Custom Query (5409 matches)
Results (37 - 39 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #41 |
fixed
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Provinces/Territories
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philip
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Stuart Walpole
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| Description |
- Relies on area definition (RMS), allocation of resources and settlements to Provinces.
- Ownership of areas (provinces)
- Scripted behaviour for Provinces:
- Unlocks (eg resource gathering, building)
- Construction over NPC (gaia) settlements (see Entity Event - Construction - Sites)
- Statistical Benefits/Disadvantages
- Ceasefire (see Timed Events above), attrition damage (see Terrain below)
- Entity caps (limited to a certain number of entities of certain types, particularly buildings, per province)
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| #42 |
fixed
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Terrain - Elevation
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andrew
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Stuart Walpole
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| Description |
- Higher Ground: Units at higher elevations gain a bonus to damage in combat.
Steepness:
Slopes can be too steep to traverse, though this can vary from unit to unit (foot units can climb steeper slopes than carts or siege weapons). --> Decided not to do this for now since it is expensive and would be confusing to the player; instead, just make certain terrains impassable.
The steepness of a slope also affects the movement rate of units (going up is slower, going down is faster).
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| #43 |
invalid
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Terrain - Gameplay Properties
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Stuart Walpole
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| Description |
- Unit Speed: Other terrains affect the movement rates of certain units. (eg speed is reduced for most units on sand (though increased for camels), while speed is improved for most units on roads.)
- Traversability: Certain terrains are only traversable by certain units. (Ships can only move on deep and shallow water; infantry on land and shallows but not deep water. Some infantry can move directly through forests. Cliffs are impassable to all, as they are too steep to climb.)
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