Custom Query (5409 matches)
Results (76 - 78 of 5409)
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Ticket
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Resolution
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Summary
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Owner
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Reporter
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| #6729 |
fixed
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[macOS] Check for the existence of libMoltenVK
|
Stan
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Langbart
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| Description |
Check if the libMoltenVK.dylib still exists in the binaries/system/ folder.
reason
- was looking for a bug
- had some problems building
- deleted the
binaries/system/ folder and made a clean build
- got some errors when trying to start
Vulkan
errors
0 A.D. (0.0.27) Main log (warnings and errors only)
WARNING: Failed to load @executable_path/libMoltenVK.dylib.
ERROR: Unable to create device for Vulkan backend, switching to GL.
Engine exited successfully on 2023-02-08 at 07:37:26 with 1035 message(s), 1 error(s) and 1 warning(s).
workaround
# delete the file
rm -rf libraries/osx/molten-vk/.already-built
# run the script again
./libraries/osx/build-osx-libs.sh
# start vulkan
pyrogenesis -mod=public -mod=0ad-spirv -conf=rendererbackend:vulkan
possible solution
-
|
a
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b
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LIB_URL="https://releases.wildfiregames.com/libs/"
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| 1048 | 1048 | |
| 1049 | 1049 | mkdir -p "molten-vk" |
| 1050 | 1050 | pushd "molten-vk" > /dev/null |
| 1051 | | if [[ "$force_rebuild" = "true" ]] || [[ ! -e .already-built ]] || [[ "$(<.already-built)" != "$MOLTENVK_VERSION" ]] |
| | 1051 | if [[ "$force_rebuild" = "true" ]] || [[ ! -e .already-built ]] || [[ "$(<.already-built)" != "$MOLTENVK_VERSION" ]] || [[ ! -e ../../../binaries/system/libMoltenVK.dylib ]] |
| 1052 | 1052 | then |
| 1053 | 1053 | INSTALL_DIR="../../../../binaries/system/" |
| 1054 | 1054 | rm -f .already-built |
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| #6728 |
fixed
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Give the name of the civilization for the generic name of the relic
|
wowgetoffyourcellphone
|
Langbart
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| Description |
to reproduce
- go to options
General => Naming of entities.
- select
Only Generic Names from the dropdown
- start a map with some relics
# command line
pyrogenesis -autostart-size=128 -autostart="random/mainland" -autostart-victory=capture_the_relic -autostart-reliccount=14
- select some
Relics
- notice it is hard to differentiate them without the tooltip
expected behavior
- the relics would be called with their civ name
possible solution
14x
-
|
a
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b
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| 6 | 6 | </Auras> |
| 7 | 7 | <Identity> |
| 8 | 8 | <Civ>maur</Civ> |
| | 9 | <GenericName>Mauryan Catafalque</GenericName> |
| 9 | 10 | <SpecificName>Bindusara</SpecificName> |
| 10 | 11 | </Identity> |
| 11 | 12 | </Entity> |
nitpick
the option Naming of entities. is the only one that has a redundant . (added with [25116])
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| #6727 |
fixed
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Rally point relics
|
Freagarach
|
Langbart
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| Description |
to reproduce
- start a map with some relics
# command line
pyrogenesis -autostart-size=128 -autostart="random/mainland" -autostart-victory=capture_the_relic -autostart-reliccount=14
- train a horse in your
CivicCenter
- set the rally point from the
CivicCenter to a relic
- notice the horse will not move to the relic after it has been trained
bisect
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