| #751 |
Bad login link on 0AD page
|
Brian Stempin
|
defect
|
Should Have
|
|
Website / Forum
|
| #861 |
Music on new website does not play on IE7
|
Brian Stempin
|
defect
|
Should Have
|
|
Website / Forum
|
| #1547 |
Install Trac Theme
|
|
enhancement
|
If Time Permits
|
|
Website / Forum
|
| #2315 |
trac.wildfiregames.com: upgrade Apache to latest 2.2.x or 2.4.x version
|
philip
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #2316 |
make play0ad.com full HTML5 compatible
|
|
enhancement
|
Should Have
|
|
Website / Forum
|
| #2860 |
Update lighttpd on releases.wildfiregames.com
|
philip
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #2884 |
Features on play0ad
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3063 |
Update Apache and PHP on play0ad.com
|
philip
|
enhancement
|
Should Have
|
|
Website / Forum
|
| #4690 |
Add Flatpak to Linux install instructions
|
|
enhancement
|
Nice to Have
|
|
Website / Forum
|
| #5290 |
Update build instructions for Ubuntu trusty
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #3307 |
Translate botnames in the GUI of every client or replays
|
|
defect
|
If Time Permits
|
|
UI – Miscellaneous
|
| #6251 |
CCacheLoader error when clicking on an old save
|
|
defect
|
Should Have
|
|
UI – Miscellaneous
|
| #3920 |
Grid for building placement
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
| #6221 |
Default shadow cutoff distance too low
|
|
defect
|
Should Have
|
|
UI – In-game
|
| #6398 |
Game is impossible to play because of an error.
|
|
defect
|
Must Have
|
Alpha 26
|
UI – In-game
|
| #3121 |
In Match Setup > More Options dialog, reword the checkboxes
|
|
defect
|
Nice to Have
|
|
UI – Game setup
|
| #1081 |
Selection box draws in front of minimap
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #1292 |
Minimap is wrongly placed
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1301 |
[PATCH] Priest Praying
|
clifton
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #1303 |
Resources for the destruction of units
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1515 |
[PATCH] Hack and slash style selection control
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1586 |
[PATCH] Annotate AIs by difficulty level
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1651 |
Minimum distance to enemy CCs.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1703 |
[PATCH] farm management
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1830 |
Civ Center bottleneck?
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1834 |
[PATCH] Allow random maps to restrict the gamesetup mapsize choice
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #1982 |
Allow constructing buildings in allied territory
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2054 |
Technology Enhancement: Tech affecting allies, enemies, etc.
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2134 |
Let units recieve experience when garissoned in certain buildings
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2136 |
[PATCH] Disable automatic gathering of a new treasure
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2194 |
Starcraft-like attack command is well hidden
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2201 |
Day and night cycle
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2281 |
Sheeps auto fatten
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2300 |
Modify the default trading goods for new trader
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2343 |
[PATCH] Attack preference based on bonus
|
dumbo
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2365 |
Siege units / Bolt shooter not defending / attacking
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2531 |
[PATCH] Default formations for units
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2688 |
Garrisoning/Turret Consequency: Remove cavalry_ infantry_ distinction and cavalry related stats and define default_garrisoning in the GarrisonHolder instead.
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #2717 |
Unpack depending on unit stance
|
Radagast
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2832 |
[PATCH] rome_infantry_spearman created advanced by default
|
maveric
|
defect
|
Should Have
|
|
UI & Simulation
|
| #2973 |
[PATCH] Enable JS Debugger SM 31
|
trompetin17
|
enhancement
|
Should Have
|
Alpha 20
|
UI & Simulation
|
| #3155 |
[PATCH] Allow the Developers Overlay only with cheats enabled
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #3195 |
[PATCH] Nomad - Set initial units to passive to prevent unwanted kills before CC is up
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3211 |
[PATCH] Cancel the whole production queue
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3237 |
Make Palissade Walls Capturable
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3259 |
[PATCH] Clean javascript code syntax of for loops
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3260 |
Spamfilter for gamesetup (and ready button spam)
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #3468 |
[PATCH] Reimplement Stamina
|
Stan
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3646 |
Territory changes are visible through the fog of war
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3745 |
[PATCH] Back-to-work icon is not shown sometimes
|
svott
|
defect
|
Must Have
|
|
UI & Simulation
|
| #4429 |
[PATCH] Smith aura for citizen soldier
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4469 |
Why not send units to gather other resources after finishing the current one?
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #4517 |
Uniform relic placement for Capture the Relic
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #4672 |
Smarter workers
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #4792 |
More tactical features add to units
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #4867 |
Welcome Screen Display Error After Windows Update
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4880 |
Capturing Buildings & Enemie's dirty little game winning secret exposed :)
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #4910 |
Refactor random gamesetup dropdown item
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #5170 |
game crashes when viewing undiscovered area
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5384 |
version numbers of '0 A.D.' broken since 0.23b on macOS
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #6592 |
Auto-research/ hide techs under specific conditions
|
|
enhancement
|
If Time Permits
|
|
UI & Simulation
|
| #3697 |
[PATCH] Improve the trading mechanism
|
|
enhancement
|
Should Have
|
|
Simulation
|
| #5902 |
Allow entities without resistance.
|
Freagarach
|
defect
|
Should Have
|
|
Simulation
|
| #6130 |
Make elephants always go in front when in box formation.
|
|
enhancement
|
Should Have
|
Alpha 25
|
Simulation
|
| #257 |
Improve build system
|
|
task
|
Nice to Have
|
|
Non-game systems
|
| #455 |
Fix SVN server setup
|
Philip Taylor
|
task
|
Should Have
|
|
Non-game systems
|
| #471 |
Fix Trac mail sending
|
|
task
|
Should Have
|
|
Non-game systems
|
| #477 |
include svn revision number
|
|
defect
|
If Time Permits
|
Alpha 3
|
Non-game systems
|
| #884 |
VC2008 Express test failures
|
|
defect
|
Should Have
|
Alpha 7
|
Non-game systems
|
| #1219 |
Avoid deleting custom content when updating/uninstalling
|
|
defect
|
Release Blocker
|
|
Non-game systems
|
| #1890 |
JS Debugger hooks are per runtime
|
Yves
|
defect
|
Nice to Have
|
Alpha 16
|
Non-game systems
|
| #3419 |
Autohost
|
|
enhancement
|
Nice to Have
|
|
Network
|
| #3765 |
Banning doesn't work with weird nicknames
|
|
defect
|
Nice to Have
|
|
Network
|
| #4339 |
Hide lagwarnings until the turnmanager waits for that client
|
|
defect
|
Nice to Have
|
|
Network
|
| #4806 |
Bug when trying to join a friend hall
|
|
defect
|
Must Have
|
|
Network
|
| #2331 |
[ENHANCEMENT] Age Phase Sound
|
LAVS / Lion.Kanzen
|
enhancement
|
Should Have
|
|
Music & Sound FX
|
| #2668 |
Alliances or Guilds for multiplayer. ("Guild-System")
|
Josh
|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
|
| #3023 |
Display Multiplayer Games Elapsed Time
|
|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
|
| #3393 |
Lobby - dropdown list to change presence
|
|
defect
|
Nice to Have
|
|
Multiplayer lobby
|
| #4376 |
Rating bot could show civs
|
|
enhancement
|
Nice to Have
|
|
Multiplayer lobby
|
| #5286 |
read terms of use checkbox resets when user starts typing his name
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #5337 |
XpartaMuPP doesn't send gamelist to all JIDs of a user
|
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #3772 |
Iberian city walls do not appear
|
|
defect
|
Should Have
|
|
Maps
|
| #3852 |
Require explicit painting of water tiles to create water
|
|
enhancement
|
Should Have
|
|
Maps
|
| #5023 |
Unify Random/Skirmish/Scenario maps
|
|
enhancement
|
If Time Permits
|
|
Maps
|
| #11 |
User Profiles
|
|
task
|
Must Have
|
|
Core engine
|
| #38 |
PMDExp
|
|
task
|
Must Have
|
|
Core engine
|
| #39 |
Environmental Events
|
|
task
|
Should Have
|
|
Core engine
|
| #64 |
Document Latest Session GUI
|
|
task
|
Should Have
|
|
Core engine
|
| #77 |
Attrition Damage (territories)
|
|
task
|
Should Have
|
|
Core engine
|
| #101 |
vfs_optimizer: don't add mods to main archive
|
Jan Wassenberg
|
task
|
Should Have
|
Alpha 7
|
Core engine
|
| #102 |
Misc VFS cleanup
|
Jan Wassenberg
|
task
|
If Time Permits
|
Alpha 5
|
Core engine
|
| #111 |
GUI - Custom Control Properties
|
sluzky
|
task
|
Should Have
|
|
Core engine
|
| #115 |
GUI - Multiple Screen Layouts
|
|
task
|
Nice to Have
|
|
Core engine
|
| #140 |
Large Scale C++ design
|
Jan Wassenberg
|
task
|
Nice to Have
|
|
Core engine
|
| #151 |
rmgen: harvestability of trees
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #162 |
ffmpeg licensing issues
|
|
defect
|
Release Blocker
|
Alpha 1
|
Core engine
|
| #172 |
Fast shutdown
|
Jan Wassenberg
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #173 |
Odd rendering errors with renderpath=vertexshader
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #179 |
Alpha-channel problems with NVemulate and renderpath=vertexshader
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #181 |
Possibly broke stamina decay when running to target
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #187 |
Heap usage profiling
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #188 |
Entities might use inconsistent units for Range/LOS
|
|
defect
|
Should Have
|
|
Core engine
|
| #197 |
FAM hotloading might miss some files
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #208 |
Kill entity - Network support
|
|
task
|
Nice to Have
|
|
Core engine
|
| #213 |
Gameplay: charge bonus is awarded incorrectly
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #222 |
Better reference-counting of entities
|
Jan Wassenberg
|
task
|
Should Have
|
|
Core engine
|
| #229 |
GUI: "Phantom" Health Bars appear in the GUI when multiple units or structures are selected.
|
Anton Galitch
|
defect
|
If Time Permits
|
|
Core engine
|
| #255 |
Crash in the first minutes of MP game
|
|
task
|
Should Have
|
|
Core engine
|
| #275 |
Stamina values do not seem to translate correctly from entity to actual gameplay
|
|
defect
|
Should Have
|
|
Core engine
|
| #299 |
multihead water reflections render bug
|
|
defect
|
Should Have
|
|
Core engine
|
| #301 |
CBound::Transform loop optimization
|
ricky
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #303 |
Remove Atlas integration from main menu
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #306 |
"Call stack" when starting the game
|
|
defect
|
Should Have
|
|
Core engine
|
| #309 |
Region borders on water surface
|
Andrew
|
enhancement
|
If Time Permits
|
Alpha 2
|
Core engine
|
| #312 |
Bug: right doubleclick makes running units walk+patch
|
Jan Wassenberg
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #466 |
Add SpiderMonkey JIT stats to profiler
|
|
task
|
Nice to Have
|
|
Core engine
|
| #562 |
Merge FCollada forks
|
|
task
|
Nice to Have
|
|
Core engine
|
| #644 |
Display idle units in the empty panels when no units are selected
|
|
enhancement
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #659 |
OS X Makefile input not properly sanitized
|
|
defect
|
Nice to Have
|
Alpha 3
|
Core engine
|
| #720 |
Fix lighting of units in FoW, with shadows enabled
|
|
defect
|
If Time Permits
|
|
Core engine
|
| #749 |
redundant AI settings chooser
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #772 |
Ability to modify Civilization and Team also for "Scenario" map
|
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #796 |
Multiple clicks to select units
|
|
enhancement
|
Should Have
|
Alpha 5
|
Core engine
|
| #806 |
Use JS_SetFunctionCallback for profiling
|
Kenny Long
|
task
|
Should Have
|
Alpha 7
|
Core engine
|
| #846 |
[PATCH] memleak in CJSObject::AddProperty
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #887 |
[PATCH] Catch terrain patch vertex height for water rendering
|
philip
|
enhancement
|
Should Have
|
Alpha 7
|
Core engine
|
| #1002 |
Unreasonably poor perfomance in main menu
|
|
defect
|
Should Have
|
Alpha 8
|
Core engine
|
| #1008 |
Hide unexplored territory borders in FOW
|
|
defect
|
Should Have
|
|
Core engine
|
| #1038 |
Make Ctrl+0 clear current control group
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1059 |
Detailed documentation of default mod "public" files/filestructure
|
|
task
|
Nice to Have
|
|
Core engine
|
| #1060 |
[PATCH] The conditional expressions of the 'if' operators situated alongside each other are identical
|
|
enhancement
|
Should Have
|
Alpha 9
|
Core engine
|
| #1080 |
Sync logs from multiple local clients stomp on each other
|
|
defect
|
Should Have
|
|
Core engine
|
| #1191 |
[PATCH] 'esc' key mapped to toggleMenu()
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1197 |
[PATCH] Incorrect aliasing of core/extension GLhandleARB shader functions
|
|
defect
|
If Time Permits
|
Alpha 15
|
Core engine
|
| #1274 |
I can involve guns and cavalry in house construction
|
|
defect
|
Should Have
|
|
Core engine
|
| #1286 |
Citizen soldiers start to work after they will construct a building
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1307 |
Incorrect "military constructions" work
|
|
defect
|
Should Have
|
|
Core engine
|
| #1328 |
Efficient, dynamic terrain decals (footprints, blood)
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #1348 |
Alt key get grabbed by OS (Ubuntu 12.04)
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1390 |
[PATCH] 'm_BoneMatrices' pointer was utilized before it was verified against nullptr (model.cpp)
|
|
defect
|
Should Have
|
|
Core engine
|
| #1451 |
dead sheep opens the fog of war
|
|
defect
|
Should Have
|
|
Core engine
|
| #1465 |
Can not set the rally point when camera is behind the building
|
|
defect
|
Should Have
|
|
Core engine
|
| #1481 |
destroying of building sides before start
|
|
defect
|
Must Have
|
|
Core engine
|
| #1528 |
[PATCH] Implicit js->C++ type conversions are non-fatal
|
Deiz
|
defect
|
If Time Permits
|
|
Core engine
|
| #1548 |
Relatively Weak Economy
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1579 |
shipwreck objects needs a water class
|
|
defect
|
Should Have
|
|
Core engine
|
| #1645 |
Unit movement system logic
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #1667 |
add support for opus audio codec
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #1680 |
[PATCH] Variables recreation
|
|
defect
|
If Time Permits
|
|
Core engine
|
| #1685 |
Carthaginian mill specfic name fix
|
|
defect
|
Should Have
|
|
Core engine
|
| #1775 |
Indicate previous status of an idle worker
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1825 |
Reflection glitch near water's edge at oblique angles
|
|
defect
|
Should Have
|
|
Core engine
|
| #1859 |
[PATCH] Fix the caching of texture bindings in ModelRenderer.cpp
|
wraitii
|
defect
|
Should Have
|
Alpha 15
|
Core engine
|
| #1864 |
[PATCH] Restrict builders to allowed structures
|
|
defect
|
Should Have
|
|
Core engine
|
| #1916 |
[PATCH] Fullscreen doesn't work on multi-monitor setups with SDL1.2
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1923 |
[PATCH] very performance basic non behaviour changing optimisations (in hotspot only)
|
tuan kuranes
|
defect
|
Should Have
|
|
Core engine
|
| #1951 |
VC++ 2005 build broken: missing __cpuidex
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2005 |
[PATCH] CParser removed + Hotkey patch
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2006 |
[PATCH] CModelDef slow/memory intensive load
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2007 |
[PATCH] GuiManager TickObjects performance fix
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2016 |
[PATCH] Adaptive quadtree
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #2020 |
[PATCH] Memory Pool + Bucket Allocator
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2023 |
[PATCH] Const arguments
|
tuan kuranes
|
defect
|
Nice to Have
|
|
Core engine
|
| #2024 |
[PATCH] branching in minimap texture filling
|
tuan kuranes
|
defect
|
Nice to Have
|
Alpha 15
|
Core engine
|
| #2027 |
[PATCH] TextRenderer allocation and cache fix
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2029 |
[PATCH] ShaderDefines freaky cache fix
|
Jorma Rebane
|
enhancement
|
Must Have
|
|
Core engine
|
| #2105 |
minimap can give a hint about terrain elevation - possible cheat
|
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #2118 |
Gather version informations into the config files
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #2193 |
Optimize formation regrouping
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2197 |
Change Trac encoding to UTF-8
|
|
defect
|
Should Have
|
Website / Forum
|
Core engine
|
| #2398 |
[PATCH] thread notifications and list sorting
|
|
defect
|
Should Have
|
|
Core engine
|
| #2417 |
Windows 2000 support broken
|
|
defect
|
Should Have
|
|
Core engine
|
| #2429 |
Crash with OpenAL on OSX 10.6.8 x86
|
|
defect
|
Should Have
|
|
Core engine
|
| #2509 |
[PATCH] Separate mod config from global config
|
|
defect
|
Should Have
|
|
Core engine
|
| #2579 |
UnitAI breakup
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #2618 |
Run AI logic in a separate thread
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #2745 |
[PATCH] Write the revision version in the command.txt
|
trompetin17
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #2992 |
Automatic fallback based on selectable health limit
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #3117 |
mod zip files should not require a directory with same name
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #3161 |
Game saved in 0.0.17 fails to open in 0.0.18 due to "TypeError: data.entities is undefined"
|
|
defect
|
Should Have
|
|
Core engine
|
| #3175 |
Deserialization failed!
|
|
defect
|
Should Have
|
|
Core engine
|
| #3325 |
Document CTextRenderer::Render
|
|
task
|
Should Have
|
|
Core engine
|
| #3368 |
[PATCH] Switch to compiler implementations of sqrt
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #3371 |
Units try to capture ennemies buildings instead of attacking them
|
|
defect
|
Should Have
|
|
Core engine
|
| #3521 |
OpenAL crash when closing match on OS X 10.11
|
|
defect
|
Should Have
|
|
Core engine
|
| #3527 |
Visual Replay doesn't process commands on turn 0
|
|
defect
|
Should Have
|
|
Core engine
|
| #3620 |
Steam
|
|
defect
|
Should Have
|
|
Core engine
|
| #3678 |
Introductory tutorial: 1 warning and 2 minor glitches
|
|
defect
|
Should Have
|
|
Core engine
|
| #3788 |
Refactoring and clarifies gui subsystem source code
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #4436 |
Huge or dynamically changing amount of repeated XML elements
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #5438 |
Improve XML sprite effects extensibility to be able to add new effects.
|
nani
|
enhancement
|
If Time Permits
|
|
Core engine
|
| #5539 |
Grid.h access violation [VS2013 release]
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #5990 |
TextureConverter failed P24817 + D3504
|
|
defect
|
Must Have
|
Alpha 26
|
Core engine
|
| #6068 |
Display Bug
|
|
defect
|
Should Have
|
Alpha 25
|
Core engine
|
| #6296 |
Add a hint to disable TLS - No me deja iniciar sesión
|
|
defect
|
Should Have
|
|
Core engine
|
| #6702 |
[macOS debug mode] pyrogenesis_dbg process freezes or is extremely slow when starting the game
|
|
defect
|
Should Have
|
|
Core engine
|
| #6942 |
Crash in multiplayer game after consistently lowering FPS.
|
|
defect
|
Should Have
|
|
Core engine
|
| #1072 |
SpiderMonkey does not compile on Mac OS Lion - patch attached
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #1119 |
64 bits compile fails on OS X
|
|
defect
|
Nice to Have
|
|
Build & Packages
|
| #1416 |
[PATCH] Link with -Wl,-z,relro
|
|
enhancement
|
If Time Permits
|
|
Build & Packages
|
| #1518 |
Submit premake modifications to upstream
|
Itms
|
task
|
Nice to Have
|
|
Build & Packages
|
| #3944 |
Consider not including XML files in Release
|
|
defect
|
Nice to Have
|
|
Build & Packages
|
| #4192 |
[PATCH] Allow build with system tinygettext
|
|
enhancement
|
Nice to Have
|
|
Build & Packages
|
| #4753 |
Create a clone of the art_source repository on Github
|
|
task
|
Nice to Have
|
|
Build & Packages
|
| #4790 |
A23 libraries update
|
Itms
|
task
|
Should Have
|
|
Build & Packages
|
| #4846 |
Make sure the Jenkins build script can patch itself
|
Itms
|
defect
|
Should Have
|
|
Build & Packages
|
| #6653 |
(0 A.D) Conflicting and missing files when trying to install OpenSUSE dependencies
|
|
enhancement
|
Nice to Have
|
|
Build & Packages
|
| #6693 |
Review malware reported by clamav
|
|
task
|
Should Have
|
|
Build & Packages
|
| #6698 |
Premake doesn't invalidate targets after changing defines
|
Itms
|
defect
|
Should Have
|
|
Build & Packages
|
| #121 |
Dynamically link DevIL
|
Philip Taylor
|
task
|
Must Have
|
|
Atlas editor
|
| #1397 |
Atlas fails to load a map/rms/rmgenlib when %localappdata%\0ad\... is deleted after using it
|
|
defect
|
If Time Permits
|
|
Atlas editor
|
| #1458 |
Atlas - no min/max zoom limits for the camera
|
|
enhancement
|
Must Have
|
|
Atlas editor
|
| #3028 |
[PATCH][DEFECT] Non playable civilizations can be chosen in Altas
|
trompetin17
|
defect
|
Should Have
|
|
Atlas editor
|
| #667 |
Fields constructed using a hammer
|
Art Department
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #1267 |
Imposing of objects
|
|
defect
|
Nice to Have
|
|
Art & Animation
|
| #1466 |
Units pass through each other and accelerate when turning
|
|
defect
|
Should Have
|
|
Art & Animation
|
| #1517 |
Improve selection ring
|
|
enhancement
|
If Time Permits
|
|
Art & Animation
|
| #1761 |
Unexpected PathResult
|
|
defect
|
Should Have
|
|
AI
|
| #2397 |
[PATCH] CCmpAIManager documented and updated
|
|
enhancement
|
Should Have
|
|
AI
|
| #3098 |
Formations
|
|
defect
|
Must Have
|
|
AI
|
| #3272 |
OOS on rejoin - Petra AI - estimated gather rates
|
|
defect
|
Should Have
|
|
AI
|