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Results (34 - 36 of 5409)

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Ticket Resolution Summary Owner Reporter
#37 fixed Entity Event - Charge Stuart Walpole
Description
  • Trample Aura (component of Charging). Used in particular by cavalry to mow down infantry.
#38 wontfix PMDExp Stuart Walpole
Description
  • (updates to 3ds plugins -- requires knowledge of MaxScript through the Max SDK)
  • "Max tools would be nice to have early on (simple bones and use of the skin modifier), but not extremely necessary"
  • "I would just avoid holding off on doing things like catapults, swaying trees, grass, animals for a while (which isn't super critical stuff)"
  • Support for non-biped animatable objects (siege, ships) vertex skinning and attachment (using skin and simple bones - vs. physique and biped)
  • Export simple 3dmax bones and bone animations (for quadrupeds, fish, birds, deer, sheep, elephants - anything nonbiped)
  • Skin information (for vertex assignments to simple 3dmax boned animations)
  • Vertex based animation (like how 3ds saves its animations - for things such as trees falling)
  • Convert exporter so it's usable in newer versions of Max and other modelling tools such as Blender (our current exporters only work in 3ds Max R6)
#39 wontfix Environmental Events Stuart Walpole
Description
  • Timed Events: Track elapsed time (see Simulation=>Time Elapsed) until event (target time specified in session configuration).
    • Examples: Season Cycle, Day/Night Cycle, Ceasefire
  • Random Events: Similar to timed events, but they can occur at random (frequency determined by things like climate settings and current season).
    • Examples: Weather.
  • Possible effects of event:
  • Set actors to this event group if they have it. (ie trees might have a Winter group where their textures are leafless and snow-covered, or an Autumn group where the leaves are red and golden.)
  • Change light settings to those specified by a lighting group used by the scenario. (eg Twilight, Dawn.)
  • Support for scripted conditional modifiers (perhaps handled through Tech system?). For example, to make Fields have a bonus to gathered resources in Spring and Summer, or units have reduced vision in darkness.
  • Climate effects (eg snow more prevalent in Winter, though it never snows in desert climate).
  • Conditions are affected by the map's climate settings. (For example, it never snows in a desert climate, and there are longer twilights in the northern hemisphere.)
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