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Ticket Resolution Summary Owner Reporter
#6746 fixed Animal becomes idle for queued garrison Freagarach Langbart
Description

to reproduce

  • build and select two corrals
  • press ctrl while keeping shift pressed, right-click on the first corral and then on the second corral
  • make animals, note that the animal from the first corral does not go into the second corral once the first corral is full

expected behavior

  • animal goes into the second corral and does not become idle
#6744 fixed Negative animal costs and eco points in the summary Freagarach Langbart
Description

to reproduce

  • build a corral
  • make a sheep
  • check summary => score => economy score
  • check summary => resources => gathered/used

reproducible

  • works correctly in Alpha XXI Ulysses [18915]

  • Alpha XXII Venustas [19922] it shows the correct resources, but the economy score shows -5

  • Alpha XXIII [21946] negative eco score and wrong gathered/used

@temple wrote: (26/Nov/17) We keep track of the vegetarian food gathered, so I think the vegetarian ratio is still correct. It can get weird if we train some sheep but don't gather them, since that counts as negative food gathered, so the ratio could be over 100% or even negative in the very early game. But I don't think that's anything to worry about.

  • Phab:rP20543 (concerned raised - 20/Oct/19)

    @elexis wrote: It changes history, once a resource was gathered, it will remain true that the resource was gathered. Therefore the number of resources gathered should be monotonically increasing. Since the economy score is also the number of resources gathered divided by 10, it equally becomes possible to reduce the score over time. Even possible to get negative score by starting the match, training some sheep and not gathering them.

simulation/components/StatisticsTracker.js

Line 
219 if (cmpUnitEntityIdentity.HasClass("Domestic") && costs)
220 {
221 // Subtract costs for sheep/goats/pigs to get the net food gain/use for corralling
222 this.resourcesUsed.food -= costs.food;
223 this.resourcesGathered.food -= costs.food;
224 }

expected behavior

  • gather resource counter never becomes negative
  • no change of the history by subtracting the used resources
  • no negative eco points
#6740 fixed scrolling on dropdown menus causes lobby to refresh over and over Dunedan sternstaub
Description

using the scroll wheel on a dropdown menu in a hosted game causes the lobby to refresh multiple times

steps to reproduce:

1) creating a game on the multiplayer lobby

2) scroll down a dropdown menu for any option which is represented in the lobby grid view, e.g. map or player count

3) click on the small speech bubble on the right to open the lobby view

4) see how every second or so, the lobby completely refreshes, cycling through all the options which have been selected ("hovered", so to speak) in the game settings.

i have no idea if this only affects the player who created the match (and did the scrolling) or the whole public lobby.

bisect

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