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Ticket Summary Status Owner Type Priority Milestone
#16 Entity Event - Ready new task Nice to Have Backlog
#28 Entity Event - Pick Up new task Nice to Have Backlog
#40 Weather new task Nice to Have Backlog
#45 Enhance Terrain Blending new task Should Have Backlog
#46 Skybox new task Nice to Have Backlog
#57 [PATCH] Minimap new wraitii task Should Have Work In Progress
#66 Write 0 A.D. War Story new task Nice to Have Website / Forum
#72 Graphics - Billboards new task Nice to Have Backlog
#78 Preloading new task Nice to Have Backlog
#83 [ATLAS] UI fixes new task If Time Permits Backlog
#84 Customisable brushes new task Nice to Have Backlog
#85 Object placement list new task Should Have Backlog
#87 Cliff editor new task Should Have Backlog
#89 Advanced terrain texture editing new task Nice to Have Backlog
#92 Advanced terrain editing new task Nice to Have Backlog
#93 Trigger editor new task Should Have Backlog
#94 Entity stat editing new task Should Have Backlog
#97 Workspace editor new task Should Have Backlog
#107 GUI - Improvements to Styles new task Should Have Backlog
#108 GUI - Retrievable Sprite Properties new task Should Have Backlog
#109 GUI - Various Bugs/Requests new task Should Have Backlog
#110 GUI - Relational Coordinates new task Should Have Backlog
#112 GUI - Expansive Controls new task Should Have Backlog
#114 GUI - Style Skinning Support new task Nice to Have Backlog
#116 GUI - Entity-Aligned Controls new task Nice to Have Backlog
#118 [PATCH] Actor variation persistence new task Should Have Backlog
#131 Building Damage / Destruction / Capture visual clue new task Should Have Work In Progress
#161 Automatic checksumming and download of needed files new task Should Have Backlog
#182 Detect incorrectly-transparent actors new task Nice to Have Backlog
#192 Automatic Error Reporting (Client Side) new task Nice to Have Backlog
#193 Automatic Error Reporting (Server Side) new task Nice to Have Backlog
#204 Make XMB more efficient new task Nice to Have Backlog
#244 Clean up XMB text handling new task Nice to Have Backlog
#290 Set up automated symbol server for Windows debugging new task Should Have Backlog
#417 Component integration testing framework new task Should Have Backlog
#418 Debug serializer should handle exceptions nicely new task Nice to Have Backlog
#419 Binary serializer should report more helpful script error messages new task Nice to Have Backlog
#420 [PATCH] Overflow checking in CFixed new task Nice to Have Backlog
#422 Atlas entity editor new task Nice to Have Backlog
#430 Create binary serializer debugging code new task Nice to Have Backlog
#433 Sort out FP rounding modes new task Should Have Backlog
#445 Script component serializability tests new task Nice to Have Backlog
#517 Various Atlas requests new task Nice to Have Backlog
#529 [ATLAS] Improve player assignment behaviour new task Nice to Have Backlog
#559 [ATLAS] brush shapes and tile/vertex styles new task Should Have Backlog
#571 Minimap in Atlas new task Nice to Have Backlog
#742 Handle JS errors properly assigned Yves task Nice to Have Backlog
#743 Improve shadows new task Nice to Have Backlog
#837 0ad benchmark mode new task If Time Permits Backlog
#1055 Make an option in the installation to be portable new task Should Have Backlog
#1108 Engineer a way for WP and IPB to share login info new task If Time Permits Website / Forum
#1110 Archive builder support for non-base mods new task Should Have Backlog
#1814 [Git] [Step 2] Create update.bat to sync windows binaries new task Must Have Backlog
#1816 [Git] [Step 3] Create .gitattributes for Git code repo new task Must Have Backlog
#1844 Change checkrefs.pl to pick up missing projectile attach points new task Should Have Backlog
#1967 Animal: Oryx beisa new task Should Have Backlog
#1977 Animal: Gharial assigned pfalox task Must Have Backlog
#1978 Animal: Indian Rhinoceros new task Should Have Backlog
#1983 Animal: Chukar Partridge new task Should Have Backlog
#1993 Animal: Gorilla (Male) new task Should Have Backlog
#2003 Animal: Cobra new task Should Have Backlog
#2179 Optimization of "gui sim update" needed when large groups of units are selected. new task Should Have Backlog
#2224 Structure: Persians: Wonder: Gate of all Nations new task Should Have Backlog
#2228 Structure: Texture: Eyecandy: Athenians: Athena Parthenos Statue new task Should Have Backlog
#2233 Unit: Ship: Ptolemies: Juggernaut new task Should Have Backlog
#2498 Add support for GUI testing new task Nice to Have Backlog
#2503 Different idle/walk stances with enemies around new task Nice to Have Backlog
#2736 Firing range techs should enlarge the vision range too. new task Should Have Backlog
#2824 [ATLAS] Introducing a snippet system new task Nice to Have Backlog
#2826 Refactor the state machine in input.js new task Should Have Backlog
#2895 Add the number of rated players new task Nice to Have Backlog
#2996 [PATCH] Update Android support new task Should Have Backlog
#3004 Update some bundled win32 libs new task Should Have Alpha 27
#3235 [PATCH] Switching between forms with tab button new Patrick Wolfert task Nice to Have Backlog
#3562 Decide whether resources/corpses should have an obstruction, and if so how and which. new task Should Have Backlog
#3596 Ease and publicize more how to contribute new task Nice to Have Backlog
#3825 Start using template strings new task Nice to Have Backlog
#4301 IPv6 enet support new task Must Have Backlog
#4345 Use Windows-standard button placement new task Nice to Have Backlog
#4347 [PATCH] change internals of EntityMap new wraitii task Should Have Work In Progress
#4362 Update and cleanup OS X libraries new task Should Have Alpha 27
#4403 Make component classes final new task Should Have Backlog
#4419 [PATCH] Improve testing tools new task Should Have Backlog
#4434 Implement local modifications of training costs (resources and time) new task Should Have Backlog
#4545 New feature: Battalions/formation. new task Nice to Have Backlog
#4551 Add a wiki page with an overview of minimum versions new task Must Have Backlog
#4724 Video playback new task Nice to Have Backlog
#4761 Giving more unit hotkey new task Should Have Backlog
#4866 Todo list for rmgen wallgen new task If Time Permits Backlog
#4972 Hide profile panel in lobby new task Should Have Backlog
#4976 Go back gui page new task Should Have Backlog
#4978 Presence Dropdown In Lobby And Auto Away Settable new task Should Have Backlog
#4980 Autocomplete chat commands and help command for ingame and gamesetup new task Should Have Backlog
#5036 glTF 2.0 support new task Should Have Backlog
#5075 Deduplicate gamesetup/atlas/autostart settings new task Should Have Backlog
#5502 [ATLASUI] Drop support for wxWidgets 2.8 new task Should Have Backlog
#5802 Implement "checkref" like validation in the engine. new task Nice to Have Backlog
#5872 Further Rendering options work new task Should Have Backlog
#5874 Threading improvements new task Must Have Work In Progress
#6244 Remove references of dropped OpenGL 1.1 Fixed Function Pipeline Renderer new task Nice to Have Backlog
#6414 Update to recent bugfix release SDL 2.26.1 assigned task Must Have Backlog
#6620 Remove spike and aggregate Profiler2 regions added in r18423 new task Should Have Backlog
#6667 Remove manual lifetime-management in the sound manager. assigned phosit task Nice to Have Work In Progress
#6819 Consider using rust+cargo for some external libraries new task Nice to Have Alpha 27
#6881 Remove this[name] = new this[name] loops. new task Nice to Have Alpha 27
#6928 Don't load maps on the main thread new task Nice to Have Alpha 27
#6929 Don't destroy a gui page in a js-callback new task Should Have Alpha 27
#29 Automatic exploring / scouting new Freagarach enhancement Should Have Work In Progress
#44 Terrain special effects (particles and decals) new enhancement Should Have Backlog
#48 Advanced Water Rendering new enhancement Nice to Have Backlog
#183 Video recording reopened enhancement Nice to Have Backlog
#185 Allow resizing of buildings/units new enhancement Should Have Backlog
#252 [PATCH] Gameplay Scripting: Entity and Actor coding for Secondary Attacks assigned bb enhancement Should Have Work In Progress
#304 Refactor engine (remove game-specific functionality) new enhancement Nice to Have Backlog
#408 [PATCH] Use exception strings instead of LOGERROR in (de)serializer new enhancement If Time Permits Backlog
#410 Component script debugger reopened Yves enhancement Should Have Backlog
#629 Show the current IP address when hosting a new game. new enhancement If Time Permits Backlog
#630 Register in the Windows (Vista+) Games Explorer new enhancement If Time Permits Backlog
#637 blood spray new enhancement Nice to Have Backlog
#657 Waypoint Flags new enhancement Must Have Backlog
#664 Atlas autosave new enhancement Must Have Backlog
#668 Maps border enhancement new enhancement If Time Permits Backlog
#679 [Atlas] Delete brush new enhancement Should Have Backlog
#698 GUI - Better support for keyboard input new enhancement Nice to Have Backlog
#791 Lightweight components / reduce overhead for resources new enhancement Nice to Have Backlog
#812 Add new options to game setup new enhancement Nice to Have Backlog
#933 Animate territory changes new enhancement Nice to Have Backlog
#938 Link together Atlas projects in XCode new enhancement Nice to Have Backlog
#940 Ships should have a turn radius and other movement enhancements new enhancement Nice to Have Backlog
#942 [PATCH] Improve Atlas toolbar assigned trompetin17 enhancement Nice to Have Backlog
#943 [PATCH] [ATLAS] Colour choice buttons are ugly on OS X new enhancement Nice to Have Backlog
#993 Cliffs new enhancement Nice to Have Backlog
#994 Running / Charging Units new enhancement Should Have Backlog
#995 [PATCH] Trampling new Freagarach enhancement Should Have Work In Progress
#997 Unit Conversion / Capturing new enhancement Should Have Backlog
#1003 remove 'TIMER' printing on stdout on non debug builds new enhancement If Time Permits Backlog
#1017 Tree-falling animation new enhancement Nice to Have Backlog
#1024 Load javascript files in subdirectories for AI's new enhancement Nice to Have Backlog
#1032 Further improvements to selection boxes new enhancement Nice to Have Backlog
#1039 Support Unicode combining characters new enhancement Should Have Backlog
#1041 Allow entity selections with multiple keywords (aka garrison flag fix) new enhancement Should Have Backlog
#1070 Running death animations new enhancement If Time Permits Backlog
#1088 Multiplayer saved games new enhancement Must Have Work In Progress
#1104 Add CMake as a build system new enhancement If Time Permits Backlog
#1192 [PATCH] Improve animal UnitAI behavior new enhancement Nice to Have Backlog
#1195 New/Improved Animation System new enhancement Should Have Backlog
#1208 Trading tax for allied players new enhancement Nice to Have Backlog
#1235 selection box moves when moving the camera new enhancement Nice to Have Backlog
#1237 Add rotation attribute to variant element in Actor files new enhancement Nice to Have Backlog
#1306 Civ centers and initial units are created for unassigned player slots new Grapjas enhancement Should Have Backlog
#1312 Add hotkeys in the construction. new enhancement Should Have Backlog
#1318 New Farmland Paradigm new enhancement Should Have Backlog
#1320 Implement error window on OS X new enhancement Should Have Backlog
#1335 Add small distinct unit type icons to unit portraits new enhancement Nice to Have Backlog
#1336 Add chat section to multiplayer game summary screen (similarly to multiplayer map setup) new enhancement Nice to Have Backlog
#1396 [PATCH] Test UTF-8 handling of scripts and data new enhancement Nice to Have Backlog
#1404 Add starting phase and max phase to map files and Atlas new enhancement Should Have Backlog
#1409 Improve time warp in order not run out of memory new enhancement Nice to Have Backlog
#1428 Animated textures new enhancement If Time Permits Backlog
#1446 Make targets glow new enhancement Nice to Have Backlog
#1492 [PATCH] working hotkeys for building, training, un- & garrisoning, formation & stance new enhancement Nice to Have Backlog
#1501 Improve ship damage / destruction animation new enhancement Nice to Have Backlog
#1514 Automatically update official 0ad Git repos after SVN commits new enhancement Nice to Have Backlog
#1521 [PATCH] Allow proper technology queueing new enhancement Nice to Have Backlog
#1532 GUI - Dropdown improvements new enhancement Should Have Backlog
#1550 Improve gate animation behavior new enhancement Should Have Backlog
#1598 Selecting only the same type of workers new enhancement Nice to Have Backlog
#1601 Show attacking units outside LOS new enhancement Should Have Backlog
#1602 Do engine- and mod version checks when connecting to direct MP games new enhancement Must Have Backlog
#1644 Support hardware suitability check new enhancement If Time Permits Backlog
#1649 Add more victory conditions / Gamemodes reopened enhancement Nice to Have Backlog
#1657 [PATCH] Session GUI: Unit panel improvements new enhancement Nice to Have Backlog
#1665 Citizen soldiers attack gaia animals without provocation assigned Grapjas enhancement Should Have Backlog
#1682 [PATCH] Minor updates to LICENSE.txt new enhancement Nice to Have Backlog
#1684 Offer debug symbols for bundled Windows libraries new enhancement Nice to Have Backlog
#1699 [PATCH] Spartan females won't chase ranged units (Infinite Chase Bug) reopened enhancement Nice to Have Backlog
#1709 animals / fauna flee in straight lines new enhancement Nice to Have Backlog
#1724 [PATCH] adding some collective behaviour of wild animals when attacked new enhancement Nice to Have Backlog
#1739 Add a technology score new enhancement Nice to Have Backlog
#1745 Add map preview support in Atlas new enhancement Nice to Have Backlog
#1750 Improve stances new enhancement Should Have Backlog
#1752 Improve siege order handling while packing new enhancement Nice to Have Backlog
#1757 [PATCH] Script to automatically change unit stats new enhancement Nice to Have Backlog
#1772 Make the gate's building easier new enhancement Nice to Have Backlog
#1773 [PATCH] Notifications about treasures collected reopened enhancement Nice to Have Backlog
#1774 [PATCH] The player doesn't know the number of his own garrisoned units at first glance new svott enhancement Nice to Have Backlog
#1776 Give a way to know which farm a farmer is working on. new enhancement Nice to Have Backlog
#1777 Make siege units able to deforest and fire at a specific place. new Freagarach enhancement Nice to Have Work In Progress
#1785 [PATCH] Attack type icons in tooltips new enhancement Should Have Backlog
#1810 Improve configuration system new leper enhancement Should Have Backlog
#1819 [Git] [Step 1] Update autobuild utility for git workflow new enhancement Must Have Backlog
#1840 Manual new enhancement Nice to Have Backlog
#1847 [PATCH] Attack Move Enhancements new enhancement Should Have Backlog
#1860 [PATCH] Use a vector for iterating in the ComponentManager new enhancement Should Have Backlog
#1889 Add hyperlink support to GUI engine new enhancement If Time Permits Backlog
#1899 [PATCH] Cycle entities new enhancement Should Have Backlog
#1907 [PATCH] Herding / Corralling new enhancement Should Have Backlog
#1912 Continuous damage after hit detection new enhancement Nice to Have Backlog
#1942 Short/Vertex Pathfinder Rewrite new enhancement Must Have Backlog
#1943 [ATLAS] Improved mod support new enhancement Should Have Backlog
#1962 Ambient emitters new Stan enhancement Nice to Have Work In Progress
#1972 Enhanced Atlas search new enhancement Nice to Have Backlog
#1973 [PATCH] Regenerative resources new Stan enhancement Should Have Work In Progress
#1989 [PATCH] hotkeys to restrict selection to a certain number new enhancement Nice to Have Backlog
#2001 Melee units with big maximum range can attack through walls new enhancement Must Have Backlog
#2010 [PATCH] Improved BuildingAI + implemented different Attack tags for BuildingAI new enhancement Should Have Backlog
#2014 Support for non-latin languages new enhancement Should Have Backlog
#2031 Change the terrain alignment when a unit is dead new enhancement Nice to Have Work In Progress
#2038 [PATCH] Let units from siege tower ungarrison over walls new enhancement Should Have Backlog
#2039 Implement caching of terrain normals new enhancement Should Have Backlog
#2087 [PATCH] Scroll through loading screen tips new enhancement Nice to Have Backlog
#2091 Health should/could influence speed new enhancement Nice to Have Backlog
#2103 [ATLAS] Entity brush new enhancement Should Have Backlog
#2109 [PATCH] Optimisation of Fixed Point Trigonometic Approximations new Thanduel enhancement Should Have Backlog
#2128 [PATCH] Let structures deploy units without any cost directly after being built new enhancement If Time Permits Backlog
#2147 Consider serializing terrain data for random maps and serialization test mode new enhancement Nice to Have Backlog
#2155 Click feedback - action confirmation new enhancement Should Have Backlog
#2159 [PATCH] Invalid commands should be ignored new enhancement Nice to Have Backlog
#2162 Group health new enhancement Should Have Backlog
#2195 AI should make its last minutes worth remembering assigned JCWasmx86 enhancement Should Have Work In Progress
#2264 [PATCH] Implement terrain flattening new enhancement Nice to Have Backlog
#2273 [PATCH] taunts 1 to 20, implemented prototype new enhancement Nice to Have Backlog
#2278 In the game: Menu > Load (game) missing new enhancement Should Have Backlog
#2280 House animations new enhancement Nice to Have Backlog
#2301 Parse Scenario/Skirmish Map Sizes. new enhancement If Time Permits Backlog
#2303 Update tutorials and increase their visibility new enhancement Must Have Backlog
#2313 Notify User of UPnP Failure new enhancement Nice to Have Backlog
#2319 Fake physics effects to have units fly in the air after a charge/explosion nearby new enhancement Nice to Have Backlog
#2344 Improved AI personalities based on historical characters new enhancement Should Have Backlog
#2349 [PATCH] Add support for Hi-DPI displays new wraitii enhancement Nice to Have Work In Progress
#2357 [PATCH] Notify user when workers are out-of-work new Josh enhancement Should Have Backlog
#2411 Support underlined text new enhancement Nice to Have Backlog
#2431 [PATCH] Calculate visible patches only when frustum changes new enhancement Should Have Backlog
#2448 Display gameplay statistics from the lobby on a website new enhancement If Time Permits Backlog
#2449 Store more lobby user statistics into the database. new enhancement If Time Permits Backlog
#2459 Add a cooperative mode new enhancement Nice to Have Backlog
#2461 [PATCH] Ship Sinking Refinement new enhancement Nice to Have Backlog
#2489 Lobby subject should be translated. new enhancement Must Have Backlog
#2512 Voting system new enhancement Should Have Backlog
#2516 Expand Rating System new enhancement Nice to Have Backlog
#2518 Pasting with middle mouse button new enhancement Nice to Have Backlog
#2550 Better (granular) AI difficulties new enhancement Nice to Have Backlog
#2564 Territory influence preview for buildings new enhancement Nice to Have Backlog
#2577 [PATCH] Turrets and/or sub-units new Freagarach enhancement Nice to Have Work In Progress
#2585 current screenshots on http://play0ad.com/media/screenshots/ reopened enhancement Should Have Website / Forum
#2593 GUI - Slider control new enhancement Should Have Backlog
#2597 Need to display invaild command line option messages new enhancement Nice to Have Backlog
#2602 Bend formation when traveling new enhancement Should Have Backlog
#2609 increase maximum selection count of units reopened enhancement Nice to Have Backlog
#2611 64 bit Windows build new enhancement Must Have Alpha 27
#2632 When player resigns, the entities belonging to the player should be deleted new enhancement Nice to Have Backlog
#2646 [ATLAS] Vertex Color In Atlas new enhancement If Time Permits Backlog
#2649 Atlas internationalization new enhancement Should Have Backlog
#2651 [ATLAS] Make walls constructable like ingame (reuse code?). new enhancement Should Have Backlog
#2657 Add key shortcut to toggle between top view and previous camera perspective. new enhancement Nice to Have Backlog
#2660 Use obstruction/footprint size for minimap new enhancement Nice to Have Backlog
#2680 Ambient Occlusion on animated meshes. new enhancement Nice to Have Backlog
#2687 Simulation templates: Allow XPath to reference another XML node's value. new enhancement If Time Permits Backlog
#2702 [PATCH] Improve GUI right-click action selection behavior new enhancement Should Have Backlog
#2710 Improve foundation placing new enhancement Should Have Backlog
#2729 Implement static rooting analysis assigned Yves enhancement Should Have Backlog
#2788 Starcraft-like reveal when all civic centers destroyed new enhancement Should Have Backlog
#2829 [Atlas] Create a tool for removing entities outside the borders of a map new enhancement If Time Permits Backlog
#2843 Split East Asian locale mod for memory saving new enhancement Should Have Backlog
#2887 Show workers and war units counts new enhancement Should Have Backlog
#2947 Improve workers gathering resource transition new enhancement Nice to Have Backlog
#2949 Minimum Range for Melee Units new enhancement Should Have Backlog
#2950 [PATCH] Extend / Improve Trigger functionality new enhancement Must Have Backlog
#2975 [PATCH] [ATLAS] Defer loading of trigger scripts new trompetin17 enhancement Should Have Backlog
#2988 [PATCH] Improve performance Object List Filter Atlas assigned trompetin17 enhancement Should Have Backlog
#2991 Allow control of automated attack priority new enhancement Nice to Have Backlog
#3002 Petra should use ships for naval warfare, not only for transport. new enhancement Nice to Have Backlog
#3003 Petra should be made aware of "dangerous" area. new enhancement Nice to Have Backlog
#3008 Atlas should handle garrisoned units new enhancement Nice to Have Backlog
#3013 Gamesetup - Improve match setup support for special (trigger) map new enhancement Should Have Backlog
#3038 Add scrollbars to non-list GUI objects new enhancement Should Have Backlog
#3041 Refactor Main Menu new enhancement Nice to Have Backlog
#3057 Follow command- different to escort new enhancement Nice to Have Backlog
#3066 [ATLAS] Add option to skip map close confirmation new enhancement Nice to Have Backlog
#3073 [PATCH] Reduce the number of state changes/draw calls when rendering new enhancement Should Have Backlog
#3092 Search function for resources new enhancement If Time Permits Backlog
#3096 Improve Atlas heightmap support new enhancement If Time Permits Backlog
#3104 Don't distungish between animal types during hunting new enhancement Nice to Have Backlog
#3105 Allow choice of predefined range for pursuing animals during hunting new enhancement Nice to Have Backlog
#3115 Allow to set rally points for allied buildings new enhancement Must Have Backlog
#3125 [PATCH] Confirmation dialog for destroying buildings/units should be more informative new enhancement Nice to Have Backlog
#3127 Improve main-view indications of sound-effect events & offscreen action new enhancement If Time Permits Backlog
#3130 Improve the correlation between the Civilizations dialog & player setup new enhancement Nice to Have Backlog
#3160 Open second window with bug report draft with version filled in when pressing "Report bug" button in the main menu new enhancement Nice to Have Backlog
#3169 Improve the command line options support for replays new enhancement If Time Permits Backlog
#3177 [PATCH] Implement camouflaging new marder enhancement Should Have Work In Progress
#3210 [PATCH] Change unit stance without waiting another turn new enhancement Nice to Have Backlog
#3214 Allow to send the same message to multiple entities new Freagarach enhancement Should Have Work In Progress
#3261 Rewinding replays new enhancement Nice to Have Backlog
#3265 [PATCH] Tribute all resources to active allies before resigning assigned Vlad Topala enhancement Nice to Have Backlog
#3290 Enable the JPS cache new enhancement Nice to Have Backlog
#3314 Improve visibility of start position on multiplayer mode new enhancement If Time Permits Backlog
#3356 [PATCH] siege tower should be able to capture structures reopened mimo enhancement Nice to Have Backlog
#3362 Memory Pool and Bucket Allocator new Thanduel enhancement Should Have Backlog
#3373 Reduce latency by using multiple ENet channels new enhancement If Time Permits Backlog
#3380 Command to hide chat new enhancement Nice to Have Backlog
#3409 [PATCH] Highlight playernames in gamesetup and session chat new enhancement Nice to Have Backlog
#3412 [PATCH] Fix templates of non-garrisonable units new enhancement Nice to Have Backlog
#3414 New Atlas UI new trompetin17 enhancement Should Have Backlog
#3428 [PATCH] Garrisoning traders in merchant ship is not profitable reopened enhancement Should Have Backlog
#3438 Split Autostart function into smaller pieces new enhancement Nice to Have Work In Progress
#3442 Prioritize some units when moving to a target new enhancement Should Have Backlog
#3456 Quicker fast forward by not rendering frames in replays new enhancement Nice to Have Backlog
#3494 [PATCH] Display an OOS error message on each failed rejoin new enhancement Nice to Have Backlog
#3556 [PATCH] Dedicated server new enhancement Nice to Have Backlog
#3560 Additional loading screen tips new enhancement Nice to Have Work In Progress
#3592 Allow to set multiple build restrictions new enhancement Should Have Backlog
#3616 Background Pause option should be able to be changed on the fly new enhancement Nice to Have Backlog
#3619 [PATCH] Original soundtrack metadata new enhancement Nice to Have Backlog
#3623 Giving buildings and/or units to an ally reopened enhancement Nice to Have Backlog
#3663 Implement UI for display selection new enhancement Should Have Backlog
#3670 [PATCH] Add "Unlocks X.", "Requires Y." to tech tooltips automatically. new enhancement Nice to Have Work In Progress
#3685 [PATCH] Improvements to obstructions new enhancement Should Have Backlog
#3687 Advanced lobby moderation tools new enhancement Should Have Backlog
#3695 team border styles new enhancement Nice to Have Backlog
#3718 [PATCH] Main menu hotkeys new enhancement Nice to Have Backlog
#3724 [PATCH] Add hotkey to hide territory borders (for promotional screenshots) new enhancement Nice to Have Backlog
#3730 [PATCH] Show rallypoints to observers new enhancement Nice to Have Backlog
#3739 [PATCH] Lobby - late-observer-join flag new enhancement Should Have Backlog
#3752 Improve multiplayer game responsiveness new wraitii enhancement Should Have Backlog
#3754 Sticky menu for Play0AD.com new enhancement Nice to Have Website / Forum
#3778 [PATCH] animal stats counter-intuitive new enhancement Nice to Have Backlog
#3787 Network window new enhancement Should Have Work In Progress
#3802 Complete credits with licencing new enhancement Should Have Backlog
#3806 [PATCH] Gamesetup - Optionally allow players to setup the game new Imarok enhancement Should Have Backlog
#3807 Gamesetup - balance teams using lobby ratings new enhancement Nice to Have Backlog
#3809 Explore initial CC locations of allies new enhancement Nice to Have Backlog
#3814 [PATCH] Cinematic camera improvemets assigned Vladislav Belov enhancement Should Have Backlog
#3815 [PATCH] CORDIC algorithm for fast (approximate) computation of length new enhancement Should Have Backlog
#3819 poor contrast in messages/ UI Text new enhancement Nice to Have Backlog
#3834 [PATCH]Find a way to shrink or split OOS logs new enhancement Should Have Backlog
#3851 Confusing initial metal/stone mine placement on Stronghold new enhancement Nice to Have Backlog
#3865 [PATCH] Properly handle XMPP private messages new enhancement Should Have Backlog
#3871 [PATCH] Atlas cinematic control assigned Vladislav Belov enhancement Should Have Backlog
#3872 Trade road new enhancement Should Have Backlog
#3890 Multiplayer performance warnings new echotangoecho enhancement Should Have Backlog
#3895 Give more control to map makers wrt the passability of terrain new enhancement Should Have Backlog
#3897 [PATCH] In gamesetup: Use a hotkey to start the game or get ready new enhancement If Time Permits Backlog
#3914 Automated production for Corrals new enhancement Nice to Have Backlog
#3919 improve animal AI new enhancement Should Have Backlog
#3923 Client-side detection of serverside command-injection new enhancement If Time Permits Backlog
#3928 [PATCH] Change screenshot naming schematic assigned Vladislav Belov enhancement Nice to Have Work In Progress
#3946 Xinerama 0ad across both screens new enhancement If Time Permits Backlog
#3961 Replay filter - number of teams, locked teams new enhancement Nice to Have Backlog
#3963 Rejoined clients should be able to download the full replay from the host new enhancement Should Have Backlog
#3971 Hidden civs - start the game with enemies not knowing the chosen civilizations new enhancement Nice to Have Backlog
#3974 Loyalty aura for all buildings new enhancement Nice to Have Backlog
#3997 Terrain bonuses new enhancement If Time Permits Backlog
#4004 Increase playerlimit new enhancement Nice to Have Backlog
#4009 Slim pause GUI new enhancement Nice to Have Backlog
#4028 Replace the elevation bonus for units with something less resource intensive. new enhancement Should Have Backlog
#4029 Instant replay - switching betwen replay and live mode new enhancement Nice to Have Backlog
#4034 Expose engine constants to random map libraries new enhancement Should Have Backlog
#4037 Gamesetup - number of players filter for scenario / skirmish maps new enhancement Nice to Have Backlog
#4045 [PATCH] CmpRangeManager optimisation new enhancement Nice to Have Backlog
#4050 Build back own buildings to gather resources new enhancement Nice to Have Backlog
#4055 [PATCH] Make l10n for manual more translation-proof new enhancement Should Have Work In Progress
#4057 doxygen and JSdoc documentation new enhancement If Time Permits Backlog
#4066 In some cases AddEntity tries to use already occupied Entity IDs new enhancement If Time Permits Backlog
#4075 Capture the Sheep mode new enhancement Nice to Have Backlog
#4076 [PATCH] Improve moddability of templates new enhancement Should Have Backlog
#4077 Ingame gathering speed tooltip new enhancement Nice to Have Backlog
#4117 [PATCH] Carthaginian fleet should be actually stronger new enhancement Nice to Have Work In Progress
#4119 Delete cache button new enhancement Nice to Have Backlog
#4130 Attack bonus / counters tooltips new enhancement Nice to Have Backlog
#4135 Elephants running amok new enhancement Should Have Backlog
#4138 [PATCH] Visibility tests new enhancement Nice to Have Backlog
#4144 Automatic pausing if a player disconnects new enhancement If Time Permits Backlog
#4159 Lobby buddy list new enhancement Nice to Have Backlog
#4164 Live transparent summary screen new enhancement Nice to Have Backlog
#4177 Add a silent switch to the Windows installer new enhancement If Time Permits Backlog
#4188 Observermode window / overlay new enhancement Should Have Backlog
#4198 View the map after disconnect new enhancement Should Have Backlog
#4199 [PATCH] Merge mapSettings and InitAttributes in Simulation2.cpp new enhancement Nice to Have Backlog
#4202 Save simulation hash in singleplayer games to validate replays new enhancement Should Have Backlog
#4203 Implement PubSub (XEP-0060) for GameList, and BoardList new enhancement Must Have Backlog
#4223 Idle player notification new enhancement Should Have Backlog
#4249 Custom replay date/time filter new enhancement Nice to Have Backlog
#4253 [PATCH] Patrol modifier hotkey or option new enhancement Nice to Have Backlog
#4258 New cursor for mixed attack and capture order new enhancement Nice to Have Backlog
#4259 Territory influence tooltips new Krinkle enhancement Nice to Have Backlog
#4284 [PATCH] Add a restart to main menu new enhancement Nice to Have Work In Progress
#4293 Optimize the Timer calls to Unit.Gather.Gathering in UnitAI new enhancement Should Have Backlog
#4306 Improve wall - impassable terrain construction new enhancement Nice to Have Backlog
#4314 Silk Road (Trade map) new enhancement Should Have Work In Progress
#4321 [PATCH] Permit setting a max size on relationally-sized GUI Objects new enhancement Nice to Have Work In Progress
#4340 [PATCH] Allow units to react when their path is obstructed / Change attack orders to not be forced new wraitii enhancement Should Have Backlog
#4346 Implement rated game replay upload system new enhancement Should Have Backlog
#4357 Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme. new enhancement Nice to Have Backlog
#4365 Optionally show failed attempts to the join when late-observer joins are disabled new enhancement Nice to Have Backlog
#4379 Arbitrary starting resources in the gamesetup new enhancement Nice to Have Backlog
#4381 Specify arbitrary numerical values in the gamesetup new enhancement Nice to Have Backlog
#4392 Implement Dual Quaternion Skinning new enhancement Nice to Have Backlog
#4395 Add flexibility to the AI for campaign/scenario maps new enhancement Should Have Backlog
#4405 [Patch] Remove AiProxy from non-AI (player only) games new enhancement Should Have Backlog
#4417 [PATCH] Autosave the singleplayer game assigned Vladislav Belov enhancement Should Have Work In Progress
#4430 Consider bridges new enhancement Should Have Backlog
#4437 Join as observer / prevent player assignment new enhancement Should Have Backlog
#4443 Disconnect chat notification should distinguish between intentional quit and lost connection new enhancement Nice to Have Backlog
#4444 Restore groups / shortcuts after rejoin new enhancement Nice to Have Backlog
#4467 Healing Icon new enhancement Nice to Have Backlog
#4476 Always display diplomacy and trade icons in observermode new enhancement Nice to Have Backlog
#4484 Siege engines should ungarrison behind the unit to prevent blocking new enhancement Nice to Have Backlog
#4488 More random placement with rmlib2 new enhancement Should Have Backlog
#4553 Back in time slider for summary new enhancement Nice to Have Backlog
#4578 Support disabling of lobby ratings in the GUI new enhancement Should Have Backlog
#4582 Hotkey for garrisoned units new enhancement Nice to Have Backlog
#4583 Allow chat to be selected and copied reopened enhancement Nice to Have Backlog
#4584 Specify which units towers, etc. should attack new enhancement Nice to Have Backlog
#4588 Allow {civ} replacement for auras. new enhancement Nice to Have Backlog
#4612 Graphs should have axis value and/or tooltip value new enhancement Nice to Have Backlog
#4638 Camera view config options new enhancement Should Have Backlog
#4641 Lagwarnings for lost packets new elexis enhancement Must Have Backlog
#4645 play0ad.com mobile template / website performance new enhancement Nice to Have Website / Forum
#4666 Atlas Cinema Editor improvements new enhancement Should Have Backlog
#4679 Last Game Datetime in Profile new enhancement Nice to Have Backlog
#4691 Unit description new enhancement Nice to Have Backlog
#4719 GUI deferred and batch rendering new enhancement Should Have Backlog
#4730 Show more info in observer dropdown new enhancement Should Have Backlog
#4738 Use the Options interface to replace the Tutorial one new enhancement Nice to Have Backlog
#4750 Local mute chat new enhancement Should Have Backlog
#4760 Reflection Map new enhancement Nice to Have Backlog
#4775 Show sum of selected units in selection panel (as observer or also as player) new enhancement Nice to Have Backlog
#4785 Maps presentation on the website new enhancement If Time Permits Website / Forum
#4849 Add missing default structures new enhancement Nice to Have Backlog
#4858 More Buttons With New Options For Lobby Should have to land new enhancement Should Have Backlog
#4899 Unify RangeOverlayRenderer and RangeOverlayManager new enhancement Nice to Have Backlog
#4916 Add the number oft Promotions to the summary screen new enhancement Nice to Have Backlog
#4917 Atlas AISeed input new enhancement If Time Permits Backlog
#4942 Regulating DOF (Depth of Field) new enhancement Should Have Backlog
#4952 Random map generator by Pyrophorus new enhancement Nice to Have Backlog
#4963 Use trigger difficulty on Jebel Barkal, Danubius, Survival Of The Fittest new enhancement Should Have Backlog
#4967 Buddy Players And Games Should Have Different Colors In Lobby new enhancement Should Have Backlog
#4971 Tab further names in auto complete new enhancement Should Have Backlog
#4974 Lobby connect on startup new enhancement Should Have Backlog
#4975 Pause renderer on unfocus new enhancement Nice to Have Backlog
#4977 Better regex for lobby and ingame player name coloring in chat new enhancement Should Have Backlog
#4979 Changing default sort order to buddy in lobby and make more columns sorting possible new enhancement Should Have Backlog
#4981 U Should get A Message To Rejoin Game new enhancement Should Have Backlog
#4983 Make Lobby Player Presence In Chat new enhancement Should Have Backlog
#4984 When unfocused window one should get visual feedback when ping assigned fpre_O_O_O_O_O_O enhancement Nice to Have Backlog
#4985 Hotkey binding for acknowledge message box button new enhancement Should Have Work In Progress
#4997 Buildings attack range visualization new enhancement Nice to Have Backlog
#5002 Make the summary screen scalable new enhancement Should Have Backlog
#5014 Add color player on the panelEntity new enhancement Should Have Backlog
#5020 Improve handling of wrong input types in the options new enhancement If Time Permits Backlog
#5037 Color bonuses and penalties for clarity new enhancement Should Have Backlog
#5054 GameSetup - Geographic Map UI new enhancement Nice to Have Backlog
#5060 Audio/Visual feedback for freehand position new enhancement Should Have Backlog
#5067 Display victory conditions (and probably more settings) in lobby new enhancement Should Have Backlog
#5069 XML_Element macro redeclares a variable new enhancement Nice to Have Backlog
#5070 Include chat messages in the replay new enhancement Should Have Backlog
#5090 CityPainter improvements new enhancement Nice to Have Backlog
#5102 Pressure sensitive brushes in Atlas new enhancement If Time Permits Backlog
#5111 [ATLAS] Actor viewer slow loading new enhancement Nice to Have Backlog
#5116 Enable Linux Feral Interactive's GameMode for systems that have it installed new enhancement Nice to Have Backlog
#5122 Add a lobby server port config option new enhancement Must Have Work In Progress
#5124 [PATCH] Improved Shadow Filter new enhancement Nice to Have Backlog
#5125 [PATCH] Increase contrast of water reflections assigned aeonios enhancement Nice to Have Backlog
#5126 Replay profiler should track entity count new enhancement Nice to Have Backlog
#5147 Starting walls gamesetup option new enhancement Nice to Have Backlog
#5207 Adapt Visual Attack Range for elevation bonuses new enhancement Nice to Have Backlog
#5209 Custom map filters to make random Random map selection more feasible new enhancement Nice to Have Backlog
#5259 A method to adjust the visual scale of an actor. new enhancement Nice to Have Backlog
#5263 rmgen profiler new enhancement Nice to Have Backlog
#5268 Support download of lobby terms and conditions from the room new enhancement Nice to Have Backlog
#5274 Add hotkeys to close the "Summary" screen. new enhancement Nice to Have Backlog
#5276 Symmetric / Mirror maps new enhancement Nice to Have Backlog
#5285 create capturing tutorial new enhancement Nice to Have Backlog
#5321 Object-oriented JS networking interface new enhancement Nice to Have Backlog
#5344 Lobby server/account UI new enhancement Nice to Have Backlog
#5347 Lobby chatlog status discovery new enhancement If Time Permits Backlog
#5360 'Find idle unit' feature doesn't deselect currently selected units if no units are idle new enhancement Nice to Have Backlog
#5380 Support inheritance in special filter templates new enhancement Nice to Have Backlog
#5415 New concept for fields new enhancement Should Have Backlog
#5423 Extend lobby mute to lobby matches new enhancement Nice to Have Backlog
#5426 Do not hardcode map sizes in skirmish/scenario descriptions new enhancement If Time Permits Backlog
#5427 Be more specific than "Distance requirements" new enhancement If Time Permits Backlog
#5457 Avoid "Untracked changes" prompt from arc-diff new enhancement Nice to Have Backlog
#5466 Remove note about auras from buildings having standard aura descriptions assigned Krinkle enhancement Nice to Have Backlog
#5467 Encrypt enet connections new enhancement Must Have Backlog
#5487 Hash/signature verification in build-osx-libs.sh new enhancement Should Have Backlog
#5491 Add --test option to build-osx-libs.sh new enhancement Nice to Have Backlog
#5509 Atlas - select / pick texture from terrain new enhancement Nice to Have Backlog
#5520 Consider Native Language Support (NLS) for macOS libraries new enhancement If Time Permits Backlog
#5523 Add macmouse to game options UI new enhancement Should Have Backlog
#5524 Have all JS source code pass ESLint assigned Krinkle enhancement Nice to Have Backlog
#5563 Add a translator comment to SpecificName reopened Dunedan enhancement Nice to Have Backlog
#5566 Refactor Terrain - reduce coupling with simulation components and actual graphical rendering. new enhancement Must Have Backlog
#5581 Unexpected gaia soldier build list new enhancement If Time Permits Backlog
#5611 Proposal: Formations and Stances as dropdown. new enhancement Nice to Have Backlog
#5613 Proposal: Structures to build sorted in tabs. new enhancement Nice to Have Backlog
#5623 Nicer support to tribute more than one resource at the time in the GUI. new enhancement Should Have Backlog
#5669 Merge fgod features new enhancement Nice to Have Backlog
#5678 Formation of units is destroyed new enhancement Should Have Backlog
#5679 The ban reason should be viewable by a player whose account has been banned. new enhancement Should Have Backlog
#5737 Replace all entities outside the playable map area with there actors at map export in random maps assigned FeXoR enhancement Should Have Backlog
#5769 Display all potentially available housing new enhancement Nice to Have Backlog
#5783 Add long-term effect to blacksmith. new enhancement Nice to Have Backlog
#5792 Support system CxxTest new Stan enhancement Should Have Work In Progress
#5808 Add range to splash damage tooltip. new enhancement Nice to Have Backlog
#5811 Introduce INVALID_POSITION. new enhancement If Time Permits Backlog
#5812 Make unit tooltip configurable new enhancement Should Have Backlog
#5819 Allow ResourceSupply to be affected by modifications. new enhancement Should Have Backlog
#5822 Use range query in patrol instead of timer. new enhancement Nice to Have Backlog
#5833 Copy one side of map to the other (mirror) new enhancement Nice to Have Backlog
#5835 A save and quit button. new enhancement Nice to Have Backlog
#5840 "Infinite Resources" Option for Games new enhancement If Time Permits Backlog
#5857 Allow custom context for identity.SpecificName new enhancement Should Have Backlog
#5867 Further hotkey features to implement new enhancement Should Have Backlog
#5869 Update NVTT or replace it with something else new enhancement Nice to Have Backlog
#5879 Create animations for patrols waiting at waypoints. new enhancement Should Have Backlog
#5885 Move cmpGuard to cmpGuardable. new enhancement Nice to Have Backlog
#5886 Use cmpPatrol new enhancement If Time Permits Backlog
#5887 Also store specific resource type when gathering. new enhancement Nice to Have Backlog
#5888 Treasure improvements. new enhancement Should Have Backlog
#5889 Merge BuildingAI and UnitAI. new enhancement Should Have Backlog
#5891 Generalise carrying stuff into cmpInventory. new enhancement Nice to Have Backlog
#5893 Split attacks from preparing. new enhancement Nice to Have Backlog
#5894 Split Player.js component. new enhancement If Time Permits Alpha 27
#5897 Allow relics without victory. new enhancement If Time Permits Backlog
#5903 Reduce the impact of lagging observers new enhancement Should Have Backlog
#5904 Stop sending game state if client leaves mid rejoin. new enhancement Nice to Have Backlog
#5905 Make hero permadeath a game option. new enhancement Nice to Have Backlog
#5910 Further map browser improvements new enhancement Should Have Backlog
#5940 Population summary and graphs new enhancement Should Have Work In Progress
#5959 Observer should be able to see resources per player. new enhancement Nice to Have Backlog
#5962 UnitAI Gathering optimisations new enhancement Should Have Backlog
#5967 Attack entities in area/zone. new enhancement If Time Permits Backlog
#5970 Implement a way to un-explore Fog of War new enhancement Nice to Have Backlog
#5979 Don't initialise null/boolean values in components. new enhancement Should Have Backlog
#5984 Maps in folders. new enhancement Nice to Have Backlog
#5991 Allow to limit the structures a builder can construct. new enhancement Nice to Have Backlog
#5992 Allow global resource pools. new enhancement If Time Permits Backlog
#5995 It would be nice to choose random as a team. new olas.factor enhancement Nice to Have Backlog
#6013 Don't guard relics when they are safe near cc new enhancement Should Have Backlog
#6032 Structree and Catafalque page should display tooltips. new enhancement Should Have Backlog
#6035 Formation field is not displayed when soldiers are in a ram. new enhancement Should Have Backlog
#6036 Level of Detail (LOD) new enhancement Should Have Backlog
#6043 Add capability to view 3d models. new enhancement Nice to Have Backlog
#6061 Make hotkey editor, game settings options, replays page and map browser available from lobby page. new enhancement If Time Permits Backlog
#6066 Implement general extensible way of stat-changes. new enhancement If Time Permits Backlog
#6074 Plead for resources message new enhancement Nice to Have Backlog
#6078 Add a trigger for map flares new enhancement Should Have Backlog
#6080 Carthaginian and Kushite special forces animal attack bug new enhancement Nice to Have Backlog
#6083 Load cheats from files. new enhancement Nice to Have Backlog
#6084 [feature suggestion] Buildings produce units based on how many units are garrisoned new enhancement Nice to Have Backlog
#6088 Snap-in building rotation bug new enhancement Should Have Backlog
#6104 Allow to reorder a production queue. new enhancement If Time Permits Backlog
#6122 Packing as tristate. new enhancement If Time Permits Backlog
#6127 Further 'unit pushing' work new enhancement Should Have Backlog
#6131 Do not change from current formation to "forced march" formation when moving to a distant location. new enhancement Nice to Have Backlog
#6133 Clean Identity.js. new enhancement Should Have Backlog
#6136 Add lobby password option alternative. new enhancement Nice to Have Backlog
#6142 Elephants keep getting stuck. new enhancement Should Have Backlog
#6148 Making the Game Lobby more accessible new enhancement If Time Permits Backlog
#6158 Split information given about maps. new enhancement If Time Permits Backlog
#6186 [PetraAI] - Dehardcode templates/classes as much as possible. new JCWasmx86 enhancement Should Have Backlog
#6187 Allow AIs to determine what class a resource has. new Freagarach enhancement Nice to Have Backlog
#6189 Experience trickle visualisation reopened enhancement If Time Permits Backlog
#6194 GUI input: check more than one entity if several are possible new enhancement Should Have Backlog
#6207 Changed perspective should see ping of player. new enhancement Should Have Backlog
#6212 Add a clickable "Map Flare" notification new enhancement Nice to Have Backlog
#6218 Idea: Introduce a way to install mods from inside the game GUI interface. new enhancement Nice to Have Backlog
#6229 Fix freehand position. new enhancement Should Have Backlog
#6243 Correction in the source language of gui-gamesetup new enhancement Nice to Have Backlog
#6253 [API3] - Implement mapindex to gamepos. assigned Phylogix enhancement Should Have Backlog
#6254 [PetraAI] - Use more robust dependency injection. new enhancement Nice to Have Backlog
#6256 [PetraAI] - Use more enum-like variables instead of special values. new JCWasmx86 enhancement Nice to Have Work In Progress
#6278 Auto-queue doesn't play well with corrals. new enhancement Must Have Backlog
#6280 Include opensource technologies from GPU OPEN repository or other repositories new enhancement Nice to Have Backlog
#6282 Minimap expand new enhancement Should Have Backlog
#6285 Use 'proper' classes in the AI. new enhancement Should Have Backlog
#6297 Allow a "turbo" match. new Freagarach enhancement Should Have Backlog
#6315 Help improving GUI to show which structures are needed to proceed to next phase new enhancement Nice to Have Backlog
#6322 [PetraAI] - Send the construction party before placing foundation. new enhancement Nice to Have Backlog
#6340 Some information from the list overlaps with the header in the replay menu new enhancement If Time Permits Backlog
#6342 Adding an option how to display the progress of gathering resources new enhancement If Time Permits Backlog
#6343 Game setup warning when all players are on the same team new enhancement Nice to Have Backlog
#6344 Add 0ad to the repository of ruckzuck.tools new enhancement Nice to Have Backlog
#6350 Quality of life improvement for the file name path in the replay menu new enhancement If Time Permits Backlog
#6353 Limit the number of builders for a structure new enhancement Should Have Backlog
#6354 Display server name in gamesetup lobby new enhancement Nice to Have Backlog
#6355 Add a visual indication for damaged buildings to re-enter them new enhancement Should Have Backlog
#6357 Larger arrow projectiles new enhancement If Time Permits Backlog
#6364 Allow multiple researchers to research one technology. new enhancement Nice to Have Backlog
#6366 Checkbox to filter replay/save files poorly placed new enhancement If Time Permits Backlog
#6370 Improved Hero marker new enhancement If Time Permits Backlog
#6372 Messages about insufficient resources/population new enhancement If Time Permits Backlog
#6379 Display of unit dots above the resource dots on the minimap assigned enhancement If Time Permits Backlog
#6386 More explaination when unable to join new enhancement If Time Permits Backlog
#6388 Please release MSIX installation package. new enhancement Nice to Have Backlog
#6419 Bigger mouse cursor option new enhancement Should Have Backlog
#6434 Add parameters to maxpopulation and changemaxpopulation cheats. new enhancement Nice to Have Backlog
#6443 Suggest renaming "scenario editor" menu item to "map editor" new enhancement Should Have Backlog
#6449 Add flag that will terminate 0ad after map loads new enhancement Should Have Backlog
#6460 Make affectedPlayers be used for Garrison auras new enhancement Should Have Backlog
#6462 Produce minimum amount of units when you can't afford all new enhancement Should Have Backlog
#6464 Highlighting buddies' message in lobby assigned toor enhancement Nice to Have Backlog
#6469 More contrast for player names in diplomacy window assigned enhancement If Time Permits Backlog
#6470 Trigger a ping when outpost spots enemies new enhancement Should Have Backlog
#6472 ES Module Support assigned smiley enhancement Nice to Have Backlog
#6482 Allow to Specify Optional ScriptInterface VFS Jail new enhancement Nice to Have Backlog
#6507 Units complete storehouse and become idle new enhancement If Time Permits Backlog
#6508 Diplomacy windows shows not the AI name new enhancement Should Have Backlog
#6515 Add TranslatedPages macro new enhancement Should Have Website / Forum
#6518 LaoziGate audio sound completion new enhancement If Time Permits Backlog
#6595 Button to reset gamesetup to default settings new enhancement Nice to Have Backlog
#6606 Allow compiling with VS2022 new enhancement Nice to Have Backlog
#6631 Proposed manpage for 0ad new enhancement Should Have
#6632 (FR) update premake5 from alpha15 to beta2 new enhancement Should Have Backlog
#6634 Preference for Default Mouse Click new enhancement Nice to Have Backlog
#6635 Redesign tex assigned Vladislav Belov enhancement Should Have Backlog
#6650 Improves DebugRenderer to receive IDeviceCommandContext as an argument new enhancement Should Have Backlog
#6666 Double Han eco options when the minister is garrisoned new enhancement Nice to Have Backlog
#6686 Add the trickle income to the summary new enhancement Should Have Backlog
#6704 include numbers in tips on resources and population new enhancement Nice to Have Backlog
#6721 Make resource trickle info for garrisoned units visible in template viewer new enhancement Should Have Backlog
#6725 Allow mirage exception for relics in fog-of-war new enhancement If Time Permits Backlog
#6731 In Ships: Garrisoned priests should heal other garrisoned units new enhancement Nice to Have Backlog
#6734 Update cmpgraph.pl and entgraph.pl new enhancement If Time Permits Backlog
#6742 Console dismiss duplicates and increase font size new enhancement If Time Permits
#6760 Bartering can be too efficient. new enhancement Should Have Alpha 27
#6764 Burning units lack visualization of fire new marder enhancement Should Have Alpha 27
#6773 Export map as pyromod in Atlas new enhancement Nice to Have Backlog
#6782 Larger dots on CircularMaps compared to SquareMap new enhancement Should Have Alpha 27
#6790 Add hotkey for releasing mousegrab new enhancement Should Have Alpha 27
#6795 Add more map flares. new enhancement Should Have Backlog
#6803 Sound Effect while Setting Rallypoint new enhancement Should Have Alpha 27
#6823 Increase maximum number of units that can be selected at once new Rozalija Lilija enhancement Must Have Alpha 27
#6824 Store buddies in XMPP roster new enhancement Should Have Alpha 28
#6827 Add command line option to specify path to user.cfg new enhancement Nice to Have Backlog
#6840 0AD snap menu entry on gnome can only be typed using '.' characters new enhancement Should Have
#6843 Formatting for History Entries. new enhancement Must Have Backlog
#6849 introduce badge to indicate the phase assigned abian enhancement Should Have Alpha 27
#6860 Improve the Unit/Structure/Technology information popup screens new enhancement Should Have Backlog
#6861 Improve and Expand the Diplomacy screen new enhancement Should Have Backlog
#6865 Улучшение режимов игры new enhancement Nice to Have Backlog
#6866 Улучшение армий new enhancement Nice to Have Backlog
#6869 earthquakes new enhancement Nice to Have Backlog
#6871 maximum game duration new enhancement Nice to Have Alpha 27
#6875 Hero Death Notification new enhancement Nice to Have Backlog
#6877 Mauryas should get along with cattle and elephants new enhancement Should Have Alpha 27
#6879 center view on the selected entity by left-clicking on its portrait assigned abian enhancement Nice to Have Alpha 27
#6884 Aura/Tech Affects for Acceleration and Turn Rate new enhancement Nice to Have Alpha 27
#6886 Skirmish Map Match Setup (Number of Players) new enhancement Nice to Have Backlog
#6915 SpiderMonkey build on MacOS (14.4.1) Intel new enhancement Nice to Have Alpha 27
#6918 New setting for world population distributed by teams new enhancement Nice to Have Alpha 27
#6924 Gameplay Suggestions new enhancement Nice to Have Backlog
#6938 Unable to install PPA under Ubuntu 24.04 new enhancement Must Have Backlog
#170 Failures handled inelegantly on Linux new defect Nice to Have Backlog
#198 [ATLAS] SIGINT, SIGTERM are ignored new defect Should Have Backlog
#201 COLLADA: report errors more helpfully new defect Nice to Have Backlog
#457 [PATCH] Default crashlog location is bad new defect If Time Permits Backlog
#501 Using the number keys to change player in the Actor Viewer doesn't work when focus isn't on the preview window new defect Nice to Have Backlog
#539 [PATCH] Game cursor state is not consistently reset new defect Nice to Have Backlog
#542 Game specific cursors are not visible in Atlas's "Play" mode new defect Nice to Have Backlog
#569 Fix CRenderer::LoadAlphaMaps to use new texture system new defect Nice to Have Backlog
#848 Hotloading failure while changing game scripts new defect If Time Permits Backlog
#850 [PATCH] GUI - Improve mouse button 'release' event handling new defect Nice to Have Backlog
#919 Fix rendering of territory boundaries at sharp corners new defect Nice to Have Backlog
#968 UserReporter may cause significant delay when shutting down new defect Must Have Backlog
#980 Game crash when attack command is sent with an entity instead of entity id new defect Nice to Have Backlog
#984 [ATLAS] Atlas won't take screenshots of the Actor Viewer new defect If Time Permits Backlog
#1011 Projectiles have no actual collision detection new defect Nice to Have Backlog
#1040 Crash running two instances of the game simultaneously on Windows new defect Should Have Backlog
#1045 Rally point flags are hidden inside of large obstacles new defect Should Have Backlog
#1066 Fix hotkeys in Atlas new defect Must Have Backlog
#1105 Hide tooltips once button is pressed new defect Nice to Have Backlog
#1116 TerrainOverlay should not use a global rendering list new defect Nice to Have Backlog
#1126 Atlas can become stuck in scrolling state when using menu new defect Nice to Have Backlog
#1149 [PATCH] wcscasecmp does exist on OS X Lion new defect Nice to Have Backlog
#1229 Territory Borders have Holes new defect Nice to Have Backlog
#1230 Overlaying of vehicles and buildings on animals new defect Nice to Have Backlog
#1317 [PATCH] [ATLAS] Atlas window steals focus on mouseover new defect If Time Permits Backlog
#1321 [ATLAS] Assertion failed: "m->imodeldef" new defect Should Have Backlog
#1323 Disable particles for building previews assigned Anil Eapen defect If Time Permits Backlog
#1368 Selection ring texture disappear under curved terrain new defect Must Have Backlog
#1419 [PATCH] Report nice error messages to Windows users with missing hardware-accelerated OpenGL drivers new defect Should Have Backlog
#1437 Decide on land unit fishing new defect Should Have Backlog
#1441 Building foundations should clear actors new defect Nice to Have Backlog
#1468 [PATCH] Use the pathfinder to perform distance checks new defect Should Have Backlog
#1488 Ranged unit AI should use attack priorities reopened defect Should Have Backlog
#1553 Actor Editor bug on non-Windows wxWidgets new defect Should Have Backlog
#1556 Properly handle UTF-8 files in reference check tool new defect If Time Permits Backlog
#1560 Actors should be revealed gradually in LOS new defect Should Have Backlog
#1565 Walls are placed too high reopened defect Should Have Backlog
#1606 Resizing the game window produces GL errors (when much smaller than 1024x768) new defect Nice to Have Backlog
#1615 Data path verification new defect Nice to Have Backlog
#1619 Big screenshot fails on win32 (Out of address space) new defect Should Have Backlog
#1663 [PATCH] Caching / texture loading issue with release data reopened defect Must Have Backlog
#1687 [PATCH] Hotloading fails if FAMCreated and FAMDeleted events occur in same polling new defect Should Have Backlog
#1731 Mismatch between query and target range new defect Should Have Backlog
#1783 Don't use rubble in some situations new defect Nice to Have Backlog
#1791 Units command queue is reset when they enter new formation reopened defect Should Have Backlog
#1836 Validation errors in the special/player.xml template causes segmentation fault new defect If Time Permits Backlog
#1837 Windows installer installs under user home dir new defect Should Have Backlog
#1857 Restrict unit spawning for some structures assigned Anil Eapen defect If Time Permits Backlog
#1873 Screensaver is activated after exiting game new defect If Time Permits Backlog
#1879 Reliably serialize NaN values reopened wraitii defect Must Have Backlog
#1901 Chicken inside stone mine on neareastern badlands rms new defect Should Have Backlog
#1939 [PATCH] Profiler got corrupted: showing all as unlogged new defect Should Have Backlog
#2004 Height offset is not correctly transferred to promoted unit new defect Should Have Backlog
#2011 Handle schema and template errors more gracefully new defect Should Have Backlog
#2026 [PATCH] Skinning optimisations. new defect Nice to Have Backlog
#2056 Assertion failure in CHeightMipmap::BilinearUpdate, modifying terrain in Atlas on Win 7 64-bit new defect If Time Permits Backlog
#2065 Sound incorrectly resumes if game is paused but window focus changes new defect Nice to Have Backlog
#2070 Shadow glitch on cliffs opposite sun, as camera moves new defect Should Have Backlog
#2075 [ATLAS] Deadlock in sys_display_error on Windows new defect Should Have Backlog
#2083 Crash returning to main menu after host disconnect new defect Should Have Backlog
#2086 Path detection failing on BSDs new defect Nice to Have Backlog
#2097 FCollada: deprecated function warnings on OS X new defect If Time Permits Backlog
#2100 Error messages are overlayed obtrusivley and unnessicarily new defect Nice to Have Backlog
#2112 [ATLAS]Crash in Atlas, switching actor viewer after using simulation test new defect Should Have Backlog
#2124 Check for permissions when mounting VFS dirs new defect Should Have Backlog
#2192 Initial iberian walls are coliding with trees new defect Should Have Backlog
#2204 Prop variation for recurring same actor file is needed new defect Should Have Backlog
#2257 RallyPoint for garrisoning units often not visible new defect Nice to Have Backlog
#2299 Improve handling of the start game new defect Should Have Backlog
#2309 Status/Health bars are unreadable when too far away new defect Nice to Have Backlog
#2370 Improve performance of entity management for the AI new defect Should Have Backlog
#2422 Remove multiply_color effect because it's deprecated reopened Stan defect Nice to Have Backlog
#2472 Atlas variation submenu new defect Should Have Backlog
#2519 problem in dock placement for random maps new defect Nice to Have Backlog
#2520 (Skirmish?) maps without default camera position for the players crash new defect Should Have Backlog
#2528 Traders in formation new defect Should Have Backlog
#2535 Numbers appear uneven in the new fonts new defect Should Have Backlog
#2543 Allow users to change account password new defect Should Have Alpha 27
#2555 Debug build broken when using system spidermonkey new defect Should Have Backlog
#2563 Infinite attempts to return resources in UnitAI new defect Should Have Backlog
#2566 Attack range inconsistent with visual new defect Should Have Backlog
#2581 Altitude bonus does not affect vision range new defect Should Have Backlog
#2640 [PATCH] Unify Chat Parsing new Matt Doerksen defect Nice to Have Backlog
#2645 [ATLAS] Copy Pasting Improvement new defect Should Have Backlog
#2653 [ATLAS] Send nice error messages on wrong image file format new defect If Time Permits Backlog
#2662 [ATLAS] Atlas crashes simulating giant maps new defect Must Have Backlog
#2705 Graceful error on inability to allocate cache new defect Should Have Backlog
#2758 Using QuickStart transfers parameters to Atlas new defect Should Have Backlog
#2782 Trac tries to modify the ticket description uselessly new defect Must Have Website / Forum
#2828 Decide JPEG support new defect Nice to Have Backlog
#2845 [PATCH] SDL2: Can't set resolution in fullscreen mode new defect Should Have Work In Progress
#2849 SDL2: Difficulty debugging on Windows new defect Nice to Have Backlog
#2851 SDL2: Cursor offset on OS X assigned trompetin17 defect Must Have Backlog
#2870 Water glitches and disappears with "ugly water" setting reopened defect Should Have Backlog
#2910 Wrong worker rotation when the resource is directly at a drop-off point new defect Nice to Have Backlog
#2934 AI building placement new defect Should Have Backlog
#2940 SDL2: mouse cursor not showing or disappears (ouch) new defect Should Have Backlog
#2943 script errors when built against system spidermonkey with --enable-intl-api new defect Should Have Backlog
#2953 Terrain incorrect shadow rendering new defect Should Have Backlog
#2982 [PATCH] The "preserve match settings" should also save player-assignments new defect Nice to Have Backlog
#2994 Premake issue with ICC and minimal-flags new defect If Time Permits Backlog
#3007 Allow Gaia to be neutral to other players new defect Should Have Backlog
#3009 Sometime the "build rising" animation when building a new construction doesn't appear new defect Should Have Backlog
#3029 Strange behavior of player settings in Atlas new defect Should Have Backlog
#3034 Some keys don't work in every situation new defect Nice to Have Backlog
#3048 [PATCH] Incorrect reflections on water new defect Should Have Backlog
#3049 Rewrite/restructure gamesetup new leper defect Should Have Backlog
#3067 [ATLAS] Crash opening map from object tab and switching to actor viewer new defect Should Have Backlog
#3074 GL_INVALID_FRAMEBUFFER_OPERATION when switching between apps on Intel HD 3000 / Win7 new defect Should Have Backlog
#3077 Check for missing shader data new defect Nice to Have Backlog
#3078 [PATCH] Improve tooltip management in gui code new defect Should Have Backlog
#3085 Alignment error in German AI summary screen new defect Should Have Backlog
#3088 Remove unused materials new defect Should Have Backlog
#3089 [ATLAS] Allow returning to current selection to place objects new defect Should Have Backlog
#3094 glMapBuffer/glUnMapBuffer are not available on most Android devices new defect Should Have Backlog
#3116 Actor editor freezes on Windows when using the browse button inside dialogs new defect Should Have Backlog
#3137 Handle PSERROR_Game_World_MapLoadFailed during initial game start new defect Should Have Backlog
#3140 Unknown Nomad player placement new defect Nice to Have Backlog
#3159 Blank screen in menu and gameplay new defect Should Have Backlog
#3186 XpartaMuPP performance - 0ad sends too many messages new defect Should Have Alpha 27
#3192 String truncation in diplomacy window new defect Should Have Backlog
#3198 [PATCH] Send diplomacy changed message only if it actually changes new defect Should Have Backlog
#3201 Information Leak - see animals being lured and gathered through fog of war new defect Should Have Backlog
#3202 Explored map - resources disappear after taking a little bit of it new Itms defect Should Have Backlog
#3285 Sound error when no sound device or disabled new defect Must Have Backlog
#3291 Fix pathfinder overlays new defect Should Have Backlog
#3340 Decay of non-capturable structures. new defect Should Have Backlog
#3348 OOS dump sometimes contains the simulation state of a later turn reopened wraitii defect Must Have Backlog
#3375 Objects indexed by integers get reordered upon serialization new defect Must Have Backlog
#3390 Summary screen - idle worker time new Toonijn defect Nice to Have Backlog
#3392 Add the ability to output AI commands to commands.txt new defect Nice to Have Work In Progress
#3416 Don't switch to windowed mode if OGL is not initialised new defect Should Have Backlog
#3417 Add recent debug printfs to crashlogs.txt new defect Should Have Backlog
#3444 [PATCH] Lions / Lionesses don't run when attacked new erraunt defect Should Have Work In Progress
#3453 Volume down short-cut does the same as 'C' hotkey new defect Nice to Have Backlog
#3461 AI should scout the map to find opponents new defect Nice to Have Backlog
#3484 Notification stating being attacked by an ally after capturing new defect Nice to Have Backlog
#3514 Territory disappear if window is in background new defect Should Have Backlog
#3517 Exploit spawning / ungarrisoning to climb impassable mountains assigned temple defect Must Have Backlog
#3523 Fix Formation Bonuses/Aura new defect Nice to Have Backlog
#3528 Territory influence weight is inverted new defect Should Have Backlog
#3534 Pathfinder - Some unused constants new defect Nice to Have Backlog
#3550 Rated game variable not set correctly, use it for Rated game Cheat-prevention new defect Should Have Backlog
#3563 Make capturing optional new defect Nice to Have Backlog
#3572 OOS logs in non-visual replaymode are written to the wrong directory new defect Nice to Have Backlog
#3588 General pathfinder optimizations new defect Should Have Backlog
#3601 Information Leak - I see rubble of destroyed buildings new defect Should Have Backlog
#3615 Serializationtest support for random map scripts new defect Should Have Backlog
#3625 Units walking over foundations block construction of buildings new defect Should Have Backlog
#3633 Incorrect timestamp in autobuild new defect Should Have Backlog
#3643 [PATCH] Server NetTurnManager crash when a client cancels a rejoin and rejoins again reopened defect Should Have Backlog
#3644 Ships stuck at docks new defect Must Have Backlog
#3651 [PATCH] Server name length should be limited new Vladislav Belov defect Nice to Have Backlog
#3653 Isometric View assigned Anil Eapen defect Nice to Have Backlog
#3657 Cavalry unit reverse flying new defect Should Have Backlog
#3665 GuiInterface-notifications are not translated new defect Should Have Backlog
#3666 Incorrect Display Order for PushNotification new defect Should Have Backlog
#3674 Terrain textures differs between ARB and GLSL new defect Should Have Backlog
#3689 [PATCH] Extension of the pair tech mechanism to allow both of them to be researched, but at different moment new defect Should Have Backlog
#3696 [PATCH] Sheep-shield - different kinds of population limits reopened defect Should Have Backlog
#3726 [PATCH] prevent fluctuation of number of gatherers when returning resources new defect Should Have Backlog
#3748 [PATCH] Idle units undetected for one second new defect Nice to Have Backlog
#3756 Persian merchant ship animation new defect Nice to Have Backlog
#3759 Camera doesn't scroll if cursor outside of window new defect Must Have Backlog
#3771 [PATCH] Display a nice error message when trying to register too many lobby accounts reopened defect Nice to Have Backlog
#3777 Idle-worker-hotkey errors after gamestart new defect Nice to Have Backlog
#3783 behaviour of violent/aggressive animals new defect Should Have Backlog
#3785 [PATCH]shortPathfinder may return paths in non passable region. reopened mimo defect Should Have Backlog
#3789 Allow restoring lost wall turrets new defect Should Have Backlog
#3808 Volcanic Lands - sometimes no wood for players new defect Should Have Backlog
#3811 [PATCH] Bugfix and balance walls / siege new defect Should Have Backlog
#3818 [PATCH] Number type problem with relative templates. new defect Should Have Backlog
#3821 Shadow flickering with GLSL new defect Must Have Backlog
#3822 Cannot set pulseaudio sink reopened defect Should Have Backlog
#3828 Improve the gui of shared dropsites new defect Nice to Have Backlog
#3829 Cannot pan on multi-monitor systems new defect Should Have Backlog
#3858 Make AI serialization fully "reproducible" new defect Must Have Backlog
#3866 [PATCH] When a ship sinks/building destroys without space to unload units aren't lost in summary new Mercury defect Must Have Backlog
#3876 When scaling the gui text becomes pixelated new defect Nice to Have Backlog
#3885 athen.json cannot be suffixed with .DELETED (without breaking anything) new defect Should Have Backlog
#3886 [PATCH] add gaia player in all maps new defect Should Have Backlog
#3888 Minimap glitch on initial exploration near square map edge new defect Should Have Backlog
#3903 Brush cursor preview size doesn't always fit the area changed when applied new defect Should Have Backlog
#3922 Conditional jumps or moves depends on uninitialised value(s) new defect Should Have Backlog
#3925 [PATCH] Stop-gap optimizations in the Vertex Pathfinder new defect Should Have Backlog
#3941 Game freezes when lobby is down new sbirmi defect Must Have Backlog
#3951 Host quitting rated games new defect Must Have Backlog
#3958 Possible Code Fixes new defect If Time Permits Backlog
#3960 Rating and textual description of replays new defect Nice to Have Backlog
#3964 Flickering fields - Z buffer issue new defect Should Have Backlog
#3969 Inopportune active screen corners on OSX new defect Nice to Have Backlog
#3972 Tooltips and loading screen tips should not hardcode the numbers but use sprintf new defect Must Have Backlog
#3976 Building damage sound new defect Should Have Backlog
#3984 Exit and resign do not work as expected new defect Nice to Have Backlog
#3987 Implement options to randomly choose from a subset of civilisations during gamesetup new defect Should Have Backlog
#3990 [PATCH] ConfigDB complains about empty strings new defect Should Have Backlog
#3996 Error on too small screens new defect Nice to Have Backlog
#4000 [WIP] Don't use BuildingAI for ships or siege tower new defect Must Have Backlog
#4030 Elephant garrisoning should be specified explicitly by the template new defect Should Have Backlog
#4032 Game can crash hard on corrupt or unsupported dae files new defect Should Have Backlog
#4040 Control-all cheat should select all units new defect Nice to Have Backlog
#4041 Entity selection ignores panels new defect Nice to Have Backlog
#4047 Aura icons in SoD shouldn't be shown new defect Should Have Backlog
#4054 Green face in main menu new defect Should Have Backlog
#4070 Update fog of war immediately when joining a paused game or changing the perspective new defect Must Have Backlog
#4074 Mongoose outdated new defect Should Have Backlog
#4094 Wonder victory message only partially displayed new defect Should Have Backlog
#4097 Not enough space for resources in summary screen new defect Should Have Backlog
#4098 [PATCH] UnitAI tests new defect Nice to Have Backlog
#4099 [PATCH] Round instead of ceil/floor in the GUI new defect Must Have Work In Progress
#4116 [PATCH] War elephants should be upgradable new defect Must Have Work In Progress
#4126 [PATCH] Promotion by Technology new defect Should Have Backlog
#4133 wildfiregames.com (forum) should send mails using TLS new defect Should Have Website / Forum
#4134 GUI trader error - tradingDetails.gain is null new defect Must Have Backlog
#4170 Mercenary camp (egyptian) and Nile map issues new defect Should Have Backlog
#4180 [PATCH] Add "Requires X." tooltip to aura tooltips automatically. new defect Nice to Have Backlog
#4189 Capture attack doesn't work for unit with a buildingAI new Freagarach defect Must Have Work In Progress
#4208 Cursor behavior is broken when starting 0 A.D. in a separate X server new defect Must Have Backlog
#4209 On a dual-head display, mouse cursor can't move to different display new defect If Time Permits Backlog
#4210 Increase the observer limit to 4096 new defect Should Have Backlog
#4211 Remove references to globals new defect Nice to Have Backlog
#4216 Pathfinding detour to the civic center after picking berries new defect Should Have Backlog
#4224 Heroic elephants aren't human new defect Should Have Backlog
#4228 0.001 WalkSpeed for unpacked siege engines new defect Should Have Backlog
#4229 Disable docks on landmaps new defect If Time Permits Backlog
#4231 Water height issues on some map new defect Should Have Backlog
#4234 Market built so that the first trade cart stuck is always stuck new defect Should Have Backlog
#4250 sprintf errors out when the translators don't copy the %() tags properly new defect Should Have Backlog
#4256 Wonder victory timeout and last man standing checkbox new defect Should Have Work In Progress
#4260 CCmpSelectable.cpp unit test for buildings without footprint new defect If Time Permits Backlog
#4274 Show more command buttons new Imarok defect Must Have Work In Progress
#4282 Missing territory exploration with shared ally vision new defect Should Have Backlog
#4283 Foundations being affected by techs new defect Should Have Backlog
#4286 unlock_sharedlos and unlock_dropsites techs modifications array new defect Should Have Backlog
#4298 No music in observermode new defect Nice to Have Backlog
#4299 [PATCH] Music track should not restart when switching the menu assigned Grapjas defect Nice to Have Alpha 27
#4309 Building takeover on neutral diplomacy new defect Should Have Backlog
#4313 [PATCH] Map preview image for players who don't have the selected map new defect Should Have Backlog
#4315 [PATCH] Disconnect detection is broken in lobby. new sbirmi defect Should Have Backlog
#4325 Reduce garrisoned regeneration rate for disconnected buildings new defect Should Have Backlog
#4327 Units may fail to find a long-path when one should exist if they end up on a region unconnected to others in the hierarchical pathfinder new defect Should Have Backlog
#4329 Dueling Cliffs Player Placement new defect Nice to Have Backlog
#4337 Survival of the fittest - Treasure spawned visible in fog of war new defect Should Have Backlog
#4342 Negative Farming Aura for Civic Center new defect Should Have Backlog
#4343 Lobby nickname ping does not take word baundary into account new defect Should Have Backlog
#4364 Dedicated server should appear in the lobby game list new Imarok defect Should Have Backlog
#4367 Replay files from saved games are incomplete new defect Should Have Backlog
#4371 Reregister lobbied game after disconnect new defect Nice to Have Backlog
#4372 Double shot by catapult new defect Should Have Backlog
#4373 Catapult shot animation out of sync after load game new defect Should Have Backlog
#4374 "Disable Treasures" option should be disabled for maps without preset treasures new defect Nice to Have Backlog
#4380 Options should fallback to default when non-numerical input is given new defect Should Have Backlog
#4399 Splash screen version check should use md5 hash instead of file modification date new defect Nice to Have Backlog
#4404 Resource agnostic Atlas and MiniMap new defect Must Have Backlog
#4407 Circular and square maps should have the same area new defect If Time Permits Backlog
#4409 Atlas can be started with the main menu and not a map new defect If Time Permits Backlog
#4411 Missing confirm hotkeys new defect Nice to Have Backlog
#4414 Click and double-click hotkeys new defect Nice to Have Backlog
#4418 [PATCH] Gametime overlay shows wrong time, too small size new defect Should Have Backlog
#4424 U32 atlas settings new defect Nice to Have Backlog
#4427 Tests for globalscripts new defect Should Have Backlog
#4428 Clean tips of loading screen new defect Should Have Backlog
#4447 Look at MSVC static analysis for potential errors new defect If Time Permits Backlog
#4448 Differentiate integer and float options new defect Should Have Backlog
#4449 Circular bounding box selection shape new defect Nice to Have Backlog
#4450 Saving maps with invalid file names causes problems new defect Should Have Backlog
#4451 [PATCH] Cleanup hardware detection code new defect Should Have Work In Progress
#4457 When the bell is rung, units ejected from a destroyed building should garrison in another new defect Should Have Backlog
#4462 Gamesetup - synchronize the list of loaded mods and available maps new defect Nice to Have Backlog
#4463 Gamesetup - Prevent the server from breaking client approval new defect Nice to Have Backlog
#4472 Missing simulation command hotkeys new defect Nice to Have Backlog
#4475 Give more insight when running the tests new defect Should Have Backlog
#4487 Roman Siege Wall icons new defect Nice to Have Backlog
#4496 clean-workspaces.sh fails for renamed files (vs make clean) reopened defect Must Have Backlog
#4503 Hero brennus yielding 10 metal for every female and animal killed new defect If Time Permits Backlog
#4506 Impassable ambush new defect Should Have Backlog
#4508 UnitAI - Patroling ships should ignore units outside of attack range new defect Nice to Have Backlog
#4509 Patch ejabberd to allow registration of two accounts before registration_timeout applies new defect Should Have Backlog
#4516 Fix chariot passability class and archer elephant stats new defect Should Have Backlog
#4524 Net server: Error running FSM update (type=2 state=0) new defect Should Have Backlog
#4550 Make the templatessorter tool handle xml comment new defect Nice to Have Backlog
#4556 Structure tree should show build limits new defect Nice to Have Backlog
#4560 Update entity.pm module to special filters new defect Should Have Backlog
#4562 Properly display different traintimes in training tooltip new defect Nice to Have Backlog
#4563 Crash if the random map script tries to spawn way too many entities new defect Nice to Have Backlog
#4567 Translation comments for VisibleClasses new defect Should Have Backlog
#4574 Crash in the NetServerWorker in Debug mode new defect Must Have Backlog
#4581 Flags for all garrisonable buildings and units new defect Should Have Backlog
#4585 Units stand in a square shape when attacking buildings new defect Should Have Backlog
#4586 Missing sound files new defect Nice to Have Backlog
#4593 Unit becomes idle and ignores enemies new defect Should Have Backlog
#4595 Promotion while dying new defect Should Have Backlog
#4597 Allow AI chat messages to be pluralized new defect Should Have Backlog
#4601 Units stuck at trees on Extinct Volcano new defect Should Have Backlog
#4607 Petra: do not create trade routes through enemy territory new defect Should Have Backlog
#4609 Chat notification if buddies join games new defect Nice to Have Backlog
#4614 More pesky OOS warnings new defect Nice to Have Backlog
#4615 Empty "waiting for other clients to load" list new defect Nice to Have Backlog
#4619 Carthaginian naval dockyard should be able to garrison more than one ship with 4 units new defect If Time Permits Backlog
#4624 "Expertise in War" mercenary upgrade on already created units new defect Should Have Backlog
#4628 Prototype inheritance for Trigger scripts new defect Should Have Backlog
#4630 GetTechModifiedProperty don't handle multiplication or addition by 0 new defect Should Have Backlog
#4636 Territory Manager should exclude 3 territory tile border new defect Should Have Backlog
#4644 Rubble art for some buildings new defect Should Have Backlog
#4652 Reset doesn't work for graphics options checkboxes new defect Should Have Backlog
#4655 Move some barter parameters from the gui to resources files. new defect Should Have Backlog
#4657 Atlas crash when generating a map after selecting the actor viewer new defect Must Have Backlog
#4659 Cinema path messed up after deleting the first node new defect Should Have Backlog
#4660 Cinema path continues after replay ended new defect Should Have Backlog
#4661 Don't reset game type for skirmish maps new elexis defect Should Have Backlog
#4662 The rider of the Boudica's chariot misses it's rein new defect Should Have Backlog
#4667 Historic phase names new defect Nice to Have Backlog
#4668 UI: Save dialog shows weird behavior new defect Nice to Have Backlog
#4680 Big screenshots show tiling if water refraction is enabled new defect Nice to Have Backlog
#4681 Blinking territory but not decaying new defect Nice to Have Backlog
#4683 List multiselection new defect If Time Permits Backlog
#4684 Release build contains unnecessary files new defect Should Have Backlog
#4685 HD renderings of the 0 Wildfire Games and A.D. and logo new defect Should Have Backlog
#4692 No tutorial menu after running tutorial new defect Should Have Backlog
#4695 Replace deprecated SimpleGroup and RandomGroup placement functions new defect Should Have Backlog
#4704 ejabberd IP logs new defect Should Have Backlog
#4710 Save passwords in OS keyring new defect If Time Permits Backlog
#4721 Temporary High Quality Settings for Screenshots new defect If Time Permits Backlog
#4722 Small source/GUI/ bugs new defect Nice to Have Backlog
#4725 Issues with Unit AI and ranged units new defect Should Have Backlog
#4733 [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura new defect Should Have Backlog
#4736 Text truncation in trading dialog new defect Should Have Backlog
#4741 Use a larger double-click radius new defect Should Have Backlog
#4746 Hotloading globalscripts new defect If Time Permits Backlog
#4749 Issues with territory decay new defect Should Have Backlog
#4752 Remove waiting state of lobby games new defect Should Have Backlog
#4762 Capture The Relic should consider relics placed by the map new defect If Time Permits Backlog
#4764 Handle better corpse placement and altitude. new defect Should Have Backlog
#4769 Several victory messages on Treasure Island new defect Should Have Backlog
#4771 Observer Mode Show Fight Action new defect Should Have Backlog
#4781 Icons for objectives, more options and summary charts new defect Should Have Backlog
#4783 Tooltip for death damage and delayed damage new defect Should Have Backlog
#4784 Display CJK languages in the "language selection menu" new defect Should Have Backlog
#4788 CCmpFootprint / CCmpPathfinder Segfault on a tiny square danubius map new defect Should Have Backlog
#4798 PlayAsGroup has an unused parameter new defect Nice to Have Backlog
#4799 Disable wonder gamesetup option new defect If Time Permits Backlog
#4802 G DATA Internet security triggering crash at cache writing new defect Should Have Work In Progress
#4809 Broken camera angle new defect Should Have Backlog
#4811 Hells Pass doesn't always place the barriers new defect Nice to Have Backlog
#4812 XpartaMuPP doesn't use original id for responses reopened defect Should Have Backlog
#4824 Atlas UI for recent gamesetup options new defect Nice to Have Backlog
#4825 Delete TILE_CENTERED_HEIGHT_MAP assigned smiley defect Should Have Backlog
#4826 Test more object types in the ScriptInterface clone function new defect If Time Permits Backlog
#4829 Hide silhouette if unit in front new defect Should Have Backlog
#4833 Extending the linter new Itms defect Should Have Backlog
#4834 JS Vector2D should use XZ instead of XY new defect Nice to Have Backlog
#4836 Trigger scripts in Atlas not unloaded after changing the map new elexis defect Should Have Backlog
#4839 StartingCamera code broken assigned elexis defect Nice to Have Backlog
#4841 RealTime an hour off and ceasefire and gametime at 0. new defect If Time Permits Backlog
#4842 Apply Atlas passability grid visualization after generating a new map again new defect Nice to Have Backlog
#4848 Building preview is not properly cancelled when directly entering batchtraining new defect Should Have Backlog
#4853 rmgen Placer and Painter rounding new defect Nice to Have Backlog
#4856 Dropdown displays tooltip of list when hovering the header new defect Should Have Backlog
#4869 Don't pretend that civs are optional new defect Should Have Backlog
#4872 Replays have wrong dates new defect Should Have Backlog
#4878 GUI should throw errors if directory includes failed, VFS::DirectoryExists new defect Nice to Have Backlog
#4879 Move locale dialogs to a new options page tab new defect Nice to Have Backlog
#4883 Shadow framebuffer problem a23 new defect Should Have Backlog
#4890 Mod Page Improvements new defect Should Have Backlog
#4891 Translations should have a way to indicate the target is a button and should be kept short new defect Should Have Backlog
#4902 Unreachable entity test new defect Should Have Backlog
#4912 Mod version label new defect Should Have Backlog
#4913 Chat phase notifications for autoresearched phases new defect Should Have Backlog
#4914 Skirmish Map XML Validator new defect Nice to Have Backlog
#4918 Cheat Manual new defect Should Have Work In Progress
#4927 Textual loading screen progress new defect Nice to Have Backlog
#4929 Units tasked to repair don't auto-continue and repair other damaged structures. new defect Nice to Have Backlog
#4930 Language options unclear when the font is not available new defect If Time Permits Backlog
#4939 Always use tile coordinates in rmgen instead of sometimes using fractions new defect Nice to Have Backlog
#4940 Remove rmgen Iberian Wall hardcoding new defect Should Have Backlog
#4943 use the current mode (windowed or fullScreen) when starting a mod new defect Nice to Have Backlog
#4947 Converge rmgen1 and rmgen2 new defect Nice to Have Backlog
#4948 Wrong order of joining shown in gamesetup new defect If Time Permits Backlog
#4951 Long range capturing new defect Should Have Backlog
#4955 ObstructionConstraint to ensure placing only reachable entities in rmgen new defect Should Have Backlog
#4957 Improve ClumpPlacer performance new defect Should Have Backlog
#4960 Latium starting resources fail reopened defect Should Have Backlog
#4964 Remove all globals from random map libraries new defect Nice to Have Backlog
#4969 Unintented deselection of units when escape dialogs menu in game new defect Should Have Backlog
#4982 Alt button triggers hotkeys while typing assigned fpre_O_O_O_O_O_O defect Nice to Have Backlog
#4989 Remove default values from rmgen terrain and entity helper functions new defect Should Have Backlog
#4995 Sort Player By Teams At Start In Gamesetup for In-Game Diplomacy Window new defect Nice to Have Backlog
#4996 this.sequences is undefined in Atlas, summary screen page new defect Should Have Backlog
#4998 Unify Height & Slope based painting new defect Nice to Have Backlog
#4999 Send only one game register message on game setup instead of three new defect Should Have Alpha 27
#5000 [ATLAS] Deserialisation Assertion failure when launching simulation from actor viewer new defect Should Have Backlog
#5001 Allow rmgen terrain with actors new smiley defect Nice to Have Work In Progress
#5003 Add Constraint, TileClass and failFraction to rmgen Wall Builder new defect Must Have Backlog
#5011 random map script performance improvements new defect Should Have Backlog
#5022 Greyscale to RGBA texture conversion fails silently (failing Atlas heightmap import) new defect Should Have Backlog
#5025 Lighting: Gallic Fields: At some point of view, some shadows flickers new defect Must Have Backlog
#5026 Naval Pathfinding failure new defect Should Have Backlog
#5050 Allow atlas and random maps to set the UnitAI stance new defect Nice to Have Backlog
#5059 Atlas Segfault after generating random map new defect Must Have Backlog
#5062 Atlas map / PMP file compression new defect Nice to Have Backlog
#5071 Mac OSX Mouse Offset and Graphic defekt new defect Should Have Backlog
#5074 Let VictoryScripts work in Atlas new defect Nice to Have Backlog
#5080 [Crash] Unknown crash during spectating new defect Should Have Backlog
#5086 Race condition in gamesetup when player joins while starting game new defect Nice to Have Backlog
#5088 Advanced chart/graph features new defect Should Have Backlog
#5101 Gaia buildings should be automatically attacked by siege units new defect Should Have Backlog
#5103 Remove disabled readme.txt commandline arguments new defect Should Have Backlog
#5110 Wall and gate direction new defect Nice to Have Backlog
#5118 Walls not build if wall tower foundations overlap new defect Should Have Backlog
#5120 Fix GetClosestMember function of Formation new defect Should Have Backlog
#5127 Broken trade cart new defect Must Have Backlog
#5128 Add a way to convert JS::Values to C++ in a strongly-typed way new defect Should Have Backlog
#5133 Wall snapping doesn't work for mirages new defect Nice to Have Backlog
#5134 Pause game while waiting for other players to connect new defect Nice to Have Backlog
#5135 Notification Sound For Auto Research new defect Nice to Have Backlog
#5137 Hotloading not triggered if the file was replaced by a renamed file new defect Nice to Have Backlog
#5142 Passing -mod with a mod that doesn't exist creates an empty directory new defect Nice to Have Backlog
#5145 Some XmppClient presence states can trigger warnings new defect If Time Permits Backlog
#5146 The sprite for titles of GUI screens should be enlargable new defect Should Have Backlog
#5148 Nation description in skirmish settings new defect If Time Permits Backlog
#5150 Jebel Barkal improvements new defect Nice to Have Backlog
#5154 StatusBars of mirages in Observermode new defect Should Have Backlog
#5159 .DELETED files are not being copied by the archive builder new defect Should Have Backlog
#5161 Archive builder should show progress and errors when archiving on Windows new defect Should Have Backlog
#5169 Warning and segfault for disabled pathfinder tests new defect If Time Permits Backlog
#5172 Report unsupported textures (NPOT textures) new defect Should Have Backlog
#5179 .DELETED folders are not taken into account when mods are packaged new defect Should Have Backlog
#5181 Pyromods do not replace mods if they already exist new defect Should Have Backlog
#5182 Packaged Mods should take over unpackaged ones. new defect Should Have Backlog
#5188 Game shouldn't crash when system folders are unavailable. new defect Should Have Backlog
#5197 Blinking training panel should indicate corresponding production queue new defect Nice to Have Backlog
#5201 TurnManager - Game doesn't start new defect Must Have Backlog
#5202 Speed up rejoins by not calling ParseEntities new defect Should Have Backlog
#5203 NetServer should send hash of previous turns too new defect If Time Permits Backlog
#5210 Replace NetServer breakpoints with error messages and disconnect new defect Should Have Backlog
#5211 Display overlay when clients lose the connection / exceed a timeout new defect Nice to Have Backlog
#5212 Small networking code refactoring new defect Nice to Have Backlog
#5213 unhandled enet errors if the network interface is shutdown new defect If Time Permits Backlog
#5219 Crash in scenario editor new defect If Time Permits Backlog
#5220 system_info.txt is incorrect new defect Should Have Backlog
#5223 Unit lose gatherer animation after promotion new defect If Time Permits Backlog
#5248 Focus entities upon defeat/victory and cheer when winning new defect Should Have Backlog
#5249 Scenario Editor issue new defect If Time Permits Backlog
#5250 Kushites missing from numerous wiki / website links new defect If Time Permits Website / Forum
#5251 small pathfinding issue with boats in narrow channels new defect Should Have Backlog
#5288 Common C++ issues were found by PVS-Studio new animus defect Should Have Backlog
#5291 Assertion failed: "rdata->GetKey() == m->vertexRenderer.get()" new defect Should Have Backlog
#5292 [PATCH] Spidermonkey fails to compile on ppc64le new defect Should Have Work In Progress
#5294 GCC 8 compiler warnings new Alex defect Should Have Backlog
#5295 Bad audio effect timing during construction new defect If Time Permits Backlog
#5298 Translated text in Lobby not fitting in allotted space new defect Nice to Have Backlog
#5299 Cleanup default.cfg categories new defect Nice to Have Backlog
#5308 Privacy Policy and GDPR compliance for webservices new defect Must Have Website / Forum
#5318 macOS bundle should create a *.dmg file after creating the *.app file new defect Should Have Backlog
#5319 Pyromod files are not listed in the mod selection page on macOS new defect Should Have Backlog
#5320 Remove rating from nickname new defect Should Have Backlog
#5323 Inform about clients simulating too slowly / simulation lag new defect Should Have Backlog
#5326 Colorize historic chat messages depending on diplomacy color new defect Should Have Backlog
#5327 Asynchroneous replay loading new defect Should Have Backlog
#5328 Siege engines can't cancel unpacking new defect Should Have Backlog
#5329 -Wextra is passed twice in the Makefile generated by Premake5 new defect If Time Permits Backlog
#5339 Display active rejoins in the lag warning area new defect Nice to Have Backlog
#5340 Replace hardcoded JS in C++ with native JS functions, ScriptInterface Eval calls new defect Nice to Have Backlog
#5348 Lobby affiliation changes trigger empty system message popup boxes new defect Must Have Alpha 27
#5353 Do not hardcode screen ratio in the main menu. new defect Should Have Backlog
#5354 More verbose lib/ output / error reporting, less debug breakpoints / SIGTRAP new defect Should Have Backlog
#5361 Remove 26MB duplicate art, sound and map files new defect Nice to Have Backlog
#5366 Split public mod into pyrogenesis and 0ad mod, add examples mod assigned elexis defect Should Have Backlog
#5369 JSInterface GUIPage - Allow parent GUI page to update a child GUI page new defect Should Have Backlog
#5371 Population Cap and Starting Resources for Scenarios assigned Wundersam defect Should Have Backlog
#5387 Rewrite the JS GUI to use object-orientation new defect Should Have Backlog
#5391 Rotating screen error new defect Should Have Backlog
#5400 Add a timeout to particle emitters new defect Should Have Backlog
#5405 Engine.GetGUIObjectByName doesn't work with objects with name parameter defined with javascript. new defect Should Have Backlog
#5410 Detected memory leaks new defect Should Have Backlog
#5430 Death Canyon unreachable wood new defect Should Have Backlog
#5437 Golden Island Map Has Tree Problems new defect Should Have Backlog
#5439 build broken on debian stretch + libsodium woes new defect Should Have Backlog
#5444 Missing credits new defect Should Have Backlog
#5446 Crash on Startup When Using Windows 10 new defect Should Have Backlog
#5447 Wrong sillhoute-ing new defect If Time Permits Backlog
#5464 For about two weeks the game doesn't see saved games. new defect Must Have Backlog
#5492 [ATLAS] Fix default sidebar width new defect Nice to Have Backlog
#5494 macOS: clean-workspaces.sh incorrectly triggers bundled library rebuilds new defect Should Have Backlog
#5495 [ATLASUI] in XCode building in release mode new defect Should Have Backlog
#5497 Atlas water transparency / color alpha channel new defect Should Have Backlog
#5498 Fix gloox 1.0.22 --with-getaddrinfo on macOS new defect Should Have Backlog
#5499 FCollada build warnings on GCC 7.4 new defect Nice to Have Backlog
#5500 Units busy walking to/from dropsites blocking foundation from going up new defect Must Have Backlog
#5505 FCollada build warnings on clang / Apple LLVM 10.0.1 new defect Should Have Backlog
#5513 Hotloading breaks paused game new defect Should Have Backlog
#5514 Watermark sprite not available onpopups new defect Should Have Backlog
#5517 [ATLASUI] Fix macOS dark mode new defect Should Have Backlog
#5526 Units stuck before enemy gate instead of walking around it. new defect Should Have Backlog
#5528 [ATLASUI] Loading map after opening actor viewer causes broken ground texture new defect Nice to Have Backlog
#5532 Pyromod mod creation error when having same mod zipped inside said original mod folder. new defect If Time Permits Backlog
#5538 Improve hwdetect config override behavior new defect Should Have Backlog
#5546 First turn (turn 0) not executed in visual replays. reopened wraitii defect Nice to Have Backlog
#5550 Compiler warnings as of May 2022 (macOS, LLVM 10) new Stan defect Should Have Backlog
#5553 Template viewer dialog beats batch train mode new defect Nice to Have Backlog
#5555 [macOS] loading a mod causes rendering with wrong screen size new defect Should Have Backlog
#5556 Update Terrains actors new defect Should Have Backlog
#5559 Atlas entity list vertical scroll not showing. new defect Nice to Have Backlog
#5567 Disable "endless game" victory condition for rated games new defect Nice to Have Backlog
#5577 Wrong cursor due to input.js state when opening a dialog during the session new defect Should Have Backlog
#5582 Premake unused -rdynamic for clang new defect Nice to Have Backlog
#5583 Building previews are broken when the game is paused new defect Nice to Have Backlog
#5585 Networked GUI message callback handler new defect Nice to Have Backlog
#5587 Connection not established / Segfault after nick change and hosting STUN game new defect Should Have Backlog
#5590 Some ranged units not showing projectile on first attack animation. new defect Nice to Have Backlog
#5592 Range are not displayed when pressing tab new defect Nice to Have Backlog
#5599 Fix some Major CppCheck warnings new defect Should Have Backlog
#5603 Petra Diplomacy changes trigger terrible lag spikes new defect Must Have Backlog
#5614 Segfault after hotloading global.xml and closing an ingame summary dialog new defect Should Have Backlog
#5616 Allow target-specific approaching animations new defect Should Have Backlog
#5621 Knockback new defect Should Have Backlog
#5624 Units can fail to go around large obstacles when short-pathing new defect Should Have Backlog
#5628 Replay menu hardening against broken replays new defect Nice to Have Backlog
#5631 Units with 0 max range are able to attack new defect Nice to Have Backlog
#5634 Rating lobby bot should react to closed SQL connection new defect Nice to Have Backlog
#5636 sprintf.js SpiderMonkey Object.keys crash new defect Should Have Backlog
#5638 COList: Support column text alginment and modifying individual rows new defect Should Have Backlog
#5657 Starting cavalry hunting only the first 5 chicken new Freagarach defect Should Have Work In Progress
#5659 Player does not get loot when entity promotes while killing stuff. new defect Should Have Backlog
#5661 Very wrong pathing bumping into the map edge new defect Must Have Backlog
#5663 Gamesetup background unevenness new defect Nice to Have Backlog
#5670 "Control all units" checkbox is not greyed out in observer mode new defect Nice to Have Backlog
#5672 0AD quits unexpectedly and *silently* new defect Should Have Backlog
#5681 error excep[tion??? new defect Should Have Backlog
#5682 Select flank / pocket position of players new defect Should Have Backlog
#5684 Emojis for 0 A.D. Lobby and Chat new defect Should Have Backlog
#5687 ActorEditor on FreebSD linking to libAtlasUI.so with relative path new defect Should Have Backlog
#5702 Can't change my multiplayer name new defect Nice to Have Backlog
#5727 Lobby username case determines salt/hash and can result in failed logins, seemingly forgotten passwords new defect Must Have Alpha 27
#5736 Can't add more players, after opening a saved map with 1 player. Pyrogenesis new defect Must Have Backlog
#5741 AI soldiers stuck arround sheep inside a natural (gaia) fence new defect Should Have Backlog
#5742 Civilization Dropdown new defect Nice to Have Backlog
#5746 Training hotkey for the eigth unit doesn't work new defect Should Have Backlog
#5752 Ramps are not created in Corsica vs Sardinia new smiley defect Should Have Backlog
#5758 Copy and Paste in Console is broken new defect Nice to Have Backlog
#5770 Build with flags --without-pch --jenkins-tests is broken since rP15667 [windows] new defect Nice to Have Backlog
#5771 Orders are rejected in incorrect way [UnitAI] new defect Must Have Backlog
#5779 Guard healer should heal nearby entities new defect Should Have Backlog
#5789 Locked upgrades sometimes show incorrect requirement new defect Must Have Backlog
#5793 Handle debug_break correctly on OSX bundles new defect Nice to Have Backlog
#5804 Fail early in premake when using an incorrect library version new defect Should Have Backlog
#5809 Store bonus tooltip in attack-node. new defect Should Have Backlog
#5816 Disable observers to send commands on client side new defect Should Have Backlog
#5832 No mouse pointer new defect If Time Permits Backlog
#5856 Improving Impact Sounds new defect Should Have Backlog
#5858 Trees embedded in fort walls while random map generation. new defect Must Have Backlog
#5868 FTBFS with option "--with-system-mozjs" new s0600204 defect Must Have Backlog
#5875 Crash report sometimes causing machine reboot new defect Should Have Backlog
#5876 UnitRenderer uses the Visibility data from turn end, not turn start new defect Must Have Backlog
#5880 No mouse cursor / pointer displayed in fullscreen with multiple monitors (3) in Windows 10. new defect Must Have Backlog
#5882 Compute formation turnrate new defect Should Have Backlog
#5883 The details tooltip for mirages is not shown new defect Should Have Backlog
#5896 Units stuck while spamclicking new defect Should Have Backlog
#5899 Support multiple .json files in an AI directory structure new defect If Time Permits Backlog
#5906 Allow garrisoned entities to transform into one that cannot garrison. new Freagarach defect Should Have Backlog
#5907 [FCOLLADA] Get the fixes from the Github Repo new defect Should Have Backlog
#5911 Corrupted save game crashes the game new defect Must Have Backlog
#5919 Check for entity placement in random maps. new defect Nice to Have Backlog
#5947 Overlaying overlays in options new Imarok defect Should Have Backlog
#5956 unknown type in garrisonManager `undefined` after autogarrison. new defect Should Have Backlog
#5961 Units can end up inside the foundation they're building new defect Should Have Backlog
#5964 Projectile collision detection does not take height into account new defect Should Have Backlog
#5965 Projectiles don't graphically disappear as soon as they hit their target new defect Should Have Backlog
#5969 Antialiasing error and warnings (macOS) new defect Should Have Backlog
#5971 Can't load singleplayer savegames new defect Should Have Backlog
#5978 OpenAL errors on macOS during replays new defect Should Have Backlog
#5980 Improve Compilation times new defect Should Have Backlog
#5983 Clean up Transform.js new defect Should Have Backlog
#5987 BinarySerializer: crash when inserting an object into the GCHashMap new defect Must Have Backlog
#5989 Changing mods with the RL interface on crashes the game new phosit defect Should Have Alpha 27
#5999 Missing mesh new defect Should Have Backlog
#6005 Placing walls ERROR: No placement possible for distance new defect Should Have Backlog
#6007 Guarding entities can cause enormous lag. new defect Must Have Backlog
#6012 Hotkeys page: Hotkey edit, pressing Esc hotkey closes the page instead of closing the dialog to edit the current hotkey. new defect Should Have Backlog
#6014 Capture relics with sufficient manpower new defect Should Have Backlog
#6015 Handle more starting troops than regular ones new defect Nice to Have Backlog
#6017 MapType Random show incorrect biome preview new defect If Time Permits Backlog
#6021 Default formation can be set if the player is observer or replayer new defect Nice to Have Backlog
#6024 Language specific bugs in GUI new defect Should Have Backlog
#6025 Summary page problem with long words new defect Should Have Backlog
#6029 Add tests for variants new defect Should Have Backlog
#6030 Quicksave file cannot be accessed via the menu new sotirangelo defect Should Have Backlog
#6038 Crash without required UV sets when using AO materials. new defect Should Have Backlog
#6047 Massive lag spikes new defect Should Have Backlog
#6062 Multiplayer lobby ui improvements assigned Grapjas defect Must Have Backlog
#6064 Clean up control group hotkeys new defect Should Have Backlog
#6072 Hash the Mod.io terms just like the other terms new defect Should Have Backlog
#6077 out of memory ? new defect Should Have Backlog
#6093 Hotkey editor removes unused hotkeys. new defect Must Have Backlog
#6099 Session, left side messages overlap. new defect Should Have Backlog
#6100 Session, left side messages overflow. new defect Should Have Backlog
#6108 Repeated crashing new defect Should Have Backlog
#6109 Aura icons don't load if source is not in camera view new defect Should Have Backlog
#6115 Launching 0 A.D. spawns multiple processed in MATE desktop new defect Nice to Have Backlog
#6116 Minimap polygon bug on some maps new defect Should Have Alpha 27
#6117 crash new defect Should Have Backlog
#6124 No replays available new defect Should Have Backlog
#6132 Don't get lured by arrows from buildings while attacking. new defect Should Have Backlog
#6134 Don't move outside of states in UnitAI. new defect Must Have Backlog
#6137 Error when starting a game in MS Win 10 new defect Should Have Backlog
#6154 Game freezing for extended periods of time new defect Should Have Backlog
#6155 Window problem on Gnome new defect Should Have Backlog
#6169 Muskox doesn't have idle/walk animations. new defect Should Have Backlog
#6174 Conquest structures/units should exclude not conquest critical entities like conquest does new defect Should Have Backlog
#6179 [PetraAI] ERROR: numberOfGarrisonedSlots tries to access entities not present in entities map new defect Should Have Backlog
#6183 Atlas - Scenario Editor crashing on a specific action new defect Should Have Backlog
#6193 Inconsistent FPS stuttering when compiling against 10.14 (+?) SDK new defect Should Have Backlog
#6195 Hunting animals without killing them new defect Must Have Backlog
#6201 Replay filter broken new defect Should Have Alpha 27
#6210 Defeat Music is played in loop after resigning new defect Nice to Have Backlog
#6216 Some units fail to play their attack sound when attacking & chasing new defect Must Have Backlog
#6220 Unit silhouettes are visible across the whole map new defect Should Have Backlog
#6224 Key names are not translatable new defect Nice to Have Backlog
#6231 New map previews have wrong angle and size. new defect Nice to Have Backlog
#6234 Hotkey bug to toggle window size while in lobby chat input new defect Must Have Backlog
#6240 Invalid campaign run references should not make the button clickable new defect Should Have Backlog
#6242 JS error "Campaign file does not exist" during game new defect Should Have Backlog
#6247 Sudden x10 frame drops new defect Should Have Backlog
#6249 Unable to construct due to units stuck in a loop walking in and out of foundation new defect Must Have Backlog
#6257 Avoid this pattern in translatable strings "%(players)s and %(lastPlayer)s have won" new defect Should Have Backlog
#6259 SIGPIPE crash when using the profiler new defect Nice to Have Backlog
#6265 Formation.js this.offsets is undefined but has no reason new defect Must Have Backlog
#6272 Only general names for some entities new defect Should Have Backlog
#6275 Make the game more inclusive new defect Nice to Have Backlog
#6279 Units in formation switch isIdle state new defect Should Have Backlog
#6281 North symbol to the minimap new defect Nice to Have Backlog
#6284 Display the correct emblem for garrison flags on captured buildings new defect If Time Permits Backlog
#6291 The ZH TW lang mod creates an extra directory new defect Should Have Backlog
#6293 Mercenaries should not be part of the worker class new defect Should Have Backlog
#6299 Map flare cursor icon too thin new defect If Time Permits Backlog
#6304 Add map flares for observers new defect Nice to Have Backlog
#6308 Allow palisade placing (merge with current placed ones) in fog of way areas new defect Nice to Have Backlog
#6311 VFS bug with cached mods on SVN new defect Must Have Backlog
#6321 Clean up NetClient.cpp new jprahman defect Should Have Backlog
#6323 [PetraAI] - can not effectively deal with palisades new defect Should Have Backlog
#6327 Filenames with spaces and other problematic characters new defect Should Have Backlog
#6331 Construct hotkey data in manual new defect Should Have Backlog
#6332 Valgrind segfaults on macOS new defect Should Have Backlog
#6336 RelaxNGValidator bogus error messages, also probably bad schema error handling. new defect Nice to Have Backlog
#6338 allow map authors to specify license in Atlas (and random map .json files) new defect Should Have Backlog
#6348 Save the hotkey settings for setting the camera speed new defect Should Have Backlog
#6375 Sync the appearance of the icon for garrisoned and multiple selected units new defect Should Have Backlog
#6383 Hotkey editor removes mod hotkeys instead of resetting them. new defect Should Have Backlog
#6385 [PetraAI] Errors/warnings because undefined position new Freagarach defect Must Have Alpha 27
#6389 Crash due to incorrect y ordinate on Mac OSX new defect Must Have Alpha 27
#6397 Gate code depends on alphabetical order of obstructions new defect Should Have Backlog
#6401 Normalize premake options new defect Should Have Backlog
#6406 Error: Couldn't find matching GLX visual new defect Must Have Alpha 27
#6411 Leaderboard or playerprofile is displaying wrong rank if multiple people have the same rating new defect Should Have Backlog
#6413 Relic spawns inside forest new defect Nice to Have Backlog
#6432 Right-click on button makes click sound. On any active button. When pressed. new defect If Time Permits Backlog
#6439 CivInfo page inaccessible tooltips for Han Chinese new defect Should Have Backlog
#6445 Allow Music tracks to be ordered. assigned Neinea defect Should Have Backlog
#6465 Light bleeding through steep terrain new defect Should Have Backlog
#6466 Non-formation units staying stationary when recieveing multiple walk order new defect If Time Permits Backlog
#6468 New icon for gather farming upgrade new defect Nice to Have Backlog
#6471 Custom defined scenario map options are ignored when starting from the command line. new defect Should Have Backlog
#6481 [Website] Opened screenshots can not be closed new defect Should Have Website / Forum
#6483 [macOS] - Special characters in the replay directory are not recognized new defect If Time Permits Backlog
#6486 Units Demo triggers Assertion failed new defect Should Have Backlog
#6488 Sandbox maps missing ground textures new defect If Time Permits Backlog
#6493 Outpost uncapturable new defect If Time Permits Backlog
#6501 [macOS] Changing the batch size via mouse wheel broken new defect Should Have Backlog
#6510 Confirm the delete confirmation-dialog with the Enter key new defect Should Have Backlog
#6516 Hero panel entity icon flashes red without being attacked new defect Should Have Backlog
#6522 Units acceleration hovercraft edge case new defect Should Have Backlog
#6531 Mauryan working elephant garrison issue at the corner of the CC new defect Should Have Backlog
#6532 player_water material improvements new defect Nice to Have Backlog
#6539 Add an option to invert panning new defect Should Have Backlog
#6543 crash before game start after using the map editor to create one custom map new defect Must Have Alpha 27
#6552 Grid pattern for deactivated shadow filtering new defect Nice to Have Backlog
#6562 Atlas crashes on Linux (Fedora 36 using RPM latest version) new defect Must Have Alpha 27
#6572 Replays are incorrectly marked as multiplayer new defect Should Have Backlog
#6574 Building from source: NVTT build failed on ppc64el new defect Must Have Backlog
#6575 Units in formation should have one stance? new defect If Time Permits Backlog
#6576 Add a compilation flag to search for implicit virtual overrides new defect Should Have Backlog
#6577 Balcony sprite doesn't scale in the main menu new defect Nice to Have Backlog
#6582 Bug when smoothing terrain in Atlas Scenario Editor new defect Should Have Backlog
#6584 Please support "loongarch64" new defect Should Have Backlog
#6597 Mouse pointer not same as mouse position - Fedora 36 KDE new defect Should Have Backlog
#6598 Formations in no-override mode don't react collectivly to a target when using attack-walk command new defect Must Have Backlog
#6599 [needs design decision] Attack as formation is useless new defect Must Have Backlog
#6601 Access to the Game global instance via g_Game might break Atlas new defect Should Have Backlog
#6604 Replace usage of OSString().c_str() by OSString new defect Should Have Backlog
#6605 Failed Starting Resource Placement new defect Must Have Backlog
#6608 units should not use privileged knowledge of unexplored territory to reach a point new defect Should Have Backlog
#6610 Starting units within the footprint of the civil centre new defect If Time Permits Backlog
#6611 Update civs' .json (diacritics) new defect Should Have Backlog
#6613 Handle soft hyphen in GUI text wrapping new defect Nice to Have Backlog
#6614 Actors using wrong animation(s) when assuming formations reopened wowgetoffyourcellphone defect If Time Permits Alpha 27
#6617 Mouse pointer incorrect when units are selected that can't be garrisoned in own or allied building reopened defect If Time Permits Alpha 27
#6622 In some cases, 0ad falsely detects mod incompatibility new defect Should Have Backlog
#6626 Crash on startup new defect Should Have
#6627 Correct binaries/system/test during rpm build new defect Nice to Have
#6633 pyrogenesis should exit with an error if invalid mod is specified with '-mod=' new defect Should Have Backlog
#6639 In some cases, when building a pyromod, pyrogenesis returns 0 on error new defect Should Have
#6640 Selection sound for camel archer should be changed new defect Should Have Backlog
#6642 Minimizing then remaximizing game window prevents mouse from entering top 10% of screen. new defect Should Have Backlog
#6646 No Sound Device found new defect Should Have
#6647 Artwork is scrambled new defect Should Have Alpha 27
#6649 Can't move cursor through the entire screen on Linux with GNOME and Wayland new Vladislav Belov defect Should Have Alpha 27
#6665 Strange Oad freezes new defect Should Have
#6673 No sound on initial start-up - no err msg - sound ok after restart. new defect Should Have
#6677 Crash during play - seems random new defect Should Have
#6684 Break down loot and trade income by resource in the summary new defect If Time Permits Backlog
#6688 Fix player owned entities that should belong to gaia new defect Should Have Alpha 27
#6692 Open the correct structure tree when you click on the emblem new defect Should Have Alpha 27
#6699 [macOS] Memory issue (sandboxed, spindump, ReportCrash) Spidermonkey 91 new defect Must Have Backlog
#6701 Fix the bundling scripts to work on Linux/Windows new defect If Time Permits Alpha 27
#6706 Unintended pack/unpack loop for catapults new defect Should Have Alpha 27
#6709 Upgrade/Promotion to random phenotype gives random chance of correctness. new defect Should Have Backlog
#6711 Add all library versions to statistics new defect Should Have Backlog
#6712 [Maps] North African Savanna - wood decorations fool player new defect Should Have Alpha 27
#6713 Transform gives aura too late. new defect Must Have Alpha 27
#6714 Some models trigger black screen issues. new defect Must Have Alpha 27
#6718 [Vulkan] Render Debug Mode assertion new defect Nice to Have Alpha 27
#6722 Invalid mod messages are not properly translated assigned Stan defect Should Have Alpha 27
#6730 Idle formation members in defensive stance while attackers stand next to them new defect Should Have Alpha 27
#6737 Add ZIP64_SUPPORT for mods new defect Must Have Backlog
#6741 Larger units may end up in an endless movement loop if they cannot reach their destination new defect Should Have Alpha 27
#6743 Auto-queue doesn't play well with heroes. new defect Should Have Backlog
#6745 Cavalry units created from a structure should be able to enter it new defect If Time Permits Alpha 27
#6747 Don't do GUI stuff in the simulation. new defect Should Have Backlog
#6748 Unit hotkeys: UI and implementation errors new defect Must Have Alpha 27
#6754 improve messages of unmet requirements new abian defect Nice to Have Alpha 27
#6757 [PETRA] TransportPlan onBoarding causes errors for units that are already on a boat new defect Should Have Alpha 27
#6758 We need to check the conformity of the generation of ground flora textures in accordance with the type of trees. new defect If Time Permits Alpha 27
#6759 Why isn't there a shortcut like the earlier games had? new defect Should Have Alpha 27
#6763 Error: production queue undefined on game end new Freagarach defect Must Have Alpha 27
#6765 Gatherable resources: Clickable area >> Model area new defect Should Have Alpha 27
#6767 0ad will not run on openSuSe Tumbleweed new defect Should Have Alpha 27
#6769 Add prefered classes for healers new defect Should Have Backlog
#6772 Shared vision during attacks by catapults new defect If Time Permits Backlog
#6774 Uninstall mods from the GUI interface new defect Should Have Backlog
#6775 Ability to disable unwanted analysis files in non-visual replays new defect If Time Permits Backlog
#6776 [macOS] Undesired behaviour when setting master volume to zero new defect Should Have Backlog
#6777 Improve docks with an aura to heal nearby ships new defect Should Have Alpha 27
#6778 Allow any player controlled unit to collect treasures new defect Should Have Alpha 27
#6779 Building of 0 A.D fails new defect Nice to Have Alpha 27
#6780 Redundant map settings when converting a random map to a scenario map new defect Should Have Alpha 27
#6781 Remove redundant check in TriggerHelper for "_barracks" unit templates new defect Should Have Alpha 27
#6783 Use of TLS v1.3 for lobby connections broken new defect Should Have Alpha 27
#6784 Invisible mercenary units of rank basic when spawned in formation new defect Must Have Alpha 27
#6786 Program Error window new defect If Time Permits Alpha 27
#6794 Stop writing sensitive information about multiplayer matches in mainlog.html new defect Should Have Alpha 27
#6796 Reason for mod installation failure should be logged new defect Should Have Alpha 27
#6797 Error when building on macOS (SDL2 -Werror) new defect Must Have Alpha 27
#6801 Entity component documentation: interleave issue following 27639 new defect Must Have Alpha 27
#6802 Options don't adapt to hardware capabilities reopened defect Nice to Have Backlog
#6804 Chat commands should only be sent to the relevant players. assigned phosit defect Must Have Alpha 27
#6808 Some config options shouldn't be modifiable during a game new defect Should Have Backlog
#6810 [macOS] new place for settings starting with A27 ? new defect Release Blocker Alpha 27
#6811 Change 'ValueModification' message to be more efficient / remove ordering dependency new defect Should Have Alpha 27
#6812 Getting "Connection to server lost" error occasionally in Lobby. new defect Must Have Alpha 27
#6813 Private (Previous) Chat Does Not Work new defect Should Have Alpha 27
#6814 Han Ministers: batch production problem with faulty visual new defect Must Have Alpha 27
#6816 [debian] premake5 needs to be updated (mbedtls) new defect Should Have Alpha 27
#6820 Builders get stuck forever trying to build, if an animal can't get away from the foundation new defect Should Have Alpha 27
#6829 verification email link autofills token with an extra character new defect Should Have
#6830 windowed mode on 0.0.26 collapses gradually new defect Release Blocker
#6832 music after victory or defeat new defect Should Have Backlog
#6833 Walls demo multiplayer crash new defect Must Have Backlog
#6834 Please support "RISC-V" new defect Should Have Backlog
#6835 Error opening the game (last alpha version of 0 AD) new defect Should Have Backlog
#6836 Abother error opening 0AD new defect Should Have Backlog
#6839 0AD snap version does not play sound on ubuntu 23.04 new defect Must Have Alpha 27
#6845 Game does not end. new defect Should Have Backlog
#6851 console should not be allowed with cheating disabled new Vladislav Belov defect Should Have Alpha 27
#6852 suggestions for killing dead animals assigned abian defect Should Have Alpha 27
#6853 inconsistent construction options and errors for Gaia units new defect Should Have Alpha 27
#6854 don't show the option to abort order when there's no order to abort assigned abian defect Should Have Alpha 27
#6855 units all try to move to the same point and push each other new defect Nice to Have Alpha 27
#6858 Keyboard randomly unresponsive then recovers on Linux (Kubuntu 18.04) new defect Must Have Backlog
#6863 vertical misalignment of text "Victory:" on save game screen assigned abian defect Nice to Have Alpha 27
#6864 "Failed to create VkImage: -2 (VK_ERROR_OUT_OF_DEVICE_MEMORY)" segmentation fault when resizing the window new defect Must Have Alpha 27
#6867 GUI scaling bug new defect Should Have Backlog
#6868 Fish with seagulls are not suitable for some maps new defect Should Have Alpha 27
#6873 "Close Order" formation sorting doesn't work with "champion" level units. new defect Should Have Backlog
#6876 Some text from credits is unreadable, font does not support some Unicode symbols new defect Should Have Backlog
#6880 Scroll move the main window in the game not working new defect Must Have Backlog
#6882 Error when a player name containing a newline character separating other characters is used. new defect Nice to Have Backlog
#6887 Crash - Multiplayer Startup new defect Should Have Backlog
#6888 Game desync on revision 27926 reopened wowgetoffyourcellphone defect Must Have Alpha 27
#6892 ngorongoro incacessible stone mine placement in SW spawn location new defect Should Have Alpha 27
#6895 Bundled spidermonkey fails to build with python 3.12 new defect Release Blocker Alpha 27
#6896 Rendering Issues on Ubuntu - snap only new defect Must Have
#6897 AI Battle issue new defect Must Have Backlog
#6898 Python deprecation warnings for checkrefs.py new defect Nice to Have Backlog
#6902 libvorbis build error on macOS 14 / Xcode 15 new defect Should Have Alpha 27
#6903 Snap version of 0AD crashes new defect Should Have Backlog
#6905 mozjs-91.13.1 build error on macOS 14 / Xcode 15 new defect Should Have Alpha 27
#6906 ERROR: JavaScript error: out of memory new defect Should Have
#6908 update game new defect If Time Permits Backlog
#6909 the mouse pointer is out of date - manjaro linux new defect Must Have Backlog
#6910 Selection rectangle keeps being visible at the end of the game new defect Should Have Alpha 27
#6911 Several missing garrison flags new defect Should Have Alpha 27
#6912 Translations are missing for gamesettings new defect Should Have Alpha 27
#6913 Gap between my cursor and the selected elements new defect Must Have
#6914 Vorbis lib build fail on MacOS [ invalid flag -force_cpusubtype_ALL ] new defect Should Have Backlog
#6916 Mac Xcode 15.0.0 build error new defect Nice to Have Alpha 27
#6917 Resource Trickle is not taken into account for summary new defect Should Have Backlog
#6921 Update tooltip of Imperial Academy new defect Must Have Alpha 27
#6922 Rated games with bots new defect Should Have Backlog
#6923 Soldier Select Bug new defect Should Have Backlog
#6925 Mouse Pointer Ofset new defect Should Have
#6926 Flare button is disabled for winning players when the game ends new defect Should Have Backlog
#6927 [GNOME/Wayland] 0ad window randomly disappears with Wayland protocol error new defect Should Have Backlog
#6930 [macOS] GUI scale 125% and above renders fonts with defect white artifacts new defect Nice to Have Alpha 27
#6931 Clicking the button 'Trade Dialog' results in warnings new defect Release Blocker Alpha 27
#6932 Not enough memory errno = 12 new defect Should Have Backlog
#6934 Reporte de comportamiento toxico new defect Nice to Have Backlog
#6935 Much to our regret we must report the program has encountered an error new defect Should Have Backlog
#6936 Vulkan crash on Windows laptop (AMD) new defect Release Blocker Alpha 27
#6937 Vulkan crash when spir-v shaders are missing new defect Release Blocker Alpha 27
#6939 Atlas crashes when it is invoked from a Wayland KWin session. new defect Must Have
#6941 Missing schema for skeleton xml files new defect Should Have Backlog
#6943 Allow stripping XMB in release archives new defect Should Have Backlog
#6945 no sound new defect Must Have Backlog
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.