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Ticket Resolution Summary Owner Reporter
#6739 fixed Orange flashing pop counter on cheat code Freagarach Langbart
Description

to reproduce

  • start a map with a civ of your own choice
  • enter gift from the gods
  • select CC and enter salad bowl 200
    • You may have to run the command twice for civs with a large CC like Han/Ptol/Maur
  • notice the pop counter blinks orange
  • delete all units, it still flashes
  • it only stops when producing a new unit
  • minimal replay (~1min)

reproducible

  • does not occur in A25b
  • starts to occur with A26

bisect

(none, likely [26000])

possible solution ?

  • binaries/data/mods/public/simulation/components/Trainer.js

    a b Trainer.prototype.Item.prototype.Spawn = function()  
    304304    }
    305305    if (this.count)
    306306    {
     307        const cmpProductionQueue = Engine.QueryInterface(this.trainer, IID_ProductionQueue);
     308        if (cmpProductionQueue.queue.length)
    307309        cmpPlayer.BlockTraining();
    308310
    309311        if (!this.spawnNotified)
#6738 fixed Textures having png and dds in tree - part 2 Stan Ralph Sennhauser
Description

Sine #6326 a few new ones were added, still there should only be a png or dds per name.

./binaries/data/mods/public/art/textures/skins/gaia/bamboo.dds
./binaries/data/mods/public/art/textures/skins/props/head/pers_face_i.dds
./binaries/data/mods/public/art/textures/skins/props/head/pers_face_j.dds
./binaries/data/mods/public/art/textures/skins/props/head/pers_face_b.dds
./binaries/data/mods/public/art/textures/skins/props/head/pers_face_a.dds
#6736 duplicate Warning and Error displayed in game Matteo Nigro
Description

The message is repeated hundreds of times by varying the type of structure:

WARNING: PlayerID 6 | Petra error in incrementBuilderCounters for structures/spart/syssiton with count < 0

Added to this is this error message:

ERROR: JavaScript error: simulation/ai/common-api/utils.js line 27 undefined has no properties API3</m.SquareVectorDistance@simulation/ai/common-api/utils.js:27:2 PETRA.AttackPlan.prototype.getNearestTarget@simulation/ai/petra/attackPlan.js:939:19 PETRA.AttackPlan.prototype.UpdateTarget@simulation/ai/petra/attackPlan.js:1959:22 PETRA.AttackPlan.prototype.update@simulation/ai/petra/attackPlan.js:1336:13 PETRA.AttackManager.prototype.update@simulation/ai/petra/attackManager.js:322:27 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2285:22 PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7

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