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Ticket Resolution Summary Owner Reporter
#6729 fixed [macOS] Check for the existence of libMoltenVK Stan Langbart
Description

Check if the libMoltenVK.dylib still exists in the binaries/system/ folder.

reason

  • was looking for a bug
  • had some problems building
  • deleted the binaries/system/ folder and made a clean build
  • got some errors when trying to start Vulkan

errors

0 A.D. (0.0.27) Main log (warnings and errors only)
WARNING: Failed to load @executable_path/libMoltenVK.dylib.

ERROR: Unable to create device for Vulkan backend, switching to GL.

Engine exited successfully on 2023-02-08 at 07:37:26 with 1035 message(s), 1 error(s) and 1 warning(s).

workaround

# delete the file
rm -rf libraries/osx/molten-vk/.already-built
# run the script again
./libraries/osx/build-osx-libs.sh
# start vulkan
pyrogenesis -mod=public -mod=0ad-spirv -conf=rendererbackend:vulkan

possible solution

  • libraries/osx/build-osx-libs.sh

    a b LIB_URL="https://releases.wildfiregames.com/libs/"  
    10481048
    10491049mkdir -p "molten-vk"
    10501050pushd "molten-vk" > /dev/null
    1051 if [[ "$force_rebuild" = "true" ]] || [[ ! -e .already-built ]] || [[ "$(<.already-built)" != "$MOLTENVK_VERSION" ]]
     1051if [[ "$force_rebuild" = "true" ]] || [[ ! -e .already-built ]] || [[ "$(<.already-built)" != "$MOLTENVK_VERSION" ]] || [[ ! -e ../../../binaries/system/libMoltenVK.dylib ]]
    10521052then
    10531053  INSTALL_DIR="../../../../binaries/system/"
    10541054  rm -f .already-built
#6728 fixed Give the name of the civilization for the generic name of the relic wowgetoffyourcellphone Langbart
Description

to reproduce

  • go to options General => Naming of entities.
  • select Only Generic Names from the dropdown
  • start a map with some relics
    # command line
    pyrogenesis -autostart-size=128 -autostart="random/mainland" -autostart-victory=capture_the_relic -autostart-reliccount=14
    
  • select some Relics
  • notice it is hard to differentiate them without the tooltip

expected behavior

  • the relics would be called with their civ name

possible solution

14x

nitpick

the option Naming of entities. is the only one that has a redundant . (added with [25116])

#6727 fixed Rally point relics Freagarach Langbart
Description

to reproduce

  • start a map with some relics
    # command line
    pyrogenesis -autostart-size=128 -autostart="random/mainland" -autostart-victory=capture_the_relic -autostart-reliccount=14
    
  • train a horse in your CivicCenter
  • set the rally point from the CivicCenter to a relic
  • notice the horse will not move to the relic after it has been trained

bisect

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