| #71 |
Graphics - Light & Shadow
|
|
task
|
Should Have
|
|
Core engine
|
| #628 |
would you like the warning messages from a build?
|
|
task
|
If Time Permits
|
Alpha 4
|
Non-game systems
|
| #3071 |
Suggestion to track bug reports in Linux distributions
|
|
task
|
Nice to Have
|
|
Build & Packages
|
| #1079 |
Add a hotkey to exit the program immediately
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #1216 |
Theme Finalization - Move non-standard CSS
|
|
enhancement
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #1538 |
Improve health / status bar appearance
|
|
enhancement
|
Nice to Have
|
|
Art & Animation
|
| #1779 |
Improve Fallback for no scripts on website
|
MishFTW
|
enhancement
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #1877 |
r13313 unnecessarily disable water effects on Win 7
|
|
enhancement
|
Should Have
|
|
Core engine
|
| #2153 |
Manual in game
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #2920 |
Adding Non-Stackable Attribute To Auras
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #2990 |
Provide Ctrl+Z shortcut for selecting all units of a type by default
|
|
enhancement
|
Nice to Have
|
|
Core engine
|
| #3867 |
Units rank
|
|
enhancement
|
Nice to Have
|
|
UI & Simulation
|
| #4064 |
[PATCH] Select idle in selection
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #5024 |
Multiplayer Game Settings Summary And Countdown
|
|
enhancement
|
Should Have
|
|
UI – Game setup
|
| #5093 |
Please add a way to disable music (either UI or keyboard shortcut)
|
|
enhancement
|
Should Have
|
|
UI & Simulation
|
| #5275 |
Citizen Soldier: Targetting resources instead of enemies
|
|
enhancement
|
Nice to Have
|
|
UI – In-game
|
| #6732 |
New temple tech for self healing while being garrisoned in a ship
|
|
enhancement
|
Should Have
|
|
UI – In-game
|
| #184 |
Assertion failure when running tests under Valgrind
|
|
defect
|
Should Have
|
|
Core engine
|
| #226 |
Crash: Game Crashes when deleting a structure that is being built.
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #234 |
Hard Crash when using "Big Screenshot" while playing game.
|
charles
|
defect
|
If Time Permits
|
Alpha 1
|
Core engine
|
| #235 |
Crash when loading a different map
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #248 |
Transparent Alpha Channel rendering problem for farms.
|
|
defect
|
Should Have
|
|
Core engine
|
| #253 |
Crash on loading CSimulation
|
Jan Wassenberg
|
defect
|
Should Have
|
Alpha 5
|
Core engine
|
| #300 |
Can't start the game
|
|
defect
|
Should Have
|
|
Core engine
|
| #446 |
DirWatch doesn't like Windows symbolic links
|
Andrew
|
defect
|
Nice to Have
|
Alpha 2
|
Core engine
|
| #447 |
Minimap overlays button tooltips.
|
|
defect
|
Nice to Have
|
Alpha 5
|
Core engine
|
| #469 |
[NEEDS INFO] Access violation writing 0x0B69CA40
|
|
defect
|
Release Blocker
|
Alpha 3
|
Core engine
|
| #494 |
Ensure xmlSetStructuredErrorFunc is used correctly
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #528 |
Fix units getting stuck inside groups of obstacles
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #536 |
Akaestor (Healer) training progress shown as 1000%
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #587 |
Depth texture shadows break untextured rendering
|
|
defect
|
Nice to Have
|
Alpha 25
|
Core engine
|
| #632 |
Errors when switching to "Actor view"
|
|
defect
|
Should Have
|
Alpha 3
|
Atlas editor
|
| #634 |
Shadows Cause Animals to Disappear
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #635 |
[NEEDS INFO] when trying to host a game it crashes
|
|
defect
|
Should Have
|
Alpha 3
|
Core engine
|
| #636 |
Flashing pixel on maps/flashing text on main menu
|
|
defect
|
Nice to Have
|
Alpha 3
|
Non-game systems
|
| #660 |
64 bits compile fails on OS X
|
|
defect
|
Nice to Have
|
Alpha 7
|
Core engine
|
| #680 |
[Atlas] Fix Run Simulation crash
|
|
defect
|
Nice to Have
|
Alpha 3
|
Atlas editor
|
| #704 |
Atlas Launch Error
|
|
defect
|
Nice to Have
|
Alpha 5
|
Atlas editor
|
| #728 |
Visiting main site logs user out of forum
|
|
defect
|
Must Have
|
|
Website / Forum
|
| #834 |
[NEEDS INFO] [CRASH] Function call failed
|
|
defect
|
Release Blocker
|
Alpha 6
|
Core engine
|
| #851 |
Error 404 after donation
|
Brian Stempin
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|
| #890 |
Soldiers destroy towers instead of repair them
|
|
defect
|
Release Blocker
|
Alpha 6
|
UI & Simulation
|
| #900 |
Crash running two instances of the game at once
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #975 |
Game slows down drstically when I destroy JuBots Town Center
|
|
defect
|
Must Have
|
Alpha 12
|
Core engine
|
| #978 |
Rare crash in Intel drivers in glvwprintf on Win7
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #1006 |
glDrawElements crash in CPatchRData::RenderBases
|
|
defect
|
Should Have
|
|
Core engine
|
| #1010 |
Error in BuildingAI FireArrows when a player with a tower is defeated
|
|
defect
|
Should Have
|
Alpha 16
|
UI & Simulation
|
| #1020 |
Problem loading game data on Vista
|
|
defect
|
Should Have
|
|
Core engine
|
| #1069 |
[NEEDS MORE INFO] Building Premake4 (release) fails
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1139 |
Can't start game with fglrx
|
|
defect
|
Should Have
|
|
Core engine
|
| #1151 |
GL_INVALID_OPERATION
|
|
defect
|
Should Have
|
Alpha 9
|
Core engine
|
| #1193 |
Replace SpiderMonkey's Math functions with platform consistent versions
|
|
defect
|
Should Have
|
Alpha 16
|
Core engine
|
| #1196 |
Crash in wsdl.cpp:438 (SDL_SetVideoMode)
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #1302 |
Atlas crashes on OS X when resizing too small
|
|
defect
|
Must Have
|
Alpha 10
|
Atlas editor
|
| #1423 |
Forum quicksearch doesn't search staff forums
|
Brian Stempin
|
defect
|
Nice to Have
|
Website / Forum
|
Website / Forum
|
| #1434 |
Crash in CPatchRData::RenderStreams when starting game (Intel / WinXP)
|
|
defect
|
Should Have
|
|
Core engine
|
| #1467 |
Area with trees, located below the base is a priority when sending units
|
|
defect
|
Should Have
|
|
Core engine
|
| #1512 |
No menu in atlas on Ubuntu Unity (12.04 LTS)
|
|
defect
|
Nice to Have
|
|
Atlas editor
|
| #1648 |
show FPS in developer overlay or option in settings
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #1661 |
Shadow bug after map revealed
|
|
defect
|
Should Have
|
|
Core engine
|
| #1689 |
NaN Resources
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1763 |
Session tooltips disappear and music stops playing
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #1769 |
Sometimes units keep playing gathering animation after the resource node has been depleted
|
|
defect
|
Should Have
|
|
Core engine
|
| #2022 |
[PATCH] Territory Memory fragmentation
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #2050 |
Atlas crashes when modifying terrain elevation
|
|
defect
|
Must Have
|
|
Atlas editor
|
| #2108 |
Crash in CProfileManager::Start
|
|
defect
|
Should Have
|
|
Core engine
|
| #2113 |
Assertion failed in CShaderProgram::AssertPointersBound
|
|
defect
|
Should Have
|
|
Core engine
|
| #2188 |
AlcInit failed when starting Atlas from main menu
|
|
defect
|
Should Have
|
|
Atlas editor
|
| #2200 |
Function keys not working inside the game
|
|
defect
|
Should Have
|
|
Core engine
|
| #2526 |
OOS MP 2 players r15109
|
|
defect
|
Release Blocker
|
|
UI & Simulation
|
| #2544 |
Compilation without precompiled header files fails.
|
|
defect
|
Should Have
|
|
Build & Packages
|
| #2701 |
Bug ingame and crash
|
|
defect
|
Should Have
|
|
AI
|
| #2909 |
VisualActor incorrectness when carrying resources
|
|
defect
|
Nice to Have
|
|
Core engine
|
| #3014 |
units aren't showing shooting missile animation
|
|
defect
|
Must Have
|
|
Art & Animation
|
| #3124 |
Selection bounding box of buildings is sometimes bigger than it should be
|
|
defect
|
Should Have
|
|
Core engine
|
| #3134 |
[Formations] Units wont attack CC with line open / flank / skirmish formation
|
|
defect
|
Must Have
|
|
Core engine
|
| #3249 |
Citizen units cannot hunt animals
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #3282 |
Linux compiles dlls
|
|
defect
|
Should Have
|
|
Core engine
|
| #3388 |
[PATCH] Lobby - no playerlist after connecting
|
elexis
|
defect
|
Should Have
|
|
Multiplayer lobby
|
| #3564 |
Siege should not attack when ordering a capture request
|
|
defect
|
Should Have
|
Alpha 19
|
UI & Simulation
|
| #3624 |
Some units cannot pass through gates
|
|
defect
|
Should Have
|
|
Core engine
|
| #3648 |
Rendering issue in menus
|
|
defect
|
Must Have
|
|
UI – Miscellaneous
|
| #3649 |
Downloaded version 19, does NOT work...
|
|
defect
|
Must Have
|
|
Core engine
|
| #3681 |
Altas: wrong territory rendering after map resize
|
|
defect
|
Should Have
|
|
Atlas editor
|
| #3719 |
Migration map - AI don't migrate
|
|
defect
|
Should Have
|
|
AI
|
| #3881 |
Bug report
|
|
defect
|
Release Blocker
|
|
Core engine
|
| #3882 |
Test failure on i386 with GCC 6
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #4017 |
Networked summary screen
|
|
defect
|
Nice to Have
|
|
Network
|
| #4024 |
The game crash!
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4048 |
Hangs if HDD turns off
|
|
defect
|
Nice to Have
|
|
Network
|
| #4207 |
Fehler Meldung
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4335 |
Fix Alpha 21 Ubuntu 14.04 build on the WFG PPA
|
|
defect
|
Release Blocker
|
|
Build & Packages
|
| #4521 |
Hotkeys in user.cfg will not set properly
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4642 |
Attack bug - Catapult packing and unpacking repeatedly while having negative heightbonus
|
|
defect
|
Should Have
|
|
Simulation
|
| #4676 |
Map specific templates
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #4689 |
New maps not available in Alpha 22
|
|
defect
|
Must Have
|
|
Maps
|
| #4717 |
Error on launching game when loading maps/scripts/ConquestCivicCenters.js
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #4731 |
In Greek Acropolis (4), siege units cannot reach a part of the map
|
Happy Concepts
|
defect
|
Should Have
|
|
Maps
|
| #4797 |
Can't find the new maps
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #4847 |
RunHardwareDetection numa_NumNodes Crash
|
|
defect
|
Should Have
|
Alpha 26
|
Core engine
|
| #4884 |
Shadows totally displaced
|
|
defect
|
Should Have
|
|
Core engine
|
| #4926 |
AuraManager should distinguish Auras by Aura name, not by Aura effects
|
|
defect
|
Should Have
|
|
Simulation
|
| #5098 |
[Atlas] The game view rendering is broken for wxWidgets 3.1.1
|
|
defect
|
Must Have
|
|
Atlas editor
|
| #5138 |
I cant paly game onliine
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5278 |
Tutorial says Barracks needed to phase up
|
|
defect
|
Must Have
|
|
UI & Simulation
|
| #5365 |
Display problem
|
|
defect
|
Nice to Have
|
|
UI & Simulation
|
| #5375 |
Not Attacking Back
|
|
defect
|
Should Have
|
|
UI & Simulation
|
| #5436 |
Sandbox AI should not attack
|
|
defect
|
Should Have
|
|
AI
|
| #5455 |
Erro no Mapa
|
|
defect
|
Should Have
|
|
Simulation
|
| #5576 |
data files not found and Shader segfault on Fedora 29
|
|
defect
|
Must Have
|
|
Core engine
|
| #5594 |
military units dont attack
|
|
defect
|
Should Have
|
|
UI – In-game
|
| #5814 |
Units can't attack when attacked
|
|
defect
|
Must Have
|
|
Simulation
|
| #5853 |
Playing 0ad in 4K
|
|
defect
|
Should Have
|
|
Core engine
|
| #6349 |
screen slide
|
|
defect
|
Must Have
|
|
Core engine
|
| #6499 |
fps limiter seems to be broken
|
|
defect
|
Must Have
|
|
Core engine
|
| #6762 |
mac m1 can't start game
|
|
defect
|
Must Have
|
|
Core engine
|
| #6826 |
A 27 mod not replacing the resource upgrades
|
|
defect
|
Should Have
|
|
Simulation
|
| #6904 |
Sync of revision log halted since February 5, 2024
|
|
defect
|
Should Have
|
Website / Forum
|
Website / Forum
|