts when units are stopped
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1442 |
Unit formation should occur after they reach a point
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #6661 |
Undeletable siege turret added with changeset 27115 causes errors
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #6103 |
Unable to focus on hero when garrisoned
|
|
defect
|
Should Have
|
|
UI – In-game
|
| #6616 |
Unable to connect to the server
|
|
defect
|
Should Have
|
|
Network
|
| #5554 |
Unable to accept 0 A.D.'s mod.io terms
|
bb
|
defect
|
Release Blocker
|
|
UI – Miscellaneous
|
| #1639 |
Ubuntu hangs when debugging with codeblocks
|
Yves
|
defect
|
Should Have
|
|
Build & Packages
|
| #1549 |
Ubuntu 12.04: Impossible to start game: the mouse are unable to move onthe bottom on the screen!
|
|
defect
|
Should Have
|
|
Core engine
|
| #5389 |
UI is tiny on 4K displays. Please add option to scale UI
|
|
enhancement
|
Must Have
|
|
UI & Simulation
|
| #4774 |
UDP port 20595
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #5306 |
UDP Problem
|
|
defect
|
Should Have
|
|
Core engine
|
| #4693 |
Tutorial: Economic: Sequence of actions
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5370 |
Tutorial will not advance past one point
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #5149 |
Tutorial bug A23 - bug en tutorial
|
|
defect
|
Must Have
|
|
Internationalization & Localization
|
| #53 |
Triggers - Advanced
|
|
task
|
Nice to Have
|
|
Core engine
|
| #4546 |
Transparent view on panels in game
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3276 |
Translations of attack range in the In-Game-GUI
|
|
defect
|
Must Have
|
|
Internationalization & Localization
|
| #6564 |
Translation to spanish
|
|
defect
|
Should Have
|
|
Core engine
|
| #2567 |
Training time Incorrect
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6258 |
There should be New maps filter in map browser
|
|
defect
|
If Time Permits
|
|
UI – Game setup
|
| #718 |
The site needs a new ban-hammer
|
Brian Stempin
|
defect
|
Nice to Have
|
Alpha 4
|
Website / Forum
|
| #1298 |
The problem with the priority purpose of the enemy units
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2958 |
Test Job Fails, Visual C++ 2010 Express
|
|
defect
|
Must Have
|
|
Build & Packages
|
| #302 |
Test
|
Matt Harrison
|
task
|
Should Have
|
|
Music & Sound FX
|
| #43 |
Terrain - Gameplay Properties
|
|
task
|
Should Have
|
|
Core engine
|
| #5333 |
System says "Forbidden"
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #3158 |
Svn16507 Error.
|
|
defect
|
Should Have
|
|
Core engine
|
| #2770 |
Suggestions and identified deficiencies Alpha 16 (11/05/2014)
|
|
enhancement
|
Should Have
|
|
AI
|
| #2917 |
Suggest: "Battle Tech" Balance Change.
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #5641 |
String containing "-" character is not included to translation
|
|
defect
|
Must Have
|
|
Internationalization & Localization
|
| #274 |
Stone/mineral/tree models
|
Michael D. Hafer
|
enhancement
|
If Time Permits
|
Alpha 1
|
Art & Animation
|
| #3019 |
Startup project not set in vs2013 workspace
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #322 |
Spreading Fire
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3219 |
Spatial.h Compiler Warnings
|
Josh
|
defect
|
Should Have
|
|
Core engine
|
| #488 |
Spam
|
dura
|
defect
|
Should Have
|
|
Core engine
|
| #3659 |
Sound doesn't work with ALSA
|
|
defect
|
Should Have
|
|
Core engine
|
| #2081 |
Some font textures not loading (Win 8, Nvidia GT 730M)
|
|
defect
|
Should Have
|
|
Core engine
|
| #1233 |
Some animals remain to stand after dying
|
Zaggy1024
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #952 |
Solve the gender unconsistency
|
|
enhancement
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #327 |
Sling Impact - Stone
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #326 |
Sling Impact
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #321 |
Sizzling of Hot Metal Against Flesh
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #10 |
Simulation - Frame Dump
|
|
task
|
Nice to Have
|
|
Core engine
|
| #2999 |
Shortcut selectionning all casernes doesn't works properly
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #1412 |
Sharks don't swim
|
steppaz
|
defect
|
If Time Permits
|
|
Art & Animation
|
| #1005 |
Shadows look bad
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #3936 |
Several structures have no 'local' name
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2739 |
Set All the gaia enties template to player 0
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #6086 |
Serialization issue
|
|
defect
|
Should Have
|
|
Core engine
|
| #344 |
Seige Unit Destruction - Land Ram
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #343 |
Seige Unit Destruction - Ballista
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #4539 |
Segmentation fault at lobby login
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #877 |
Scroll bar bug in CInput
|
Beau
|
defect
|
Should Have
|
|
Core engine
|
| #3767 |
Schwarzwald map - undefined property placements[p][0]
|
|
defect
|
Should Have
|
|
Maps
|
| #4400 |
SDL_HOTKEYUP being sent while typing text
|
|
defect
|
Should Have
|
|
Core engine
|
| #2848 |
SDL2: Mouse tilt broken / not rotating map on Linux
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2852 |
SDL2: Fullscreen mode broken on OS X w/ some build configurations
|
wraitii
|
defect
|
Must Have
|
|
Core engine
|
| #2135 |
Roman Military units counted as Idle Villagers
|
|
defect
|
Must Have
|
Alpha 15
|
Core engine
|
| #5836 |
Review all tickets around every 2 weeks.
|
|
task
|
Must Have
|
Website / Forum
|
Website / Forum
|
| #3760 |
Report
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #6097 |
Repetitive errors during gameply
|
|
defect
|
Should Have
|
|
Core engine
|
| #2663 |
Rename BuildingAI to ConstructionAI
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #574 |
Release Alpha 2
|
|
task
|
Should Have
|
|
Core engine
|
| #1650 |
Reduce AI JS runtime size
|
|
task
|
Should Have
|
|
AI
|
| #2977 |
Rebalance request: Battering Rams too powerful
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #5878 |
Reading values from templates is broken
|
s0600204
|
defect
|
If Time Permits
|
|
UI – Miscellaneous
|
| #1379 |
Rare pathfinder bug
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3336 |
Quicklaunch game comes up muted
|
|
defect
|
Should Have
|
|
Core engine
|
| #5686 |
Pyrogenesis crashed with dunp (Linux Mint Trecia)
|
|
defect
|
Should Have
|
|
Atlas editor
|
| #5651 |
Puan güncelleme
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #962 |
Proposal: Females should be able to build any structure
|
|
enhancement
|
Nice to Have
|
Alpha 8
|
Core engine
|
| #6129 |
Problems with Scenario Editor on macOS
|
|
defect
|
Should Have
|
|
Atlas editor
|
| #2869 |
Problems on 1024×600 resolution
|
|
defect
|
Should Have
|
|
Core engine
|
| #6619 |
Problemas con el contador de madera / Problems with the wooden counter
|
|
defect
|
Should Have
|
|
Core engine
|
| #1892 |
Premake warning with LLVM/Clang and LLVM/GCC on OS X [-Wempty-body]
|
|
defect
|
If Time Permits
|
|
Build & Packages
|
| #2120 |
Poor performance with high CPU on Intel HD4000
|
|
defect
|
Should Have
|
|
Core engine
|
| #318 |
Plowing Fields
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3503 |
Playing Replays make debug build crash
|
|
defect
|
Should Have
|
|
Core engine
|
| #1545 |
Players can trade between markets belonging to other players.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3087 |
Player Placement and Player Name are inverted
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4196 |
Petra AI - templatesModifications errors
|
|
defect
|
Must Have
|
|
AI
|
| #6428 |
Overal font size too small on 34" wqhd monitor
|
|
defect
|
Should Have
|
|
Core engine
|
| #1806 |
Out-of-sync on turn 1
|
|
defect
|
Should Have
|
|
Core engine
|
| #6273 |
Out of sync when join-spectating games
|
|
defect
|
Should Have
|
|
Core engine
|
| #1747 |
Out of sync near the end of a multiplayer game
|
|
defect
|
Should Have
|
|
Core engine
|
| #1393 |
Out of sync error on multiplayer rejoin
|
|
defect
|
Should Have
|
|
Core engine
|
| #1797 |
Out of sync error immediately on starting network game
|
|
defect
|
Should Have
|
|
Core engine
|
| #2576 |
OpenGL shader capabilities of Radeon HD 3870 are not detected on Windows 8.1
|
|
defect
|
Should Have
|
|
Core engine
|
| #3448 |
OpenAL Errors and no sound
|
|
defect
|
Must Have
|
|
Music & Sound FX
|
| #337 |
Onager Stone Hitting Wood
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #339 |
Onager Stone Hitting Water
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #340 |
Onager Stone Hitting Water
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #338 |
Onager Stone Hitting Stone
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #330 |
Onager - Shooting
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #331 |
Onager - Reloading
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #2914 |
OS stop suddently after a few minutes
|
|
defect
|
Should Have
|
|
Core engine
|
| #3076 |
OOS during multiplayer (not on rejoin)
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #6487 |
OOS at first Turn
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #3862 |
OOS - Schrödinger's tower
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #3330 |
OAD fails to start
|
|
defect
|
Should Have
|
|
Core engine
|
| #6815 |
Number of players in single player mode cannot be changed
|
|
defect
|
Should Have
|
|
Core engine
|
| #5300 |
Number of players
|
|
defect
|
Should Have
|
|
Maps
|
| #5639 |
Not visible pictures at manual wiki
|
Beau
|
enhancement
|
Should Have
|
|
Website / Forum
|
| #6156 |
No maps viewable in single-player Match Set-up screen
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #2412 |
No audio
|
|
defect
|
Should Have
|
|
Core engine
|
| #1536 |
No animation.
|
|
defect
|
Must Have
|
|
Art & Animation
|
| #377 |
Night Sounds - Tropical Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #371 |
Night Sounds - Steppes Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #375 |
Night Sounds - Semi-Arid Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #373 |
Night Sounds - Savannah Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #376 |
Night Sounds - Polar Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #372 |
Night Sounds - Mediteranean Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #374 |
Night Sounds - Desert Soundscape
|
goblor
|
task
|
Should Have
|
|
Music & Sound FX
|
| #370 |
Night Sounds - Alpine Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #1789 |
New resource: Gold
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2467 |
New civ : Mongols
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #5825 |
New Map and a error in bonus of Cleopatra
|
|
defect
|
Should Have
|
|
UI – In-game
|
| #68 |
Network - Basic
|
Andrew
|
task
|
Must Have
|
Alpha 2
|
Network
|
| #6138 |
Multiple error when building project under MSVC
|
Deleu Alexandru
|
defect
|
Must Have
|
|
Build & Packages
|
| #2251 |
Multiplayer mode unable to win after defeating enemy
|
|
defect
|
Should Have
|
|
Core engine
|
| #3052 |
Multiplayer Problems
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
| #2839 |
Multiplayer OOS
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2464 |
Multiplayer : player leaving : lag, notice, connecting back,
|
|
defect
|
Must Have
|
|
Network
|
| #2465 |
Multiplayer : Lag
|
|
defect
|
Should Have
|
|
Core engine
|
| #2838 |
Mulitplayer OOS
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #398 |
Moving - Road
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #1342 |
Move match setup screen tooltip next to selected item (similarly to history screen tooltip behavior)
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #1341 |
Move main menu screen tooltip next to selected item (similarly to history screen tooltip behavior)
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #3465 |
Move (pre-compiled) binaries to git submodule
|
|
enhancement
|
Nice to Have
|
|
Build & Packages
|
| #6369 |
Mouse disappears after 1st click.
|
|
defect
|
Must Have
|
|
Core engine
|
| #347 |
Mounted Unit - Snow
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #348 |
Mounted Unit - Road
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #346 |
Mounted Unit - Grass
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #345 |
Mounted Unit - Dirt (For use as Generic)
|
Matt Sherman
|
task
|
Should Have
|
|
Music & Sound FX
|
| #2270 |
Modpack
|
K
|
defect
|
Release Blocker
|
|
Build & Packages
|
| #289 |
Modeling and Texturing Game Fauna (Animals)
|
Amish Coelho
|
task
|
Should Have
|
|
Art & Animation
|
| #286 |
Modeling and Mapping Greek (Hellenic) Buildings v2.0
|
Art Department
|
task
|
Should Have
|
|
Art & Animation
|
| #2260 |
Missing gloox/client.h
|
|
defect
|
Release Blocker
|
|
Build & Packages
|
| #6600 |
Miniupnp library download broken
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #3635 |
Mineral variety
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #1626 |
Military buildings crashes slowly outside of your base area
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3035 |
Migration to C++14
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2250 |
Mesh Artwork not loading
|
|
defect
|
Should Have
|
|
Core engine
|
| #6607 |
Memory leak/race condition in Future
|
|
defect
|
Should Have
|
|
Core engine
|
| #2040 |
Memory leak when generating a random map as host (Ubuntu PPA)
|
|
defect
|
Should Have
|
|
Core engine
|
| #5440 |
Melee units don't attack and ranged never hit the Roman Scorpio
|
|
defect
|
Should Have
|
|
Simulation
|
| #4497 |
Market Tooltips not correct
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1378 |
Map Acropolis I - player 2 can`t be attacked
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #3005 |
Many GUI controls are still using old "Modern Red" style rather than the new "Stone" style
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #223 |
Making sure the Trac wiki is up to date
|
Erik Johansson
|
task
|
Nice to Have
|
|
Non-game systems
|
| #3230 |
Make pyrogenesis multithreaded
|
|
defect
|
Should Have
|
|
Core engine
|
| #3122 |
Make female units generally stronger
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #5765 |
Mac multiplayer: 2nd player can't right click when joining game
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #137 |
Mac OS X Compat
|
|
task
|
Should Have
|
|
Core engine
|
| #1272 |
Low productivity
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #2495 |
Load Game Broken
|
|
defect
|
Must Have
|
|
Core engine
|
| #3634 |
LoS improvements
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3457 |
Let user chose the default formation
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #6271 |
Later version of 0AD game (Yuma) erased my saved games list!
|
|
defect
|
Should Have
|
|
Core engine
|
| #2886 |
Land traders does not trade goods
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #336 |
Land Ram - Ramming
|
Andy
|
task
|
Should Have
|
|
Music & Sound FX
|
| #335 |
Land Ram - Moving
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #5871 |
Kubuntu 20.10
|
|
task
|
Must Have
|
|
Core engine
|
| #2867 |
Keyboard blocks on multiplayers games when remove, put fullscreen
|
|
defect
|
Must Have
|
|
Core engine
|
| #5247 |
Keep Crashing
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5396 |
Joining Multiplayer Lobby calls Military DOD CAC SmartCard Certificates
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #854 |
Javelinist throw missiles backward
|
Art Department
|
defect
|
Should Have
|
|
Art & Animation
|
| #894 |
Javascript errors and warnings when using Alt, Ctrl or Shift keys
|
|
defect
|
Should Have
|
Alpha 7
|
Core engine
|
| #5865 |
Javascript error: simulation/components/SkirmishReplacer.js
|
|
defect
|
Nice to Have
|
|
Maps
|
| #2139 |
JavaScript error
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1436 |
JS out of memory error on very large Ardennes Forest rms
|
|
defect
|
Should Have
|
|
Core engine
|
| #1868 |
Intel HD 4000 - graphical artifacts and slowness on Ubuntu 12.04
|
|
defect
|
Must Have
|
|
Core engine
|
| #5407 |
Insufficient access rights to write persist-matchsettings files
|
|
defect
|
Should Have
|
|
Core engine
|
| #1760 |
Insane bartering rates
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6900 |
Increasing / decreasing camera rotation speed is inverted
|
Papnaas
|
defect
|
Should Have
|
|
UI – In-game
|
| #6079 |
Incorrect Formation warning on the Splash Screen
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
| #1800 |
Improve the way diplomacy work
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6239 |
Improve quotes for french i18n
|
|
enhancement
|
Nice to Have
|
|
Internationalization & Localization
|
| #4795 |
I/O Error Lobby
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #5296 |
I cannot play with my brother, even though port are open and firewalls shut down.
|
|
defect
|
Should Have
|
|
Network
|
| #3768 |
I can't load the game. ERROR: Deserialization failed: Deserialize_OutOfBounds
|
|
defect
|
Must Have
|
|
Core engine
|
| #1280 |
Hotkey ALT + D doesn't work correctly
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #319 |
Herding Animals
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #845 |
Heap corruption in Windows (VC2010 debug build)
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #6563 |
Healers should count as military units
|
|
defect
|
Must Have
|
|
Core engine
|
| #233 |
Hard Crash when using "Big Screenshot" while playing game.
|
|
task
|
If Time Permits
|
Alpha 1
|
Core engine
|
| #1541 |
Greek Fortress Update
|
Daniel
|
task
|
Should Have
|
|
Art & Animation
|
| #75 |
Graphics - Misc
|
|
task
|
Should Have
|
|
Core engine
|
| #6407 |
Graphical problem on Windows 10 with GeForce RTX video card
|
|
defect
|
Should Have
|
|
Core engine
|
| #168 |
Google Earth 4 (KMZ) importer
|
|
enhancement
|
If Time Permits
|
|
Atlas editor
|
| #2350 |
Glsl segmentation fault on Azure Coast maps
|
|
defect
|
Should Have
|
|
Core engine
|
| #1948 |
Get SpiderMonkey to show non-ASCII characters correctly
|
|
defect
|
Should Have
|
|
Core engine
|
| #395 |
Gatherig - Hoeing Dirt
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #361 |
Gates - Opening
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #362 |
Gates - Closing
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3782 |
Gamesetup persist-matchsettings warning - unknown starting resources
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6232 |
Gamesetup bug with ai difficulty.
|
|
defect
|
Must Have
|
|
UI – Game setup
|
| #6049 |
Game setup screen unusable
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #3006 |
Game setup doesn't use the names specified in Atlas
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6305 |
Game resource (food/wood etc.) show an unnecessary line break since Alpha 25
|
|
defect
|
Should Have
|
|
UI – In-game
|
| #1015 |
Game physics
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #4757 |
Game lag
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #3978 |
Game crashes when choosing a battle or a multiplayer option
|
|
defect
|
Should Have
|
|
Core engine
|
| #2323 |
Game crashes when I start a match, please help ASAP...
|
|
defect
|
Should Have
|
|
Core engine
|
| #6658 |
Game crashes for changeset 27115 on sandbox_ptolemies map
|
|
defect
|
Should Have
|
|
Core engine
|
| #2896 |
Game crash at startup - Solved by removing mods
|
|
defect
|
Should Have
|
|
Core engine
|
| #1526 |
Game Lag
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5654 |
Game Error on Windows 10 when a match is start
|
|
defect
|
Should Have
|
|
Core engine
|
| #5215 |
Game Crashes just before starting a match
|
|
defect
|
Should Have
|
|
Core engine
|
| #63 |
GUI Engine
|
|
task
|
Should Have
|
|
Core engine
|
| #315 |
GUI - Dropdown not positioning list properly
|
|
defect
|
If Time Permits
|
|
Core engine
|
| #401 |
GUI "Structure" Icons
|
Amish Coelho
|
task
|
Should Have
|
|
Art & Animation
|
| #1357 |
Further Technology Hooks
|
Jonathan Waller
|
enhancement
|
Should Have
|
Alpha 10
|
Core engine
|
| #5413 |
Freze and crash during multiplayer game
|
|
defect
|
Should Have
|
|
Core engine
|
| #6283 |
Frequent connection problems when joining a lobby game
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #1270 |
Fortress and Entrenched Army Camp have the same icons
|
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #6568 |
Formations bigger than 20 should hold up a flag
|
|
enhancement
|
If Time Permits
|
|
Art & Animation
|
| #6101 |
Formation is forgotten
|
|
enhancement
|
Should Have
|
|
Simulation
|
| #4107 |
Food tooltip not shown
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #329 |
Flesh Impact - Stab
|
|
task
|
Should Have
|
|
Music & Sound FX
|
| #328 |
Flesh Impact - Mutiple
|
Matt Sherman
|
task
|
Should Have
|
|
Music & Sound FX
|
| #719 |
Fixing new forum theme
|
Brian Stempin
|
enhancement
|
Should Have
|
Alpha 4
|
Website / Forum
|
| #800 |
Fix AI assignments / names
|
|
defect
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #1435 |
Find idle worker button and equestrian units
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2600 |
Female citizen can build military buildings
|
|
defect
|
Should Have
|
|
Core engine
|
| #227 |
Female Citizens should only "convert" (infidelity) via enemy Cavalry.
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #389 |
Fauna Actions - Wolf
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #393 |
Fauna Actions - Sheep
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #394 |
Fauna Actions - Seagull
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #392 |
Fauna Actions - Pig
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #391 |
Fauna Actions - Deer
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #390 |
Fauna Actions - African Elephant
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #6889 |
Failed to garrison entity at the start of a game.
|
|
defect
|
Should Have
|
|
Maps
|
| #583 |
FOW system great, with some issues
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #353 |
Explosion
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #2269 |
Expand on Theban civilization
|
K
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #6301 |
Exit the game
|
|
task
|
Should Have
|
|
UI – Miscellaneous
|
| #5650 |
Errors while playing the game
|
|
defect
|
Should Have
|
|
Simulation
|
| #6405 |
Error while opening the game.
|
|
defect
|
Should Have
|
|
Core engine
|
| #5363 |
Error when I try to play multiplayer!
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3732 |
Error problem
|
|
defect
|
Must Have
|
|
Core engine
|
| #1068 |
Error on load(?) in Windows 8
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #2772 |
Error message should ask for system_info.txt
|
|
defect
|
Should Have
|
|
Core engine
|
| #6628 |
Error in Spanish text - Settings Menu>Hotkeys>Category>In Game
|
|
defect
|
If Time Permits
|
|
Non-game systems
|
| #989 |
Entity with soldier class but no position
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #36 |
Entity Event - Transform
|
|
task
|
Should Have
|
|
Core engine
|
| #22 |
Entity Event - Construction - Sites
|
|
task
|
Should Have
|
|
Core engine
|
| #6159 |
Endlessly repeating JavaScript error on game startup in MacOS 11.0.1
|
|
defect
|
Should Have
|
|
UI – Game setup
|
| #1629 |
Ending the game after destroying all our buildings and units
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #5751 |
Email client comes on and takes up half screen on Mac
|
|
defect
|
Should Have
|
|
Core engine
|
| #2912 |
Elephants and Siege Engines stop with the enviroment and builds
|
|
defect
|
If Time Permits
|
|
Core engine
|
| #2664 |
Either use abbreviations consistently or don't use them at all.
|
|
enhancement
|
If Time Permits
|
|
Art & Animation
|
| #4519 |
Either add a select all idle workers option or make existing find idle workers button select all idle workers by default please
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
| #2928 |
ERROR: JavaScript error: simulation/components/GuiInterface.js
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5640 |
ERROR: Invalid tag !
|
|
defect
|
Should Have
|
|
Core engine
|
| #2355 |
ERROR 0 A.D.
|
|
defect
|
Should Have
|
|
Core engine
|
| #3652 |
Dual monitor setup: Menu is displayed in the middle of the viewport
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3776 |
Does wonders expand territories?
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6094 |
Do not use let or const in global scope unless strictly necessary.
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5178 |
Disappearing women in Pyrogenesis 0.0.22
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #6071 |
Disappearing messages about players leaving/entering the lobby
|
|
defect
|
If Time Permits
|
|
Multiplayer lobby
|
| #6660 |
Disable unload warning for siege turret on ship
|
wowgetoffyourcellphone
|
enhancement
|
If Time Permits
|
|
UI – In-game
|
| #5267 |
Different font size after exit
|
|
defect
|
If Time Permits
|
|
Non-game systems
|
| #5551 |
Developer overlay triggered by Alt+Shift+D not Alt+D
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #6143 |
Developer Overlay - Control all units (bug)
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
| #351 |
Destruction - Military
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #350 |
Destruction - Generic
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #349 |
Destruction - Civil
|
Pat
|
task
|
Should Have
|
|
Music & Sound FX
|
| #6473 |
Delenda errors on Atlas Valleys (8)
|
|
defect
|
Should Have
|
|
Core engine
|
| #2176 |
DebuggingServer not giving proper response when queried for any of the value trees.
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #397 |
Death - Multiple
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3755 |
Damage to walls and buildings
|
|
enhancement
|
Must Have
|
|
UI & Simulation
|
| #1304 |
Damage in the absence of the main building.
|
|
defect
|
Should Have
|
|
Core engine
|
| #5762 |
DELENDA EST : tableau des ressources vide en fin de partie
|
|
defect
|
Should Have
|
|
Non-game systems
|
| #1344 |
Cursor is flashing when 0ad is running
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5256 |
Create accownt for multiplayer
|
|
defect
|
Nice to Have
|
|
Multiplayer lobby
|
| #4919 |
Crash while starting 0 A.D on Win10 - device unhandled exception (Access violation reading 0x0000001C)
|
|
defect
|
Should Have
|
|
Core engine
|
| #1621 |
Crash when trying to restore the application from taskbar
|
|
defect
|
Should Have
|
|
Core engine
|
| #6059 |
Crash on Intel GPU with GLSL
|
|
defect
|
Should Have
|
|
Core engine
|
| #3784 |
Crash during replay
|
|
defect
|
Should Have
|
|
Core engine
|
| #5192 |
Crash during compilation of Alpha 23
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3126 |
Cosmetic enhancement to animation of idle elephant feeding
|
|
enhancement
|
If Time Permits
|
|
Art & Animation
|
| #3929 |
Core hopping, locked at 35 MB Memory
|
|
defect
|
Must Have
|
|
Core engine
|
| #396 |
Construction - Ore
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #1363 |
Consider removing unused files from public.zip
|
|
enhancement
|
If Time Permits
|
|
Build & Packages
|
| #1051 |
Civic centres can be built in Fog-of-war
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #5717 |
Civic Center of Persians is named different
|
|
task
|
Must Have
|
|
Core engine
|
| #970 |
Celtic War Dogs (Coun) Carry food ?
|
|
defect
|
Should Have
|
Alpha 8
|
UI & Simulation
|
| #98 |
Cavalry Animations
|
Jason
|
task
|
Should Have
|
|
Art & Animation
|
| #4886 |
Carthage
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #5671 |
Cant play in a Private multiplayer game
|
|
defect
|
Must Have
|
|
Multiplayer lobby
|
| #5279 |
Cannot play multiplayer mode with my friend
|
|
defect
|
Must Have
|
|
Network
|
| #5317 |
Can't update my e-mail address
|
|
defect
|
Should Have
|
|
Website / Forum
|
| #1608 |
Can't lower resolution
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #5881 |
Byzantine Civ and "The Age of 0 A.D." mod issues
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2452 |
Building with Wxwidgets 3.0 Requires the C++11 Build Flag
|
|
defect
|
Nice to Have
|
|
Build & Packages
|
| #358 |
Building FX - Temple
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #356 |
Building FX - Resource Centre
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #357 |
Building FX - Military Centre
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #355 |
Building FX - House
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #360 |
Building FX - Health Centre
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #359 |
Building FX - Fortress
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #354 |
Building FX - Civil Centre
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3240 |
Build instructions aren't sufficient for dealing with changes of the source root
|
|
defect
|
Should Have
|
|
Core engine
|
| #3733 |
Build error concerning ‘glooxwrapper::ConstTagList glooxwrapper::Tag::findTagList_clone'
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #1617 |
Bug report Alpha 10 (for vacancy)
|
Pavel
|
defect
|
Should Have
|
|
Core engine
|
| #5304 |
Bug on my Mac OS X which happens when I try to connect to a multiplayer game in game lobby.
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4548 |
Bug
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5429 |
Black screen on startup
|
|
defect
|
Should Have
|
|
Core engine
|
| #6371 |
Big screenshot
|
|
defect
|
Nice to Have
|
|
UI – Miscellaneous
|
| #5826 |
Battle of termopylae map c
|
|
enhancement
|
If Time Permits
|
|
Maps
|
| #1413 |
Battle animation
|
steppaz
|
defect
|
If Time Permits
|
|
Art & Animation
|
| #6541 |
Batch training shows incorrect value
|
|
defect
|
Should Have
|
|
Core engine
|
| #4650 |
Banning one player marks every IP as banned
|
|
defect
|
Must Have
|
|
Network
|
| #333 |
Balista - Shooting
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #334 |
Balista - Reloading
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #332 |
Balista - Moving
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #2261 |
BadWindow error on startup
|
|
defect
|
Must Have
|
|
Core engine
|
| #231 |
Auras suffer from z-fighting
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1502 |
Attack sounds
|
|
enhancement
|
Nice to Have
|
|
Music & Sound FX
|
| #2148 |
Attack Walls isn't possible
|
|
defect
|
Should Have
|
|
Core engine
|
| #2650 |
Atlas crash on OSX Mavericks
|
|
defect
|
Must Have
|
Alpha 17
|
Atlas editor
|
| #1331 |
Atlas assets missing textures
|
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #1330 |
Atlas assets missing animation
|
|
task
|
Should Have
|
|
Art & Animation
|
| #1329 |
Atlas assets errors
|
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #2255 |
Atlas - Create terrain from elevation data
|
|
task
|
Nice to Have
|
|
Atlas editor
|
| #551 |
Assertion failed in state_tracker/st_mesa_to_tgsi.c
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #1479 |
Asian Elephant animation
|
|
defect
|
Must Have
|
|
Art & Animation
|
| #323 |
Arrow Looping
|
Sam Assoum
|
task
|
Should Have
|
|
Music & Sound FX
|
| #324 |
Arrow Impact - Wood
|
Matt Sherman
|
task
|
Should Have
|
|
Music & Sound FX
|
| #325 |
Arrow Impact - Metal
|
Goblor
|
task
|
Should Have
|
|
Music & Sound FX
|
| #5356 |
Anonymous feedback failed on Ubuntu 18.04 (error 301) - Alpha XXIII Ken Wood
|
|
defect
|
Should Have
|
|
Core engine
|
| #725 |
Anon members cannot contribute to wiki
|
Brian Stempin
|
enhancement
|
Should Have
|
Alpha 4
|
Website / Forum
|
| #317 |
Animal Death
|
Matt Sherman
|
task
|
Should Have
|
|
Music & Sound FX
|
| #364 |
Ambient Sounds - Steppes Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #368 |
Ambient Sounds - Semi-Arid Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #366 |
Ambient Sounds - Savannah Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #369 |
Ambient Sounds - Polar Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #365 |
Ambient Sounds - Mediteranean Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #367 |
Ambient Sounds - Desert Soundscape
|
goblor
|
task
|
Should Have
|
|
Music & Sound FX
|
| #363 |
Ambient Sounds - Alpine Soundscape
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #310 |
Ambient Flora/Geology Sounds
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #380 |
Ambient Flora - Reeds Rustling
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #379 |
Ambient Flora - Creaking of Trees
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #381 |
Ambient Fauna - Wolf
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #382 |
Ambient Fauna - Deer
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #386 |
Ambient Fauna - Breeding/Fearful/Passive - Wolf
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #385 |
Ambient Fauna - Breeding/Fearful/Passive - Seagull
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #388 |
Ambient Fauna - Breeding/Fearful/Passive - Pig
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #384 |
Ambient Fauna - Breeding/Fearful/Passive - Hawk
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #383 |
Ambient Fauna - Breeding/Fearful/Passive - Camel
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #387 |
Ambient Fauna - Breeding/Fearful/Passive - African Elephant
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #378 |
Ambient - Swamp
|
OPEN
|
task
|
Should Have
|
|
Music & Sound FX
|
| #3313 |
Alpha 18 only renders bluescreen with old graphics card
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2769 |
Alpha 17 - R02092014 - AI civilization is not developing
|
|
defect
|
Should Have
|
|
AI
|
| #2774 |
Alpha 17 - 02/09/2014 - deleting any object -> system error
|
|
defect
|
Should Have
|
|
Core engine
|
| #2697 |
Alpha 16 has buggy graphics and crashes
|
|
defect
|
Should Have
|
|
Core engine
|
| #3123 |
Allow wild predators to be used as food
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #3135 |
Allow combat elephants to be garrisoned in CC & Elephant Stables
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4758 |
After 2 hours of playing, enemy units aren't attacked anymore
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1183 |
Add player team information to "PlayerData" for random maps
|
|
defect
|
Should Have
|
|
Core engine
|
| #5143 |
Add more civilization please
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1133 |
Add missing mines
|
Art Department
|
defect
|
Should Have
|
|
Art & Animation
|
| #3131 |
Add infantry crossbows
|
|
enhancement
|
If Time Permits
|
|
Art & Animation
|
| #3136 |
Add a way of region-selecting other than parallel to screen coordinates
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #3167 |
Add Seleudics units to unit summary
|
|
enhancement
|
Should Have
|
|
Website / Forum
|
| #6248 |
Add GUI property input_init_value_destroyed_at_focus
|
|
defect
|
If Time Permits
|
|
UI & Simulation
|
| #1482 |
Absent animation of destruction of ships
|
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #3515 |
AIs lauching attacks on Gaia
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2129 |
AIDiff undefined warnings in Atlas
|
|
defect
|
Should Have
|
|
Atlas editor
|
| #3487 |
AI stops doing anything after loading a game
|
|
defect
|
Should Have
|
|
AI
|
| #6095 |
AI level of difficulty should be viewable after game starts
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
| #6624 |
A26 crashing when started via LinuxMint Cinnamon
|
|
defect
|
Should Have
|
|
Core engine
|
| #6264 |
A24 Maurya civilization impossible build "edict pillar of ashoka"
|
|
defect
|
Should Have
|
|
Core engine
|
| #2652 |
A program where nothing is lost on shutdown should not ask if it really should shut down.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #4687 |
A list of suggestions that could potentially improve the game.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #5364 |
A few opinions!
|
|
enhancement
|
Nice to Have
|
|
AI
|
| #3139 |
0ad 18 crashes upon start up
|
|
defect
|
Should Have
|
|
Core engine
|
| #2527 |
0AD ctrl + number notworking
|
|
defect
|
Must Have
|
|
Core engine
|
| #3723 |
0 A.D. tutorial stuck at shift-click 5 hoplites
|
|
defect
|
Should Have
|
|
Core engine
|
| #3172 |
0 A.D 18 crashes on startup
|
|
defect
|
Must Have
|
Alpha 18
|
Core engine
|
| #3045 |
.gitignore moz31 folder
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #5258 |
(bug) Ungarrisonable building option doesn't work.
|
|
defect
|
Should Have
|
|
UI & Simulation
|